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reaper7
03-31-11, 05:15 PM
Guys check your U-Boot Inbox :03:

reaper7
04-01-11, 01:28 AM
@ Team Members, Fitzcarraldo provided me his refferal link.

Can everyone update there signature link too the following

Support U-Boot_HAHD: Install Dropbox Click Here (http://db.tt/RI5bkpy) & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.

Thanks Guys.

Hans Witteman
04-01-11, 01:52 AM
Salivating smilies :wah: what will he come up with next? :har::haha:

Here you go mate your salivating Kaleun smiley:woot:


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Salivating_Kaleun.gif
:har:

Best regards Hans

Hans Witteman
04-01-11, 02:39 AM
Hi shipmates,

I have a very bad news to announced tonight.

I will abandoned our project for a very good reason a relative of mine working in the Canadian government in high rank position told me that 2012 is no joke at all a magnetic anomaly have already start and will be culminated by the end of the year.

So i just want to enjoy the time left with my family before the end.

I was happy and proud to work with you guys i wish you the best of luck and please you can laugh at me but take time with your loved ones.

I wish to all the best of luck and reach for the height and stored food.

Best regards your friend Hans

Fish In The Water
04-01-11, 02:51 AM
I will abandoned our project for a very good reason a relative of mine working in the Canadian government in high rank position told me that 2012 is no joke at all a magnetic anomaly have already start and will be culminated by the end of the year.

Had me going there for a minute or two until I took a look at the date...

Don't want to ruin it for anyone else, so I'll pipe down - enough said. ;)

brett25
04-01-11, 04:05 AM
I will abandoned our project for a very good reason a relative of mine working in the Canadian government in high rank position told me that 2012 is no joke at all a magnetic anomaly have already start and will be culminated by the end of the year.


well at least you have a very good reason for abandoning what promised to be one of the the best modifications in the history of SH3. If it were for anything else I would say you wre crazy to do it, mate:salute:

SquareSteelBar
04-01-11, 04:10 AM
...told me that 2012 is no joke at all a magnetic anomaly have already start and will be culminated by the end of the year...Yes, you're right. I know that since a long time when I looked to the Maya's calendar -> it ends at December 21st, 2012

Or was it April 1st, 2012 ? :o


:hmmm:

Schwieger
04-01-11, 07:11 AM
Here you go mate your salivating Kaleun smileys

I feel I am obligated to say that the smiley is very frightening and should be used sparingly :haha::har:


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Salivating_Kaleun.gif

reaper7
04-01-11, 07:30 AM
Hi shipmates,

I have a very bad news to announced tonight.

I will abandoned our project for a very good reason a relative of mine working in the Canadian government in high rank position told me that 2012 is no joke at all a magnetic anomaly have already start and will be culminated by the end of the year.

So i just want to enjoy the time left with my family before the end.

I was happy and proud to work with you guys i wish you the best of luck and please you can laugh at me but take time with your loved ones.

I wish to all the best of luck and reach for the height and stored food.

Best regards your friend Hans


I have heard this also, and am currently building a large Ark which I've modeled of the typeIIA plans i got on the internet.

I will have room for 15 more good men on board, so if anyone is interested :arrgh!:

Bakkels
04-01-11, 08:37 AM
I have heard this also, and am currently building a large Ark which I've modeled of the typeIIA plans i got on the internet.

I will have room for 15 more good men on board, so if anyone is interested :arrgh!:

Pah! Ah type II? No thank you sir, I'm building my own VIIc. Besides, I'll only get aboard a U-Ark when I'm the Kaleun :D

Hans Witteman
04-01-11, 11:12 AM
Hi shipmates,

Sign me in for the U-Ark:har:

Best regards Hans

Fubar2Niner
04-01-11, 02:13 PM
@Hans

Bloody hell mate you scared the life out of me there ! At least let me go down fighting in my new IIA :arrgh!:

Best regards.

Fubar2Niner

Fubar2Niner
04-01-11, 02:14 PM
I have heard this also, and am currently building a large Ark which I've modeled of the typeIIA plans i got on the internet.

I will have room for 15 more good men on board, so if anyone is interested :arrgh!:

@reaper7

I'll take cooks position if it's still available. We'll need some good grub inside if we're to ride out the storm :salute:

Best regards.

Fubar2Niner

fitzcarraldo
04-01-11, 02:21 PM
@reaper7

I'll take cooks position if it's still available. We'll need some good grub inside if we're to ride out the storm :salute:

Best regards.

Fubar2Niner

And IŽll take steward position. DonŽt leave me, please!!!! :timeout::timeout::timeout:

Regards.

Fitzcarraldo :salute:

reaper7
04-01-11, 02:35 PM
And IŽll take steward position. DonŽt leave me, please!!!! :timeout::timeout::timeout:

Regards.

Fitzcarraldo :salute:

Plenty of space left, just putting in the final rivets :D

http://i1004.photobucket.com/albums/af168/reaper7_SH5/Ark.jpg

brett25
04-01-11, 02:37 PM
Plenty of space left, just putting in the final rivets

:rotfl2:nice photoshoping reaper. you matched the lighting pretty well

Fubar2Niner
04-01-11, 02:40 PM
Plenty of space left, just putting in the final rivets :D

http://i1004.photobucket.com/albums/af168/reaper7_SH5/Ark.jpg


@reaper

Looks like we're going to need a painter before we set sail mate, seem to have a tad of rust there :03:

Best regards.

Fubar2Niner

reaper7
04-01-11, 02:45 PM
@reaper

Looks like we're going to need a painter before we set sail mate, seem to have a tad of rust there :03:

Best regards.

Fubar2Niner


:haha: Darn Irish weather - rusts everything :har:

Fubar2Niner
04-01-11, 02:50 PM
:haha: Darn Irish weather - rusts everything :har:

Tell me about it mate, my bro lives there, and I think I've only hit good weather once for any length of time when I've visited :haha:

Best regards.

Fubar2Niner

reaper7
04-01-11, 02:58 PM
Tell me about it mate, my bro lives there, and I think I've only hit good weather once for any length of time when I've visited :haha:

Best regards.

Fubar2Niner

Aye its a rare thing that sun over here. Well almost finished getting a coat of paint on her (Was inspired by another famous submarine colour :haha:)

http://i1004.photobucket.com/albums/af168/reaper7_SH5/Ark2.jpg

Fubar2Niner
04-01-11, 03:08 PM
OMG! who turned the yellow filter :har:

Best regards.

Fubar2Niner

Hans Witteman
04-01-11, 06:20 PM
Hi shipmates,

I predict a bright future for that smiley:woot:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Periskop.gif

This one is going to be over abused oh my god what did i done! It's aliveeeeeeeee!

Best regards Hans

reaper7
04-01-11, 06:41 PM
Hi shipmates,

I predict a bright future for that smiley:woot:

This one is going to be over abused oh my god what did i done! It's aliveeeeeeeee!

Best regards Hans

Merchant bearing 126 degrees. Torpedoes los :haha:

brett25
04-01-11, 07:21 PM
haha nice work hans. is that the sky scope from your type 2a?:yeah:

Hans Witteman
04-01-11, 08:43 PM
Merchant bearing 126 degrees. Torpedoes los :haha:

Hi mate,

Did you say torpedoes loss?

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Loss.gif
The most advanced smileys, the HAHD smileys:har:

Best regards Hans

Hans Witteman
04-01-11, 08:53 PM
haha nice work hans. is that the sky scope from your type 2a?:yeah:

Hi mate,

Yes it is the Karl Zeiss Jena from typIIA:salute:

More tutorials are coming tomorrow i just did a pause to let you guys assimilate and pratice the one already done:up:

Don't worry i don't focus on smileys this is just late at night when i am not in the mood for coarse modding session:03:

Best regards Hans

Schwieger
04-01-11, 09:03 PM
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Loss.gif

Hahaha, a classic

brett25
04-01-11, 09:08 PM
More tutorials are coming tomorrow i just did a pause to let you guys assimilate and pratice the one already done:up:

great, im close to ready to go. I ve been busy with work this week but next week looks to be easy. Do you want to just parcel out some ships to us?:salute:

Hans Witteman
04-01-11, 09:10 PM
Hi shipmates,

Please don't be mad at me for uploading smileys

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Mad.gif
:har:

Hans Witteman
04-01-11, 09:12 PM
.
Do you want to just parcel out some ships to us?:salute:

Hi mate,

I am not familiar with this expression what does it mean?

Hans Witteman
04-01-11, 09:16 PM
Hahaha, a classic

Hi mate,

I know some are thinking this stuff is stupid but i do that at night when i am too tired to do advanced modding session it is a way to relax and at the same time make something unique for the kind of forum we all loved.

No other forum will have those unique customized smileys only us at least in our website chat but like i say if Neal want them to put here in forum i would be honor to see them and i think folks would love to see them in their favorite forum of all:salute:

Best regards Hans

Fubar2Niner
04-01-11, 09:22 PM
Bravo Hans.

We all need some r'n'r ocassionally, I'm prolly the worst culprit round these parts :haha:

Best regards.

Fubar2Niner

brett25
04-01-11, 09:27 PM
haha, i love the little knights cross on the smiley:rotfl2:




i just mean assigning us a few ships each to work on:yeah:

Hans Witteman
04-01-11, 09:31 PM
I think i am not so well tonight


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Sick.gif
:har:

Hans Witteman
04-01-11, 09:33 PM
i just mean assigning us a few ships each to work on:yeah:

Ah ok now i get it any face lift on those fishing boat would be a good start but wait for the paint program videos maybe they will show you some real 2d magic:up:

Best regards Hans

brett25
04-01-11, 09:36 PM
wait for the paint program videos maybe they will show you some real 2d magic

ok:wah:

Bakkels
04-01-11, 09:45 PM
Ah ok now i get it any face lift on those fishing boat would be a good start but wait for the paint program videos maybe they will show you some real 2d magic:up:

Best regards Hans

Will those video's be only for the team members? Because as you might recall I asked earlier how you get these great looking textures on the u-boat and I'm really curious how you incorporate specular maps in sh3...
I just really want to learn how you do that. Any chance I could get to see that tutorial? If not, that's cool too btw. I'll have to find out for myself then.
Anyway, once again, keep up the great work! :salute:

Hans Witteman
04-01-11, 09:49 PM
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Cheers.gif

Hans Witteman
04-01-11, 09:55 PM
Will those video's be only for the team members? Because as you might recall I asked earlier how you get these great looking textures on the u-boat and I'm really curious how you incorporate specular maps in sh3...
I just really want to learn how you do that. Any chance I could get to see that tutorial? If not, that's cool too btw. I'll have to find out for myself then.
Anyway, once again, keep up the great work! :salute:

Hi mate,

Video tutorials on this part of our workflow is not done yet and like i say we will release those videos publicly after release.

And it is a little bit complex to explain in a post so just a little bit patience and all our knowledge will be available to all forum members:up:

Best regards Hans

Hans Witteman
04-01-11, 10:15 PM
Hi shipmates,

Let's applaud the team for their fantastic work!

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Applaud.gif

Hans Witteman
04-01-11, 10:28 PM
:har:


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Two_Thumbs.gif

Hans Witteman
04-01-11, 10:49 PM
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_ThumbDown-1.gif
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Crying_00.gif

I am crying why do people don't like smileys:har:

Schwieger
04-01-11, 10:56 PM
http://www.awesometoast.com/wp-content/uploads/2010/03/tactical_facepalm.jpg

Hans Witteman
04-01-11, 11:02 PM
I didn't know tactical force were involved in yoga:har:

reaper7
04-02-11, 06:13 AM
haha, i love the little knights cross on the smiley:rotfl2:
I am not familiar with this expression what does it mean? ]
i just mean assigning us a few ships each to work on:yeah:

Hi Mate, I'm gonna start on the NF_boat_1, there was 3 fishing boats in SH3 NF_boat_1, NF_boat_2 and NF_boat_3 I think Hans did no2 do you want to start on no3.
I think that Hans is right for us to start simple with the fishing boats. Even with them theres a lot of unpacking required :).
Once we get up and running properly we can use the Management section of the Members area of the website to assign ship models to work on etc.

@Hans does this method allow for random skins like it does with stock textures. That is can we create multiple textures for each boat and the game will pick a different skin at random and apply it to the ship. So if we have a few of the same fishing boats on-screen, each my display different skins.


I think i am not so well tonight


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Sick.gif
:har:

:har: Looks like that Kaleun just been through a depth charge barrage. He's been shook so much looks like he's seasick. :har:

Love them smileys. Lovely work :up:

brett25
04-02-11, 12:16 PM
do you want to start on no3.


ok sure. thats what i was figuring- to go through the pipeline with one of the simpler assests to start with. :salute: How is that Hans?

Hans Witteman
04-02-11, 12:50 PM
Hi Mate, I'm gonna start on the NF_boat_1, there was 3 fishing boats in SH3 NF_boat_1, NF_boat_2 and NF_boat_3 I think Hans did no2 do you want to start on no3.
I think that Hans is right for us to start simple with the fishing boats. Even with them theres a lot of unpacking required :).
Once we get up and running properly we can use the Management section of the Members area of the website to assign ship models to work on etc.

@Hans does this method allow for random skins like it does with stock textures. That is can we create multiple textures for each boat and the game will pick a different skin at random and apply it to the ship. So if we have a few of the same fishing boats on-screen, each my display different skins.


:har: Looks like that Kaleun just been through a depth charge barrage. He's been shook so much looks like he's seasick. :har:

Love them smileys. Lovely work :up:

Hi mate,

Yes starting with the simplest boat will get you start nicely and as you go on you will gain the experienced need to get on bigger ships.

For the random skin i am not sure but i think it is accomplish with Sh3 commander correct me if i am wrong.

You can all start to Unwrap the 3 fishing boat by the time you do them i will upload the video you need to finalize the unwrap process also the painting video.

As for the smileys is there a specific size our chat room need them to be because i would love to see them just a tad bigger than the very small one in the chat room?

