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Hans Witteman
11-23-11, 09:56 PM
Hi Hans,

One small question.
The fact that the body is through holes scuppers is wonderful!:yeah:
Are you going to do everything through holes in the scuppers?

Is it possible to see anti-aircraft gun 3.7cm FK M 42?.
Will the shields have the ability to form?


http://img35.imageshack.us/img35/9268/95511740.jpg

Hi mate,

It surely will be like the real deal just like the rest i have also rework the typ IIA to have real water holes opening since it was only a texture originally.

At the beginning i was afraid it was going to be a fps killer but to my surprise no fps impact at all with or without holes.

Also opening did some strange artefacting in certain angle and i was able to correct this by bevelling the edge of the hole.

The nice thing about U-BOOT_HAHD is that it won't make a hole in your pocket to have it on your desktop. :Kaleun_Thumbs_Up:
Best regards Hans

BUKER
11-23-11, 09:58 PM
Hi Guys just wondering what the procedure was for operation of the Torpedo Tube doors.
I take it there were two doors an Inner and an Outer, but how were these activated - were there separate controls for each or were both linked together.

Is stock behavior correct were we just have one open/close switch to flood the tubes, or should there be two sets of switches. 1 to flood the tubes and 2 to open/close outer door :hmmm:

Any material around on authentic operations of this system and any other would be greatly appreciated. Would like to see what may be possible to bring to SH3 to make it closer to the real thing. Simulating proper control systems - rather than arcade like selection of one button does all.

Hope to see whats possible to bring to HAHD in this area. :up:

Hi reaper7,

As far as I know, by memories of submariners are not closing the lid outer torpedo tube, when immersed in great depth, could lead to loss of the submarine.
I think this ability should be added!

As for the switch to flooding torpedo tubes, it is technically possible, it is better to make two buttons with sound of incoming water.

BUKER
11-23-11, 10:04 PM
Hi mate,

It surely will be like the real deal just like the rest i have also rework the typ IIA to have real water holes opening since it was only a texture originally.

At the beginning i was afraid it was going to be a fps killer but to my surprise no fps impact at all with or without holes.

Also opening did some strange artefacting in certain angle and i was able to correct this by bevelling the edge of the hole.

The nice thing about U-BOOT_HAHD is that it won't make a hole in your pocket to have it on your desktop. :Kaleun_Thumbs_Up:
Best regards Hans

Thank you Hans for your answers!
I thought that it was only a sketch, not the final version!:rock::rock:

Sailor Steve
11-23-11, 10:46 PM
The nice thing about U-BOOT_HAHD is that it won't make a hole in your pocket to have it on your desktop.
It will for me.




Because I'll have to get a whole new system just to run it! :rotfl2::dead:

Schwieger
11-24-11, 12:02 AM
It will for me.




Because I'll have to get a whole new system just to run it! :rotfl2::dead:

Remember Steve :)

...i always test it on both to make sure less recent machine can run it.

Hans Witteman
11-24-11, 12:57 AM
Hi shipmates,

What we have to keep in mind is that most of the time we are alone at sea with casual targets and this doesn't kill the fps.

On the other hand when we will encounter a juicy convoy there will be a drop in framerate even with vanilla SH3 and that will be where the low res version of the mod will be useful for lower specs system.

Only other place you will feel a pinch is in harbor but who spend time playing in harbor!

So at worst people who still want to have all the eye candy on low specs system will be able to but will suffer only around large convoy or heavy detail harbor.

Enemy harbor will be less detail than friendly departure point.

Also the lowest frame i hit so far with the fully detail typ IIA was 22 frame per second on my low end system and 22 is still very playable if you don't go crazy with time compression.

Since we will have a beta release at first this will help us tremendously to adjust and tweak thing until it is pretty balance.

Our goal is to make both system low and high to enjoy it but if you just have fun going after single target even in enemy harbors you will still be able to run the high res mod without a killer system.

Hope i was clear enough to explain it.

Best regards Hans

kurfürst
11-24-11, 01:38 AM
http://img35.imageshack.us/img35/9268/95511740.jpg

What Buker pointed out is quite interesting.
The shields of the Flak gun in the lower Wintergarten were by-folded as shown on the right image when the Uboat was travelling submerged or in marching conditions when surfaced.
The reason was to minimze water drag when submerged.
In combat condition, when the guns had been manned, the shields were "opened" as in the left illustration to give protection.

Is it possible to add this feature,e.g. unmanned gun= shields folded, manned gun= shields open?

Beste Grüsse, Kurfürst :salute:

Hans Witteman
11-24-11, 02:02 AM
What Buker pointed out is quite interesting.
The shields of the Flak gun in the lower Wintergarten were by-folded as shown on the right image when the Uboat was travelling submerged or in marching conditions when surfaced.
The reason was to minimze water drag when submerged.
In combat condition, when the guns had been manned, the shields were "opened" as in the left illustration to give protection.

Is it possible to add this feature,e.g. unmanned gun= shields folded, manned gun= shields open?

Beste Grüsse, Kurfürst :salute:

Hi kurfürst,

The flak canon shield will work exactly like the real thing if you look carefully at the video i made showing typ IIA submerge you will notice that the retractable bollards are down and when you surface they are up it is one of the easiest controller we use often in modding so when typ IXC/40 will be submerge the shield will be in folding position and when surface they will be in deployed position.

By the way should i model a twin or quad for typ IXC/40?

Best regards Hans

Hans Witteman
11-24-11, 03:11 AM
Hi Hans,

Many thanks for your fast reply.
Reading your answer, I see that you have well understood my post :up:.

I am very happy to learn that with your mod, if the sub is under attack, "passive crew" will not stay on bed or in another "waiting position" (like in SH5 !).:yeah:

I am impatient to see the first release of your mod,

Many many thanks for all your work,

Best regards,

Jean

Hi Jean,

Just some clarifications here on passive crew under attack the one in bed are a little bit problematic i have only 2 alternatives here and it is to make them vanish or just sit in bed with a worry look on their face because animating them jumping out of bed and running to battle station would required way too much animation frame.

Also i can animate them walking in boat but again it would required way too much frame to do a walk cycle from stern to bow and also it will be difficult to avoid collisions.

I will find some work around in some situation but i am still limit by the game engine for long animated sequence.

With the SDK i could do much more but at the moment i can only do limited thing.

Best regards Hans

BUKER
11-24-11, 03:57 AM
Hope i was clear enough to explain it.

Best regards Hans
Hi Hans,
Personally, I am ready to improve your computer!:wah::wah:



Hi kurfürst,

The flak canon shield will work exactly like the real thing if you look carefully at the video i made showing typ IIA submerge you will notice that the retractable bollards are down and when you surface they are up it is one of the easiest controller we use often in modding so when typ IXC/40 will be submerge the shield will be in folding position and when surface they will be in deployed position.

By the way should i model a single or quad for typ IXC/40?


A comprehensive answer!:up:

By the way, Hans another little question.
After the death of the submarine to make it possible to visually crew saved on inflatable rafts?
Or visually it will be seen as a submarine sinks to the bottom at least for a short time?

Hans Witteman
11-24-11, 04:20 AM
Hi Hans,

By the way, Hans another little question.
After the death of the submarine to make it possible to visually crew saved on inflatable rafts?
Or visually it will be seen as a submarine sinks to the bottom at least for a short time?

Hi mate,

This one have haunted me since the beginning and i don't know if you can read my mind but i was talking exactly about that yesterday with makman.

I already know that Stiebler have a surrender at sea mod but i don't know if there is raft with survivors.

My idea was to use dll injection to replace the static death screen by a movie showing the boat slowly sinking to his dreadful fate with a zoom in on crew totally horrify.

I am waiting for answer on this and will post news but this is not and urgency since it would be purely cosmetic.

Best regards Hans

Myxale
11-24-11, 04:29 AM
Regarding passive Crew:

I think you should not overdo it. Meaning don't put more complications when you can make things easier.

Making them disappear is ok if you ask me.
You can make them appear on battle stations or simply standing beside the bunk.

Hans Witteman
11-24-11, 04:35 AM
Regarding passive Crew:

I think you should not overdo it. Meaning don't put more complications when you can make things easier.

Making them disappear is ok if you ask me.
You can make them appear on battle stations or simply standing beside the bunk.

Hi mate,

Glad you understand my point i know we would all like to see them running to the bow of the boat on dive but the amount of frame required for that multiply by 10 or more crew men would simply put the fastest system on it knees.

Already to have new animated 3d model of crew with facial expressions is enough for the old engine.

Best regards Hans

BUKER
11-24-11, 05:15 AM
Hi mate,

My idea was to use dll injection to replace the static death screen by a movie showing the boat slowly sinking to his dreadful fate with a zoom in on crew totally horrify.

I am waiting for answer on this and will post news but this is not and urgency since it would be purely cosmetic.

Best regards Hans
Good idea!:up:

Is it possible to make 2-3 a video, a randomly mode? Depending on the cause of death of the submarine.
Example of an attack aircraft or warship of depth charges.

Hans Witteman
11-24-11, 05:30 AM
Good idea!:up:

Is it possible to make 2-3 a video, a randomly mode? Depending on the cause of death of the submarine.
Example of an attack aircraft or warship of depth charges.

Hi mate,

First i am not even sure we can put one so to have 2 or 3 is in the speculation domain.

I based my idea on the fact that at intro we have a video playing but i don't know if we can add one pass the intro in campaign when the dreadful death screen appear.

Soon we might have a game programmer interest in joining team if so expect major stuff to come.

Best regards Hans

BUKER
11-24-11, 06:01 AM
Hi mate,

First i am not even sure we can put one so to have 2 or 3 is in the speculation domain.

I based my idea on the fact that at intro we have a video playing but i don't know if we can add one pass the intro in campaign when the dreadful death screen appear.

Soon we might have a game programmer interest in joining team if so expect major stuff to come.

Best regards Hans
Ok,

Hans and one more question.:)
Is it possible to rescue the crew in the sea, causing the submarine to help understudy? According to legend, it can remove the crew of a damaged submarine and deliver it to the base.
In reality, there were such cases.
The player can save his company and crew, and take another submarine.

Hans Witteman
11-24-11, 06:14 AM
Ok,

Hans and one more question.:)
Is it possible to rescue the crew in the sea, causing the submarine to help understudy? According to legend, it can remove the crew of a damaged submarine and deliver it to the base.
In reality, there were such cases.
The player can save his company and crew, and take another submarine.

Hi mate,

Oh my i think here we have reach the limit of what web translation can do for us!

First what do you mean by understudy?

Also the word legend might not be the right translation?

And to rescue the crew at sea it would imply heavy programming work and this i am not good at all except some minor scripting and code snippet.

Best regards Hans

BUKER
11-24-11, 06:25 AM
Something I talked a lot today ...:haha::haha:
Nevertheless, thanks for answering my friend:yeah:

urfisch
11-24-11, 02:54 PM
Hi mate,

First i am not even sure we can put one so to have 2 or 3 is in the speculation domain.

I based my idea on the fact that at intro we have a video playing but i don't know if we can add one pass the intro in campaign when the dreadful death screen appear.

Soon we might have a game programmer interest in joining team if so expect major stuff to come.

Best regards Hans

great news, hans! really great...

;)

TorpX
11-24-11, 07:09 PM
Thank you Hitman - this was my thinking on it also. But wanted to be sure I had it right in my Head.

So in Essence If I could model this behavior - would this be preferred to stock.

2 (Open/Close) switches per tube as follows.
Switch 1: Open/Close Inner door. (Flood Tube)
Switch 2: Open/Close Outer door.

Procedure required:
1. Flood tube (Switch1)
2 Open outer Door * (Switch2)
3 Fire Torpedo **

* Door will only open if Tube is flooded and depth has been maintained
If depth has changed, tube has to be closed/opened again to re-pressurize tube)
** Torpedo can only be fired if both Doors are open.

Haven't attempted this yet - so not 100% sure if possible - but feel confident it can be done. :up:

I like your idea about improving the firing sequence.

In case you haven't seen this already: http://www.subsim.com/radioroom/showthread.php?p=1435800&highlight=torpedo+sequence#post1435800

JayDee
11-25-11, 12:52 AM
Wow... Just wow.
I don't post very often on this forums, but I am a regular reader. And the things that were shown in the last pages of this thread - just mindblowing :o

One question to Hans concerning the IXC/40: Your pictures are showing the boat with a "Schnelltauchback" (the boat deck narrowing in front of the conning tower) and a "balcony" type GHG. Both features were realized during WWII, but were quite rare. IIRC, you can "buy" the balcony GHG in SH3 with renown, but not the Schnelltauchback. Will both of this be "standard" features of the IXC/40? (Just out of curiosity, your model is awesome as it is!)

