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Old 11-08-11, 09:20 AM   #25
CapnScurvy
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Quote:
Originally Posted by Daniel Prates View Post

.......... if you are in a tight spot and do not have much time to be guessing every single info on the target's vector, just do a rough AOB and waste your valuable seconds on distance and speed.

Sure, if you have lots of time, you can have fun with any of the various perfect-aob-guessing methods. But then, if you do, probably you also have time to camly plot an attack.
Something I think you guys miss is the ability to use the Backspace (Pause) key to stop the game.


I know...........


Some will say "pausing the action is unrealistic".


So, what do you call using time compression?!


In real life the firing party was made up of anywhere between 12 and 15 men. Each with specific duties relating to the task of getting a firing solution. The ability of stopping the game and yet still working with some of the tools shows the dev's had this in mind. After going to the Navigation Map and pausing the game, you can still work with the ruler, protractor, compass to plot a position, course heading, AoB estimation. Anything you want to do on the Nav Map is available with the game paused. You can pull up the Stop Watch and set the top plunger "down" to have the time start when you unpause the game. With the Stop Watch keeping time, using the pause button will stop the time, without erasing it (like what will happen if you click the top plunger to stop time).


The point is, don't let the idea of "pausing the game is unrealistic" stop you from enjoying the many ways of playing the game. After all, how is realism figured in when we're sitting at a desk, starring at a video screen, and thinking this is real war?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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