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shawnyp420
03-04-10, 09:14 AM
Different weather when loading saved game. Was in fog, saved and loaded = clear skies and a destroyer on me :damn:



Yup, happened to me too. I thought I'd use the crappy weather as a screen to sneak into a British harbor. Loaded up the game after a break and the weather had cleared. 4 DDs on top of me!

RAGE!!!!!

Sone7
03-04-10, 10:37 AM
Ekhm!

While looking through binoculars I ordered periscope depth (still used to SHIV).

...but THEY DID dive without me:haha::
http://img693.imageshack.us/img693/4061/sh52010030416303738.th.jpg (http://img693.imageshack.us/i/sh52010030416303738.jpg/)
http://img689.imageshack.us/img689/8530/sh52010030416300713.th.jpg (http://img689.imageshack.us/i/sh52010030416300713.jpg/)
http://img251.imageshack.us/img251/1442/sh52010030416300105.th.jpg (http://img251.imageshack.us/i/sh52010030416300105.jpg/)
http://img291.imageshack.us/img291/7124/sh52010030416295042.th.jpg (http://img291.imageshack.us/i/sh52010030416295042.jpg/)
Maybe were able to plant explosives on ships' hulls - commando way?! :har:

Davion
03-04-10, 11:04 AM
http://s16.photobucket.com/albums/b2/DavionShores/WeirdCrap.jpg

I don't know if this was mentioned before in the thread but both officers you can talk to at the base don't have names, jobs, or ranks displayed. There also appears to be a little menu artifact in the dialog menu, it's a little line or something.

Nicolas
03-04-10, 11:05 AM
This game was released one year before finished :88)

kylania
03-04-10, 11:23 AM
Davlon, I just noticed that myself.

My weird bug of the day was a small coastal German warship that has followed me from Bremen to the British coast! Poor little guy.

Letum
03-04-10, 11:34 AM
Davlon, I just noticed that myself.

My weird bug of the day was a small coastal German warship that has followed me from Bremen to the British coast! Poor little guy.

Klauen: Verdamt! That tug boat has been following us since we left Bremen.
Bernard: Awwww! can we keep it Onkel? Can we?
Klauen: Do you have relatives in the tug boat business Bernard?

LeonTheNorse
03-04-10, 12:09 PM
Unable to finish patrol. I can refit, but can`t end patrol. Such a shame as well since i have bagged close to 160k tons on this patrol.

Gaz2
03-04-10, 12:19 PM
I'm having a problem where I can't play the game. All I get is the "Updateing launcher" message that lasts for 10-20 seconds then dissapears. Can anyone help me with it?

LeonTheNorse
03-04-10, 12:21 PM
Gaz2 i had that too.

For me it was as simple as to close the launcher and the try again then it worked.

Gaz2
03-04-10, 12:32 PM
Tryed that, and also restarted the PC but still not working. :damn:

Rickenbacker
03-04-10, 01:46 PM
Unable to finish patrol. I can refit, but can`t end patrol. Such a shame as well since i have bagged close to 160k tons on this patrol.

You're probably in the wrong port. Check the map and see if they sub symbol (your home port) hasn't moved. It's a little strange that no one tells you, however...

Ragtag
03-04-10, 01:47 PM
Unable to finish patrol. I can refit, but can`t end patrol. Such a shame as well since i have bagged close to 160k tons on this patrol.

Your'e probably in the wrong port. You got designated a new port to dock to. Problem is that BDU doesn't let u know.
If that's not the problem Save & reload.

Gaz2
03-04-10, 01:59 PM
So no one know how to fix my problem?

Will-Rommel
03-04-10, 02:05 PM
Saved the game while disembarked in the u-boat pen, just before purchasing upgrades. I deleted a couple of auto-saves from the previous mission.

When i came back i was unable to re-load the game where i left... either by the last auto-save or my personnal save. So i guess this is the first career loss in shv yet.

Thats the most buggy game i played so far since ''vanilla & stock'' Medieval Total war 2.

Eldritch
03-04-10, 02:30 PM
Davlon, I just noticed that myself.

My weird bug of the day was a small coastal German warship that has followed me from Bremen to the British coast! Poor little guy.

I just finished a patrol where I had a similar problem, except it was the escorts from a skirmish just under iceland that followed me all the way to Wilhelmshaven. Funny thing was that I could only tell they were there through sonar readouts and after they bugged me all the way through the north sea I decided to blatantly sink them. Only problem is that whenever I choose full speed ahead and timeskip a few hours, dive to check sonar... they're still the same distance away! Even if I try another direction... or different escort ships.

I bet they have a laugh at it aboard the escorts: "Silly germans! We can lure them away from Great Britain with this cat and mouse game! We will soon win the war, and order a beer at Wilhelmshaven while we're at it."

Heretic
03-04-10, 02:33 PM
So no one know how to fix my problem?

Worst case, you can uninstall/reinstall. It keeps your saved games unless you tell it to delete them. I've reinstalled about 5 times now for various reasons, none bug related.

Gaz2
03-04-10, 03:12 PM
Worst case, you can uninstall/reinstall. It keeps your saved games unless you tell it to delete them. I've reinstalled about 5 times now for various reasons, none bug related.


I will try reinstalling it as you say. I don't even have a save game as I only got the game today! Some first impression!

shawnyp420
03-04-10, 03:30 PM
I saved a game after the tutorial while chilling out in the sub pen. When I loaded it back up later to start over, my sub was SUNK! Then it sloowwwwllyy surfaced. I had to just stand there and watch from the dock. Didn't seem to bother the conning tower watch one bit to be up to their eyeballs in mucky sub-pen water. No hull damage. Weird!

shawnyp420
03-04-10, 03:32 PM
Any time I speak with my crew, they do this weird thing where they spin back and force for infinity, kinda like a washing machine on agitate. Then when I finish the conversation, the crew member starts doing all these insane hand gestures but not talking. I'm guessing those were the gestures he was supposed to be making to me while we were talking?

GermanGS
03-04-10, 03:48 PM
Has anyone noticed?????

That there are glitches of animations of crewman ??

Not of the ones that are there but the ones that are not
i sound confusing i know....
ok i seen a crewan walking through the hatch from radio room to command room, but for a split second. i seen a 3 crewman laying in the torpedo room on the bunkbeds, for a second, I seen 2 crewman doning down the hatch from conning tower they were on the ladders, it was again just for a second.

i think those animations are not fully done thus the devevelopes loking them out so we dont see them, that is why there are such slow FPS rate in the controll room and the rest of the sub, because the crew animations are constantly drawn and erased,
i think the files are all there in the game folder its just not fully functional.

My conclusions are drawn based on my observations. :salute:

reaper7
03-04-10, 04:59 PM
Finished the training mission and docked in Kiel. Talked to Officer and watch briefing video. Atl end of animation no Mission selection appear on the map. Going thru the forums there should be 2 mission choices but none are showing up. Can't progress any further. :damn:

http://i236.photobucket.com/albums/ff240/reaper7_bucket/PHCC/Silent%20Hunter%205/Pic1.jpg

http://i236.photobucket.com/albums/ff240/reaper7_bucket/PHCC/Silent%20Hunter%205/Pic2.jpg

http://i236.photobucket.com/albums/ff240/reaper7_bucket/PHCC/Silent%20Hunter%205/Pic3.jpg

Have looked all over the map, No Icons (German Cross) show up on the map.

Decoman
03-04-10, 05:22 PM
• Switching directly from gun scope to external view, showed external view with the scope graphics still attached to camera.
• Ditto with periscope view

• Somehow (don't know why) I now have a game session where right-clicking the cursor/aim toggle is not working anymore. Cursor is locked to aim. This seem to be limited to when using the external view. Exiting external view fixed the issue apparantly.

• F1 help, keyboard mapping does not reflect my nationality's real keys (Norwegian keyboard setup).

• Seagulls observed flying at either night time or when its rather dark.

• I put the uboat gently down on the seafloor at about 80m depth, 100% hull integrity. However I noticed a crewmember portrait being colored red, unsure of when that happened. Ordered surfacing directly from seafloor at flank speed (100% hull integrity still), then 2 more crewmembers portraits turned red. Red=Dead?

mookiemookie
03-04-10, 05:56 PM
Planes fly at night in Sept '39.

GermanGS
03-04-10, 05:58 PM
here is what i mean

http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople6.jpg


http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople5.jpg

http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople4.jpg

http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople1.jpg

http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople2.jpg

Nafod81
03-04-10, 06:04 PM
Anyone else's sub ever randomly exceed ludicrous speed?

I was taking out the Polish vessels in the tutorial, when I noticed my target disappeared. I went up top and noticed the sky was flying by....and the sea too. Soon enough no sea just land. Started getting low battery warnings and the game crashed.

I'm guessing I was over/in/under occupied czechoslovakia at that point.

fallenyggdrasil
03-04-10, 06:21 PM
Maybe you didn´t end up in czech republic but went as far as romania. I think your boat had some kind of homesickness...

Elder-Pirate
03-04-10, 06:27 PM
This pic taken from above GermanGS post.

I am definitely NOT trying to start anything here and I do not have SHV.

My question is the AI person standing in this pic a "Black" person??

http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople1.jpg

This may be the way GermanGS graphic card wrote the color ?

This may be another SHV glitch ? ( part of his legs and feet in the metal flooring sure is a glitch though. )

I am getting old ( 74 ) and my eyes are getting worse but their not that bad yet.

There were not ANY black people in WWII Germany U-Boots let alone Germany itself to my knowledge cause ole stupid Hitler did not like them.

Again no offence made to any black person/persons but the pic does look like a black person to me?

mookiemookie
03-04-10, 06:32 PM
Again no offence made to any black person/persons but the pic does look like a black person to me?

I think its just the lighting, as I haven't noticed any black people in my crew.

remowilliams
03-04-10, 06:35 PM
Anyone else's sub ever randomly exceed ludicrous speed?

I think I just hit ludicrous speed while going in for a refit at Heligoland. I was on TC and jumped from outside of the harbor to like a mile inland in an instant. Full Stop! indeed... :DL

Nafod81
03-04-10, 06:58 PM
I think I just hit ludicrous speed while going in for a refit at Heligoland. I was on TC and jumped from outside of the harbor to like a mile inland in an instant. Full Stop! indeed... :DL

The funny thing...It wasn't a TDC error in my game. I was just staring at the screen laughing as my sub flew over dry land. I fell out of the chair when the low battery warnings started going off.

This episode brought the wife down who simply couldn't understand it.

mookiemookie
03-04-10, 07:10 PM
Finished the training mission and docked in Kiel. Talked to Officer and watch briefing video. Atl end of animation no Mission selection appear on the map. Going thru the forums there should be 2 mission choices but none are showing up. Can't progress any further. :damn:

Have looked all over the map, No Icons (German Cross) show up on the map.

Make sure you're playing a legal copy of the game. This has been reported as what happens when you're not.

gutted
03-04-10, 07:18 PM
I'm cruising along at 1 knot (periscope depth), silent running.. and i can barely use the hydrophone.

I've been coming to a complete stop to hear anything.

Onkel Neal
03-04-10, 07:25 PM
Yeah, I think so too. Plus, I'm not able to hear the engine when pointing the hydrophones aft.

Moved to the bug thread.

gutted
03-04-10, 07:28 PM
Wasn't sure if it was a bug or a glitch. Sorry for creating a thread for it.

Herr Kepumfrmfloppin
03-04-10, 07:29 PM
Well, I'm trying to get through the 'training' part of a carrear

I sink the first 3 ships but in route, I am lined up for a great shot at another ship omw to Kiel.. but cant access the pariscope.. so I can't put a fish in it. I've tried everything.. even logged out and waited until tonight and still I can't access it.

When surfaced, the crew stays below.. no deck watch comes up.

I cannot get the crew to battle Stations

Anyone have any help with these please?

I'm kinda stuck here and the documents I have are useless.. they are like "This is the pariscope.. bla bla bla.. use it to aim and fire at ships.." Oh.. gee, I didn't know that.. gads..

So far the game is frustrating.. what works once (access the pariscope to sink 3 ships) never works again. It won't even highlight as an option to use.

Dowly
03-04-10, 07:30 PM
You're not supposed to hear anything, you are the mighty kaleun, leave such petty jobs to your crew.

Or if you really want to do something about it, go to the electric engine compartment and keep slamming the metal door shut for 15 minutes, that'll teach him.

(Don't do the same for the torpedo loader officer guy, he just stops talking to you. No, really, my officer won't talk to me anymore. :cry:)

gutted
03-04-10, 07:32 PM
Well, I'm trying to get through the 'training' part of a carrear

the problem with the training mission is that if you deviate from what you're supposed to do, not every thing will work. You can cruise around and do whatever you want yes, but alot of things wont work correctly until you go Kiel. Crew on the deck is one, Torpedo Loading screen wont show.. crew management screen wont show.. and various other things.

Do exactly what it tells you to do.. if it says plot a course to keil.. do it. If it says travel to kiel.. do it.

mookiemookie
03-04-10, 07:37 PM
Well, I'm trying to get through the 'training' part of a carrear

I sink the first 3 ships but in route, I am lined up for a great shot at another ship omw to Kiel.. but cant access the pariscope.. so I can't put a fish in it. I've tried everything.. even logged out and waited until tonight and still I can't access it.

When surfaced, the crew stays below.. no deck watch comes up.

I cannot get the crew to battle Stations

Anyone have any help with these please?

I'm kinda stuck here and the documents I have are useless.. they are like "This is the pariscope.. bla bla bla.. use it to aim and fire at ships.." Oh.. gee, I didn't know that.. gads..

So far the game is frustrating.. what works once (access the pariscope to sink 3 ships) never works again. It won't even highlight as an option to use.

