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Onkel Neal
02-25-10, 06:59 PM
Got the new SH5 game? Is there something out of whack? A bug, some feature that's not working properly?

Post it here, not in a new thread, please.

It's pretty common for a new PC game to have some bugs and glitches, so before we have a forum full of "OMG! The so-and-so feature is broke!", if you come across any concerns, post them here. Be sure to describe the issue fully, when it occurs, and your system specs. Make sure you have the latest patch installed, too.

This thread will open 3/2.

thanks,
your friend, :salute:
Neal

The General
02-27-10, 06:56 AM
Wow, what a day to be released from the Brig! The light is bright out here :o:sunny:.

Thanks Neal :up:

I hope business on this particular thread will be slow i.e. no bugs to report :03:

Sailor Steve
02-27-10, 11:26 AM
Oh, but there are dozens of bugs. Many people who haven't seen the game are reporting them all the time.

It will be interesting to hear about the real ones.

The Enigma
02-27-10, 09:08 PM
Bug or not, but this should be patched:

The guy in the screen shot is talking to the captain, but looking into the opposition direction while talking.

http://www.xs4all.nl/~anjns/subsim/InsideSub2Dialog1.png

ddrgn
02-28-10, 02:15 AM
I noticed a few bugs playing lan tonight

-hit F2 when in the scope and you see the external cam in the scope
-leave the bridge, order a dive then look though scope, your men are still on the bridge

more to come im sure

Soviet_Warlord
02-28-10, 02:55 AM
Sometimes when making small talk with the crew, the conversation screen just closes and you have to click your crewman and redo the conversation to finish it. Also, crew members keep turning from side to side in some conversations.

Crew clipping. Maybe not a bug, but it sure blows when you try to find an officer and you find out you're occupying his "spot" and is thus invisible. Crew should be solids, and should react to your presence and get out of way when needed. This should apply to crew on the watch as well.

Water tiling! A graphics bug that might be a limitation of the game engine, but should never have been permitted to remain in SH5. And I'm seeing it a lot. Clear patterns in ocean waves when seen from certain angles is an immersion-killer that looks dreadful. The water in SH5 would be very good without this problem.

Binoculars. On the bridge, when you are in free-look mode (having pressed rightmousebutton), and then roll the mousewheel forward for the binoculars and then roll it back to stop using binoculars, you are no longer in free-look mode. Irritating when you're trying to do quick sweeps of the horizon.

You get a popup at the start of SH5 saying "Save games synchronized with server" even if you've turned off save-game uploading,

PL_Andrev
02-28-10, 04:12 AM
BUG: No fair-play for multiplayer matches, single and multimission not supported to be more interesing

http://img32.imageshack.us/img32/6871/signaturesz.jpg

#1 Signatures.
Many players play in multiplayer in 'fair-paly' clan games.
Just like in SH4, SH5 currently playing as fair play is difficult. If a clan does accept signatures, the player must disconnect from game to turn it off.
Why did the change take place on the main menu?
If someone play multiplayer game, why can not turn on/off during the game?

And gold solution:
Why host cannot determine what conditions are to allowed on the server? For example:


All players will be signed off
All players will be included in the signatures
Depends on player status: SURV = signatures are turn off, KIA = turn on
According to individual player settings

... and everyone would be happy.


#2 Unchangable mission for single & multiplayer.
Why one mission can not be played under 1000 different conditions?
Much more interesting missions are the same missions played in various (or random) weather conditions (set the original as default).
For example:


Mission Time: night, day, dusk, dawn (4)
Wind: none, small, medium, large (4)
Weather: none, partially clouds, overcast (3)
Fog: none, small, medium, large (4)
Precipitation: None, rain, snow (3)
Precipitation: solid, variable (strength and time random and changed in time) (2)

The same mission played under about 4x4x3x4x3x2 ... 1000 conditions!
(In fact, a little less conditions: precipitation when ovecast, type of precipitation when precipitation are turned on).

It can be assumed that one single mission has the right to get boring - but if could be played in extremely different conditions (from stormy night with full cloud cover, precipitation, and dense fog to sunny windless day, the visibility excellent) can be played again and again... and player must change his attack style to be successfully.

So a simple solution - why cannot be implemented?

Kaleun_Endrass
02-28-10, 06:07 AM
Bug or not, but this should be patched:

The guy in the screen shot is talking to the captain, but looking into the opposition direction while talking.
In the video from marinesim.de you can see a faulty behaviour of the talking cook too. So maybe it's because of the preview version they had or some patch would be needed, I guess.

dangrey
02-28-10, 07:23 AM
Some bugs I've discovered so far:

- you can click on crew behind walls.
- sometimes I struggle to get up ladders, I have to reverse a bit and then try again. Although sometimes you hear ladder-steps, but you still are at the bottom at the ladder. When I was on a tour on the deck, I had a hard time to get up the ladder again.
- and sometimes when you go down, you are too much to one side, not in the center of the ladder.
- some of the crew that are clickable, won't show a dialogue box.
- now everytime I start the game, I get an error that the games can't be synchronized with the server.
- don't know if it's my keyboard-setup, but not all the commands on the keyboard-layout is right here, e.g. when I press Z, then it's rig for silent running.

urfisch
02-28-10, 08:46 AM
In the video from marinesim.de you can see a faulty behaviour of the talking cook too. So maybe it's because of the preview version they had or some patch would be needed, I guess.

its no preview version, it was the final...

CaptainNemo
02-28-10, 09:49 AM
Ahoy folks! Greetings from MarineSims (www.marinesims.de (http://www.marinesims.de)) and Aces of the Deep (www.aotd.de (http://www.aotd.de)) !

We would like to know if there is any possibilty to order the watch crew to use binoculars their binoculars?. We have the problem that either the sonar guy nor the watch crew gives us any information about the enemies activity.

Can somebody of you pls tell us if he made similiar experiences? We tried a lot to order them to use their binoculars but the only thing they do is having a cup of tea and watching the sea. ;)

(See screenshot)

http://img10.imageshack.us/img10/1568/sh50005.jpg

fallenyggdrasil
02-28-10, 10:00 AM
Should be possible anyhow...
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-18%2014-13-10-26.jpg

maybe Neal could tell us how this worked?

CaptainNemo
02-28-10, 10:08 AM
We hope that Neal can give us some answer. We have already send him an private message. Maybe we have different versions of the game.

karamazovnew
02-28-10, 11:16 AM
We hope that Neal can give us some answer. We have already send him an private message. Maybe we have different versions of the game.

Your picture was taken during heavy fog. What's the point in using binoculars? They can see much better without them in fog.

CaptainNemo
02-28-10, 11:33 AM
This has nothing to do with the fog or weather. The watch crew always stays in that position when surfaced.

jwilliams
02-28-10, 11:37 AM
Even when submerged?

CaptainNemo
02-28-10, 11:40 AM
Sometimes ;)

But that is not the problem we mentioned. Our problem is that the watch crew does not use their binoculars when surfaced. We think that could be the problem, why they don´t give us any information about the enemies activity. Hope I got that clear.

Ship Hunter
02-28-10, 11:49 AM
The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...

Denson
02-28-10, 01:14 PM
The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...

:up: Crew cant be killed by a 12 inch battleship gun. They wont get carried away because of a DD

Ok seriously, this is a constant issue in your game? Reinstall, restart, try new campaign again etc.

evan82
02-28-10, 01:31 PM
Very interesting thread.:-?

The General
02-28-10, 01:47 PM
Crew cant be killed by a 12 inch battleship gun.What do you mean by this? Are you playing SH5?

Noren
02-28-10, 01:50 PM
He means that the guns of a BB cant kill individuals on the boat, but definately smash the sub to smithereens.

The General
02-28-10, 02:00 PM
So crew cant die in SH5? Is that confirmed by somebody who's actually played the game??

Ship Hunter
02-28-10, 03:31 PM
But the Version you all play is also 1.05? Build 10th February 2010?

And no one in the US/Canada or somewhere else in the world has the problem of a "no talking"/"blind" crew?

THE_MASK
02-28-10, 03:51 PM
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.

TH0R
02-28-10, 04:42 PM
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.

Nothing to be surprised, it is after all the same engine as in SH3 and SH4...

Dowly
02-28-10, 04:45 PM
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.

This. It's starting to be pretty unforgivable that they keep ignoring this. :nope:

THE_MASK
02-28-10, 06:15 PM
This. It's starting to be pretty unforgivable that they keep ignoring this. :nope:
http://www.youtube.com/watch?v=0kTWwJ9NQbY this explains what is happening .

etheberge
02-28-10, 08:13 PM
Bugs found in 10 minutes so far:

-When loading a save game from the main menu while your sub is in the U-boat pen, the sub sinks completely below the surface for 3-5 seconds, then re-surfaces.

-The hardware detection tool that runs after the installation says I have 1 gig of RAM when I have 5 gigs. (Win7/64bits)

-It's been mentioned before but Observation scope is always raised when loading the game.

CCIP
02-28-10, 09:27 PM
Crews aboard ships that you attack don't react to attacks... or sinkings. These guys even keep looking relaxed standing on deck and smoking in the midst of giant oil fires and at the bottom of the sea.

Should be an easy fix :88)


Otherwise, lots of silly clipping/movement issues with crew members in the control room.



However I'm quite taken with just how stable this game seems overall. So far, oddly enough, all the real issues I found are just surface glitches, not truly broken code.

gutted
02-28-10, 10:05 PM
The game freezes my PC.

Game will run fine for awhile, but sooner or later the computer will freeze and i hear screeching out of the speakers. Doesn't happen in other games play (which are actually more graphic intense as well).

Maybe it doesn't like my ol' Sound Blaster Audigy 2 ZS.

gutted
02-28-10, 10:08 PM
When talking to that guy in the sub-pen to choose & plan your next mission.. you can plot out your course in that same screen. But when you enter the sub, the plot is gone.

Webster
02-28-10, 10:09 PM
might be a sound card driver issue that didnt show up until now

gutted
02-28-10, 10:10 PM
might be a sound card driver issue that didnt show up until now

I may switch to my onboard SoundMAX HD, if this keeps up.

ThePinkSubmarine
02-28-10, 10:10 PM
What are you running under the hood in your PC? This almost sounds to me like it could be just as much the graphic card's fault as it could be an actual 'bug' in the game...




Water tiling! A graphics bug that might be a limitation of the game engine, but should never have been permitted to remain in SH5. And I'm seeing it a lot. Clear patterns in ocean waves when seen from certain angles is an immersion-killer that looks dreadful. The water in SH5 would be very good without this problem.

Reece
02-28-10, 10:11 PM
The game freezes my PC.

Game will run fine for awhile, but sooner or later the computer will freeze and i hear screeching out of the speakers. Doesn't happen in other games play (which are actually more graphic intense as well).

Maybe it doesn't like my ol' Sound Blaster Audigy 2 ZS.Not that I have the game but try turning sound off within the game from the game options and play, just to test!:yep:

gutted
02-28-10, 10:14 PM
I just switched to my SoundMax... and am also going to be running speedFan on the next try to make sure nothing is overheating.

will report.

Méo
02-28-10, 10:27 PM
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.

This. It's starting to be pretty unforgivable that they keep ignoring this. :nope:

From what I've experienced so far. this problem is particularly true in very bad weather.

In relatively calm seas, the boat behaviour is a bit better than SH3.

Still, I agree with you, this very little improvement is far from being enough, and I can hardly understand why they failed at it.

gutted
02-28-10, 10:38 PM
Forgot to add:

Periscope doesn't follow a target that is locked.

Iron Budokan
02-28-10, 11:20 PM
So crew cant die in SH5? Is that confirmed by somebody who's actually played the game??

It wouldn't be surprising the SubPG Crew with those cheesy biographies can't be killed, but kind of a bummer someone else on the boat can't kick the bucket. Just some random guy. Then again, if they did, I guess the Dev team would have to show the corpse lying in his bunk or something, since there are only 27 guys on the boat to begin with, iirc? :hmmm:

Immortal crew. Nice. Can they at least be wounded? :O:

ddrgn
02-28-10, 11:34 PM
Forgot to add:

Periscope doesn't follow a target that is locked.

