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Turm
03-10-10, 06:06 PM
Thanks sergei :) I wouldn't even mind the faint smoke that is there, if it showed up at all!


And another bundle of little errors/omissions/glitches to throw into the mix.

1) On the compact TAI, distance indicators are way too tightly packed to be usable, especially when making lines of a horizontal nature:

http://img682.imageshack.us/img682/7481/sh52010030821405477.jpg (http://img682.imageshack.us/i/sh52010030821405477.jpg/)

On a vertical line it's just acceptable.

On the maximised TAI map, or on the main nav map, the spacing is absolutely fine for any angle of line.


2) With some regularity (maybe 1 in 5 times), when I select the UZO, I'm given a 1x zoom display, and a double-overlay - a kind of combination of the UZO sight and the periscope sight. Here's an example looking back at the WO standing next to the UZO itself:

http://img535.imageshack.us/img535/1184/sh52010031018370515.jpg (http://img535.imageshack.us/i/sh52010031018370515.jpg/)

If I roll the mousewheel up, it zooms in and gives me the regular UZO sight (after which I can't zoom back, which is correct).


3) When trying to run decks awash (even described in one of the loading screen tips!), the boat is considered to be 'underwater' (as indicated in the top-right), yet the basic depth meter shows we're still surfaced, and I am able to walk around on deck. The watch crew have all disappeared below and I also can't open the hatch to get into the boat, unless I issue the 'surface' command first.

http://img13.imageshack.us/img13/8421/sh52010031019133800.jpg (http://img13.imageshack.us/i/sh52010031019133800.jpg/)

Perhaps the threshold for what is considered 'submerged' and what is considered 'surfaced' could be altered. I know, this behaviour was the same in SH3, but would be nice if had been given proper consideration, especially considering the game tip on the loading screen.

I set decks awash by using the advanced depth control and ordering 6-7 metres. To enemy ships' sensors, it probably considers me underwater, so could be a minor exploit.


4) In the Conning Tower, the compass is inactive. Moreover, the inner 10° dial is missing, in place of a speed dial texture! In either case, none of the two discs move at all (I know the boat is heading roughly north in this example, and the compass shows north, but that's just coincidence):

http://img708.imageshack.us/img708/6074/sh52010031019494660.jpg (http://img708.imageshack.us/i/sh52010031019494660.jpg/)

It's a shame, as all the other compass dials throughout the boat seem to work correctly (including the inner dials), which is excellent to see :up:

Oh, the clock in the conning tower is another for the list of broken clocks. Always shows 12 o'clock.


5) No engine sound when at All Stop with one engine running to recharge battery. The right dial shows a constant 500rpm when the batteries are recharging, but at all stop no engine is heard running, and they are both seen stopped if you take a walk to the engine room.

Since the left propeller doesn't run when recharging batteries, I'd assume the left engine would be the one that does the recharging - are the dials the wrong way around? (I'd expect the left dial to be for the left engine!)

http://img13.imageshack.us/img13/7545/sh52010031019551297.jpg (http://img13.imageshack.us/i/sh52010031019551297.jpg/)

Oh, and back to the Conning Tower - the two tachometers don't function at all in there, but no big deal really.


6) This doesn't always happen, but the TC dropped down to 1x, telling me something was about to happen. On the bridge I hear the sound of aircraft, they fly right overhead (2x Hurricanes), but at no point do my crew even notice them - see event log in lower-right. :-?

http://img163.imageshack.us/img163/4006/sh52010031020105692.jpg (http://img163.imageshack.us/i/sh52010031020105692.jpg/)

The other issue of aircraft not attacking is already well reported.


7) This is a very minor cosmetic complaint. In fog, there's a kind of grey 'layer' over the whole screen, reducing the contrast to give the feeling of poor light and mist (blacks turn grey etc.). But the boat's interior still appears to be vivid and not washed out by the effect. It's probably a limitation of the game engine, but I find it a little ugly :oops::

http://img13.imageshack.us/img13/7268/sh52010030719111956.jpg (http://img13.imageshack.us/i/sh52010030719111956.jpg/)

I think the nearby crew members look a bit too washed out given that they're only a couple of metres away (the fog isn't that thick), but if it wasn't for the view down the hatch it would look fine.

