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Old 06-14-11, 07:33 AM   #46
Jimbuna
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hey thanks for the feedback Chief & Vendor, I thought I was gonna be totally in dark waters forever lol, I will get cracking of what you explained and I will get back to you.

btw brilliant site
The GWX website?
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Old 06-14-11, 08:01 AM   #47
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GWX3 Gold worked like a charm

hey Chief, I read the instructions right down to the last letter and blow me down with a feather, the installation worked like a charm, I never had the jsgme and config files, I did exactly what I read and bingo I struck gold first time, now the game loads beautifully without any hiccups, without your feedback, I reckon I would still be uninstalling/reinstalling blah blah blah lol, so thanks a million for your help.

Though I do have a question, when I was activating the mods via the jsgme, well there were a few mods that represented themselves as already been altered? and that enabling them may have adverse affects on my game, so I never activated them, was that the right thing to do? if not, how would I get around to fixing them so my game is not affected and if I did activate them, would my game become unstable?

thanks again
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Old 06-14-11, 08:04 AM   #48
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The GWX website?
sorry the SUBSIM forum is a great place
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Old 06-14-11, 10:10 AM   #49
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Originally Posted by Captain S James View Post

Though I do have a question, when I was activating the mods via the jsgme, well there were a few mods that represented themselves as already been altered? and that enabling them may have adverse affects on my game, so I never activated them, was that the right thing to do? if not, how would I get around to fixing them so my game is not affected and if I did activate them, would my game become unstable?

thanks again
That depends on which mods you get this message with. Some will cause this warning but they'll work anyway. Some won't. So with which mods exactly do you get this message?
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Old 06-14-11, 10:46 AM   #50
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hey Chief, I read the instructions right down to the last letter and blow me down with a feather, the installation worked like a charm, I never had the jsgme and config files, I did exactly what I read and bingo I struck gold first time, now the game loads beautifully without any hiccups, without your feedback, I reckon I would still be uninstalling/reinstalling blah blah blah lol, so thanks a million for your help.

Though I do have a question, when I was activating the mods via the jsgme, well there were a few mods that represented themselves as already been altered? and that enabling them may have adverse affects on my game, so I never activated them, was that the right thing to do? if not, how would I get around to fixing them so my game is not affected and if I did activate them, would my game become unstable?

thanks again
Your most welcome

Often what is overwritten when activating a mod is the readme file, so no big problem there.

When activating a mod that does not come with GWX you will get a warning and the file that is overwritten will be greyed out...keep a mental note of which one and only activate one at a time.

That way if you experience a CTD you need only disable the previously installed mod.

I'm afraid there are so many mods out there since the release of GWX you can often end up with mod soup.

I have been there many times.

Enjoy the GWXperience
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Old 06-14-11, 02:32 PM   #51
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I'm afraid there are so many mods out there since the release of GWX you can often end up with mod soup.
If you do though, always remember it's delicious with crackers!
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Old 06-14-11, 03:14 PM   #52
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If you do though, always remember it's delicious with crackers!
Most insightful
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Old 06-15-11, 02:00 AM   #53
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That depends on which mods you get this message with. Some will cause this warning but they'll work anyway. Some won't. So with which mods exactly do you get this message?
hey thanks for the input and the link, I will check that out.

Here is the mods that I was telling you about

as follows..

GWX-English Nav and grid refs

"Flotilla.cfg" has already been altered by the "GWX - Alternative Flotillas" mod.


GWX-Indian Ocean Campaign Files Only


"Campaign_RND.mis" has already been altered by the "GWX - Black Sea Campaign Files Only" mod.

"Campaign_SCR.mis" has already been altered by the "GWX - Black Sea Campaign Files Only" mod.


GWX-Lite Harbor Traffic


"Campaign_SCR.mis" has already been altered by the "GWX - Black Sea Campaign Files Only" mod.


GWX-Merged Campaign

"Campaign_RND.mis" has already been altered by the "GWX - Black Sea Campaign Files Only" mod.

"Campaign_SCR.mis" has already been altered by the "GWX - Black Sea Campaign Files Only" mod.


would it be ok to activate these

thanks
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Old 06-15-11, 02:56 AM   #54
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I would suggest you read the mods section of your GWX manual to find out what each mod does (starts on page 23).

You certainly do not need to enable all of them

The problem here is it looks as if you are trying to enable the Black Sea Campaign, and the Indian Ocean Campaign, and the Merged Campaign.

These 3 are not compatible with each other.

The Black Sea and Indian Ocean mods basically remove all traffic from the world except in those areas. It's done to cut down on loading times.

The Merged Campaign goes in the other direction.

From the manual
'The GWX Merged Campaign contains all elements of the GWX campaign in all ocean areas. This has the advantage of allowing players to transit between the Atlantic and Indian Oceans with all the campaign elements in place for their entire voyage; the downside is this version takes longer to load than the default GWX campaigns'

If you are new to GWX and want to sail in the Atlantic, I would suggest not enabling any of these three mods.


For further reading see page 23-43 of the GWX manual, which covers the Mods that come with GWX.
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Old 06-15-11, 04:18 AM   #55
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Originally Posted by max-peck View Post
I would suggest you read the mods section of your GWX manual to find out what each mod does (starts on page 23).

You certainly do not need to enable all of them

The problem here is it looks as if you are trying to enable the Black Sea Campaign, and the Indian Ocean Campaign, and the Merged Campaign.

These 3 are not compatible with each other.

The Black Sea and Indian Ocean mods basically remove all traffic from the world except in those areas. It's done to cut down on loading times.