Thats not realistic. And you dont want that anyways, sometimes you want to lead the shots, now you can change the bearing simple and easy... You can also hold a target now without having to stay locked on, you can look and identify other boats while keeping your soltuions for another.

I have already added the toggle PK lock key via the commands.cfg. I can lock that, but i hardly us it because I am able to compensate the solution manually via the proper math (like a real captain would).

The game is forcing you to be a real captian now. So for some saying the immersion is lacking is showing how poorly you understand the role of a captain and the uboat as a whole.

gutted
02-28-10, 11:51 PM
yes i know its realistic that the scope can't lock on something, but i always viewed it as a helper to keep the scope on the ship of interest while you do other things.

It's a bit of a pain trying to identify the ship or use the stadimeter when the ship is moving across my scope.

couple that with not being able to use the arrow keys to rotate the scope anymore and im getting a headache. I move my mouse over to do some plotting on the mini-map then have to jump back to the scope to turn it.. fiddle with the torpedos.. then have to jump back to the scope and turn it a few degrees.. rinse and repeat.

trying to adjust.

quad5
02-28-10, 11:57 PM
http://img246.imageshack.us/img246/8709/83214466.jpg (http://img246.imageshack.us/i/83214466.jpg/)

This mast on originals was not!:down:

gutted
03-01-10, 12:02 AM
I just switched to my SoundMax... and am also going to be running speedFan on the next try to make sure nothing is overheating.

will report.

Played for more than an hour without a freeze. Longest stint yet.

Seems the soundcard switch did it so far. hopefully it holds up. :yeah:

capthelm
03-01-10, 12:03 AM
Forgot to add:

Periscope doesn't follow a target that is locked.


i think it might be like sh4 , if the periscope goes under water from highwaves the scope does break lock.

possibly same for sh5

gutted
03-01-10, 12:08 AM
i think it might be like sh4 , if the periscope goes under water from highwaves the scope does break lock.

possibly same for sh5

negative. You can lock a ship and the persiscope is still "free".

The "Lock" is mainly just there to distinguish the ship you're ID'ing, and for inputting data.

FIREWALL
03-01-10, 12:12 AM
I'll be damned. All the rivets are wrong too. :roll:

Now off to play it some more. :D

gutted
03-01-10, 12:16 AM
On my first "serious" mission.. ran into a snag.

How can i get rid of this? It's covering up a sizeable area of the patrol area.. and i can't plot anything nor make navigation waypoints underneath it. Can't figure out how to "minimize" it to just a simple icon.
http://i857.photobucket.com/albums/ab138/gorey666/wtf.png

It gets worse the more i zoom out.
http://i857.photobucket.com/albums/ab138/gorey666/wtf2.png

Reece
03-01-10, 12:32 AM
http://img246.imageshack.us/img246/8709/83214466.jpg (http://img246.imageshack.us/i/83214466.jpg/)

This mast on originals was not!:down:That was an old SHIII bug that was fixed, oh well back again!!:damn:

gutted
03-01-10, 12:42 AM
Weird ALT-TAB behaviour.

Upon returning back to the game, it's either really dark (like nearly pitch black), or really bright (enough to blind you). It takes anywhere from 10-30 seconds for the light level to get back to normal.

Probalby something to do with HDR lighting, as you see this effect when going from a dark to bright area in the game (like going to the bridge, or when pulling out of the Sub pen). Simulates your eyes adjusting to the light level.

Kinda sucks that it happens on ALT-TABS, because i like to jump in and out when using my solution solver app.

Elder-Pirate
03-01-10, 01:05 AM
That was an old SHIII bug that was fixed, oh well back again!!:damn:


Reece is that not a "Jack Staff" ?

http://img246.imageshack.us/img246/8709/83214466.jpg (http://img246.imageshack.us/i/83214466.jpg/)

http://i4.photobucket.com/albums/y116/oleman/U-Bootwithjbowjackstaff.jpg
"A "jack" (Goesch or Gösch in German) is a small version of the national flag that is flown from a jackstaff on the bow of a war ship to indicate its nationality, while a military or war ensign is flown on the stern. A jack is below shown flying from the jackstaff on a new submarine just launched at the Krupp Germania Wharf Kiel, in the period ad at the left.

Ragtag
03-01-10, 01:10 AM
On my first "serious" mission.. ran into a snag.

How can i get rid of this? It's covering up a sizeable area of the patrol area.. and i can't plot anything nor make navigation waypoints underneath it. Can't figure out how to "minimize" it to just a simple icon.
http://i857.photobucket.com/albums/ab138/gorey666/wtf.png

It gets worse the more i zoom out.
http://i857.photobucket.com/albums/ab138/gorey666/wtf2.png

It's a bug. Save and reload should fix it.

There are a few bugs needing fixes fast.
Ability shortcuts stops working from time to time. Have to reload game to get them working.
Also when ordering a crewman to use ability i.e sonarman they always say "Cannot perform action" but do it anyways.

Some orders doesnt work correctly when giving commands. Man the deckgun and secure deckgun for instance. Often it just gives "Man gun" not "secure gun". This goes for other orders to.
"Deck Gun" commands really need an overlook. It's a mess.

Animations needs tweaking. Some turn their backs to you when talking. Some odd behaviour from time to time.

I went to Scapa Flow. Met task force in entrance. 2 Destroyers stuck headbanging the shore.

A boat upgrade not working correctly. Ordered Zwilling FLAK guns, started mission with standard 2cm FLAK. Upgrade not applied.

Radio and Grammaphone not working. No access.
Checked the files on DVD. It's the music and radio files from SH4... lol?

Manual states that escorts can be requested by radio within reach of a German base. How does this work?... there's no radio command for it.

Several crashes to desktop with no errors whatsoever. I suspect this to be the OSP doing connection checks.

I also have a couple of requests. Please add "Return to course" command. (I haven't found it though). And where is the depth under kiel gauge?

i also don't understand why you didn't add rudder icon for mouse like speed and depth. It's only 1 degree left/right or full left/right. Makes steering manually a biatch ;)

And last... Since SH3 one could never flood all the tubes in a chosen Salvo. And we still can't. Tried doing some changes in command.cfg but no luck so far. Setting salvo spread is also missing as far as i can see. I hope i'm not blind here:88)

Ragtag
03-01-10, 01:16 AM
This has nothing to do with the fog or weather. The watch crew always stays in that position when surfaced.

Same for me. These guys don't know what binocs are. Never seen them using one.

Ragtag
03-01-10, 01:18 AM
So crew cant die in SH5? Is that confirmed by somebody who's actually played the game??

Afaik crew can't die though they get wounded. I've been greased and pounded still no loss of life :P

Ragtag
03-01-10, 01:20 AM
Bugs found in 10 minutes so far:

-When loading a save game from the main menu while your sub is in the U-boat pen, the sub sinks completely below the surface for 3-5 seconds, then re-surfaces.

-The hardware detection tool that runs after the installation says I have 1 gig of RAM when I have 5 gigs. (Win7/64bits)

-It's been mentioned before but Observation scope is always raised when loading the game.

Same issues here. I went like "wtf" when my ship sunk in the pen hehe

quad5
03-01-10, 01:29 AM
Reece is that not a "Jack Staff" ?

I can show one hundred photos on which this mast was not present!:shifty:

Ship Hunter
03-01-10, 01:32 AM
Same for me. These guys don't know what binocs are. Never seen them using one.

So you just don't see them using or they also don't report any contacts to you? If yes do you have the same problems with the sonar guy when underwarter and having contacts nearby?

We in germany have the issue:

No "ALARM!" Screaming when the boat is diving
Sonar guy not reporting contacts
Bridge Crew not reporting contacts
No "current depth 20 meters" reports

and so on.

We also tried to install the complete game in english, then the sonar guy was talking and we also got "current depth" reports

Can PLEASE SOMEONE with the US Version can confirm/decline this and post the Version and build of the US Release? It should be the same I know but it's not logically to have absolutely different issues with the same game in the same version.

Elder-Pirate
03-01-10, 01:37 AM
I can show one hundred photos on which this mast was not present!:shifty:

Maybe so but I'll believe the pic in my post ( below your pic ) and the text that goes with it which is real. Maybe they were taken off of some U-Bootes but looks like Kiel was putting them out on their new U-Bootes.

Ragtag
03-01-10, 01:42 AM
So you just don't see them using or they also don't report any contacts to you? If yes do you have the same problems with the sonar guy when underwarter and having contacts nearby?

We in germany have the issue:

No "ALARM!" Screaming when the boat is diving
Sonar guy not reporting contacts
Bridge Crew not reporting contacts
No "current depth 20 meters" reports

and so on.

We also tried to install the complete game in english, then the sonar guy was talking and we also got "current depth" reports

Can PLEASE SOMEONE with the US Version can confirm/decline this and post the Version and build of the US Release? It should be the same I know but it's not logically to have absolutely different issues with the same game in the same version.

No reports. I can see the sonar man lean out like he is about to say something but nothing. Same with watch.

I'm expecting a patch on the releaseday. Because this build are having some real gamebreaking issues.

etheberge
03-01-10, 01:44 AM
Weird ALT-TAB behaviour.

Upon returning back to the game, it's either really dark (like nearly pitch black), or really bright (enough to blind you). It takes anywhere from 10-30 seconds for the light level to get back to normal.

Probalby something to do with HDR lighting, as you see this effect when going from a dark to bright area in the game (like going to the bridge, or when pulling out of the Sub pen). Simulates your eyes adjusting to the light level.

Kinda sucks that it happens on ALT-TABS, because i like to jump in and out when using my solution solver app.

Yes, I have the same thing. Nvidia 8800GT here.

ddrgn
03-01-10, 01:55 AM
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.

Ship Hunter
03-01-10, 02:00 AM
No reports. I can see the sonar man lean out like he is about to say something but nothing. Same with watch.

I'm expecting a patch on the releaseday. Because this build are having some real gamebreaking issues.

Thanks! :) Good to hear this from someone else! But does anyone have this issues or just a few? Because in my opinion the "non talking crew" is the biggest issue and problem right now because it makes the game unplayable.

May I ask what Operating System are you using?

CCIP
03-01-10, 02:51 AM
Location of moon in binoculars is fine - over the horizon:
http://i131.photobucket.com/albums/p301/myspb2006/c39.jpg

Location of moon in views other than binocular:
http://i131.photobucket.com/albums/p301/myspb2006/c40.jpg

Let's take a closer look at this problem:
http://i131.photobucket.com/albums/p301/myspb2006/c41.jpg

Just a glitch - moon needs to be at the furthest end of the horizon radius. Hopefully an easy patch fix.

CCIP
03-01-10, 02:53 AM
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.

It worked for me without any issues. I added it to my Command Keys mod.

CCIP
03-01-10, 03:00 AM
Also, the issue that some have already hinted at before -

27 crew on the boat (+captain). No wardroom (it is indeed simply missing). Forward compartment, which should house the largest portion of the boat's crew, is never used as crew quarters and only has 3 men in it.

I really wish we could have the boat filled up. Given that performance inside the boat is better than outside it and that there's plenty of small (not immersion-killing or even bothersome for me) clipping/"jumping" issues with the crew as it is, I would really petition for this to be fixed, perhaps optionally. Pull the bunks down except at battle stations, add the missing wardroom, put men in both. Sprinkle a couple more guys here and there. Add at least another man to watch. Voila, a full complement :hmmm:

ddrgn
03-01-10, 03:03 AM
It worked for me without any issues. I added it to my Command Keys mod.

Can you give me the command you used?

CCIP
03-01-10, 03:04 AM
Can you give me the command you used?

Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16

ddrgn
03-01-10, 04:20 AM
Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16


Sweet thanks, my command was missing parts ;]

Reece
03-01-10, 04:21 AM
Originally Posted by Elder-Pirate http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1285175#post1285175)
Reece is that not a "Jack Staff" ?
You got me there, wouldn't have a clue,:hmmm: certainly I know in SH3 it was deliberately, through a mod, removed!:yep:

The Enigma
03-01-10, 05:01 AM
You got me there, wouldn't have a clue,:hmmm: certainly I know in SH3 it was deliberately, through a mod, removed!:yep:

I thought it was the osp transmitter flux antenna. :03:

etheberge
03-01-10, 05:16 AM
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=1346

At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol

capthelm
03-01-10, 06:30 AM
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=1346

At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol


drunk skippers on the sauce again ..:har:

guillaume35
03-01-10, 06:42 AM
maybey there are kamakazi captains.:up:

Ragtag
03-01-10, 06:44 AM
Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16

Thanks :)

Ragtag
03-01-10, 06:45 AM
Another bug for me. Anchor for ending mission is rarely coming up when i enter port. I have to save and reload to get it back to end a patrol.

