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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#32 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Why do they have to ?
Game consumers are like salivating dogs. ![]() Will fight amongst themselves and... Will take and bone or scrap tossed at them. ![]() |
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#33 |
Commodore
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I had to change my shirt after viewing the new screenshots from that German mag.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#34 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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And yes, I think it would be safe to say a sim of the caliber I am thinking of would likely cost at least $100 a pop if not much more. But for that money you would get something with incredible detail and realism and it would not be pushed out the door until it was at a stage where bugs were actually hard to find. It may sound like a lot of money to spend on a title but think about this...how much would you be spending or have already spent on SH3, SH4, SH5, (SH6?)??? With a high end sim like I envision you would be buying the last sub sim you would ever need and if done right, the developer could make the core code portable to transfer as significant new technologies come available which at this point would mostly be graphics and AI. I'm thinking way outside the box here and hope others will too.
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#35 |
Watch
![]() Join Date: Apr 2007
Location: NY, NY
Posts: 29
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I will be making my opinions of SH5 when I receive my copy on Tuesday...as to whether or not it will remain installed on my hard drives or not remains to be seen. I am looking forward to seeing what it will do. But I digress...
I would personally pony up the dough for a title that had the depth and realism akin to some of the titles I cherished back in the early years of gaming...Like "Falcon IV" for example, whose 600+ page binder still occupies a prominent place on my bookshelf next to my desk. People used to tell me I was insane (my wife included) for buying a game whose instruction manual was bigger than the dictionary I had sitting on my desk at the time...but I couldn't find a game out there whose "realism" came as close as Falcon IV. I wish there were more indy development houses like neoQB (Rise of Flight: The Great Air War) or DCS (Black Shark, A-10) produce Ultra-realistic simulators for their niches willing to step up to the plate and tackle our particular Genre, even earlier or parallel Genres (i.e.. Age of Fighting Sail, WWI, WWII Surface/Sub Fleet) with the same level of detail. I'm fond of the old adage that states, "If you build a better Mousetrap, the world will beat a path to your door." It's time that developers wake up and realize that people will pay extra for a quality product. Look at any Mercedes/BMW/Ferrari/Porsche/Jaguar/Rolls Royce dealer's price list and then look at the product they offer. There's a reason that the aforementioned vehicles command the pricetag they display...Developers need to stop churning out Yugos and start building the kind of titles that their core customers want... I hope the analogy fits...
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Cptn. Enth USS Drum Squadron 98 "Blackwater Pirannahs" Pearl Harbor, HI |
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#36 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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SH5 if i buy it will cost me $120 (collectors ed), about $90 US. we're not all lucky enough to live in the US where prices are lower.
I would pay more if the ultimate sim we want was developed. Im sure alot of people here would. ![]() The publishers say that its not! otherwise we would be seeing these amazing sims. Also you would need to find a publisher (and convincing them that this game would sell) to put the money up front. Its alot of money and a long time of development with no return on the money!
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#37 |
Navyvet
Join Date: Nov 2006
Location: Mechanicsville, Virginia
Posts: 23
Downloads: 96
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Scrapser is right on. I have a cad program that can only be run by plugging in a hasp into usb slot. Might make game slightly more expensive but would work. My program is six years old and still going.
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#38 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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And let me remind everyone, this is not meant to be a "retail" product...at least not during development. It would be something done almost like a contract that would pay for the end result and not fall into red ink. If afterwards it can be packaged and sold on the retail market then all the better but the point is to get the thing done right. As things are now it's done backwards. We simmers keep waiting for the next release of Sim X and hope it meets our dreams which so far has always been only a partial fulfillment.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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