And another thing concerning the torpedo tube doors:

2 (Open/Close) switches per tube as follows.
Switch 1: Open/Close Inner door. (Flood Tube)
Switch 2: Open/Close Outer door.

Procedure required:
1. Flood tube (Switch1)
2 Open outer Door * (Switch2)
3 Fire Torpedo **

* Door will only open if Tube is flooded and depth has been maintained
If depth has changed, tube has to be closed/opened again to re-pressurize tube)
** Torpedo can only be fired if both Doors are open.

Again IIRC, the outer torpedo tube door and the hull door were mechanically coupled. That means, if you open the outer tube door, the hull door will move at the same time.
Nevertheless, the "Procedure required" is correct: "Flood tube" was the first step (by opening flood valves), the second step would have been "open (both) doors".
I don't quite understand your "*": When the flood valves are open, both doors will open if you want, regardless of water pressure / depth. Of course, as mentioned somewhere above, it would not be very healthy to dive deep with flood valves (or flood valves and tube doors) open... :o
Your "**" is of course correct! :)

Hans Witteman
11-25-11, 10:31 AM
Wow... Just wow.
I don't post very often on this forums, but I am a regular reader. And the things that were shown in the last pages of this thread - just mindblowing :o

One question to Hans concerning the IXC/40: Your pictures are showing the boat with a "Schnelltauchback" (the boat deck narrowing in front of the conning tower) and a "balcony" type GHG. Both features were realized during WWII, but were quite rare. IIRC, you can "buy" the balcony GHG in SH3 with renown, but not the Schnelltauchback. Will both of this be "standard" features of the IXC/40? (Just out of curiosity, your model is awesome as it is!)

And another thing concerning the torpedo tube doors:

Again IIRC, the outer torpedo tube door and the hull door were mechanically coupled. That means, if you open the outer tube door, the hull door will move at the same time.
Nevertheless, the "Procedure required" is correct: "Flood tube" was the first step (by opening flood valves), the second step would have been "open (both) doors".
I don't quite understand your "*": When the flood valves are open, both doors will open if you want, regardless of water pressure / depth. Of course, as mentioned somewhere above, it would not be very healthy to dive deep with flood valves (or flood valves and tube doors) open... :o
Your "**" is of course correct! :)

Hi JayDee,

Welcome aboard mate and thank for the good words, regarding the Schnelltauchback our goal is to make it available via upgrade just like other conning tower type later on in the war.

But when you will choose to get the Schnelltauchback you will lose your deck gun also quad flak will be offer as an upgrade.

One thing i know about the torpedoes door is that the outer door is control by the tube door because on the cover of the tube door you have 2 horizontal metal bar with rollers at the extremity that push the external door inward.

I have picture of this mechanism.

Best regards Hans

BUKER
11-25-11, 10:45 AM
By the way should i model a twin or quad for typ IXC/40?

Hi Hans,
It seems to me to play better to make available all the options.

Hans Witteman
11-25-11, 10:54 AM
Hi Hans,
It seems to me to play better to make available all the options.

Hi mate,

Yep that our goal to make equipment available via upgrade menu just like the rest.

Best regards Hans

Fubar2Niner
11-25-11, 11:41 AM
@Hans

Been catching up on old posts and have just seen your posts with crew piccies, beautiful mate ! You give the word 'expressionist', a whole new meaning. Just take care of that wrist of yours, if our fellow shipmates are anything like me, they won't mind waiting for more exclusive revelations :yep:

Keep up the amazing work mate, but, above all, look after yourself :Kaleun_Salute:

Best regards as always.

Fubar2Niner

reaper7
11-25-11, 12:18 PM
Again IIRC, the outer torpedo tube door and the hull door were mechanically coupled. That means, if you open the outer tube door, the hull door will move at the same time.
Nevertheless, the "Procedure required" is correct: "Flood tube" was the first step (by opening flood valves), the second step would have been "open (both) doors".
I don't quite understand your "*": When the flood valves are open, both doors will open if you want, regardless of water pressure / depth. Of course, as mentioned somewhere above, it would not be very healthy to dive deep with flood valves (or flood valves and tube doors) open... :o
Your "**" is of course correct! :)

One thing i know about the torpedoes door is that the outer door is control by the tube door because on the cover of the tube door you have 2 horizontal metal bar with rollers at the extremity that push the external door inward.

I have picture of this mechanism.

Best regards Hans

Thanks guys for confirming that both doors are linked on open/close.

So correct Procedure would be as follows:
1. Flood Torpedo tube
2 Equalize pressure
3 Open Outer Doors (Hull and Tube)
4 Fire Torpedo

So 3 switches for each tube would be required for full sequence.

Flood Tube (Stock Implemented)
Pressure Equalizer (Not Implemented)
Open Outer Hull Door and Outer Torpedo Door - Linked (Stock is Auto open/close on Flood Tube)


Also if possible to Implement the following:

If outer doors are open - reduce speed called for to simulate drag from open doors.
If outer doors open and depth is decreased gradually cause flooding to torpedo room - To simulate greater pressure forcing water in via the Inner Door seals.
If depth is Reduced/Increased after Pressure Equalizer - prevent doors/opening or until Pressure Re-Equalized.


Will have a look into the code to see if these can be hooked onto and if new switches call be called via code. :hmmm:

Myxale
11-25-11, 12:57 PM
^ A bit tricky those. There would be lots of code required.:hmmm:

kurfürst
11-25-11, 02:53 PM
Hi Hans, just a quick idea:

can the "Schnorchel" be modded in a way that it "smokes" while the U-Boat is submerged and runs on its diesels? See the attached picture of U-889 while undergoing trials by the Canadian Navy:

http://i291.photobucket.com/albums/ll310/arnd278/e-20010066-042_4.jpg

Best regards, Kurfürst :salute:

Hans Witteman
11-25-11, 03:28 PM
Hi Hans, just a quick idea:

can the "Schnorchel" be modded in a way that it "smokes" while the U-Boat is submerged and runs on its diesels? See the attached picture of U-889 while undergoing trials by the Canadian Navy:

http://i291.photobucket.com/albums/ll310/arnd278/e-20010066-042_4.jpg

Best regards, Kurfürst :salute:

Hi mate,

Affirmative, adding smoke to the snorkel head is imperative and easy to do. :Kaleun_Salute:
Best regards Hans

TheBeast
11-25-11, 03:29 PM
Hi Hans, just a quick idea:

can the "Schnorchel" be modded in a way that it "smokes" while the U-Boat is submerged and runs on its diesels? See the attached picture of U-889 while undergoing trials by the Canadian Navy:

Best regards, Kurfürst :salute:
By adding node Dial control (DepthInternational) to the top of Snorkle 3D Model and adding RefCrtl control Parent ID = Dial node and Linked path to Smoke effect node.
The Nodes must be created on 3d Model DAT file and the Controls reside in the SIM file.
You are able to adjust and make smoke effect start/stop at Decks Awash transition depth and Snorkle is fully raised.
Yo can even add Wake effect and Splash effect.

SH5 Pic
http://img412.imageshack.us/img412/6479/t7snorkleassy.jpg

Hans Witteman
11-25-11, 03:31 PM
By adding node Dial control (DepthInternational) to the top of Snorkle 3D Model and adding RefCrtl control Parent ID = Dial node and Linked path to Smoke effect node.
The Nodes must be created on 3d Model DAT file and the Controls reside in the SIM file.
You are able to adjust and make smoke effect start/stop at Decks Awash transition depth and Snorkle is fully raised.
Yo can even add Wake effect and Splash effect.

SH5 Pic


Hi Mate,

Exactly excellent explanation on the procedures :Kaleun_Thumbs_Up:
Best regards Hans

Fubar2Niner
11-25-11, 04:11 PM
Hi mate,

Affirmative, adding smoke to the snorkel head is imperative and easy to do. :Kaleun_Salute:
Best regards Hans

By adding node Dial control (DepthInternational) to the top of Snorkle 3D Model and adding RefCrtl control Parent ID = Dial node and Linked path to Smoke effect node.
The Nodes must be created on 3d Model DAT file and the Controls reside in the SIM file.
You are able to adjust and make smoke effect start/stop at Decks Awash transition depth and Snorkle is fully raised.
Yo can even add Wake effect and Splash effect.

SH5 Pic
http://img412.imageshack.us/img412/6479/t7snorkleassy.jpg

Hi Mate,

Exactly excellent explanation on the procedures :Kaleun_Thumbs_Up:
Best regards Hans


@Hans & Team

I'm starting to wonder if there is anything that can't be done by you guys. Bloody marvellous stuff mates :Kaleun_Applaud:
Best regards.

Fubar2Niner

Hans Witteman
11-25-11, 04:38 PM
@Hans & Team

I'm starting to wonder if there is anything that can't be done by you guys. Bloody marvellous stuff mates :Kaleun_Applaud:
Best regards.

Fubar2Niner

Hi mate,

We can do only what possible within the limit of the game engine but there is still room for more porn!

Best regards Hans

Anvart
11-25-11, 04:41 PM
:woot:
For any type of smoke... as funnel-smoke, snorkel-smoke, deck-dizel-smoke, side-dizel-smoke:
1) To create in particles.dat (or in a separate file) an appropriate kind of the smoke;
2) Create an invisible 3D object (a simple little plane) and attach it to the appropriate object (funnel, snorkel, submarine hull...);
3) Attach to the object (see item 2) controller obj_Funnel with the corresponding smoke (see item 1)...
An universal method.

Hans Witteman
11-25-11, 04:46 PM
:woot:
For any type of smoke... as funnel-smoke, snorkel-smoke, deck-dizel-smoke, side-dizel-smoke:
1) To create in particles.dat an appropriate kinds of smokes;
2) Create an invisible 3D object (a simple little plane) and attach it to the appropriate object (funnel, snorkel, submarine hull...);
3) Attach to the object (see item 2) controller obj_Funnel with the corresponding smoke (see item 1)...
An universal method.

Hi Anvart,

Welcome back mate glad to see you again and thank for the useful infos.

As you can see thing are going good in here.

Best regards Hans

Anvart
11-25-11, 04:50 PM
http://img172.imageshack.us/img172/1449/clappingbj4.gif
I glad too, my friend.

kurfürst
11-26-11, 01:16 AM
Hello HAHD-team,

one short question: will there be single missions included in the HAHD Mod like in GWX, for example? For me it´s great fun to play a historic correct single mission rather than a long campaign, especially when time to play is limited.

Beste Grüsse, Kurfürst :salute:

Hans Witteman
11-26-11, 09:58 AM
Hello HAHD-team,

one short question: will there be single missions included in the HAHD Mod like in GWX, for example? For me it´s great fun to play a historic correct single mission rather than a long campaign, especially when time to play is limited.

Beste Grüsse, Kurfürst :salute:

Hi mate,

Yes we will have single missions and even some from non conventional operations as a clue think about ''Uranium''.

Best regards Hans

Myxale
11-26-11, 11:07 AM
It's not HAHD related, and I didn't want to make a new thread, but Testpilot over at the German UBI-forum is working on a Hemisphere mod, that adds another Hemisphere layer to the environment file.


Check this little Vid here out:
http://www.mediafire.com/?8k62t9ml0eo8w8p:rock:

Hans Witteman
11-26-11, 11:22 AM
It's not HAHD related, and I didn't want to make a new thread, but Testpilot over at the German UBI-forum is working on a Hemisphere mod, that adds another Hemisphere layer to the environment file.


Check this little Vid here out:
http://www.mediafire.com/?8k62t9ml0eo8w8p:rock:

Hi mate,

This look really nice but i wonder if it is going to have adverse effect on sensors at night and if the star will still show at night?

Because the sky is link to so many game behavior and files, last year i did a lot of test with a second dome sky and each time it had adverse effect in some area.

Reflections can also have strange artifacts when playing with this.

But if he manage to fix all of this then it will surely be a very good addition.

Let's wait and see.

Best regards Hans

makman94
11-26-11, 07:38 PM
Hi Hans,

One small question.
The fact that the body is through holes scuppers is wonderful!:yeah:
Are you going to do everything through holes in the scuppers?