Get through the training mission and you'll have a watch on deck (if you call 3 guys without binocs a watch crew :roll:) and some of the other options will open up for you.

mookiemookie
03-04-10, 07:48 PM
The damage model needs tweaking. I put 2 torpedoes (one in the bow, one in the stern) into a Hog Island freighter, and it kept on steaming as if nothing happened. No list, no slowdown, no nothing. Put 1 torpedo into the one behind it and same effect. Or non-effect, as it were.

Decks awash isn't quite right either. I order 7 meters depth, shoot through the UZO and try to submerge. The hatch has been locked, and I have to surface, open the hatch, go down it, and THEN submerge. It blows the whole concept of decks awash.

ParaB
03-04-10, 08:09 PM
I'm cruising along at 1 knot (periscope depth), silent running.. and i can barely use the hydrophone.

I've been coming to a complete stop to hear anything.

Same here. My sonar operator just picked up two fast-moving warship contacts but there's no way I can hear them.

Aaron123456
03-04-10, 08:49 PM
hi there when i play SH5 even on the lowest res and graphic settings it still seems to crash my pc i have a 512Mb ATI HD 4600 video card i am running windows XP SP3 and all my other system requirements are matched to the games requirements and yet when i play SH5 and i start to go near a large taskforce to engage it my whole system restarts and i have to start all over again i have no clue what is goin on can any 1 help me out?

Elder-Pirate
03-04-10, 08:53 PM
I think its just the lighting, as I haven't noticed any black people in my crew.

Cool, I just have to see my eye doc.

Jarhead0331
03-04-10, 09:12 PM
When I ran the game for the first time, it worked flawlessly. I have since been unable to play! The game runs and begins to load. The intro movie is played. However, when the title screen is loading, it freezes when the game is synchronizing the saves with the server. The lock up occurs and the menu never loads. The 1.1 patch log indicates this issue was fixed. I have the patch installed and am obviously still experiencing the problem.

I've tried removing my saves from my folder, but that did nothing. The problem is obviously with the save file on the uplay server which I can do nothing about. I've tried deleting and re-installing the game and I still have the problem. In searching the ubisoft forums, a few other people are having the same problem.

I'm a bit miffed.

THE_MASK
03-04-10, 09:43 PM
Could the devs fix the under water crew bug once and for all . Please .

VonLowe
03-04-10, 11:30 PM
has anyone gotten the Captains emblems to show on the boat? If so how? I tried choosing one in paint scheme area but not on conning twr.

coasterdigi
03-04-10, 11:43 PM
This is certainly a minor thing, but a little strange nonetheless.

I was sitting at the hydrophone station doing a routine hydrophone check, and, since I still only have the GHB installed on my boat, decided to initiate a 90 degree turn to port. Upon glancing up at the compass repeater above the station, I noticed that the reflections on the glass of the dials were responding to the turn, as though the sun was shining on them through a window in the pressure hull.

When I stopped the turn, the reflections also stopped turning.

Apparently it's quite sunny at 50m. :haha:

JScones
03-05-10, 12:18 AM
http://i885.photobucket.com/albums/ac56/germangs/Screenwithpeople1.jpg


"Du vill do vat du are told or I vill cut ze at the knees"

kylania
03-05-10, 03:22 AM
Lost voices again (and apparently when voice commands are lost so is the messages about commands) so what happens is you press "Hard to Port", your ship moves hard to port but you don't get ANY feedback at all that it's happened.

Makes things like Depth (which is text/voice only) impossible and you just generally have no idea what's happening with your boat. Sound and morale glitches need to be fixed. :(

Gaz2
03-05-10, 03:24 AM
Still not able to pass the "Ubisoft Update launcher" it just crashes after 10-20 seconds. I posted about 2 pages ago and was told to Reinstall it, but that made no difference. :damn:

Jail
03-05-10, 03:35 AM
Still not able to pass the "Ubisoft Update launcher" it just crashes after 10-20 seconds. I posted about 2 pages ago and was told to Reinstall it, but that made no difference. :damn:

Could it be a firewall issue or an anti virus problem ?

Katastrophski
03-05-10, 04:03 AM
Still not able to pass the "Ubisoft Update launcher" it just crashes after 10-20 seconds. I posted about 2 pages ago and was told to Reinstall it, but that made no difference. :damn:

Try to UNINSTAll Zonealarm. Disabling is not sufficient. I've read this in the german ubi-forum.

dagamecat
03-05-10, 07:04 AM
Apologies if this has been brought up already, I just installed the game, when I walk up the ladders the watch's binoculars are flickering. Can see it from external view too. Anyone had this issue?

I tried fiddling with settings in the game and with my graphics card (ati 4870), makes no difference. It's pretty distracting. Apart from that I seem to be getting pretty good performance on high settings.

Jarhead0331
03-05-10, 07:32 AM
When I ran the game for the first time, it worked flawlessly. I have since been unable to play! The game runs and begins to load. The intro movie is played. However, when the title screen is loading, it freezes when the game is synchronizing the saves with the server. The lock up occurs and the menu never loads. The 1.1 patch log indicates this issue was fixed. I have the patch installed and am obviously still experiencing the problem.

I've tried removing my saves from my folder, but that did nothing. The problem is obviously with the save file on the uplay server which I can do nothing about. I've tried deleting and re-installing the game and I still have the problem. In searching the ubisoft forums, a few other people are having the same problem.


Nobody else is experiencing this problem??? PLEASE HELP!

supercow18
03-05-10, 08:38 AM
1. Depth under keel - missing

2. Hydrophone - does anyone know how to operate it manually? it doesn't seem to rotate no matter what I do.

3. Level up system - When you add a + skill, make sure you click on 'APPLY' before closing the wondow, otherwise the promotion points are lost and they do not apply the level up.

4. A compass woukd be nice? or at least a compass rose on the TAI.

sergei
03-05-10, 08:56 AM
1 and 4 are being modded back in, check out the Mod forum.
Rotate the hydrophone with the mouse wheel, or home and end keys.

jlederer
03-05-10, 09:34 AM
I tried using the buttons in the reco manual view to show me only the tankers with e.g. one large funnel but it didn't seem to work right. I was looking at a tanker with only one funnel and there were 3 choices: 2 funnels, one large funnel, and something else (one funnel?). Anyway I could see there weren't two funnels, but when I picked either of the one-funnel choices ALL of the tankers were filtered-out so I couldn't pick the one that matched the one I was looking at? Later it occurred to me that they might have done filtering the opposite of what I expected - maybe you can only "filter out" instead of "filter in" so I should have picked "two funnel" to filter-out all the two-funnel tankers? But then again, if that was true, then when i picked the one-funnel choices I should have seen some 2-funnel tankers to choose from and I didn't see any...

Danevang
03-05-10, 09:42 AM
I sometimes, at the start or end of patrols, or both, get all harbour buildings not showing in game, except for the sub pens. It REALLY takes the atmosphere out of sailing out of Willhelmshaven or Kiel ready to rock the British shipping, when the at other times spectacular harbour looks like this:



http://img246.imageshack.us/img246/2389/missingharbour1.jpg

Instead of this:

http://img148.imageshack.us/img148/699/settingoutfromwillhelms.jpg


I don't know what's causing this, but I hope it will be fixed soon, it's a real mood killer.

ParaB
03-05-10, 09:44 AM
Boat unable to maintain depth while silent running or while moving at slow speed in general.

KarlKoch
03-05-10, 09:49 AM
- Navigator is announcing course to new waypoints not based on angle to north, but rather based on bearing to new waypoint. So a course of 270 degrees is depending on your actual course sometimes course 35, course 180 or something else.

- Navigator is saying "und dreissig - fünf" instead of "fünf und dreissig" (german language)

- Watchofficer is saying "Course" instead of "Bearing" ("Kurs" instead of "Peilung"). (german language)

- Observation periscope is raising to full when loading or entering a mission or career.

EAF274 Johan
03-05-10, 11:20 AM
[EDIT: Solved]
Home base changes but does not say where.

After expending all my torpedos on my first patrol (I had already recieved the "mission accomplished" icon) I radio BdU and they tell me to continue patrolling at will or RTB. When I get back to Kiel I cannot end the mission (only Refit/Postpone). I checked all the messages in the log and the map, but there is no indication where my new base is. I suspect it's Wilhelmshaven?

Some people were reporting being unable to exit patrols because their base got changed while they were out. Is there still a little blue diamond with a sub in it next to Kiel (assuming that's where you started)? If not look for the icon at a different base.

Sub Commander
03-05-10, 11:23 AM
What karl said about the periscope is true, and come on. Those Romanians could like asked a German to give feedback on the German language, I can speak and understand it, while im not german at all. It is quite dumb saying und Dreissig - Funf

jhelix70
03-05-10, 11:42 AM
Bug observed when torpedoing ship in shallow waters:

http://www.subsim.com/radioroom/showthread.php?t=163342

PL_Andrev
03-05-10, 12:25 PM
Collision bug: (colors changed to better contrast)

http://img519.imageshack.us/img519/7550/sh5wall.jpg

Maltro
03-05-10, 12:33 PM
Hi all, new game but old ghost come back...

Does someone have the same problem ?

In SH4 I had some difficult to see sun glare effect... until I change settings in NVIDIA control panel : "Antialiasing - Gamma correction : OFF".

In SH5 I have the same problem, sun looks like this:

http://i169.photobucket.com/albums/u204/maltro/SH4Img2008-04-05_021150_875.jpg

(old picture from SH4)

Even if I change settings in Nvidia control panel, I can't have my beautiful sunshine!...

http://i169.photobucket.com/albums/u204/maltro/SH4Img2008-04-13_123318_953.jpg

I hope someone will be able to help me!...

:salute:

PS: My graphic card: Geforce 8800 GT 512 Mo.

PS2: somebody knows where I can find the folder where my printscreens are save please?... :oops:

Elphaba
03-05-10, 12:45 PM
Hi

Just wanted to post a bug.

I've set my realism to 60% in the OPTIONS menu. Clicked Apply Changes.

Been in/out several times to confirm my options are there and correct. Even quit the application and reloaded it and confirmed my 'custom' realism settings.

However, whenever I start a Full New Campaign... I can only pick from the stock 4 realism options..

That sucks!!!

:(

Grrr

Elphaba

CCIP
03-05-10, 12:47 PM
Hi

Just wanted to post a bug.

I've set my realism to 60% in the OPTIONS menu. Clicked Apply Changes.

Been in/out several times to confirm my options are there and correct. Even quit the application and reloaded it and confirmed my 'custom' realism settings.

However, whenever I start a Full New Campaign... I can only pick from the stock 4 realism options..

That sucks!!!

:(

Grrr

Elphaba

Hit "esc" when you're in the bunker and change realism options from the menu.

sergei
03-05-10, 12:49 PM
I think the options chosen from the menu screen only apply to single missions.
To change your career realism setting, hit ESC when you are in the Sub Pen, before patrol.

EDIT. Beaten to it!

Elphaba
03-05-10, 12:50 PM
Gosh! Sorry!!

Thanks gentlemen!

Should I delete my post now as it's no longer a bug?

sergei
03-05-10, 12:57 PM
Nah, I'd leave it there. A few people (myself included!) did not realise this.
Someone else may have the same problem and read this thread in the hope of finding the solution. It may help.

dagamecat
03-05-10, 03:28 PM
Sorry if this was posted already. At certain angles in the external view I'm getting some internal "stuff" including the lighting on the outside of the conning tower. Type VIIA. Like this:

http://i47.tinypic.com/2vczszk.jpg

CCIP
03-05-10, 03:30 PM
Are you using my camera tweak with the regular cam by any chance?

If so, this may be a clipping problem. I may need to re-test that :-?

dagamecat
03-05-10, 03:32 PM
Ah, yes I am.

edit: OK I just disabled your mod, and the problem is still there. Except of course you can't quite see it as well because the camera is further away :P Definitely still there though.

CCIP
03-05-10, 03:37 PM
Yeah, it seems that there is a tradeoff to be made between potential glitches on the one hand, and how close you can get the camera to the sub on the other. It doesn't really show on the "narrow" version right now but it seems there's still glitches with the wider one. Sorry about that.

dagamecat
03-05-10, 03:42 PM
Not a problem, I still think it's worth getting the camera in for nice close ups. The glitch is barely visible in most situations.

Weather-guesser
03-05-10, 04:28 PM
OK, before I reinstall this under German language for nothing...can I have German voices with English subtitles? No sense having it in German if I cant understand them. :timeout:

Ducimus
03-05-10, 04:36 PM
Sonar man does not appear to warn about depth charges being dropped. This is an unresolved bug from SH4. I had a feeling it would make its way into SH5. Looks like it has.

This should be somewhere near the top of the list of bugs to fix IMO.

PL_Andrev
03-05-10, 04:36 PM
People are walking, talking, joking...

http://img189.imageshack.us/img189/9945/bug2d.jpg

Few second after it, the wreck submeerged onto underwater sand and vanished...
:o

Sunfighter
03-05-10, 04:42 PM
My career is now broken for good it seems like.

I cant upgrade my crews skills anymore because none of them appear on the upgrade screen. They just....vanished....

This game is really starting to piss me off.

kylania
03-05-10, 04:48 PM
OK, before I reinstall this under German language for nothing...can I have German voices with English subtitles? No sense having it in German if I cant understand them. :timeout:

I did a German voices install and have English subtitles. Not everything is subtitled though, but most important stuff.

Decoman
03-05-10, 05:01 PM
I experienced the following bug, having the Free Cam Tweak and other mods enabled:

Night time, the moon located somewhat above the horizon. Looking at the moon with the camera made it vanish, but the moon reappeared when moving the camera to either side, so that the moon is seen almost at either outermost side of the camera.

Weather-guesser
03-05-10, 05:05 PM
I did a German voices install and have English subtitles. Not everything is subtitled though, but most important stuff.

