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Old 11-03-10, 02:18 PM   #11
fitzcarraldo
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Quote:
Originally Posted by polyfiller View Post
Hi - I need a little help if possible.

I am having some problems with this mod. I am running;

SH3 patched to 1.4b with GWX gold plus the following enabled via JSGME;
WB and evan82's XXI 1939 v1.3
SH-5 Water for GWX 3.0 V0.9 20km Atlantic
Lifeboats & debris_V4
GWX- Contact colour
FM_NewInterior_V1.0

What I can do;

Open and close hatches with shift & CTRL H
Enter the engine room via shift-E

What I can not do is move through the open hatches when I use shift F2 - I just get bounced back to the control room. I am also unable to roam around in the engine room - I am just in the fixed position starting down between the engines. I can look around, not move around.

Also within the control room I can not walk forwards beyond the periscope - I just bounce off the officers looking at the nav map or the other guy on the other side of the periscope. So I can only really stare down through the open rear hatch and take a static look into the engine room.

Any ideas / Suggestions ?

Also before anyone quote RTFM to me ... I have and did not enable any of the fixes for OLC, WAC FM30 up down or DC shake as I don't have these mods installed anyhow and they are listed in the manual in brackets - which I assume means they are optional relative to using the mods they fix conflicts with ? It is not 100% clear from the manual.

I did fix the sound conflict with lifeboats & debris - I'm rather handy with S3d ;-)

Any help would be much appreciated.
Is the problem the lifeboats&debris mod? Is the only mod I think interferes with Fm Interior. Please, try the Aces' multimod compatibility fix. Is a possible solution for your problem. This mod there is in Subsim (see the dedicated thread).

Regards.

Fitzcarraldo
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