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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Chill Winston! (Neal vs OSP - youtube vid!) (https://www.subsim.com/radioroom/showthread.php?t=162040)

Oberon 02-18-10 06:40 AM

Chill Winston! (Neal vs OSP - youtube vid!)
 
http://www.youtube.com/watch?v=3PzqPuH4D8k&feature=sub

http://i2.photobucket.com/albums/y23...trangelove.jpg

Nordmann 02-18-10 07:16 AM

The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.

longam 02-18-10 07:17 AM

Dear lord ...good one Neal!

TH0R 02-18-10 07:19 AM

Quote:

Originally Posted by Nordmann (Post 1271904)
The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.


http://www.subsim.com/radioroom/show...3&postcount=71


My prayers are with this statement. But, you know how they say, assumption is the mother of all... :D

Nordmann 02-18-10 07:31 AM

Indeed, it's possible that the two games have differing implementations, but then that raises the question as to why? Surely, if you're going down the OSP road, then you use the same system across all of your products.

MercurySeven 02-18-10 07:32 AM

Over one minute of diconnected gameplay. Interesting. :hmmm:

This could allow for small bumps in the connection. However, the queston remains whether you have some sort of allowed timeframe in which you have to reconnect or whether Neal just happened to disconnect between two connection-checks by chance.

In the first case this would allow for smaller hickups in the internet connection. :yeah: The second case would not, as it would be possible to lose connection just before the next check with the UBI servers is due, which could stop your game. :nope:

Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...

piri_reis 02-18-10 07:38 AM

Quote:

Originally Posted by MercurySeven (Post 1271929)
Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...

That's funny, anybody can run a packet sniffer, to check when and where the application connects, what kind of data it sends (almost definetly encrypted), and how long the application is set to ignore a disconnection.
This kind of information is not crucial for their OSP protection. It's how they implemented the authentication/encryption and the relationship these modules have with the game. Can the crackers put a Jump Routine in the application where it checks for online connection/ubi server permission??

That's all the fight, the minute this is discovered a crack will be out.
Ubi is just stupid to hold information that will help us customers to decide to buy it or not, because that little information is no problem for somebody educated enough to discover..

Mud 02-18-10 07:44 AM

Neal plays a preview version and I'm pretty sure this is not the DRM/OSP what we get in the final version.
I'll bite my tongue if I'm wrong.

Mud

urfisch 02-18-10 07:46 AM

one things for sure: the game has nice graphics...

;)

MercurySeven 02-18-10 07:49 AM

I did some information security throughout my studies so I know what you're on about. However, some people still beleive that secrecy of the used algorithm adds significantly to the security of the overall outcome, and at UBI I'm pretty sure that the decision whether to release such information or not is not made by someone who designed and understands the security measures but by someone who wears a suit, a tie, goes to meetings and takes pleasure in the repeated confirmation that "The new DRM system is gonna be reeeeeeealy safe, Sir!" ;)

Additionally: I know that I can get that information with a packet sniffer. That would be among the first things I'd run if I should get my hands on a legit copy of SH5 by some miraculous way that does not involve me handing over money. However, I consider this information relevant for making a decision whether to buy the thing or not. So unless someone does this network analysis for me I don't see how I should get this info. ;)

Brag 02-18-10 07:52 AM

Good and informative vid. Was it PC Gamer who also expressed doubts about their DRM version? They definetely had a different version than Neal.

The Enigma 02-18-10 08:05 AM

It is obvious that the preview will not have the final version of OSP build in.

UBI will do everything to prevent OSP from being broken before release date of the final game.

Nordmann 02-18-10 08:44 AM

Quote:

Originally Posted by urfisch (Post 1271948)
one things for sure: the game has nice graphics...

;)

Heh. As we all know, graphics make the game! Never mind that the rest of it is incomplete or broken, at least we can admire the scenery while the game is OSP paused.

evan82 02-18-10 08:54 AM

Maybe some special profit we have here? 1-4 minutes disconected - ok, 4 and more - Game Over!

skwasjer 02-18-10 03:48 PM

I'm not surprised at all the preview didn't crap out.

It makes sense the game only polls at intervals. Not even Ubi in their right mind would make a system that requires a permanent connection as such that it keeps a constant TCP-port open. That's simply not viable as far as server resources go, and chances of the server dropping the connection are much higher (+ it is more difficult to balance load). Instead, it probably is just a https-request from the client every few minutes containing a handshake request/response pattern, which - when succeeds - allows you to continue to play. And when not - well, BOOM!

If anything I believe a) Neal was lucky :cool: or b) Ubi's polling system is timed at 5 minutes+ (or will retry a couple of times before bombing out) or c) the preview will not dump you at all (as opposed to the retail).


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