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#1 |
Stowaway
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Thunder got me started down the animations trail.
He did the base animations for the Lifeboats stuff and I imported them. He taught me enuff to realize I could get dangerous! ![]() Those are simple animation jobs now. I always wanted to go after the Crew animation stuff after that. Skwasjer did a fine job codeing S3D to be able to do this. Several of us discussed the Animations format with him while he was working on this part of S3D. For SH3 Crew Animations, S3D will do the job of importing and exporting. It will also allow building the correct dat format to do this, then allow moveing the needed parts to the proper places. S3D will also allow tweaking things in real time. ![]() I'll start keeping notes to provide a tutorial to all. And make the rigs and base models available ASAP. (Rigs and Models subject to change) Before anyone asks, S3D will not open the animations in SH4's Animations on demand folder. That is a different animation setup all together. But I am looking at those files. If I can figure them out? perhaps a re-write of some S3D files will allow opening them. But that's secondary to finishing the steps for SH3 work. For the base tests I'm useing a very simple Biped Rig. As I'm only changeing the body at this point. Granted, any other Crew member useing the same body will be whacked in Game at this point. Because all animations use 1 of several bodies. So any 3D Crew Mod will require MASSIVE amounts of 3D animation work! Then the work to build export/import dats, then placeing chunks in the proper places. Model Specs for this test: Stock Model: 1250 Vertices 1751 Faces Test Model: 2255 Vertices 2807 Faces Target Animation: POS_20mmTwin_UFlak.anm Reason for this Target: Very simple animation to prove the theory of Crew Animation Modifications and how to proceed. Reason to even try this madness: 1: I'm tired of the Idiot danceing on the freaking Pole! ![]() 2: Next time one of the Crew look out the side of thier eyes at me? I'll have his eyes on the floor! ![]() 3: (and most important) Time to open new doors on what Modders can do! ![]() |
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#2 | |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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![]() I'm sooo with you on that one, especially when the red lights are on, I feel so dirty just looking at him..... ![]() Good luck with it. Damo.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#5 |
Argentinian Skipper
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I see my SH3 crew and my SH4 crew (Pacific Campaign, TMO + RSRDC), and SH3 seems more "human"...I´m tired of that damn twins on the commands. The SH3 crew don´t need a rework, I think. They are part of the inmersive world of SH3 (GWX, LSH3, WAC, or NYGM), I think the best subsim ever...
The SH5 crew is absolutely disagreeable, I have hungry, the cooking mate is unbearable... ![]() I love my loyal SH3 crew, they are part of my family ![]() Regards! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 |
Silent Hunter
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![]() ![]() ![]() ...and it´s good to hear from you my Friend.... ![]() Best regards, Magic ![]() |
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#8 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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This idea sounds awesome!
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#9 |
Silent Hunter
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I have had an interesting "compromise" idea: one way to get SH4 crew in (at least the heads) might be to attach the SH4 heads as "child" objects to the SH3 heads in S3d, maneuver them into the correct position, and then toggle invisibility for the original (SH3) heads. The heads will of course not be animated, but it's better than nothing. Plus the ordinary seamen in SH3 never speak, so you would just lose the lip movements that occur with the officer models.
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#10 |
Stowaway
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![]() ![]() Not against all Mate. Just interested in animation stuff. It took years to break SH3 animations. The skeletal animations are probably based on the .bip format? (3D Max is the main tool as far as I know) So cracking the incodeing is possible. If S3D can not handle the job? We create a new tool that will. But that is for later work. I have much to do now. ![]() |
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