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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#27 |
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![]() Join Date: Apr 2007
Location: NY, NY
Posts: 29
Downloads: 56
Uploads: 0
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I will be making my opinions of SH5 when I receive my copy on Tuesday...as to whether or not it will remain installed on my hard drives or not remains to be seen. I am looking forward to seeing what it will do. But I digress...
I would personally pony up the dough for a title that had the depth and realism akin to some of the titles I cherished back in the early years of gaming...Like "Falcon IV" for example, whose 600+ page binder still occupies a prominent place on my bookshelf next to my desk. People used to tell me I was insane (my wife included) for buying a game whose instruction manual was bigger than the dictionary I had sitting on my desk at the time...but I couldn't find a game out there whose "realism" came as close as Falcon IV. I wish there were more indy development houses like neoQB (Rise of Flight: The Great Air War) or DCS (Black Shark, A-10) produce Ultra-realistic simulators for their niches willing to step up to the plate and tackle our particular Genre, even earlier or parallel Genres (i.e.. Age of Fighting Sail, WWI, WWII Surface/Sub Fleet) with the same level of detail. I'm fond of the old adage that states, "If you build a better Mousetrap, the world will beat a path to your door." It's time that developers wake up and realize that people will pay extra for a quality product. Look at any Mercedes/BMW/Ferrari/Porsche/Jaguar/Rolls Royce dealer's price list and then look at the product they offer. There's a reason that the aforementioned vehicles command the pricetag they display...Developers need to stop churning out Yugos and start building the kind of titles that their core customers want... I hope the analogy fits...
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Cptn. Enth USS Drum Squadron 98 "Blackwater Pirannahs" Pearl Harbor, HI |
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