Is it possible to see anti-aircraft gun 3.7cm FK M 42?.
Will the shields have the ability to form?


http://img35.imageshack.us/img35/9268/95511740.jpg

hi Buker,
where did you got this fine pic ? can you post a link ?

.....
Will have a look into the code to see if these can be hooked onto and if new switches call be called via code. :hmmm:

if you managed on this John (call new switches) will be one more big evolution for sh3 moding :up:
and ,as i know that you are a real 'fighter' , ...i think that sh3's engine will have some real hard times with you on this!

kurfürst
11-27-11, 07:59 AM
Hi mate,

Yes we will have single missions and even some from non conventional operations as a clue think about ''Uranium''.

Best regards Hans

Hi Hans,

I think I have an idea what it is about!
Looking forward to make my way to Japan!

Best regards, Kurfürst

Gunter Prien
11-27-11, 12:11 PM
Took the liberty...and here's what happened...http://imageshack.us/f/38/uboathahd.jpg/

Hans Witteman
11-27-11, 06:47 PM
Hi shipmates,

Here link to new previews of U-BOOT_HAHD i hope you will enjoy.

http://www.u-boot-hahd.com/forums/showthread.php?tid=86

http://www.u-boot-hahd.com/forums/showthread.php?tid=87

Best regards Hans

von Kinderei
11-27-11, 07:12 PM
Fantastic stuff Hans ... :up:

Hans Witteman
11-27-11, 07:27 PM
Fantastic stuff Hans ... :up:

Thank mate,

Finally a real typIIA command room so you could feel the crampiness!

Just hope none of you are the claustrophobic type of kaleun.:k_rofl:

I always felt almost no difference when moving to typVIIC in the past now you will have that relief when getting a more roomy type of boat.:Kaleun_Thumbs_Up:
Best regards Hans

Hans Witteman
11-27-11, 07:37 PM
Took the liberty...and here's what happened...http://imageshack.us/f/38/uboathahd.jpg/

Hi Gunter,

Nice one mate this is how we all start modding!

Best regards Hans

von Kinderei
11-27-11, 07:38 PM
Incredible work Hans is all I can ... INCREDIBLE :rock:


I can hardly wait for the finished product

Hans Witteman
11-27-11, 08:23 PM
Hi shipmates,

Just want to say that for the new crew to become a reality it wouldn't not have been possible without the help of Diving Duck, privateer, Anvart they were the first to look at the possibility and privateer and DD did some test to show that it was possible you can see the work in thread call The ultimate animation of crew.

So we all deserved the credit here:Kaleun_Salute:
Best regards Hans

kurfürst
11-28-11, 02:14 AM
Hans,

this is fantastic! Outstandig work!
Three Hurrays to you and the team who helped to make this all possible!

Beste Grüsse, Kurfürst:salute:

Gunter Prien
11-28-11, 07:07 AM
Hi shipmates,

Here link to new previews of U-BOOT_HAHD i hope you will enjoy.

http://www.u-boot-hahd.com/forums/showthread.php?tid=86

http://www.u-boot-hahd.com/forums/showthread.php?tid=87

Best regards Hans

WOW this is cool!

EXCELLENT WORK!:rock:

Myxale
11-28-11, 08:05 AM
This is AAA Quality!

Such amazing work. :rock:

jibouil
11-28-11, 10:55 AM
I want to play !! I want to play
Thanks to all the team. :salute:

Hans Witteman
11-28-11, 12:01 PM
Hans,

this is fantastic! Outstandig work!
Three Hurrays to you and the team who helped to make this all possible!

Beste Grüsse, Kurfürst:salute:

Hi mate,

Glad you like what you saw but i can tell you that with texture and with the new crew inside it is like a totally new game.

I am not decide yet on where i will position the kaleun camera in this cramp command room but i think that the galley in front of the periskop will be the best place.

Best regards Hans

Hans Witteman
11-28-11, 12:02 PM
WOW this is cool!

EXCELLENT WORK!:rock:

Hi Gunter,

Thank mate:Kaleun_Salute:
Best regards Hans

Hans Witteman
11-28-11, 12:05 PM
I want to play !! I want to play
Thanks to all the team. :salute:

Hi mate,

I also want to play because it is going to be a lot more easy on my wrist!

Best regards Hans

Hans Witteman
11-28-11, 12:08 PM
This is AAA Quality!

Such amazing work. :rock:

Hi mate,

Thank for your support without you guys it wouldn't be where it is now and the HAHD have the greatest supporters around.

Best regards Hans

Myxale
11-28-11, 12:57 PM
I don't want any cramp's in my Boot! :D
But a crammed Boot is alright! :03:

reaper7
11-28-11, 01:23 PM
Love the C2 Cargo ship, Great texturing :up:

urfisch
11-28-11, 02:19 PM
Hi shipmates,

Here link to new previews of U-BOOT_HAHD i hope you will enjoy.

http://www.u-boot-hahd.com/forums/showthread.php?tid=86

http://www.u-boot-hahd.com/forums/showthread.php?tid=87

Best regards Hans

thanks!

nice!

:up:

Hans Witteman
11-28-11, 02:51 PM
Love the C2 Cargo ship, Great texturing :up:

Thank mate,

I also redone the damage half section when it broke in 2 after a magnetic impact and i detail the compartment of both half so now when it goes down it is much more realistic.

Best regards Hans

makman94
11-28-11, 02:57 PM
Love the C2 Cargo ship, Great texturing :up:

OH yes ! what a lovely C2 is this Hans ?

Thank mate,

I also redone the damage half section when it broke in 2 after a magnetic impact and i detail the compartment of both half so now when it goes down it is much more realistic.

Best regards Hans

what a...treat !! :salute:
Hans , you are an ....artist ! :yep:

Hans Witteman
11-28-11, 03:12 PM
OH yes ! what a lovely C2 is this Hans ?



what a...treat !! :salute:
Hans , you are an ....artist ! :yep:

Hi mate,

Thank but i have no other choice then to be as good as you are you and John!:Kaleun_Salute:
Best regards Hans

Gunter Prien
11-28-11, 03:43 PM
Hi Gunter,

Thank mate:Kaleun_Salute:
Best regards Hans

I can't wait for the release...

makman94
11-28-11, 03:59 PM
.... i have no other choice then to be as good as you are you and John!:Kaleun_Salute:
.....

oh no Hans, not even in my 'wildest' dream can think that i am 'close' to your skills ! :yep:

BUT you will....'pay' for this ! me and John are having some very nasty...'plans' for you when the time comes !
you just don't know anything yet ! :cool:

Schwieger
11-28-11, 04:29 PM
Thank mate,

I also redone the damage half section when it broke in 2 after a magnetic impact and i detail the compartment of both half so now when it goes down it is much more realistic.

Best regards Hans

:hmmm: I could have sworn you said before that this was impractical...
Glad to hear this has been addressed. :Kaleun_Cheers:

Testpilot
11-28-11, 07:34 PM
Hi mate,

This look really nice but i wonder if it is going to have adverse effect on sensors at night and if the star will still show at night?

Because the sky is link to so many game behavior and files, last year i did a lot of test with a second dome sky and each time it had adverse effect in some area.

Reflections can also have strange artifacts when playing with this.

But if he manage to fix all of this then it will surely be a very good addition.

Let's wait and see.

Best regards Hans

Hi Hans,
the Stars will show on night.....:salute:

http://s7.directupload.net/images/111129/syz798yn.jpg (http://www.directupload.net)

Hans Witteman
11-28-11, 08:43 PM
Hi Hans,
the Stars will show on night.....:salute:

http://s7.directupload.net/images/111129/syz798yn.jpg (http://www.directupload.net)

Hi Testpilot,

Look like you managed to make it work this is fantastic work and will greatly improve the actual dull sky!:Kaleun_Thumbs_Up:
Whit your permission we will surely include it in U-BOAT_HAHD.

Did you managed to find a way to have more variety for sky changing this would also be a nice feature?

Best regards Hans

Hans Witteman
11-28-11, 10:32 PM
:hmmm: I could have sworn you said before that this was impractical...
Glad to hear this has been addressed. :Kaleun_Cheers:
Hi mate,

No what i was saying was that i had trouble keeping shell damage on both half under water but here is what it will look like when the C2 will brake apart.

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_half_a.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_half_b.jpg

Some more view of C2 bridge:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_c.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_b.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_a.jpg

Best regards Hans

Schwieger
11-28-11, 11:08 PM
Wow, that looks good :)

Guess is incentive to sink more ships and be more aggressive.. we get to see this every time it splits :Kaleun_Binocular:

Hans Witteman
11-28-11, 11:26 PM
Wow, that looks good :)

Guess is incentive to sink more ships and be more aggressive.. we get to see this every time it splits :Kaleun_Binocular:
Hi mate,

No need for incentive to sink them it is your job:k_rofl:
Each ships will have custom damage model where it be sunk, deck gun or anything else add to this some sailors in fire jumping overboard and you will be up for a trauma!

I also wonder if i should add damage model for crew on deck i can easily imagine some ruthless psychopathic kaleun making a brutal use of flak gun.

Best regards Hans

nemo7
11-29-11, 01:53 AM
This C2 Cargo ship is a piece of art matey. Exceptional work indeed. Congrats. :salute:

Myxale
11-29-11, 05:35 AM
INCREDIBLE!

Is that a new model?
Hard to believe that this was once Stock-SH3-Ship!
Seeing this Ship makes me want to sink it...and listen to the beautiful eerie sound it makes while it vanishes in the deep.

You HAHD people are amazing!
I salute you:salute:

urfisch
11-29-11, 06:17 AM
nice looking ship! good idea, showing the interior...

:salute:

von Kinderei
11-29-11, 09:25 AM
It keeps gettin' better and better ... :up:

VONHARRIS
11-29-11, 10:19 AM
I really have no words to express myself for this C2 model.

You are taking SH3 to the next level!

Hitman
11-29-11, 11:27 AM
EDIT

Never mind, found it already thanks

Hans Witteman
11-29-11, 02:39 PM
This C2 Cargo ship is a piece of art matey. Exceptional work indeed. Congrats. :salute:

:Kaleun_Salute:
Best regards Hans

Hans Witteman
11-29-11, 02:42 PM
INCREDIBLE!

Is that a new model?
Hard to believe that this was once Stock-SH3-Ship!
Seeing this Ship makes me want to sink it...and listen to the beautiful eerie sound it makes while it vanishes in the deep.

You HAHD people are amazing!
I salute you:salute:

Hi mate,

Only the hull is a remain of the vanilla C2 the rest is mostly new and i had to refit zones damage box to cover new 3d parts.

Best regards Hans

Hans Witteman
11-29-11, 02:43 PM
EDIT

Never mind, found it already thanks

Swearing in this thread is forbidden! :k_rofl:

Hitman
11-29-11, 03:19 PM
Swearing in this thread is forbidden!

Then stop teasing us :haha:

Fubar2Niner
11-29-11, 03:26 PM
Hi mate,

No what i was saying was that i had trouble keeping shell damage on both half under water but here is what it will look like when the C2 will brake apart.

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_half_a.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_half_b.jpg

Some more view of C2 bridge:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_c.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_b.jpg

http://i886.photobucket.com/albums/ac68/Hans_Witteman/C2_cut_a.jpg

Best regards Hans


@Hans

Geezus mate couldn't you have made it a little more detailed :Kaleun_Wink:Outstanding work as usual mate :Kaleun_Salute:
Best regards.

Fubar2Niner

Hans Witteman
11-29-11, 03:49 PM
@Hans

Geezus mate couldn't you have made it a little more detailed :Kaleun_Wink:Outstanding work as usual mate :Kaleun_Salute:
Best regards.

Fubar2Niner

Hi mate,

The final version will be more detail with crew doing their daily duty and you will have a wary skipper taking a peek at the horizon with his binocular on upper bridge.

By the way who is that Geezus? :k_rofl:

Best regards Hans

Fubar2Niner
11-29-11, 04:10 PM
Hi mate,

The final version will be more detail with crew doing their daily duty and you will have a wary skipper taking a peek at the horizon with his binocular on upper bridge.

By the way who is that Geezus? :k_rofl:

Best regards Hans

You should know mate, you're pretty good with the miracles yourself :Kaleun_Thumbs_Up:
Best regards.

Fubar2Niner

Schwieger
11-29-11, 04:24 PM
You should know mate, you're pretty good with the miracles yourself :Kaleun_Thumbs_Up:
Best regards.

