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Old 05-17-13, 11:30 AM   #226
volodya61
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TorpExplosionWaterDrops

TDW_FXU_SplashVertAdd_02.tga

. . .
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Old 05-17-13, 12:44 PM   #227
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new series - (after gave up )

...
Makes much more sense now

No doubt, I vote TDW_FXU_SplashVert_03.tga

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As you can see, water splashes are visible on the dark background only in both cases.. they are practically invisible at a distance and on the explosion background.. can you do something with it? maybe to increase slightly the filling by white or rather gray splashes, like it was on stock textures? because white is not visible on the explosion background..
I can increase texture's opacity slightly. But have yo checked it global far distance first?

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TorpExplosionWaterDrops

TDW_FXU_SplashVertAdd_02.tga
This definitely needs for a new texture. Is the same texture used by any other particle generator?
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Old 05-17-13, 01:02 PM   #228
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Makes much more sense now
No doubt, I vote TDW_FXU_SplashVert_03.tga
agree

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I can increase texture's opacity slightly. But have yo checked it global far distance first?
Yes, I'll post some screens in an hour..
I'm able now to add new textures to the yesterday's (already edited) files and it will not take much time..
I think something wrong with my PC.. probably sometimes there is some kind of software conflict.. who knows.. now I know that PC's reload enough to solve all the last issues with HEX, controllers etc..

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This definitely needs for a new texture. Is the same texture used by any other particle generator?
No one in the TDW_FXU_Torp_Explosion_Particles or Materials..

EDIT: maybe would be better if I send you my edited files, so you could to see new effects in action
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Old 05-17-13, 01:30 PM   #229
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u guys are working hard some date for releas ?

PS. Nice job all respect from my side
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Old 05-17-13, 02:02 PM   #230
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Yes, I'll post some screens in an hour..
I'm able now to add new textures to the yesterday's (already edited) files and it will not take much time..
I think something wrong with my PC.. probably sometimes there is some kind of software conflict.. who knows.. now I know that PC's reload enough to solve all the last issues with HEX, controllers etc..


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Originally Posted by volodya61 View Post
No one in the TDW_FXU_Torp_Explosion_Particles or Materials..
Okay, I will think about an appropriate texture for the water drops effect.

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EDIT: maybe would be better if I send you my edited files, so you could to see new effects in action
Unfortunately my overheating problem is getting worse. I cannot test stuff which will take longer than 5 minutes in game
Once and for all I should decide myself to open the case of my laptop, or to buy a new computer...

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u guys are working hard some date for releas ?
Not yet, but we are getting close, I think

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PS. Nice job all respect from my side
Thank you, your nice words are very much appreciated here
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Old 05-17-13, 02:09 PM   #231
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Yes, I'll post some screens in an hour..
Initial

. . .

Delay

. .

As you can see, initial effect more or less acceptable.. delay effect needs to be adjusted.. maybe some settings needs to edit.. though perhaps everything might be fixed with the texture editing..
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Old 05-17-13, 02:53 PM   #232
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guys if i can help u with a photo gallery where u can upload the photos let me know all it's free i have a hosting and there is some unused space

Have a nice day
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Old 05-17-13, 03:13 PM   #233
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a little more pics with the delay effect -

. . .

. . .
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Old 05-17-13, 03:15 PM   #234
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guys if i can help u with a photo gallery where u can upload the photos let me know all it's free i have a hosting and there is some unused space
Thank you for the suggestion
Honestly, there are many free hostings around here..
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Old 05-17-13, 04:12 PM   #235
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Initial

...

Delay

...

As you can see, initial effect more or less acceptable.. delay effect needs to be adjusted.. maybe some settings needs to edit..
I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.

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though perhaps everything might be fixed with the texture editing..
I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings
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Old 05-17-13, 04:41 PM   #236
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I can increase a bit the opacity of the texture, through its alpha channel...
here it is

http://www.mediafire.com/view/?594q8el8zb5gf60



TDW_FXU_SplashVert_03 .......... TDW_FXU_SplashVert_05
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Old 05-17-13, 05:10 PM   #237
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http://www.mediafire.com/view/?m9mb4adqj1myo47

Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:



TDW_FXU_SplashVert_03 .......... TDW_FXU_SplashVert_06
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Old 05-18-13, 06:46 AM   #238
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I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.
Reduce size? ok, I'll try that..

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I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings
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here it is
Quote:
Originally Posted by gap View Post
Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:


I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..
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Old 05-18-13, 08:44 AM   #239
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..Both effects use the same texture but..
On the other side, we can try to appoint a different textures for both effects

What do you think?
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Old 05-18-13, 09:14 AM   #240
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Reduce size? ok, I'll try that..



I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..
Let me know

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On the other side, we can try to appoint a different textures for both effects

What do you think?
Yes, we can. But what is the advantage? Have you any particular idea in mind?
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