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Old 11-03-11, 11:45 AM   #1
Daniel Prates
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Quote:
Originally Posted by mookiemookie View Post
Another way to simply think about it is to imagine you're holding two flashlights on the bridge of the target ship. Straight ahead is 0, directly behind you is 180. Aim one directly ahead of you, and the other at the submarine. Whatever the angle between the two flashlight beams, that's your AOB. In other words, if the sub is directly aside you on the starboard side, it'd be a 90 degree starboard AOB. If it's directly aside you on the port side, it's a 90 degree port AOB.
I think that's "bearing", not "AOB".

EDIT: relative bearing, anyways. The course to a target, considering a north/south line, is "true bearing", whereas the course to a target, considering your own axis ov advance, is "relative bearing". What you are describing is relative bearing, not AOB.

'AOB' is the direction towards which the target is pointing, as you look at it directly.
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Old 11-03-11, 12:13 PM   #2
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Originally Posted by Daniel Prates View Post
I think that's "bearing", not "AOB".
He mentioned "on the bridge of the target ship". The bearing he sees you at is the AOB.
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Old 11-03-11, 12:23 PM   #3
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For those who use gadgets, this thing helps

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Old 11-03-11, 01:50 PM   #4
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http://www.subsim.com/radioroom/down...o=file&id=2902
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Old 11-03-11, 07:04 PM   #5
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Step 1: Get range and bearing. Mark on map.
Step 2: Wait a bit. (Note the time between fixes.)
Step 3: Get range and bearing. Mark on map.
Step 4: Draw line between two position fixes.
Step 5: Get target course from line.
Step 6: Get target speed from line.
Step 7: Enter target course, speed, and bearing into the 3D TDC mod.
Step 8: Maneuver into position, refining your data.
Step 9: Fire!
Step 10: Reply to four year old posts on Subsim.


Quote:
Originally Posted by LordCucumber View Post
I take it eyeballing was the practiced method back in the day?
Eyeballing it was often the only method available during the war. Some, like O'Kane, got very good at it.

Using it in game is not always easy, due to limitations of the graphics, but you're also not under the same sort of pressure the real skippers were.
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Old 11-03-11, 08:46 PM   #6
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Originally Posted by razark View Post
you're also not under the same sort of pressure the real skippers were.
Getting knocked off by one of Ducimus' dds in TMO may cause you to be late for dinner, but it won't (or shouldn't) kill you.
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Old 11-03-11, 08:52 PM   #7
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...cause you to be late for dinner, but it won't (or shouldn't) kill you.
You don't eat dinner with my wife.
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Old 11-04-11, 08:05 AM   #8
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Originally Posted by I'm goin' down View Post
Getting knocked off by one of Ducimus' dds in TMO may cause you to be late for dinner, but it won't (or shouldn't) kill you.
Well, as my dear sweet better half occasionally reminds me - the game has a pause button but dinner (and the rest of the family) doesn't.
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