SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-28-09, 12:19 PM   #1
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default [REL] Solution Solver 1.3

Solution Solver 1.3.3





Download version 1.3.3 here




1.3.3 Changelog

Calculator:
Fixed a possible "divide by zero" crash.

Distance Chart:
No longer shows conversion tool-tip with lift click (right click only)

Speed Solver:
Added the Silent Hunter 5 ship lengths into the length browser.

Last edited by gutted; 03-10-10 at 08:09 PM.
gutted is offline   Reply With Quote
Old 09-28-09, 01:30 PM   #2
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Ohhh that adition makes it now a very interesting tool for us S-Boat lovers

I'd love to see a replica of this tool here using your beautiful program! Would be a blast with those S-Boats
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-29-09, 02:35 AM   #3
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Looks interesting

Just downloaded it. Do I need two computers?
I'm goin' down is offline   Reply With Quote
Old 09-29-09, 04:33 AM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Oh one more thing, would it be possible to edit the graphics and replace them by custom ones? I have a lot of nice templates for both US and german attack disks and would like trying some of them
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-29-09, 09:38 AM   #5
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

i geuss i could have it look for graphics in the same folder as the .exe. If it finds none.. it could fall back on the ones embedded in it instead.
gutted is offline   Reply With Quote
Old 09-29-09, 09:49 AM   #6
russ555
Watch
 
Join Date: Sep 2009
Posts: 17
Downloads: 10
Uploads: 0
Default

Would this work with SH3? i have been trying to learn how to manually aim my torpedoes but its very hit and miss atm

Also since I joined the site all the threads are upside down (last post 1st which is the opposite to every other forum i use) is there anyway to change it back without logging out?
russ555 is offline   Reply With Quote
Old 09-29-09, 10:32 AM   #7
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
i geuss i could have it look for graphics in the same folder as the .exe. If it finds none.. it could fall back on the ones embedded in it instead.
Excellent that would allow the users to create "skins" with their preferred templates

Quote:
Would this work with SH3? i have been trying to learn how to manually aim my torpedoes but its very hit and miss atm
Wellcome Russ

yes this will work with ANY submarine simulation, as it will simply run as separated application on your desktop. If you are missing much that's probably more because you don't estimate correctly the AOB/speed of the target. Shoot with as less Gyro Angle as possible (This tool by gutted is fabulous for that, as it gives you the 0 GA bearing), and get close. I mean REALLY close, under 1000 metres/yards
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-29-09, 10:33 AM   #8
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

I forgot: What's the poin in being able to move the external (Bearing) wheel? The tool would work the same if it was fixed, wouldn't it?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-29-09, 11:07 AM   #9
russ555
Watch
 
Join Date: Sep 2009
Posts: 17
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post

Wellcome Russ

yes this will work with ANY submarine simulation, as it will simply run as separated application on your desktop. If you are missing much that's probably more because you don't estimate correctly the AOB/speed of the target. Shoot with as less Gyro Angle as possible (This tool by gutted is fabulous for that, as it gives you the 0 GA bearing), and get close. I mean REALLY close, under 1000 metres/yards
Thanks.

Yeh i think the problem is with my AoB and sometimes speed as well. I was using a method i got from a documentry i found onthese forums that said something like "the angle between the periscope and the targets heading is the AoB" so using the ingame map tools i was able to work it out.

The speed however is very hit and miss. i use the ingame feature to work this out (the one on the datapad in Sh3) however the speeds I get tend to be very random anywhere between 0 even when the target is clearly moving to 87 even though its a rusty old cargo ship
russ555 is offline   Reply With Quote
Old 09-29-09, 12:48 PM   #10
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by I'm goin' down View Post
Just downloaded it. Do I need two computers?
Couple of ways to use this.

1. A laptop it should run on just about any laptop
2. A second monitor/dual display (this is my choice)
3. Shell out of SH and run this in the background the footprint is tiney.

Haven tried this version yet but the previous version had no impact on my systems performance.

Good job !
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 09-29-09, 03:06 PM   #11
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

I use ALT-TAB. I used to have a second computer, but sold it to a friend for dirt cheep.


@Hitman, Because when you make a course change, all you have to do is rotate the outer dial to the new location.

If it were fixed, you'd have to rotate both the middle and inner dials to keep the target on its correct course.



I'm sure you dont need an explenation on how to use it.. but for others this is what i do:

I set my course by rotating the outer dial to match the correct heading on the middle dial.. then rotate all the dials (right click drag) so the bearing im looking at the target from is underneath vertical red line. I then set the inner "target" dial to match what im seeing out of the scope.

