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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi
![]() EDIT: So our "dream team" of SH5 has reworked and released an update/add-on for TDW FX Update! It's called "New Torpedoes Explosion - FX Update add-on" Thanks to Volodya, Gap and all involved in it!! New torpedo splash and effects avalaible below, and has to be activated after FX Update. http://www.mediafire.com/download/58...date_add-on.7z
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Last edited by Fifi; 05-22-13 at 04:35 PM. |
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#2 | |
Ocean Warrior
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![]() Why don't you use Goblin to edit files?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Navy Seal
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I made my hand on S3D with SH4...and find it easier.
You know i'm still very basic learner, and Goblin is complicated to me ![]()
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#4 | |
Ocean Warrior
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I have long wanted to get a closer look at these effects.. maybe it's time to do it.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
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Hey Guys,
Just a quick question So i was about to go ahead and install this file to get the nice splash effects, however when i copy/paste into FX Update/data/library my PC asks me do i want to move and replace the file that's in the folder? or move and keep both files? What would be the correct way? Thanks all ![]() |
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#6 |
Ocean Warrior
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@ Fifi
Perhaps it would be better to ask TDW - where to edit his file than return to the stock settings ![]() @ TDW TDW, tell us please - where and in what file exactly should/can we edit for increasing range of visibility of your torp explosion water splash effect? Thank you
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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#8 | ||
Navy Seal
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To me, the stock setting i'm putting back is only a programed visual effect with no interference to other torp file settings he might have done. But i'm no expert ![]() Only can tell i'm using this effect back from quite some time now, and did not noticed any side effect in game using FX Update...
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#9 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id ![]() |
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#10 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
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Thanks Guys
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#11 | |
Ocean Warrior
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![]() Here is a small misunderstanding.. I wanted to learn from TDW - where exactly to edit ranges of visibility of water splash effect in his files ![]() I already figured out it is in - TDW_FXU_Torp_Exsplosion_Particles.dat → TorpExsplosionSplashRDelay (RInitial, LDelay,LInitial) → ParticlesGenerator.. and what now? there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one? ![]() ![]() Maybe you know?
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Ah okay I see your point now
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#13 | |
Ocean Warrior
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![]() Maybe TDW someday could find a couple minutes and will fix this issue ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#14 | |
Navy Seal
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![]() I really enjoy to see huge water splash each torp hit! ![]()
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#15 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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