Thank you kind sir. :salute:

B_O_L_T
03-05-10, 06:14 PM
My most annoying list, the things that are pissing me off, and have me ready to throw my copy out the window. There are others but these are sapping my will to play right now as they seem to happen all the time and for no apparent reason.
In no particular order:

1.Crew responses to commands like change direction/depth, and report various data are no longer displayed on the combat log and the associated audio responses disappear too
2.Having any command mapped with the ctrl key will pull you out of the 2d map when used.
3.Switching between free look and mouse cursor can become bugged, preventing you from switching, requires the user to hit esc to force a state change.
4.Scopes and uzo still will not work in certain random circumstances.
5.Commanding the crew to crash dive is sometimes ignored (no. not when I am still on deck)
6.Switching across different views minimises the tai.
7.Sometimes cannot target enemy with the uzo or scopes until a member of the crew reports it has been sighted.
8.Cannot complete spy and commando insertion missions, as reaching the target locations does nothing and it is impossible to send them on their way.
9. Occasionally sonar tracks are not displayed on the tai even though they are shown on the 2d map, the only way to fix it is to take control of sonar myself while the tai is displayed
10 various factors are not being saved, such as weather, morale and equipment damage

dotChuckles
03-05-10, 06:31 PM
Found a really alarming bug...

When synchronising saved games SH5 appears to occasionally synchronise your saved games to a state from the last time you synced with the servers!

I just lost a whole evening's patroling. Very very annoyed. I stacked up some serious tonnage too.

I thought this "cloud computing" saved games system was suppost to prevent you loosing your saved games... not create a BS situation where it looses them for you.

vanvar1987
03-05-10, 07:41 PM
I have big problem here. I don’t like the pre-set depth buttons (Dive and Crash Dive). So I like to use the advanced menu’s depth controls (holding Ctrl). I set the depth at 90M. Everything works fine. If I set it any deeper like 120M or even 150M the ship keeps diving and eventually gets crushed. Yes I can stop it by ordering a new depth of something like 90M again. Either I stay at 150M or I’ll go to 90M. I thought I was crazy so I downloaded a mod called, Command Keys 1.03

http://www.subsim.com/radioroom/downloads.php?do=file&id=1553

So now I have the option to hold my current depth now. I tried the above again only to dive out of control after an order of 120M+. I pressed the Hold Current Depth button to find that the dive planes were actually trying to hold my depth. So I increased speed all the way to flank and I came up form 170 something to my hold off order of 150M.

I think what I’m trying to say is that in order for me (or others perhaps) to stay deep I have to engage flank speeds. I don’t like that at all. Are you guys experiencing the same problem???

Let me know so I don’t feel crazy.

Therion_Prime
03-05-10, 08:04 PM
The AI flak gunners often aim WAY too low with all 2cm Flaks.
The 3.7cm flak works fine and is deadly accurate. It has the same audio as the 2cm tho and the high rate of fire is almost unbelievable.

Ducimus
03-05-10, 08:09 PM
RE: Cannot maintain depth

I knew that one would make its way from SH4. In SH4, the cut off depth was 600 feet (183 meters) exceed that and you had to go to flank speed in order to maintain depth and not drift into the abyss. I can't wait tell other people notice this bug. The amount of screaming this one will cause will be epic.

jlederer
03-05-10, 08:55 PM
Although it's a convoy, no destroyers or other warships present, and I'm right in the middle of it, underwater, someone keeps telling me "task force sighted".

CCIP
03-05-10, 09:15 PM
Just a minor glitch - after a couple of hours of play, most of it in 3D on the bridge, the water droplets got stuck on the screen and wouldn't go away. Just a slight irritation, went away on save reload.

vanvar1987
03-05-10, 09:16 PM
RE: Cannot maintain depth

I knew that one would make its way from SH4. In SH4, the cut off depth was 600 feet (183 meters) exceed that and you had to go to flank speed in order to maintain depth and not drift into the abyss. I can't wait tell other people notice this bug. The amount of screaming this one will cause will be epic.


Really? I did not know that. I had SH4 V1.5 with the U-boat missions and never had a problem. Perhaps I did not notice it. That would however explain my problem. If I could figure out how & where that setting is stored, we should be able to change it. I'll look for it for now.

Reece
03-05-10, 09:33 PM
RE: Cannot maintain depth

I knew that one would make its way from SH4. In SH4, the cut off depth was 600 feet (183 meters) exceed that and you had to go to flank speed in order to maintain depth and not drift into the abyss. I can't wait tell other people notice this bug. The amount of screaming this one will cause will be epic.
Yeh I still have to laugh at their "All new code"!:yep:

vonce1
03-05-10, 10:31 PM
anybody experienced problem with issuing cease fire to deck gun?

I tried deselect the gun target (in binoculars), no luck. In order to cease fire I had to dive...

rik007
03-06-10, 02:51 AM
This game is a full disaster and I'm affraid it is beyond repair. It's much worse than SH-2, SH-3 and SH-4 at introduction or am I totally drunk???

http://i3.photobucket.com/albums/y77/rik007/shot1267859280_exposure.jpg

Highbury
03-06-10, 02:54 AM
My camo disappeared half way through my last patrol :)

Frederf
03-06-10, 03:01 AM
This game is a full disaster and I'm affraid it is beyond repair. It's much worse than SH-2, SH-3 and SH-4 at introduction or am I totally drunk???

Looks like the mission maker has palsy or something and put two submarines really close together in the editor. Let me guess, single historical mission?

My initial bug/annoyance report:


Travel Mode - Says that it will stop pestering you about ships and terrain but the chat buffer and voice files continually go off about shallow water and contacts.
Crew Orders - No one you have a chat with can do simple things like turn the boat, change speed, or dive.
Floating Watch - At 32x TC the watch crew stand floating about 5m astern of the main deck.
Phantom Hand - Hand icon used to close doors and interact with crew pops up through bulkheads or the deck well outside interact range
Shouted Waypoints - Every new waypoint put down in Nav mode is shouted out to the entire boat by someone.
Camera Mode Change - Can't switch view modes (right click) above TC 8x
Water spots show up like the captain lives in a motorcycle helmet
Water spots when going from Nav->3D even while below decks
Lens flare which is not an effect of the human eye
Radar scope present even when radar not installed on boat
Interactive Equipment like Echolot, speed telegraph, torpedo door switches, etc can't be clicked on.
Ladders when approached and looking up (where you're going) can't be climbed. You have to look straight ahead to climb.
Station Tooltips can't be turned off.
Game Tooltips can't be prevented.
Map Tools haven't progressed since SH4 at all.
Shallow Water warning is repeated annoyingly.
External Camera button not appropriately labeled
Exiting Station is cumbersomely done with Esc, impossible with mouse.
Pointing Watch are attempting (failing) to point out contacts even in travel mode!
Special Crew Actions are shown despite not being relevant to the current tactical situation.

Reece
03-06-10, 03:03 AM
@ rik007: A catamaran U-boat, lucky sh!t!:haha:

Kankkis
03-06-10, 04:56 AM
http://www.youtube.com/watch?v=5hwqoWQOogg

there is heading :yeah:

Frederf
03-06-10, 05:03 AM
Found a new one! Remember back in SH4 when you could make mouse translate the freecamera camera origin while holding Ctrl? Well they forgot to take it out of SH5!!!

I just lost my entire game progress after Ctrl+Mouse = Viewpoint over ocean = Reboot computer crash.

Reece
03-06-10, 05:03 AM
http://www.youtube.com/watch?v=5hwqoWQOogg

there is heading :yeah:Neat graphics!:yep:

swuboo
03-06-10, 05:25 AM
When talking to that guy in the sub-pen to choose & plan your next mission.. you can plot out your course in that same screen. But when you enter the sub, the plot is gone.

A fact I only discovered when, after five minutes of carefully plotting a course through the Kiel Canal and setting forth, my boat unceremoniously rammed a pier in Kiel while I was below, talking to the cook. The watch crew did not deign to notify me of the looming peril, or indeed say anything at all until after I'd managed to hike back through the control room and up both ladders to see what we'd struck. My fault for failing to verify that we were actually following a plotted course, but either courses lain on the briefing map should persist or you shouldn't be able to lay one.

Sub Commander
03-06-10, 06:41 AM
when u order a depth, lets say 50 meters, after a while u start *sinking?* cuz i was at like 80 meters after 4 minutes, you sub *sinks* even when u go at full spead ahead underwater... and the stupid German voices that say und-dreissig zwei = two and thirty (that is what it means in English) what im trying 2 say is that that is not cool... :down: it should be zwei und dreissig. and crew members turning around when u talk 2 em, BLIND watchcrew like sailing right into a Taskfoce with a King George Battleship,,, and not warning me AT ALL. and the stupid TDC that like only works when ur under 1000m otherwise the numbers dont match and u cant be sure u hit the ship....

Kuzz
03-06-10, 08:23 AM
Hey everyone.

I have a problem with my SH5. I can only stay in a mission for about 10 minutes. After that the game freezes and I'm forced to do a hard reboot of the system. In the tutorial this is approx enough time to sink the first merchant and reach the next two boats. After that, screen freezes and sound loops - and I can't do anything short of hitting the reboot switch.

I've been following this thread since release now - but I've not been able to narrow down my problem. I saw someone else experiencing similar difficulties and someone advised him to update his audio drivers. I've done that - and it didn't help. I've also checked the Ubisoft forums. Two guys had the same problem (and it seemed we were all on ATI videocards) but Ubi have not returned with an answer yet. That said, I've always trusted you guys here on Subsim more than any developer - the response here is much better :yeah:. Anyone have any ideas?

- Kuzz

Edit: Also, I should point out that I have ruled out overheating. As of today, there's a new fan on the card and it's been properly cleaned. It come up to about 70 Celsius when I play, and that shouldn't be a problem for the game itself.

E.Dahlbeck
03-06-10, 09:06 AM
Last night while maneuvering around a tanker to get a torp solution (my first intendet target for the "British supplies mission") I encountered what seems like a bug or semi-implemented feature (great news for this sim, heh...).

Whenever I (at the spotting scope station and probably elsewhere too) switched into Nav-map mode and then exited it by pressing W (move left) which returns you to the 3D-walking around mode, a paged recognition manual (NOT the one that is connected to the TDC!) with images of ships (mostly carriers?) in full colour (?) and a clickable option to get an "head on image" as well, pops up, cowering most of the lower left quarter of my screen. I'm running low res due to performance problems, don't know how big it would be otherwise.

The close button [x] in the manual window doesn't work. Only way to close it (and continue my attack) was to press Ctrl and click at the very edge of the screen right next to the "advanced" depth setting. I also recall that the first time i triggered this pop-up was whan I was tinkering with that advanced depth setting. After that though, it only showed after "exiting nav-map by moving left".

Anyone else seen this? Could it be leftover code from previous versions (SHV is my first of this series)? It sort of looks as if it doesn't "rhyme" with the rest of the GUI.

I'm keep you posted if I see it again.

Therion_Prime
03-06-10, 09:07 AM
Exiting Station is cumbersomely done with Esc, impossible with mouse.


Click on the big red X button on the top right.

Therion_Prime
03-06-10, 09:14 AM
Turning the radar is painfully slow, it turns in the opposite direction in which you turn the wheel and the radar screen is in english (SH4?).

Besides, I think it's broken because I couldn't find any contacts.

But at least it has the only three klickable switches in the sub! Yay!

Sub Commander
03-06-10, 09:26 AM
forgot 2 add, the report contact function doesnt work, u dont get a reply and where is the escort 2 base button (it says u have one in the manual on page 22 if im not mistaken>?
when u order a depth, lets say 50 meters, after a while u start *sinking?* cuz i was at like 80 meters after 4 minutes, you sub *sinks* even when u go at full spead ahead underwater... and the stupid German voices that say und-dreissig zwei = two and thirty (that is what it means in English) what im trying 2 say is that that is not cool... :down: it should be zwei und dreissig. and crew members turning around when u talk 2 em, BLIND watchcrew like sailing right into a Taskfoce with a King George Battleship,,, and not warning me AT ALL. and the stupid TDC that like only works when ur under 1000m otherwise the numbers dont match and u cant be sure u hit the ship....

Therion_Prime
03-06-10, 09:27 AM
With the SH4 Gui mod you can open the RecManual with a button, but you can only browse american warships.

Therion_Prime
03-06-10, 09:39 AM
BLIND watchcrew like sailing right into a Taskfoce with a King George Battleship....

Yeah, my hydrophone guy nicely reported a merchant contact (with KDG while surfaced :down:) that was not even within visual range. Good guy.

The bad thing is, this happened while a DD was shelling my sub and friggin NOBODY warned me about it. No ship sighted, no hydrophone contact while I was submerged shortly before (DD was not in blind spot)! :down::down::down:

Herr Minger
03-06-10, 10:09 AM
Observation and attack scope key commands reversed pg up pg dn is the observation scope instead of the attack scope in the tower which is delete and insert.

Numpad 0 doesn't work so I can't centre the rudder

I can't find the option for German voices, there is no option for it in sound settings and I did a complete install. Had I chose a custom install, I could have chose German voices but I wasn't sure if the text would be in English so I chose to do a complete install instead.

Kuzz
03-06-10, 10:19 AM
Hey everyone.

I have a problem with my SH5. I can only stay in a mission for about 10 minutes. After that the game freezes and I'm forced to do a hard reboot of the system. In the tutorial this is approx enough time to sink the first merchant and reach the next two boats. After that, screen freezes and sound loops - and I can't do anything short of hitting the reboot switch.

I've been following this thread since release now - but I've not been able to narrow down my problem. I saw someone else experiencing similar difficulties and someone advised him to update his audio drivers. I've done that - and it didn't help. I've also checked the Ubisoft forums. Two guys had the same problem (and it seemed we were all on ATI videocards) but Ubi have not returned with an answer yet. That said, I've always trusted you guys here on Subsim more than any developer - the response here is much better :yeah:. Anyone have any ideas?

- Kuzz

Edit: Also, I should point out that I have ruled out overheating. As of today, there's a new fan on the card and it's been properly cleaned. It come up to about 70 Celsius when I play, and that shouldn't be a problem for the game itself.

