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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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possible? i´ve just seen the ships simulator on e3...nice engine, though. maybe this might be a good base for starting from scratch?
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
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Sub captains go down with their ship! |
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#3 |
Stowaway
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Createing new animations is not that big of a deal.
It's the importing of those that is the problem at this time. All the animations are broken up in a way that no Tool available to us will do the job. They can be Hexed into place once we discover the correct way to do so. I did do some hexing on animation files. I cut parts out with a hex editor, combined everything into a single dat, then checked it with S3D. It worked to a point. I'm still missing the 'magic combination'. Once that is found? All bets are off. |
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#4 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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It seems difficult to import them...why we don't rebuild from scratch the crew models? If so, which other things should be changed? Hardcoded or not?
Or is it possible to modify in a way that the same anim data works?, that should be ideal. I mean, if they were done from scratch, how to be sure that the anims will work ok w/o need of modification? Are there some "key" vertex whose position should be respected? Even if it was just make a new 3D model or modify the existant I would be willing to try myself but I don't know how to model. I am afraid it is not a work for a 3D modelling newbie... Last edited by Darkbluesky; 07-01-10 at 07:17 AM. |
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 | |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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If we would know what are these "restrictions", maybe we could have freedom in the rest of the model to change it... Maybe it could be enough!(?). Of course, if these "restictions" is the complete model, up to the last vertex, then that is not a solution, as we would need to adapt animation anyway... It is for that, that I wonder up to which extend we could modify the models without altering the animation...(?) Last edited by Darkbluesky; 07-01-10 at 07:37 AM. |
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#7 |
Stowaway
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Several VERY talanted people have looked at the Crew Animations.
Time and Time again! There is a twist to the way they are placed in SH3 that we have not figured out yet. Doing replacement animations is simple to build, Yes. Importing them is still a Hex only event. But we don't have the final keys yet. You CAN NOT just replace the original crew body and stuff. All animations are built off of the orginal 3D Model. Change the Original Model? The animations go whacky. I still am bashing my head over the final key!! ![]() ![]() ![]() If I can break this? ![]() I could walk on water and not be happier! ![]() |
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