Fubar2Niner

Ah, I think it is spelled with a 'J,' not a 'G.' :haha:

Madox58
11-29-11, 04:28 PM
Hi shipmates,

Just want to say that for the new crew to become a reality it wouldn't not have been possible without the help of Diving Duck, privateer, Anvart they were the first to look at the possibility and privateer and DD did some test to show that it was possible you can see the work in thread call The ultimate animation of crew.

So we all deserved the credit here

Yes indeed Mate.
:yeah:

That thread was started just to get the information and proof out to those who would follow through on the HARD part.
:yep:

Glad to see it was not wasted time.
:salute:

Fubar2Niner
11-29-11, 04:33 PM
Ah, I think it is spelled with a 'J,' not a 'G.' :haha:

Bugger I was never that good at speeling ;)


Best regards.

Fubar2Niner

Fubar2Niner
11-29-11, 04:35 PM
Yes indeed Mate.
:yeah:

That thread was started just to get the information and proof out to those who would follow through on the HARD part.
:yep:

Glad to see it was not wasted time.
:salute:

Hi mate,

Just a quick reassurance, in my book your time here is never wasted :salute:

Best regards.

Fubarwhatshisname ;)

Madox58
11-29-11, 04:58 PM
in my book your time here is never wasted
Now if you could sell that to my Wife?
:hmmm:

Think what I could do....
:haha:

Fubar2Niner
11-29-11, 05:07 PM
Now if you could sell that to my Wife?
:hmmm:

Think what I could do....
:haha:

Hi mate.

If I can pull off the deal, any chance you might reciprocate? You know how it is in the doghouse :oops:

Best regards.

Fubar2Niner

Hans Witteman
11-29-11, 06:01 PM
Yes indeed Mate.
:yeah:

That thread was started just to get the information and proof out to those who would follow through on the HARD part.
:yep:

Glad to see it was not wasted time.
:salute:

Hi mate,

Surely it wasn't a waste of time but i still have a lot of animations to do before anyone can fully enjoy that new milestone.

But i think it worth the effort after all we have done in this mod.

Statemachines controllers are really powerful and now i feel comfortable playing with them and what i would really like to have is some more trigger for different situations but the way it is now satisfy me enough.

Best regards Hans

Madox58
11-29-11, 06:15 PM
i still have a lot of animations to do
That would be the HARD part I mentioned.
:yep:

Regards Mate!
:up:

Hans Witteman
11-29-11, 10:27 PM
Hi shipmates,

Just some tough getting to my mind regarding surface ships, something that would really put surface ships to the next level would be to have the possibility to have database for ship names and that when this ship is sunk it is remove from the game.

This would give us the ability to have individual names, i know that some will say that after you sunk most of them you won't be able to find any so the game will come to an end as a work around we can maybe have a certain quantity of ship with custom names and the rest would be generic traffic as in vanilla.

I don't know how hard it would be to implement this kind of feature but don't come here telling we cannot do it because i heard that often about features that are currently in place and working in mod.

Any suggestions is welcome about that topic .

Best regards Hans

Hitman
11-30-11, 03:59 AM
Just some tough getting to my mind regarding surface ships, something that would really put surface ships to the next level would be to have the possibility to have database for ship names and that when this ship is sunk it is remove from the game.

This would give us the ability to have individual names, i know that some will say that after you sunk most of them you won't be able to find any so the game will come to an end as a work around we can maybe have a certain quantity of ship with custom names and the rest would be generic traffic as in vanilla.

I don't know how hard it would be to implement this kind of feature but don't come here telling we cannot do it because i heard that often about features that are currently in place and working in mod.


We already have something similar via SH3 Commander and the excellent work by Sailor Steve. When you finish your patrol, SH3 Commander creates the report and for every ship you sunk grabs a name from a huge database constantly increased by Steve with attention to ship type and size, so you get in the report real names for each ship you sunk. Actually, in the majority of cases it also worked like that for the commanders, they didn't know the name of the ship they had sunk except if it was a lonely prey. Instead they usually became aware of it later when BDU told them or confirmed (The government usually admitted and named the merchant ships sunk in benefit of insurance companies, etc) what they had sunk. Commanders usually didn't even have a clue about the ship class they had attacked, except its general appearence and estimated tonnage (They estimated it via eyeballing)

-------------------------------------------------------------------------

That said, if what you want is to see the ship name in your log in the Uboat and later in the office, you could theoretically do this in the campaign layers. As you know, there are ship names in the campaign layers (though many ship entries are generic, so they don't have a name).

Theoretically, you could replace all entries by specific names from Steve's database (Though you would lose randomness and variety in convoy composition when you replace the generics) and the read the patrol results as SH3 Commander does and delete that name from the ship's list. I think this all could be automated by a simple script, if one knows how to do that. More or less as follows:

1) Run script for the 1st time: Script reads Steve's database and writes random names to all entries in the campaign files, according to ship class.

2) Do your patrol

3) Run script again: Script reads ships sunk by you and deletes them from Steve's database, then writes random names to all ships again from the updated list (Or just to those sunk).

You could theoretically make the script replace the generic entries at random and not with a specific class, so you can add variety to convoy composition.

However, there is a major problem with this approach:

Currently, every time a convoy is spawned its composition varies thanks to the generic entries. If you fix them by changing them to specific ship classes and names, ALL convoys of that type spawned during your patroil will have the exact same composition of ships and even the same ship's names. So you could eventually engage again the exact same convoy, including ships you or the wolfpack might have already sunk some days ago.

You would only solve this by updating the names and convoy composition "on the fly" but that requires writing into the memory, as the campaign files, once loaded by the game when your patrol starts, will no longer have any effect.

casso
11-30-11, 08:07 AM
If I may interrupt, maybe it will be better addition to gameplay to create script that will read random shipname from the list and display it on the side of the ship in the game, on the textures. You would know then what was the name of ship you sunk. If ship was sunk that name won't be displayed anymore.
In other games for example IL2 there is possiblity to display number and markings of each aircraft over the textures. I don't know if it's possible in SH3 engine - it's just a idea, and I'm just a gamer.

urfisch
11-30-11, 09:16 AM
THE ADDITION would be an editable logbook IN the game, via applet, or similar! hans, do you think this might be possible?

Hans Witteman
11-30-11, 01:24 PM
We already have something similar via SH3 Commander and the excellent work by Sailor Steve. When you finish your patrol, SH3 Commander creates the report and for every ship you sunk grabs a name from a huge database constantly increased by Steve with attention to ship type and size, so you get in the report real names for each ship you sunk. Actually, in the majority of cases it also worked like that for the commanders, they didn't know the name of the ship they had sunk except if it was a lonely prey. Instead they usually became aware of it later when BDU told them or confirmed (The government usually admitted and named the merchant ships sunk in benefit of insurance companies, etc) what they had sunk. Commanders usually didn't even have a clue about the ship class they had attacked, except its general appearence and estimated tonnage (They estimated it via eyeballing)

-------------------------------------------------------------------------

That said, if what you want is to see the ship name in your log in the Uboat and later in the office, you could theoretically do this in the campaign layers. As you know, there are ship names in the campaign layers (though many ship entries are generic, so they don't have a name).

Theoretically, you could replace all entries by specific names from Steve's database (Though you would lose randomness and variety in convoy composition when you replace the generics) and the read the patrol results as SH3 Commander does and delete that name from the ship's list. I think this all could be automated by a simple script, if one knows how to do that. More or less as follows:

1) Run script for the 1st time: Script reads Steve's database and writes random names to all entries in the campaign files, according to ship class.

2) Do your patrol

3) Run script again: Script reads ships sunk by you and deletes them from Steve's database, then writes random names to all ships again from the updated list (Or just to those sunk).

You could theoretically make the script replace the generic entries at random and not with a specific class, so you can add variety to convoy composition.

However, there is a major problem with this approach:

Currently, every time a convoy is spawned its composition varies thanks to the generic entries. If you fix them by changing them to specific ship classes and names, ALL convoys of that type spawned during your patroil will have the exact same composition of ships and even the same ship's names. So you could eventually engage again the exact same convoy, including ships you or the wolfpack might have already sunk some days ago.

You would only solve this by updating the names and convoy composition "on the fly" but that requires writing into the memory, as the campaign files, once loaded by the game when your patrol starts, will no longer have any effect.

Hi mate,

Thank for the lengthy explanation and yes i knew about steve database but i want to also have a visual part in the process not only an entry in Sh commander but a real visual reference on the ship texture let me explain my point ; we could use the same process as you know for emblem on CT but this time i would make a plate where ship name appear so when this ship would be sunk in game then the same ship can re appear elsewhere in the game with a new name without having to do multiple clone of each ship.

For the convoy randomness since John is getting pretty good at script he might be able to do something about it.

This would be very neat to have in game because seeing ships whiteout any name has always bug me.

Best regards Hans

Hans Witteman
11-30-11, 01:26 PM
If I may interrupt, maybe it will be better addition to gameplay to create script that will read random shipname from the list and display it on the side of the ship in the game, on the textures. You would know then what was the name of ship you sunk. If ship was sunk that name won't be displayed anymore.
In other games for example IL2 there is possiblity to display number and markings of each aircraft over the textures. I don't know if it's possible in SH3 engine - it's just a idea, and I'm just a gamer.

Hi mate,

Welcome aboard and yes this is exactly what i had in mind using similar process has the one use for CT emblem to change and replace name.

Best regards Hans

Hans Witteman
11-30-11, 01:28 PM
THE ADDITION would be an editable logbook IN the game, via applet, or similar! hans, do you think this might be possible?

Hi mate,

It is surely a possibility and should not be a very hard one to achieve and the result would be more than satisfying.

Best regards Hans

reaper7
12-02-11, 02:23 PM
What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.

No longer are we restricted to the Stopwatch being in a Fixed position in order for it to be functional. U-Boot_HAHD's stopwatches are fully Functional and completely moveable to any position on screen.

This includes the U-Jadg Stopwatch (100Sec) as well as the standard stopwatch (60Sec).


http://www.u-boot-hahd.com/images/youtube_dragablestopwatch.jpg (http://www.u-boot-hahd.com/video.html)

Visit www.u-boot-hahd.com and go to the Video page, or click on the Pic above.

Video is best viewed at 1080P

Myxale
12-02-11, 02:38 PM
Some really neat stuff:salute:

Kudos mate!

urfisch
12-02-11, 04:11 PM
good, one! thanks!

Schwieger
12-02-11, 04:32 PM
Well done! :salute:

makman94
12-04-11, 03:00 AM
What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.

No longer are we restricted to the Stopwatch being in a Fixed position in order for it to be functional. U-Boot_HAHD's stopwatches are fully Functional and completely moveable to any position on screen.

This includes the U-Jadg Stopwatch (100Sec) as well as the standard stopwatch (60Sec).


http://www.u-boot-hahd.com/images/youtube_dragablestopwatch.jpg (http://www.u-boot-hahd.com/video.html)

Visit www.u-boot-hahd.com (http://www.u-boot-hahd.com) and go to the Video page, or click on the Pic above.

Video is best viewed at 1080P

isn't this amazing guys ???
the community waited for so long a working clock at all pages (especially at navigation map page) and thanks to John (congratulations John) now is reality !
this new achievement is boosting the gameplay at plotting procedures and yea...definetely is a must ! gameplay with these stopwatches is not the 'same' anymore !
thank you John

postalbyke
12-06-11, 12:37 AM
This has officially rocked my world. If I may ask, is it just "menu" work?

What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.

Myxale
12-06-11, 02:48 AM
Yeah, I think this is pure menu.ini vooodoo.

reaper7
12-06-11, 06:36 AM
This has officially rocked my world. If I may ask, is it just "menu" work?

:sunny: A Magician never reveals his secrets :har: (At least until HAHD is released) I can say the Magic does not Involve the menu.ini :03:

U-Boot_HAHD is going to usher in a new era for Sh3 in what is now possible - Stay tuned Guys.
Already we have 3 Additions revealed previously thought Impossible within Sh3 framework.