Best regard Hans

reaper7
04-03-11, 02:41 PM
Hi mate,

You can all start to Unwrap the 3 fishing boat by the time you do them i will upload the video you need to finalize the unwrap process also the painting video.

As for the smileys is there a specific size our chat room need them to be because i would love to see them just a tad bigger than the very small one in the chat room?

Best regard Hans

Hi Mate, making some progress through your tutorials.
Got the NF_boat_1 Exported and rebuilt in my 3D application.
Progress pic can be seen in the Dropbox folder:
U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/ :D
Very pleased with myself with that one, especially as masts and lifeboat were not centred ;).

Ready to start the unwrap process.

As for smiley's not had much luck getting them to work in the common chatroom.
Don't know why as I've changed the correct files to display them -Might have to do with the size (even do I resized it to 100x150).
Will try it in the Group Chatroom to see if it works there once I get it up and running.

Hans Witteman
04-03-11, 03:14 PM
Hi Mate, making some progress through your tutorials.
Got the NF_boat_1 Exported and rebuilt in my 3D application.
Progress pic can be seen in the Dropbox folder:
U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/ :D
Very pleased with myself with that one, especially as masts and lifeboat were not centred ;).

Ready to start the unwrap process.

As for smiley's not had much luck getting them to work in the common chatroom.
Don't know why as I've changed the correct files to display them -Might have to do with the size (even do I resized it to 100x150).
Will try it in the Group Chatroom to see if it works there once I get it up and running.

Hi mate,

Nice to see that the tutorials are starting to show their purpose:up:

I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR.

What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally.

Maybe granny could be used to do that combine with some script from the 3d programm.

The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward!

I am on this reading everything i can find on the matter for about 2 days that why i am so quiet.

I won't be happy until i make a breakthrough on that.

Any help to change those crew models or being able to modify them will be welcome from anyone who can help:up:

Maybe for the smileys you need the html code include in page source?

Best regards Hans

Hans Witteman
04-03-11, 03:22 PM
Hi mate,

I found the correct procedure to install those smileys on wordpress here is the link to it : http://www.netchunks.com/how-to-add-smilies-to-wordpress-blogs/

Best regards Hans

Schwieger
04-03-11, 03:24 PM
Are they going to be as large as the ones you posted here?

Hans Witteman
04-03-11, 03:36 PM
Are they going to be as large as the ones you posted here?

Hi mate,

No they will be approximately similar to those here maybe just a tad bigger if we can:up:

Best regards Hans

TheDarkWraith
04-03-11, 08:44 PM
Hi mate,

Nice to see that the tutorials are starting to show their purpose:up:

I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR.

What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally.

Maybe granny could be used to do that combine with some script from the 3d programm.

The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward!

I am on this reading everything i can find on the matter for about 2 days that why i am so quiet.

I won't be happy until i make a breakthrough on that.

Any help to change those crew models or being able to modify them will be welcome from anyone who can help:up:

Maybe for the smileys you need the html code include in page source?

Best regards Hans

Are you trying to export keyframes from Animations? And then import them back in? If so I have an application I wrote that will do that. The only thing required is that the number of vertices exported must match the numbers of vertices imported back in for each keyframe.

Hans Witteman
04-04-11, 02:55 AM
Are you trying to export keyframes from Animations? And then import them back in? If so I have an application I wrote that will do that. The only thing required is that the number of vertices exported must match the numbers of vertices imported back in for each keyframe.


Hi mate,

For the moment i am just trying to reshape the character contour to fit the coastal boot uniform but you already know that just moving one single vertex will screw the mesh in game.

Another example is i would like to be able to pull down the collar inside the body but even with the same number of vertices i cannot move any one of them to better fit the shape to accept the new uniform design.

Also i would like to reshape the NCO waist so i can adapt the refeer jacket to it but again same old story cannot move any vertex.

For sure the ideal solution would be to completely replace the base mesh but no one so far was ever able to do it:nope:

If your tool can let me move vertices just a bit and re export the model in game that would be a big life saver because only to adapt the shape of the character to the new uniform type i don't need to change the vertices amount at all.

So yes if it can do this, those uniform will look a lot better. If it can do that just send it to me and i will give it a try:up:

Thank for helping i am so frustrated that with all the fantastic advancement we made in years of hard work so far no customized character are possible to replace the based one!

I also saw that Swkasjer included collada export in S3D editor but there is no import option because now there is a new import/export tool call Opencollada regularly update and you can import/export skeletal info so i wonder if there would be a lot of work to finish the import code?

Best regards Hans

fitzcarraldo
04-04-11, 06:57 AM
Hi mate,

Nice to see that the tutorials are starting to show their purpose:up:

I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR.

What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally.

Maybe granny could be used to do that combine with some script from the 3d programm.

The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward!

I am on this reading everything i can find on the matter for about 2 days that why i am so quiet.

I won't be happy until i make a breakthrough on that.

Any help to change those crew models or being able to modify them will be welcome from anyone who can help:up:

Maybe for the smileys you need the html code include in page source?

Best regards Hans

Also IŽm working in a ship, all works fine until now...:yeah:

When IŽll have the ship ended, IŽll send it to HAHD mail.

Working also in the research (more images coming soon).

Best regards.

Fitzcarraldo :salute:

TheDarkWraith
04-04-11, 08:35 AM
The tool I was referring to doesn't modify the base mesh. It only exports/imports the animation keyframes. I can make a tool to export/import base mesh. Wouldn't be very difficult to do as 80% of the code base has already been done. It would export to .obj format.

urfisch
04-04-11, 09:17 AM
you are creating great stuff, tdw.

:yeah:

TheDarkWraith
04-04-11, 09:41 AM
@Hans: why can't you use Pack3D to export/import all the meshes? It will export/import every mesh along with the textures (Type 1/101 nodes) in .dat files :06:

Hans Witteman
04-04-11, 11:45 AM
Also IŽm working in a ship, all works fine until now...:yeah:

When IŽll have the ship ended, IŽll send it to HAHD mail.

Working also in the research (more images coming soon).

Best regards.

Fitzcarraldo :salute:

Hi mate,

Great to see that you progress are doing well:up:

Can't wait to see your first work release:salute:

Best regards Hans

Hans Witteman
04-04-11, 11:56 AM
The tool I was referring to doesn't modify the base mesh. It only exports/imports the animation keyframes. I can make a tool to export/import base mesh. Wouldn't be very difficult to do as 80% of the code base has already been done. It would export to .obj format.


Hi mate,

Thank for helping but doing a tool to import/export as OBJ is already done in S3d and OBJ is only good for static object.

I know we can also export each frame of animation as obj but this doesn't solve our dilemma with bones animation .

What would be very fantastic is a collada import/export because we can then extract the bones with the mesh and animation this way we can make complete new character.

If no one want to give it a try i will try it myself i am not very good at programming but since i know the 3d terminology for animation and bones system i can ask my programmer friend to lay a hand on that.

I saw a collada import/export script that was fitting in one page of code only so it doesn't seem like a titanesk job to me:hmmm:

If only i could be able to move vertex on original base character mesh the pain would be at least bearable.

Best regards Hans

reaper7
04-04-11, 11:58 AM
Also IŽm working in a ship, all works fine until now...:yeah:

When IŽll have the ship ended, IŽll send it to HAHD mail.

Working also in the research (more images coming soon).

Best regards.

Fitzcarraldo :salute:

Nice one mate, which one are you working on.

I'm doing the NF_boat_1, Brett I believe is doing the NF_boat.
Hans was using the NF_boat_2 in the tutorial are you using the same or have you another model your working on :).

Not to important that were working on the sames ones now, once we are up and running we can assign different models so as not to be redoing others work.

But for not its best we just pick one of the 3 fishing boats to learn the process. :yeah:

Look forward to seeing everyone's results.

@ Hans can you mail me your redone Fletcher model and texture. Want to do an experiment to check that random skins is working as normal :up:

Hans Witteman
04-04-11, 12:00 PM
@Hans: why can't you use Pack3D to export/import all the meshes? It will export/import every mesh along with the textures (Type 1/101 nodes) in .dat files :06:

Hi mate,

Maybe it is because i don't know pack3D but S3D is doing the job correctly in that department correct me if i am wrong on this one?


But if pack3D can import/export bones then it is another story.

I will test another trick in my 3d arsenal.

Best regards Hans

Hans Witteman
04-04-11, 12:15 PM
Nice one mate, which one are you working on.

I'm doing the NF_boat_1, Brett I believe is doing the NF_boat.
Hans was using the NF_boat_2 in the tutorial are you using the same or have you another model your working on :).

Not to important that were working on the sames ones now, once we are up and running we can assign different models so as not to be redoing others work.

But for not its best we just pick one of the 3 fishing boats to learn the process. :yeah:

Look forward to seeing everyone's results.

@ Hans can you mail me your redone Fletcher model and texture. Want to do an experiment to check that random skins is working as normal :up:

Hi mate,

Yep i will send it to you later on today:up:

For the moment i am just fighting with the base character mesh and so far the mesh won over me:wah:

Best regards Hans

reaper7
04-04-11, 01:25 PM
Hi mate,

Yep i will send it to you later on today:up:

For the moment i am just fighting with the base character mesh and so far the mesh won over me:wah:

Best regards Hans


Thank you mate, good luck with the fight. Would be great to see the end of those pathetic excuse for sailors :haha:

Got my first UV Unwrap done in Blender ;) pleased with myself on that one.
Members can see my results in dropbox, let me know what you think - ok or more practice required. :haha:
Cant wait to see the tutorial on importing these into Paint.net ;) to create the textures :).

U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/ :up:

TheDarkWraith
04-04-11, 02:54 PM
Hi mate,

Maybe it is because i don't know pack3D but S3D is doing the job correctly in that department correct me if i am wrong on this one?


But if pack3D can import/export bones then it is another story.

I will test another trick in my 3d arsenal.

Best regards Hans

Don't know, don't use S3D.

Which file are you trying to modify? I guess I don't understand what you mean by moving a single vertice in the base mesh causes problems. Can you enlighten me on this? :hmmm:

reaper7
04-04-11, 03:03 PM
U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/ :up:

:D Got the Lifeboat done now, really happy with the unwrap. Pic in same folder :woot:

makman94
04-04-11, 03:42 PM
Have you seen this thread Hans?

http://www.subsim.com/radioroom/showthread.php?t=180760&page=3

Not sure if it works with SH3 but might prove interesting :hmmm:

I can make it work for SH3 ;)

@TDW : can you please release this tool for sh3 ?? i am sure that this tool in the proper hands will be a real 'power' ! maybe 'clever' AI would be able to be done with this tool....

makman94
04-04-11, 03:47 PM
:D Got the Lifeboat done now, really happy with the unwrap. Pic in same folder :woot:

just saw them Reaper ....you are fast ...really fast ! can't say if it is good (don't have an idea at all ) but 'teacher' will tell you ! seems that these things need extreme patience to be done....

brett25
04-04-11, 06:28 PM
hi guys, Ive begun work on the NF_boat:salute:

reaper7
04-04-11, 06:42 PM
just saw them Reaper ....you are fast ...really fast ! can't say if it is good (don't have an idea at all ) but 'teacher' will tell you ! seems that these things need extreme patience to be done....

Hi Makman, with Hans Tutorials I'm finding it pretty ok to get into, teacher is very good :D

hi guys, Ive begun work on the NF_boat:salute:

Excellent mate, how you finding it ;)


Got the cabin done now. Pic in same folder :up:
Can't wait to get them Textured and see them ingame. :)

reaper7
04-05-11, 04:31 PM
Finished UV Unwrapping all the model :woot:
Exported textures ready for painting :up:

Images in the dropbox folder for review :yeah:
Images of Textures (Not actual size, 800x800 just for preview) are also in that folder, @ Hans - Is that the correct way to export the texture ?

makman94
04-06-11, 11:52 PM
eh....Hans....take a 'break' mate and look at your pms !!! :DL
.....i am guessing that you found the way for 'dressing' them....

Hans Witteman
04-07-11, 03:54 AM
Hi shipmates,

Sorry if i was a little absent but i had a good reason for here it is:woot:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_08.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_07.jpg

Black version also

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_06.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_05.jpg

Hans Witteman
04-07-11, 03:57 AM
More uniforms :woot:


http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_04.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_03.jpg


http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_02.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/New_Crew_01.jpg

Hans Witteman
04-07-11, 04:10 AM
Hi shipmates,

So as you see U-BOOT_HAHD will have a lot of choice for uniforms and there will be even more of them later on.

I am also changing crew heads with custom one and testing some new stuff.

I was not able to modify the body based mesh so far and i try many trick so this one will need the cooperation from all if we want to change those character one day.

I will answer your questions tomorrow team mates because i am too tired right now.

But i saw some work done in drop box and it is really great but stop Unwrapping until you see the 2 videos that will be release tomorrow because they will mention important infos on Unwrap optimization.

It will also explain the scale of object in export process :up:

Best regards Hans

fitzcarraldo
04-07-11, 05:33 AM
Hi shipmates,

So as you see U-BOOT_HAHD will have a lot of choice for uniforms and there will be even more of them later on.

I am also changing crew heads with custom one and testing some new stuff.

I was not able to modify the body based mesh so far and i try many trick so this one will need the cooperation from all if we want to change those character one day.

I will answer your questions tomorrow team mates because i am too tired right now.

But i saw some work done in drop box and it is really great but stop Unwrapping until you see the 2 videos that will be release tomorrow because they will mention important infos on Unwrap optimization.

It will also explain the scale of object in export process :up:

Best regards Hans

The uniforms look great, Hans! IŽll send you new images with uniforms and insignas the next weekend.

Waiting the next tutorial :yeah:

Best regards.

Fitzcarraldo :salute:

Schwieger
04-07-11, 06:45 AM
Nice dockside trains in the pics :)

reaper7
04-07-11, 11:33 AM
Excellent Uniforms Hans, have you done an oilskin yet for the rough seas :D.
Look forward to the next tutorial, as i'm just guessing as to the export process.
So for example i'm making the Hull UV's at 1024*1024 and exporting them to TGA at 4086*4086.