I can live with this, obviously :DL

The game is still bloody gorgeous in every way:sunny: Today I just noticed the subtle 3D wake from my sub when running 'Ahead Flank'. I watched those little curved waves trailing behind me for a good few minutes, in awe. :D Also noticed the constant 3D bow wave generated by a DD as it ploughed through the sea.

man of iron
03-10-10, 06:14 PM
on the way to the english coast in in second stage of career,spotted aircraft and cleared the bridge ,then ordered dive to perescope depth.Motors went to stop but the boat begain to move in reverse and dive.Now that must have been a sight for those costial command boys.This game needs work but i'm sure in six months we will be more worried about what will happen after the ''Good Times'' end then bugs in the game.
'

T-Bone
03-10-10, 06:19 PM
Anybody else having a problem ending a mission in campaign mode? When I click on end mission at home port to dock, the mission continues. Any ideas?

capthelm
03-10-10, 06:41 PM
playing lan mode mutliplayer

cant see dds search lights looking for other clients uboat ?

maybe this is a visual range setting that needs adjusted.

tonschk
03-10-10, 07:56 PM
I think The Dynamic Shadows are not yet perfect , the conning tower dont stop fully 100% the sun rays and you can see the shadow of the UZO through the partially transparent metal wall of the conning tower


http://img190.imageshack.us/img190/6304/shadowwn.png (http://img190.imageshack.us/i/shadowwn.png/)

SabreHawk
03-10-10, 08:10 PM
I think The Dynamic Shadows are not yet perfect , the conning tower dont stop fully 100% the sun rays and you can see the shadow of the UZO through the partially transparent metal wall of the conning tower




I thought I was seeing this last night, but was maybe my imagination. Thanks for comfirming this.

Frederf
03-10-10, 08:13 PM
5) Only the left-hand tachometer works in the Command Room? I assume one is for the left engine and one for the right. The right one is permanently showing 500rpm, no matter what my engine speed is, or even at 'All Stop' as shown here...

http://img13.imageshack.us/img13/7545/sh52010031019551297.jpg (http://img13.imageshack.us/i/sh52010031019551297.jpg/)

6) This doesn't always happen, but the TC dropped down to 1x, telling me something was about to happen. On the bridge I hear the sound of aircraft, they fly right overhead (2x Hurricanes), but at no point do my crew even notice them - see event log in lower-right. :-?

http://img163.imageshack.us/img163/4006/sh52010031020105692.jpg (http://img163.imageshack.us/i/sh52010031020105692.jpg/)

The other issue of aircraft not attacking is already well reported.

5) Are you sure you weren't recharging batteries? The engine will run even at all stop.

6) The Hurricanes have no bombs and thus don't attack. The game doesn't do gun strafing attacks.

When you exit the Attack periscope, it dont go down when you hit the delete key.You have to go to bridge and hit delete,then it goes down

Are you sure? You have to hold down delete until it is fully down. In fact you should be able to lower the attack periscope while sitting in the seat since it is of the fixed-eyepoint telescoping type.

SabreHawk
03-10-10, 08:17 PM
Something else that is bugging me, is that info on waypoints and any ship icons on map aren't working when mousing over them.
But it seems to come and go.
Makes it hard to plot an intercept course not knowing how long it will take to get to a certain point.
And the other obvious things like no info on a target icon.
But like I said this function sometimes is working and sometimes not.

Seems like it stops working once I've done some TC'ing and then come back to 1x TC.

Edit: Ok, I got it figured. It has to do with the HUD, and whether it's on or off by use of the shift+Z command. Took me a while this evening to figure this out, but what had me fooled is that if I have the HUD shut off by shift+z, and then pull up the map the HUD appears but even so the info system is not on, but hit shift+z and it's back on.
And the same thing happens if with the HUD off and I switch to the external view, again the HUD appears but again the info system is off.
To get it back I have to use shift+z and it's back on just as in the map view.

So I suppose the real bug is the HUD appearing when the map or external view activated, but though it appears to be on, it actually is not. At least the info system associated with it is not, even though the HUD is displayed.

Decoman
03-11-10, 02:15 AM
Torpedo loading time is non existant. There is only a percentage counting upwards.

Edit: Seems that loading a torpedo into a tube only takes 3-4-5 minutes.

Ghostmooner
03-11-10, 03:48 AM
well my bug is that the volume of the game is very low and I have to turn up my speakers to max to hear anything.