If anyone is having this particular problem, I might have worked it out. It seems that if I close all unnecessary applications with the task manager the game runs fine. I've only tried it in the single missions so far - I'll report back when I've tried the campaign as well.

I don't know which app that is at fault here. But I'm beginning to suspect some of the ATI apps... This seem to be a Radeon 1950X problem so it could have something to do with the Catalyst Control Centre or something else v-card related.

Just thought I should share.

Seeadler
03-06-10, 10:46 AM
After a few CTD's I've made a decision to reinstall.

I deinstalled the game, deleted my local saves and reinstalled the game.
Then when the game was back online, the savegames are synchronized and all are available under load save games.

But now, with every save-game I load, it begins with the wake up scene from the tutorial, no matter if it's night or day or where my position on earth is, the Kaleun is on the bridge and whish to talk with me:damn:

Kuzz
03-06-10, 10:56 AM
As an update, my tutorial still crashes when the two new ships spawn :(. So I guess I will be finally forced to shelf this game until it's been patched. So much for buying it on releaseday...

Decoman
03-06-10, 11:31 AM
Using external view, I now see that the raindrops on the lens does not move away, and get stuck. I have to my knowledge no camera mod enabled atm.

PL_Andrev
03-06-10, 11:56 AM
:damn:

Recognition the target (res. 1024x768):
- Compare the ship's shape with identical picture on recognition book.
- Eeee..... Where is this ship?


http://img692.imageshack.us/img692/856/shipkn.jpg

:damn: :damn: :damn:

E.Dahlbeck
03-06-10, 12:21 PM
Interesting. As a matter of fact, the ships that came up were US escort carriers and the like.

However, I did not and do not have the SH 4 GUI mod installed at all. Seems I somehow managed to activate it anyways...

Decoman
03-06-10, 12:23 PM
My signature image show the moon in a waxing or waning state, but the tilting looks odd. As if the sun were up in the sky and not below the horizon.

On second thought, perhaps I am mistaken about this :doh:

Myxale
03-06-10, 12:28 PM
Dunno if this is already mentioned, but played at a friends place (still didn't buy it...still undecided about the whole thing) But in one game i noticed that the Binos the watch wore flickered.

as in disappeared in transparency/:shifty:

riversswe
03-06-10, 12:51 PM
I've discovered a couple of bugs today, but the most serious bug is that my savegames for today are gone. The ones from yesterday are still there though. Then i've also noticed that the game freezes (well for me anyhow), when i'm in port and opening the captains log.

THM
03-06-10, 12:53 PM
After reloading a previously saved game, an already sunk aux cruiser was happily steaming again and another damaged BB, on fire and with heavy list, was suddenly in mint condition.

-> Please, can we put the miserable DRM/Savegame-somewhere-on-a-server issue in a trash can and burry it under a three feet thick concrete slab, Ubi?

Oh, btw, mouse y-axis invert anyone?

Cheers!
Chris

Seeadler
03-06-10, 03:26 PM
- using time compression on map screen cause every time a CTD:damn:

maerean_m
03-06-10, 03:47 PM
The proper way to exit the navigation map is to press the Escape key.

The recognition manual you talk about is the one seen in the Museum. If it really appears when pressing W when at the navigation map, then it's a bug, not an intended behavior.

Are you using an AZERTY keyboard? Are you French? We had to implement the AZERTY layout for the French localization of the game.

Gabucino
03-06-10, 04:36 PM
Port raid at Dover.

A sinking tanker's bow section passed through the seafloor and descended into the endless abyss.

Close combat against merchant gunfire at Scapa Flow. Hull integrity 100%

Back at Kiel, accidental crash into the sub pen. Hull integrity 97%.

Spike
03-06-10, 04:45 PM
Remember the ship's bobbing up and down like a cork,saw it in SH5.Got to love the whole new code,they should run for governor of IL and go on TV shows.:arrgh!:Also ships running into shore and docks,Auto lock torpedoes don't work,got to be the buggiest one yet.Two more patches and we are on our own (SH3).We don't want to cost them to much money for fine piece of fun.

gandalf71
03-06-10, 06:31 PM
:hmmm:....

I've just sent 5 Liberties down to Davie Jones' Locker on my first patrol, 4 were in a small convoy and one single struggler the day before, all off Scotland in the entrance of Firth of Forth, nothing to mention...

...if it not had been in SEPTEMBER ´39 :damn:

That UI drives me crazy also, after the first 24h of playing SH5, I've decided to stay away from the bridge, it's much to dangerous if you can't dive while you're dancing on the hatch:down::nope:

BTW is there any chance to return to course after using manual rudder control, without deleting all waypoints and rerouting the passage?!?:ping:

At least the graphics are...:rock:

Cheers,
Michael

bigboywooly
03-06-10, 06:48 PM
For those that bought the collectors edition

includes three famous non-playable historical U-Boats:

U-99 (type VIIB) – submarine of U-boat ace Otto Kretschmer
U-30 (type VIIA) – submarine of U-boat ace Fritz Lemp
U-552 (type VIIC) – submarine of U-boat ace Erich Topp



Those 3 subs have their own mis file
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\__Collect orsEdition - CollectorsEdition .mis

Gives them movements from ports out to sea to follow preset patrol routes as did
Just a pity that it errors in Mission Ed which means it prolly wont work ingame also

http://i60.photobucket.com/albums/h22/bigboywooly/wilhelmshaven/error.jpg

Spike
03-06-10, 07:45 PM
I figured out why it's crashing,the whole new code doesn't know whether to be SH3,SH4,or SH5.:damn:Kinda feel like the skippers in WW2 telling the higher ups something is wrong w/torps but no one is listening..The five main bugs in the other SH's are back plus more new one's sssssssssshhhhhhhsssss...

nycoroner05
03-06-10, 09:33 PM
Does not matter what mission I play after 20min CTD.

game runs smooth and I have tired this at the lowest settings.

patched the game as well.

pent 4

2.5 ghz
ATI HD3600 1GB ram
2 GB Ram
Sound Blaster live

and all driver have been updated.

anyone else having this issue?

skwasjer
03-06-10, 09:35 PM
For those that hang at the menu during synchronization, turn of synchronization in the login screen first, then quit the launcher/game. Then goto

64-bit:
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher
32-bit:
C:\Program Files\Ubisoft\Ubisoft Game Launcher

and verify in settings.ini if this is set:

SaveOnline=false

Last, delete the storage folder (this is another cache folder). This folder apparently contains faulty data. gg!

I ended up with my last working local-save fortunately...

Please someone post it here, because many users have this problem but apparently changing my password at uplay.com didn't carry over to the forums, and now I can't login with the same account anymore, the forum server is whining I'm already logged on as 'skwasjer', well duh, and should logon using a different account (wtf... bug galore :rotfl2:)

http://forums.ubi.com/eve/forums/a/tpc/f/2881085392/m/8831067638/p/3

[edit] lol, logging out of uplay.com made it possible to post again... :x

Reece
03-06-10, 10:20 PM
Edit: Also, I should point out that I have ruled out overheating. As of today, there's a new fan on the card and it's been properly cleaned. It come up to about 70 Celsius when I play, and that shouldn't be a problem for the game itself.70C is ridiculously high, I start to worry if my ATI HD4850 goes over 55C, my Son has the same card as mine & his computer locks if his card goes over 65C, he leaves his side cover off to play till he can afford a new case with good ventilation!:yep: BTW with side cover off he has no troubles at all and GPU stays below 60C, see if you can override your GPU fan and set to max, this may help.:up:

Frederf
03-06-10, 11:25 PM
An update on the vernier scale compass repeaters. They seem to work between 180.001 and 360 heading but not on the 000 through 180.000 half. It's like the dial just has a block range and doesn't keep allow for the compass to spin in circles forever.

Heretic
03-07-10, 12:43 AM
Wp:IsCrewState(B_STATIONS) is never returning true, regardless of Battle Stations setting.

ubercaptain
03-07-10, 12:54 AM
Is anyone having problems with the deck gun ? I can get to the station via the SH4 UI mod, but the graphics are corrupted and the space bar and mouse do not respond. This is something that really needs fixing fast as I'm totally defenseless when I run out of torps.

Any help in this area is greatly appreciated.

gutted
03-07-10, 01:34 AM
oops double post.

gutted
03-07-10, 01:37 AM
Is anyone having problems with the deck gun ? I can get to the station via the SH4 UI mod, but the graphics are corrupted and the space bar and mouse do not respond. This is something that really needs fixing fast as I'm totally defenseless when I run out of torps.

Any help in this area is greatly appreciated.

thats because the "teleportation" quick jumps in that interface DONT WORK. You have to climb down and walk to it yourself.


From the 3rd post in that mod's thread:
3/5/2010 Bug and Addition list

CTDs:
- Crew Tab - TO BE REMOVED
- Search pattern button - TO BE REMOVED

Buggy:
- All go-to position buttons except Command Room - TO BE REMOVED
- Recognition manual - TO BE REMOVED

No work:
- Emergency right maneuver - INVESTIGATING
- Emergency left maneuver - INVESTIGATING
- Clock - INVESTIGATING

bigboywooly
03-07-10, 02:44 AM
Dunkirchen is in Belgium :doh:

Apparently

Amsterdam in Late 39 has both British and German merchants docked together in harmony
Bergen late 39 has British merchants docked and British warships patrolling the port and fjords

DasBoot73
03-07-10, 03:36 AM
Didn't know you can see sun in middle of storm :rotfl2:

http://i658.photobucket.com/albums/uu309/Stellar73/SHV/sun.jpg

Reece
03-07-10, 03:51 AM
Gee the bugs just keep piling up!!:nope:
How come there is water droplets in the air, is there a glass shield up or something (maybe eyeballs), I'd expect it in binocular/Uzo/Periscope view but that's it, is that another known bug!:hmmm:

THE_MASK
03-07-10, 04:01 AM
Gee the bugs just keep piling up!!:nope:
How come there is water droplets in the air, is there a glass shield up or something (maybe eyeballs), I'd expect it in binocular/Uzo/Periscope view but that's it, is that another known bug!:hmmm:
It does 2 things . First of all it gives a way to reduce the players visibility during rain . Secondly it gives a better impression of actually raining . If you dont like it then why dont you buy the game and mod it out .

Reece
03-07-10, 04:12 AM
why dont you buy the game and mod it out .I'll keep watching but at this stage not likely!:O:

kylania
03-07-10, 04:18 AM
Gee the bugs just keep piling up!!:nope:
How come there is water droplets in the air, is there a glass shield up or something (maybe eyeballs), I'd expect it in binocular/Uzo/Periscope view but that's it, is that another known bug!:hmmm:

It's not a bug, it's actually quite immersive! Makes it a total pain to see when it's raining really hard which is awesome. heh Surely you've been in rain so hard that you can't see for all the water dripping off your face? :)

dcb
03-07-10, 04:50 AM
Dunno if it's bug or (unrealistic) feature, but the same weird hydrophone behavior of SH4 made it into SH5:
Ships can only be heard if they go faster than 6 knots. Anything slower, and they are completely silent, they cannot be heard and the soundman does not report them.

Decoman
03-07-10, 04:58 AM
When looking through the binuculars and aiming the crosshair at a ship, and pressing spacebar, the gun crew will open fire (assuming they are ready at the gun).

But how can one stop the crew from continuing firing? Such an option seem to be missing.

kylania
03-07-10, 05:00 AM
Dunno if it's bug or (unrealistic) feature, but the same weird hydrophone behavior of SH4 made it into SH5:
Ships can only be heard if they go faster than 6 knots. Anything slower, and they are completely silent, they cannot be heard and the soundman does not report them.

I don't know if it's quite that simple. I ran into a convoy that was travelling at 5kts and I could hear MOST of them on hydrophone, but not all.

After totally botching the attack against them I slowly moved out the back of the convoy and basically just waited for them to leave. After a while I hit my external camera and there was a destroyer inching it's way RIGHT to me! Good thing I was at 20m because he sailed directly over me. He was moving really slowly and apparently couldn't hear me since he didn't attack, but my hydrophone guy didn't report him at all and he wasn't on the map. Very odd.

Also, why do things move at 5kts and 11kts in SH5 when the TDC auto numbers and SH3's speeds were like 6 and 9 and 12?

kylania
03-07-10, 05:02 AM
When looking through the binuculars and aiming the crosshair at a ship, and pressing spacebar, the gun crew will open fire (assuming they are ready at the gun).

But how can one stop the crew from continuing firing? Such an option seem to be missing.

They'll fire even if they AREN'T on the gun. I've defaulted to doing that now, just throw up the binocs and let the shells fly! However, as you've pointed out... you can't get them to stop! I just hit F5 twice (to cycle them, well, their icon at least) or run up there and take over. heh

csengoi
03-07-10, 05:10 AM
After about 30 minutes of playing my PC simply turns off without any notice. Only SH5 makes this happen. It drives me crazy!!!! :damn:

q800
03-07-10, 05:16 AM
Minor, but annoying and bugs:

-Clock doesn't work - mmmm'kay
-Fire from destroyed ships doesn't reflect in the water.

One question: Does crew on the bridge wear raincoats when it's raining? Haven't noticed that yet...

bart
03-07-10, 05:53 AM
I've got major graphics card issues, my card won't support anything above shader 2.0, game required shader 3.0 or above. I've tried running it anyway but the screen is all screwed up, but you can just about make out the sub interior and there seems to be no mouse lag etc. so I'm just gonna go for a card change.

My system is a dell XPS, ASUS m/b 3.4Ghz, 4mb DDR ram, and an ATI X800XT 256MB card. The system is around 6 years old but I've never experienced any probs with other game up till now. It ran SH3 and SH4 no worries.

Have you guy's got any recommendations as to graphics cards? My m/b as far as i know does support PCI Ex x16 or what ever you call it....lol.

E.Dahlbeck
03-07-10, 06:51 AM
Sorry for messing this up. I meant that I pressed "A", the strafing movement command (I'm in Sweden on a QWERTY).