But will hold for now :up:

Hans Witteman
04-07-11, 11:47 AM
Excellent Uniforms Hans, have you done an oilskin yet for the rough seas :D.
Look forward to the next tutorial, as i'm just guessing as to the export process.
So for example i'm making the Hull UV's at 1024*1024 and exporting them to TGA at 4086*4086.

But will hold for now :up:

Hi mate,

No need for 4096 only 2048 for this is more than enough also the way scaling down an image work in paint program would result in worse quality image.

Will send the next videos late this afternoon:salute:

Best regards Hans

Myxale
04-07-11, 01:52 PM
This is already so awesome!
Love the uniforms. :salute:

Hans Witteman
04-07-11, 02:13 PM
This is already so awesome!
Love the uniforms. :salute:

Hi mate,

Thank for the good words and in case some didn't notice it the leather uniform has 2 buttons under belt and i know it is not accurate but unfortunately it a drawback from ubi UVW layout but i am working on a solution and DivingDuck is helping me on the matter:up:

Now the only thing left before the big release day is finishing my interior because what is taking me age to do is that i use instanced object for every part of the sub interior to reduced the workload on game engine so we can have everything we all want in like diesel room, torpedo room etc.

Each single instanced ex; valve, have to be move by hand to their proper position in sub and there is a lot of them and all need to be moved by hand S3D editor and it is a tedious and repetitive task but at the end we will all enjoy our interior:up:

Best regards Hans

reaper7
04-07-11, 02:50 PM
Hi mate,

No need for 4096 only 2048 for this is more than enough also the way scaling down an image work in paint program would result in worse quality image.

Will send the next videos late this afternoon:salute:

Best regards Hans


Nice, will be ready and waiting.

Can you also upload your Layered texture file for the rivet and hull effects also.
Cheers Mate :up:

Oh and your fletcher model, still need to check if random skins work with this method. Sure hope they do - as I wish to make multiple skins for each vessel. :D
Just picture a fleet with multiple fletcher class each with differing camo and Hull numbering :) :)

Gonna take a stab at modelling some addons for the Fishing Boat I'm currently working on - give it a bit more life. :)

Hans Witteman
04-07-11, 02:55 PM
Nice, will be ready and waiting.

Can you also upload your Layered texture file for the rivet and hull effects also.
Cheers Mate :up:

Oh and your fletcher model, still need to check if random skins work with this method. Sure hope they do - as I wish to make multiple skins for each vessel. :D

Hi mate,

The minute i am done recording the videos i will upload everything :up:

And did you saw the post i refer to you on installing the smileys in forum?

Because this is a crucial part of our work:har:

Best regards Hans

Schwieger
04-07-11, 03:01 PM
So I'm guessing the interior crew members will have new uniforms as well (correct me if I'm wrong)?

Hans Witteman
04-07-11, 03:07 PM
So I'm guessing the interior crew members will have new uniforms as well (correct me if I'm wrong)?

Hi mate,

Yes interior crew will have uniform according to their rank:up:

And don't worry there will be no annoying cook and no pirate:har:

Best regards Hans

reaper7
04-07-11, 03:16 PM
Hi mate,

The minute i am done recording the videos i will upload everything :up:

And did you saw the post i refer to you on installing the smileys in forum?

Because this is a crucial part of our work:har:

Best regards Hans

Hehe yup them smileys will need priority :D.

Hopefully I'll figure it out :up:

Thanks mate. :salute:

Fubar2Niner
04-07-11, 03:56 PM
@Hans, reaper and team,

Reporting in a day or two late, yet again work is to blame :cry:

Majestic work Kaleuns, the uniforms are amazing Hans. Thanks for the update. With every day I feel the release comes closer :salute:

Kudos my friends

Hans Witteman
04-07-11, 04:05 PM
@Hans, reaper and team,

Reporting in a day or two late, yet again work is to blame :cry:

Majestic work Kaleuns, the uniforms are amazing Hans. Thanks for the update. With every day I feel the release comes closer :salute:

Kudos my friends

Hi mate,

Thank for the good words and i expect the release in 1 month and a half if everything go well.

Like i say in an earlier post the interior will look great but the time to move every instanced objects to their correct position manually is time consuming but the reward will be fantastic:up:

Best regards Hans

Schwieger
04-07-11, 06:44 PM
Hi mate,

Thank for the good words and i expect the release in 1 month and a half if everything go well.


Don't give yourself a timelime mate :) just release it when its done :up:

Hans Witteman
04-07-11, 10:03 PM
Hi shipmates,

Sorry for the vids i was not able to record them this afternoon because of the neighbors chainsaw symphony:down:

Tomorrow if they have finish that noise.

Best regards Hans

fitzcarraldo
04-08-11, 06:31 AM
Hi shipmates,

Sorry for the vids i was not able to record them this afternoon because of the neighbors chainsaw symphony:down:

Tomorrow if they have finish that noise.

Best regards Hans

No problem, we are waiting (anxiously)...

Working on skins according tutorials.:03:

Regards.

Fitzcarraldo :salute:

brett25
04-08-11, 05:26 PM
Hans, did you get my question? Check your email, thanks mate:salute:

Hans Witteman
04-08-11, 05:43 PM
Hi shipmates.

Right now i am really piss off about that drop box and i don<t want to loose time trying to fix it anymore.

I am dead serious about that stupid drop box now it doesn't work and i repeat i wont loose any more time fixing it neither trying to have more space for it.

I work a lot to do stuff for our team and i am tired of fighting with that stupid system.

So until we find a working solution for that non functionnal piece of crap call drop box the video are going to be sitting on my hard drive.

Sorry for the vent but enough is enough.

Best regards Hans

reaper7
04-08-11, 05:48 PM
Hi shipmates.

Right now i am really piss off about that drop box and i don<t want to loose time trying to fix it anymore.

I am dead serious about that stupid drop box now it doesn't work and i repeat i wont loose any more time fixing it neither trying to have more space for it.

I work a lot to do stuff for our team and i am tired of fighting with that stupid system.

So until we find a working solution for that non functionnal piece of crap call drop box the video are going to be sitting on my hard drive.

Sorry for the vent but enough is enough.

Best regards Hans


Maybe its best we drop it then, and go with my FTP system I've been working on. I've even got 2/3 of the Tutorials uploaded. :D

Ok then, I'm gonna email everyone details on how to access the FTP area.
Give me a few mins and we'll be up and running :up:

Sorry your wasted so much time Hans trying to get dropbox to work.
Still the FTP should be solid :yep:



EDIT: Email sent regarding access to FTP site. Hans you should have no problem uplaoding here. I've already uploaded 7 of the tutorials on my 40kb upload connection (Approx 2hrs for each vid) :)

Schwieger
04-08-11, 06:37 PM
hmm...

U-Boot_HAHD website is requesting a WordPress installation? Might be my net.. anyone else having this problem?

Hans Witteman
04-08-11, 06:42 PM
Maybe its best we drop it then, and go with my FTP system I've been working on. I've even got 2/3 of the Tutorials uploaded. :D

Ok then, I'm gonna email everyone details on how to access the FTP area.
Give me a few mins and we'll be up and running :up:

Sorry your wasted so much time Hans trying to get dropbox to work.
Still the FTP should be solid :yep:



EDIT: Email sent regarding access to FTP site. Hans you should have no problem uplaoding here. I've already uploaded 7 of the tutorials on my 40kb upload connection (Approx 2hrs for each vid) :)

Thank mate,

Sorry for my little rant but this thing was starting to get on my nerves and i am sure they made that deliberately to force people to buy their account it is a know trick from programmers do a free version with annoying bug and a paid version that work perfectly.

One failure from time to time is ok with me but this drop crap was failing too often and stalling me from doing productive stuff for the team so that why i rant a bit to evacuate the pressure under my cooking pot !

Will try to upload to the new ftp as soon as it work:up:

Best regards Hans

reaper7
04-08-11, 06:42 PM
hmm...

U-Boot_HAHD website is requesting a WordPress installation? Might be my net.. anyone else having this problem?

Strange my website just initiated a backup of the website - never requested one?
Still restored the original one - so all is back to normal :06:

reaper7
04-08-11, 06:46 PM
Thank mate,

Sorry for my little rant but this thing was starting to get on my nerves and i am sure they made that deliberately to force people to buy their account it is a know trick from programmers do a free version with annoying bug and a paid version that work perfectly.

One failure from time to time is ok with me but this drop crap was failing too often and stalling me from doing productive stuff for the team so that why i rant a bit to evacuate the pressure under my cooking pot !

Will try to upload to the new ftp as soon as it work:up:

Best regards Hans

No problem mate, best we have a solid platform that works for all and not just one or two.
I'll keep the dropbox for small items and the FTP will be perfect for the tutorials and all files also.


The FTP is up and running now mate, so feel free to upload whenever your ready :up:

Hans Witteman
04-08-11, 06:56 PM
Hi mate,

It seem that the tutorial folder is available in public can you check that it is on private users restricted access before i upload?

Best regards Hans

Hans Witteman
04-08-11, 08:14 PM
Hi teammates,

A new tutorial is in the ftp server enjoy:up:

Best regards Hans

Hans Witteman
04-08-11, 08:47 PM
Hans, did you get my question? Check your email, thanks mate:salute:

Hi mate,

Sorry i was fighting with dropbox and forgot to answer back, the scale setting on OBJ export is 0.01 just make sure you didn't scale the mesh by accident prior to export:up:

Best regards Hans

brett25
04-08-11, 08:58 PM
the scale setting on OBJ export is 0.01

sorryHans I know you are very busy. I do not have a scale setting in S3D editor when I export the model as obj (I am using v0.9.9)

OBJ Import settings into 3d program according to your video shows scale of 100. tried many things but mo luck some setting is wrong. What units are you using in this project-inches, metric, generic?:salute:

thanks

PS a scale 0f 65 seems to be pretty close, but this seems arbitrary number

Hans Witteman
04-08-11, 09:14 PM
sorryHans I know you are very busy. I do not have a scale setting in S3D editor when I export the model as obj (I am using v0.9.9)

OBJ Import settings into 3d program according to your video shows scale of 100. tried many things but mo luck some setting is wrong. What units are you using in this project-inches, metric, generic?:salute:

thanks

PS a scale 0f 65 seems to be pretty close, but this seems arbitrary number

Hi mate,

I think you are confusing export setting with import one there are two different windows when you import and when you export the 0.01 setting go in the export window and i use generic units.

Also try downloading the new tutorial from ftp to see if it work ok for you:up:

Best regards Hans

brett25
04-08-11, 09:19 PM
when you export the 0.01 setting go in the export window

im just talking about bringing the model in from S3D editor, there is no setting for scale in the s3d export dialoge, and import dialogue i used a setting of 100 (like you show in the video, and also .01 like you just mentioned no luck)


anyway maybe i will figure this out, or maybe i go down with all hands, well see:salute:

Hans Witteman
04-08-11, 09:34 PM
im just talking about bringing the model in from S3D editor, there is no setting for scale in the s3d export dialoge, and import dialogue i used a setting of 100 (like you show in the video, and also .01 like you just mentioned no luck)


anyway maybe i will figure this out, or maybe i go down with all hands, well see:salute:

Hi mate,

With those setting everything is fine on my side something must be wrong somewhere in your setting double check everything if no success tomorrow a video covering this will be in:up:

Best regards Hans

brett25
04-08-11, 09:41 PM
hmmm... i may be using a newer version of the 3d software. I will try everything I can think of. I repeated all the video steps several times to make sure, but still sam scale issue. will keep trying:salute:

SkyBaron
04-08-11, 10:07 PM
wow the uniforms are looking good! :)

Any chance we'll have the whole crew made up of bearded smiley faces floating around like PacMan inside the sub? :haha:

Hans Witteman
04-08-11, 10:41 PM
wow the uniforms are looking good! :)

Any chance we'll have the whole crew made up of bearded smiley faces floating around like PacMan inside the sub? :haha:

Hi NewCaptain,

Thank for the good words and yes a special U-BOOT_HAHD extension mod call : Bernard Smileys Helmsman:har: to be release right after the Happy meals extension.

Best regards Hans

Schwieger
04-08-11, 11:13 PM
Hi NewCaptain,

Thank for the good words and yes a special U-BOOT_HAHD extension mod call : Bernard Smileys Helmsman:har: to be release right after the Happy meals extension.

Best regards Hans

Dear God... imagine the look on a Britons' face if the sub was forced to surface and surrender... :har::haha:

Hans Witteman
04-08-11, 11:25 PM
Dear God... imagine the look on a Britons' face if the sub was forced to surface and surrender... :har::haha:

Hi mate,

Don't worry those smileys crew members are all specialized in scuttling boot:har:

Never surrender fight until the last smile or scuttle it with a smile:salute:

Best regards Hans

reaper7
04-09-11, 03:40 AM
Hi teammates,

A new tutorial is in the ftp server enjoy:up:

Best regards Hans

You've uploaded it to the Website FTP not the new FTP area I set up.
You must be using the account details I supplied you earlier for web domain access and not the new ones I sent out yesterday in the mail.

Just set up a new Session under the Site Manager in FlashFXP with the details from yesterdays email. :up:
That will connect to another FTP Site I created that will not effect the website (So if one goes down it will not effect the other ;))

Cheers Mate.

Ps I'll reupload the new tutorial into that FTP site :up:


EDIT: Video is now downloaded to PC, and just started uploading to new FTP site - Should be done in about 2hrs. Approx 2.40PM GMT

reaper7
04-09-11, 06:49 AM
@ Hans and Makman94

Emails sent regarding FTP Access Areas - Important :up:

Hans Witteman
04-09-11, 01:59 PM
@ Hans and Makman94

Emails sent regarding FTP Access Areas - Important :up:

Hi mate,

I did exactly that yesterday i open a new connection with info in mail so maybe the connection manager play a trick on me!

