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Old 10-12-10, 02:01 AM   #661
clouclou
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fitzcarraldo
What index shows that the 4GB patch works properly?
Regards, Claude.
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Old 10-12-10, 07:33 AM   #662
fitzcarraldo
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Originally Posted by clouclou View Post
fitzcarraldo
What index shows that the 4GB patch works properly?
Regards, Claude.
For example in SH3: I obtain EVER 60 fps sinchronized in dense ports (Kiel). Before the application of the patch, I obtained 20-23 fps.

My list in JSGME is long...

In SH4 + TMO 2 + RSRDC: with the patch, I obtain 30-35 fps in Pearl Harbour. Without the patch, only 15-20 fps, and-in some occasions- a CTD.

No more CTDs for memory faults in both sims.

Regards.

Fitzcarraldo
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Old 10-20-10, 06:59 AM   #663
Hawk U-375
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Love this Mod!
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Old 11-03-10, 07:59 AM   #664
polyfiller
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Hi - I need a little help if possible.

I am having some problems with this mod. I am running;

SH3 patched to 1.4b with GWX gold plus the following enabled via JSGME;
WB and evan82's XXI 1939 v1.3
SH-5 Water for GWX 3.0 V0.9 20km Atlantic
Lifeboats & debris_V4
GWX- Contact colour
FM_NewInterior_V1.0

What I can do;

Open and close hatches with shift & CTRL H
Enter the engine room via shift-E

What I can not do is move through the open hatches when I use shift F2 - I just get bounced back to the control room. I am also unable to roam around in the engine room - I am just in the fixed position starting down between the engines. I can look around, not move around.

Also within the control room I can not walk forwards beyond the periscope - I just bounce off the officers looking at the nav map or the other guy on the other side of the periscope. So I can only really stare down through the open rear hatch and take a static look into the engine room.

Any ideas / Suggestions ?

Also before anyone quote RTFM to me ... I have and did not enable any of the fixes for OLC, WAC FM30 up down or DC shake as I don't have these mods installed anyhow and they are listed in the manual in brackets - which I assume means they are optional relative to using the mods they fix conflicts with ? It is not 100% clear from the manual.

I did fix the sound conflict with lifeboats & debris - I'm rather handy with S3d ;-)

Any help would be much appreciated.
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Old 11-03-10, 02:18 PM   #665
fitzcarraldo
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Quote:
Originally Posted by polyfiller View Post
Hi - I need a little help if possible.

I am having some problems with this mod. I am running;

SH3 patched to 1.4b with GWX gold plus the following enabled via JSGME;
WB and evan82's XXI 1939 v1.3
SH-5 Water for GWX 3.0 V0.9 20km Atlantic
Lifeboats & debris_V4
GWX- Contact colour
FM_NewInterior_V1.0

What I can do;

Open and close hatches with shift & CTRL H
Enter the engine room via shift-E

What I can not do is move through the open hatches when I use shift F2 - I just get bounced back to the control room. I am also unable to roam around in the engine room - I am just in the fixed position starting down between the engines. I can look around, not move around.

Also within the control room I can not walk forwards beyond the periscope - I just bounce off the officers looking at the nav map or the other guy on the other side of the periscope. So I can only really stare down through the open rear hatch and take a static look into the engine room.

Any ideas / Suggestions ?

Also before anyone quote RTFM to me ... I have and did not enable any of the fixes for OLC, WAC FM30 up down or DC shake as I don't have these mods installed anyhow and they are listed in the manual in brackets - which I assume means they are optional relative to using the mods they fix conflicts with ? It is not 100% clear from the manual.

I did fix the sound conflict with lifeboats & debris - I'm rather handy with S3d ;-)

Any help would be much appreciated.
Is the problem the lifeboats&debris mod? Is the only mod I think interferes with Fm Interior. Please, try the Aces' multimod compatibility fix. Is a possible solution for your problem. This mod there is in Subsim (see the dedicated thread).

Regards.

Fitzcarraldo
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Old 11-03-10, 06:06 PM   #666
polyfiller
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Thanks for the sugestion .... but I looked into the compatability mod and it lists a requirement for a bunch of other mods I haven't installed or considered installing.