Seeadler
03-01-10, 06:52 AM
Just a glitch - moon needs to be at the furthest end of the horizon radius. Hopefully an easy patch fix.
looks like they make the same error again and again, in SH3 and SH4, the sky object radius collide sometimes with the clipping range. If the sky dome-, cloud dome-model and sky objects radius parameter are editable, it can be fixed. The 16k/20k athmosphere mods do the same.

bert8for3
03-01-10, 07:43 AM
@CCIP. Tks for return to course command. You said you added depth under keel command; could you explain how?

A couple of points from my running notes:

1 Player-made marks on map do not reload from save.

2 Dusk, looking from bridge I have moon at right edge
of screen. If I look right, moon disappears. Reappears
on left edge of screen as I continue looking further
right. Same if I do it vice versa.

3 0229 reloaded game from being astern following
target out of sight in fog. When reloaded weather was
clear and ship in sight. Save-game thing?

Ragtag
03-01-10, 07:48 AM
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.

How did you add that?
I'm getting the ping but no depth report.

joejccva71
03-01-10, 12:59 PM
Not sure if this was mentioned, but once you slam torps into a ship and it starts sinking...you can still see crew members walking or standing on the deck while it's going down (underwater).

Kills the immersion honestly. Hopefully this can be fixed either by a patch or modding.

Diopos
03-01-10, 01:37 PM
Not sure if this was mentioned, but once you slam torps into a ship and it starts sinking...you can still see crew members walking or standing on the deck while it's going down (underwater).

Kills the immersion honestly. Hopefully this can be fixed either by a patch or modding.

Well they're underwater ! How much more "immersion" do you need? :D





.

ddrgn
03-01-10, 01:44 PM
How did you add that?
I'm getting the ping but no depth report.

I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters

CCIP
03-01-10, 03:14 PM
I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters

Hmm, let me look into it. It was definitely reporting something for me before...

Ragtag
03-01-10, 03:26 PM
I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,c,"CTRL D"

try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters

I got it working. You have to start the patrol over.

PhantomLord
03-01-10, 03:31 PM
http://www.youtube.com/watch?v=0kTWwJ9NQbY this explains what is happening .

Arrrr... this video contains Sony Music... blabla and is not available in your country. :damn:

Elder-Pirate
03-01-10, 04:02 PM
You got me there, wouldn't have a clue,:hmmm: certainly I know in SH3 it was deliberately, through a mod, removed!:yep:

Yes I remember the mod but why? The U-Bootes really did have the "Jack- Staff" at the bow.

Did no one see the small pic ( my post #51, this thread ) of the brand new U-Boot at Kiel coming out with the flag on the jack-staff?

Also read the text next to that pic.

SHIII mod to remove staff was someones idea, not from real life.

The SHV Jack-Staff is real so why Mod it out?? Bad idea.

CCIP
03-01-10, 04:24 PM
Re: watch not reporting contacts.

Hm, this is pretty bizzare. I've run into this today, even though earlier they were talking and reporting "smoke on the horizon" on the same patrol. The TC dropped and I could hit my key combo for "nearest visual contact" just fine, but at least while I was on the bridge myself, the crew didn't say a word about a convoy that showed up.

Maybe that's a "feature" where as long as your captain is on the bridge, the watch assumes you know? Wonder what's up here :hmmm:

raymond6751
03-01-10, 04:24 PM
Two real issues, three if you count the minimal info in the manual.

1> The crew don't come on deck after surfacing. (career mode) This even after a shut down and reload game.

2> Cannot dock at Kiel after mission. I reached the final mark but nothing happened. I sent radio status, nothing. Ran back and forth over mark for Kiel anchor, nothing.

CCIP
03-01-10, 04:26 PM
Two real issues, three if you count the minimal info in the manual.

1> The crew don't come on deck after surfacing. (career mode) This even after a shut down and reload game.

2> Cannot dock at Kiel after mission. I reached the final mark but nothing happened. I sent radio status, nothing. Ran back and forth over mark for Kiel anchor, nothing.

1. They didn't do it in the training mission for me either. Maybe because they didn't think I'm the captain. Afterwards though I had no problem.

2. Did you click on the Kiel sub base icon? Did you see an anchor icon show up? I had to click the anchor, then select "end patrol" when near the sub pens, and it worked just fine.

CCIP
03-01-10, 04:28 PM
Hmm, more re: watch reporting contact

Just noticed that while my watch is quiet, the hydrophone man starts talking even though I'm on the surface. Maybe it's a submerged/surface state issue?

CCIP
03-01-10, 04:33 PM
Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.

Ships at a distance (in this case, about 7km) look submerged through optics.

http://i131.photobucket.com/albums/p301/myspb2006/w3.jpg

Hopefully that's also an easy fix.

etheberge
03-01-10, 04:50 PM
Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.

Ships at a distance (in this case, about 7km) look submerged through optics.

Hopefully that's also an easy fix.

Nice catch for this and the moon thing. And your screens are awesome. :yeah:

CCIP
03-01-10, 04:58 PM
Thanks!

Ugh, now I'm having some obvious issues. The crew have become awfully unresponsive. They refuse to go to battle stations or man guns.

I'm looking at it and I see that morale is at 0. Why? No idea. I haven't done anything wrong. It was fine the day before. All I did was order "Silent Running" and some manuevers a couple of times. But wait a second, my crew won't do anything if they are in a bad mood, including go out and fight? What kind of a sissy boat is that? :doh:

I hope that's not what it is, but whatever it is, it better get fixed. Some "abilities" need to have no "cost" - otherwise how can I even operate? :nope:

SteamWake
03-01-10, 05:00 PM
Thanks!

Ugh, now I'm having some obvious issues. The crew have become awfully unresponsive. They refuse to go to battle stations or man guns.

I'm looking at it and I see that morale is at 0. Why? No idea. I haven't done anything wrong. It was fine the day before. All I did was order "Silent Running" and some manuevers a couple of times. But wait a second, my crew won't do anything if they are in a bad mood, including go out and fight? What kind of a sissy boat is that? :doh:

I hope that's not what it is, but whatever it is, it better get fixed. Some "abilities" need to have no "cost" - otherwise how can I even operate? :nope:

You have to go out and collect 10 giggle berrys and give them to the cook. The cook will make giggleberry soup level 4 and improve the ships moral.;)

Elder-Pirate
03-01-10, 05:03 PM
Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.

Ships at a distance (in this case, about 7km) look submerged through optics.



Hopefully that's also an easy fix.


Hope this is taken care of:

http://i4.photobucket.com/albums/y116/oleman/lit.jpg

Can't see where your going let alone where you've been. :D

frau kaleun
03-01-10, 05:03 PM
You have to go out and collect 10 giggle berrys and give them to the cook. The cook will make giggleberry soup level 4 and improve the ships moral.;)

Also try walking through the ship and patting everyone on the bum once or twice.

It doesn't help, of course - it's just that I like picturing it in my mind. :O:

CCIP
03-01-10, 05:07 PM
Well, I may have over-reacted a little. It may be an issue with my own command keys that I need to review. It seems like there are uh... two kinds of silent running/battle stations in the game (one called up through "special abilities", the other being something else entirely), and it may be that my keys are addressing the wrong kinds. I might just need to disable this for now.

However I still can't get my crew on the guns.

ddrgn
03-01-10, 05:14 PM
Well, I may have over-reacted a little. It may be an issue with my own command keys that I need to review. It seems like there are uh... two kinds of silent running/battle stations in the game (one called up through "special abilities", the other being something else entirely), and it may be that my keys are addressing the wrong kinds. I might just need to disable this for now.

However I still can't get my crew on the guns.

All the old keys are there but whether they function the same is to be determined....

CCIP
03-01-10, 05:18 PM
Yeah. And what's worse, the function is there too, but potentially not working right.

Had to remove those keys from my mod, see if that helps me...

CCIP
03-01-10, 05:31 PM
Nope, no such luck. I think I've pinned it down to morale after all. After I reloaded my save game, my crew's morale is inexplicably at 0. It may have 0'd after I stopped for resupply at helgoland - maybe along with my supplies being reset to 100, my morale reset to 0. It shouldn't be - and the stupid thing is, since I'd chatted to all of them before resupplying, for now it seems like there's nothing more than have to say, so I can't "buy" any morale that way.

Ironically, my cook and bosun both have abilities that can raise morale. But those abilities require morale to be non-0 to use.

So the bottom line is, crew without morale just fails to do anything. I understand why they weren't reporting contacts - apparently they feel so crappy they've become blind with depression.



Oh my goodness Ubisoft, really? Please fix this. I'm all for morale being a serious, even decisive factor in the game and I applaud the crew management aspects. But this is just ridiculous. I'm stuck on a boat where the crew won't even go up to their stations. That's completely unacceptable, but it's the only thing I can explain this with. In single missions, identical boats have no problem manning their guns; and it seems like the only difference here is indeed morale. Abilities like that as well as crew's basic functions (like spotting ships properly) absolutely cannot be tied THAT closely to morale. Morale should also never randomly reset or go down to "0" in this fashion.

Safe-Keeper
03-01-10, 05:35 PM
Ships at a distance (in this case, about 7km) look submerged through optics.I smell cool feature. Is it possible that the game actually simulates a round planet by rendering distant ships below the waterline? If so, it'lll probably look awesome when patched/modded. Only viable explanation I can find, anyway:-?.

CCIP
03-01-10, 05:36 PM
I smell cool feature. Is it possible that the game actually simulates a round planet by rendering distant ships below the waterline? If so, it'lll probably look awesome when patched/modded. Only viable explanation I can find, anyway:-?.

But that's how SHIII/IV did it, anyway. There was curvature in those games.

kylania
03-01-10, 05:52 PM
So the bottom line is, crew without morale just fails to do anything. I understand why they weren't reporting contacts - apparently they feel so crappy they've become blind with depression.

From the Jan 2010 Dev Interview (http://www.subsim.com/ssr/sh5/preview_sh5_jan2010.php) here's the Devs talking about morale:


Subsim: The crew morale, I've been reading some of the questions about it, there are ways to improve the morale, like success out in the battlefield, long patrols can harder on the crew--can the crew morale force the captain to end the patrol before all the torpedoes expended? Usually in these games, the player plays until they run out of torpedoes, or fuel, but usually torpedoes, then he returns to base. Can crew morale have that impact?

Dan: Not that drastic, but you would definitely feel a problem if you stay at sea too much, and when you don't have success. So yeah, the idea is for you to do your objective and keep doing so to keep your crew happy and if you stay too much at sea, the crew will not be performing so well because of the morale. So you can tell if your crew is not serving you so well even though they will do their job. They are a military crew, they will always do their job, it's not a question if whether the submarine operate or not. But in order for your crew to excel, they will need that morale to be high, and the longer you stay at sea, the lower the morale will be.

Subsim: Dan, will the capacity for more crew morale grow over several patrols? Usually these games have what they call the green crew, the veteran crew, the elite crew, and if you're successful over several patrols, will the crews morale improve at a higher level?

Dan: Yes, it will.


Guess not? :06:

CCIP
03-01-10, 05:54 PM
It's probably just an error - someone didn't check carefully enough. The boat does dive and there's still many abilities that crew members have that work properly at 0 morale. But a) why some things like guns don't; b) why the game just drops morale like that - that is definitely puzzling. Patch priority #1 if there ever was any. The fix shouldn't be difficult.

609_Avatar
03-01-10, 06:00 PM
Thanks!

Ugh, now I'm having some obvious issues. The crew have become awfully unresponsive. They refuse to go to battle stations or man guns.

I'm looking at it and I see that morale is at 0. Why? No idea. I haven't done anything wrong. It was fine the day before. All I did was order "Silent Running" and some manuevers a couple of times. But wait a second, my crew won't do anything if they are in a bad mood, including go out and fight? What kind of a sissy boat is that? :doh:

I hope that's not what it is, but whatever it is, it better get fixed. Some "abilities" need to have no "cost" - otherwise how can I even operate? :nope:

I believe I read in an interview here in one of the threads that you need to talk to your crew and give encouragement otherwise you'll get what you're experiencing. Just guessing as I don't have the game but I'm sure I read that here.