The Impact Angle Dial
100 second Stop-hurr (U-Jadg)
Dragable and Clickable Stopwatch


That coupled with the best User Interface and amazing 3D Models, outstanding Textures and the most realistic Crew this side of Silent Hunter.
Its a whole new world out there :arrgh!:

Myxale
12-06-11, 08:27 AM
^ Lol, sometimes you are a bigger tease than Witteman:rotfl2:

reaper7
12-06-11, 09:18 AM
^ Lol, sometimes you are a bigger tease than Witteman:rotfl2:

Guess the ole charm is rubbing off on to the rest of the Team. :k_rofl:

Hans Witteman
12-06-11, 10:03 AM
^ Lol, sometimes you are a bigger tease than Witteman:rotfl2:

This is tease :

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Installer.jpg

:k_rofl:

von Kinderei
12-06-11, 10:35 AM
:o :yeah:

Schwieger
12-06-11, 02:44 PM
I feel like I've asked this before.. but I can't find the post, so here it goes:

What type of download are you planning on having U-Boot_HAHD as?

Myxale
12-06-11, 02:53 PM
This is tease :

http://i886.photobucket.com/albums/ac68/Hans_Witteman/Installer.jpg



Something is wrong with this installer!

I keep pressing 'Next' but nothing happens! :88)

Yamato_NF
12-06-11, 05:01 PM
Something is wrong with this installer!

I keep pressing 'Next' but nothing happens! :88)


:har: :haha:

TheBeast
12-07-11, 12:53 AM
Something I Posted in SH5 Forum (http://www.subsim.com/radioroom/showpost.php?p=1801016&postcount=124) I thought U-Boot HAHD project might consider for later update if even needed at all.

reaper7
12-07-11, 04:26 PM
Something I Posted in SH5 Forum (http://www.subsim.com/radioroom/showpost.php?p=1801016&postcount=124) I thought U-Boot HAHD project might consider for later update if even needed at all.

Interesting, have you tested this to see if it works ;)

TheBeast
12-07-11, 07:31 PM
Interesting, have you tested this to see if it works ;)
I used TDW validator.
I have no Campaign scripted using UnitType for Environmentals and I have never done this scripting myself, I really can not be sure but it seems logical.

Progrocker
12-09-11, 10:12 AM
Wow, seems it will be a great mod. When it will be available? :)

reaper7
12-09-11, 02:13 PM
Wow, seems it will be a great mod. When it will be available? :)

Thanks Progrocker, hopefully we will have an Initial release (Not all features in first release) soon in the new year. :up:

Hans Witteman
12-13-11, 12:28 AM
Hi shipmates,

I am happy to tell you that next week i will resume work, slowly but surely:Kaleun_Thumbs_Up:
And currently i am preparing a very nice gift for all our supporters it will be available only for registered members.

Also i am quiet recently because i am revamping our complete website including forum new look and chat if you love U-boat then the new website will put a smile on your kaleun face!

Stay tuned the best is yet to come.:Kaleun_Salute:
Best regards Hans

foz
12-13-11, 02:39 AM
3 three times i have reg on your site, received activation email ,go on site ok , when i go back a few weeks later cannot get it to site, this has been over a period of 5 five months . bad user name and password

Hans Witteman
12-13-11, 09:59 AM
3 three times i have reg on your site, received activation email ,go on site ok , when i go back a few weeks later cannot get it to site, this has been over a period of 5 five months . bad user name and password

Hi foz,

Reaper will answer you soon on this but no member so far had any trouble to login, make sure your password and name are type correctly like capital letters.

Best regards Hans

von Kinderei
12-13-11, 10:19 AM
Hi shipmates,

I am happy to tell you that next week i will resume work, slowly but surely:Kaleun_Thumbs_Up:
And currently i am preparing a very nice gift for all our supporters it will be available only for registered members.

Also i am quiet recently because i am revamping our complete website including forum new look and chat if you love U-boat then the new website will put a smile on your kaleun face!

Stay tuned the best is yet to come.:Kaleun_Salute:
Best regards Hans


YIPEE ... :woot:

Hope everything is goin' well with the health Hans :up:

Marinenachrichtendienst
12-13-11, 10:47 AM
:woot: hipp, hipp hurrayyy for U-Boot Hahd !! :woot:

makman94
12-13-11, 01:11 PM
Hi shipmates,

I am happy to tell you that next week i will resume work, slowly but surely:Kaleun_Thumbs_Up:
.....

Wellcome back 'teacher' !! :Kaleun_Salute:

reaper7
12-13-11, 02:02 PM
3 three times i have reg on your site, received activation email ,go on site ok , when i go back a few weeks later cannot get it to site, this has been over a period of 5 five months . bad user name and password

Hi Mate send me you login details to reaper7@u-boot-hahd.com.
And I'll look into the problem - Cheers :up:

Hans Witteman
12-13-11, 11:56 PM
Hi shipmates,

Here my new friend, i will install it tomorrow and i can't wait to see how good it is.

For many this little baby just solve all their RSI problem so let's rock and roll the 3D boat heeee haaaaaaaaaa:Kaleun_Party:

http://i886.photobucket.com/albums/ac68/Hans_Witteman/ergonomicoffice-smallrightevo4.jpg

Best regards Hans

kurfürst
12-14-11, 12:35 AM
Hi Hans,

good luck with your new tool!
I hope that with using it tendonitis will be a thing of the past!

Best regards, Kurfürst

Myxale
12-14-11, 02:01 AM
Wow, the first time I've seen such a Mouse. :o

Hope it will do your Hand some good!

Cheers!

reaper7
12-14-11, 12:55 PM
Nice, looks good - might look into getting one myself.
My own hand gets tired after prolonged modding sessions so can only be a good investment ;).

almg
12-14-11, 01:21 PM
Good evening everybody!

Hans,

I will be happy to give you information about the submarine base of Lorient.
Also, when will you need them ?


http://img832.imageshack.us/img832/6097/a03010.jpg (http://imageshack.us/photo/my-images/832/a03010.jpg/)


I hope too that your new mouse will help you for the mod. :sunny:

Alban

urfisch
12-14-11, 02:09 PM
nice mouse!

:smug:

almg
12-14-11, 03:41 PM
All who are interested in U-Boot_HAHD should go there:

http://www.u-boot-hahd.com/


http://img221.imageshack.us/img221/9805/typeixbtypeviisv.jpg (http://imageshack.us/photo/my-images/221/typeixbtypeviisv.jpg/)


:sunny:

Alban

Marinenachrichtendienst
12-14-11, 03:48 PM
:up:

almg
12-16-11, 02:25 AM
Thank you for mail on U-Boot_HAHD forum, Hans. :03:

Alban

Hans Witteman
12-16-11, 06:07 PM
Hi shipmates,

OK, i have some good and bad news lets start with the bad one :

I start using the new mouse and feel that it is an excellent ergonomic peripheral but after only 3 hr of mild use a new pain start to irradiated from my palm to my wrist, so my guess is that tendons healing is a really long process.

Now the good news : Since i saw how much time one can loose because of tendonitis i decide to order another left hand version of my new mouse the reason is that while i was healing i start doing some work with my left hand and i find out that i was getting really good with my left hand so becoming ambidextrous will be my best option.

So if i ever have problem with one hand i will just have to use the other while one is healing, many artists i know in the 3D business have done just that to be able to pursue their passion.

So my order is place and next week i should get the left hand one and will resume work as i say.:Kaleun_Salute:
Best regards Hans

Marinenachrichtendienst
12-16-11, 10:37 PM
:salute:

dcb
12-17-11, 10:39 AM
after only 3 hr of mild use a new pain start to irradiated from my palm to my wrist, so my guess is that tendons healing is a really long process.


Take care with your health Hans. Give yourself enough time to recover, no matter how strong your will to work is. Modding can wait, we can wait as much as needed, but health can't wait and should come above everything else.
All the best!:salute:

dcb

Hans Witteman
12-17-11, 11:33 AM
Take care with your health Hans. Give yourself enough time to recover, no matter how strong your will to work is. Modding can wait, we can wait as much as needed, but health can't wait and should come above everything else.
All the best!:salute:

dcb

Hi mate,

Thank for the kind words but i have to do it anyway because my bread and butter is also 3D.

I saw a website where people had severe disability and they mention that it took them 6 month to 1 year to become perfectly ambidextrous.

Best regards Hans

Fubar2Niner
12-17-11, 11:36 AM
Hi shipmates......... Since i saw how much time one can loose because of tendonitis i decide to order another left hand version of my new mouse the reason is that while i was healing i start doing some work with my left hand and i find out that i was getting really good with my left hand so becoming ambidextrous will be my best option.

Best regards Hans

Great news mate, now you can work twice as fast :har::har:

Just joshing old mate, take care of that wrist, we can wait as long as it takes. Oh and by the by, may seem a little previous, but, Merry Christmas and Happy New Year to you and the whole HAHD Team :salute:

:Kaleun_Party::Kaleun_Party::Kaleun_Party::Kaleun_ Party:

Best regards.

Fubar2Niner

makman94
12-17-11, 02:06 PM
Hi shipmates,

OK, i have some good and bad news lets start with the bad one :

I start using the new mouse and feel that it is an excellent ergonomic peripheral but after only 3 hr of mild use a new pain start to irradiated from my palm to my wrist, so my guess is that tendons healing is a really long process.

Now the good news : Since i saw how much time one can loose because of tendonitis i decide to order another left hand version of my new mouse the reason is that while i was healing i start doing some work with my left hand and i find out that i was getting really good with my left hand so becoming ambidextrous will be my best option.

So if i ever have problem with one hand i will just have to use the other while one is healing, many artists i know in the 3D business have done just that to be able to pursue their passion.

So my order is place and next week i should get the left hand one and will resume work as i say.:Kaleun_Salute:
Best regards Hans

seems that you have big 'troubles' with this tendonitis ,'teacher' !

i had tendonitis at my leg (below knee) during a hard exercise some time ago but it took me about a month to recover so i am guessing that your case must be a really 'bad' tendonitis !

anyway, best wishes for fast (asap) and fully recovery Hans :up:

.... Oh and by the by, may seem a little previous, but, Merry Christmas and Happy New Year to you and the whole HAHD Team :salute:

Merry Christmas and Happy New Year to you too, Fubar2Niner :Kaleun_Salute:

Anvart
12-17-11, 03:53 PM
http://www.mediafire.com/imgbnc.php/77e60289e7693bfe3eab3cb7cae90d22b36574794a4ee82644 75c9c02948a0e96g.jpg

complutum
12-17-11, 05:14 PM
as a daily reader of this thread i hope you (Hans) recover from your tendonitis, as all i'm waiting for this great work come out, but i agree all of us can wait as much as you need to recover, so take your time.

Merry christmas and happy new year to all.

almg
12-17-11, 05:32 PM
Good evening everybody!

To show you what U-Boot HA_HD team can product watch this:

http://www.youtube.com/watch?v=MVadiNzcR5I&context=C34b1fbaADOEgsToPDskKASYooCBGI658L-KI0tsPm

Or, that:

http://www.youtube.com/watch?v=xtkwwCOOI-4&context=C36ded7dADOEgsToPDskJS7P0OtNcQHi_W6eWQyX4x

And, this is only for the U-Boot type IIA...


http://img703.imageshack.us/img703/9714/planstypeii.jpg (http://imageshack.us/photo/my-images/703/planstypeii.jpg/)



Alban

U-5000
12-18-11, 01:28 PM
I am a long time player of SH3 and when it came out my Group I played was the Steel Sharks and we had a fabulous campaign with the Stock version and some mods of ships and planes we felt would work good with this.
I am really impressed with the U-boat HAHD mod you are presently working with and am very excited to try this Mod. I hope your tendonitus is getting better. This mod just blows me away. I really enjoy your work with the merchant ships, the crew, and the Models of the Type 2 and really wanting to see your work on the VIIC and VIIC41.
It would be great to have by Christmas but I know you have gone through so much with your hand. Just do the best you can I know it will be good:up:

Sailor Steve
12-18-11, 02:22 PM
i had tendonitis at my leg (below knee) during a hard exercise some time ago but it took me about a month to recover so i am guessing that your case must be a really 'bad' tendonitis !
I pulled something in my right bicep many years ago, playing softball. To this day I can't throw a ball properly. :cry:

Marinenachrichtendienst
12-18-11, 02:38 PM
Ouch! :o

Hans Witteman
12-19-11, 12:25 AM
Hi shipmates,

We the U-BOOT_HAHD team want to wish to you and your family a warm and wondrous Christmas and an amazing new year.

Here the real Santa Klaus just for you guy's! :Kaleun_Party:
http://i886.photobucket.com/albums/ac68/Hans_Witteman/Santa_Hans.jpg

Best regards the HAHD team

Paulski
12-19-11, 05:38 AM
Haha, awesome. One question though; is there really a chance the mod is coming out this month (that's what I understood from earlier posts)? And if so, will it feature all U-boots or only the type II?

