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Old 11-09-11, 11:43 AM   #27
Rockin Robbins
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Join Date: Mar 2007
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Quote:
Originally Posted by CapnScurvy View Post
In real life the firing party was made up of anywhere between 12 and 15 men. Each with specific duties relating to the task of getting a firing solution.
Not only that, but a quick read of The Submarine Torpedo Fire Control Manual will show that there were a hat load of tools they had that we don't have in-game, bearing difference plots, stadimeter plots, different slide rules, heck I'm going by memory and missing most of them. There is no realistic way to use even half of them during an approach in game. Yet the real submarine used all of them on every approach.

So we have choices on what exactly we wish to simulate. Do we want to simulate the real situation of having so many minutes to shoot and having to adapt our solution methods to fit the time pressure? Or do we want to simulate the use of all available tools to collect and reduce the data. Sometimes you can't have both. And you are left with unrealistic choice A opposed to unrealistic choice B. I would phrase it imperfect choice A vs imperfect choice B. Both choices feature a mix of desirable realism and undesirable unrealism.

Simulation: it isn't for sissies!~
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