Of course I know that the proper way to exit the nav-map is to press esc or click the X-button in the top right corner, but sometimes I out of habit try to use WASD to scroll (courtesy of Empire: Total War maybe...).

dcb
03-07-10, 07:19 AM
One question: Does crew on the bridge wear raincoats when it's raining? Haven't noticed that yet...

Nope, not on my boat, at least. By mid-January, in the Atlantic, my watch crew is wearing shorts and shirt. Real heroes of the Vaterland, strong as steel:D

On a more serious note, yes, you're right, they do not sense the weather changes, like they did in SH4.

bert8for3
03-07-10, 08:37 AM
Latitude and longitude reports in dialog box are reversed: reports as long/lat; should be lat/long. :salute:

hachiman
03-07-10, 08:55 AM
I notice the 2nd watch officer has a rank of Kapitan Zur See.
Thats pretty much the rank before Kommodore and the Admiralty and he outranks me by several ranks!! :wah:

Just a Leutnant Zur See will be fine!!

bigboywooly
03-07-10, 08:56 AM
Latitude and longitude reports in dialog box are reversed: reports as long/lat; should be lat/long. :salute:

Should be the freakin KM grid reference :stare:

silversurfer
03-07-10, 09:24 AM
From reading the posts in this section I would have to say that SH5 has been released in a very poor state. You have to ask what quality control and what testing was used or did it just get to stage where Ubisoft said.."sod it- release it and we'll take the flak and we'll get the community/modders to finish it off for us, it'll be cheaper" I wonder if it bothers Ubisoft that they have a reputation for very sub- pardon the pun- standard games and are they embrassed at all. If my company released a product in this state I'd be going out of business very quickly.
I know the Devs work to a time scale but there is such a thing as pride in your work.:shifty:

von_Trepka
03-07-10, 09:28 AM
Is it just me, or is the sea bottom pretty much fu***d up as well? I get told thatI have a good 13 meters under keel, and the free-view-camera tells me the same. But inside the boat, its another story, crashing sounds. desperate calls for medic and so forth.

in my honest opinion, this game barely classifies as a beta! :nope: Wich is very sad when the developer said he didnt want to release a unfinished product.... FAIL!

Zoomer96
03-07-10, 09:40 AM
Seems to me that the picture actually has a flag pole mounted on the pier. Why would you want something in front of the net cutter for? Also seems to me that the net cutter would be weakened by running a jack staff through it. Or else the picture was edited during the war or something.

tonschk
03-07-10, 09:59 AM
I LOVE the new Silent Hunter 5 game ,and I agree with the new interface without the three ARCADE silly Dials on the lower right corner , there are a few mistakes , one of them are the white light bulbs ,I think need to be replaced with red colour bulbs


http://img163.imageshack.us/img163/6173/redlights.png (http://img163.imageshack.us/i/redlights.png/)

Turm
03-07-10, 10:12 AM
I don't know if this is a repeatable bug, or whether it only affects the training mission - is it possible to dock manually in the sub pen?

At the end of the tutorial patrol, I started gently reversing my boat into the sub pen. However, as the boat was half inside and I passed through the entrance (I was on the bridge), I was magically teleported ashore and the dialogue with the captain began. Yet, I had no subtitles so I had no idea what he was saying. He started talking to an imaginary person (I later realised the officer was meant to walk over).

During this conversation, the boat came trundling by us, still at 'back slow', and crashed into the back wall of the sub pen! :down:

Once the dialog had finished, I was able to walk around the sub pen, but still with the full user interface. Hilariously, I was able to order 'ahead slow' and watch the boat sail out of the pen - without me!!! (But no worries, I could also order it to reverse so it came back inside ;)). I have video evidence so could possibly post it.

I reloaded my previous autosave and just used the "Dock at: Kiel" button instead (I feel like a dirty cheat for using that), and all was normal this time - I got subtitles, the officer walked over, and the boat was already stationary inside the pen. However, I like to dock my own boat as I could in SH3.


Additionally, as distant ship contacts fade in/out on the map (as the crew gained or lost sight of them in the darkness), I found that if you mouse over the icon, the cursor's tooltip and the info box that appears in the bottom-right corner display a whole bunch of randomly cycling characters, changing many times a second - it creates a flickering effect of random letters & symbols. Game breaking: no, but very weird: yes!


Leaving Kiel on my first proper patrol, many ships are half buried in the ground, their masts just poking up through the soil. Already spotted by other users, but quite terrible. I know SH3 had this when entering port, as the ships drifted slowly from their starting points, but at least they didn't drift through the shoreline & dock walls in the first couple of minutes - they also reverse direction and come back out into the water sometimes! It would look better if they'd just become beached on the shore, but collisions must be turned off. Made it very tricky to pass through the canal - ships can just float out of the walls like ghosts. :nope: Doubt this can be fixed easily, though.

Cap'n Blake
03-07-10, 10:30 AM
Couple of hopefully constructive suggestions:

-It's nice to be able to walk around the sub but it's getting frustrating quite fast: Why not make F4 automatically walk you to the Attack Periscope for example? Keep the animation, ditch the manual walking if player doesn't desire so.

-The GUI should include all proper commands (like Silent Running): Why can I give steering and depth commands from the bow deck on 30m/s raging storm but when I order Silent Running etc. commands I have to grab XO by the sleeve?

- Return dials and switches to torpedo firing solution! I don't want to fill in XO's hyperlinks to make my solutions.

- I can't command sonar man to follow nearest targets etc.

Sorry if there are issues mentioned already 100 times.

Overall SH 4 GUI is the pinnacle of the series, please transfer the best elements to SH5!

Seeadler
03-07-10, 11:02 AM
New sub type - VII/cat :har:
http://s5b.directupload.net/images/100307/8wn2df9q.png

I went down from the tower to the control room and go up again on the tower and then what a surprise I had my new secret weapon of the Kriegsmarine :up:

mattgn
03-07-10, 11:29 AM
So I've looked to see if anyone else has had this problem, but can't find anyone mentioning it, so here's a great one for you all.
This involves training up the full line of "Engine Tuning" which, at flank *ahem, sorry, extreme*, gives you a max speed of 20 knots. Great for me, as I'm doing a real time patrol, and the extra few knots even at ahead standard will get me there a bit quicker. Now submerge, then surface. WOOT, back to 15 knots at flank speed LMAO. This bug is repeatable, as in, I started a new campaign, jumped in the boat, trained the full line of engine tuning, took off out of the pen at warp, hit 20 knots, dived, surfaced, and yep, flank is back to 15 knots. Engine tuning resets to 0, but when you look on the crew page on the Motor Man there's your full line of engine tuning all filled in.
So what have we learned so far? That's a rhetorical question btw, no need for answers, we allready know what they'll be.
I had high hopes for SH5, silly silly boy.

Regards
Matt

jhelix70
03-07-10, 01:31 PM
This one happened when I decided to test the damage model by ramming a docked merchant ship with my sub. This is the SH equivalent of a magician walking though a "solid" wall. Note that my sub took no major damage through this process. Enjoy!

http://farm5.static.flickr.com/4055/4413798571_32fa52ce3f_m.jpg

http://farm5.static.flickr.com/4018/4414566194_969811ec77_m.jpg

http://farm5.static.flickr.com/4026/4413798857_f194d09670_m.jpg

http://farm5.static.flickr.com/4055/4413798435_7576aedece_m.jpg

Onkel Neal
03-07-10, 01:32 PM
Yep, I see this a lot too. I will move this to the Bugs thread, ok?

Coup de grâce
03-07-10, 01:43 PM
Hi, sorry for this topic.
Moderators, please delete it...

U-4053
03-07-10, 01:55 PM
Howdy

Charlie here Elko NV. I purchased the game SH 5 on March 6 th . got it home and installed it, worked flawlessly even after installing the patch. Now today March 7th the game goes through all the motions like it's going to run then crashes to the desk top. I have uninstalled and reinstalled the game 3 times now. Any ideas what could be wrong. I have a custom built PC with intel i5 processor and 4 gig of fast ram. Running XP Pro . Doesn't make sense it would work one day and then crash the next , any ideas ?


Charlie

jhelix70
03-07-10, 01:57 PM
sounds good.

Kuzz
03-07-10, 02:54 PM
70C is ridiculously high, I start to worry if my ATI HD4850 goes over 55C, my Son has the same card as mine & his computer locks if his card goes over 65C, he leaves his side cover off to play till he can afford a new case with good ventilation!:yep: BTW with side cover off he has no troubles at all and GPU stays below 60C, see if you can override your GPU fan and set to max, this may help.:up:

Hey Reece and thank you for your answer. 70C for most ATI-cards is somewhat higher than what you would expect from a new card but still acceptable. This is data straight from many techforums. The Radeon 1950X should handle up to 95C without taking damage or shutting the computer off. However, it is interesting to hear that your son is having troubles with his card at temperatures around 65. Does anyone know, just out of my curiosity, what temp their video-card is reaching when they are playing SH5? All in all, I don't think the overtemp is causing the troubles with my\our SH5, since I logged the last session and the temperature was as low as 61C last time I crashed. Also, the temperature was decreasing at that time.

The more I read about this "15-minutes of gameplay\First ship spawn in tutorial-CTD" the more I seem to understand that this must be a ATI-compatibility issue within itself. Everyone who have reported it so far had an some brand of ATI-Videocards. A couple more other than me had the Radeon 1950X. But I'm out of good ideas short of a patch to fix this, really...

Off topic, my side cover is already off, and I'm running my fan at 100% via an external application ;). I've even glued another 4$ fan onto the card just go get it to cool better. This is the best I can do without getting a water-cooling solution!

Decoman
03-07-10, 03:49 PM
Sound: If you stand next to the diesel engines, and close the door facing towards the command room, even when still being located in the engine room, the sound coming from the engines are lowered in volume, contrary to what would be realistic. The coding for the doors with sound seem to be too simple to work properly, with the game not being aware of where in the sub you are located.

Graphics: I found a file in the folders, seems to be a set of background images coloring the sky, however they are small and I wonder if these files are the cause of the night sky having banding issues. Normally I wouldn't pick on this, but I feel the banding is just a tad too much.

I noticed that if I tweak my monitor, turning on the "movie" mode which multiplies the Hue with 150% (stronger colors), the graphics look worse presicely where the upper part of the sky gradient of the sky meet the upper blue part of the sky. I play the game in sRGB mode and the other modes doesn't seem to offer any interesting changes.

Elder-Pirate
03-07-10, 04:12 PM
Seems to me that the picture actually has a flag pole mounted on the pier. Why would you want something in front of the net cutter for? Also seems to me that the net cutter would be weakened by running a jack staff through it. Or else the picture was edited during the war or something.


Better take another good look at the picture and if that is not good enough read the text below the picture.

Here I'll refresh your mind:

http://i4.photobucket.com/albums/y116/oleman/U-Bootwithjbowjackstaff.jpg

"A "jack" (Goesch or Gösch in German) is a small version of the national flag that is flown from a jackstaff on the bow of a war ship to indicate its nationality, while a military or war ensign is flown on the stern. A jack is below shown flying from the jackstaff on a new submarine just launched at the Krupp Germania Wharf Kiel, in the period ad at the left.





Do you still want to call the writer a liar??

PL_Andrev
03-07-10, 04:21 PM
http://img59.imageshack.us/img59/2630/shadown.jpg

dsawan
03-07-10, 06:45 PM
I notice the mouse lags a lot or is very slow in most of the game exscept ,the main screen. is thera fix and is that related to the video card?

Daisai
03-07-10, 07:10 PM
Had a bug that my deck gun kept firing while being on periscope depth.
http://www.youtube.com/watch?v=85uA3byd_FI

funkster319
03-07-10, 07:11 PM
Hi

I started the campaign with german language (installed in custom install) and completed the tuturial (5ship) mission but noticed when arrving back at Keil sub pens that the captain and Bdu officer where speaking german but no subtiltles. Also I couldnt get any missions of them etc.

Well it seems it was a bug - solution exit to main menu and continue campaign. the reload fixes it

Thought I would post as it had my puzzled for a while.

hope it helps someone

griffin6062
03-07-10, 07:13 PM
Is anyone else having problems with the map, In SH3 and 4 you could zoom in and out, I can't figure out how to do this in SH5. Also not liking how you have to use the mouse to move the map and to move the periscope.

THM
03-07-10, 08:03 PM
Weather state not saved.

Periscope always extending when switching certain views or reloading game.

Ships running aground almost everywhere. Kiel looks like after an airraid: Burning hulks everywhere.
Destroyers in Scapa Flow ran aground instead of chasing me (maybe they're fleeing...?).

Around 40% of all sunken ships vanished after some seconds when coming to a final rest (meters above the bottom *cough*).

Time accel. reverts to normal time way to late in most cases when under fire/attack etc.

Ships seem to be fire-proof. All ablaze and taking no damage. Still swimming after days and burning...

Water effects on the binoc and the scopes: great - but please not on my eyes! Or make them at least completely blurry and bigger like getting water into the eyes.

Pointing watchcrew: Enemies! There! There! There and there! Oh, there, too. And over there. There. Aaaaand there.
I start feeling paranoid!

Deck gun hits are way over exaggerated: e.g. Hollywood-style explosions towering into the sky when shelling a coastal freighter.

Diesel engines in the game do not rev - only the loudness varies with load!

Disappointed not to see any crew members running around during extreme dive maneuvers nor to see anyone handling the oversized hand wheels on the ceiling for making the sub dive...

Navigation lights on the coning tower where usually removed as soon as war broke out - they were of no use to the subs.

Double click the hatch to enter the sub instead of taking seconds after seconds to align the camera to the ladder j ust to get stuck - IRL watch crews often slid the ladder down when getting attacked.

Flags on most of the ships are too big.

Is anyone besides me missing the ability to rebind keys?