Oh, and good luck with the healing of your tendonitis. I'm no 3d artist, but as a guitar player I also have to watch out for things like carpal tunnel, so I can only imagine...

Schwieger
12-19-11, 07:53 AM
All the same to the U-Boot_HAHD team Hans. Have a glorious Christmas and New Year!

Rickster1
12-19-11, 10:31 AM
Merry christmas to the team

dcb
12-19-11, 01:16 PM
Merry Christmas and a Happy New Year to the HAHD Team!:woot:

Sailor Steve
12-19-11, 02:08 PM
That 'Santa Hans' sled is just loverly! :rock:

Gunter Prien
12-19-11, 04:02 PM
I join the congratulations on the coming new year and merry christmas HAHD team!:Kaleun_Party:

U570
12-19-11, 06:47 PM
Merry Christmas and Happy New Year to all Subsimers, with special greetings from Santa Kaluen!! :Kaleun_Party:

makman94
12-20-11, 04:29 PM
as i will be 'away' from my pc tomorrow and for the next week ,

a little 'teaser' for Christmass showing some of the ui for the incoming U-BOOT-HAHD is uploaded here (http://www.youtube.com/watch?v=heP3JdQKe0k)

Marry Christmass to everyone !

reaper7
12-20-11, 04:50 PM
as i will be 'away' from my pc tomorrow and for the next week ,

a little 'teaser' for Christmass showing some of the ui for the incoming U-BOOT-HAHD is uploaded here (http://www.youtube.com/watch?v=heP3JdQKe0k)

Marry Christmass to everyone !

Great preview Mate and have a wonderful Crristmass Holiday :Kaleun_Party:

Schwieger
12-20-11, 07:08 PM
as i will be 'away' from my pc tomorrow and for the next week ,

a little 'teaser' for Christmass showing some of the ui for the incoming U-BOOT-HAHD is uploaded here (http://www.youtube.com/watch?v=heP3JdQKe0k)

Marry Christmass to everyone !

Makman, these features are simply amazing. Keep up the good work U-Boot_HAHD team!

Volk2
12-21-11, 01:07 PM
a little 'teaser' for Christmass showing some of the ui for the incoming U-BOOT-HAHD is uploaded here (http://www.youtube.com/watch?v=heP3JdQKe0k)

A beauty! Those "oberkomando..." speed chart frames are great.


And lets wish that santa Hans and crew release HAHD some day - maybe next winter, after the end of the world :O:

http://i43.tinypic.com/j5b9ud.jpg

Ho ho ho and a bottle of rum!

DrJones
12-23-11, 07:37 AM
as i will be 'away' from my pc tomorrow and for the next week ,

a little 'teaser' for Christmass showing some of the ui for the incoming U-BOOT-HAHD is uploaded here (http://www.youtube.com/watch?v=heP3JdQKe0k)

Marry Christmass to everyone !

Merry Christmas also to you...wow...great teaser...can't await the release of it...Very interesting parts wich may find the way to sh5...:yeah:

Best Regards...

DrJones:salute:

fitzcarraldo
12-24-11, 11:42 AM
@HAHD team: I left a little Christmas gift in yours HAHD emails.

Merry Christmas to all!!! :woot::woot::woot::woot:

Fitzcarraldo :salute:

almg
12-24-11, 11:49 AM
:woot: MERRY CHRISTMAS EVERYBODY :woot:

Alban

reaper7
12-24-11, 05:38 PM
Merry Christmas to all :yeah:

http://luger.gunboards.com/uploaded/Ron%20Smith/20061226101535_U%20Boat%20Xmas0001.jpg

U-5000
12-27-11, 04:49 PM
Any news to share with us about uboat_HAHD's progress into the New Year and when we can expect anything about a release date?:woot:

Yamato_NF
12-27-11, 09:09 PM
Any news to share with us about uboat_HAHD's progress into the New Year and when we can expect anything about a release date?:woot:

uhhhh..... about time someone said this?? ;):har:

Yamato_NF

Chrisi078
12-31-11, 07:21 AM
is a release of the 2012 mod possible?

U570
12-31-11, 07:39 PM
I think it would, after all, the Mayans predicted the day it happens. the world will end because all of subsim will explode in proportions never seen before, just after the first download it completed. this explosion will spread beyond the reaches of the internet. :haha::wah::O:

makman94
01-01-12, 06:30 PM
A huppy new year to all subsimers :yeah:

@reaper7 : all the best to you too my friend for this new (and all the next) year(s)

@Bonk : glad you like it mate ! be a little patient...nice things are not created during one or two nights...

@Almg : have a huppy new year mate :Kaleun_Party:

@Fitz: avesome gift ! thank you very much !!

@Schwieger: thank you for all your support .it is really apreciated and you will see it ;)

@DrJones : have a huppy new year mate ! hope modding sh5 haven't break your nervs yet ! all the best to your efforts mate ! you are a great power there !

@to all the rest that are asking for release date : there is no such a date but ,for sure, it will be ready in 2012 .i would say early in 2012 but don't ask for month becuase this depends from free time and will of team !


ps:The end of last year maybe the end of human's tolerance (99%) against the human's stupidity (1%).

DrJones
01-01-12, 07:50 PM
A huppy new year to all subsimers :yeah:

@reaper7 : all the best to you too my friend for this new (and all the next) year(s)

@Bonk : glad you like it mate ! be a little patient...nice things are not created during one or two nights...

@Almg : have a huppy new year mate :Kaleun_Party:

@Fitz: avesome gift ! thank you very much !!

@Schwieger: thank you for all your support .it is really apreciated and you will see it ;)

@DrJones : have a huppy new year mate ! hope modding sh5 haven't break your nervs yet ! all the best to your efforts mate ! you are a great power there !

@to all the rest that are asking for release date : there is no such a date but ,for sure, it will be ready in 2012 .i would say early in 2012 but don't ask for month becuase this depends from free time and will of team !


ps:The end of last year maybe the end of human's tolerance (99%) against the human's stupidity (1%).

Hey makman

I wish you and all the others also a happy new year...no, it did not.
Can't await the realse of the great UHAD Projekt....still wait to get my fingers on the great interface parts.

My work is mostly goeing to functions to save data by xml to make changing in options on the fly by running the game. i'am also creating somer other funy things..

Best Regards

DrJones

jean74
01-02-12, 03:43 AM
:woot:Happy New Years to the U-BOOT HAHD team and all SUBSIM members.:woot:

Thanks you very much for all your work.:up:

Best regards,




Jean

reaper7
01-02-12, 08:30 AM
Belated Happy New Year everyone :woot:

Hans Witteman
01-02-12, 12:03 PM
Hi shipmates,

Well i hate cliché but i wish to all of you an happy new year and first of all i wish you all a good health because without it life loose it appeal.

2012 is the year of the dragon in Chinese astrology and guess what my Chinese sign? Yep i am dragon born eh eh play too much Skyrim in the holliday! :k_rofl:
Like Mak mention the pre release date depend on many factors and specially my hand that is still not working as it should, i order a left hand ergonomic mouse that i am still waiting after and when i will have it it will take some time for me to become a real ambidextrous so release will have to wait a bit.

My advice to all of you be very cautious about first sign of pain in hand or wrist because forcing on it can leave you chronically hill.

There is more people that are diagnose with RSI then cancer at the moment it is becoming a plague and don't think for one second that you are immune because you are young, the fact is more young folks have it then older people.

Best regards Hans

Laufen zum Ziel
01-02-12, 05:19 PM
Best of wishes too you and a wish for your good health.

urfisch
01-04-12, 05:52 AM
thanks. best wishes too!

almg
01-04-12, 01:03 PM
Good evening everybody!

Best wishes for this new year for all subsimers!

Alban



http://img268.imageshack.us/img268/4912/ubootviiombres.jpg (http://imageshack.us/photo/my-images/268/ubootviiombres.jpg/)

Hans Witteman
01-05-12, 02:08 PM
Hi team mates,

Can someone upload to our ftp server the following tutorials because my internet connection is terribly slow lately and not reliable at all :

014 Painting_Canvas_02.zip
015 Painting_Canvas_03.zip
016 Ambient_Occlusion_Pass.zip
017 Exporting_Ships_SH3.zip


Ask reaper if you are not sure where to upload them thank for helping.

Best regards Hans

reaper7
01-06-12, 05:31 AM
Hi team mates,

Can someone upload to our ftp server the following tutorials because my internet connection is terribly slow lately and not reliable at all :

014 Painting_Canvas_02.zip
015 Painting_Canvas_03.zip
016 Ambient_Occlusion_Pass.zip
017 Exporting_Ships_SH3.zip


Ask reaper if you are not sure where to upload them thank for helping.

Best regards Hans

I've been attempting to upload them - but like you my connection keeps dropping before there uploaded and hence I lose the upload.
All files over 300MB and my upload speed is 50kb at best so upload takes minimum 5hrs each.
I'll keep trying, hopefully I can get a period that my Net stays on long enough.

I wouldn't mind but my Internet was recently upgraded from 3MB (Actual 2MB) to 8Mb (Actual 3MB). You would think that an Improvement but its not, my connection is worse than ever with my router constantly losing connection and having to be power recycled to regain connection :nope:.

Problem is I'm at the end of the line from my Phone Exchange, so while everyone close have been upgraded, the reality is its taking from my connection :damn: not happy at all. And no alternative broadband providers either. Ireland is so crap for broadband, snail mail is almost faster :haha:.

reaper7
01-06-12, 12:53 PM
Ok Guys 014 Painting_Canvas_02.zip is up :up:

Hans Witteman
01-06-12, 01:55 PM
I've been attempting to upload them - but like you my connection keeps dropping before there uploaded and hence I lose the upload.
All files over 300MB and my upload speed is 50kb at best so upload takes minimum 5hrs each.
I'll keep trying, hopefully I can get a period that my Net stays on long enough.

I wouldn't mind but my Internet was recently upgraded from 3MB (Actual 2MB) to 8Mb (Actual 3MB). You would think that an Improvement but its not, my connection is worse than ever with my router constantly losing connection and having to be power recycled to regain connection :nope:.

Problem is I'm at the end of the line from my Phone Exchange, so while everyone close have been upgraded, the reality is its taking from my connection :damn: not happy at all. And no alternative broadband providers either. Ireland is so crap for broadband, snail mail is almost faster :haha:.

Hi mate,

You are lucky i get 35 for upload and get disconnect 3 to 4 time a day:Kaleun_Mad:
That why i was asking for someone in team that have a decent connection.

By the way i resume working and i can work 3 to 4 hours before feeling discomfort in my hand so thing seem to get better slowly but surely.

Great stuff is just around the corner so don't despair guys.

Best regards Hans

reaper7
01-06-12, 02:48 PM
Hi mate,

You are lucky i get 35 for upload and get disconnect 3 to 4 time a day:Kaleun_Mad:
That why i was asking for someone in team that have a decent connection.

By the way i resume working and i can work 3 to 4 hours before feeling discomfort in my hand so thing seem to get better slowly but surely.

Great stuff is just around the corner so don't despair guys.

Best regards Hans

:Kaleun_Goofy: hehe, and i thought my 50kb/sec was a bad as it gets. For a moment I thought I was on dial-up.
Maybe we have the same broadband provider. lol

Good news that on the hand front, just don't push it to much before you get your new mouse ;).

:Kaleun_Thumbs_Up:

reaper7
01-06-12, 05:07 PM
Hi Team mates check out FTP 015 Painting_Canvas_03.zip is up :Kaleun_Applaud:
Will upload the last 2 tomorrow. :Kaleun_Salute:

Hans Witteman
01-10-12, 06:39 AM
Hi shipmates,

All engines working ahead full back to business.:Kaleun_Salute:
I was so anxious to resume working as i use to do because close to 4 month have pass since i have my wrist/hand condition.

Everything seem to be OK right now, no pain after a full day mousing so let's cross our fingers and the rest will come.

Also my son is following my footstep as a 3D artist, he start modeling a month ago to build his portfolio to be accept in a major 3D school.

Best regards Hans

kurfürst
01-10-12, 07:40 AM
Horrido Hans,

glad to hear that you hand isn´t causing any trouble so far!
Take it slow, don´t take any risk!

