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Old 03-23-10, 06:17 AM   #451
Rhodes
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I have only 1 gb and run the mod. Slow game but normal for what I have. I didn't do any thing unless change the mods activation order for one that a fellow subsimer post here and also said tha he was running fine the mod.
Since I have a 17 inches screen I still run everything at 1024x768.
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Old 03-23-10, 10:17 AM   #452
martin1004
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Gotta say, great mod this. Looking forward to upcoming improvements.
I did experience a slight drop of FPS but nothing dramatic. As my system specs are average or below that, it didn't come as a suprise for me (2,2 Ghz Athlon 64, 512 video memory, 2GB RAM.)
I wonder if it would be impossible for moders to make that we could freely walk around in the sub like in SH5?
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Old 03-23-10, 12:07 PM   #453
d85
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Quote:
Originally Posted by martin1004 View Post
Gotta say, great mod this. Looking forward to upcoming improvements.
I did experience a slight drop of FPS but nothing dramatic. As my system specs are average or below that, it didn't come as a suprise for me (2,2 Ghz Athlon 64, 512 video memory, 2GB RAM.)
I wonder if it would be impossible for moders to make that we could freely walk around in the sub like in SH5?
Tell me when you turn the engines on everything ok?

I have a problem and i don't known how to correct it i'm very disapointing!
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Old 03-23-10, 12:13 PM   #454
d85
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Quote:
Originally Posted by d85 View Post
Tell me when you turn the engines on everything ok?

I run many of the games wich require more powerfull system than this game sh3

I have a problem and i don't known how to correct it i'm very disapointing!
How to correct this pain in the ass problem i want to play with this greaaaat mod.

Anyone help please.
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Old 03-23-10, 01:13 PM   #455
Capt. Morgan
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Crash report

Firstly, Fantastic Mod

I was getting severe crashes (as in momentary flash of the blue screen, then instant re-boot) when I started the engines or changed speed while inside the sub.

Solved it initially by removing your sh3.sdl file from the mod. I've since opened the file and lowered the doppler value of the DD_Engine.DieselEx entry from 100 to 0. No more crashes, and the rest of this mod more than makes up for the lost sound effect.

It's probably a hardware glitch on my side, but the solution to simulating increased engine noise near the engine room may be problematical on a few machines.


(Asus MB with Realteck onboard sound, 4gigs mem, XP-sp3, GWX3)
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Last edited by Capt. Morgan; 03-23-10 at 01:26 PM.
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Old 03-24-10, 02:10 AM   #456
d85
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Quote:
Originally Posted by Capt. Morgan View Post
Firstly, Fantastic Mod

I was getting severe crashes (as in momentary flash of the blue screen, then instant re-boot) when I started the engines or changed speed while inside the sub.

Solved it initially by removing your sh3.sdl file from the mod. I've since opened the file and lowered the doppler value of the DD_Engine.DieselEx entry from 100 to 0. No more crashes, and the rest of this mod more than makes up for the lost sound effect.

It's probably a hardware glitch on my side, but the solution to simulating increased engine noise near the engine room may be problematical on a few machines.


(Asus MB with Realteck onboard sound, 4gigs mem, XP-sp3, GWX3)
Thank you very much Capt. morgan i think this exatcly will help me because if you have 4 gb of ram and you had problem like i have i shall try to delete sh3.dll.

Which programm do you use to edit sh3 sh3 editor to reduce value of the engines?

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Old 03-25-10, 04:52 AM   #457
DivingDuck
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Moin,

@d85:
sorry for the pain you have to endure. Try this,
  • disable the mod
  • open the MODS folder
  • browse to FM_NI/data/Sound
  • delete the embedded Sh3.sdl file
  • re-enable the mod
Thus youŽll have no sound. But if the problem is indeed sound related, youŽll at least be able to run the mod.

The update will feature new 3d settings, including reduced values, and a completely new approach to "move the sound sources". This hopefully will solve the problem for a lot of users.


@Uber Gruber:
sorry I was not able to help, mate. DonŽt have a 64bit system at hand.
Thanks for your reports anyway.


Regards,
DD
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Old 03-25-10, 08:46 AM   #458
d85
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@d85:

sorry for the pain you have to endure. Try this,
  • disable the mod
  • open the MODS folder
  • browse to FM_NI/data/Sound
  • delete the embedded Sh3.sdl file
  • re-enable the mod
Thus youŽll have no sound. But if the problem is indeed sound related, youŽll at least be able to run the mod.

The update will feature new 3d settings, including reduced values, and a completely new approach to "move the sound sources". This hopefully will solve the problem for a lot of users.


@Uber Gruber:
sorry I was not able to help, mate. DonŽt have a 64bit system at hand.
Thanks for your reports anyway.


Regards,
DD
Thanks DD i'll try.
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Old 03-26-10, 12:39 AM   #459
Capt. Morgan
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Quote:
Originally Posted by d85 View Post
Which programm do you use to edit sh3 sh3 editor to reduce value of the engines?

Swikas's s3d editor.
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Old 03-26-10, 03:08 AM   #460
d85
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Quote:
Originally Posted by Capt. Morgan View Post
Swikas's s3d editor.
Thanks DD and Capt. Morgan

You've realy helped me now i can't hear the engine's sound but this is not problem at all thanks!!!!
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Old 03-27-10, 07:58 PM   #461
Viktor_Prien
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I've had the same problem of d85...but solved in the same way...I've deleted the engine sound file from the folder(thanks a lot DD for the advice)and now the interior mod works fine!
Any idea of what parameters/files must be changed using
Swikas's s3d editor to have again the engine sound again operational?thanks in advance for the replies!


ps:I don't agree with the fact that some problems could be related to RAM disposal...I'm running XP service pack two,1 GB of ram,video card radeon HD4650 with 1GB of dedicated RAM(due to my pc still AGP),on a pentium 4 hyper treading tech and the mod works perfectly without any noticeable
slowdown.The important,it's my personal opinion,is having a good video card.
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Old 03-28-10, 05:08 AM   #462
budundi
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Hi all! this mod work with SH3 Commander?
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Old 03-28-10, 06:40 AM   #463
Capt. Morgan
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@ d85: Glad to have helped.

Quote:
Originally Posted by Viktor_Prien View Post
...Any idea of what parameters/files must be changed using Swikas's s3d editor to have again the engine sound again operational?...
1) Disable the mod
2) Open MODS/FM_NewInterior_V1.0/data/Sound/Sh3.sdl with s3d
3) Find the DD_Engine.DieselEx entry (s3d has a search function)
4) lower the doppler setting from 100 to 0
5) Save the file, enable the mod, and show Tommy who really rules the waves.
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Old 03-29-10, 01:20 PM   #464
Castorp24
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Downloading now, thanks a lot!!!!!!!

By the way, itŽs a long time since I donŽt play SH3. I saw this mod is compatible with GWX3+OLC...

...what does "OLC" stand for?
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Old 03-29-10, 01:40 PM   #465
tomfon
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Quote:
Originally Posted by Castorp24 View Post
...what does "OLC" stand for?
He he... Just don't ask OLC himself.

http://www.subsim.com/radioroom/showthread.php?t=147667
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