If im well ahead of the target and can simply turn into my final attack course... i rotate the entire display (right click drag) so that the targets 90AOB location is under the red line. I follow the red line across to the bearing on the outer dial. This is the direction i need to go to be at a right angle to the target. I then set my scope to that location and tell the crew to turn there. I go back to the Tool and move the outer dial to that location (my new heading). Now im set up perpindicular.

Note: you could also read the true heading to turn to on the middle dial instead. But since there's no easy way to tell the crew exactly which heading you want, it's easer to point the scope at the desired direction and tell them to turn to that heading.

anyway...

Continuing rotating the entire tool so the bearing you're looking at the target from is under the red line. Then continue making changes to the inner dial depending on what you see from that bearing. Basically fine tuning the targets course. If you need to make another course change to get perpindicular.. just rotate the outer dial to the new location afterwards.

When the target is close enough to do stadimeter readings.. get two readings and use the in-game stopwatch tool to get speed. If the Heading it gives you is relatively close to the heading you have the target on in the tool.. you know the speed it gave you is about right. If the heading is way off.. either you have the dials set wrongly.. or the speed it gave you is off. Continue getting readings until you've got a match, then use the speed to get a shoot bearing solution for your current heading.


Of course, if you already know the targets true heading & speed (from map plotting).. you can simply enter that from that get go. And then use the tool only as a firing & manuevering device. .IE being able to manuever around taking shots and not having to look at the in-game map anymore to see if you're lined up for whatever angle you want to be at. Just be sure to rotate the outer dial to the new heading after each turn. When you turn to the final course.. and are lined up for a shot.. hit solve to get the shoot bearing.

Last edited by gutted; 09-29-09 at 03:17 PM.
gutted is offline   Reply With Quote
Old 09-29-09, 03:25 PM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
@Hitman, Because when you make a course change, all you have to do is rotate the outer dial to the new location.

If it were fixed, you'd have to rotate both the middle and inner dials to keep the target on its correct course.
Rgr that, good idea

Quote:
Couple of ways to use this.

1. A laptop it should run on just about any laptop
2. A second monitor/dual display (this is my choice)
3. Shell out of SH and run this in the background the footprint is tiney.
Another good option I like a lot in my 4:3 monitor is to run teh game in windowed mode and 16:9 aspect ratio, thus having all upper part of the screen covered by the game as normal, but then 1/4 of it under the game window free with direct access to desktop. I can then place there many other tools like this one or the SH1 programs like intercept calculator, etc. and operate them easily
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-29-09, 03:41 PM   #13
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

I'd also like to point out that this tool is actually more beneficial to the U-Boat skipper.. as the American TDC already has alot of the info you can gather from this tool built into it arleady. Such as determining which relative bearing/true heading to turn onto to be perpindicular.. and estimating a targets true course from a given AOB.

But....

In-game its small and hard to read at times, and has annoying torpedo track arrows covering up what you're trying to read. So it's still useful to use regardless.
gutted is offline   Reply With Quote
Old 09-29-09, 03:51 PM   #14
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

Quote:
Originally Posted by russ555 View Post
The speed however is very hit and miss. i use the ingame feature to work this out (the one on the datapad in Sh3) however the speeds I get tend to be very random anywhere between 0 even when the target is clearly moving to 87 even though its a rusty old cargo ship

You may be a victim of documentation in this regard.

In SH3, to use the stopwatch you had to provide an initial bearing/range reading along with the AoB at that bearing... then click the stopwatch. After some time, you'd stop it and it would give you a Speed. It calculated it by how many degrees the target moved since it was started.. which is why the AOB needs to be set.

This is how it was "Supposed" to work in SHIV as well when it first came out.. and is what is described in the manual.

But in a certain patch they changed it, because it wasn't working right.

The way it works now is the stopwatch will give you an estimated course/speed of the target between two stadimeter readings. The same info you'd get if you had plotted it on the map yourself.

So you simply take a range/bearing reading.. Wait some time.. then take another range/bearing reading and hit the stopwatch to get a heading/speed returned from these two points. You can take a thrid reading and have it estimated from the current and the previous one.. and so on. Always works with the last two readings.

How accurate it is depends on how accurate you are with the stadimeter, and how long you wait between readings.
gutted is offline   Reply With Quote
Old 09-29-09, 03:52 PM   #15
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

ARGH, just read your post again.. and it seems you are indeed using SH3, not SH4.

In this case the stopwatch could be wrong due to a bad AOB given at the start of the stopwatch process. The margin for error in the AOB setting is extremely small to get a correct speed reading. And because of this.. im glad its not that way in SHIV.
gutted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.