Beste Grüsse, Kurfürst

Schwieger
01-10-12, 08:07 AM
Good to hear your hand is feeling better Hans.
As always, take it easy and don't rush ;)

dcb
01-10-12, 10:03 AM
Great news, Hans. Stay in good health and don't overwork that wrist!:salute:

makman94
01-10-12, 11:25 AM
Hi shipmates,

All engines working ahead full back to business.:Kaleun_Salute:
I was so anxious to resume working as i use to do because close to 4 month have pass since i have my wrist/hand condition.

Everything seem to be OK right now, no pain after a full day mousing so let's cross our fingers and the rest will come.

Also my son is following my footstep as a 3D artist, he start modeling a month ago to build his portfolio to be accept in a major 3D school.

Best regards Hans

thats great news 'teacher' !
glad that your hand if fully fuctional again .... was ,indeed, a hard tendonitis !
take it easy now....:Kaleun_Thumbs_Up:

reaper7
01-10-12, 12:43 PM
That's Great news Hans, glad to hear that your pain free :up:
But a lesson learned ;) keep care not to push it to much.

I'm sure you make a great Mentor for your Son, it won't be long before we are seeing his work here :03: Give him our best :Kaleun_Thumbs_Up:

Tuddley3
01-10-12, 08:57 PM
Hi shipmates,

All engines working ahead full back to business.:Kaleun_Salute:
I was so anxious to resume working as i use to do because close to 4 month have pass since i have my wrist/hand condition.

Everything seem to be OK right now, no pain after a full day mousing so let's cross our fingers and the rest will come.

Also my son is following my footstep as a 3D artist, he start modeling a month ago to build his portfolio to be accept in a major 3D school.

Best regards Hans

Have you tried a rollerball mouse such as the Logitech Trackball? Ever since I started using it my wrist hasn't hurt at all. I also like it because it's extremely nice for spinning the periscope around, you don't have to keep picking up the mouse and putting it down anymore, you don't have to move the Trackball, only your thumb. I also found a mouse pad with a wrist bump thingy specifically designed for carpal tunnel.

http://www.mousearena.com/wp-content/uploads/2010/05/logitech-marble-trackball-mouse.jpghttp://www.abledata.com/product_images/images/05A0351.JPG

Hans Witteman
01-11-12, 06:51 AM
Horrido Hans,

glad to hear that you hand isn´t causing any trouble so far!
Take it slow, don´t take any risk!

Beste Grüsse, Kurfürst

Hi mate,

Thank and no worry here because now i know the body have limit and i will respect that.:Kaleun_Salute:
Best regards Hans

fitzcarraldo
01-11-12, 06:52 AM
Hi shipmates,

All engines working ahead full back to business.:Kaleun_Salute:
I was so anxious to resume working as i use to do because close to 4 month have pass since i have my wrist/hand condition.

Everything seem to be OK right now, no pain after a full day mousing so let's cross our fingers and the rest will come.

Also my son is following my footstep as a 3D artist, he start modeling a month ago to build his portfolio to be accept in a major 3D school.

Best regards Hans

Great news and congratulations for your son, Hans!

Best regards.

Fitzcarraldo

Hans Witteman
01-11-12, 06:54 AM
Good to hear your hand is feeling better Hans.
As always, take it easy and don't rush ;)

Thank mate :Kaleun_Cheers:
Best regards Hans

Hans Witteman
01-11-12, 06:58 AM
Great news, Hans. Stay in good health and don't overwork that wrist!:salute:

Hi mate,

Thank and now i see health as my number one priority because sitting in front of a computer for 16 hr a day is not exactly a healthy life style but when computer are your profession and hobby it is quite hard to do.

Best regards Hans

Hans Witteman
01-11-12, 07:03 AM
thats great news 'teacher' !
glad that your hand if fully fuctional again .... was ,indeed, a hard tendonitis !
take it easy now....:Kaleun_Thumbs_Up:
Hi mate,

Yep my moral got a major boost after a full day using the mouse without a hitch.

Major stuff will start to show very soon and some real nice surprises.:Kaleun_Cheers:
Best regards Hans

Hans Witteman
01-11-12, 07:06 AM
That's Great news Hans, glad to hear that your pain free :up:
But a lesson learned ;) keep care not to push it to much.

I'm sure you make a great Mentor for your Son, it won't be long before we are seeing his work here :03: Give him our best :Kaleun_Thumbs_Up:
Thank mate,

And yes i will remember that but my new ergonomic mouse help a lot because my hand is in a natural position, i feel a lot of relief in the forearm since i use it.

I will never go back to the regular mouse type since i now see them as torture instrument.

Best regards Hans

Hans Witteman
01-11-12, 07:09 AM
Have you tried a rollerball mouse such as the Logitech Trackball? Ever since I started using it my wrist hasn't hurt at all. I also like it because it's extremely nice for spinning the periscope around, you don't have to keep picking up the mouse and putting it down anymore, you don't have to move the Trackball, only your thumb. I also found a mouse pad with a wrist bump thingy specifically designed for carpal tunnel.



Hi mate,

Yep i already give those a try and didn't like it to work in 3D also a colleague of mine develop a very nasty thumb tendonitis using it.

But the evoluent vertical mouse is just fantastic so far.

Best regards Hans

Hans Witteman
01-11-12, 07:10 AM
Great news and congratulations for your son, Hans!

Best regards.

Fitzcarraldo

Hi mate,

:Kaleun_Cheers:

Yamato_NF
01-14-12, 06:46 PM
its been quite quiet around this thread...
any updates? :D

Yamato_NF
:salute:

Gunter Prien
01-15-12, 05:46 AM
its been quite quiet around this thread...
any updates? :D

Yamato_NF
:salute:

Updates until no...
Waiting for the news...:Kaleun_Salivating:

:salute:

reaper7
01-15-12, 03:30 PM
Sorry Guys, No release updates. Still a long way off.
But their is some very Interesting stuff being worked on in the background.

But progress is very slow - its a very small Team and with no 3D Modelers joinging the Ranks its going to be a long way off.
Currently only Hans is available to convert all the stock ships to HAHD levels, and each only takes weeks of fulltime work. :-?

We need to get all the stock models done before release, once their done and the Mod is released we can work on expanding the fleet :up:

Gunter Prien
01-15-12, 03:54 PM
Sorry Guys, No release updates. Still a long way off.
But their is some very Interesting stuff being worked on in the background.

But progress is very slow - its a very small Team and with no 3D Modelers joinging the Ranks its going to be a long way off.
Currently only Hans is available to convert all the stock ships to HAHD levels, and each only takes weeks of fulltime work. :-?

We need to get all the stock models done before release, once their done and the Mod is released we can work on expanding the fleet :up:

Thank you reaper7 for your answer!

Work which Hans and you are doing is hard.

I know for myself, all waiting for some news about the U-BOOT_HAHD.

Best regards Gunter Prien!
:salute:

U570
01-15-12, 07:14 PM
Sorry Guys, No release updates. Still a long way off.
But their is some very Interesting stuff being worked on in the background.

But progress is very slow - its a very small Team and with no 3D Modelers joinging the Ranks its going to be a long way off.
Currently only Hans is available to convert all the stock ships to HAHD levels, and each only takes weeks of fulltime work. :-?

We need to get all the stock models done before release, once their done and the Mod is released we can work on expanding the fleet :up:
Once my desktop computer is fixed and all my Gmax, 3Ds max, S3ditor etc, I will be able and willing to work on the conversions

Hans Witteman
01-15-12, 08:04 PM
Hi shipmates,

Just like reaper said since we are a very small team and that we are almost building a complete new game on top of SH3 architecture it all explain why progress is slow but if you look at what we have done so far then you will see the scope of it.

But the wait will be worth no matter what because don't expect any new U-boat Atlantic theater game from any game developers out there.

SH3 is the only one in the franchise that can satisfy true U-boat warfare with all the bell&whistle we love.

Rest assure that it will see the light of day after all the tremendous amount of work and dedication we all put in this baby.

Best regards Hans

Gunter Prien
01-16-12, 08:13 AM
:Kaleun_Wink:Hans, you are a very good man! That would not have said! Like it?
http://img401.imageshack.us/img401/2064/uboothahd2.jpg

TheBeast
01-16-12, 09:29 AM
Note how waterline color continues above waterline on side tanks.
http://img6.imageshack.us/img6/1429/typeiibowcolorbw.jpg

Regards!
TheBeast

Hans Witteman
01-16-12, 10:54 AM
Note how waterline color continues above waterline on side tanks.
http://img6.imageshack.us/img6/1429/typeiibowcolorbw.jpg

Regards!
TheBeast

Hi mate,

This was the cv-707 but base on U-1 the kriegsmarine made some variations the way they paint the hull.

http://i886.photobucket.com/albums/ac68/Hans_Witteman/U-1.jpg

Best regards Hans

TheBeast
01-16-12, 11:18 AM
This was the cv-707 but base on U-1 the kriegsmarine made some variations the way they paint the hull.

What year did they change to that Camo Paint Scheme?:06:

Gunter Prien
01-16-12, 03:36 PM
What year did they change to that Camo Paint Scheme?:06:

Before the beginning of the war, camouflage began to change depending on the region of action...

During the war on the submarine CV-707 was a military camouflage (http://img221.imageshack.us/img221/3003/vesikkoaoy.jpg)..and the fact that on your photos it was the post-war painting! So to say "MUSEUM CAMOUFLAGE"!


http://img806.imageshack.us/img806/2549/ii84.jpg

Hans Witteman
01-16-12, 09:42 PM
Hi shipmates,

Both of you are right the paint scheme on U-1 was pre-war so i will change the paint scheme on our typIIA to reflect this new data.

Thank beast and Gunter for clarifying and bringing this to my attention.

Best regards Hans

Gunter Prien
01-17-12, 05:25 AM
Hi shipmates,

Both of you are right the paint scheme on U-1 was pre-war so i will change the paint scheme on our typIIA to reflect this new data.

Thank beast and Gunter for clarifying and bringing this to my attention.

Best regards Hans

Hans nothing needs to be changed!!
The coloring of which she is now HISTORICALLY correct:yeah:, because the boats of the type IIA, there was no camouflage!:yep:
Because the boats of this type have committed a maximum of TWO hike, only U-4 made a 4 exit in the sea, and in the main they were used as training submarine, and your coloring boat HISTORICALLY faithful!

And already on the boat of the type IID (http://www.the-blueprints.com/blueprints-depot/ships/ships-germany/dkm-u-141-u-boat-type-iid.png), used military camouflage!

With IIA before the war was removed EAGLE with a swastika and the Number of boats from the tower, but more on this type have not changed anything...

U-1 (http://upload.wikimedia.org/wikipedia/commons/7/71/U_1_Kriegsmarine.jpg) U-2 (http://upload.wikimedia.org/wikipedia/commons/c/ca/U-2_in_Kiel_1935.JPG) U-3 (http://navycollection.narod.ru/battles/WWII/Hartmut/images/pic_14.jpg)

makman94
01-18-12, 10:42 PM
oh...well .....while waiting....

http://img27.imageshack.us/img27/8786/uboothahdcommunity.png


Once my desktop computer is fixed and all my Gmax, 3Ds max, S3ditor etc, I will be able and willing to work on the conversions
ahoy U570 ,
When you get them all ready , inform asap the team to get you working !
have a look at Hans's excellent tutorials on using 3d programs...may you find interesting stuff in there.
your help in this part is very valuable as all these stuff are very time and skills demanding
thank you very much :up:

:Kaleun_Wink:Hans, you are a very good man! That would not have said! Like it?
http://img401.imageshack.us/img401/2064/uboothahd2.jpg

very nice Gunter Prien :up:

Gunter Prien
01-19-12, 01:00 AM
very nice Gunter Prien :up:

Thank you makman94!:salute:

Schwieger
01-19-12, 01:41 AM
http://img27.imageshack.us/img27/8786/uboothahdcommunity.png

Now, those are some weird U-Boats... :hmmm:

Schwieger
01-21-12, 02:56 PM
Hey Hans, has the closing of Megaupload affected the team at all?

almg
01-21-12, 04:04 PM
Any help is welcome for: U-Boot_HAHD MOD
Ask here:

http://www.u-boot-hahd.com/


http://img7.imageshack.us/img7/4100/kirouac5uboat.jpg (http://imageshack.us/photo/my-images/7/kirouac5uboat.jpg/)

makman94
01-22-12, 02:10 AM
Hey Hans, has the closing of Megaupload affected the team at all?

hi Schwieger,

for what reason the closing of Megaupload may will affect the team?

Megaupload is just one of the hundreds (?) uploaders out there ...

