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Old 05-18-13, 06:46 AM   #11
volodya61
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Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
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Quote:
Originally Posted by gap View Post
I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.
Reduce size? ok, I'll try that..

Quote:
Originally Posted by gap View Post
I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings
Quote:
Originally Posted by gap View Post
here it is
Quote:
Originally Posted by gap View Post
Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:


I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..
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