Edited to say kylania (http://www.subsim.com/radioroom/member.php?u=227328) beat me to it.

CCIP
03-01-10, 06:04 PM
I believe I read in an interview here in one of the threads that you need to talk to your crew and give encouragement otherwise you'll get what you're experiencing. Just guessing as I don't have the game but I'm sure I read that here.

See my later posts. Yep, that's normally exactly what you do. The problem is that after the game reset my morale, it did not reset my crew's brains. The way the conversations work is that you can only raise a crew member's morale with the same dialogue ONCE. If you go and talk to them about the same thing again later, the morale won't change. You have to wait until the next set of dialogue activates to be able to encourage them again. And I'm still not sure how long that takes...

Basically, the bottom line is that it shouldn't ever reset like this.

Herr Graf
03-01-10, 08:09 PM
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=1346

At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol

Joe Hazelwoods Grandfather?

gutted
03-01-10, 08:32 PM
I smell cool feature. Is it possible that the game actually simulates a round planet by rendering distant ships below the waterline? If so, it'lll probably look awesome when patched/modded. Only viable explanation I can find, anyway:-?.


Yes, you will see the top of the ship before you will see the whole thing.

But....

I can see the ship's shadow on the water even before i can see the top of the ship. I was scanning around with my UZO and i saw a rather odd shadow on the water way out in the distance. I headed for it and hit TC. Sure enough a ship slowly rose out of the water after some time.

GermanGS
03-01-10, 09:39 PM
1. Watch Crew stays on deck even if i dive and underwater.

2. cannot take crew off guns, only able to order them on

3. Sonar man And Watch-crew do not update contacts at all

4. Compression does not stop 1. When i am under attack 2. when enemy ship is nearby.

5. trouble with ladders.

6. Clipping problems everywere.

7. Dialog boxes sometimes have no text.

8. When talking to crew, they instantly jump or change their direction of sight.

9. I haven't found a way to change course. Except on the map or with rudder, which only changes 1 degree or 35 if you hold shift.

thats all for now

However all the bugs i think its a huge improvement, defiantly more fun.

Don_D_Dwain
03-02-10, 12:02 AM
Well. I guess I will purschase this game after all. I just can't let all of you be miserable all alone. Besides, I have the others. They will fix it, like they did with the others. Have a good game guys.

Jace11
03-02-10, 12:39 AM
Wow, erm I don't know what to say...

Most are not even new bugs, they have been around for years. The files system looks like its got SH3 and SH4 stuff carried over and unused. I know these games are special and for a niche market. I buy these kinds a games but bug ridden again. A rehash with a walkable interior where the novalty of talking to your immortal shipmates wears off quick. Maybe too much effort went into this new "eye catching" feature, and not enough into the core game.

This bugs thread is growing pretty quick. Combine this with the DRM and I don't think I can buy this game this time. I don't wanna have to fix all the things that were wrong in the two previous versions. I was worried it would be the same as 3 and 4. I'll wait and see this year, patches, mods and removal of the DRM after poor sales may convince me, otherwise nope.

I'm gonna miss the wolfpacks, the nice graphics and the campaign but I ain't buying anymore unfinished games.

Also does anyone know if the complusory updates will conflict with mods and bug fixes people create. I can imagine having another 2GB directory of mods and fixes that I have to check line by line everytime a patch appears...

jazman
03-02-10, 12:51 AM
Ubisoft thanks its SubSim.com Beta Test Team for all its hard work!

gutted
03-02-10, 01:14 AM
CO2 bug is back.

DOnt really want to reload it right now to fix it, because my morale will get set to zero.

jazman
03-02-10, 01:38 AM
CO2 bug is back.

DOnt really want to reload it right now to fix it, because my morale will get set to zero.

SH5: Zero to knee-slapping comedy in 6 seconds!

Reece
03-02-10, 02:02 AM
All new code eh!!:nope: As I stated in another thread, their programming tools were copy & Paste!:-?

pythos
03-02-10, 02:12 AM
Teething problems people

Teething problems.

Be happy they made the next Silent Hunter instead of doing as MS did with Flight Simulator, and kill the francise.

d@rk51d3
03-02-10, 02:18 AM
Also try walking through the ship and patting everyone on the bum once or twice.

It doesn't help, of course - it's just that I like picturing it in my mind. :O:


:o:o:o

You like to watch guys touching each others butts?!?!?!?! :doh:


Strange girl.:O:

Schunken
03-02-10, 03:33 AM
thank you, now I get this song in my mind again....


IN THE NAVY! ......


:D


Andreas

R-T-B
03-02-10, 04:11 AM
All new code eh!!:nope: As I stated in another thread, their programming tools were copy & Paste!:-?

I don't think anyone at ubisoft ever claimed it was anything other than a iteration of the engine, they certainly never claimed it was "all new code."

Ragtag
03-02-10, 04:58 AM
Another bug:

Opening/flooding and closing tubes works vice versa. When ordering flooding it actually tries to close the tube (which doesn't work either). For opening a tube one must press the button twice. Very annoying because officer announce each press.

VirtualVikingX
03-02-10, 06:15 AM
1. Watch Crew stays on deck even if i dive and underwater.

2. cannot take crew off guns, only able to order them on

3. Sonar man And Watch-crew do not update contacts at all

4. Compression does not stop 1. When i am under attack 2. when enemy ship is nearby.

5. trouble with ladders.

6. Clipping problems everywere.

7. Dialog boxes sometimes have no text.

8. When talking to crew, they instantly jump or change their direction of sight.

9. I haven't found a way to change course. Except on the map or with rudder, which only changes 1 degree or 35 if you hold shift.

thats all for now

However all the bugs i think its a huge improvement, defiantly more fun.

+1 :) Good post!

dangrey
03-02-10, 06:58 AM
Sometimes I can't get through a door to the next part of the sub, I have to reverse, look up/ down, and then I get through.

Ragtag
03-02-10, 07:08 AM
Sometimes I can't get through a door to the next part of the sub, I have to reverse, look up/ down, and then I get through.

This happens when the sub is diving or surfacing. Something with to do with the angle.

cherbert
03-02-10, 07:37 AM
none of the clocks working and missing hands.

Jeez.. how many times do modders have to fix this problem?

Reece
03-02-10, 08:11 AM
I don't think anyone at ubisoft ever claimed it was anything other than a iteration of the engine, they certainly never claimed it was "all new code."Yes they did:
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/1751070096
http://www.subsim.com/radioroom/showthread.php?t=142624
http://www.gamerswithjobs.com/node/41486
http://forums-de.ubi.com/eve/forums/a/tpc/f/5231070365/m/1351043196
http://forums-de.ubi.com/eve/forums/a/tpc/f/5231070365/m/7551087986
http://simhq.com/forum/ubbthreads.php/topics/2596119/Silent_Hunter_5_announced_for_.html
http://forumarchiwum.gry-online.pl/S043archiwum.asp?ID=8233842
I think that is enough!!:yep:

doomlordis
03-02-10, 08:26 AM
Got it and it isnt playin well for me, THE SEA IS MISSING!!!

All greyed out, same for all the terrain.

Radeon hd4200 256mb dedicated with up to 1409mb hypermemory

3gb ram #

Sempron 2.0ghz m100

HELP!!!

Tried changing all the settings but textures are missing!

cherbert
03-02-10, 10:08 AM
Rather than a thread Neal, I think its looking like you could do with a dedicated Bugs & Glitches forum! Having one sticky makes it difficult to track who has found what and what needs fixing/modding.

Then when something is fixed you could apply a tag to the thread e.g [PATCHED] tag (When fixed in an official patch) or the [Modded] tag (When fixed in a user mod).

Galanti
03-02-10, 10:54 AM
1. Observation periscope is raised when starting a mission.

2. Free mode camera sometimes becomes disabled when switching from fps view to external camera.

3. XO says he can't comply when I select Man Battlestations, in historical missions anyway.

4. I believe Fire at will is enabled by default for the deck gun.

5. Deck gun appears to be ridiculously overpowered, 5 88mm rounds to sink a medium merchant.

Decoman
03-02-10, 11:14 AM
Got it and it isnt playin well for me, THE SEA IS MISSING!!!

All greyed out, same for all the terrain.

Radeon hd4200 256mb dedicated with up to 1409mb hypermemory

3gb ram #

Sempron 2.0ghz m100

HELP!!!

Tried changing all the settings but textures are missing!

Do you have directx 9c? This seem to be a part of the system requirements.
You should be able to press the start button in windows and type DXDIAG to start a diagnostic program that offer information about your graphics.

The directx version info should be seen at the bottom of the "system" tab. To the left of the text saying "Directx Version:"

col_Kurtz
03-02-10, 11:45 AM
The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...

Stuntmen? :hmmm:

Kankkis
03-02-10, 12:01 PM
this too is annoying

http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/6721084638

Kankkis

sergei
03-02-10, 12:13 PM
this too is annoying

Yeah that annoyed me too.
So I edited the game settings in one of the cfgs (can't remember which one at the moment) to make 'Realistic' difficulty exactly the settings I want.

sergei
03-02-10, 12:24 PM
Found it.
I edited the GameplaySettings.cfg, (obviously!)
In it you'll find a block of text for each difficulty setting.
Looks something like this

[Realistic]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=true
MPShowTorpedoes=true
NoShipHealthBar=true
NoGunProjectilePath=true

Edit each value to whatever you want.
Seems to be the only way of turning individual realism options on or off when starting a career.
Unless I missed something :)

gutted
03-02-10, 12:33 PM
1st patrol with the new patch...

Mouse "seems" to randomly change sensetivity when walking around. .ie Sometimes it gets overly senstive when looking around, then after a short time slows back down.

No issue with this pre-patch.

[edit] Played around with it some more, and oh man this is driving me nuts.

doomlordis
03-02-10, 12:44 PM
Ok got it running smoothly but when i shoot the flak gun or torpedo a ship the effects (flames splashes etc) run slower than the game so they appear slowly a frame at a time , the who;le game doesnt slow just the effects - weird. Kind of ruins it.

VirtualVikingX
03-02-10, 01:09 PM
Yeah that annoyed me too.
So I edited the game settings in one of the cfgs (can't remember which one at the moment) to make 'Realistic' difficulty exactly the settings I want.

I think you can change this while in the bunker, before a patrol. Just hit the ESC-key --> options.

VirtualVikingX
03-02-10, 01:13 PM
Had my first crash just now. Straight CTD - no message afterwards. I was trying to use the UZO.

Hitman
03-02-10, 01:25 PM
I thought that such punishments for bad behaviour had been abolished in the 19th century :har: (Look at the sailor on the right, buried till the neck)

Wonder if there is another in the lower bunk doing dirty things to him while he is inmobilized :rotfl2:


http://img220.imageshack.us/img220/1871/punished.jpg

gutted
03-02-10, 01:44 PM
anyone else experience random mouse-look sensitivy problems post patch?

Safe-Keeper
03-02-10, 03:08 PM
http://img220.imageshack.us/img220/1871/punished.jpg
:rotfl2:

So what? U-96 had a ghost, why can't your u-boat have a disembodied sailor?

I'm hoping for a siren, myself. Would be an excellent way to neutralize the crew of a ship before striking.

Diopos
03-02-10, 03:14 PM
I think Ubi has a permanent fixation on the Philadelphia Experiment ...

:D


,

sergei
03-02-10, 03:35 PM
I think you can change this while in the bunker, before a patrol. Just hit the ESC-key --> options.

Thanks VirtualVikingX.

That's just like me.
Take something really easy and turn it into something unnecessarily complicated. :-?

EDIT: Like I said in my original post 'unless I missed something'.
Obviously I did!

Rickenbacker
03-02-10, 06:25 PM
Post patch I still have some issues.

- Can't man the deck gun from the conning tower, even though the "interact" icon pops up. I have to climb down the side to man it.

- When I DO manage to man the deck gun, there's no gunsight of any kind, no crosshairs and no optics, even though the manual says there should be.