The Merged Campaign goes in the other direction.

From the manual
'The GWX Merged Campaign contains all elements of the GWX campaign in all ocean areas. This has the advantage of allowing players to transit between the Atlantic and Indian Oceans with all the campaign elements in place for their entire voyage; the downside is this version takes longer to load than the default GWX campaigns'

If you are new to GWX and want to sail in the Atlantic, I would suggest not enabling any of these three mods.


For further reading see page 23-43 of the GWX manual, which covers the Mods that come with GWX.
hey thanks for the info, brilliant stuff, you have made alot of things clear to me now and where to go find extra info if I need it in regard to the mods ect.

Though I have been having problems playing the multiplayer, when I go to create an account on 'play on ubi.com' it keeps telling me that there is an unkown error, any tips on getting around this.

thanks
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Old 06-15-11, 04:40 AM   #56
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Originally Posted by max-peck View Post
I would suggest you read the mods section of your GWX manual to find out what each mod does (starts on page 23).

You certainly do not need to enable all of them

The problem here is it looks as if you are trying to enable the Black Sea Campaign, and the Indian Ocean Campaign, and the Merged Campaign.

These 3 are not compatible with each other.

The Black Sea and Indian Ocean mods basically remove all traffic from the world except in those areas. It's done to cut down on loading times.

The Merged Campaign goes in the other direction.

From the manual
'The GWX Merged Campaign contains all elements of the GWX campaign in all ocean areas. This has the advantage of allowing players to transit between the Atlantic and Indian Oceans with all the campaign elements in place for their entire voyage; the downside is this version takes longer to load than the default GWX campaigns'

If you are new to GWX and want to sail in the Atlantic, I would suggest not enabling any of these three mods.


For further reading see page 23-43 of the GWX manual, which covers the Mods that come with GWX.
^ Great post
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Old 06-16-11, 01:17 AM   #57
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Default docking in base > Brest

Ok I have just accomplished my first mission in career mode, being that I reach CA29, then patrol CA29 for 24 hours and once done so, that I return to base being Brest, so I eventually get there and after alittle struggling with steering my sub into the dock in Brest, well I am just floating and nothing happens, as I half expected the game to suddenly end and then I go into my next mission, whatever that may be, but all my sub doe's is just float and thats it, nothing happens.

What am I not doing?

thanks

p.s. I apologise in advance if I have posted this into the wrong part of the forum and could the owners put it into the right one if I have.
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Old 06-16-11, 02:21 AM   #58
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Use, Esc key, to dock at keyboard
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Old 06-16-11, 06:08 AM   #59
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Also you can take BDU's initial orders as just a starting point.

You have enough fuel and torpedoes to remain on patrol for several weeks.

After you have done your 24 hours you can freelance a bit.

In the Navigation screen you will see several pull down charts up at the top of the screen.

One of these is a map of the world with major shipping lanes/convoy routes. Feel free to do a little bit of exploring to find good hunting spots.

I tend to patrol my given grid box for 4 days, then if nothing is doing there I will move to an adjacent box for 4 days, and so on until I am down to about 20% fuel or have no torpedoes left.
Others here will just completely freelance from the word go and head straight to their favorite grid.

How you play it is entirely up to you

But I would suggest you stay out for several weeks.
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Old 06-16-11, 06:59 AM   #60
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Also you can take BDU's initial orders as just a starting point.

You have enough fuel and torpedoes to remain on patrol for several weeks.

After you have done your 24 hours you can freelance a bit.

In the Navigation screen you will see several pull down charts up at the top of the screen.

One of these is a map of the world with major shipping lanes/convoy routes. Feel free to do a little bit of exploring to find good hunting spots.

I tend to patrol my given grid box for 4 days, then if nothing is doing there I will move to an adjacent box for 4 days, and so on until I am down to about 20% fuel or have no torpedoes left.
Others here will just completely freelance from the word go and head straight to their favorite grid.

How you play it is entirely up to you

But I would suggest you stay out for several weeks.
hey Max, you are a breath of fresh air, in regard to the 'esc' key, well I feel like a total dunce now (hanging head in shame) but hey ho not everyone knows everything right, I did search my game manual on how to dock, but to no avail, unless I never looked hard enough and I know I could have searched this forum, but I am glad I posted in my query now.

Though I had wondered whilst I was hunting the dark waters, well in my sub there is large clumps of meat hanging in the main station & fruit to ect, I was wondering, if the lads back in the day ever got food poisening, as am sure the meat must have gone off from time to time, did they not have any real refridgeration then, or had they not invented them yet?

But where you have mentioned up there about the pull down charts with the major shipping lanes/convoy routes ect, well when I was on my first mission (CA29) I never once saw any enemy ships, not a dicky bird and I wondered if may be my game had gotten a bug or something, but I reassured myself on that anyway, as on the single missions mode, well there is plenty. But yeh, thanks for the tip about the major shipping lanes/convoy routes, nice tip.

I don't suppose you know anything about multiplayer, as I was having problems getting online via the multiplayer option, then after managing to get online and reaching an actual games room, well someone kept telling me that I needed to ping them? I did ask what they meant by that, but I was just kicked out the room lol and I have not yet played online, I have tried searching what pinging someone means in a games room, but again to no avail, am sure it will be somewhere in this forum, but where exactly do I go to read about all the necessary information that I need to equip myself as so to know 'exactly' what to do when inside a games room, without the hassle of being called an idiot and being kicked out to lol.

But all in all thank you to the high heavens for your brilliant feedback
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