Will have a closer look today:up:

Best regards Hans

reaper7
04-09-11, 02:58 PM
Hi mate,

I did exactly that yesterday i open a new connection with info in mail so maybe the connection manager play a trick on me!

Will have a closer look today:up:

Best regards Hans


:D It must off :up:

You'll know your in the right FTP site if you can only see the following folders.


Campaign
General
Graphics
Logs
Mod PreRelease
Model Conversion
Sounds
Tutorials


@All Members is everyone getting into this FTP Area ok ?

In the Tutorials Folder I have uploaded 8 of the Videos. :salute:
If you see them your in the right place :rock:

reaper7
04-09-11, 07:43 PM
Just to let everyone know, Hans has notified me that he is no longer able to access Subsim :damn:
Trying to figure out the reason - not even proxy server allows him access :06:

fitzcarraldo
04-09-11, 10:07 PM
Just to let everyone know, Hans has notified me that he is no longer able to access Subsim :damn:
Trying to figure out the reason - not even proxy server allows him access :06:

???????? :damn::o

What????

I sent a PM to Hans, he seems not deleted of the forums.

Is that a hacking attack of his account???

Fitzcarraldo :salute:

fitzcarraldo
04-09-11, 10:21 PM
:D It must off :up:

You'll know your in the right FTP site if you can only see the following folders.


Campaign
General
Graphics
Logs
Mod PreRelease
Model Conversion
Sounds
Tutorials


@All Members is everyone getting into this FTP Area ok ?

In the Tutorials Folder I have uploaded 8 of the Videos. :salute:
If you see them your in the right place :rock:

All OK in my access to FTP.

Regards.

Fitzcarraldo :salute:

Madox58
04-09-11, 10:24 PM
Don't be jumping on Neal and Crew!
Being unable to access sites is a common problem on this Magical 'Net thingy.
It usually comes down to some drunk hitting a pole that takes out a major
hardwired link to a magic portal that takes you many places.
:haha:

I can not connect to SubSim at times myself.
But I don't start a trip to Texas to kick Neal in the knee!
:03:

Tuddley3
04-09-11, 10:49 PM
Don't be jumping on Neal and Crew!
Being unable to access sites is a common problem on this Magical 'Net thingy.
It usually comes down to some drunk hitting a pole that takes out a major
hardwired link to a magic portal that takes you many places.
:haha:

I can not connect to SubSim at times myself.
But I don't start a trip to Texas to kick Neal in the knee!
:03:

I think Hans is just making excuses. He's owed us new videos for the last month, and every day he has a new excuse(And NO I'm not complaining, it's just an observation). He blamed it on the drop box the other day, but he could upload them to YouTube instead of trying to use the FTP. Plus people keep pressuring him to hurry up. I think he's finally got burnt out and needs a few days to relax and get away from the stress. I don't blame him, he'll be back before you know it. :salute:

Being a former website owner myself, I know how he feels and I probably would do the same thing in his shoes. So don't think I'm trying to start any arguments, we all need to step back a few feet and give him some time to work things out. :timeout:

Hans Witteman
04-10-11, 04:13 AM
Hi shipmates,

Finally i am back and i was truly ban but that was not Subsim fault it is because for security reason i always unplug my internet cable when going offline and this generated a new IP each time so they though it was spam so i got ip block range.

Thank to the quick help from Neal and staff everything is now back to normal:salute:

Best regards Hans

Hans Witteman
04-10-11, 04:17 AM
I think Hans is just making excuses. He's owed us new videos for the last month, and every day he has a new excuse(And NO I'm not complaining, it's just an observation). He blamed it on the drop box the other day, but he could upload them to YouTube instead of trying to use the FTP. Plus people keep pressuring him to hurry up. I think he's finally got burnt out and needs a few days to relax and get away from the stress. I don't blame him, he'll be back before you know it. :salute:

Being a former website owner myself, I know how he feels and I probably would do the same thing in his shoes. So don't think I'm trying to start any arguments, we all need to step back a few feet and give him some time to work things out. :timeout:

Hi mate,

Don't worry for me i am not over stress and i am doing fine.

For the videos it was tutorials for team members not for public broadcast yet only after release that why i didn't upload them on youtube.

Best regards Hans

fitzcarraldo
04-10-11, 06:59 AM
Hi shipmates,

Finally i am back and i was truly ban but that was not Subsim fault it is because for security reason i always unplug my internet cable when going offline and this generated a new IP each time so they though it was spam so i got ip block range.

Thank to the quick help from Neal and staff everything is now back to normal:salute:

Best regards Hans

My Internet service generates a new IP ever I connect the machine, and never I had your problem.

Welcome aboard, Herr Kaleun! :woot::woot::woot::woot: This boat without you is only a poor fishing boat...

Best regards.

Fitzcarraldo :salute:

Fubar2Niner
04-10-11, 02:30 PM
@Hans & Team

Back from a hard week yet again, so Kaleuns my question is, are you no longer using dropbox? If thats the case can I delete my dropbox associations, or you likely to use it in the future :o

Hans Witteman
04-10-11, 02:35 PM
@Hans & Team

Back from a hard week yet again, so Kaleuns my question is, are you no longer using dropbox? If thats the case can I delete my dropbox associations, or you likely to use it in the future :o

Hi mate,

Sorry for the confusion but no you can keep dropbox it is only me that is not using it anymore to upload huge files for team members.

For supporters dropbox will still be use to have access to special content:up:

Best regards Hans

Fubar2Niner
04-10-11, 03:21 PM
Hi mate,

Sorry for the confusion but no you can keep dropbox it is only me that is not using it anymore to upload huge files for team members.

For supporters dropbox will still be use to have access to special content:up:

Best regards Hans

@Hans

Thanks for the confirmation mate :salute:

reaper7
04-10-11, 07:26 PM
@ Hans, just followed your UV Optimized Tutorial and been having a stab at it.
Started with the basic anchor (Hull was ok from last un-unwrap) and merged and welded as much of the UV as I could.

You might look at my preview pic (UVW-Optimised-Anchor.jpg) in dropbox to double check I'm on the right track. :D

Hans Witteman
04-11-11, 01:29 AM
@ Hans, just followed your UV Optimized Tutorial and been having a stab at it.
Started with the basic anchor (Hull was ok from last un-unwrap) and merged and welded as much of the UV as I could.

You might look at my preview pic (UVW-Optimised-Anchor.jpg) in dropbox to double check I'm on the right track. :D

Hi mate,

Great job on optimization this is very well done mate:up:

You are a fast learner my friend and we can see you love what you are doing i can't wait to see your first complete masterpiece on the media section of our website:yeah:

I know optimization is really boring but without it the ram usage would ramp up very fast.

That why my interior is taking time because i also optimized every 3d part as instances where i can .

This way we will keep a decent frame rate for players.

Will send next 2 tutorials tomorrow and the real 2D magic will start:salute:

After that i will just have to do one for exporting paint canvas and one for exporting 3d models back in game engine. Also one for cloning and instances part of ships.

As we go by i will do others on particle systems and other finicky stuff in S3D editor like explaining some controllers to do advanced stuff.

Best regards Hans

reaper7
04-11-11, 04:56 AM
Thank you my friend.

Its so easy with your excellent tutorials - you explain everything perfect, so well it feels like I've used a 3d prog for years and not just days. :D
Once these vids go public there will never be a poorly detaild ship sailing the Sh3 waters ever again :rock:

As before really looking forward to your next vid - who needs hollywood blockbusters :yeah:

von faust
04-11-11, 08:36 AM
But this tutorial are public ? :hmmm:

Bakkels
04-11-11, 08:46 AM
I already asked Hans this, and at least a couple of them (or maybe all) will become public:yeah:, but he'll bring them out after the completion of the HAHD mod so we'll have to wait for that first.

reaper7
04-11-11, 12:26 PM
But this tutorial are public ? :hmmm:

I already asked Hans this, and at least a couple of them (or maybe all) will become public:yeah:, but he'll bring them out after the completion of the HAHD mod so we'll have to wait for that first.

Not yet, Once the Mod has been released - then they will be made public :up:

Hans Witteman
04-12-11, 04:21 PM
Hi team mates,

Didn't post the new tutorials yet i had insomnia trouble lately will do that tonight and will upload tomorrow.:salute:

Best regards Hans

reaper7
04-13-11, 11:32 AM
Hi team mates,

Didn't post the new tutorials yet i had insomnia trouble lately will do that tonight and will upload tomorrow.:salute:

Best regards Hans

No worries Mate, best get some sleep :dead: you've to much on ;).
Still working on the optimazation, almost finished the hull and deck part.
Phew its a slow job :yawn: but its getting there I'd say i've reduced the UV Vertices by 70% :D.


EDIT: Finished the Optimization for the Main Hull and deck :) Preview pic in Team Dropbox

Hans Witteman
04-14-11, 01:25 AM
No worries Mate, best get some sleep :dead: you've to much on ;).
Still working on the optimazation, almost finished the hull and deck part.
Phew its a slow job :yawn: but its getting there I'd say i've reduced the UV Vertices by 70% :D.


EDIT: Finished the Optimization for the Main Hull and deck :) Preview pic in Team Dropbox

Hi mate,

Great work and this is the way to go the more we optimize the more we can add in game:up:

Best regards Hans

Hans Witteman
04-14-11, 01:26 AM
Hi shipmates,

This is some screenies from early water flooding test :

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Flooding_01.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Flooding_02.jpg

Best regards Hans

reaper7
04-14-11, 01:29 AM
Hi shipmates,

This is some screenies from early water flooding test :

Best regards Hans


Nice work, Looking good :up: Hope they brought some extra socks :haha:.

Just for comparison:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Flooding_01.jpg
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5/4-1.jpg?t=1302761538

Not much difference left now ;)

makman94
04-14-11, 01:36 AM
....go for it Hans ! like it !:up:

guys....check an intro theme i made at the FTP

edit : Hans...is the water transparent or it is my idea ? maybe something like this to do and make the sea transparent also ? ( long shot.....i know....)

Hans Witteman
04-14-11, 01:36 AM
Nice work, Looking good :up: Hope they brought some extra socks :haha:.

Just for comparison:


Not much difference left now ;)

Hi mate,

And wait the water you see in those pic are not my final version with the reflexion pass after i have my final render it will look better believe me:up:

Best regards Hans

Hans Witteman
04-14-11, 01:41 AM
....go for it Hans ! like it !:up:

guys....check an intro theme i made at the FTP

Hi mate,

Sure i will do it because it was an obsession for me to have water flooding in SH3.

Also this is not my interior it will look a lot better in my new interior pics to come soon.

I will also change the valve water splash particle system and add some custom leaks to add more realism.

Yes the water have transparency.

I saw you work simply gorgeous:up:

Best regards Hans

fitzcarraldo
04-14-11, 06:38 AM
Looks awesome, Hans! :woot::woot::woot::woot:

Is the flooding animated (change level), or a static candy eye?

My best regards.

Fitzcarraldo :salute:

Schwieger
04-14-11, 06:53 AM
Brilliant Hans! Now the SH4 Fleet Boat drivers will get jealous :rotfl2:

This is what I call "Closing the graphics gap"

Hans Witteman
04-14-11, 12:21 PM
Looks awesome, Hans! :woot::woot::woot::woot:

Is the flooding animated (change level), or a static candy eye?

My best regards.

Fitzcarraldo :salute:

Hi mate,

It is animated as follow : Up and down state ex; 25%,50%,75% and the texture bump is also animated to make it look realistic now the real challenge is to make it work or simulate a way to link it to repair and flooding.

Will see what possible to do in the weekend.

Best regards Hans

Fish In The Water
04-14-11, 01:49 PM
Nice work, Looking good :up: Hope they brought some extra socks :haha:.

Extra socks and a rubber ducky...

Great work Hans! :up:

brett25
04-14-11, 01:56 PM
thats fantastic Hans, very nice work. Do you know about Urlfish's mod that makes smoke and fire inthe control room? Perhaps you can integrate this work into your work with his permission?:salute:

http://www.subsim.com/radioroom/show...ke+beta&page=2 (http://www.subsim.com/radioroom/showthread.php?t=157581&highlight=mod+strike+beta&page=2)

Myxale
04-14-11, 01:59 PM
:wah:
OMG!

You old Maniac!
You really did it! Unglaublich!!!!!!

:rock:

I'm grinning like a idiot right now! :D

KUDOS!

Bakkels
04-14-11, 03:15 PM
I'm beginning to get more and more excited about all the new effects and features... Any chance there will be a list with some of the new features in HAHD? A sneak peak so to speak? :O:
Keep up the good work! :yeah:

Hans Witteman
04-14-11, 04:44 PM
Extra socks and a rubber ducky...

Great work Hans! :up:

Hi mate,

Rubber ducky is an absolute must have will have a look at it:har:

Best regards Hans

Hans Witteman
04-14-11, 04:45 PM
thats fantastic Hans, very nice work. Do you know about Urlfish's mod that makes smoke and fire inthe control room? Perhaps you can integrate this work into your work with his permission?:salute:

http://www.subsim.com/radioroom/show...ke+beta&page=2 (http://www.subsim.com/radioroom/showthread.php?t=157581&highlight=mod+strike+beta&page=2)

Hi mate,

Will have a look at this later on now i am struggling with my flooding behavior:salute:

Best regards hans

Hans Witteman
04-14-11, 04:48 PM
:wah:
OMG!

You old Maniac!
You really did it! Unglaublich!!!!!!

:rock:

I'm grinning like a idiot right now! :D

KUDOS!

Hi mate,

Not yet too early to open the champagne i still have to make it work with flooding mechanic or any other way to make it look correct under damage state.