- ...and if I let the gun crew do the shooting, they never stop! I can't tell them to cease fire, nor un-man the gun!

- I can't send any radio messages to report convoys, or send patrol reports. As a matter of fact my radio station is completely non-functional - nothing is clickable at all - even though the manual says that I should be able to do these things from there.

- Observation periscope is still up when I start a patrol.

- Still no way to find out the depth under the keel.

- Letting the crew do the torpedo settings is very un-intuitive, I'm never sure just what I have to do to give them a good solution. Leading the target with the periscope seems to work, but should I really have to do that if the crew fed the correct data into the computer? I ended up doing the "Q&A" method, giving the XO the readings in the dialog - is that the only way to do it manually? Isn't there a torpedo computer like in the earlier games?

- Is it just me, or do the british planes fly almost exclusively at night? I rarely see an airplane during the day, but at night there's heaps of airplanes all the time!

- Leaving the binoculars still turns off mouse view control, so I have to right click again to get it back.

- No way to set the course, other than setting a new waypoint. Would be very nice if holding down ctrl (for advanced controls) would also show a compass rose, or strip type compass that you could click to set a heading.

- My crewmen seem to report contacts as "Ship, course 135", when they mean "Ship, bearing 135", at least in german. Haven't tried in english.

On the plus side, I spotted a british sub off the Scottish coast! Gunned him for a bit with the 88, until he dove to get away. That was very cool!

Ducimus
03-02-10, 06:28 PM
I have a few questions about SH5,, and i don't see the need to make a big whoopto do out of it by making a new thread.

The following are issues from SH4 that i was wondering if they were corrected in SH5:

1.) Does the watch and gun crews only don their oilskilns when it rains, and never in high wind conditions like they did in SH3? (have read around, i believe this is an issue still)

2.) Is certain (crucial) crew vocalizations not working correctly? Such as the soundman not reporting depth charges, and the navigator not vocalizing depth under the keel and only displaying a text output?

3.) Does your boat have difficulty maintaining depth without ludicrious amounts of foward speed when you dive at or deeper then 183 meters? (600 ft)

4.) At the end of a patrol, does your logbook note all the ships you sunk during that patrol, as all having occured on one single day?


There are other things, but those are the top of my list.

Rickenbacker
03-02-10, 06:34 PM
There seemed to be some vocalizations missing in the german speech installation, mainly reporting the depth, but those are in place after the patch (i.e. "current depth 40 meters" and so on.)

Don_D_Dwain
03-02-10, 06:34 PM
I have to admit, that though I still do not like the idea of DRM, I still went and got the game. The auto patch is nice, but now crew management and system mgnt. and torpedo mgnt does not work, well first patch, we will see. In time I guess I could learn to like this game, but I think SH3 and SH4 will do just fine for now. But in time, this may have some potential. It is new, so we must just be patient. Hated SH4 when it was first out, now The game is Great, just like you guys in here, thanks so much for all the advice. By the Way, as you probably know by now, to turn full rudder SHIFT RT or LT arrow, just since I saw that back in the post only turning 1 degree thing, good luck.

Rickenbacker
03-02-10, 06:36 PM
Another bug for me. Anchor for ending mission is rarely coming up when i enter port. I have to save and reload to get it back to end a patrol.

I thougth I had this same problem, until I realized that I had to be ridiculously close to the docks before the anchor would show up. Like literally 4-5 sub lengths sometimes!

gutted
03-02-10, 06:41 PM
- When I DO manage to man the deck gun, there's no gunsight of any kind, no crosshairs and no optics, even though the manual says there should be.


this tripped me up as well. There's an icon in the top left corner you have to click. It's next to the Ammo selectors. Click it, then click it again to zoom closer.

mookiemookie
03-02-10, 07:41 PM
A nitpick: why is my cook listed as a Kpt z See? As is my Bosun. :06:

CCIP
03-02-10, 07:43 PM
A nitpick: why is my cook listed as a Kpt z See? As is my Bosun. :06:

That explains why they don't do anything when their morale is low.
:haha:

Itkovian
03-02-10, 07:50 PM
I'm having a major problem, myself:

The game loads normally up to the menu. In the menu the tooltip boxes are bright white with white text (so I cannot read them), and when a mission is loaded the image I get is frozen. The mouse cursor is fine, and I can hear myself moving and the mouse cursor changing as if I am hovering it over something I can use, yet the 3D image is frozen. Only the GUI works.

I am currently downloading the new nVidia drivers, hopefully this will help.

My hardware:

Win7 64
i7 920 @3ghz
6g ddr3 RAM
nVidia GTS285 2gig RAM

Has anyone run into this issue as well?

Itkovian

CCIP
03-02-10, 07:51 PM
No, but it does sound like a driver issue. Honestly I have some suspicions about this game's optimization for nvidia - I've now heard several reports of problems with it on nvidia cards, while my ATI system is having no issues whatsoever and the game feels really well-optimized on that.

BTW (offtopic here), are you the same Itkovian who's been posting on the Gamesquad Jutland forum recently? :)

Don_D_Dwain
03-02-10, 07:55 PM
http://worse
Seems to be bigger problems, see course at 358, but clearly on map shows 104, hmmm, PROBLEMS. That can't be good.

Shakermaker
03-02-10, 07:58 PM
Dunno if this is reported yet, but the weather seems off. I was in the middle of a thunderstorm with lightning and dark clouds, but not a drop of rain fell and my boat had a shadow like it was a bright sunny day.

http://i226.photobucket.com/albums/dd236/PompeioMagno/sh52010-03-0223-16-27-66.jpg

CCIP
03-02-10, 08:02 PM
Morale still resets on game reload, at least when you reload an in-port save. I also noticed that reloading in-port saves causes the characters in the bunker to "lose" their names - the flottilla commander and technical officer are introduced as "JOB RANK name".

However talking to crew will now at least build their morale back up from that.

Itkovian
03-02-10, 08:07 PM
No, but it does sound like a driver issue. Honestly I have some suspicions about this game's optimization for nvidia - I've now heard several reports of problems with it on nvidia cards, while my ATI system is having no issues whatsoever and the game feels really well-optimized on that.

BTW (offtopic here), are you the same Itkovian who's been posting on the Gamesquad Jutland forum recently? :)

That would be me, yes. :)

That said, drivers didn't help. I am rather annoyed right now, been waiting for this game for a while.

Itkovian

Itkovian
03-02-10, 08:12 PM
In fact, even teh ship museum doesn't work. I see the ship, but not the water, and whenever the camera would come out of the water the screen turns bright yellow.

Itkovian

CCIP
03-02-10, 08:16 PM
What are your system specs/drivers?

I also had something similar happen in SHIII, and it was due to file corruption. If your specs/drivers are in order, it might be worth redownloading/reinstalling the game...

PS - I've not really been active lately on the Gamesquad forums (I'm Heinz Fischer there), but I've been lurking and really enjoyed the couple of threads you started about ships/campaign. Some cool info came out, so thanks for getting that discussion going :)

Rickenbacker
03-02-10, 08:20 PM
this tripped me up as well. There's an icon in the top left corner you have to click. It's next to the Ammo selectors. Click it, then click it again to zoom closer.

Aha! I'll check that out. I also noticed that my WO will now unman the deck gun if I ask him, although the first time I tried it the option was still called "Man the deck gun." Ever since then it's been correctly named, so I guess the patch did fix that issue.

Do you have any idea how to send radio messages, then? Or do anything at the radio operator's station?

Itkovian
03-02-10, 08:22 PM
What are your system specs/drivers?

I also had something similar happen in SHIII, and it was due to file corruption. If your specs/drivers are in order, it might be worth redownloading/reinstalling the game...

PS - I've not really been active lately on the Gamesquad forums (I'm Heinz Fischer there), but I've been lurking and really enjoyed the couple of threads you started about ships/campaign. Some cool info came out, so thanks for getting that discussion going :)

I opened a support ticket with ubisoft, sending my dxdiag. I'll see waht they have to say. Maybe reinstalling would help. I'll see how it works out.

Itkovian

mookiemookie
03-02-10, 08:29 PM
Aha! I'll check that out. I also noticed that my WO will now unman the deck gun if I ask him, although the first time I tried it the option was still called "Man the deck gun." Ever since then it's been correctly named, so I guess the patch did fix that issue.

Do you have any idea how to send radio messages, then? Or do anything at the radio operator's station?

Send radio messages from the captain's log screen.

doomlordis
03-02-10, 08:37 PM
I opened a support ticket with ubisoft, sending my dxdiag. I'll see waht they have to say. Maybe reinstalling would help. I'll see how it works out.

Itkovian

reinstall helped me , i had the same issue, ati i presume.

I now have a strange issue where the water splashes from guns , engine spray and explosions happen in slo mo!

I run win 7 as well but you have nvidia?

mmmm

Itkovian
03-02-10, 09:02 PM
reinstall helped me , i had the same issue, ati i presume.

I now have a strange issue where the water splashes from guns , engine spray and explosions happen in slo mo!

I run win 7 as well but you have nvidia?

mmmm

I have nVidia, but reinstall (turning off anti-virus) has fixed the problem. Now I just need to figure out how to reverse the Y-axis on the mouse. :)

Itkovian

gutted
03-02-10, 09:33 PM
Morale still resets on game reload, at least when you reload an in-port save. I also noticed that reloading in-port saves causes the characters in the bunker to "lose" their names - the flottilla commander and technical officer are introduced as "JOB RANK name".

However talking to crew will now at least build their morale back up from that.

I also noticed those little yellow morale dots dont quite synch up to the crew screen.

If you look at the crew screen it may show someone as having 3 dots when you click on their picture, but if you go talk to him, he will only have like 1 dot in his dialog box.

which one is correct?

Don_D_Dwain
03-02-10, 10:25 PM
I also noticed that the clocks in the sub do not have the same times, and not even the time on the game clock. Heading and Course are not correct. I can forgive some of this, cause I know it is new, and some fixes have to be made. I will give it time before I make a comment on the overall game, but it looks mostly as it is, a GAME, not a SIM. No Balance, but we will see. By the way, please disable the little white plus sign, the cursor appears anyway when you cross something to interact with. It IS ANNOYING. Also, I think (IMO) it would be better to NOT have the Main Game interface (Depth, Speed, Combat log and the Hint and objective screens to come up every time you change screens. Maybe only on the map screen should it come up automatically, is distracts from the game. Of course it should be available to call up, but not come up every time you change view. Please, this is taking away from the immersiveness. Yes A TDC IS REQUIRED, it is a MUST!!, or its just a GAME, and NOT A SIM!, thank you for listening.

reboot
03-02-10, 10:49 PM
I'm having a major problem, myself:

The game loads normally up to the menu. In the menu the tooltip boxes are bright white with white text (so I cannot read them), and when a mission is loaded the image I get is frozen. The mouse cursor is fine, and I can hear myself moving and the mouse cursor changing as if I am hovering it over something I can use, yet the 3D image is frozen. Only the GUI works.

I am currently downloading the new nVidia drivers, hopefully this will help.

My hardware:

Win7 64
i7 920 @3ghz
6g ddr3 RAM
nVidia GTS285 2gig RAM

Has anyone run into this issue as well?

Itkovian

I have the same issue with a Nvidia 8800GT. I will try reinstalling with AV turned off. Hopefully it will solve my problem as it did for you.

reboot
03-02-10, 10:54 PM
I have the same issue with a Nvidia 8800GT. I will try reinstalling with AV turned off. Hopefully it will solve my problem as it did for you.

It must have been AVG Antivirus. Reinstalling with it disabled did the trick.:woot:

THE_MASK
03-02-10, 11:11 PM
Watch crew needed on AI subs .

DMB3428
03-02-10, 11:16 PM
on deck at periscope depth,free to walk the entire sub.hatch closed and was not able to open it however the crew found a way in when i ordered periscope depthhttp://i955.photobucket.com/albums/ae39/dmb3428/sh5.jpg

killpo1
03-02-10, 11:25 PM
Ships spontaneously repairing themselves after reverting to a previous save, just lost a potential 7k tonnage fml.

GermanGS
03-02-10, 11:42 PM
Does anyone have a problem with GeForce 9800GTX+

I Can Have everything maxed out and have 50 frames everywhere, whenever i enable shadows thought it all slows down and i can barely get 15 frames, especially in the control room.

