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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Argentinian Skipper
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I see my SH3 crew and my SH4 crew (Pacific Campaign, TMO + RSRDC), and SH3 seems more "human"...I´m tired of that damn twins on the commands. The SH3 crew don´t need a rework, I think. They are part of the inmersive world of SH3 (GWX, LSH3, WAC, or NYGM), I think the best subsim ever...
The SH5 crew is absolutely disagreeable, I have hungry, the cooking mate is unbearable... ![]() I love my loyal SH3 crew, they are part of my family ![]() Regards! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Silent Hunter
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![]() ![]() ![]() ...and it´s good to hear from you my Friend.... ![]() Best regards, Magic ![]() |
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#4 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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This idea sounds awesome!
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#5 |
Silent Hunter
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I have had an interesting "compromise" idea: one way to get SH4 crew in (at least the heads) might be to attach the SH4 heads as "child" objects to the SH3 heads in S3d, maneuver them into the correct position, and then toggle invisibility for the original (SH3) heads. The heads will of course not be animated, but it's better than nothing. Plus the ordinary seamen in SH3 never speak, so you would just lose the lip movements that occur with the officer models.
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#6 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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iambecomelife
Can you liberate the "LAND TEXTURES" for sh3 which are magnificent Claude |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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How about a complete Hans Witteman clones crew? Here it is http://i886.photobucket.com/albums/a.../Hans_crew.jpg ![]() More seriously i remade all the crew for U-BOOTTYPIIA_HAHD they have new face texture with correct specular and normal bump, new uniform with correct specular and finally for the first time in Sh3 a decent normal bump map for the crew you can see it on the picture above for those of you who like it i will made a release for the crew only like i did with the torpedo. Best regards Hans Last edited by Hans Witteman; 11-03-10 at 01:30 AM. |
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#8 |
Silent Hunter
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Last night I confirmed that my plan works. I replaced Officer Head No. 1 with a SH4 crewmembers' head, and it appeared in the game with no distortion. It will take some time to import the skins and adjust the lighting effects, as well as move the 3d planes so that the neck does not stick out through the shirt, but the basic premise definitely works.
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