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Old 09-14-09, 07:14 AM   #15
oscar19681
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Join Date: Jan 2004
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Quote:
Originally Posted by Steeltrap View Post
Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.

Why?

For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces....

How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower.

Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case.
I see what you mean and i,m sure you dont have to come out of the contol room most of the time. But i for one like to have the abilaty anyway. In sh3 you could go to the captains bunk in stuff where in sh5 i really felt boring because i could only go into the conning tower and control room. I guess in combat i will remain mostly in the control room but on long patrols just transiting i would like to have a stroll throught the whole lengt of the u-boat from time to time.
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