Does anyone have a clue???

Asus motherboard Crosfire
Athlon X64 Dual Core
GeForce 9800GTX+
Vista X64

PL_Andrev
03-03-10, 12:31 AM
Maybe I'm boring, but I ask again:
Where is and where should be the sun?

http://img96.imageshack.us/img96/6176/50327874.jpg

PL_Andrev
03-03-10, 12:39 AM
Watch crew needed on AI subs .
...and on other player's subs in multiplayer mode. Remember: when are on surface only.
:nope:

CCIP
03-03-10, 01:37 AM
I should also mention that with 0 morale (still, due to reloading saves), gun crews refuse to man their stations.

I also had a strange glitch today where while switching between internal, external and map view modes I 'lost' my captain's view - could not go back into first-person mode at all until I reloaded a save. Which of course killed my crew's morale :doh:

kylania
03-03-10, 01:44 AM
I should also mention that with 0 morale (still, due to reloading saves), gun crews refuse to man their stations.

I also had a strange glitch today where while switching between internal, external and map view modes I 'lost' my captain's view - could not go back into first-person mode at all until I reloaded a save. Which of course killed my crew's morale :doh:

Something in Command Keys is doing that perhaps? I loaded the Command Keys up, and had the same problem with external view breaking. Haven't seen it otherwise. By default Shift-U is supposed to reset your avatar, so maybe try that?

Btw, anyone notice your Bosun is a Kaptain Zur See? :)

capthelm
03-03-10, 02:00 AM
Got it and it isnt playin well for me, THE SEA IS MISSING!!!

All greyed out, same for all the terrain.

Radeon hd4200 256mb dedicated with up to 1409mb hypermemory

3gb ram #

Sempron 2.0ghz m100

HELP!!!

Tried changing all the settings but textures are missing!


reinstall i herd will clear it.

CCIP
03-03-10, 02:02 AM
As are your watch officer and navigator.

Nope, I didn't change that key in my key config, and this is kind of different from the 'stuck' issue, at least by the way it looked.

And the morale issue plot thickens: after reloading the save game it's 0; after thinking a ship it goes to 100% on the overall info screen but individual crew morale shows two different things - in the crew management screen it says they have 1 point each, equalling 33% per officer, but in individual dialogue it still shows 0 for them.

Oh boy...

USS Albacore
03-03-10, 02:02 AM
Just throwing this out there. I had the slow explosion/wake/smoke bug (if it is one?) and as a few others posted, reinstalling with anti-virus disabled corrected the problem for me 100%. Running xp with 9800GT with latest drivers.

gutted
03-03-10, 02:05 AM
but individual crew morale shows two different things - in the crew management screen it says they have 1 point each, equalling 33% per officer, but in individual dialogue it still shows 0 for them.

Oh boy...

Yup, i concur. I posted the same thing on the previous page.

post 163.

CCIP
03-03-10, 02:08 AM
Yup, i concur. I posted the same thing on the previous page.

post 163.

Yeah. It's also worth noting that despite the overall meter being at 100%, the gun crews still refuse to go to their stations in this state...

CCIP
03-03-10, 02:16 AM
And speaking of gunners... where the heck is Max Bauer when guns are active and why can't I issue any orders to the AI gun crews (besides giving a target) like I used to? I thought that guy's job description said "gunner" and I sort of expected to be able to issue targeting orders via him (things like hold fire or aim for waterline)....

CCIP
03-03-10, 02:59 AM
After firing torpedoes, I noticed that torpedo tubes remain open, even while reloading torpedoes and after the reloading has finished.

gutted
03-03-10, 04:36 AM
Attack popout map.

If you maximize it & draw a few lines.. then shrink it back down, the lines are cluttered with range ticks. So much so, that if you size it down too much you can't make out anything you plotted.

Those intermediate range interval ticks need to go. Or more accurately, the smaller the popout map, the less of them there should be. Right now it's opposite, the bigger the map the less of them there are.

cherbert
03-03-10, 04:58 AM
I docked at Kiel last night and saved my game. Now this morning I'm leaving the pens and just realised I'm in Wilhelmshaven?

Rickenbacker
03-03-10, 06:28 AM
Send radio messages from the captain's log screen.

Ah great! Too bad they didn't bother to put that in the manual :). Makes you wonder what else is in the game that they forgot to mention...

Rickenbacker
03-03-10, 06:33 AM
I second the torpedo tubes always being open after firing, and the range ticks INCREASING as you zoom out, instead of the correct way around.

I've also noticed that you have to start from scratch with the personal stuff _every_time_ you talk to a crew member. That'll get REALLY old after a few patrols, when you have to go through pages and pages of stuff you've already talked about just to get to the new dialogue! Or is this part of the "morale drops to 0 after reloading" bug? I guess it could be.

I've seen an occasional bug when my mouse control will get stuck in the observation periscope. I can't right click to leave mouse control, and the crosshairs are centered in the screen, not the periscope view. Went away on its own after a while.

sergei
03-03-10, 07:19 AM
1.) Does the watch and gun crews only don their oilskilns when it rains, and never in high wind conditions like they did in SH3? (have read around, i believe this is an issue still)
I haven't seen them wear any wet weather gear yet, and have been operating in stormy rainy weather.

3.) Does your boat have difficulty maintaining depth without ludicrious amounts of foward speed when you dive at or deeper then 183 meters? (600 ft)
I'll try this out this afternoon and get back to you

4.) At the end of a patrol, does your logbook note all the ships you sunk during that patrol, as all having occured on one single day?
When I finish my current patrol I'll let you know

sergei
03-03-10, 09:05 AM
My crew seem to have gone quiet. Oh sure, when I speak to them directly they have stuff to say. But when I order a new course, change of depth, surface the boat, dive, new speed etc. I get no audio confirmation of the order.
Was working yesterday!?

BlackSpot
03-03-10, 09:29 AM
Sergei, this happened to me yesterday. I had continued my campaign after the patch = no speech. Start a new campaign. I did and the crew feedback returned.

Bilge_Rat
03-03-10, 09:30 AM
there is a major a problem with the fix in 1.01 to TDC off targeting, namely:

1. w. manual TDC + map updates "off" + TDC off + locked TGT:

-you get no info on the track of your TGT, but the firing solution (yellow line) is aiming at where your TGT is going. On 100% realism, the firing solution w. TDC off should point straight down the sight bearing (i.e. where your scope is aiming), you should not get cheat clues on where to aim. I presume this was the goal of the "fix" in 1.01.


http://img716.imageshack.us/img716/3930/shautotgt001.jpg


in this shot, I have locked on to a ship in the view of my scope (the light blue cone). I do not see the ship or its track, but the predicted path of my torpedo (yellow line) aims where the ship is going to be. In actuality, it should go straight down the view bearing (i.e. down the light blue cone);


http://img85.imageshack.us/img85/6759/sh50020.jpg
2. w. manual TDC + map updates "on" + TDC off + locked TGT:

-the situation is reversed. You get info on the track of your TGT, but the firing solution (yellow line) is aiming straight down the sight bearing (i.e. where your scope is aiming) and not where the ship moving to.

example:

http://img90.imageshack.us/img90/2994/sh50021.jpg

in this shot, I have locked on to a ship in the view of my scope (the light blue cone). You see the ship and its predicted track, but the predicted path of my torpedo (yellow line) now aims correctly straight down the view bearing (i.e. down the light blue cone);

the fix has been reversed, on 100% realism, w. manual TDC + map updates off + TDC off, you should not see the ship or its predicted path and the torpedo should shoot straight down the bearing (i.e. light blue cone).

The General
03-03-10, 09:50 AM
I docked at Kiel last night and saved my game. Now this morning I'm leaving the pens and just realised I'm in Wilhelmshaven?I think I had this happen in stock SH3 too.

doomlordis
03-03-10, 10:06 AM
Ok, i have the game running , not super fast but playable.
My issue is that effects - smoke , muzzel flashes , splashes and explosions all run like a slide show. It is NOT just a general slowdown as the framerate doesnt drop at all, it is only these effects that slow down.

I have tried the following :

reinstalling with AVG switched off
Reinstalling to different locaction.
Changing all the graphic options on/off and resolution changes etc.
Changing graphic drivers.
It ruins what seems like a great game.

I only have a 256mb graphics card (although it has 1409mb hypermemory).

When i run the game i have almost 2gb of the 3gb i have free so i suspect that this game does not utilise hypermemory.

Any help appreciated.

Galanti
03-03-10, 10:20 AM
I docked at Kiel last night and saved my game. Now this morning I'm leaving the pens and just realised I'm in Wilhelmshaven?

Sounds like a hell of a good time at the O Club to me.

Nafod81
03-03-10, 11:21 AM
Game locks up while in the sub. Or anywhere else ~15 minutes into game.

Was able to play through the intro sinking Polish vessels and return to Kiel.

Updated Nvidia Drivers, Nuked AVG and reinstalled.
Shadows are reduced to zero.

System is

C2D E8500 Geforce 9800 GTX 3G Ram Win XP 32

tonyj
03-03-10, 12:24 PM
in the external view, when the subs on the bottom, it looks like its floating 5m above it as there's a large gap between the bottom of the sub and its shadow.

running it on xp, E8400, 4GB, nvidia 285 gtx (latest driver), SSD.

remowilliams
03-03-10, 12:48 PM
SH5 Gold [purchased on Impulse] autopatched to 1.01 will no longer launch from the Impulse app and crashes with a System.IO.FileNotFoundException error. (Win7 x64 / administrator rights)

Launching gu.exe directly exhibits the same behaviour.

Launch sh5.exe directly and the game will start properly.

The General
03-03-10, 01:06 PM
SH5 Gold [purchased on Impulse] autopatched to 1.01 will no longer launch from the Impulse app and crashes with a System.IO.FileNotFoundException error. (Win7 x64 / administrator rights)

Launching gu.exe directly exhibits the same behaviour.

Launch sh5.exe directly and the game will start properly.I hear that you're not supposed to install the game in the Program Files folder in Vista and Windows 7. Is this maybe the problem?

Sone7
03-03-10, 01:13 PM
Don't want to search the whole thread.. I'll just post issues spotted ;)

After first 3 hrs:
1. somethings wrong with choosing and opening torp tubes, at least from the graphics point of view; seems inverted.
2. after loading game all the markings made earlier.. disappear. Pitty.
edit:
3. tooltips stop popping up, until next load; how am I gonna read the abilities' explanations? :O:

remowilliams
03-03-10, 01:25 PM
I hear that you're not supposed to install the game in the Program Files folder in Vista and Windows 7. Is this maybe the problem?
I think that is an issue if you do not have administrator rights.

Any case, after I moved the install from 'C:\Program Files (x86)\Ubisoft\Silent Hunter 5' to 'C:\Games\Ubisoft\Silent Hunter 5' it behaved exactly the same.

jlederer
03-03-10, 01:46 PM
Well first of all the game seems to run OK (given I have only a 320MB video card and 2GB RAM on Win7) with all the eye-candy on. Love being able to walk through the ship, conning tower, etc. I'm only on first mission of Campaign. But I do have many issues/concerns :-)

While graphics generally good, explosions are slow, almost stop-action on my nVidia 8800GTS, I'm going to turn AA off (had it on just above zero setting on the scale - probably means "2x"?)

