SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-03-09, 06:59 PM | #1 | |
Born to Run Silent
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SH4 Master Thread: Popular Mods, Tools, Technical advice & Tactical tips
To cut back on some of the sticky congestion, this thread will have links to the popular SH4 mods that were stickied before. These are very popular threads, so they will probably stay on the front page, but if you cannot find it easily, you can find it here.
[FIX] SH4 crash-to-desktop fix (memory issue) Subsim's recommended modding etiquette (please read these guidelines) Quote:
Do you have a mod you want to upload? Are you a mod maker or mission designer? To get access to upload your mods, click here to become one of the Modmen! After getting permission from neal you will be able to upload, edit and update your mods at anytime. Please remember that all mods should be in zip format and the free open source 7-zip utility is a good choice to use for this. If your mod is an oversized mod larger than the maximum size allowed then you need to upload it in a special way as neal will explain how or you can contact member Laufen zum Ziel who will upload oversized mods here for you and then he will turn control of it back over to you. All mods should include a read me for them to explain what the mod does and how it should be used. It is strongly recommended that every new mod have its own thread so the mod can be discussed and any mod issues can be resolved there. Thread Prefix Guidelines: These prefixes should be used when posting a new thread. If your thread doesn't fall into any of the catagories below then dont use any prefix. If you are posting a "tutorial" or "technical info" thread then start the thread title with - [TEC] If you are posting a "work in progress" thread then start the thread title with - [WIP] If you are posting a "mod release" thread then start the thread title with - [REL] If you are posting a "request" thread then start the thread title with - [REQ] NOTE - when you are starting a mod thread it is recommended that the "version" number should NOT be used as part of thread title but instead please put any mod version number in the first line of the thread text so you can go back anytime and edit or update it as you see fit. Commonly Asked Questions NeonSamurai's most commonly asked questions (see post #2) (for sh3 but still works for sh4) helpful hints and information Where is My Home Port, Why Can't I Dock? Game Not Working? Check These Threads [TEC] How to re-install SH4 SH4 and Vista Installation [FIX] SH4 crash-to-desktop fix (memmory issue) Mods Not Working? Check These Threads [TEC] How to Fix Mod Soup Issues Step by step MOD installation Technical Help Do you want to learn how to mod sh4? [TEC] Adjusting the AI - cliff notes version [TEC] Large Address Aware (32bit OS RAM Usage Fix) (memmory CTD fix) [TEC] Adjusting the AI Guides and Trainings: TDC, Radar, Sonar and More.... Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos Tutorial : adding playable units (basics) Simple Text Modding Tutorial Sub skinning tutorial Bump mapping for SH4 in GFX Suites SH4 models and texture maps High Realism Tutorial Advanced Firing Solution using Sonar only Tutorial for 100% realism manual targeting Wazoo's manual charting & targetting tutorial (for sh3 but also works for sh4) Real Submarine Technology & History Q&A [TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1 (shows which gun is which for modding them) Step by step MOD installation [TEC] How to make multiple sh4 installs Mission Building Tips, Tricks, and Advice [TEC] Import/export 3D models to/from game using S3D Mod Tools [REL] S3D - Silent 3ditor [REL] JSGME Generic Mod Enabler Paint.Net WinMerge Hex-Editor XVI32 GIMP 7-zip 3D Mod Tools Misfit Model 3D Truespace 7.6 gmax 1.2 Blender (takes some time to get used to) v1.5 Large Super Mods [REL] Trigger Maru Overhauled (TMO) [REL] Real Fleet Boat (RFB) [REL] Fall of the rising Sun (FOTRS) [REL] The Game Fixes Only Mod (GFO) [REL] Operation Monsun (OM) [WIP] Japanese Campaign [WIP] Wolves of the Kaiser:1914-1918 Mod (WW1 Mod) [REL] The Battle for the Baltic (WW1 Mod) 1.4 Compatible Mega-Mods v1.5 Campaign Mods [REL] Run Silent, Run Deep - The Campaign (RSRDC) v1.5 Environmental Mods [REL] Improved Stock Environment (ISE) [REL] Real Environment mod (RE) [REL] Environment 5.0 (Env 5.0) [REL] Pacific environment 4 (PE 4) v1.5 Sound Mods [REL] Radio Stations and Music Mods Das Boot Sound Mod Radio Station Manager SonarTargetFix2 Webster's Missing Voices EAX Sound Simulation v1.5 Playable Ships Playable Surface Ships Mods List v1.5 Playable Subs Playable Submarine Mods List v1.5 Popular Mods [REL] Easy AOB [REL] AOB Solution Solver [REL] Real Insignia and Uniform Mod (RIUM) [REL] Kill Flags Mod [REL] Carotio Truk Corals Harbours Cities Locations [REL] Historical Prop Rotation Mod [REL] WEBSTER's Mods [REL] Jyunsen B, Kaichu and kaidai IJN mod [REL] sh4speech - voice command for SH4 [REL] FooBor's High-res skins (clean & weathered) [REL] Ship_Centered_Accuracy_Fix [REL] Rising/Lowering SD antenna [REL] Eye Patch for Missing Eyes and Staring Crew [REL] Historically accurate 4-Bladed propellers for all Subs [REL] tench class mod with midway base start option [REL] AI launched torpedoes [REL] Linerkiller's Merchant Pack [REL] Ship Pack 1 Keltos' submarines, mods, links, and more SweetScape 010 Editor Many More Mods Can Be Found Here: SUBSIM downloads section
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 06-01-22 at 07:14 AM. |
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09-03-09, 07:30 PM | #2 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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SH4 has been loaded with new recruits as of late.