Best regards hans

Hans Witteman
04-14-11, 04:50 PM
I'm beginning to get more and more excited about all the new effects and features... Any chance there will be a list with some of the new features in HAHD? A sneak peak so to speak? :O:
Keep up the good work! :yeah:

Hi mate,

Yes we will make a list later on of everything that was modify in game but in first page of thread you have a partial one.:up:

Best regards Hans

fitzcarraldo
04-14-11, 04:51 PM
Hi mate,

It is animated as follow : Up and down state ex; 25%,50%,75% and the texture bump is also animated to make it look realistic now the real challenge is to make it work or simulate a way to link it to repair and flooding.

Will see what possible to do in the weekend.

Best regards Hans

Great, Hans! :yeah:

Best regards.

Fitzcarraldo :salute:

Hans Witteman
04-16-11, 01:56 AM
Hi team mates,

Sorry to make you wait for the next batch of tutorials because i am currently doing test with privateer to implemented the water flooding the best possible way and we are close to achieve it.

So the minute i am done on this i will do them asap:salute:

Sometime in complex stuff like this you need to work it until it's done.

And Reaper where are my smileys:har:

Best regards Hans

makman94
04-16-11, 04:25 AM
Hi team mates,

Sorry to make you wait for the next batch of tutorials because i am currently doing test with privateer to implemented the water flooding the best possible way and we are close to achieve it.

So the minute i am done on this i will do them asap:salute:

Sometime in complex stuff like this you need to work it until it's done.

And Reaper where are my smileys:har:

Best regards Hans

in the meantime till Hans and Privateer sort out the water flooding lets keep you interest with somethig like this .when PROFESSIONALS like Hans is on this look what he made at compass's bearings and center thingy(i am saying it again....Hans...is ....sh3's Oleg! joking :D???...maybe...) .compass's image is final and,believe me, i am really not showing you yet...the real good parts of gui's progress.

enjoy,

http://img135.imageshack.us/img135/7035/bigcompass.png

Myxale
04-16-11, 10:08 AM
Great looking piece of Tool!:salute:

Hans Witteman
04-16-11, 01:14 PM
in the meantime till Hans and Privateer sort out the water flooding lets keep you interest with somethig like this .when PROFESSIONALS like Hans is on this look what he made at compass's bearings and center thingy(i am saying it again....Hans...is ....sh3's Oleg! joking :D???...maybe...) .compass's image is final and,believe me, i am really not showing you yet...the real good parts of gui's progress.

enjoy,



Hi mate,

Great work mak and you are the surgeon of GUI everything is done with such attention to detail and precision:up:

Best regards Hans

brett25
04-16-11, 01:37 PM
mak and you are the surgeon of GUI :yeah:

well said:yeah:

reaper7
04-16-11, 03:28 PM
Yes Makman's UI's are second to none :yeah:
Its gonna be a delight to use this in conjunction with Hans new Type IIA :arrgh!:

Schwieger
04-16-11, 04:22 PM
Yes Makman's UI's are second to none :yeah:
Its gonna be a delight to use this in conjunction with Hans new Type IIA :arrgh!:

Yes indeed...

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Salivating_Kaleun.gif

Must brush up on Type 2 tactics :yep:

Volk2
04-17-11, 02:57 AM
The compass is beautiful... Perfect... :o:timeout:

Hans Witteman
04-17-11, 03:15 AM
Hi волк,

Nice to see you back mate are you busy with your new job?

Best regards Hans

foz
04-17-11, 05:20 AM
I`m new to this dropbox stuff , just opened dropbox account , now what do I do too help you out. foz ,:salute:

Volk2
04-17-11, 06:05 AM
Nice to see you back mate are you busy with your new job?

Yes, unfortunately I have now no time for hobbies. But seeing all this work that you guys are doing I am seriously thinking about quitting the job when the HAHD mod is released, hehehe...

reaper7
04-17-11, 07:16 AM
@Hans, think I've sorted out the smileys issue :D.
Can you send me all your smileys you got done, put em in dropbox or ftp :up:

EDIT: Confirmed working got 2 nice smiley's working on site :), Making them height = 80px
http://www.u-boot-hahd.com/ubootwebsite/chat

EDIT2: Got all the smiley's you posted in this thread Mate

EDIT3: All smiley's are working in chatroom - Enjoy. http://www.u-boot-hahd.com/ubootwebsite/chat

EDIT4: Members Chatroom up and running : Smileys included, these had to be made at 40px :(
:)

reaper7
04-17-11, 02:48 PM
Han's mate, Got room for 9 more smileys :D
When you get a spare hour or five can you make ones for:


smile :)


yawn :yawn:


wink ;)


confused :06:


asleep :zzz:


yup (nod-yes) :yep:


time out :timeout:


rolling on floor laughing (rolf) :har:


party :woot:


goofy :88)


That should cover it :)

Hans Witteman
04-17-11, 03:55 PM
Han's mate, Got room for 9 more smileys :D
When you get a spare hour or five can you make ones for:


smile :)



yawn :yawn:



wink ;)



confused :06:



asleep :zzz:



yup (nod-yes) :yep:



time out :timeout:



rolling on floor laughing (rolf) :har:



party :woot:



goofy :88)


That should cover it :)

Hi mate,

Nice work on those smileys finally they will have a life of their own:up:

I will do the one request later when i will be done with the water flooding mod:salute:

Best regards Hans

Hans Witteman
04-17-11, 03:58 PM
I`m new to this dropbox stuff , just opened dropbox account , now what do I do too help you out. foz ,:salute:

Hi mate,

Just click under my signature and follow screen instructions and its all you have to do to help us and you also got access to supporters folder and a nice 2.5 gig of personal space.

Best regards Hans

Hans Witteman
04-17-11, 04:24 PM
Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

So the point is that S3D editor is not fully develop for SH3 and many important controllers are not working in game like animation cannot be export back in game without hex editing.

So i first need to have clear answers on that like does S3D editor animation export without hexing in SH4?

How much work would have to be done to port all U-boats and atlantic theater elements in?

Also very important does SH4 advanced modders would be willing to join us in?

This is no park ride and advanced SH4 modders would be required to get this done in a reasonable time schedule .

What are the biggest drawback that would kill the experienced for atlantic campaign?

We need to know the answer to those questions before any decision is taken and also we need to talk about it between us team members.

And please i don't want our thread to become a flame war i just want constructive dialogs to see what would be the best choice.

Best regards Hans

fitzcarraldo
04-17-11, 04:38 PM
Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

So the point is that S3D editor is not fully develop for SH3 and many important controllers are not working in game like animation cannot be export back in game without hex editing.

So i first need to have clear answers on that like does S3D editor animation export without hexing in SH4?

How much work would have to be done to port all U-boats and atlantic theater elements in?

Also very important does SH4 advanced modders would be willing to join us in?

This is no park ride and advanced SH4 modders would be required to get this done in a reasonable time schedule .

What are the biggest drawback that would kill the experienced for atlantic campaign?

We need to know the answer to those questions before any decision is taken and also we need to talk about it between us team members.

And please i don't want our thread to become a flame war i just want constructive dialogs to see what would be the best choice.

Best regards Hans

According my experience with SH4 Operation Monsun Mod by Lurker, ATO Mod for SH4 1.5 version, you will have these problems:

- The Enigma grid is not completely accurate.
- No neutral ships (SH4 donŽt have neutral ships: Japanese and German, one side- Allied, other side.)
- Low FPS with great number of ships (OM donŽt open the Museum...).
- Low FPS in ports (the bases in OM arenŽt so detailed as Aces Superpens, etc.).

I donŽt know about if these problems are avoidables...

Best regards.

Fitzcarraldo :salute:

Schwieger
04-17-11, 04:38 PM
Will you still release stuff for SH3?

reaper7
04-17-11, 05:11 PM
Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

Best regards Hans

I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5 :yep:
I would be with you on this one :up:
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.



According my experience with SH4 Operation Monsun Mod by Lurker, ATO Mod for SH4 1.5 version, you will have these problems:

- The Enigma grid is not completely accurate.
- No neutral ships (SH4 donŽt have neutral ships: Japanese and German, one side- Allied, other side.)
- Low FPS with great number of ships (OM donŽt open the Museum...).
- Low FPS in ports (the bases in OM arenŽt so detailed as Aces Superpens, etc.).

I donŽt know about if these problems are avoidables...

Best regards.

Fitzcarraldo :salute:


A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.


; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903

TheDarkWraith
04-17-11, 05:24 PM
I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.

Hans Witteman
04-17-11, 05:51 PM
Will you still release stuff for SH3?

Hi mate,

Don't worry everything is already working for SH3 so it would be release no problem:up:

I am just looking at possibility because of s3d limitation regarding sh3.

Best regards Hans

Hans Witteman
04-17-11, 05:54 PM
I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.

Hi mate,

How can i go to sh5 if my own computer can't run it? And when do ubi plan to remove the drm?

How to add Atlantic theater and fully implemented it in?

Can assets be easily add in as in sh3 and sh4?

Can animation can be easily add in?

I know many questions but without knowing we can't make a logical decision!


Best regards hans

Hans Witteman
04-17-11, 06:05 PM
I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5 :yep:
I would be with you on this one :up:
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.






A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.


; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903


Hi mate,

Great to see you would be in for the ride but what about crew i heard negative thing about the crew and the way it is handle in Sh4?

Also is it true that frequent crash are occurring on Sh4 i just saw a couple posts mentioning this?

I don't want to open a new Pandora box i already have enough drawback and issues solving stuff in sh3 that i don't want more issues that would be unsolvable.

I am looking at the most friendly modders platform to give us a nice workflow pipeline.

Best regards Hans

reaper7
04-17-11, 06:28 PM
Hi mate,

How can i go to sh5 if my own computer can't run it? And when do ubi plan to remove the drm?

How to add Atlantic theater and fully implemented it in?

Can assets be easily add in as in sh3 and sh4?

Can animation can be easily add in?

I know many questions but without knowing we can't make a logical decision!


Best regards hans

Also no working Grid Map in Sh5 :wah: and Magnetic torpedos dont work :nope: Devs broke more and fixed nothing for Sh5 :haha:, but it does look good :up:, Sh5 has a good future but only if everyone works together for the good of all - everything has to be shared (one for all and all that) ;)

fitzcarraldo
04-17-11, 06:58 PM
I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.


I detest SH5. With all the great mods actually published (TDW is an excellent modder), the game (yes, the game, it isnŽt a subsim) is absolutely boring for me. IŽm sorry, only my opinion.:O:

I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5 :yep:
I would be with you on this one :up:
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.

A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.


; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903


Yes, and I want a version for SH4, too. Lurker is missed in action (nobody can contact him), and OM/OMEGU lacks a lot of stuff. Also I think SH4 is a platform with future; it isnŽt an "old" game. SH3, the old SH3, is today a better subsim than SH5 plus mods, supermods and all the stuff you can put in it.

I think SH5, if it has some future, is for a nuke subsim, type Subcommand or DW; for U-boats. it is out...:03:

@Hans and the team: IŽll be with you in a SH4 version of HAHD.

Regards.

Fitzcarraldo :salute:

Hans Witteman
04-17-11, 07:59 PM
Hi shipmates,

Breakthrough finally i did it the water flooding in compartment it is working flawlessly :woot::woot::woot::woot:

The water is animated with noise modifier in 3d program and look very realistic.

Just need to adjust the correct behavior in statemachines controller to make it work in conjunction with Has_Flood No_Flood variables.

A big thank to DD who shed light on 3d model identification tag http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun-Thumbsup.gif

I will make a new movie showing the new feature working under damage states

Best regards Hans

Hans Witteman
04-17-11, 10:03 PM
Hi shipmates,

A whole new world is opening for us i made a quick test based on the recently acquired knowledge on meshanimationdata and now we have a animated mechanic in diesel room doing some maintenance over the engine :woot::woot:

So now U-BOOT_HAHD will have additional animated crew members inside sub compartment.

I planned for a cook steering the stew , crew members playing cards, crew sleeping etc.

All this will be done after release of course because our main goal is to get this mod out so all can start having fun as we work on new content:yeah:

Oh boy now that i see the new possibility i am all excited like a kid on Christmas eve!

Best regards Hans

Schwieger
04-17-11, 10:15 PM
Oh boy now that i see the new possibility i am all excited like a kid on Christmas eve!

haha, you feel the way I feel everytime I look at this thread :yep:

Hans Witteman
04-17-11, 10:37 PM
haha, you feel the way I feel everytime I look at this thread :yep:

Hi mate,

And sorry if i forgot to answer you when i was looking for a way to hooked the flooding behavior you ask me if it was possible to hook it to flood in damage screen.

This is not working simply because 2d interface mechanism could not act as a trigger in 3d game content both are 2 differents thing.

But it seem logical so your idea was good.

The minute i will have fully grasp the concept of those statemachines class many new stuff will be on the drawing board :up:

Best regards Hans

Fish In The Water
04-17-11, 11:46 PM
Breakthrough finally i did it the water flooding in compartment it is working flawlessly :woot::woot::woot::woot:

A whole new world is opening for us i made a quick test based on the recently acquired knowledge on meshanimationdata and now we have a animated mechanic in diesel room doing some maintenance over the engine :woot::woot:

Two pieces of wonderful news!!

It's great to see all your hard work payoff... Congratulations!! :woot:

reaper7
04-18-11, 01:20 AM
:woot::woot: Brilliant, so glad so overcame that puzzel :D
Looks like you opened pandoras box, wonder what's gonna come pouring out (Beside's the flood water :har:)

Hans Witteman
04-18-11, 02:02 AM
Two pieces of wonderful news!!

It's great to see all your hard work payoff... Congratulations!! :woot:

Hi mate,

What a night it was :up:

And the fun is just beginning imagine the rest:salute:

Best regards hans

Hans Witteman
04-18-11, 02:05 AM
:woot::woot: Brilliant, so glad so overcame that puzzel :D
Looks like you opened pandoras box, wonder what's gonna come pouring out (Beside's the flood water :har:)

Hi mate,

Yep the Pandora box mean more countless hours of work for me:har:

Now the only thing is to learn the statemachines class when i will fully understand its logic many thing will become possible.