Myxale
01-22-12, 12:03 PM
hi Schwieger,

for what reason the closing of Megaupload may will affect the team?

Megaupload is just one of the hundreds (?) uploaders out there ...

He was most likely thinking that the HAHD team maybe had some crucial files stored there, that would be lost now.

reaper7
01-22-12, 12:06 PM
He was most likely thinking that the HAHD team maybe had some crucial files stored there, that would be lost now.

All is ok in that regard, U-Boot-HAHD has its own website and FTP area for file handling.
So no hold up to the Team in that respect. :up:

:Kaleun_Salute:

Gunter Prien
01-22-12, 01:51 PM
Found a colour photo of the VIIC, sorry number of boats do not know...:Kaleun_Crying:
http://img29.imageshack.us/img29/765/s01ul9.jpg

JayDee
01-22-12, 10:03 PM
Found a colour photo of the VIIC, sorry number of boats do not know...:Kaleun_Crying:
That is ex-U 573. Sold to Spain in 1942, where it was commissioned as G 7, renamed S 01 in 1961.

Victor Schutze
01-23-12, 12:47 AM
That is ex-U 573. Sold to Spain in 1942, where it was commissioned as G 7, renamed S 01 in 1961.

Do you know where in Spain you can visit this u-boot? :o

Gunter Prien
01-23-12, 01:56 AM
That is ex-U 573. Sold to Spain in 1942, where it was commissioned as G 7, renamed S 01 in 1961.

Thank you this is really a U-573!

Do you know where in Spain you can visit this u-boot? :o

Nowhere...

In 1970, the boat was put on the metal!

Magic1111
01-23-12, 04:11 AM
Do you know where in Spain you can visit this u-boot? :o

The world's only two german WW2 Subs can still be visited are U-995 at Laboe (near Kiel, Germany) and U-505 in Chicago!

Best regards,
Magic:salute:

Gunter Prien
01-23-12, 05:04 AM
The world's only two german WW2 Subs can still be visited are U-995 at Laboe (near Kiel, Germany) and U-505 in Chicago!

Best regards,
Magic:salute:

Not two boats..and more...
'Vesikko' in Finland prototype II, and U-534 type IXC/40 in England!

SquareSteelBar
01-23-12, 05:24 AM
http://www.bremerhaven.de/meer-erleben/sehenswertes/museumsschiffe/u-boot-wilhelm-bauer.12176.html

reaper7
01-24-12, 02:29 PM
Not two boats..and more...
'Vesikko' in Finland prototype II, and U-534 type IXC/40 in England!

Didn't know about the IXC/40 in England, where about's is she berthed?

Gunter Prien
01-24-12, 03:56 PM
Didn't know about the IXC/40 in England, where about's is she berthed?

U-534 (http://upload.wikimedia.org/wikipedia/commons/c/c6/U_534.jpg) was raised from the seabed in 1993, after which the ship was transported to England and was displayed in the museum in Birkenhead under the Liverpool. In 2007, the submarine was bought out by the company Merseytravel for use as a tourist attraction. For the convenience of visitors the boat cut on four parts. The boat were going to restore but decided to leave it as is because of the fact that lying in salt water 50 years within the well preserved!

A shame then that the boat cut up and not restored.....:nope:

Video:http://www.youtube.com/watch?v=jijPqqyOCx0

After 50 years in the water she is beautiful...

http://img267.imageshack.us/img267/2397/puboat05.jpg
http://img806.imageshack.us/img806/9222/18672650.jpg

Hans Witteman
01-25-12, 10:57 PM
U-534 (http://upload.wikimedia.org/wikipedia/commons/c/c6/U_534.jpg) was raised from the seabed in 1993, after which the ship was transported to England and was displayed in the museum in Birkenhead under the Liverpool. In 2007, the submarine was bought out by the company Merseytravel for use as a tourist attraction. For the convenience of visitors the boat cut on four parts. The boat were going to restore but decided to leave it as is because of the fact that lying in salt water 50 years within the well preserved!

A shame then that the boat cut up and not restored.....:nope:

Video:http://www.youtube.com/watch?v=jijPqqyOCx0

After 50 years in the water she is beautiful...

http://img267.imageshack.us/img267/2397/puboat05.jpg
http://img806.imageshack.us/img806/9222/18672650.jpg

Hi Gunther,

Nice pic but we will have our own in HAHD plus the real interior :Kaleun_Salute:
The man is hard at work at the moment sorry for my silence but you all know what it mean when i am silent :Kaleun_Salivating:
Best regards Hans

Gunter Prien
01-26-12, 07:47 AM
Hi Gunther,

Nice pic but we will have our own in HAHD plus the real interior :Kaleun_Salute:
The man is hard at work at the moment sorry for my silence but you all know what it mean when i am silent :Kaleun_Salivating:
Best regards Hans

:Kaleun_Applaud::Kaleun_Cheers:

Myxale
01-26-12, 08:04 AM
The man is hard at work at the moment sorry for my silence but you all know what it mean when i am silent


Yeah it means you have a great time making us sweaty with anticipation! ;)

Gunter Prien
01-26-12, 12:53 PM
Yeah it means you have a great time making us sweaty with anticipation! ;)

I agree with Myxale!:D

reaper7
01-26-12, 01:12 PM
U-534 (http://upload.wikimedia.org/wikipedia/commons/c/c6/U_534.jpg) was raised from the seabed in 1993, after which the ship was transported to England and was displayed in the museum in Birkenhead under the Liverpool. In 2007, the submarine was bought out by the company Merseytravel for use as a tourist attraction. For the convenience of visitors the boat cut on four parts. The boat were going to restore but decided to leave it as is because of the fact that lying in salt water 50 years within the well preserved!

A shame then that the boat cut up and not restored.....:nope:

After 50 years in the water she is beautiful...


Hi Gunter, thanks for that info, wow she was in great condition for 50 years unreal really.
Yah pity they cut her up, will have to get over to view some time :)

Gunter Prien
01-26-12, 01:32 PM
Hi Gunter, thanks for that info, wow she was in great condition for 50 years unreal really.
Yah pity they cut her up, will have to get over to view some time :)

Hi reaper7!

If that write me...a bit but the story of the boats I know...;)

P.S. U-534 was the last u-boat which destroyed in WWII!:salute:

Schwieger
01-26-12, 03:30 PM
Hi Gunther,

Nice pic but we will have our own in HAHD plus the real interior :Kaleun_Salute:
The man is hard at work at the moment sorry for my silence but you all know what it mean when i am silent :Kaleun_Salivating:
Best regards Hans

+1

Much like the U-Boat itself Hans.. when silent, is the most dangerous :)

Hans Witteman
02-03-12, 03:54 PM
Hi shipmates,

Here the latest news :

Everything is going well except that since having a roof over my head and food to eat is essential for me to continue our dedicated work on U-boot_HAHD.

In other words i am starting an E-commerce 3D training site since unemployment is now skyrocketing here.

So i won't be able to put the amount of hours i did in the past year but rest assure that all my free time will go in U-Boot_HAHD.

Reality of life catching on me just like many others, so our release will probably be delayed .

Keep in mind that the team is still at work this only apply to me for the moment.

Once my business is set up and working as intend i will be able to put more time in U-boot_HAHD.

Doing that insane amount of work for nothing take balls believe me!

But when you are passionate about something money is not a factor but we all have to put bread and butter on the table.

The positive news is that a lot have been done so far and that what left to be done for release is not enormous.

Best regards Hans

Schwieger
02-03-12, 04:37 PM
Hans, I'd like to congratulate the team on completing nearly a year's worth of work. Keep up the good work :Kaleun_Wink:

Victor Schutze
02-03-12, 04:43 PM
I am starting an E-commerce 3D training site


Moin Hans,

What is it about exactly? Any links where I can have a more precise idea of what it is you're doing? :salute:

Hans Witteman
02-03-12, 05:05 PM
Moin Hans,

What is it about exactly? Any links where I can have a more precise idea of what it is you're doing? :salute:

Hi Victor,

It is a training site with online course on 3D artwork and design , the site is in the making currently but the idea start 5 years ago when i was teaching in College.

No address yet but in roughly a month or so it will start to show up on the web.

The concept has been carefully layout over years of thinking so i don't start this on scratch.

I found out that the way i was teaching with the help of video tutorials was speeding up greatly the learning curve and that my students did amazing short animated films in a matter of few weeks of training.

The best short movies of my former students will be displayed on the site.

Best regards Hans

brett25
02-04-12, 02:27 AM
I am starting an E-commerce 3D training site

best of luck with that Hans, you are an excellent teacher as your videos for HAHD shows.:yeah:

fitzcarraldo
02-04-12, 06:07 AM
Best of luck, Hans, and please, send the link for your page, I´m interested in the courses...:DL

Best regards.

Fitzcarraldo :salute:

Victor Schutze
02-04-12, 07:06 AM
Hi Victor,

It is a training site with online course on 3D artwork and design , the site is in the making currently but the idea start 5 years ago when i was teaching in College.

No address yet but in roughly a month or so it will start to show up on the web.

The concept has been carefully layout over years of thinking so i don't start this on scratch.

I found out that the way i was teaching with the help of video tutorials was speeding up greatly the learning curve and that my students did amazing short animated films in a matter of few weeks of training.

The best short movies of my former students will be displayed on the site.

Best regards Hans

Moin Hans,

Please advise me by PM when your website is up, I am looking forward to improve my 3D artwork and design skills. :salute:

Hans Witteman
02-04-12, 01:02 PM
Hans, I'd like to congratulate the team on completing nearly a year's worth of work. Keep up the good work :Kaleun_Wink:

Hi mate,

Thank you have been supporting us since the very beginning and we surely appreciate that:Kaleun_Cheers:
Best regards Hans

Hans Witteman
02-04-12, 01:04 PM
best of luck with that Hans, you are an excellent teacher as your videos for HAHD shows.:yeah:

Hi mate,

Thank for the good words :Kaleun_Salute:
Best regards Hans

Hans Witteman
02-04-12, 01:06 PM
Best of luck, Hans, and please, send the link for your page, I´m interested in the courses...:DL

Best regards.

Fitzcarraldo :salute:

Hi mate,

Thank and team members will have a 50% discount you can mark my words:Kaleun_Salute:
Best regards Hans

Hans Witteman
02-04-12, 01:13 PM
Moin Hans,

Please advise me by PM when your website is up, I am looking forward to improve my 3D artwork and design skills. :salute:

Hi Victor,

Thank for your interest and i will have a section dedicated for hobbyists since one doesn't have to learn everything but only a certain aspect of the software.

All Subsim members will also have a discount .:Kaleun_Salute:
Best regards Hans

Kapitän Schneider
02-04-12, 07:00 PM
Thank for your interest and i will have a section dedicated for hobbyists since one doesn't have to learn everything but only a certain aspect of the software.

All Subsim members will also have a discount.


How much of a discount? The usual 10% or everyone's favourite, 100%. :haha:

Hans Witteman
02-05-12, 12:06 AM
How much of a discount? The usual 10% or everyone's favourite, 100%. :haha:

Hi mate,

I am not that cheap at least it would be 25% discount if you are a 1 year old Subsim member because if i don't do that every potential customers will just have to sign for an account here to get the discount!

Best regards Hans

Hans Witteman
02-05-12, 12:07 AM
Hi shipmates,

Just a link to the portfolio of one of my former student he work on major games title.

He was interview by Zbrush central.

link: http://www.beneto.ca/art

Best regards Hans

Hans Witteman
02-05-12, 03:52 PM
Hi shipmates,

Let's welcome Almg from France he will be responsible for providing data on all French u-boat bases. :Kaleun_Party:
U-BOOT_HAHD will aslo add the Larochelle small base.

Best regards Hans

reaper7
02-05-12, 05:33 PM
Wow thats some lovely work from your student, must say I'm a big fan of Mortal Kombat too :Kaleun_Wink:
Spent a lot of 20pence pieces down the local arcade when that first came out.

Good news too on our latest Team Member Almg - a most welcome addition :Kaleun_Thumbs_Up:

almg
02-06-12, 07:08 AM
Hello Hans, Reaper7 and everybody!

This is a great honor for me to join the team.

Thank you in advance for the signature you can give me :Kaleun_Applaud:

See you soon :sunny:
Alban




http://i43.servimg.com/u/f43/15/03/53/93/015-lo12.jpg (http://www.servimg.com/image_preview.php?i=305&u=15035393)