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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#92 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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#93 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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I think what Tonschk means is ultimately the best simulation is one without a user interface where all your info is reported by your men or looking at the dials and telegraphs yourself. Perhaps voice recognition would be a step further along those lines to immerse you even more in the role of Kaptain and not really bogging you down with chores or unrealistic tasks. One of the biggest drawbacks to SH3 was the crew management, I really didn't think it was my job to tell my men when to go to bed or see the medic. Unless they had crabs, a whole army of them.
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#94 |
Eternal Patrol
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One of the reasons I still play SH3 is the mod that makes the interface gone until you want it. The dials are huge, taking up approximately 1/4 of the screen but they are slideouts, as are the rest of the info bars. SH4 never got that mod. I hope SH5 does before I'm ready to play it.
I prefer the guages to SH5's new interface simply because the modded ones look like the real ones.
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#95 |
Seaman
![]() Join Date: Jun 2010
Posts: 32
Downloads: 0
Uploads: 0
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Thanks.. I'm enjoying this so far.. I just hope by the time I finish it I won't be bored. So far almost every encounter has been exciting. Right now I've been having a hard time sinking that 1 carrier in the first missions. I spend 2 hours stalking it and getting discovered and trying to get out ahead of it and in position but it takes such odd patterns.. what a challenge. Very realistic in many aspects but also some crazy bugs and odd things. I hope modders go nuts this game has a huge potential.. The water and graphics are so realistic I have to say I've never found a simulation this nice looking before.
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#96 |
Sailor man
![]() Join Date: Apr 2009
Location: Bayville
Posts: 43
Downloads: 347
Uploads: 0
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I just wish the crew were more animated to reflect crash dives, attacks, battle stations. Think of how cool seeing a bunch of crewmen huddled in the bow compartment during the crash dive. It seems to me that my crew is on prozac. I would also like see a full compliment of crew members (42 I Believe). I watched U571
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#97 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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yup i wish more was added tho how much variety to daily life on the sub could there be? So a lot feels left out they really could have gone the full 9 yards and had fully animated ... everything. of the crew. haha i gotta re-get this game i put in for a refund the day i got it off Impulse online and it finally went through the day before the patch. fml. |
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#98 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Addition is more gratifying when there is less subtraction in the equation.
I like the 3D just fine, needs some TLC, but ok, fine addition. But - '44 -II -IX puts a pretty big dent in it, for starters. |
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#99 |
Bosun
![]() Join Date: Apr 2005
Posts: 66
Downloads: 69
Uploads: 0
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#100 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
Downloads: 5
Uploads: 0
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As the crew animation was never the best (and maybe it's a pain to due with the SH game engine) I never wanted a ton of crew animation. It's not going to be the level of Half Life or anything I'd bet due to the game engine. I'd go for the SH3 level with reactions to depthcharges and add on some for damage\repairs. Of course if time and money wasn't an issue, sure go the whole nine yards
![]() I also personally never liked the first person controls where you have to move to each room to issue commands. Always seemed gamey in other games and that's what you have sub comms for anyway. So I don't need room only commands to be there for the new rooms. But having the rooms animated (with basic crew animation at their stations) would be cool. Like the rocking meat in the comms, torp loading in torp room, and the room chatter. In SH3 I used to move around just for a change of scenery while running underwater. Also room damage animation with flooding is something I would have given my left nut for ![]() |
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#101 |
Ace of the deep .
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Well , i think a big piece of the game that needs fixing is the crew animations and dialogue expansion . Sure there are other things that need fixing like sub nets and mines etc , they need fixing as well . Maybe we can ask TheDarkWraith when he is finished with the AI and UI .
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#102 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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If you're a klutz who can't get down the hatch soon enough, you'd never make it through training. The whole purpose was to make it "routine" in the real sense of it. Having to navigate with mouse/keyboard is daft IMO. |
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#103 |
Lucky Jack
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I love the 3D interiors. It's a small but a welcome change of scenery when you're on a 1xTC patrol and take a walk around the boat before going back to bridge/bunk. Could use more crewmembers tho.
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#104 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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