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#1 | |||||
Ocean Warrior
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![]() Yes, I will try these new textures.. maybe for SplashVertAdd (water drops) too.. currently I'm working on other tweaks.. see at the bottom of the post.. Quote:
In the image you've posted is not torpedo explosion.. there is secondary explosion on the ship itself.. and we didn't plan to work on it yet.. ---------------------------------- Gabriele, over 8 hours and currently working on Creation tab.. as soon as I figured out how it works everything become more easy.. I think I'll finish soon and show some screens.. perhaps new textures not needed more.. I like the effect that has been made so far.. but in any case it must be seen in action rather than on screens.. so probably we need some testers to check it out in the campaign mode..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2 |
Black Magic
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you guys don't really understand what the second parameter does for most items in the FPGs and PGs and thus you are getting very weird results. The second parameter is almost always a variation (in the range of 0.0-1.0). Take Life for instance: first parameter is the lifetime and the second parameter is the variation (in 0.0-1.0). So if life was 10 and variation was 0.25 then there can be a +- 25% variation to the life for each particle emitted.
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 | |
Ocean Warrior
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![]() ------------------------------------------ Okay.. I've finished.. Now remains only to collect all the effects in one file and I be able to show you a few screens with a new torpedo explosion effect..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() On this thread? I missed it, but I suppose that FPG stands for fast particle generator. Quote:
![]() I took one of them and I split it in three parts. I think they will be just perfect for the water drops effect. Here they are: http://www.mediafire.com/?k9ub8e663fi0hn2 ![]() ![]() ![]() splashvertadd03 / 04 / 05 Volodya, with kind permission by Rosomaha, make good use of them ![]() |
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#7 | ||||
Ocean Warrior
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![]() Gabriele, you textures are as good as always but.. see below.. ![]() ![]() ![]() ![]() ![]() ![]() I replaced here your pierreE2 texture with the smoke_dirt_splash texture of Rosomaha's archive.. What do you think about - to dirty a little both textures (pierreE and PierreE2).. I think slightly dirty texture looks more pleasurable and plausible.. And your last water drops looks too white and bright also.. It's only my opinion, don't throw stones at me ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 |
Ocean Warrior
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It's beta-version..
I think, it remains to add the finishing touches.. just slightly change some textures.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------------------------- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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As I understand it, but take my statements with a pinch of salt, they are low detail particle generators, but with an higher refresh rate than other similar controllers. As their name suggests, they are used for very fast moving/evolving effects such as shell tracers and, more in general, when quick calculation and fast rendering on screen if preferble over detail.
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![]() Before anything else, try setting waterdrop's IsDensityModifierActive property to 1 (true). Currently it is set to false. And as you are at it, replace splashvertadd05 with splashvertadd03 ![]() |
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