![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
I'm not surprised at all the preview didn't crap out.
It makes sense the game only polls at intervals. Not even Ubi in their right mind would make a system that requires a permanent connection as such that it keeps a constant TCP-port open. That's simply not viable as far as server resources go, and chances of the server dropping the connection are much higher (+ it is more difficult to balance load). Instead, it probably is just a https-request from the client every few minutes containing a handshake request/response pattern, which - when succeeds - allows you to continue to play. And when not - well, BOOM! If anything I believe a) Neal was lucky ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|