1) Put two torps into two different points on a tanker. Burning furiously, but continues to cruise right along. For over 1.5 hours so far (following it on 32x time compression). No signs it will stop or sink anytime soon. Saved game and reloaded. Now he's no longer burning, just puttering along as if nothing happened.
2) Cannot put waypoint on the spot campaign me to go patrol to. Can only place waypoint near there, but if I try to go to exact spot game acts as if I'm trying to select the spot.
3) Manual is just horribly lacking. Clearly not proofread - many subjects not covered at all. Refers to a keystroke chart "in the back" which isn't there.
4) Interesting that there are keys for "gear up" and "gear down" on the in-game keychart. I've never seen landing gear on a sub. Can you control planes in this game? Would better have labeled keys for functions like "hold fire on the deck gun" as others have mentioned which are clearly needed but absent.
5) Crew doesn't man deck gun (even when I first left Kiel) even when I ask the guy at the UZO (1WO?) to give the order. - EDIT - it may be that weather prevented their doing so on first sailing? And maybe morale prevented them manning it subsequently? I notice also that if my avatar attempts to "man" the deck gun, the gun crew suddenly appears to give me a hand :-) and I can even do this if the seas are too rough for the deck gun to be manned - I can go out for a wade on the deck and my deck gun crew will complain about seas being too rough to man the gun but follow me and man the gun anyway :-)
6) Inability to give orders to my men to do simple things like "report nearest sound contact". Only recourse seems to be learning 15 different hotkeys....
7) None of the gauges in the ship or on the bridge are clickable as far as I've found. Many of the gauges don't even move/register (e.g. all the identical gauges on the electrical panels in the rear of the sub). EDIT - Based on photos of real boats I think some of these gauges should show things like battery level....
8) At least at one point I saw a problem where I could try to lay-out waypoints but the course arrows did not display. Eventually cured that by moving to another station and back.
9) Need more documentation for scripting language and especially object model. I'd like to know if there is a way to mod scripted conversations with crew (and add choices to crew interaction menus) but it's sure not obvious if/how that can be done.
10) Can't figure-out how to get menu to display for modding tools off taskbar. Tried uncommenting lines in main.cfg file under My Documents and that caused prompt to appear when starting game asking if I wanted to run "menu editor" which worked when I said yes, but no ability to launch Script Manager for example.
11) Intermittent event camera switching from view of e.g. a torpedo to miniature view of room I'm in in the submarine.
12) Game sometimes pauses, screen darkens and then lightens (e.g. when switching to exterior camera). Could be video ram limitations, could be interaction with Uplay?
13) Kept being asked if I wanted to turn TDC on/off while I was trying to input manual targeting info, not sure how that's happening, maybe I'm pressing a wrong key somehow?
14) Unclear how to assign repair crews or prioritize repairs or if that's even possible - EDIT - OK, when components are damaged you see a indication in yellow on the Components screen with a percentage of max capability shown (common for damage to be very minor like 98%) and a little wrench shows what the damage control team is prioritizing and you can click something else and they'll work on that. Similar to SH3 in that respect.
15) Ramed by destroyer at periscope depth, only damage was 1% off the flack gun and hull integrity was still 100%?
16) The Type 1 and Type 3 torps look nearly identical, hard to tell what you have loaded if you don't hover over them and look for tooltips.
17) Had to save and go to sleep at 1am last night. When I reloaded today, a cargo ship I had torpedoed and was burning was gone - not that I got credit for a sinking, I think it just disappeared or somehow repaired and rejoined convoy instantly while I was sleeping?

OK, that's enough for now. Still excited about the game's potential IF Ubi fixes the bugs and assuming we can Mod the game into what it really should be (e.g. remove the speed-setting slider and replace it with a nice engine room telegraph).

Highbury
03-03-10, 02:22 PM
I think that is an issue if you do not have administrator rights.

It is an issue even if you DO have administrator rights. The only way for you to avoid problems with games like SHV in Program Files is if you run your computer with UAC turned off.

The problem is that everything in Program Files is Read Only by default. You can change it while you have the window open, but the min you close it then it reverts to Read-Only. It makes modding, parsing files and many other things a hassle if not impossible.

The game itself did not default to Program Files... why did people go out of their way to point it there? This has been a known issue since Vista.

jlederer
03-03-10, 02:27 PM
Does anybody see crew ability icons at the bottom-left of the screen as shown in the screenshot on page 13 of the manual?

jlederer
03-03-10, 02:34 PM
What good are sonar man's abilities to reveal contacts etc. if you have "No map contact update" off?

It would really nice to know what the diagrams on page 14 of the manual are trying to show (they are too small (and blurry if expanded) to read. Basically it would be nice to actually have an explanation in the manual on how to read/use the tactical interface map.

piri_reis
03-03-10, 02:41 PM
Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.
Ships at a distance (in this case, about 7km) look submerged through optics.
Hopefully that's also an easy fix.

This is still an issue after the first patch, correct? (That's how I have it)
Also as you say moon does the same thing, when objects/contacts are further they sink in the scenery, they might have tried to simulate the curvature of earth, but bad attempt. It just happens way close (7-8km distance)

Also what km you guys think the scenery/environment is?
(Like when we had 8km,16km,20km mods for SH3)

jlederer
03-03-10, 02:44 PM
1) No reloading animation for rear torpedo tube. Interior tube door always open
2) There don't seem to be any orders I can give the navigator by clicking on him?

SAMiV
03-03-10, 02:48 PM
I can't seem to open/run Ubisoft Game Launcher, because SH5 installation didn't add a proper desktop shortcut on my desktop. It's missing a -prodid command in the target box or atleast that's what it tells me when i try to run it.

"C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\UbisoftGameLauncher.exe" -prodid <---------this one needs something more.

Not sure what this prodid should be for SH5, so could someone pass that info to me? It's probably some product id for SH5 i guess.

Actually it has more commands after the .exe, which i would need to add. So, could somebody share that info, or is it different for each user? Just right click on the Ubisoft Game Launcher icon and you will see the target line there.

Thanks in advance

Mad_Mark
03-03-10, 03:19 PM
Post patch my mouse look has now gone to pieces. I have stuttering everytime i try to look left/right yet moving back and forth is still smooth.

CCIP
03-03-10, 03:21 PM
I only have stuttering for the first few seconds when loading a mission or coming out of high TC, presumably due to loading game resources etc. It gets smooth quickly afterward.

What video card? nvidia by any chance? (I have serious suspicions about potential nvidia optimization issues that the devs have overlooked)

remowilliams
03-03-10, 03:28 PM
The game itself did not default to Program Files... why did people go out of their way to point it there? This has been a known issue since Vista.

UAC is disabled on my machine. As far as sticking it in Program Files, I agree but that seems to be where Impulse defaults the install to.

gutted
03-03-10, 03:30 PM
Post patch my mouse look has now gone to pieces. I have stuttering everytime i try to look left/right yet moving back and forth is still smooth.

mine randomly changes sensitivity.

sometimes i can look round and everything is fine, but 5 seconds later its on steroids and makes me dizzy, then 5 seconds later its really slow. DIdn't have that before the patch.

remowilliams
03-03-10, 03:30 PM
Does anybody see crew ability icons at the bottom-left of the screen as shown in the screenshot on page 13 of the manual?

I sure haven't. As a matter of fact the 'Ability Keys' don't seem to be doing anything anymore either. F7/8/9 (I forget which) no longer man the deck or AA guns. The crew apparently is on permanent siesta.

Sone7
03-03-10, 03:52 PM
1. Can't give the order to get men off the deck gun, when WO is hurt...
Makes no sense to me ;P
I had to get into gun station myself, then leave it, and only then - so did crew.

2. I somehow managed to zoom out the UZO (:doh:), messing with scroll wheel. IF it was supposed to work, then it isn't working properly.

3. Third and the biggest of these - sometimes deck gun shells do not hit ships, I mean there's no visual sign of it. No hole, no texture, not even an explosion. BUT I hear it, every time, so it probably does make some damage.

fallenyggdrasil
03-03-10, 03:55 PM
1. Can't give the order to get men off the deck gun, when WO is hurt...



So the crew can be injured?

jlederer
03-03-10, 05:30 PM
"The CHIEF ENGINEER" can increase the max depth for his boat due to his vast systems knowledge" (yeah, right - and why is this ability tied to the navigator?)

"The CHIEF is able to keep the boat at peak condition, enabling faster dives and surface maneuvers" (Should be an ability of the chief. Faster dives should be based on crew training not modding the boat!)

"The submarine will turn faster while surfaced or submerged" (So the navigator somehow makes the boat turn faster? How exactly does he do this?)

jonass
03-03-10, 05:33 PM
Different weather when loading saved game. Was in fog, saved and loaded = clear skies and a destroyer on me :damn:

Note: searched this thread and didnt find anything about this, but sorry in advance if this has been reported earlier and i missed it.

jlederer
03-03-10, 05:37 PM
Shouldn't his title (and that of the Radio Operator) be something other than "Sound Guy" ("Radio Guy")? Bad for immersion.

Sound Guy ability "Darkness - Reduces Darkness penalty" - how exactly does this work? Does he feed carrots to the watch crew?

Other abilities have silly titles (e.g. "Reveal Hidden Enemies") but at least they sound like references to Sonar Operator being particularly competent.

asanovic7
03-03-10, 05:38 PM
From reading last couple of pages, I think you all paid to be test players..

It will look like I am laughing to you, but the fact is this is one wreck of a game..

jlederer
03-03-10, 05:45 PM
Hopefully many of these things can be modded if UBI does not "fix" them. Some of these things are just text changes.

The way I see it, I'd rather be playing around with this now, then waiting 3 months if they had pushed back the release date to squaush more bugs and improve fit/finish/manual. The other issue is that I'd just as soon we give them feedback on what we consider bad design choices for a subsim while they still might have money to fix some of them - or at least we can start modding fixes to them - if they had waited 3 more months to release they'd be that much more "in the hole" on their development budget so many of these things that we consider "wrong" but they probably consider "working as designed" would definitely not get addressed. This way maybe they might even have $ to address some of these sorts of comments.

So I'm very glad they released early.

karamazovnew
03-03-10, 06:04 PM
Well, I've got my copy and had a few hours of play. I don't want to turn this into a review just yet, but overall the impression is very good. But there are bugs (LOTS) and game should play perfect even without ONE mod. So I'll make a quick list of what I've found so far:

1. In the tutorial, I only got the box for Time Compression as I was getting near Kiel. Not the hint, but the actual interface group. A newbie would probably delete the game at this time since it would take him 30 or so hours to finish the tutorial.
2. As reported, no crew on the deck during the entire tutorial mission.
3. Buildings don't cast shadows on the water. This ain't a killer (it would kill the framerate in harbors but it's worth reporting).
4. When you start the mission, the observation periscope fully extends.
5. Seagulls fly too fast (or flap too fast).. okokok I know it's silly.
6. When setting up a new waypoint, the navigation officer reports each new one. That wouldn't be a problem (only annoying when you make the Kiel Canal) but what he reports is totally wrong.
7. Most ships can't get past the Kiel entrance, either getting stuck on land or in the pontoons.
8. The "Ship Spotted" animation for the deck crew needs to go away. At 32x TC they're flapping everywhere. I used to rely on them in SH3, now they just can't stop pointing at the waves.
9. On the first Hydrophone, I can't hear the engine. I know that that these couldn't be turned to 180 BUT the interfference from the engine should've been present around that area.
10. Not a bug, but a missing feature. Water rushing past the hydrophones doesn't make noise. The engines do an overall noise but if you stop them at 8 knots, everything goes quiet. Newbies might like it this way but I hope we can mod this.
11. Some commands are clickable even when they're not possible. For example I kept pressing F5 by mistake under water and it dropped the Morale of the Watch Officer even though the deck gun couldn't be manned under water. Fortunately you can still man the deck gun yourself. Their morale however went so low that they almost became blind, not being able to spot ships at 2000m. This really needs to be fixed. The minimum range during perfect weather should be at least 8 km. Even if they're playing cards there and cursing me.
12. The Obs Periscope can't be lowered after you pass a certain depth. It's left meters above the deck. I could only lower it back again after resurfacing.
13. There must be a better way to return to course. The "Double click to return to course" feature should be fixed and applied to all waipoints. Not just the Sub itself.
14. The stadimeter can't be trusted. I have no idea where the mast value actually is (funnel, highest point, top of masts, top of flag). One thing I CAN assure you is that it's impossible to use the stadimeter at night trying to make out a small thin mast. The best option would be to have multiple mast values (top deck, funnel, mast (no flag)).
15. The recognition manual is nice although I would've loved the ability to select the number of masts, cranes and derricks. But the pictures are extremely small on high res.

I got thrown to the desktop a few times (I haven't updated my drivers yet tho). Luckily the game autosaves from time to time so I didn't loose much.

As for design Issues.
- Some familiar orders should be integrated into the Crew dialogs. Even without mods or changes to key commands (actually that IS a mod), any new player should have access to the most important commands. By this I mean all the old commands (reports and options). This is a MUST. I'm not kidding. I actually played the game as it is and I had a hard time doing simple stuff.
- Changing course is a PAIN. The devs must release a patch with a new panel that allows you to change course to a magnetic heading or to a relative bearing. At the moment this is by far the worst issue of the game.

