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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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![]() Quote:
While that example has issues of its own in realism (and I'm not attempting to advocate it), it can show that this might be more than simple prettiness. So perhaps we should wait to see how the 1st person is used before drawing any conclusions. My point here was not that the example I gave made sense and/or should be implemented, rather it was an attempt to say it's technically feasible they might make moving around in first person do something other than simply provide pretty graphics. I am of the opinion that the mechanics/gameplay are the important parts - this is meant to be a simulation, after all - so my preference is to focus all efforts on that IF there's a resource constraint forcing a choice between accurate simulation and 'pretty internal views'. Not to say some level of views aren't important to the general 'feel' of the sim, they are. It's a question of degree. If walking around the boat doesn't alter gameplay, then I, too, tend to feel there's little point in it. I've expressed this view consistently throughout discussions on SH5. Cheers |
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