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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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I get my info from several distinct sources, some from some inside Ubisoft (not the devs), some independent of Ubi (marketing research groups), but I cannot say who. These are sources I have built over nearly ten years and I don't want to lose them. And I cannot say I know they are 100% accurate. But the different sources do have similar numbers.
SH2: ~95K SH3: ~90K SH4: ~50K Those are US numbers, worldwide is something like 2X those figures.
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 02-17-10 at 06:29 PM. Reason: added disclaimer |
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#2 | |
Silent Hunter
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For SH1, I had read a long time ago, I believe in a Ubisoft press release announcing SH2, that SH1 had sold 300,000 units. Of course, that was a different time when the Sim market was stronger and there was no competition from consoles.
On SH3, mr. Stevens may have forgotten his little sit-down with the SH4 Dev Team: Quote:
Regarding SH4, I would also think the figures were influenced more by the theater, since in terms of game mechanics and features, SH3 and SH4 were the same. From what I have read previously, the two strongest markets for subsims are U.S.A. and Germany. I presume there is less interest in Germany for the Pacific theater. The 1,500,000 total figure seems suspect, since after we remove the 600,000 for SH1 and SH3, that leaves 900,000 for SH2 and SH4. ![]() However, even if the 1.5 milion sales figure for sh1 to 4 since 1996 is true, it is still only a blip on Ubisoft's balance sheet. Assassin's Creed 2 alone has sold 6,000,000 copies since november and Ubisoft is predicting total sales of Euros 860,000,000 (i.e. about U.S. $1.2 billion) this year. http://www.ubisoftgroup.com/index.ph...TTBRJTI1M0Q%3D
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#3 |
Admiral
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A thread about sales figures? Man i feel like i,m watching wall street reports here!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
The Old Man
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At least it gets our minds off the dreaded DRM topic for a while!
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 |
Navy Seal
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According to their annual reports, total sales have ~45% US, 49% Europe, and 6% the rest of the world.
Even doubled, those numbers are quite low. Low enough, in fact, that instead of us being beholden to them ("oh, please, oh please, sell use broken products that WE will finish for you—oh, and add ), invasive DRM schemes!"—they should be beholden to us. |
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#7 | |
Maverick Modder
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#8 |
Eternal Patrol
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Concerning SH3. I can account for 3 discs.
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#9 |
Silent Hunter
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I took a quick gander at the Ubi financial statements for 2008-09:
Highlights: - sales: E 1,057 million - funds re-invested in game development: E 209 million - sales from products developped in-house: 81% (60 out of 112) - PC game sales: 9% of total sales (i.e. 81% from consoles) -number of employees : 5,765 (83% or 4,790 in production) -average age of employees: 31.2 years. http://www.ubisoftgroup.com/index.php?p=195&art_id= - Ubisoft's profits have gone down from E 110 million in 08 to E 68 million in 09 and they are forecasting a loss of (E 50 million) for 2010. They have more important things to worry about than a boycott of SH5 by a few hundred consumers.
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#10 |
Fleet Admiral
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There you go, spoiling the curve again.
![]() Although I have to admit to two copies myself. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#11 | |
Navy Seal
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So take the 90k sales figure, assume it is just the US, and call it 200k, it's still not huge global sales. |
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#12 |
Born to Run Silent
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Correct, they are US numbers, sorry. I have amended the post.
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SUBSIM - 26 Years on the Web |
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#13 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#14 | |
Silent Hunter
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oh, so it's even more of a niche product than I thought with around 90,000 sales for SH3. ![]()
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#15 |
Born to Run Silent
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Like I said, I cannot say with 100% accuracy, but I have seen them verified by different sources. Check on the web for niche game sales, for stuff like strategy games, etc. They don't sell many copies. That's why there are no more Nuke Subsims. EA said hell no, and when Sonalysts tried to go it on their own with Dangerous Waters, it did not sell well.
But, hey, no worries, I'm sure some indie developer is working on a nuke subsim as we speak. Any day now. Soon! ![]()
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SUBSIM - 26 Years on the Web |
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