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Old 06-26-10, 11:07 AM   #1
urfisch
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Originally Posted by Hitman View Post
Solved, unnecessary comments edited out in befefit of forum's enjoyment.

Keep the good discussion guys, I'd like to see at least the heads of SH4 crew ported to SH3 bodies ...
i still hope to see sh5 and sh3 benefits merged into a game, the blows the hell out of us!!!

possible? i´ve just seen the ships simulator on e3...nice engine, though. maybe this might be a good base for starting from scratch?
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Old 06-26-10, 08:21 PM   #2
Reece
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Originally Posted by urfisch View Post
i still hope to see sh5 and sh3 benefits merged into a game, the blows the hell out of us!!!

possible? i´ve just seen the ships simulator on e3...nice engine, though. maybe this might be a good base for starting from scratch?
Ship Sim only has a small world of around 100km.
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Old 06-26-10, 10:16 PM   #3
Madox58
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Createing new animations is not that big of a deal.
It's the importing of those that is the problem at this time.
All the animations are broken up in a way that no Tool
available to us will do the job.
They can be Hexed into place once we discover the correct way to do so.

I did do some hexing on animation files.
I cut parts out with a hex editor, combined everything into a single dat,
then checked it with S3D.
It worked to a point.
I'm still missing the 'magic combination'.
Once that is found?
All bets are off.
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Old 07-01-10, 07:01 AM   #4
Darkbluesky
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It seems difficult to import them...why we don't rebuild from scratch the crew models? If so, which other things should be changed? Hardcoded or not?

Or is it possible to modify in a way that the same anim data works?, that should be ideal. I mean, if they were done from scratch, how to be sure that the anims will work ok w/o need of modification? Are there some "key" vertex whose position should be respected?

Even if it was just make a new 3D model or modify the existant I would be willing to try myself but I don't know how to model. I am afraid it is not a work for a 3D modelling newbie...

Last edited by Darkbluesky; 07-01-10 at 07:17 AM.
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Old 07-01-10, 07:14 AM   #5
Hitman
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why we don't rebuild from scratch the crew models?
As Privateer says, the problem is not creating animations, but the way the created animation is split and stored across the different files of the game. It is some sort of puzzle, and if you don't know where to place one of the bits or how to link it to others, it will not work correctly.
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Old 07-01-10, 07:19 AM   #6
Darkbluesky
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Originally Posted by Hitman View Post
As Privateer says, the problem is not creating animations, but the way the created animation is split and stored across the different files of the game. It is some sort of puzzle, and if you don't know where to place one of the bits or how to link it to others, it will not work correctly.
Yes, but if not from scratch, then as I say (sorry, I was editing at same time that you answered), would it be possible to rebuild the models by respecting some "restrictions" that guarantees us that it will be "compatible" with the existing definition of the animation?

If we would know what are these "restrictions", maybe we could have freedom in the rest of the model to change it... Maybe it could be enough!(?).

Of course, if these "restictions" is the complete model, up to the last vertex, then that is not a solution, as we would need to adapt animation anyway... It is for that, that I wonder up to which extend we could modify the models without altering the animation...(?)

Last edited by Darkbluesky; 07-01-10 at 07:37 AM.
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Old 07-09-10, 07:32 PM   #7
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Several VERY talanted people have looked at the Crew Animations.
Time and Time again!

There is a twist to the way they are placed in SH3 that we have not figured out yet.

Doing replacement animations is simple to build, Yes.
Importing them is still a Hex only event.

But we don't have the final keys yet.

You CAN NOT just replace the original crew body and stuff.
All animations are built off of the orginal 3D Model.
Change the Original Model?
The animations go whacky.

I still am bashing my head over the final key!!


If I can break this?


I could walk on water and not be happier!
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