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Old 06-15-11, 02:56 AM   #27
max-peck
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I would suggest you read the mods section of your GWX manual to find out what each mod does (starts on page 23).

You certainly do not need to enable all of them

The problem here is it looks as if you are trying to enable the Black Sea Campaign, and the Indian Ocean Campaign, and the Merged Campaign.

These 3 are not compatible with each other.

The Black Sea and Indian Ocean mods basically remove all traffic from the world except in those areas. It's done to cut down on loading times.

The Merged Campaign goes in the other direction.

From the manual
'The GWX Merged Campaign contains all elements of the GWX campaign in all ocean areas. This has the advantage of allowing players to transit between the Atlantic and Indian Oceans with all the campaign elements in place for their entire voyage; the downside is this version takes longer to load than the default GWX campaigns'

If you are new to GWX and want to sail in the Atlantic, I would suggest not enabling any of these three mods.


For further reading see page 23-43 of the GWX manual, which covers the Mods that come with GWX.
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