![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
|
![]()
I personally think the SH3 characters are better than SH4, there a bit chunky but if you could make them higher res then you could smooth out the bumps!
![]() ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]() ![]() ![]() ![]() ![]() Not bad hmm? ![]() Great idea Hitman. ![]()
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
|
![]()
A good idea!
I hope someone comes up with a mod soon, it's the last issue I have with the game; the grotty crew! ![]() KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
![]() |
![]() |
![]() |
#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
|
![]()
Well I must say that the OM faces are pretty good!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#5 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]()
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
I would rather see the best of the SH3 Graphics mods remade for SH4. It has better crew management, better water, better radio log (clipboard) and is much more stable. Overall the better platform if people would give it a chance.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]()
I am convinced that SH3 (+GWX3+mods) remains the best U-boat sim ever made. Therefore deserves better crew models.
SH4 v1.5 OM is a great U-boat sim in aspect of graphics, crew managment and sea water environment. But there is no adequate U-boat boyancy and the rest of the environment (e.g. sunset) is quite excessive. I agree though that deserves more attention from the moders. Ps. I wonder SS, why there is only one Mega-mod for SH4 v1.5? ![]()
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
![]() |
![]() |
![]() |
#8 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
|
![]()
Yes I agree!
![]() KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
![]() |
![]() |
![]() |
#9 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]() Quote:
Win 7 can handle up to 192GB ram depending on the version you have; While the maximum RAM limit for 32-bit Windows 7 editions is 4GB, when it comes to the 64-bit editions, the amount of memory that the OS can address depends on which edition you are running. Here are the upper RAM limits for the different editions of Windows 7:
Fubar2Niner |
|
![]() |
![]() |
![]() |
#10 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]()
@ Java
Not only that, but Tomi099 had a hard time making a high poly type 7. The game engine just couldn't handle it. The data folder is not the same in sh3. I get lost pretty much while trying to mod. I like SH4 data folder better. More simple, more modder friendly IMO. I would like to see the refinement of OM with type 2 and 7 High-Poly just like type 9 1.5(Tomi099 did the type 7.) rather than importing all to sh3. |
![]() |
![]() |
![]() |
#11 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
It will handle higher poly 3D models. It's the excessive redundancy in SH3. SH4 suffers from some of the same redundancy. They just cut up the Campaign files to try and fix the load times. SH5 uses a much better approach to this problem. Still not optimized as much as it could be but much better. |
|
![]() |
![]() |
#12 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
|
![]() Quote:
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
||
![]() |
![]() |
![]() |
#13 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#14 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]()
Do you still think this is possible? I heard that the crew was hardcoded...
Last edited by Royale-Adio; 06-17-10 at 05:04 AM. |
![]() |
![]() |
![]() |
#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
yes, it is. theres no normal way to change them. only with lot of work via hex editing. every single animation has to be modified and theres no way to do this easily. tried several ways, no success.
a case for privateer or diving duck, our hex specialists.
__________________
|
![]() |
![]() |
![]() |
|
|