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Old 06-11-08, 03:33 PM   #1
Carotio
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Default [REL] Carotio Truk Corals Harbours Cities Locations

Truk Corals Harbours Cities Locations v1.0

DL:
http://www.silenthuntermods.com/foru...php?topic=57.0

Last update: June 11th 2008

I have tried to rework the Truk atoll with the help of the terrain tool by ref and by kind info and images from akdavis: http://www.subsim.com/radioroom/showthread.php?t=135442

I fully admit that this is not perfect, but it has taken me countless hours to rework from 1st version that I simply don't want to rework it further now. If you wanna do it, then fine with me. Just mention me as the original mod developper in your readme! I however reserve the right to do it later myself!

COPYRIGHT:
You are free to:
- share: to copy, distribute and transmit the work
- remix: to adapt the work
Without my permission.
Under the following conditions:
- Credit list: You must mention who made the original work. Which is me plus all the supplying modders.
- Attribution: You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
- Share Alike: If you alter, transform or build upon this work, you may distribute the resulting work only under the same or similar license to this one. Don’t wanna share? Then don’t use!
Inspirational source for copyright permission:
http://creativecommons.org/licenses/...2.0/fr/deed.en

The mod includes:

Campaign_LOC which is my rework of the stock v1.5 file
[MapLocation 1009] to [MapLocation 1014] are the added harbours, cities and industry

SingleMission - is just for you to make a cruise, December 20th 1941, to see the atoll, sink the yamato and you'll see...

Terrain
The core of this mod, essential, it adds the terrain changes!

Some screenshots to show the mod:
Entire Truk Atoll


Atoll a little closer


A coral reef on the map


some more screens to come...
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Last edited by Carotio; 03-11-09 at 08:54 AM.
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Old 06-11-08, 03:35 PM   #2
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Sub with corals in the distance at the north entrance


Corals by day, notice how they look - this is the skin of my seafloor mod. If you use another seafloor mod than mine, they may appear white, yellow or whatever....


Corals in the dawn


My final version of Moen


Moen seen from the seaside


Sink Yamato :-)


Second last version of Dublon -> I had to modify the industry


My final version of Dublon, I can live with the location of the industry now, scattered on the south-eastern part of Dublon


This is more or less a little joke...


This is no joke!!!!!! Don't make full speed inbetween the coral reefs!!!!!!


This is no joke!!!!!! Don't make full speed inbetween the coral reefs!!!!!!
MOMMYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!! !!!!!!!!!!!
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Old 06-11-08, 11:40 PM   #3
LukeFF
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Excellent!
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Old 06-11-08, 11:55 PM   #4
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This is just magnificent for a RealNav driven raid to Truk. That should give some exitment alone.....
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Old 06-12-08, 12:01 AM   #5
Mush Martin
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Wow thats totally Koool
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Old 06-12-08, 12:20 AM   #6
Rolf Eschke
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That looks very Good !
Thanks for that,
Regards
Rolf
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Old 06-12-08, 10:30 AM   #7
akdavis
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Excellent, and more importantly, a great leap forward in improving the environment of the Pacific!
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Old 06-12-08, 03:32 PM   #8
Carotio
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Quote:
Originally Posted by akdavis
Excellent, and more importantly, a great leap forward in improving the environment of the Pacific!
Yeah, now some campaign writing has to be done...

Anyway, thanks for your images in ref's thread, it helped!
Otherwise, Google Earth had to do...
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Old 06-12-08, 06:37 PM   #9
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Great stuff!

Just pack it with targets now!
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Old 06-12-08, 06:46 PM   #10
Digital_Trucker
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Excellent, Carotio Thanks for taking the time to make that little part of the world more lifelike
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Old 06-12-08, 07:34 PM   #11
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WOW! What a nice addition and much needed. What else are you hiding? :hmm:
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Old 06-12-08, 07:35 PM   #12
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Nice work


RDP
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Old 06-12-08, 07:56 PM   #13
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Carotio, do you mind if we add this to RFB? You'll get full credits in the files.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 06-12-08, 10:53 PM   #14
d@rk51d3
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I don't care what they say about you Carotio, that's some nice work.
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Old 06-13-08, 05:39 AM   #15
Carotio
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Quote:
Originally Posted by Digital_Trucker
Excellent, Carotio Thanks for taking the time to make that little part of the world more lifelike
You're welcome

Quote:
Originally Posted by AVGWarhawk
WOW! What a nice addition and much needed. What else are you hiding?
A BIIIIIIIIIG C...... inbetween my legs.... Was that what you wanted to know?? :rotfl:

Quote:
Originally Posted by RFB Team
Carotio, do you mind if we add this to RFB? You'll get full credits in the files.
As I write in my initial post and in the readme: everybody can use it without asking, but nice of you to do it anyway. Of course you may.

Quote:
Originally Posted by d@rk51d3
I don't care what they say about you Carotio, that's some nice work.
I don't care either... What do they say?
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Last edited by Carotio; 06-13-08 at 09:57 AM.
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