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Old 06-09-23, 08:23 AM   #11
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 925
Downloads: 27
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Exclamation

I ran into this problem today. Here is how the problem occured:

1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture.

So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj.

2) Then, I opened both meshes in Wings3D in order to edge-split them.

3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj).

4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time).

And now the AO effect is broken... Like this:

Quote:
Originally Posted by Tigerzhunters View Post
Any idea Why the ambient oclusion like this Cuz im using wings 3d

I don't know how to fix that...
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