Best regards Hans

Hans Witteman
04-18-11, 02:37 PM
Hi team mates don't despair the next tutorials in the series are coming your way:up:

Was pretty busy lately with very technical stuff.

Best regards hans

reaper7
04-18-11, 03:03 PM
Hi team mates don't despair the next tutorials in the series are coming your way:up:

Was pretty busy lately with very technical stuff.

Best regards hans

Nice, looking forward to the next stages. Almost done with the UV Unwrap Optimization of the boat :up:

Hans Witteman
04-18-11, 08:39 PM
Nice, looking forward to the next stages. Almost done with the UV Unwrap Optimization of the boat :up:

Hi mate,

Great to see your progress and looking forward to see your first ship:up:

Will try to upload them tomorrow.

What stall me a bit is learning those statemachines controller the power lie within , after i will be more familiar with them we will see amazing new features in mod:salute:

Best regards Hans

fitzcarraldo
04-19-11, 03:47 PM
Hi mate,

Great to see your progress and looking forward to see your first ship:up:

Will try to upload them tomorrow.

What stall me a bit is learning those statemachines controller the power lie within , after i will be more familiar with them we will see amazing new features in mod:salute:

Best regards Hans

Also youŽll see my first ship :D Beta beta sub-beta version, of course :O:

Best regards.

Fitzcarraldo :salute:

reaper7
04-19-11, 04:19 PM
Also youŽll see my first ship :D Beta beta sub-beta version, of course :O:

Best regards.

Fitzcarraldo :salute:

:D Nice one, look forward to seeing your Progress.

Just a little something to wet the appetites. Got the Ship UV Maps all optimised now. Never thought there would so much work to this - but results will really make up for it :O:.
Can't wait to get 'em textured and reimported back into SH3 :yeah:
Learning so much from Hans Tutorials, these will really open the gateway to outstanding Ship within the silent hunter franchise. Thanks Hans.

Here is a preview pic of the UV map on the ship I'm working on. (All thats left is the Rudder and Prop :))

http://dl.dropbox.com/u/24445504/UV-Final-19_04_2011.jpg

Versus the Original Import UV Map

http://dl.dropbox.com/u/24445504/UV-Original.jpg

Hans Witteman
04-19-11, 07:23 PM
Also youŽll see my first ship :D Beta beta sub-beta version, of course :O:

Best regards.

Fitzcarraldo :salute:

Hi mate,

Looking forward to see your progress:salute:

Best regards Hans

Hans Witteman
04-19-11, 07:25 PM
:D Nice one, look forward to seeing your Progress.

Just a little something to wet the appetites. Got the Ship UV Maps all optimised now. Never thought there would so much work to this - but results will really make up for it :O:.
Can't wait to get 'em textured and reimported back into SH3 :yeah:
Learning so much from Hans Tutorials, these will really open the gateway to outstanding Ship within the silent hunter franchise. Thanks Hans.

Here is a preview pic of the UV map on the ship I'm working on. (All thats left is the Rudder and Prop :))



Versus the Original Import UV Map



Hi mate,

Top notch work my friend !

http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun-Thumbsup.gif

Best regards Hans

Schwieger
04-19-11, 07:29 PM
I will make a new movie showing the new feature working under damage states

Best regards Hans

This video still in the works? :yep:

Hans Witteman
04-19-11, 07:37 PM
This video still in the works? :yep:

Hi mate,

Will be done the minute we have a fully working solution under damage state

http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun-Salivating.gif

Best regards Hans

Myxale
04-20-11, 04:48 AM
Wow, great work on the UVMaps. Can't believe how crappy the Vanilla maps looked!

Way to goooooooooooo!:rock:

Hans Witteman
04-20-11, 07:53 PM
Hi mate,

Here the new smileys and also i did correction on torpedo los with one s as Kapitan Shwieger told me and i correct the salute one because salute was on wrong arm.

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Binocular.gif http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Applaud-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Confused.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Cheers-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Yawn.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Wink.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Thumbs_Up-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_ThumbDown.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Smile.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Sleep_White.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Sick-2.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Salute-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Salivating.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Rolf.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Periskop-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Party.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Mad-1.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Los.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Goofy.gifhttp://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Crying.gif

The whole collection is in these are smaller version i did for subsim so don't used them on chatroom use the one i send in dropbox Graphics/Smileys they are already scale at 80 pixels height.

Best regards Hans

fitzcarraldo
04-20-11, 08:20 PM
Hi mate,

Here the new smileys and also i did correction on torpedo los with one s as Kapitan Shwieger told me and i correct the salute one because salute was on wrong arm.


Best regards Hans

:har::har::har::har::har: Well done!!!

Can we use the smileys in SUBSIM Forums?

Many thanks, Hans!

Fitzcarraldo :salute:

Hans Witteman
04-20-11, 08:40 PM
:har::har::har::har::har: Well done!!!

Can we use the smileys in SUBSIM Forums?

Many thanks, Hans!

Fitzcarraldo :salute:

Hi mate,

Sure you can just copy them here and paste it in your post but Hitman will ask Neal if he want to accept this small present from the U-BOOT-HAHD team and if he agree everybody will have them here in Subsim smileys.

I though that such a great website as Subsim is, it deserved to have customized naval smileys!

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Thumbs_Up-1.gif
Best regards Hans

Hans Witteman
04-20-11, 09:01 PM
Hi mate.

I had 21 and we cannot have more than 20 images in post so here the missing link the yes smileys :


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Yes.gif

Best regards hans

Stormfly
04-20-11, 11:13 PM
...these are the best smileys ive seen in my live !

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Applaud-1.gif

Hans Witteman
04-20-11, 11:53 PM
...these are the best smileys ive seen in my live !

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Applaud-1.gif



Thank mate, let's just hope that Neal like it as much as we do and surely he will put them in to replaced the whole bunch that no one used at all!


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Thumbs_Up-1.gif
Best regards Hans

makman94
04-21-11, 09:32 AM
http://img859.imageshack.us/img859/6295/31972734.png

Bakkels
04-21-11, 10:37 AM
Nice...... I can hardly wait. So what are you guys working on at the moment? Ship modeling? Just curious how you undertake an operation like this one. I mean were do you start with a mod like this?
Anyways, as usual, keep up the good work! :salute:

reaper7
04-21-11, 12:07 PM
Hi mate.

I had 21 and we cannot have more than 20 images in post so here the missing link the yes smileys :


http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Yes.gif

Best regards hans

Nice one mate, some excellent emotions there :D. If you do make more, send 'em my way and I'll see about getting them to fit in the chat room. :up:
Oh and if you get a chance can you mail me the fletcher, want to run some test on random skins with this method.
I've some ideas, that would be nice if it works :)

http://img859.imageshack.us/img859/6295/31972734.png

Lovely loading screen Makman :yeah::yeah: Really like the colour scheme :up:

Nice...... I can hardly wait. So what are you guys working on at the moment? Ship modeling? Just curious how you undertake an operation like this one. I mean were do you start with a mod like this?
Anyways, as usual, keep up the good work! :salute:

Hans is currently working on the typIIA Interior and doing some magic like flooding at the moment. Not to mention his excellent Movie making skills to train us in the Art of highly detailed retexturing :rock:.

Makman is creating a finely crafted User Interface that befits the typIIA that will make that sub type a killer in the deep :D.

Myself, Brett and Fitzcarraldo are woking on our first ship reskin using Hans tutorials that he created (Just the small fishing boats to start with) ;).

The team is not fully organised as of yet, so a lot of new members have yet to be contacted and giving a work flow.
But it should all be kicking of soon - its all gonna happen here :|\\

Hans Witteman
04-21-11, 01:37 PM
Hi Makman,

Nice screen color scheme is lovely:up:

Can't wait to see the complete GUI in media.

Best regards Hans

Volk2
04-21-11, 01:38 PM
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Kaleun_Yawn.gif
:har:

Hans Witteman
04-21-11, 01:58 PM
Nice...... I can hardly wait. So what are you guys working on at the moment? Ship modeling? Just curious how you undertake an operation like this one. I mean were do you start with a mod like this?
Anyways, as usual, keep up the good work! :salute:


Hi mate,

Like reaper already mention i am doing a lot of stuff in the background and there is a lot more than meet the eye!

The interior is advancing at a steady pace and i do advanced modding tutorials for team members.

What is taking time is the optimization process for the interior but the reward will be a never before seen highly detail interior that won't kill your fps.

Presently working on interior flooding and new special effects and i did new particle system for smoke and fire in certain panels, also redone the water leak effect.

I also work on new interior additional animated crew + animated crew on deck.

VIIC is in dry dock i already start this one a few week ago.

Very soon i will be relieved from the heavy workload i have on my shoulder and thing will go on fast forward it is a pretty heavy process to set a whole team in motion but the reward will be great.

Keep in mind that modding correctly mean lot of optimization of assets like optimizing the 3d model and UVW layout this is essential stuff.

On my drawing board i have new animated stuff that will bring vibrant lifelike harbor departure like friendly sub reloading torpedoes and more.

When i will have a minute i will change the thread first page to make a list of what have been done so far and boy this list is going to be a long one.

Best regards Hans

Hans Witteman
04-21-11, 02:03 PM
Nice one mate, some excellent emotions there :D. If you do make more, send 'em my way and I'll see about getting them to fit in the chat room. :up:
Oh and if you get a chance can you mail me the fletcher, want to run some test on random skins with this method.
I've some ideas, that would be nice if it works :)



Lovely loading screen Makman :yeah::yeah: Really like the colour scheme :up:



Hans is currently working on the typIIA Interior and doing some magic like flooding at the moment. Not to mention his excellent Movie making skills to train us in the Art of highly detailed retexturing :rock:.

Makman is creating a finely crafted User Interface that befits the typIIA that will make that sub type a killer in the deep :D.

Myself, Brett and Fitzcarraldo are woking on our first ship reskin using Hans tutorials that he created (Just the small fishing boats to start with) ;).

The team is not fully organised as of yet, so a lot of new members have yet to be contacted and giving a work flow.
But it should all be kicking of soon - its all gonna happen here :|\\

Hi mate,

Yep sorry about the Fletcher i totally forgot about this i was so absorb by that flooding mechanic .

I will upload it with the tutorials by the end of the day.

Best regards Hans

Sailor Steve
04-21-11, 02:03 PM
Love that new screen! :rock:

Fish In The Water
04-21-11, 03:17 PM
http://img859.imageshack.us/img859/6295/31972734.png

Very nice work! Two big thumbs up!! :yeah:

reaper7
04-21-11, 04:35 PM
Hi mate,

Yep sorry about the Fletcher i totally forgot about this i was so absorb by that flooding mechanic .

I will upload it with the tutorials by the end of the day.

Best regards Hans


Thanks Mate, Appreciate it :up:

Smileys now up in both chatromms :yeah:

Hans Witteman
04-21-11, 11:43 PM
Hi shipmates,

Ok now we have a working solution for water flooding, when under damage a conditions call HasDamage will start the water to raised slowly and when you managed to repair it it will enter the NoDamage conditions that will trigger the water recede animation.

It was also working with hull integrity but HasDamage is more logical.

Best regards Hans

reaper7
04-22-11, 01:10 AM
Hi shipmates,

Ok now we have a working solution for water flooding, when under damage a conditions call HasDamage will start the water to raised slowly and when you managed to repair it it will enter the NoDamage conditions that will trigger the water recede animation.

It was also working with hull integrity but HasDamage is more logical.

Best regards Hans

:rock: Excellent know you could do it :rock:

Hans Witteman
04-22-11, 01:43 AM
:rock: Excellent know you could do it :rock:

Hi mate,

Unfortunately i ran into another problem when the conditions/actions StopAnim is launch the water animation stop the animation loop when the water is up instead of down:damn:

There must be a way sorry for the false alarm i am getting there just need to figured out a way to do it via SMC

There always something more to figure when you play with those SMC.

Best regards Hans

makman94
04-22-11, 04:11 AM
Glad you like it guys ! wait to see the rest....the screenie is...nothing !:cool:

Hi Makman,

Nice screen color scheme is lovely:up:

Can't wait to see the complete GUI in media.

Best regards Hans

it is almost done(tiny things have left to be done) ,Hans ! (Hitman gave me the other day,the historical original info for type IIA scopes specifications....both of them ..attack and obs .after these info ,i made both scopes EXACTLY as the type iia's scopes were that time ago)

eh...i am waiting something from you (check you mail at hotmail).i think that this ''water flooding'' have 'get' you for good and.... forgot all other things !!!

reaper7
04-22-11, 07:23 AM
Hi mate,

Unfortunately i ran into another problem when the conditions/actions StopAnim is launch the water animation stop the animation loop when the water is up instead of down:damn:

There must be a way sorry for the false alarm i am getting there just need to figured out a way to do it via SMC

There always something more to figure when you play with those SMC.

Best regards Hans

Darn, was sure you cracked it. Oh well I'm sure a solution is just around the corner. ;)
Best of luck with it, wish I could help - but alas thats all above my head.

Oh and just a reminder, if you get a min to send the Fletcher :O:




Glad you like it guys ! wait to see the rest....the screenie is...nothing !:cool:
it is almost done(tiny things have left to be done) ,Hans ! (Hitman gave me the other day,the historical original info for type IIA scopes specifications....both of them ..attack and obs .after these info ,i made both scopes EXACTLY as the type iia's scopes were that time ago)
eh...i am waiting something from you (check you mail at hotmail).i think that this ''water flooding'' have 'get' you for good and.... forgot all other things !!!


Thats great mate, can't wit to see the Final. And good news on the scope front - nothing I like better than 100% authentic :)

Hans Witteman
04-22-11, 12:14 PM
Glad you like it guys ! wait to see the rest....the screenie is...nothing !:cool:



it is almost done(tiny things have left to be done) ,Hans ! (Hitman gave me the other day,the historical original info for type IIA scopes specifications....both of them ..attack and obs .after these info ,i made both scopes EXACTLY as the type iia's scopes were that time ago)

eh...i am waiting something from you (check you mail at hotmail).i think that this ''water flooding'' have 'get' you for good and.... forgot all other things !!!

