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Old 01-10-10, 11:42 PM   #1
Steeltrap
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Originally Posted by IanC View Post
Like I just finished saying, you don't think it would add greatly to the immersion? But try hard to imagine it, the boat rocking back and forth, you walking through men at work, heading for your bunk, then up to the bow to see the progress of the torpedo loading, etc...
I personally think immersion (sense of being there) is very important in a simulation.
To be fair, the sentence before the one you quoted in my post is...

Not to say some level of views aren't important to the general 'feel' of the sim, they are. It's a question of degree.

So I didn't say it doesn't matter, it's a question of how much it adds and how it does it versus what development opportunity was lost by choosing this path.

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Old 01-10-10, 11:47 PM   #2
IanC
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Originally Posted by Steeltrap View Post
To be fair, the sentence before the one you quoted in my post is...

Not to say some level of views aren't important to the general 'feel' of the sim, they are. It's a question of degree.

So I didn't say it doesn't matter, it's a question of how much it adds and how it does it versus what development opportunity was lost by choosing this path.

Cheers
I got ya. Sorry, didn't mean to 'over snip' your quote. I don't see that much would be lost, unless of course they did something stupid like say 'let's skip this x realism feature and concentrate on the interior.' I guess we'll know soon enough.
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Old 01-11-10, 12:01 AM   #3
Steeltrap
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I don't see that much would be lost, unless of course they did something stupid like say 'let's skip this x realism feature and concentrate on the interior.' I guess we'll know soon enough.
I imagine most people feel this way to some extent.

For my part it's a 'nice to have'. The realism nuts here - most of us, I guess! - worry about the 'nice to have' being put before the 'game breaker must have'.

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