Some would-have-been-nice-to-have stuff:

Missing steam venting/hissing, when attacking older merchants. Crews had to counter boiler explosions due to flooding and most ships had steam pipes running through the funnel area.

Ships from neutral states often steamed along, displaying their lights during night not to get confused with targets (some even painted their nationality markings on the vessel's sides).

Bort
03-07-10, 08:25 PM
Weather state not saved.

It seems to me that no state of anything is ever saved. I saved after decimating a convoy where at least 6 ships were on fire and immobile. I planned to come back and finish them off and when I did lo and behold every ship was in perfect condition, not on fire any more and moving at normal speed. This was crushing to me. I thought I had 30k+ tons in the bag but when I came back I got nothing out of it.

Reece
03-07-10, 08:39 PM
I think UBI should do a recall, this is getting ridiculous!:shifty:

GoldenRivet
03-07-10, 08:52 PM
two things are killing this game completely:

1. The CO2 bug by which - even though you are surfaced - the CO2 aboard the boat continues to rise. i dont know what causes this... im patched to latest version, no mods, no alt tab etc

2. The black screen of random delay - for whatever reason in the pens... or in the boat in ANY COMPARTMENT EXCEPT COMMAND ROOM the screen goes black for several seconds. sounds continue etc... then after several seconds everything fades in from black.

WTF :nope:

mookiemookie
03-07-10, 08:56 PM
If it works the same as it did in SH4, the CO2 bug should go away after a save and reload.

And I'm having problems with #2 - but a small annoyance compared to the time compression bug

SteamWake
03-07-10, 08:56 PM
GR SH4 forums are over there ---->

Oh wait this bug is still in the game?

jwilliams
03-07-10, 09:01 PM
GR SH4 forums are over there ---->

Oh wait this bug is still in the game?

LOL :haha:

Yeah every bug there ever was in 3 & 4 is still in the game(SH5). :damn:

They did a poor job of fixing the old code before adding to it. :nope:

Elder-Pirate
03-07-10, 09:06 PM
Had a bug that my deck gun kept firing while being on periscope depth.
http://www.youtube.com/watch?v=85uA3byd_FI


Bet ya blew up a big batch of fish though. :haha: Well the deck gun firing under water has to be good for something.:arrgh!: Nothing else seems to work right. :nope:



Yes I have no SHV today. :sunny:

AVGWarhawk
03-07-10, 09:19 PM
Yeah, the first one was a SH4 bug. Although I have not seen that in a long time.

Your second one sounds like a hardware issue.

swuboo
03-07-10, 09:26 PM
An injury to the XO makes it impossible to order silent running. Why can't the order be conveyed to Number Two in that cirumstance?

And if the XO is so damned injured that he can't relay your wishes about silence, why is he willing to stand there happily chewing the fat about War Being a Matter of Will?

Caal-Shto
03-07-10, 09:40 PM
I've ordered the crew to go periscop depth. I accidentaly closed myself outside. The hatch closed, and the sub started going under water. Fast, i ordered to surface and it did, before going complete under water. The bridge crew appears, but i found myself blocked on the bridge, not managing to open hatch. Had to quit mision.

Sorry for the poor english

Soviet_Warlord
03-07-10, 09:42 PM
2. The black screen of random delay - for whatever reason in the pens... or in the boat in ANY COMPARTMENT EXCEPT COMMAND ROOM the screen goes black for several seconds. sounds continue etc... then after several seconds everything fades in from black.

I'm getting this one too. Whenever I switch to external view, it starts out black and then the colours rapidly fade in. I've got a Nvidia GTX 260 Core 216, running the latest stable drivers.

kylania
03-07-10, 09:57 PM
I'm still getting the "lost voices" thing which basically makes half the game unplayable? Anyone else get this?

No voice response to commands like speed changes and course corrections. Depth under keel pings, but no voice. No informational information appears on the message log including things like depth and command response.

Basically it's like playing deaf, which is difficult.

one_shot
03-07-10, 10:25 PM
got the game today, and holy crap there are bugs! here's mine, sorry if there are any repeats as I haven't had time to read the whole thread.


When leaving Kiel for the first time, A Polish ship was in the harbor, trying to leave via the canal with the Germans firing at it but never hitting it. I eventually took it out with the deck gun just to stop hearing the gunfire.


Another I had, on patrol off the English coast, I encountered another Polish ship except it was October and according to the map Poland had surrendered. The ship was blue on my map but still reacted as hostile when it spotted me.


Small things next: if you go behind the torpedo officer, in between the four tubes water will get on the camera like if you were standing at the bow of the submarine on the outside.

Water will also get stuck on my camera even though it's out of the water, nothing will get it off.

Capt.Warner
03-07-10, 11:17 PM
When your surfaced you get CO2 and you hull pressure decreased,WTF?:nope::down:

Bort
03-08-10, 12:42 AM
Sometimes my XO shouts "Smoke on the Horizon!" for a contact that's more than 30km away when I'm at 40m depth. He does this consistently about every 15 seconds and it drops my TC even when I'm in travel mode. It's simply ridiculous and makes it really difficult to play.

Condor69
03-08-10, 12:55 AM
I've just done a clean install on my system which is running Win7 64-bit.

My problem is non of the hot keys work.

Unable to access any of the menus.

Should I do a re-install.

Cheers.
Condor69

ubercaptain
03-08-10, 01:47 AM
I just finished my first patrol (British Supplies) with a total kill rate of 5 ships at 31,000 tons before I entered Wilhelmhaven. After docking, my score jumped to 8 ships at 52,000 tons and I was still in port ! This was after I chose my next mission, (which was either the blockade or coastal waters scenarios).

I don't know what happened there, it's definitely a bug. I'm thinking it was a failsafe so as to allow me to continue the game). As an added factor, I ran out of fuel but was allowed to travel on the surface until I reached a range where the electric engines could get me to Wilhelmshaven submerged.

Another bug; since I should not have been able to reach base realistically.

Parkera
03-08-10, 01:59 AM
Not a bug as far as I know. What it seems to be doing is adding your tonnage from your tutorial mission as that is counted under total tonnage!
I noticed this when one my 1st mission that leaving port b4 sinking anything that my training mission tonnage was included.

Nunnother
03-08-10, 02:12 AM
I wouldn't know if this game is a pile of doo doo because within 5 minutes of starting a campaign my computer freezes and completely shuts down. :damn:

I presume my ATI Radeon HD 4850 is overheating, but I don't have this problem with any other games. :hmmm:

I just wish I could play SH5 long enough to discover all these lovely bugs that have annoyed everyone else. :nope:

This game is :dead:, I'll have to go back to SH4. I wish I could go back to SH3 but I can't get it to start on my computer with Windows Vista 64 bit OS. :wah:

Kuzz
03-08-10, 02:49 AM
I wouldn't know if this game is a pile of doo doo because within 5 minutes of starting a campaign my computer freezes and completely shuts down. :damn:

I presume my ATI Radeon HD 4850 is overheating, but I don't have this problem with any other games. :hmmm:

I just wish I could play SH5 long enough to discover all these lovely bugs that have annoyed everyone else. :nope:

This game is :dead:, I'll have to go back to SH4. I wish I could go back to SH3 but I can't get it to start on my computer with Windows Vista 64 bit OS. :wah:

You are not alone. I've heard that the 4850 is having large issues with the game - and they are not heat-related. Especially since you don't have any trouble with other games. Several people with the 4850 have reported problems over at the UBI forums. I have a 1950X and seem to be experiencing the same troubles (Crash and reboot after 5-15 mins ingame, about the time when the second ships spawn in the tutorial). I'm really annoyed that the game is UNPLAYABLE for us with certain ATI cards. A major bug that have to be fixed. Check my previous posts and the Ubi-thread here: http://forums.ubi.com/eve/forums/a/tpc/f/2881085392/m/8771080738/p/2

Reece
03-08-10, 03:03 AM
@ Nunnother, regarding SH3 see here: http://www.subsim.com/radioroom/showthread.php?t=105144

flymar
03-08-10, 03:09 AM
* Rain sometimes falls from clear sky and under the roof (in dock)
* Ships' AI can't handle the shore
* Crew silly moves while talking to them (for example turning aroung)
* Sometimes couldn't get a crew to man the deck gun/flak gun through the WO. Nothing happens, also with F5, F6 keys do not work. Only SPACE while using binoculars.
* I never managed to "return to course" by double click u-boot symbol on map (easy workaround with messing the commands.cfg).
* Bad optimization of foam, esp. rear water "streaks". Everything works smooth but this thing is updating like 5 FPS.
* Sometimes I can't move the periscope. I can hear the sound but I can't hide it.
* Once i dived while was in the periscope compertment and get floaded. Couldn't open door to command section. I had to surface, go to command room and then submerge.
* I think lights (e.g. explosion glows) are still visible through objects.
* Few times I've got a CTD

Above are some bugs that I remember. But what bugs me the most in the game is "easy" targeting system. And I think this three points idea is failing because the periscope view isn't locked on locked objects. Of course there are some minor problems (no compass, running along boat to turn on ability) but they are or will be adressed in the mods).

Darn I wait to see this game with mod like GWX or RFB.

briangw
03-08-10, 05:34 AM
Newer guy here. I played SHIV quite a bit.

Please bring back the SHIV targeting. I am in no way a die hard submariner, but missing multiple ships despite having them locked at green arrows is REALLY frustrating

Cannot order Deck Gun crew to man the gun even though they are now fully promoted.

Can't figure out how to manually man the deck gun

Flak gun crew won't man their gun.

Why does the Captain have to go below to dive/go to periscope level?

No offense, but SHIV is waaaay better than this is at the moment.

Turm
03-08-10, 07:10 AM
Another bunch of issues here. I am getting a lot of enjoyment out of SH5 - don't get me wrong - but wow, are there endless attempts by the game to spoil the day!

I didn't even fire a torpedo yet (apart from the tutorial), and already have this list...

First batch are definite faults:

1) Torpedo "Autoloading" option not saved - defaults to "on" every time I load a save.
2) Gameplay tip 'objectives' come back every time I load a game. I don't need to see them any more! (The 3 that tell me how to move around, how to scroll the map, and how to use the TC controls)
3) On the nav map, the pop-up clock/watch disappears when reducing time compression from 32 to 16, or when reducing it directly from 32 (or above) down to 1 with the \ key. Very annoying!
4) Watch Officer gains a speech bubble above his head every time he changes position from the bridge to the command room, i.e. every time you dive or surface. I have to ask him about his family every time to make it disappear.
5) Status of clocks inside the boat - please sort them out:
- Radio room: clock works (at least there is one!), but the hour-hand is white/cream and very hard to see!
- Hydrophone room: hour hand works, but no minute hand
- Navigator's station: always shows 2 o'clock
- Conning tower: always shows 12 o'clock
6) When ordering a speed change, engine response is heard instantly, before the command is even repeated by your crew. In SH3 there was a realistic delay before a response occurred. Most noticeable when going to all-stop, or switching from all-stop to another speed.
7) When manning the hydrophone station, an autosave knocks me out of the station. The GUI still remains for the hydrophone (notepad in the top-left etc.), but I am standing in the passageway instead of being sat at the controls.
8) Sometimes cannot right-click to toggle free-look mode, or when in free-look mode, I can't right-click to get out of it! The only fix I have found is to toggle the map on and off with 'M', which will drop me out of free-look.
9) As others have reported, mouse regularly becomes doubly sensitive, and frequency of footstep sounds increases greatly. These two problems always occur together.
10) Tooltips often stop working for a period of time (both the mouse cursor tooltip and the pop-up box in the lower-right corner). No way to find out information about map radio contacts after it happens :damn:, or to read about crew abilities. Eventually they start working again (without a reload), but do not know what triggers it.
11) Moon graphic is rotated 180°? When both moon and sun are above the horizon, the light side of the moon faces away from the sun. Not sure if it this is true all year round...
12) As posted above, Watch Officer reports "Smoke on the horizon" when the ship is some 30+ km away.


More spelling/grammar mistakes:

Sub Systems > Radio Room > Hydrophone:
"The hydrophone panel provides the accoustic controls ..." - should be "acoustic".

Sub Systems > Diesel Engine > Starboard/Port Diesel Engine:
"... the SC MK1 was initially build by ..." - should be "built".

Sub Systems > Motor Room > Rudder Transmission:
There are two full stops (periods) at the end of the main sentence (yes I'm being picky now ;)).


And these are silly things that aren't bugs as such, but ideally should be addressed:

1) Bridge hatch auto-closes in rough seas when boat dips below approx. 6.3m depth (probably the depth at which the game considers the boat 'submerged'). Unfortunately, it can happen as you're climbing down the ladder but still have your 'head' (the camera) above the hatch. You then can't continue down the ladder until you re-open it. You can climb back up, even though the ladder is under the closed hatch, lol.
2) No hydrophone deadspots with the GHG, as in previous games. Guess we have to live without it.
3) Diveplane operators don't appear at the controls until after the boat has submerged. Somehow the dive planes operate by themselves when you commence diving...? Just check the display dials in the command room.
4) Similar to (3) above, the bridge crew stay on the bridge until the last moment when diving, long after you call for a dive and hear & see the hatch close. Every time I worry for their lives! Better they teleport below immediately as in SH3.

And one I think is a bug - freebie bold decoys in 1939:

On my Type VIIa, before patrol, the boat config screen showed that I had no decoys and had no chance to add them yet, which is what I would expect. However, on trying the keyboard command to launch decoys (as shown on the F1 help screen), I managed to deploy about 12 before I ran out! Am I mistaken, and I actually do (or did!) have decoys, or is that another bug? I am in September 1939, first patrol after the tutorial. Surely they shouldn't be available?

Soviet_Warlord
03-08-10, 08:11 AM
Why does the Captain have to go below to dive/go to periscope level?


It's quite logical... the game simulates the captain's job... and a sub can't dive while the captain's still on deck... or they wouldn't be able to close the hatches.