Hi mate,

Yes you are right this water flooding is grabbing all my attention sorry if i didn't look at mails the last 2 or 3 days.

I will go read them after and will post the tutorials and Fletcher for reaper.

Sorry guys this is one of my weakness when absorb by a technical challenge i forgot the whole world until i'm done!

Best regards Hans

Hans Witteman
04-22-11, 12:16 PM
Darn, was sure you cracked it. Oh well I'm sure a solution is just around the corner. ;)
Best of luck with it, wish I could help - but alas thats all above my head.

Oh and just a reminder, if you get a min to send the Fletcher :O:







Thats great mate, can't wit to see the Final. And good news on the scope front - nothing I like better than 100% authentic :)

Hi mate,

Rest assure it will work just a matter of hours:up:

Sorry again for the file i was so absorb yesterday with the flooding:hmmm:

Best regards Hans

reaper7
04-22-11, 12:27 PM
Hi mate,

Rest assure it will work just a matter of hours:up:

Sorry again for the file i was so absorb yesterday with the flooding:hmmm:

Best regards Hans


No worries. Oh and I prefer a bit of flooding - so we don't mind that you get absorbed in that :D :up:

Hans Witteman
04-22-11, 12:45 PM
No worries. Oh and I prefer a bit of flooding - so we don't mind that you get absorbed in that :D :up:

Hi mate,

Thank for your patience and the good news is that i am getting familiar with the statemachines controller and the more i see is giving me a sea of new features for our mod.

With this it is even possible to have crew on deck to insert flak gun in canister mount before diving:D

Best regards Hans

reaper7
04-22-11, 12:47 PM
Hi mate,

Thank for your patience and the good news is that i am getting familiar with the statemachines controller and the more i see is giving me a sea of new features for our mod.

With this it is even possible to have crew on deck to insert flak gun in canister mount before diving:D

Best regards Hans

Then not getting flooding working straight away will turn out to be a good thing for all of us :D:D:D

Fish In The Water
04-22-11, 02:53 PM
Sorry again for the file i was so absorb yesterday with the flooding:hmmm:

You might want to try sponges for that...

That way you can work on the file without having to bail the boat! :haha:

Schwieger
04-23-11, 07:32 PM
The calm before the storm...
http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Salivating.gif

reaper7
04-24-11, 07:11 AM
Well I got bored this weekend so while working on my UI for SH5, I remade my RAOBF based on my previous one.
I've sent it to Makman also that he can Incude it with his WIP UI for U-Boot_HAHD as an alternative addon version to his own excellent RAOBF.
http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Los.gif

http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/RAOBF-1.jpg

Wolfstriked
04-24-11, 06:43 PM
ok Hans...i will show you and to all comrades the compasses (small and big one ) of the gui :

basic images for the compass are made by Hitman and reworked by me .notice the brown pointer (at big compass) ,this pointer is controlable by the player and is showing the relative to north bearings . at small compass this 'pointer' is the red triangle (but ,at small compass this pointer is not controlable by player,it is linked directly to scope's bearing for showing directly the relative to north bearings)

big compass (at the right is showing the real vesikko's compass):
http://img577.imageshack.us/img577/7035/bigcompass.png
small compass:
http://img141.imageshack.us/img141/6816/smallcompass.png


First off my hats to you guys and the starter Hans.:up: Joined up for support of this effort!!

I love the fact that Hans starts off with a sub that I love and that is not one of the stars of this era.When I watch the videos I am struck by enlightment of how good SH3 could be.And he works on the wake of the boats.....my favorite past time is watching the boats in the water:rotfl2:Playing a game on a pc screen is highly enhanced immersion wise when things fit together like a glove.

Makman94,I love your Magui mod and the first thing I thought when I read that your working on the HAHD GUI was that a wood base would work(wood blends well with metal).Then I see your pics and I am happy.Just a suggestion for you if I may.In Magui you have to click the button to bring up the boat control dials.Is there anyway that you can make it so that all you have to do is put mouse over to the area they are at to bring each one up separately?

Carry on HAHD team:rock:

Wolfstriked
04-25-11, 05:27 PM
Just wanna say that I know how hard it is to make a mod.I was in past modding the game Stalker and I would always give up from shear frustration that I could never make what I wanted.It takes high patience level to mod but most importantly it takes talent and I tried to my best but just didn't cut it.So hats off to you modders and we should all be grateful we have people with such tremendous talent working on SH3. ~!S~:salute:

I first post above so that the authors know I mean no ill feelings by criticizing their work.Now onto my question.Today I watched a video by Stoianm doing a walkthru of Trevally's RAOBF guide.When I went to try what I learned in SH3 I found that the MAGUI scope doesn't have a scale thats really useable to use the RAOFB that is implemented into it.Could be I am missing something?Makman is there a chance you could make the straight line cross centered in scope screen to have tick marks?

fitzcarraldo
04-25-11, 06:23 PM
Water currents such as Gulf Stream (http://en.wikipedia.org/wiki/Gulf_Stream)

Uhmmm....I think it is impossible in SH3...:hmmm:

Regards.

Fitzcarraldo :salute:

reaper7
04-26-11, 01:29 AM
Just wanna say that I know how hard it is to make a mod.I was in past modding the game Stalker and I would always give up from shear frustration that I could never make what I wanted.It takes high patience level to mod but most importantly it takes talent and I tried to my best but just didn't cut it.So hats off to you modders and we should all be grateful we have people with such tremendous talent working on SH3. ~!S~:salute:

I first post above so that the authors know I mean no ill feelings by criticizing their work.Now onto my question.Today I watched a video by Stoianm doing a walkthru of Trevally's RAOBF guide.When I went to try what I learned in SH3 I found that the MAGUI scope doesn't have a scale thats really useable to use the RAOFB that is implemented into it.Could be I am missing something?Makman is there a chance you could make the straight line cross centered in scope screen to have tick marks?

Cheers Mate, its what we enjoy doing - almost more so than playing :haha:.

Regarding the RAOBF, the one in SH5 that Trevally is using is based of the one in SH3. The scale is different but uses the same principle.
As for the HAHD mod when released has a new RAOBF that Makman redid and will include the one above I created as an addon (Both mine and Makmans RAOBF use the same scale like in the pic above) :up:.
The RAOBF Graticules will have tick marks along both center axis showing the degrees also :yep:.

Wolfstriked
04-26-11, 12:46 PM
Cheers Mate, its what we enjoy doing - almost more so than playing :haha:.

Regarding the RAOBF, the one in SH5 that Trevally is using is based of the one in SH3. The scale is different but uses the same principle.
As for the HAHD mod when released has a new RAOBF that Makman redid and will include the one above I created as an addon (Both mine and Makmans RAOBF use the same scale like in the pic above) :up:.
The RAOBF Graticules will have tick marks along both center axis showing the degrees also :yep:.

I know what you mean about modding more than playing.I never finished playing Stalker.I would reach a new level and decide something else needed to be changed and on and on.Thankfully even stock SH3 is good enough and you can play it just fine.Stalker with its walk up to enemies and unload a clip into them just finished it for me and started me modding.Then I found with my new highly accurate and realistic weapons that going Rambo against 10 soldiers is not realistic.:damn: :rotfl2:

Thats great that the RAOBF will have tick marks to use and that we have two choices in RAOFB.:yeah:

Still waiting for the info you would send me.

Hans Witteman
04-26-11, 03:57 PM
Hi shipmates,

I caught a naughty virus and i was sick for a week thing are getting better and will resumed work today or tomorrow sorry for the long silence,

http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Sick.gif

I was just browsing the net last night and i found a nice script to export animation frames automatically so this is great news for us in team so i will upload it on our file server:up:

I already used it on a fishnet i made for the small fishing boat so you see the fishnet moving with the wind it is only 50 frames and the effect is really looking good.

Also i made for you all kind of templates for the ships texturing process like doors, windows, rope, ladder and all sort of thing you can see on ships.

Will upload everything so you can finally go forward with your work.

Best regards Hans

Fish In The Water
04-26-11, 04:03 PM
I caught a naughty virus and i was sick for a week thing are getting better and will resumed work today or tomorrow sorry for the long silence,

http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Sick.gif

Good to hear you're on the upswing, hope you're feeling better soon! :sunny:

Hans Witteman
04-26-11, 04:04 PM
First off my hats to you guys and the starter Hans.:up: Joined up for support of this effort!!

I love the fact that Hans starts off with a sub that I love and that is not one of the stars of this era.When I watch the videos I am struck by enlightment of how good SH3 could be.And he works on the wake of the boats.....my favorite past time is watching the boats in the water:rotfl2:Playing a game on a pc screen is highly enhanced immersion wise when things fit together like a glove.

Makman94,I love your Magui mod and the first thing I thought when I read that your working on the HAHD GUI was that a wood base would work(wood blends well with metal).Then I see your pics and I am happy.Just a suggestion for you if I may.In Magui you have to click the button to bring up the boat control dials.Is there anyway that you can make it so that all you have to do is put mouse over to the area they are at to bring each one up separately?

Carry on HAHD team:rock:


Hi mate,

Thank for the good words and yes modding can take your life away pretty quickly but first you need to have one:haha:

I don't have one i mean i am a loner who only enjoy history and teaching 3D.

Sitting in front of my screen while listening to my old Hans Albert tunes and modeling is my ultimate joy.

Best regards Hans

reaper7
04-26-11, 05:07 PM
Hi shipmates,

I caught a naughty virus and i was sick for a week thing are getting better and will resumed work today or tomorrow sorry for the long silence,

http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Sick.gif

I was just browsing the net last night and i found a nice script to export animation frames automatically so this is great news for us in team so i will upload it on our file server:up:

I already used it on a fishnet i made for the small fishing boat so you see the fishnet moving with the wind it is only 50 frames and the effect is really looking good.

Also i made for you all kind of templates for the ships texturing process like doors, windows, rope, ladder and all sort of thing you can see on ships.

Will upload everything so you can finally go forward with your work.

Best regards Hans


Glad your feeling better mate, so easy to catch a virus in these damp u-boats :haha:. :arrgh!:

Thanks for making the Fishing Net, I don't think my attempt would have come out very well and it definitely wouldn't have been animated :D.

Been keeping busy on my SH5 Mod in the meantime so all is good.
Really needed to catch up on that one - been doing a VIIC TDC at the moment for it.

Here's my current WIP (Most Dials to be replaced with my in-game ones)

http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/Screenshot4.jpg

What software to you recommend for making videos - want to create some tutorial videos for RAOBF use.

KarlKoch
04-26-11, 05:35 PM
What software to you recommend for making videos - want to create some tutorial videos for RAOBF use.

Since i make videos myself, i suggest using FRAPS (http://fraps.com/). Up to 30 Seconds of Video in test version, unlimited version is 39$. Downside is, it doesn't support the high-resolution fix for SH3. Only 1024x768 can be filmed.

If you want to take longer shots and don't want to buy FRAPS, try using VirtualDub (http://www.virtualdub.org/). It can do pretty much the same, but its free. However, you need to fiddle around with it a bit until you got all setup properly. As far as i know, it can also take movies with the HighRes fix enabled.

Encoding the raw videos to a pretty small file is another thing, but i can help there, too. If you are interested, send me a pm.

Wolfstriked
04-26-11, 05:56 PM
Hi mate,

Thank for the good words and yes modding can take your life away pretty quickly but first you need to have one:haha:

I don't have one i mean i am a loner who only enjoy history and teaching 3D.

Sitting in front of my screen while listening to my old Hans Albert tunes and modeling is my ultimate joy.

Best regards Hans


Ahhhh I envy you.Some of my most memorable moments growing up was painting D&D figures.I was a fanatic about detail and could take a whole day doing say just a shield.While my work was outstanding and blew away my friends attempts and sadly I got older and I gave up.I still remember the pleasure I would get from being totally absorbed in my hobby.The pleasure that being exact and making something beautiful out of it is a great feeling.I have tried many times to get back into it but my mind wanders and I do not feel the same passion.:cry:

Just wanna say you have a friend here in me...its a pretty kool small community!:up:

Schwieger
04-26-11, 06:02 PM
Hans I bet that fishnet would make a good little video :o

Glad to see you're better :D

urfisch
04-27-11, 02:59 AM
Glad your feeling better mate, so easy to catch a virus in these damp u-boats :haha:. :arrgh!:

Thanks for making the Fishing Net, I don't think my attempt would have come out very well and it definitely wouldn't have been animated :D.

Been keeping busy on my SH5 Mod in the meantime so all is good.
Really needed to catch up on that one - been doing a VIIC TDC at the moment for it.

Here's my current WIP (Most Dials to be replaced with my in-game ones)

http://i1183.photobucket.com/albums/x477/U-Boot_HAHD/Screenshot4.jpg

What software to you recommend for making videos - want to create some tutorial videos for RAOBF use.

great stuff, this 3d vorhalterechner!

:yeah:

Schwieger
04-27-11, 10:13 AM
Uhmmm....I think it is impossible in SH3...:hmmm:

Regards.

Fitzcarraldo :salute:


That's what was said about interior flooding, but look now http://www.u-boot-hahd.com/ubootwebsite/wp-content/plugins/phpfreechat/data/public/themes/zilveer/smileys/Kaleun_Rolf.gif

urfisch
04-28-11, 06:37 AM
yes...and best thing to come for sh3 are new water shaders and new crewmodels...

would be fantastic!!!

:yeah:

makman94
04-28-11, 12:20 PM
....
I've sent it to Makman also that he can Incude it with his WIP UI for U-Boot_HAHD as an alternative addon version to his own excellent RAOBF....


