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Old 07-12-10, 12:57 AM   #30
Madox58
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Thunder got me started down the animations trail.
He did the base animations for the Lifeboats stuff and I imported them.
He taught me enuff to realize I could get dangerous!

Those are simple animation jobs now.
I always wanted to go after the Crew animation stuff after that.
Skwasjer did a fine job codeing S3D to be able to do this.
Several of us discussed the Animations format with him while he was working on this part of S3D.
For SH3 Crew Animations,
S3D will do the job of importing and exporting.
It will also allow building the correct dat format to do this,
then allow moveing the needed parts to the proper places.
S3D will also allow tweaking things in real time.


I'll start keeping notes to provide a tutorial to all.
And make the rigs and base models available ASAP.
(Rigs and Models subject to change)

Before anyone asks,
S3D will not open the animations in SH4's Animations on demand folder.
That is a different animation setup all together.
But I am looking at those files.
If I can figure them out?
perhaps a re-write of some S3D files will allow opening them.
But that's secondary to finishing the steps for SH3 work.

For the base tests I'm useing a very simple Biped Rig.
As I'm only changeing the body at this point.
Granted,
any other Crew member useing the same body will be whacked
in Game at this point.
Because all animations use 1 of several bodies.
So any 3D Crew Mod will require MASSIVE amounts of 3D animation work!
Then the work to build export/import dats,
then placeing chunks in the proper places.


Model Specs for this test:
Stock Model:
1250 Vertices
1751 Faces

Test Model:
2255 Vertices
2807 Faces


Target Animation:
POS_20mmTwin_UFlak.anm

Reason for this Target:
Very simple animation to prove the theory of Crew Animation Modifications and how to proceed.

Reason to even try this madness:
1:
I'm tired of the Idiot danceing on the freaking Pole!

2:
Next time one of the Crew look out the side of thier eyes at me?
I'll have his eyes on the floor!

3: (and most important)
Time to open new doors on what Modders can do!
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