Cthulhus
03-08-10, 09:38 AM
Hello,

I sink the HMS Nelson on the last patrol and now I can see her again on Scapa Flow harbour...

How can we change that?

Thanks

Dowly
03-08-10, 09:45 AM
I think the question is "Why we need to change that?".

Devs said sunken ships don't show up later in the campaign. :hmmm:

oscar19681
03-08-10, 09:47 AM
Chalk up yet another bug.

Turm
03-08-10, 09:52 AM
12) As posted above, Watch Officer reports "Smoke on the horizon" when the ship is some 30+ km away.

Further to earlier post, I just had my first patrol well and truly ruined. Not sure if it's related to this.

Example of ship beyond the horizon that the Watch Officer can 'see'. By choosing "Turn off TDC", the red triangle appears and should point exactly to the ship. Alas, can you see one?

http://img85.imageshack.us/img85/6840/sh52010030813302993.th.jpg (http://img85.imageshack.us/img85/6840/sh52010030813302993.jpg)

No, nor can I. Anyway, I set off in the direction of the ship, which I could also hear pretty clearly on the hydrophone (my 'sound guy' couldn't hear a thing and has never reported any ships though).

After a short time, the weather changed and became somewhat foggy. But on I continued, at TC 32 or 64 (nothing too high, knowing how the SH series have a habit of dropping you out of TC too late to avoid disaster).

On dropping back to 1x TC by myself, just to have a look around, I hear gunfire, explosions, cries from the crew, and this is what I am faced with:

http://img191.imageshack.us/img191/1026/sh52010030813554960.th.jpg (http://img191.imageshack.us/img191/1026/sh52010030813554960.jpg)

I crash dived, but hull integrity was already down to 28% and flooding became uncontrollable. Knowing the end was near, I clicked the Obs scope to see what was happening with the DD & consider a last-ditch torpedo shot, but on doing so got a crash to desktop... great (it was my first though). Even whilst submerged, the sonarman didn't report the DD at all. Equal opportunities are all well and good, but employing a deaf person for that role was a silly idea.

So, either:
1) The zero morale bug prevented my crew from doing anything (except the WO spotting a ship that was beyond visual range, of course), or;
2) Since the WO saw the ship from 30km or more, he didn't bother pointing out the same ship when it approached out of the fog and got within 100m...

Whichever it is, I've lost a lot of game time since an autosave kicked in just after the DD hammered me, and my last manual save is a way back. *sigh*


Finally, another one for the "to be fixed" list: drawings on map are not saved! Every time I reload the game, all my drawings (made with the ruler, protractor, compass etc.) are gone. Not good :down:

Onkel Neal
03-08-10, 09:59 AM
Yes, I confirm. Hit a BB in Scapa, it was burning and sinking. Saved the game and exited (to test the connection issue we are hearing about), restarted and reconnected, loaded the saved mission, that BB was sitting there untouched but I was short 4 torpedoes. I will merge this with the bug thread, thanks.

dangrey
03-08-10, 10:47 AM
Does anyone send the bugs-list to the dev/ ubisoft? Or are the dev watching the forum at subsim (they should!) :06:

PL_Andrev
03-08-10, 10:57 AM
Does anyone send the bugs-list to the dev/ ubisoft? Or are the dev watching the forum at subsim (they should!) :06:

Right...
One week after release date and I see 450 posts... 50% are comments, 50% are re-reported bugs, so here are reported more than 100 bugs or other issues!
Will be new 'bug list' created after release patch 1.2?

HanSolo78
03-08-10, 11:48 AM
I tried the AI subs today in a self created single mission and experienced quite weird things.

1.
The sub was reported by my hydrophone station in about 6000 meters, but there was no sub there... I created it surfaced but there was nothing.
Then suddenly it appeared about 2000m in front of the german merchant!!
http://s4b.directupload.net/images/100308/temp/nmwti6me.jpg (http://s4b.directupload.net/file/d/2092/nmwti6me_jpg.htm)

2.
For me it seems that the AI torpedoes do not work properly... the sub starts the attack surfaced at about 2000m, fires about 6-8 torpedoes and dives away.
But unfortunately all torpedoes sink to bottom without any propeller propulsion:
http://s8b.directupload.net/images/100308/temp/nkkbrztc.jpg (http://s8b.directupload.net/file/d/2092/nkkbrztc_jpg.htm)

IRISH4Life
03-08-10, 12:31 PM
I started out pretty dissappointed in UBISOFT, when they couldn't provide a patch/driver to allow SH 3 to work with Windows 7. I think that they should continue to take care of their products. So I decided to download SH 4, love it, TMO is awesome as well as RFB. in TMO + RSRD campaign right now.

My question for SH 5 - IS IT WORTH IT? I know that there are glitches (its inevitable with anything) should we all be running out, buying, and playing the latest greatest Silent Hunter game and set aside the old SH games? IS IT WORTH IT? IS IT THAT MUCH BETTER?

IRISH4life

Nunnother
03-08-10, 01:19 PM
You are not alone. I've heard that the 4850 is having large issues with the game - and they are not heat-related. Especially since you don't have any trouble with other games. Several people with the 4850 have reported problems over at the UBI forums. I have a 1950X and seem to be experiencing the same troubles (Crash and reboot after 5-15 mins ingame, about the time when the second ships spawn in the tutorial). I'm really annoyed that the game is UNPLAYABLE for us with certain ATI cards. A major bug that have to be fixed. Check my previous posts and the Ubi-thread here: http://forums.ubi.com/eve/forums/a/tpc/f/2881085392/m/8771080738/p/2

Thanks for the link. I have tried to log into SH5 to try out the suggestions in the thread but now the UBI launcher states that I have input an Incorrect User Name or Password!!!!! My copy is legit and I could log in yesterday, but not today. This is a farce!!!!!!!!!!!!!!!!!!!!! :damn:

Buckster
03-08-10, 03:47 PM
I'm getting stutter in outside views

ATI 4890

odd thing is though - that FRAPS is showing a good constant 37-42frames per secondm doesn't seem to be dropping

but ship motion is not smooth - keeps jittering/stutter - as do the waves ?

any ideas ?

some bugs I may have found:

(1) Torperdos flying in and out of waves

(2) <may be user error> but if I set any speed to a Torpedo other than not adjusting the speed the Torpedo just falls to the sea-bed with no forward motion ?!!

ubercaptain
03-08-10, 05:09 PM
I noticed I wasn't very detailed in my former post about the bug report, so here's my reasoning for the observation:

In the tutorial mission (Poland), I sank 2 ships and in the second mission (British Supplies), I sank 3 more, which is 5 ships total for both missions and I believe the total tonnage was 21,586 for all of it. In port after receiving my mission (which was Coastal Waters), the tally rose to 8 ships at over 52,000 tons.

I still believe that this is a bug and really needs to be squashed !

keith_uk
03-08-10, 05:26 PM
In the last days before this game was released, i upgraded to a HD monitor and bought an XFX ATI HD5850 video card just to play SHV. I'm now ready to install the game after a full system reinstall and now i find out it has all these bugs.
What i'm saying is, lots of people not only waste their money on the buggy game, they may also spend a hell of a lot of money getting their system ready for this game, only to find out its full of bugs.
I upgraded for this game alone, I don't play any other games anymore.

I think Ubi should hire as many people as needed to get ALL of these problems fixed and fixed fast! If there are 100 bugs, then get 100 people and give them one bug to fix each if thsts whats needed to get it fixed quick so we can get playing this game and get some fun out of it.

I can't believe they didn't know about most of these bugs before the game was released. Who do they have testing the game?? Just the people who buy it by the looks of things. Whoever the testers are, they need to be fired, as they have not done their job right.

Does anyone know if another patch is in the works and if so, when it will be ready?

Keith.

Stevepine
03-08-10, 05:48 PM
Sometimes when I load up a save game.... ( like after another ubisoft disconnect for example...althought not always ) My nice new paint job on my VII B seems to have been washed off by the waves and my boat is bare and naked once again!

Damn low quality German paint...... or maybe there was a lot of acid rain in late '39?

:nope:

carpenter68
03-08-10, 06:37 PM
Hi there, I'm new to this forum, and I bought my SHV yesterday...
So, well, i thought about getting upgrade stuff for my PC, just to play my new game...
I spent the last 5 hours with reading all the threads here, also i did in other forums...
Did I buy the wrong game??????

Should I spend $ 200 for a new graphic card, just to figure out, that the server then lets me down all the time, that i've got to fight all those bugs and glitches I read about here?????

Or just goin' on building my beloved german U-boats in 1:72 scale?
Seems to be the better idea....

I'm not a big gamer, but didnt expect that much trouble, when I just wanna have some sub-fun!

greets:down:

bigboywooly
03-08-10, 07:34 PM
Roster cfgs could do with a clean up - not a bug per se but a indication of shoddyness

Carl Peters

[Unit 5]
Name=Marinefahrprahm
DOC=19410927
DOD=19470101

[Unit 6]
Name=Marinefahrprahm
DOC=19410927
DOD=19470101

[Unit 7]
Name=John Barry
DOC=19410927
DOD=19470101

[Unit 8]
Name=Eleazar Lord
DOC=19410927
DOD=19470101

[Unit 9]
Name=Ephraim Brevard
DOC=19410927
DOD=19470101

[Unit 10]
Name=Josiah Nelson Cushing
DOC=19410927
DOD=19470101

[Unit 11]
Name=Elwin F. Knowles

Yes plus the rest of the 2000 odd liberty names and the Marinefahrprahm is another ship completely

Seems there were 4 Pinguins

[Unit 1]
Name=AMC Penguin
DOC=19330401
DOD=19400224

[Unit 2]
Name=AMC Penguin
DOC=19341112
DOD=19450409

[Unit 3]
Name=AMC Penguin
DOC=19360106
DOD=19391217

[Unit 4]
Name=AMC Penguin
DOC=19400225
DOD=19450417

The BBDuilio uses the 3DModel of NBB_Littorio
And the originals look bugger all alike

While those are laziness the next is a bug

And the harbour population - done auto as far as I can tell by the game - is screwed up

Amsterdam in 39\40 has British and German mercs docked next to each other - visited it a few times
Not tried any other ports

Lots more but covered elsewhere in this thread

THM
03-08-10, 07:51 PM
Just discovered that not even the correct time of day is passed when reversing to a previous save game.

I was pretty speechless after all ships around could suddenly see me! :o

Sometimes the attack scope fails to extend completely. When in calm seas it barely reaches the water surface. Cannot be fixed other than by releading the game.

I'm not sure wether to be happy or not when UBI prevents me of playing a rightfully acquired game... :88)

Cheers

bilgepump
03-08-10, 08:15 PM
Hi there, I'm new to this forum, and I bought my SHV yesterday...
So, well, i thought about getting upgrade stuff for my PC, just to play my new game...
I spent the last 5 hours with reading all the threads here, also i did in other forums...
Did I buy the wrong game??????

Should I spend $ 200 for a new graphic card, just to figure out, that the server then lets me down all the time, that i've got to fight all those bugs and glitches I read about here?????

Or just goin' on building my beloved german U-boats in 1:72 scale?
Seems to be the better idea....

I'm not a big gamer, but didnt expect that much trouble, when I just wanna have some sub-fun!

greets:down:

I think I can answer this one for you. I lurk here a lot, I play SH3 with the GWX mod, and everything I've learned about that game came from this community.

To answer your question, it depends. If you love the silent hunter series and find a great deal of joy from better graphics, and more features than the last game, then yes, because you'll overlook whats annoying, and see the potential this game has. If you want flawless gameplay, and just want an incredibly immersive sub sim, then wait, this community is capable of amazing things.

Seeadler
03-08-10, 09:35 PM
In campaign mode, when switching to nav map -> sometimes CTD
In campaign mode, when going from tower room to bridge -> sometimes CTD

When playing single mission these problems don't appears.:hmmm:

Reece
03-08-10, 10:10 PM
this community is capable of amazing things.But not miracles!:doh:

quad5
03-09-10, 12:15 AM
Or the Romanian designers were drunk or :doh::88) cross-eyed!!!:o:damn::damn::down:

http://img130.imageshack.us/img130/7258/sh5a.jpg (http://img130.imageshack.us/i/sh5a.jpg/)

Ipecac
03-09-10, 02:31 AM
I didn't see this in here, but is anyone having trouble starting the first mission?

I'm in port in Kiel, I talk to my crewman on the dock and view my mission orders... we're invading Poland, the English are pissed, and so on. Then the movie ends and.. nothing. So, I exit the map, talk to him again and select start patrol.. He asks "Are you sure you want to start your patrol without selecting a mission?"

Well... no.

Anyone?

Rip
03-09-10, 02:38 AM
I didn't see this in here, but is anyone having trouble starting the first mission?

I'm in port in Kiel, I talk to my crewman on the dock and view my mission orders... we're invading Poland, the English are pissed, and so on. Then the movie ends and.. nothing. So, I exit the map, talk to him again and select start patrol.. He asks "Are you sure you want to start your patrol without selecting a mission?"

Well... no.

Anyone?

When you ask him about mission and the video plays you have to select one of them and click request mission. After that when you tell him go on patrol you don't get the message about not having a mission.

Rip

piri_reis
03-09-10, 06:38 AM
Hi there, I'm new to this forum, and I bought my SHV yesterday...
So, well, i thought about getting upgrade stuff for my PC, just to play my new game...


Welcome, but wrong thread for this question, lots of related topics in the main forum.

ReFaN
03-09-10, 12:45 PM
currently having lodas of CTD without warning, just get booted. really wierd, dont know why. dont think anyone can answer it either.

Runnybabbit
03-09-10, 01:48 PM
I think it's a little sad that the game only really shines when the modders have been let loose on improving the stock game. All new code was promised, and we now know that was a rather large distortion of the truth! (Lie like a cheap rumanian watch?!). As for the copy protection/always online, don't get me started!

Loved SH4, but only really when the modders had improved it almost beyond recognition, with supermods and attention to detail, all of which I note they have done unpaid. A salute to all the talented people that dedicate their spare time to this pursuit..

