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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Chief of the Boat
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#77 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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bad... but not bouncing they must get out of the way!
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#78 |
Born to Run Silent
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Wouldn't it be cool that if you sucked at running through the boat, or getting off the bridge, then your crash dive time would suffer and your boat would be more likely to get bombed?
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SUBSIM - 26 Years on the Web |
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#79 | |
Stowaway
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maybe its wishfull thinking but i imagine that means you need to be at the correct station to give the orders |
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#80 | ||
Watch
![]() Join Date: May 2008
Location: Indy, IN
Posts: 27
Downloads: 14
Uploads: 0
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Accurate physics modeling and precise adherence to canon within a simulation are intellectually compelling. Tonnage notwithstanding, immersive virtual environments lend themselves to complementary actual environments and compel one's emotional sensitivities with waves of nostalgia and imaginative possibility. Are we not, as humans, dual-natured beings? Do we not respond in varying proportion to intellectual as well as emotional impulsion? I submit to all subsimmers, those empassioned aficionados of bygone affairs, savants of obsolete technology, should we foresake the heart to spare the mind? Or, rather, shall we advocate for a more holistic simulation and be further enriched for the experiment?
I enjoy the thrill of the hunt. But, I also enjoy skimming the waves listening to period music and sipping on Johnny Walker whilst enveloped in red ambient lighting, so as to preserve night vision. As I have posted some time ago, so it has been coded. Where my prediction fell short, I'm sure mods will supplement such shortcoming. Without further ado, I freely quote myself, circa November, 2008: Quote:
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#81 |
Chief of the Boat
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I suspect people would be dissapointed either way.
The devs would be on a losser whichever way the game handled the event. |
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#82 | |
Medic
![]() Join Date: Nov 2007
Posts: 164
Downloads: 7
Uploads: 0
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Who's going to be holding bernard's leash? When we shout AAAALLLAAAARRMMM!!! He better be the first one down the ladder!
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C.O. - USS Tambor "Defending that which is sincerely good and perfectly divine; Triumphant over death, and chance, and time..." |
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#83 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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#84 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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bernard is a pain
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#85 |
Seaman
![]() Join Date: Jun 2010
Posts: 32
Downloads: 0
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I like the 3d nature of the game. I actually RUN to the stations in the middle of a battle if I have to, it makes it feel more real.
Also I think you have to run to the crew members to get certain things done. I loved how when I got hit, the water was pouring out everywhere totally helps with the whole immersion of the game. I'm 100% behind the 3d part of the game. I just wish there were more things to interact with. I also would like to see if I went to a port I could actually destroy buildings /lighthouses with the deck gun and actually see people on the shore shooting back and a lot of other little realistic touches. people jumping overboard... life boats... screaming... The more real the better!! |
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#86 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Another Zombie thread?
Gods, they're everywhere ![]() |
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#87 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#88 |
Navy Seal
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Welcome to Subsim, Lonecrow.
![]() ........... brraaaaaaiiiinnzzzzz ......... ![]()
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sent from my fingertips using a cheap keyboard |
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#89 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Oh, where are my manners?
Didn't notice. ![]() Welcome aboard Lonecrow ![]() |
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#90 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Isn't the point of a simulation to simulate an experience to the best of its ability? Shouldn't a U-boat simulator allow you to experience all aspects of commanding a submarine. There's more to it than just finding ships, plotting solutions, sinking the ships. Silent Hunter 5 does have it's flaws but it's also a first attempt at expanding the horizons to an actual sub-sim experience. The crew interaction is limited, but wasn't that part of life aboard a submarine. Depsite its shortcomings, I think SH5 is a step in the right direction for future Silent Hunters to expand and refine. The 3d interiors add a lot to the gameplay, and are far beyond just being eye-candy, in fact I think it adds to the realism in ways that numbers and coding cannot. Yeah there are lots of bugs and the AI isn't what it should be, but it's not like that can't be fixed via mods and patches. For me, sitting on the captain's bunk, listening to the gramaphone, and talking to my men is more an accurate simulation of u-boat life.
It's exciting to see where this is going, and what will be next in the line of sub sims. Nothing new every came out flawless, and SH5 is the same. It could almost be said that #5 is the first of a new generation, a new way of looking at an old idea. I know this is all simply opinion, but it is just a simulation of something that took place in life and even life isn't perfect.
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