Hello Reaper,
i got the images ...but can't be used as they are...will pm you later for details



....When I went to try what I learned in SH3 I found that the MAGUI scope doesn't have a scale thats really useable to use the RAOFB that is implemented into it.Could be I am missing something?Makman is there a chance you could make the straight line cross centered in scope screen to have tick marks?

hello Wolfstriked,

i don't understand what exactly you mean by this ''...the MAGUI scope doesn't have a scale thats really useable to use the RAOFB...'' but the marks that you need for RAOBF are there.
anyway...i will post later this evening a tutorial for MaGui's RAOBF at MaGui's thread . have a look there

bye

Wolfstriked
04-28-11, 12:41 PM
Makman,awesome GUI you have made.Really puts you inside the boat.And the superb MAGUI intro screen(Would be puuuuuurfect for HAHAD).:up:

Ok,what I meant is the MAGUI for SH3 has a different and much less useful graph on the scopes compared to SH5.Also,please add this graph to the UZO.Night time surface attacks was a common technique.

http://i545.photobucket.com/albums/hh372/makman94/WIDE-3.png

http://www.mediafire.com/imgbnc.php/4d3f3dad0efa3d49eaaca8b23819106126f4c0030a8570b8e0 b65d50fad15e4c6g.jpg

While I have you here I have a few more finds that could be looked into.The recognition manual is darkened but the ship pics are very bright as in this pic.

http://www.dreibuchstaben.de/ships-manual.JPG

Another tweak is the blackout image when you lower the scopes.It starts too early so that when your on the deck and the observation scope is sticking very far out of its protective enclosure,the image viewing thru the scope is still blocked.Just a small tap of the up scope button and the scopes clear their enclosure.

A clickable stadimeter button.When you click off the scope to then click on the stad in notebook the scope moves from the waves.With a single button you can play with "stabilize view" off.

And last but not least.....plz give us a button for depth under keel.Crash diving....but first clicking on Nav officer and then reports followed by check depth under keel is a bit slower than it should feel.And is there anyway to make the voice sample"yes Sir"when you click ctrl/W for weather.It happens when you go thru the menus but not with the shortcut.Ok thats all,carry on.:salute:

Sorry,one more thing....when TDC is off and your moving around the scopes view and then click again to stop moving the scope view the cursor appears over a dial and changes the setting to what its hovering over.If you have the observation scope up it hovers over the stopwatch turning it on.

makman94
04-28-11, 08:06 PM
Makman,awesome GUI you have made.Really puts you inside the boat.And the superb MAGUI intro screen(Would be puuuuuurfect for HAHAD).:up:

Ok,what I meant is the MAGUI for SH3 has a different and much less useful graph on the scopes compared to SH5.Also,please add this graph to the UZO.Night time surface attacks was a common technique.

http://i545.photobucket.com/albums/hh372/makman94/WIDE-3.png

http://www.mediafire.com/imgbnc.php/4d3f3dad0efa3d49eaaca8b23819106126f4c0030a8570b8e0 b65d50fad15e4c6g.jpg

no need for these....look at the tutorial at MaGui's thread and you will understand why (although i am telling you that at the incoming gui for UIIA the marks have the look that you want)
for the uzo: read the Manos Optics document ! have you read it ? in there i have given a formula for getting range through uzo reticles


While I have you here I have a few more finds that could be looked into.The recognition manual is darkened but the ship pics are very bright as in this pic.

http://www.dreibuchstaben.de/ships-manual.JPG

it is allready answered at MaGui's thread


Another tweak is the blackout image when you lower the scopes.It starts too early so that when your on the deck and the observation scope is sticking very far out of its protective enclosure,the image viewing thru the scope is still blocked.Just a small tap of the up scope button and the scopes clear their enclosure.

don't know how to do this...never noticed anything really annoying there.have in mind that maybe is the supermod you are using responsible for this and not exclusively the gui's files(i am talking without examine first the files)


A clickable stadimeter button.When you click off the scope to then click on the stad in notebook the scope moves from the waves.With a single button you can play with "stabilize view" off.

he he he....you remind me a song that was saying something about some ...dreams ! :DL


And last but not least.....plz give us a button for depth under keel.Crash diving....but first clicking on Nav officer and then reports followed by check depth under keel is a bit slower than it should feel.

i will see about it BUT i am telling you that if it is a big ''headache'' to be done ...i will not do it (the gui is finished and i will have to change a lot of files)


And is there anyway to make the voice sample"yes Sir"when you click ctrl/W for weather.It happens when you go thru the menus but not with the shortcut.Ok thats all,carry on.:salute:
Don't know how to do this


Sorry,one more thing....when TDC is off and your moving around the scopes view and then click again to stop moving the scope view the cursor appears over a dial and changes the setting to what its hovering over.If you have the observation scope up it hovers over the stopwatch turning it on.

this is happening becuase you are not using the resolution that the gui is designed to work with ! you don't even say which version you are talking about (MaGui F or Widescreen MaGui v3.4) and at which resolution but i am telling you this:
MaGui F is designed ONLY for 1024x768 (I DON'T KNOW what side effects you may have if you use it at other resolution than this and probably the 'problem' you describe will be not the only one...)
Widescreen MaGui v3.4 is designed ONLY for 1360x768

ps: for further questions about the guis it will be better (and less confusing) to post your questions at their threads (i still don't know about which version you are talking about)

bye

Hans Witteman
04-29-11, 11:31 AM
Hi shipmates,

I will upload a lot of stuff today and tomorrow, i completely redone the last 2 video tutorials because i have found a new workflow that is giving us better result in less time.

My first method was way too complicated and would have been a pain to explain correctly because i was using a non standard procedure.

Also i will upload a new video + all the textures class by type and templates to use in your workflow.

And to reaper i didn't forget you with the Fletcher was just not feeling so good this week and i was exhausted even the simplest task seem like a mountain to me.

Major content is coming along nicely the HAHD boat interior will stunned many with it's new animated crew and i was finishing a full torpedo loading sequence animation.

Our sub interior will be the most advanced ever done on SH3 and way better than sh5 a lot of work went on optimization that why it is taking so long be prepared for an immersion factor that will blow your mind away:salute:

So let's get back in business with a bang:up:

Best regards Hans

Wolfstriked
04-29-11, 01:34 PM
Hi shipmates,

I will upload a lot of stuff today and tomorrow, i completely redone the last 2 video tutorials because i have found a new workflow that is giving us better result in less time.

My first method was way too complicated and would have been a pain to explain correctly because i was using a non standard procedure.

Also i will upload a new video + all the textures class by type and templates to use in your workflow.

And to reaper i didn't forget you with the Fletcher was just not feeling so good this week and i was exhausted even the simplest task seem like a mountain to me.

Major content is coming along nicely the HAHD boat interior will stunned many with it's new animated crew and i was finishing a full torpedo loading sequence animation.

Our sub interior will be the most advanced ever done on SH3 and way better than sh5 a lot of work went on optimization that why it is taking so long be prepared for an immersion factor that will blow your mind away:salute:

So let's get back in business with a bang:up:

Best regards Hans

You make me happy Hans.:rotfl2:Can you explain what is being modeled?Will it be like SH5 where you can walk the whole length of boat?We fans need pics dude!!

Wolfstriked
04-29-11, 01:43 PM
no need for these....look at the tutorial at MaGui's thread and you will understand why (although i am telling you that at the incoming gui for UIIA the marks have the look that you want)
for the uzo: read the Manos Optics document ! have you read it ? in there i have given a formula for getting range through uzo reticles

Great tutorial.I tried 3 torpedoes and missed all of them because the destroyer sped up.At least I have some reasoning as to how everything works now.


it is allready answered at MaGui's thread

Thanks!



don't know how to do this...never noticed anything really annoying there.have in mind that maybe is the supermod you are using responsible for this and not exclusively the gui's files(i am talking without examine first the files)

NM.


he he he....you remind me a song that was saying something about some ...dreams ! :DL

Sad that you must play this fine game with that unchecked.

i will see about it BUT i am telling you that if it is a big ''headache'' to be done ...i will not do it (the gui is finished and i will have to change a lot of files)

I read your post where you stated you were done modding.I do not wanna pressure anyone so if you care to do it or not its your call and I will live on.


this is happening becuase you are not using the resolution that the gui is designed to work with ! you don't even say which version you are talking about (MaGui F or Widescreen MaGui v3.4) and at which resolution but i am telling you this:
MaGui F is designed ONLY for 1024x768 (I DON'T KNOW what side effects you may have if you use it at other resolution than this and probably the 'problem' you describe will be not the only one...)
Widescreen MaGui v3.4 is designed ONLY for 1360x768

I am using the MAGUI F with MEP3 only.Its kinda a hit to graphics dropping from 1600X1200 to 1025X768 but again I will live.Question I have though....if I run higher resolution will I run into issues with targeting?

ps: for further questions about the guis it will be better (and less confusing) to post your questions at their threads (i still don't know about which version you are talking about)

Copy,from now on.:03:

bye

Laters

reaper7
04-29-11, 02:07 PM
Hi shipmates,

I will upload a lot of stuff today and tomorrow, i completely redone the last 2 video tutorials because i have found a new workflow that is giving us better result in less time.

My first method was way too complicated and would have been a pain to explain correctly because i was using a non standard procedure.

Also i will upload a new video + all the textures class by type and templates to use in your workflow.

And to reaper i didn't forget you with the Fletcher was just not feeling so good this week and i was exhausted even the simplest task seem like a mountain to me.

Major content is coming along nicely the HAHD boat interior will stunned many with it's new animated crew and i was finishing a full torpedo loading sequence animation.

Our sub interior will be the most advanced ever done on SH3 and way better than sh5 a lot of work went on optimization that why it is taking so long be prepared for an immersion factor that will blow your mind away:salute:

So let's get back in business with a bang:up:

Best regards Hans

Glad your feeling better Mate, nothing worse than been confined to the sick bed :dead:.
I don't know how you manage the work load you have, are you sure you don't have clones :haha: What is Hans 2 and 3 working on :har:

Still will be waiting on the vids with great excitement - love following your previous tutorials - learned so much. (And believe using your methods got a good final UV unwrap).

Also with the break, I've taking the opportunity to work On my SH5 UI Mod so was glad to get some time on that - still got plenty to do there ;).

:arrgh!:

makman94
04-29-11, 02:58 PM
@Hans : wellcome back...'teacher' !! :DL

@Reaper : very nice this TDC you are preparing ! :up: do you have any pics of the original TDC that UIIA had ?
if yes...are you willing-interested to prepare a TDC like the original for uiia ?

@Wolfstriked : yes...great !! :D now...you miss ALL the torps ! this is the tutorial that you really needed !!

and ...yes ,i have told many times (and to myself) that i am quiting moding ,better say that by quiting i mean...'releasing' becuase there is big difference between making a mod for your private use than making a mod for releasing it...:-? BUT modding is like a .....virus ,it 'hits' me from time to...time...
finally,i never played to other resolutions that the ones i told you so i can't confirm anything but subsimers here, say that the resfix is scaling properly all elements so you will have no problem at manual targeting.(now ,look how are the marks for the RAOBF in the incoming gui)

a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) :
http://img14.imageshack.us/img14/2330/raobf.png

Bakkels
04-29-11, 03:19 PM
That looks beautiful Makman. Superb job! :yeah:
(btw, did I also just get a sneak peak of the large merchant as it will be in Hahd? nice... ;))

Wolfstriked
04-29-11, 03:21 PM
Hehe,you guys are too good.I wish I had the talent trust me.Instead I come here and ogle over the work presented.Its a guy thing I think....just today some guys were pouring concrete for a new sidewalk and there was about 5 guys standing there just watching.What did I do.....I walked over like in a trance and "watched" the construction with them until I realized that I was working still.:o

Great about the res fix.I will try a lower than 1600x1200 to keep the mouse away from the dials.

The new GUI is amazing and I shudder to think of all the work involved.You have a keen sense for adding a "sub" feel!And to think you will do a different one for each new sub.:D

A question,why is the observation scope smaller than the attack in MAGUI F?If the attack is say 5inches across then the observation should be slightly larger as it had a larger wider view.This wider view allowed more light and so it was also dubbed the night scope.Maybe a way to differentiate them in game would be to make the attack scope much darker so its kinda hard to use at night and hence using the observation/night scope?The attack scope of course with its smaller narrower head is perfect for daytime attacks as its harder to see from enemy ships.Maybe using Reapers new TDC panel so you have to leave the observation scope to enter info into it(OB scope had no attack options built into it).Then again I do not know how much realism you guys are aiming for in the end with HAHD.

Ok,I am off to master sinking ships!!:salute:

Schwieger
04-29-11, 03:31 PM
Our sub interior will be the most advanced ever done on SH3 and way better than sh5 a lot of work went on optimization that why it is taking so long be prepared for an immersion factor that will blow your mind away:salute:

So let's get back in business with a bang:up:

Best regards Hans

Do you plan on releasing any short teaser videos of new interior? :yeah:

reaper7
04-29-11, 04:15 PM
@Reaper : very nice this TDC you are preparing ! :up: do you have any pics of the original TDC that UIIA had ?
if yes...are you willing-interested to prepare a TDC like the original for uiia ?

a pic from the scope of the incoming gui ....exclusively for type UIIA of U-Boot_HAHD (the new-100% designed from scratch-RAOBF rings are showing and also notice the indicators-levers above torp's icons that are showing which tube(s) are open(flooded).at this pic , tubes 1 and 3 are open-flooded and only torp 1 is selected) :

Hi Mate, Afraid All I got is Pic's of the VIIC (U-995) TDC. And thay are not great ones either due to being behind glass displays :wah:.
Had to totally rebuild it, using my pics as overlay for hole positions, labels etc.
But It came out better than expected - Redone the Interior dials today to match the holes in panel :D.

But If anyone got the pics of the UIIA TDC - I would be happy to take that project on board :D. :yep:


Love the flooding switches you implemented mate. Perfect :up:
P.S. Like your RAOBF Tutorial you posted today. I'm going to do up some Video Tutorials for my Mod in SH5 which will cover the RAOBF as well.
It shall apply here also as its using your raobf scale markings :) (Soon as I get my Logitech G35 headphone-mic set I ordered)