A pity that modders weren't approached with a view to employing and paying them to help develop this game.. really..

TheBeast
03-09-10, 02:22 PM
Hardware:
Intel MB
NIC OB
Sound OB
Intel CPU Extreme
4 Gig Ram
512g Drive (Striped Array)
NVidia 9800 GTX2 2048
OS - Vista Home Premium 32

IF I go to any external view after using time compression I am unable to get back inside my boat. I am forced to save game and reload just to get back inside.
I am also unable to interact with any of my crew with the exception of only one option "I have nothing more to say." WTF...
Also, I have NO deck watch when surfaced even is I sound alarm.
I can not get any crew to man the AA gun.

I nstalled the latest patch and these issue's persist.

Keyboard Bindings - ZOMG don't get me started but I am certain a retard set that up.

-TheBeast

flymar
03-09-10, 02:45 PM
* Another time get locked on the deck during dive. I think it can be somehow connected with using external camera.
[went to the command room]
[ordered periscope depth]
[F2] [next unit... mapped in file '.']
[F2]
and I'm in coning tower, along with the watch, 12 meters under sea level.

* There's no animation of torpedo propulsion and sensors.

PL_Andrev
03-09-10, 02:47 PM
The fate of U-110:
Why AI sub doesn't use a gun to shot ?
If allied AI surface ships can use the guns...

crossy
03-09-10, 02:58 PM
Hi! I have 9600Gt 512 card, plusz 2gb ram. I have problem, not U-boat waves.:damn:
Vga driver, directx new. What the problem? Sorry, not good speek english.

Buckster
03-09-10, 03:34 PM
perhaps some kind user or mod could collate all the "bugs" in a first post within this thread - with perhaps say

(1) Bug explanation in text only <Bug hyperlink to post>

that way the devs may see the bugs easier

well they're more likely to glance at a list - that they could easily use elsewhere than deal with pages and pages of bugs, retorts, etc etc

tsotha
03-09-10, 04:48 PM
Sometimes I can't move the periscope. I can hear the sound but I can't hide it.

Yeah, this is a bug, but it's easy to work around. Manually lowering the observation scope will only take it just below the waterline when you're at periscope depth. You'll get the motor sound, but no matter how long you wait (with keyboard or mouse), it won't go down any further. However, <shift - pg dn> works even though it doesn't seem to when you're still manning the scope. If you go above and look you'll see it's safely nestled at base position.

I first ran across this in the sub pen and damaged the hull (but not the periscope) as it scraped across the ceiling on my way out.

On a related note, the observation scope and attack scope controls are mapped to different keys, and they're active for both as long as you're using one, i.e. you can raise and lower the attack scope if you're using the observation scope and vice-versa.

Rip
03-09-10, 05:22 PM
When loading the tube 3 the animation of the rear guy is in the middle of the room instead of to the side behind the torpedo. Looks like he is playing craps or something a good two feet away from the torpedo.

Reece
03-10-10, 02:31 AM
perhaps some kind user or mod could collate all the "bugs" in a first post within this thread - with perhaps say

(1) Bug explanation in text only <Bug hyperlink to post>

that way the devs may see the bugs easier

well they're more likely to glance at a list - that they could easily use elsewhere than deal with pages and pages of bugs, retorts, etc etcWhen the next patch comes out I would close this one altogether and start a new "Bugs after Patch 1.2" thread!:yep:

flymar
03-10-10, 03:01 AM
Hi there, I'm new to this forum, and I bought my SHV yesterday...
So, well, i thought about getting upgrade stuff for my PC, just to play my new game...
I spent the last 5 hours with reading all the threads here, also i did in other forums...
Did I buy the wrong game??????

Should I spend $ 200 for a new graphic card, just to figure out, that the server then lets me down all the time, that i've got to fight all those bugs and glitches I read about here?????

Or just goin' on building my beloved german U-boats in 1:72 scale?
Seems to be the better idea....

I'm not a big gamer, but didnt expect that much trouble, when I just wanna have some sub-fun!

greets:down:
I play SH5 on 4 years rig - without AA and shadows but in HD resolution. The performance in most cases is similar to SH4. If you think your machine can's stand SH5 buy SH3, install GWX and enjoy. SH3 was the revolution, SH3 is the most polished game of the three (IMO).

Medzell
03-10-10, 03:32 AM
I've played a few hours to get the feel of things even though I have yet to install a new graphics card able to handle enough video memory to run it properly which makes "walking" around the boat all but impossible.

Because it doesn't "light up", the bearing readout in the scope and particularly the UZO while making night surface attacks is AWFUL.

I also seem to have a problem getting the guncrew back OFF the gun. The dialogue with the Watch Officer allows manning the gun but I have yet to find how to get them to stand down again. There seems to be a similar problem with the Flak gun guy the only difference being he doesn't GO to the flak gun in the first place.

The Auto Mode TDC, once you get the hang of it, is really very simple to use successfully. In manual mode it's a bit "untidy" in the input phase and the Stadimeter is very poor. Again a huge problem is the "dark" readout figures.

Plotting is made more difficult because of the detection area shading which makes reading headings, etc very hard.

One other thing I noticed (and this MAY be caused by my current graphics capability being insufficient) is that the stop watch runs slow at normal 1x speed. I had to set the time to 2x to carry out a proper mark, time, mark plot to get target speed.

I hope over the coming weeks a lot of these problems can be corrected/modded because it's quite obvious the game is heavily biased towards Auto TDC which is, in all honesty, FAR too simple once you get a feel for the new display.

Is it just a plain old shoot-em-up kind of game when set up in Auto TDC mode? Yeah, pretty much I'm afraid. Can it be modded to make it far more Manual TDC friendly regarding being able to read the figures of the plotting tools, read the figures in the scope or UZO at night and fixing the Stadimeter? I hope so or it'll be back to SH3 for me. (You'll notice I didn't say "back to SH4". That's because SH4 started us on the slippery slope which has lead us to SH5 as it is straight out of the box).

Frederf
03-10-10, 05:45 AM
Ansiotropic Filtering and Anti Aliasing eat VRAM for breakfast. Try turning these features down and you might find 384MB (what my vid card has) is plenty to render SH5 smoothly.

I run 1280x1024 on a 384MB 8800GT with minimal AA and AF (maybe 2-4x AA, 4-6x AF) and I can hardly complain.

rundeepa
03-10-10, 06:20 AM
something i have noticed when loading saved games, is the weather changes, sometimes even the time of day, and also there are no voices sometimes.

this morning i loaded a saved game from last night, expecting to be in the thick night time fog i was in, and instead it was a glorious sunny morning, the clock was still showing 0400 hrs, and the voices had gone.

Rafi
03-10-10, 06:28 AM
Hello.

I have such a problem
I started campaigns ship type 7a and suddenly I received message that I get a new boat.
To my surprise once I got the type of 7c in 1939 0.o

Please, help me as very dependent on the type 7B.

sofie_59
03-10-10, 06:31 AM
When you exit the Attack periscope, it dont go down when you hit the delete key.You have to go to bridge and hit delete,then it goes down

Iliaz
03-10-10, 09:28 AM
I hope this is the right thread to post this.

I having troubles using the periscopes. Sometimes when I use the obervation periscope I get a crash to desktop. It's not all the time, but often enough to get me really annoyed and frustrated.

Turm
03-10-10, 10:35 AM
Iliaz, I can confirm that. The only CTD I've suffered also happened when I tried to access the observation scope. I clicked it, waited for it to come up, and at the point when the camera whizzes over to the eyepiece, I dropped to the desktop. It's worked fine 99 times, but just once it crashed. No idea how to repeat it though.

I've played a few hours to get the feel of things even though I have yet to install a new graphics card able to handle enough video memory to run it properly which makes "walking" around the boat all but impossible.

...

One other thing I noticed (and this MAY be caused by my current graphics capability being insufficient) is that the stop watch runs slow at normal 1x speed. I had to set the time to 2x to carry out a proper mark, time, mark plot to get target speed.

I think you're right about the reason for the stopwatch. It must be the speed of your system that's causing the game to run slow. In which case, the speed of the stopwatch should match the speed of the game for the purpose of your calculations, if the whole simulation is running at less than 1x when compared to reality.

I also concur about the stadimeter problems for the manual TDC. In the tutorial mission (when map updates were on), I found my range reading was incorrect by approximately half, due to not knowing whether to use the mast height or funnel height for lining things up. I have no interests in using the auto-TDC mode and never have! Takes away most of the challenge (and resultant satisfaction) of the game for me.

I've not had an issue with the readouts - at night the bearing displays and crosshairs in the scopes and UZO should become green, instead of black.

pythos
03-10-10, 11:12 AM
Concerning the scope. The observation scope has an eyepiece that goes up and down with the main tube of the scope, when completely lowered this eyepiece is deep in a well. This is why you can lower the observation scope when you are at it.
However, the attack does indeed raise and lower when you are at it. The attack scope is a powered unit with an eyepiece that does not raise and lower with the tube.

Another nice detail the devs did. Not a bug.

kylania
03-10-10, 11:50 AM
When you exit the Attack periscope, it dont go down when you hit the delete key.You have to go to bridge and hit delete,then it goes down

I've never had this happen when I use Shift-Del to lower it fully.

Crécy
03-10-10, 12:15 PM
Anyone else having problems to lower the periscope? It's always up and looks very idiotic. No matter what I do I can't lower it :damn:.

Herodotus
03-10-10, 01:33 PM
I think this might fit into the "glitch" category.
Finished another round of the Tutorial last night (starting a new career) after sinking five ships. When I berthed at Kiel I saved the game and quit. I was then presented with a breakdown of my Career so far and I was 'told' I had sunk ten ships. Huh? Unless the program counted the escorts that ran aground while I sailed into Kiel (another bug) I can't figure how I managed to sink twice the number of ships I had.
Weird:hmmm:.

flymar
03-10-10, 02:30 PM
This is why you can lower the observation scope when you are at it.

"can" or "cannot"?
If that's was the thing I've experienced it also shouldn't play periscope moving sound I guess.

Schultz
03-10-10, 02:48 PM
Watch crew still remains on the conning tower even when I press periscope depth, like in sh4.

tsotha
03-10-10, 03:51 PM
Concerning the scope. The observation scope has an eyepiece that goes up and down with the main tube of the scope, when completely lowered this eyepiece is deep in a well. This is why you can lower the observation scope when you are at it.

Okay, assuming you mean "cannot", and the behavior is actually intended, then this is another case of bad interface design. Any of these things seem reasonable to me for the observation scope:



The motor sound stops when you get to the lowest point of travel.
<ctrl pg-dn> takes you out of the station.
The scope goes down automatically when you exit the station.


#3 seems like the most reasonable. The current behavior is just silly.

Captain Strangelove
03-10-10, 03:57 PM
Hello Folks.

Is anyone else having the problem that the campaign doesn't start? Instead SH5 quits and I am back on the Windows Desktop. Single Missions do work, though.
I have the latest ATI drivers for my 1GB 4850 graphics card and I use Windows XP. I tried changing graphics settings (windowed mode, lower resolution,...) and also played around with the campaign name, but to no avail.

Cheers

Kai

EDIT: this was due to an older version of ZoneAlarm. I installed the latest version and now it works!

Turm
03-10-10, 05:33 PM
Example of ship beyond the horizon that the Watch Officer can 'see'. By choosing "Turn off TDC", the red triangle appears and should point exactly to the ship. Alas, can you see one?

http://img85.imageshack.us/img85/6840/sh52010030813302993.th.jpg (http://img85.imageshack.us/img85/6840/sh52010030813302993.jpg)

No, nor can I. Anyway... <snip>

Further to my previous report of ships 'beyond the horizon' that my watch crew can see, it appears the problem might be down to smoke stacks not being drawn at a distance.

First of all, here's a distant ship that my WO has just spotted, giving me the 'Lock' option, but nothing at all is visible for me. For reference, I'm running on the highest settings, except shadows which are turned off:

http://img682.imageshack.us/img682/6880/sh52010030916523653.jpg (http://img682.imageshack.us/i/sh52010030916523653.jpg/)

And more detailed evidence as follows:

Here's a destroyer a few km away - small, but visible:

http://img163.imageshack.us/img163/8514/sh52010031018101497.jpg (http://img163.imageshack.us/i/sh52010031018101497.jpg/)

There's no smoke from the stacks, but he is moving.

Taking the external camera over to him, the smoke is there (much fainter than in SH3, but still present):

http://img101.imageshack.us/img101/5691/sh52010031018105598.jpg (http://img101.imageshack.us/i/sh52010031018105598.jpg/)

On switching back to my periscope, what do I see? Smoke! But the source of the effect stops immediately I'm back at the periscope, and only the existing smoke already in the air (from when the external camera was near to the ship) can be seen:

http://img682.imageshack.us/img682/5174/sh52010031018110166.jpg (http://img682.imageshack.us/i/sh52010031018110166.jpg/)

A couple of seconds later, that smoke has faded away, and I'm left with no smoke again:

http://img13.imageshack.us/img13/6062/sh52010031018111120.jpg (http://img13.imageshack.us/i/sh52010031018111120.jpg/)

The ship is still moving, but smoke is never created/spawned/emitted from the funnels from my distant viewing position.

As I am playing without map contacts, I can't say at what range the smoke 'starts' to draw. This could also be down to graphics cards or drivers or some other such thing. I have a 9800GTX+ with version 195.62 drivers, just for reference.

Could some other users check this out? It's probably the reason for the watch crew spotting ships that the user can't see. And it may well not affect everyone, as I've seen only a few other complaints related to this.

sergei
03-10-10, 05:38 PM
My watch crew frequently spot things that I cannot see, not even a sliver of mast or some smoke.
I've just downloaded a funnel smoke mod to make the smoke thicker.
Won't have a chance to test it out tonight, but I'll check it out tomorrow and let you know if it improves matters.