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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
中国水兵
![]() Join Date: Apr 2005
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btw. DCS Black Shark is selling currently for 20 Eur, that's a serious siimulation as well. Genre-reference. |
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#17 | ||
Old Stormalong
![]() Join Date: Dec 2007
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I can't wait for DCS: A-10 to come out. ACHTUNG SPITFEU...WARZENSCHWEIN! Last edited by Turbografx; 02-23-10 at 09:48 PM. |
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#18 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I think you hit the nail on the head. Non-subsimmers are not going to spend $100 on a "oh what the heck, I'll give it a try" kind of purchase.
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#19 | |
CINC Pacific Fleet
Join Date: Sep 2003
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Sub captains go down with their ship! |
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#20 |
Ace of the deep .
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How about something radical like the customer paying for DLC that includes hard code fixers because SH3/4 could have done with some more . I was willing to pay for DLC + patches for SH4 but they just abandoned the games as usual . SH5 will be a bug fest like SH3/4 or it will need hard coded things changed to suit hard core simmers . I bet a lot of people would pay extra if that was the only way to get what we want . The old argument that the fixers should be included free is correct and the first 3 or so should be free but after that why not give us payware .
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#21 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
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#22 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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Scrapser,
Have patience, we have 2 mods of the great TOMI in the wait. If that comes out we have almost a perfect uboat sim.
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#23 |
Captain
![]() Join Date: Apr 2002
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I've read all the replies so far and want to keep this idea alive if possible. Many have offered reasons why it wouldn't work but if you look carefully at some of your arguments you will see you are trying to fit the idea back into the existing marketing model. No disrespect but you need to remember this would be a completely new approach in both how the sim is developed and the market that would purchase it.
For example, it would not appeal to the casual gamer because the casual gamer is not the target audience, so they should not be considered as part of the formula. Yes, a few may catch wind of the project and buy into it but that's a happy side effect. It's also an attempt to produce a highly detailed simulation that pays for itself and gives the developers/publisher a return for their effort but is not meant to be a money making machine like the console gaming market is set up. This is what is wrong with the current PC market. The publishing companies keep trying to produce titles that are essentially, "fire and forget" titles that make them money with minimal effort on their part. Get it? The users are in it for the fun. The modders are in it for the challenge and pride of accomplishment. Developers are a mixed bag. I'm sure many of them are also gamers, but I bet that's the exception...not the rule. A project of this sort would have to be embraced by people who have the passion for the resulting end product and are not concerned simply with making money.
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#24 | |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
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and then developers and publishers wonder why there is piracy |
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#25 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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How much are you prepared to pay for such a game???
how much will it cost to make this game??? how many copies do you expect to sell?? well the avage compuer dev cost is = $28 million http://www.develop-online.net/news/3...as-high-as-28m SH4 sold 50k http://www.subsim.com/radioroom/showthread.php?t=161973 (post #3) so lets estimate you new game will sell 50k also. 28,000,000 / 50,000 = 560 then there would be other costs involved (disturbution, taxes, store profit etc.). Are you realy goning to pay around $700 for this sub game??? and at that price i doubt that you'd sell 50k copies pushing the price even higher.
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#26 |
Ace of the Deep
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#27 |
Commodore
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That's the high end for a multi-platform game. The article you linked said a single platform game runs about $10 million. If so, that's quite a lot more than I'd have guessed for this game.
Your point remains valid. Do the math and you can come to no other conclusion.
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#28 |
Ace of the Deep
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#29 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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but everyone wants this new sub sim to be the `crem del la creme`. look at dev cost for Gran turismo "$60 million" and gran turismo is single platform (PS3 only). so what im getting at is making a high end sub sim for the `niche' market is just not profitable. it's sad but true. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 02-24-10 at 04:51 PM. |
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#30 |
Commodore
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I couldn't afford a nice car, but I could get a fixer-upper.
I couldn't afford a nice house, but I could get a fixer-upper. They'll never make the sub sim of my dreams, so... well you get the idea.
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