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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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![]() ![]() Would be awesome to have a slightly delay between the 6 first effects like 1/4 second each...
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#2 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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I'd be grateful if you could make two versions of this mod: one with explosions, and one without (just the water splashes). In my opinion the explosions look VERY cartoony and outdated, almost like a placeholder graphic. Maybe having just a splash and a burning wreck would look better in the end.
The other option is to try and rework the explosions, although I don't know how difficult that would be. |
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#3 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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What is your definition of 'explosions' and 'water splashes'? |
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#4 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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@gap: I was referring to the clouds of fire that erupt out of the ship when a torpedo hits. The original animation looks very blocky and unrealistic, while the ones in sh4 looked somewhat better, in my opinion.
When it comes to the water splashes that you're working on, I really like them. It's just that that the original plumes of fire that erupt look very low-resolution. For example, the fire cloud in this image: |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | |||||
Ocean Warrior
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![]() Yes, I will try these new textures.. maybe for SplashVertAdd (water drops) too.. currently I'm working on other tweaks.. see at the bottom of the post.. Quote:
In the image you've posted is not torpedo explosion.. there is secondary explosion on the ship itself.. and we didn't plan to work on it yet.. ---------------------------------- Gabriele, over 8 hours and currently working on Creation tab.. as soon as I figured out how it works everything become more easy.. I think I'll finish soon and show some screens.. perhaps new textures not needed more.. I like the effect that has been made so far.. but in any case it must be seen in action rather than on screens.. so probably we need some testers to check it out in the campaign mode..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 |
Black Magic
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you guys don't really understand what the second parameter does for most items in the FPGs and PGs and thus you are getting very weird results. The second parameter is almost always a variation (in the range of 0.0-1.0). Take Life for instance: first parameter is the lifetime and the second parameter is the variation (in 0.0-1.0). So if life was 10 and variation was 0.25 then there can be a +- 25% variation to the life for each particle emitted.
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#10 | |
Ocean Warrior
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![]() ------------------------------------------ Okay.. I've finished.. Now remains only to collect all the effects in one file and I be able to show you a few screens with a new torpedo explosion effect..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#11 |
Black Magic
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 | |
Black Magic
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#14 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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