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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Navy Seal
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Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos
Discussion on this topic begins here. Well, we're giving the old WernerSobe thread the old heave ho and starting a new tactics thread. Of course we're still going to feature all of Werner's great work and maybe repost some of his best stuff here. All links will be preserved, and since they will lead to Werner's thread, all that great material will continue to help all the great skippers at SUBSIM. This first post will contain all the tactics links I can cobble up. If anyone else has some that were left out PM me and we'll get them included. Here we go with Sub Skipper's Bag of Tricks, Mark I: US Navy Links: The Fleet Type Submarine Online The Submarine Commander's Handbook The Submarine Torpedo Fire Control Manual Torpedo Data Computer, Mark III WernerSobe links: link fixed 6/23/15 link fixed 6/23/15 link fixed 6/23/15 Aaronblood's Links: MoBo: Electronic Maneuvering Board and Dead Reckoning Tracker Rockin Robbins' links: .......brand new video 8/14/2015!!!! The Dick O'Kane Manual Targeting Written Tutorial (includes the U-Boat Fast-90 Technique too!) .......link repaired again 5/23/2012!!!! .......link repaired 7/23/2015!!!! Printable 3x5 Crib Cards for Above Techniques Further Explanation of the 3 Main Attack Method Families Tale's links: Convoy Multi-targeting Video #1 Convoy Multi-targeting Video #2 Radar Approach Video Tutorial Rocks'n'Shoal's links: Constant Bearing Technique with TDC thread HalfjackHJ's links: .......new addition 5/3/2012!!!! Edit: 8/14/09 And a very important and useful part of Subsim history: Edit: 10/22/09 From the guy who started it all, gutted: Solution Solver 1.3 The sound you hear is me munching on my words "I believe in attack methods using only in-game tools: no external calculators, no alt-tabbing out of the game for external software, nothing that would damage your immersion into the submarine." YUM! This tool is so useful that it cannot be ignored. You'll be glad to kill the immersion a little and astounded at the sophistication and ease of use of this software torpedo fire control tool. Edit: 12/15/09 Ducimus link: SH3 & SH4 "Uber" AI Explained This is a detailed explanation of how escort sonar works and how to handle your submarine to give you maximum advantage. It also explains how the enemy AI works so your strategy can actually work FOR you instead of being counterproductive. This work is of vital importance to any player of SH3 or SH4 especially if running Brand X in 3 or TMO in 4. Whew! What a collection! Do we have enough yet? NO! But I'm just trying to get everyone I've promised inclusion in this thread together in the same place. Enjoy! SH4 Video Thread Formerly a sticky topic, here is the link. AoB Calculator based on CapnScurys Realism Tutorial Link to formerly stickied topic. Last edited by Onkel Neal; 08-16-15 at 10:11 PM. Reason: adding this topic here, we don't need two threads on tips and guides |
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#3 |
Born to Run Silent
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Tips by journalist Andy Mahood
How do you take the pictures? Pull up the periscope screen (don't just hit the F4 key but click the periscope station twice to display all the scope related buttons) and you'll see a "photograph" button on the far right. You have to lock the target with the 'L' key to activate it. Does it eventually consider the mission "complete" after you patrol for 24 hours in the area? Nope. I have no idea what triggers complete on a sink cargo ships mission. If it's actually sinking cargo ships, then I guess the mission was completely impossible. Try patroling the area for 48 hours. That was the trick in one of my first missions. 24 hours wasn't enough. |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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Thanks, and I'd suggest changing the blue text on dark metal to yellow, pink, light green, or even light blue or whatever else anything easier on eyes.
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#5 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Sorry mate, can not read have of what you wrote ?
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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No, I have seen use of that blue by some people before and it was hard to see because the background is dark so less contrast to bg color and the front.. If it's only me, I should correct my monitor setting (I think my eyes are ok) but I assume my monitor setting is not far off from majority and with that, that blue is not easy to see.
Not a big problem. Thanks for changing it ![]() ![]() |
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#7 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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I have tried to watch these training video's on two different systems and all I get a screen that looks like modern art..Whats the trick?...
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
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Have not seen any more answers here but when I run completly out of torps ( whether I've completed mission or not, or maybe I'm 1000 nm somewhere else, maybe I've never been to the patrol area ) then Radio Pearl my ships status and a few minutes later when I click on the "M" key it shows the patrol completed and I head back to Pearl. ( so far all its been is Pearl ![]()
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#9 | |
Born to Run Silent
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One player posted this:
Quote:
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SUBSIM - 26 Years on the Web |
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#10 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
Posts: 1,253
Downloads: 5
Uploads: 0
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Thks for the links..game arrived other day and got the patch installed...all running great no crashes or anything running game on high graphic settings etc...I had problems with SH III and never got into it because of crashes etc and had played some with SHII so kinda got a feel for it but now having fun with the tutorials and getting the feel for torps and evading...this game will be loads of fun I'm sure...as soon as I get a little more sea time under my belt can't wait to hit some MP with ya guys.Always leary about mods so I'll be paying attention to you guys postings about such...
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#11 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 2
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Thanks for the videos. Unfortunately my question didn't get answered by these - I'm not using manual TDC (and didn't in SH3).
First issue is that when I sight a ship, in SH3 it displayed a graphic of the ship with its depth etc, it was then easy to go F6 into my attack screen and set up each torpedo depth-wise, then open all the bow-caps in preperation. In SH4 I do not get the diagram, I can't set the torp depths as easily, and I can only open one bow-cap at a time. Second, I had 2 ships, one following the other. My torp depths for tube 1 and tube 2 were set differently. I sighted the first ship, locked with "L" and fired. I sighed the second ship, locked with "L" and fired. BOTH torpedoes hit the same ship!!!! WHY? In SH3 I'd have got clean hits on both ships, so why did 2 torps go for the same target when I sighed 2 different targets? Dave |
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#12 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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Added Guide: How to Complete a Mission to the list.
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#13 |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
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I'm shocked that our readers aren't linked to the moral responsibilities I've foistered upon them.
Shocked and appalled. |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Moved to: http://www.subsim.com/radioroom/show...d=1#post511523
by request.
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 04-23-07 at 10:32 PM. |
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#15 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Drebbel or Gizzmoe: Did I move the above correctly? tnx
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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