As for the conflicgt with lifeboats & debris - it's with the sh3.sdl file and the engine sound. I combined the two mods manually by using S3d - so no worries there.

Am still confused as to why the camera mis-behaves so much. I've now been able to walk after of the control room by walking through the walls to the right of the hatch .... but the movement is very poor - when I am walking forwards the view continually tries to go towards the sky and I have to "pull" it back down again withe the mouse.

Still can't walk aorund in the engine room (should I be able to) ?

Anyone got any suggestions ?
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Old 11-04-10, 01:29 PM   #667
Bruce_Will_Es
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I would like to use this Mod together with LSH3 V5.1 and MaGui 3.4.

But I'm still unsure what points I have to give attention for proper installation without annoying CTDs.

Got anyone experience with the mods named above in combination with FM_NI?
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Old 11-04-10, 03:16 PM   #668
fitzcarraldo
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Quote:
Originally Posted by Bruce_Will_Es View Post
I would like to use this Mod together with LSH3 V5.1 and MaGui 3.4.

But I'm still unsure what points I have to give attention for proper installation without annoying CTDs.

Got anyone experience with the mods named above in combination with FM_NI?
In SH3 with GWX plus Magui 3.4, use the "MaGUI FM interior fix", included in the MaGUI.

In LSH3V5.1 I have the FM Interiors without conflicts. Please, see the thread "Posting JSGME list" in SUBSIM SH3 Mods workshop forum: http://www.subsim.com/radioroom/show...ing+JSGME+list

Regards.

Fitzcarraldo
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Old 12-14-10, 02:09 PM   #669
Rickster1
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Default Periscope issue

Having recently returned sh3 and reloaded this mod and opening hatch mod I cannot get the scope to raise up and down with Shift o or control o. the hatch works ok. I am running gwx3. any ideas ?
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Old 12-20-10, 06:57 PM   #670
PL_David
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This mod is unbelievable good! It's great job guys!
However I've got some problem with FPS. Sometimes works fine and I have at least 70 FPS doesn't matter in wich compartment and wich direction Im looking at but when I play longer time (about 30 min) and I dive my U-boot the FPS going down to 5-7 frames when Im in CR facing on engines room. It's fine when Im in engine room (shift+E) and Im looking at engines (stunning job by the way ). When Im turning on CR FPS going down again..
Maybe 4GbPatch could help me but I don't know where to find it. I have 4GB RAM but 32bit system.
Can anybody post me link to this path? Many thanks!
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Old 12-20-10, 07:10 PM   #671
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It's in the SH3 Downloads under Game Patches.
http://www.subsim.com/radioroom/down...o=file&id=2888
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Old 12-21-10, 05:02 AM   #672
Matyas
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Fantastic mod, it blew my mind indeed!

The only concern I have is that my sub was transformed into a crowded butcher's shop (sausages everywhere...), but that is realism I guess.
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Old 12-21-10, 04:50 PM   #673
PL_David
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Quote:
Originally Posted by privateer View Post
It's in the SH3 Downloads under Game Patches.
http://www.subsim.com/radioroom/down...o=file&id=2888
Cheers mate. It does the job
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Old 12-22-10, 12:20 AM   #674
Matyas
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Quick question: Is there an easy way to re-stabilize the officer views? I used to sit at the Navigator station using high time compression and watching the analogue clock spinning around. It gives me a better feel of the flow of time. Now, it is no longer possible since the rolling motion of the boat blurs the vision of instruments on high TC.
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Old 12-28-10, 01:41 PM   #675
GoldenRivet
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First off this mod is fantastic.


second

is there a compatibility issue with SH3 Commander?

i have installed the mod and used it without problems, ran the game with SH3 Commander, started the mission, began in the sub pens. everything looked normal.

went to bridge view and the screen went black, still had sounds, still could change speed via "1" and "2" etc just NO visuals

went back to command room via the "F2" quick key

everything inside the sub was black as well, except i could see my crew.

planesmen were seated with chief standing there, but everything else was black as night.



any ideas as to what might be causing this?
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