I sure don't mind giving enlightenment, but the game manual that never was should be compiled as a sticky. To link for reply in many cases. Big job
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09-09-09, 02:04 PM | #3 |
Stowaway
Posts: n/a
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the manual is right there in the games "Support" folder of the games main files so why would anyone need a link for it?
Last edited by Webster; 01-16-12 at 02:58 PM. |
09-12-09, 02:10 PM | #4 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I like this sticky
keltos |
09-12-09, 02:43 PM | #5 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Good call here Neal! Much less clutter at the top of the page now.
EDIT: What about adding more mods to that list? There's a couple I can think of off the top of my head that didn't make it under playable subs.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-15-09, 10:30 AM | #6 |
Bosun
Join Date: Aug 2009
Posts: 61
Downloads: 8
Uploads: 0
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What about the 688i mod?
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09-24-09, 11:10 PM | #7 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Good to see more threads in the list!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-28-09, 12:48 PM | #8 |
Stowaway
Posts: n/a
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its a work in progress
ETR3(SS) has made threads for the playable ships and for the playable subs so check out the links and let him know if he missed anything. we cant put every mod on the list but if you guys see some of the more popular mods that arent listed then let me know and i'll try to add them (but confirm they have working downloads first, many werent listed because of that) also let me request that anyone with saved files of sh3 or sh4 mods please upload them to subsim downloads section if they arent already there so that they can be shared and they are preserved for everyones use in the future. |
09-29-09, 03:02 AM | #9 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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very nice list
you have done a good job with this thread, Mr. Stevens.
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09-29-09, 06:47 AM | #10 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Well said. This is/was something that bothers me about mods. Become one of the "Modmen" or have one of us upload it for you here.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
03-25-10, 06:23 AM | #11 |
Nub
Join Date: Mar 2010
Location: Milwaukee, WI
Posts: 3
Downloads: 18
Uploads: 0
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Initial install of SH4
After many years of playing the SH series I finally have the time & $$ to set sail with SH4. Need advice on the best setup procedure to load the game and updates (1.4 or 1.5) along with recommended mods (trigger maru or ?). This will be on an Intel dual core, 3ghz, 2GB ram with a GTX 9800 card. It'll play on a 46" HDTV when my wife give me the remote control back ~Thanks
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03-25-10, 06:44 AM | #12 |
XO
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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The rig should be more than sufficient to run SH4. I would recommend though to get the U-Boat add-on so you can install the latest versions of TMO or RFB. The U-Boat add-on will patch your game to version v1.5, so you don't need to download the patch.
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03-31-10, 12:01 AM | #13 |
Seasoned Skipper
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Which programm allows me to open and tweak .dds and .tga files ?
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03-31-10, 01:31 AM | #14 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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davn
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Get SH4 with the UBoat Missions add on. It has all the updates wrapped into one. That will give you the 1.5 version. You can buy the package together or get the UBoat Missions separately, I beileve. |
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04-11-10, 02:12 PM | #15 |
Stowaway
Posts: n/a
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Bishop And Killer Tubes Multiplayer Mods
My brother Bishop and I have been working on and playing a new MOD for multiplayer. we have built an environment/upgrade MOD for sh4 1.5 and have tested it with stock sh4 1.5 multiplayer with no problems. In another MOD pack we have 8 surface ships Battleships, Heavy Cruiser, Light Cruiser, Destroyer, and a PT Boat. all work in multiplayer. Im always game for a multiplayer matchup and i suggest you try using tunngle. read up on it. and heres the download
http://www.tunngle.net/en/downloads/ also here is some links to media and the mod packs built by Bishop and I here http://www.youtube.com/user/DSBsky?feature=mhw4 http://www.filefront.com/15860643/Un...ht-Shafts.wmv/ last link is for the packs. http://www.filefront.com/user/Bishop7 hope to sail with you all soon. Our Mod is not for jsgme since we believe that it doenst work as some believe it does. once you enable a mega mod with jsgme your core game is altered and you will NOT be able to play with others online. you will drop out of game. our mod should be done as a game overwrite. extract the rar and drag & drop the silent hunter folder into your ubisoft folder and click yes to overwrite and merge. mega mods are fun but only good for single player or multiple installs. if you have installed any mega mod "Fall of the rising sun" ect you will have to reinstall SH4 before you will be able to play with others online, unless they are also using the same mod you are. To repeat, "Our mod is totally compatible with stock SH4 1.5" You WILL be able to play with anyone using this mod or stock SH4 1.5. Enjoy the new stuff and see yas soon on the open seas. PS the ship pack is for jsgme enabling one by one. You can use multiple ships at a time just make sure you enable all the ships your buds are using, then the one YOU want to use LAST. the "DDenvironment" pack is a game overwrite. check us out for multiplayer games @ http://www.comsubspac.com/ |
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