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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |||||
Navy Seal
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Location: CJ8937
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What is your definition of 'explosions' and 'water splashes'? |
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#257 |
Captain
![]() Join Date: May 2011
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@gap: I was referring to the clouds of fire that erupt out of the ship when a torpedo hits. The original animation looks very blocky and unrealistic, while the ones in sh4 looked somewhat better, in my opinion.
When it comes to the water splashes that you're working on, I really like them. It's just that that the original plumes of fire that erupt look very low-resolution. For example, the fire cloud in this image: |
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#258 | |
Navy Seal
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Location: CJ8937
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#259 | |||||
Ocean Warrior
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![]() Yes, I will try these new textures.. maybe for SplashVertAdd (water drops) too.. currently I'm working on other tweaks.. see at the bottom of the post.. Quote:
In the image you've posted is not torpedo explosion.. there is secondary explosion on the ship itself.. and we didn't plan to work on it yet.. ---------------------------------- Gabriele, over 8 hours and currently working on Creation tab.. as soon as I figured out how it works everything become more easy.. I think I'll finish soon and show some screens.. perhaps new textures not needed more.. I like the effect that has been made so far.. but in any case it must be seen in action rather than on screens.. so probably we need some testers to check it out in the campaign mode..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#260 |
Black Magic
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you guys don't really understand what the second parameter does for most items in the FPGs and PGs and thus you are getting very weird results. The second parameter is almost always a variation (in the range of 0.0-1.0). Take Life for instance: first parameter is the lifetime and the second parameter is the variation (in 0.0-1.0). So if life was 10 and variation was 0.25 then there can be a +- 25% variation to the life for each particle emitted.
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#261 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#262 | |
Black Magic
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#263 |
Ocean Warrior
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Maybe it's strange but it was yours file..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#264 |
Black Magic
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#265 | |
Ocean Warrior
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![]() I'll fix this before we send you the files with the reworked torpedo explosion effect..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#266 |
Black Magic
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#267 |
Ocean Warrior
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Even the Sun has spots
![]() We say - don't mistake the one who does nothing ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#268 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#269 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#270 |
Ocean Warrior
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Gabriele, to change file's extension (.dds to .tga) in Photoshop, just 'save as'.. is that all?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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