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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
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EDIT: relative bearing, anyways. The course to a target, considering a north/south line, is "true bearing", whereas the course to a target, considering your own axis ov advance, is "relative bearing". What you are describing is relative bearing, not AOB. 'AOB' is the direction towards which the target is pointing, as you look at it directly. |
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#2 |
Eternal Patrol
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He mentioned "on the bridge of the target ship". The bearing he sees you at is the AOB.
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#3 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
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For those who use gadgets, this thing helps
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Kapitanleutnant Rapp, Kommandant U-45 |
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#4 |
Eternal Patrol
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#5 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Step 1: Get range and bearing. Mark on map.
Step 2: Wait a bit. (Note the time between fixes.) Step 3: Get range and bearing. Mark on map. Step 4: Draw line between two position fixes. Step 5: Get target course from line. Step 6: Get target speed from line. Step 7: Enter target course, speed, and bearing into the 3D TDC mod. Step 8: Maneuver into position, refining your data. Step 9: Fire! Step 10: Reply to four year old posts on Subsim. Quote:
Using it in game is not always easy, due to limitations of the graphics, but you're also not under the same sort of pressure the real skippers were.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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#7 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#8 | |
The Old Man
![]() Join Date: Nov 2003
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-Arlo |
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