I can't even play the game with it like this. I really hope it gets fixed soon or i'm selling my game on ebay.

tonschk
03-11-10, 04:12 AM
Another detail about the Dynamic Shadows of the conning tower , I think the shadows must start from the bottom corner , but as you can see in the screeshot , the Dynamic Shadows are a bit shifted to the right

http://img705.imageshack.us/img705/8918/shift.png (http://img705.imageshack.us/i/shift.png/)

Crécy
03-11-10, 06:49 AM
I have a bug which might be considered as the game breaker. When standing on the deck the camera jumps up like captain would stand on the edge. I can't move, only use the UZO and after using it the camera jumps back again..

FreddaH
03-11-10, 07:25 AM
Getting a bug were I surface and no bridge crew got on deck. Thought it was odd but kept playing. Noticed my oxygen level kept depleting, and CO2 went up, and eventually it killed me. I was definitely on the surface as I could stand on the bridge and my batteries were recharging, but everything else behaved as if I was submerged.

Not sure if it's been posted already, but there you go.

Frederf
03-11-10, 07:28 AM
When you play on full realism the map contacts are still there just 100% transparent.

Reece
03-11-10, 07:43 AM
Silent Hunter 5!! pure gold and game of the year :woot::har::har::har:

Crécy
03-11-10, 09:22 AM
Oh, come on! My stupid captain just stands over the UZO and refuses to move anywhere. Even load game does not help. It's only a matter of time before I quit and move to SHIII+GWX until patch comes out :damn:.

piri_reis
03-11-10, 09:30 AM
This might've been mentioned already:

Game CTDs if you man the Hydrophone Station, when there is an enemy submarine in hearing range. Tested and confirmed with multiple single missions.

Turm
03-11-10, 09:48 AM
5) Are you sure you weren't recharging batteries? The engine will run even at all stop.
I did consider that, but don't believe so. I can't confirm 100% until I get home later.

Either way, my boat was totally silent, in which case the bug might be that no engine sound is played even when at All Stop on the surface with (possibly) one engine running to recharge batteries.

6) The Hurricanes have no bombs and thus don't attack. The game doesn't do gun strafing attacks.
That's all very well, but don't you think my watch crew should at least report the presence of aircraft to me, without exception? :06:

(I suppose the strafing aspect is something else GWX spoiled us with, as I don't recall it being in stock SH3 either, now that you mention it.)


Regarding the missing tool-tips, I also discovered the reason last night, as SabreHawk posted on the previous page:

Something else that is bugging me, is that info on waypoints and any ship icons on map aren't working when mousing over them.
But it seems to come and go.
<...>
Edit: Ok, I got it figured. It has to do with the HUD, and whether it's on or off by use of the shift+Z command.
<...>
So I suppose the real bug is the HUD appearing when the map or external view activated, but though it appears to be on, it actually is not. At least the info system associated with it is not, even though the HUD is displayed

Just to confirm this. When the GUI is switch off, a view change (e.g. internal to external F2 cam) will make it reappear, but the tooltip functionality is not restored - at least, not until the user presses Shift-Z again:

1st press of Shift-Z = tooltips restored
2nd press of Shift-Z = GUI hidden again

Normally Shift-Z works fine, and this issue only occurs after changing views whilst the GUI is off.

Now I know about it, I don't mind. I can always get my tooltips back!

sergei
03-11-10, 10:50 AM
I wouldn't even mind the faint smoke that is there, if it showed up at all!

See these pics using funnel smoke mod.
http://www.subsim.com/radioroom/showpost.php?p=1308577&postcount=613
Have sent you a PM.

BowfinSS287
03-11-10, 11:40 AM
1: Clocks don't work...(1 does...sound room)
2: one RPM gauge in conning tower displays rudder info
3: other RPM gauge does not work in conning tower
4: speed gauge in conning tower shows incorrect speed
5: compass on bridge is very hard to read

thats all for now

Kuzz
03-11-10, 12:40 PM
Hey. I just wanted to pop in and update on the Radeon 1950X issues (CTD in tutorial after about 10 mins of gametime). Ubi offically responded today and said this:
Unfortunately the reason for the crash is the Radeon X1950 series graphics card that you have. The lowest end of the Radeon series that is supported is the Radeon HD 2600 or better.

A patch would not fix this issue because the graphics in the game require the video cards are are listed.

