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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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![]() Quote:
What I don't want is technical accuracy being lost by too much time being spent on pretty graphics. That is a curse affecting many PC games these days..... Last edited by Steeltrap; 09-14-09 at 07:45 PM. Reason: fixed typo |
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#2 |
Mate
![]() Join Date: Apr 2008
Location: Aberdeen, Scotland, UK
Posts: 58
Downloads: 21
Uploads: 0
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I'm with Steeltrap here, the main reason for my love affair with SH3/GWX is down to the atmospheric gameplay which helps immersion hugely. The walking through the sub and being able to interact with some other characters, I feel, would be a novelty thing at first, but due to the constraints of being a computer sim, would become a repetitive exercise.
I would much rather the money,time and expertise to be spent on more imaginative and realistic AI behaviour. I don't want to feel I'm watching the same film over and over again with the same characterisations. The ability to have to come up with different plans and approaches to a given situation, and seeing the differing results, good or bad, that arise from your actions is what does it for me. Just my tuppence worth. ![]() |
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#3 |
Silent Hunter
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QFT
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#4 |
Nub
![]() Join Date: Aug 2006
Posts: 3
Downloads: 9
Uploads: 0
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I'd quite like to see some Italian boats, BETASOM had quite a few based in France. Even considering that they were pretty useless it'd be an interesting diversion.
On a slightly more likely note, I think a what-if scenario Type XI with the gun turrets would be fun. |
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#5 |
Stowaway
Posts: n/a
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A Type XI?
With gun turrets? Huh? |
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