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Angle Of Bow.......Quick Question
What is AOB based on? The bow /heading of my sub to the target or the bearing from my TDT/Periscope to the target?
What is the best way to plot my sub and my target to determine the AOB? Can i use my attack map? Sorry, slightly struggling on the manual TDT although the video really helped minus this one areas. |
AoB is the bearing of your sub as seen from the target, i.e. you must take the position of the target's skipper who is looking at your sub. If the target is heading straight at you, the AoB is 0, if it is showing his entire broadside to you the AoB is 90.
AoB can be estimated by sight or plotted on the map (draw course of the target and measure the bearing to your sub) |
If he is heading straight toward me that AOB is "0", but what if he is heading to my starbord side (90 degrees)? Is the AOB still zero or does my bow heading factor into this equation as well?
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No, your bow heading doesn't matter. As LST said, all angle on bow means is where you are in relation to his bow. Think of it this way, if the other ship's watch crew spotted your submarine, they would call out "Submarine spotted, bearing ___" That number would be the AOB.
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I think mainly why people get confused about AOB is because most people write it out as "Angle of Bow" or "Angle on Bow." It's actually "Angle Off Bow" which, if you think about it in relation to the target, makes a whole lot more sense (at least to me).
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AOB is taught in USN Sub School (the real one, not the one in the game <g>) using vectors. The Line-of-Sight (LOS) is an imaginary line extending from the center of the observer's vessel (sub) through the center of the target. The vector is the target's course (AOB results) and speed (length of vector.) If the target's bow is to the right of the LOS it's a starboard AOB; left it's a port. Broadside is a 90 AOB, either port or starboard, etc. The AOB is the angle between the LOS and the TARGET'S bow. |
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Concur with snowman999. As a current instructor at Naval Submarine school I can backup snowman's claim. Also, as for the term angle off the bow...that is incorrect...we here at subscol have an impressive array of references...and believe it or not one of our more important ones I am going to share with you right now...we would appreciate it if you didn't share this with any Navies foreign.
www.google.com ;) Don't get me wrong...we have bowditch and notice to mariners as well as some other instructions and what not...but before we crack open a book...most of the time I google it due to the fact some nice soul out there has taken the info and put it on the internet. Hope I didn't bust anyone's bubble by letting the reference out. Anyhow, with a little bit of ingenuity I googled angle on the bow and came out with the following: Angle on the bow -- Relative bearing of submarine from the target ship measured to starboard or port from the target ship's head from 0° to 180°. (ref: http://www.history.navy.mil/library/online/ss-doc-4.htm ) Also looked through this link only because of all the different fleet boat terminology which was cool: http://www.maritime.org/fleetsub/chap2.htm This one is a good link that some guy converted over into SH3 terminology and images and posted on the subsim forum: http://images.google.com/imgres?imgu...%3Den%26sa%3DN This one has a great illustration...treat the arrows as your sub and all you have to determine is whether your seeing the port side or the starboard side of the ship so for the example given those are all starboard angle on the bows except for the 0 and 180 degrees: http://www.sailingusa.info/current_deviation.htm You could go on and on looking for stuff if you like. I hope this helps you and good hunting and remember...if you got a 90 degree angle on the bow at 1000yards or less...let them fish fly and send them japs to the bottom. :arrgh!: |
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Webmaster??? as in God???
Only 2 things come from Texas.... Webmasters and ..... well lets just leave it at webmaster...don't want to get excused from the website ;) |
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Thanks guys!!! |
Not an expert here by any measure....but this is what I usually do.
If you have a plot line for the target's course just use the angle tool on the map. It takes three clicks. The first one is just out in front of your target along its course, the second click is at the bow of the target ship. The third click is back on your sub. The angle displayed should be the AOB value, then you just need to notice whether his port or starboard is presenting to you and Yahtzee. Pretty quick and painless if you have a good idea of the target's course and has been working well for me. -happy hunting |
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The AOB is critical. It establishes the target course--the "track"--which gives the distance-to-the-track, which gives the optimal approach course and speed, and ultimately, gyro angle. Unlike speed (sonar) and range (stadimeter), AOB depends on the skill of the Approach Officer and years of practice. |
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To clarify, I'm not talking about taking three bearings, the way to angle tool works on the map requires three clicks in quick succession. Like I stated the first click out in front of the target along it's projected course, another click at the target bow and the last click on your sub will draw an angle on the map which represents the AOB (at least roughly). In my limited experience a decent way of getting an AOB value in a relative hurry at a single point in time when you have a pretty good idea of the target's course (map updates on, or through visual contact, or sonar contacts over time). For example, make visual contact with target, mark location on map. Make another mark in 3 minutes. You can use this to get a rough idea of speed and if you a draw a line through those two marks you get a pretty good estimate of course. You can then use the angle tool to grab a AOB measurement. Go to Scope and take bearing and distance and enter speed and AOB and you should have a decent solution that usually requires a tweak here or there. I'm not claiming that this is the offical way to do it, but the original poster asked for ways to calculate AOB and I offered one way that works for me in the game. -happy hunting |
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