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#11 | |
Grey Wolf
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I ran into this problem today. Here is how the problem occured:
1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture. So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj. 2) Then, I opened both meshes in Wings3D in order to edge-split them. 3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj). 4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time). And now the AO effect is broken... Like this: Quote:
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