As for pluses:
1. the new interior is a blast, although it take a LOT to get used to it and not press the old Stations buttons :haha:.
2. the diving transition has been done well, you personally need to climb down to be able to dive.
3. The crew dissappears when you go though them at a certain distance. Good thinking. No clipping issues so far :up:
4. The FPS camera has a superb dynamic reaction to wave movement. You're not "glued" to the horizon, but not glued to the deck either. Very nice.
5. The new TDC (I mean 100% diff TDC) is great. Sorry to say it, but it's great as it is. You can switch targets fast and it's well suited for convoy attacks. With my ample experience in manual targetting I had no trouble using it. It's WAAAY better than the old bloody notepad. Being able to enter values manually is superb. One thing however is important to say... We need to be able to input digits for the speed AND see the gyro. If they give us this in a patch, this TDC will be the best Manual Targeting available in Vanilla ever.

Therion_Prime
03-03-10, 06:15 PM
1) Both clocks in the command room and tower are not working, the one at the hydrophone DOES work!
2) Battery meters are not working
3) ALL but one lable (the black ones with white letters) are wrong
4) The compass and the two small engine gauges don't work in the tower but work in the command room, the speed gauge in the tower displays only half the speed
5) Deck guns can be manned at ridiculous windspeeds / waves

Therion_Prime
03-03-10, 06:19 PM
- Changing course is a PAIN. The devs must release a patch with a new panel that allows you to change course to a magnetic heading or to a relative bearing. At the moment this is by far the worst issue of the game.

You got working compasses in the command room, at the hydrophone and on the bridge (the one in the tower is broken)

And to those who say they don't know the time in game -> look at the clock in the hydrophone station

ekempey
03-03-10, 06:47 PM
When I submerge and resurface my watch crew stays below, is this a bug or is there a way to toggle the watch crew?

jlederer
03-03-10, 06:56 PM
But there's still one on the floor in the forward torpedo room.

jlederer
03-03-10, 07:01 PM
Burning ships sound like they are burning, and the fire looks more "real"

CCIP
03-03-10, 07:11 PM
5. The new TDC (I mean 100% diff TDC) is great. Sorry to say it, but it's great as it is. You can switch targets fast and it's well suited for convoy attacks. With my ample experience in manual targetting I had no trouble using it. It's WAAAY better than the old bloody notepad. Being able to enter values manually is superb. One thing however is important to say... We need to be able to input digits for the speed AND see the gyro. If they give us this in a patch, this TDC will be the best Manual Targeting available in Vanilla ever.

I agree with that :yep:

Maybe we just think alike since I got really used to your targeting approach in OM, but I've had a blast with manual targeting in SHV and I really find calling the shots here both easy and satisfying. Attacks take much less bothering around with tools to set up and lend themselves well to a whole variety of attack methods.

cherbert
03-03-10, 07:26 PM
1) Both clocks in the command room and tower are not working, the one at the hydrophone DOES work!

My clock at the hydrophone doesn't work and only has one hand!

mobucks
03-03-10, 07:32 PM
bought it today, kinda dissapointed, had some bugs (conversations exit out in middle of sentence) gona go play a few more hours but i have a feeling this will be shelved for a few months while things get ironed out/modded.

kylania
03-03-10, 07:41 PM
Reloaded a save and now I've lost all voice response to commands. Which sucks, since almost the only feedback you get is voice...

Anyone run into that?

Wow, now this! Notice anything NOT highlighted as interactable?

http://img97.imageshack.us/img97/2206/sh5img20100303194715.jpg

sergei
03-03-10, 08:33 PM
Wow, now this! Notice anything NOT highlighted as interactable?

Yeah I have, but only in the tutorial mission.
Decided to attack the Polish freighters with the UZO instead of the periscope as suggested. After that I could not select anything, (attack scope, obscope, uzo, hydrophone).

Burnspot
03-03-10, 08:51 PM
Interesting glitch here...on a random basis, I'll be in mission or the pen walking around, at some point, I'll lose my vision. View goes all black; however, icons and halos are intact...just can't actually see anything in 3D view. Maps and stuff still work. Have to save game and then reload it to get "vision" back. It can be rather inconvenient at times.

Nvidia drivers 196.75
7950GTX 512mb
Vista 32

karamazovnew
03-03-10, 09:53 PM
Ok I've got 2 good news:

1. The text boxes actually allow entering of digits. But the speed is rounded to the nearest Value. Devs, please fix this rounding. We need to be able to enter any speed we want. Or at least round to 0.5 increments.

2. The Observation Periscope "bug" refusing to lower is not a bug it's a feature. You can't lower the scope below the floor because YOU'RE LOOKING THROUGH IT. Now why didn't I realize this sooner? :har: If you exit that station you'll be able to lower the scope with the Page Down key just fine. That's why when you click the scope it always goes full up first.

remowilliams
03-03-10, 10:07 PM
- When I DO manage to man the deck gun, there's no gunsight of any kind, no crosshairs and no optics, even though the manual says there should be.

Figured this one out - when managing the deck gun myself I noticed a little icon in the upper left corner of the screen, clicking on it brought up the gunsight optics.

But given the state of the game, it might be a crapshoot if anyone else sees that icon. :haha:

Onkel Neal
03-03-10, 10:25 PM
From reading last couple of pages, I think you all paid to be test players..

It will look like I am laughing to you, but the fact is this is one wreck of a game..

Don't worry, we will fix it for you and you can get it for $10 around Christmas.

onebigstep
03-03-10, 10:30 PM
just want to know if you see the front and rear scews turning on youre launch torpedo?

Reece
03-03-10, 11:10 PM
Don't worry, we will fix it for you and you can get it for $10 around Christmas.Thanks Neal, I appreciate that!:up:

jlederer
03-03-10, 11:38 PM
Minor buglet - if you have already done a crash dive (which takes you to like 70 meters) - or probably even if you haven't, but you brought yourself to that depth more gradually - if you click on the "dive" button (with the level sub on it, with the tip that says something about "getting below sonar (yeah right) in exchange for losing the ability to see through the periscope" the chief says "Tiefer " (deeper) as if you are going to dive deeper, but actually the "dive" button takes you to like 40 meters so in this case you are actually going shallower instead of going deeper.

Migly
03-03-10, 11:39 PM
On my first mission (hunting off the east coast of England) I came across 4 merchants in a small unguarded convoy which I engaged and destroyed. Interesting thing is, after I resurfaced I noticed my CO2 didn't resupply to 100%. Not only that, my watch officer wouldn't appear on the conning tower (which meant I had to manually use the deck gun to finish off 2 of the merchants, and boy oh boy, wasn't it fun trying to figure out how to get to the damn gun)

But I digress...It's like the game thought I was still submerged. I accelerated time, tried diving and resurfacing, opening and closing the hatch...nothing worked. As my CO2 mounted to 68% I eventually quit to the main menu and reloaded the game - and viola - my C02 was back to 0% and my watch crew was back on the conning tower.

The best bug of all had to be at the end of that mission...I came into Kiel and used the "refit" option (to see what it would do) and then I "docked" at Kiel after the refit. I picked my mission again (and was happy to see it retained my progress in sunk tonnage) and started it - and pow - all of a sudden my sub is in the bunker of not Kiel (where I docked) but Williamshaven.

Can't wait for patch 1.2...

jlederer
03-03-10, 11:45 PM
I was out on patrol and exhausted all my torpedos and all my deck gun rounds (had 4 ships burning, followed them for over 2 hours hoping to see them sink - they kept burning but none sank). Finally decided I'd better report-in to BDU and return to base for more ammo. In SH3 if I sent in a patrol status report with no ammo like this, BDU would congratulate me and tell me to come in. But not in SH5. I was told to stay on station (without any weapons?). I decided BDU's message must have been garbled in transmission and headed back to base anyway. When I got there I learned I'd sunk 3 ships (apparently 3 of the 4 burning ships eventually sank?).

stenhammer
03-04-10, 12:00 AM
just want to know if you see the front and rear scews turning on youre launch torpedo?

Nope...mine are seized up aswell. Also, didnt check all the posts, but all my torp outer doors are stuck open.

mookiemookie
03-04-10, 12:14 AM
1. Depth keeping is absolutely screwed. At 125 meters I'm slowly sinking if I'm doing anything less than 5 knots. I wouldn't be at 125 meters unless I'm trying to get away from something that would hear me at 5 knots! I can understand needing some speed to change depth - dive planes only work when water is moving over them, but maintaining depth shouldn't be a problem at 2 or 3 knots.

2. My watch crew needs to TELL me when they spot something. I was trying to intercept a convoy. By the time I came out of TC, they were practically on top of me. Bring back the "Ship spotted" pop up from SH3.

sergei
03-04-10, 12:27 AM
That's interesting.
I have been having problems wit the depth keeping too.
At about 180 meters I could only maintain depth by ordering ahead standard.
Otherwise I sunk.

Anyone else had this problem?

CCIP
03-04-10, 01:12 AM
That's interesting.
I have been having problems wit the depth keeping too.
At about 180 meters I could only maintain depth by ordering ahead standard.
Otherwise I sunk.

Anyone else had this problem?

That is a leftover from SH4. I believe 178m is where the transition point is and it is extremely annoying. I am not happy to see this back in SHV.

kylania
03-04-10, 01:21 AM
Any ideas why my CO2 keeps climbing even though I've been on the surface for two days? Also my deck crew is missing! How do I assure my men they are in fact not underwater?

Edit: The secret is to just save and reload. :)

sergei
03-04-10, 01:43 AM
Any ideas why my CO2 keeps climbing even though I've been on the surface for two days?

And now we have the CO2 bug from SH4.
This is turning into a real mixed bag isn't it?

ThePinkSubmarine
03-04-10, 01:55 AM
OK -- I finally got the game and installed it, tinkered around with the historical missions to get a feel for the GUI and the hot keys.

Start the campaign - go the bridge, sink the first ship (with manual targeting) - turn the TDC off, and proceed to a slow moving convoy of Polish merchant ships - finally get the TDC turned back on, and it won't let me identify the ship types. I figure what the heck -- I can fudge the range with the optical range finder. I click on it -- and the game which had been otherwise running fine...completely exited the second I attempted to figure the range! (Not that I could've figured out the range without the mast height).

A big what the heck to UBISOFT Romania. Guess I should've braved manual targeting in SHIII or SHIV!

kylania
03-04-10, 01:58 AM
The first mission is a UI limited tutorial. Do EVERYTHING it says EXACTLY and it'll slowly reveal the UI and let you do the things you wanted to. :)

ThePinkSubmarine
03-04-10, 01:59 AM
I understand that -- but that doesn't explain why the game crashed w/o so much as giving an error message.

gutted
03-04-10, 03:14 AM
the ships aren't really moving at all in the tut. they sorta just appear and sit there.

just point and shoot and worry about using the TDC after the tutorial is over.

thaishmafia
03-04-10, 06:15 AM
Hey,

Im having some major issues with the First German Campaign. When I try to complete the "Blockade of Germany" Mission, none of the ships(Merchant or Warship) I sink register on the mission status bar...so it always says sink five ship along on the northern patrol route...but how?? I tried sinking ships below the red line and above and its difficult to sink ships directly on the red line...so what do I do? Also, I cannot find the carrier that I need to sink? Shouldnt it be in the red carrier patrol circle? i have already tried reloading my game twice to no success. Is this a bug or does anyone know what to do?

Therion_Prime
03-04-10, 07:44 AM
My clock at the hydrophone doesn't work and only has one hand!

Mine works and one hand is enough ( if it's between 6 and 7 then it's ..... 6:30 !! :D)

Ragtag
03-04-10, 08:34 AM
Couple of bugs after patch.

3 serious bugs:

1. Moral resets on loading game.
2. Sonar does not report warships, just merchants.
3. Using ability "Total Reveal" sonarman reports smoke on horizon and other "visual" reports even when i'm at 60m depth. Makes travelling with timecomp hopeless after a battle.

These might have been mentioned before but there are to many posts to read :P

The 2 first ones are definatly gamebreaking bugs. C'mon Ubi. Don't you test anything before sending out patches?