I am aware that the card is not supported officially - and I don't want to sound like a whiner. But the card performs very good in the game (until the inevitable CTD of course) and runs at solid framerates. Shaders and such is also supported. Every other game I have tried with this card works great. Recently I've been playing Bad Company 2 & AvP. It's not a really low end card. But when it comes to UBI and Silent Hunter 5, we're just not going to get to play this game without a graphic upgrade. I think this has more to do with the design and coding of the game, and less to do with the quality of the card. I don't feel comfortable upgrading to a new card just because someone at Ubi decided my perfectly capable card wouldn't be supported in this game.

:down: Ubisoft and devs on this one.

pythos
03-11-10, 01:07 PM
STraight from SH4. No lightning!!!

SabreHawk
03-11-10, 01:19 PM
STraight from SH4. No lightning!!!

Hmmm, I got lightning. Went through a nice storm on the way back to Kiel on training mission. Was pretty cool too.

And on the clocks yes, only one working(sound station), and some missing the second hand, and one in the stern compartment has no hands at all.
But on the RPM gauges in the conning tower both port and starboard gauges are there, and the rudder gauge is in between them. The RPM gauges dont work though.
The RPM gauges in the control room do work, but read 100rpm higher than what the one's in the engine room do.

The compasses work in all staions, but only the sound station one has the indicator line on top where it should be. All others have it on the bottom.

tomov73
03-11-10, 01:20 PM
ships specular reflections on water during foggy weather are appearing too early.
it seems, that fog has no visual influence on water reflections.

http://img408.imageshack.us/img408/9595/fogbug.jpg

kylania
03-11-10, 02:37 PM
Either way, my boat was totally silent, in which case the bug might be that no engine sound is played even when at All Stop on the surface with (possibly) one engine running to recharge batteries.

I ran into this as well. On the surface, stopped. Absolutely NO sound at all except footsteps. But as soon as I started moving forward everything came back.

indy
03-11-10, 03:41 PM
Hello Guys,
I wanted to see if any one else had this problem.

I tried to go to the bottom of the ocean floor, but hit bottom with forty feet to go, took a look outside the sub and I was not on the bottom, and hull damage was at 99%. 1% damage. Could not put U boat on the sea floor.

Called for resupply many times, no torpedo's left, was denied. Had to come back to port to resupply.

While out on patrol I was assigned a new home port, of Wilhelmshaven and was never informed that I was re-stationed, just happened to see the sub icon at the new port.

Here are the mods I'm running at this time and they seem to be working very well.

Accurate German Flags.
Morale Mod
Radio Paris French Music Vol I
Remove Logo Intro The Dark Wraith
No U mark
Mini Chronometer
Mighty Fine Crew Mod 1.0
impurity blue
Dive Depth Fix by coasterdigi
Critical hits 1.1 Torpedo's
Das Boot Sound Mod
Capthelms Remove Mouse Crosshair
Free Cam Tweak 1.1 - Regular
Church's SHV 1.01 Keyboard Commands v1.1 (Very Nice mod)

Thanks to all you modders out there that make this game so great! Indy :salute:

kylania
03-11-10, 05:05 PM
Hello Guys,
I wanted to see if any one else had this problem.

I tried to go to the bottom of the ocean floor, but hit bottom with forty feet to go, took a look outside the sub and I was not on the bottom, and hull damage was at 99%. 1% damage. Could not put U boat on the sea floor.

- Bug, the ocean floor isn't exact and actually changes at times! Use a depth under keel mod to tell where you are.

Called for resupply many times, no torpedo's left, was denied. Had to come back to port to resupply.

- Not a bug, you just have no resupply available. Someone in another post confirmed the first campaign section has no milkcows available, but later campaign sections do.

While out on patrol I was assigned a new home port, of Wilhelmshaven and was never informed that I was re-stationed, just happened to see the sub icon at the new port.

- Probably not really a bug, they just don't tell you the port switches. Either it's a bad design choice (not telling the players rather key information) or it's a bug. Either way you're aware of it. :)



Notes in orange!

IRISH4Life
03-11-10, 07:19 PM
What is the deal with the conning tower watch. I was up on deck as I am the captain. I turned around and there is a 4th watchman standing in "my personal space" He wont move and you cant ask him to move. If you turn around you see the inside of his binocs and his hand. Just a glitch I would hope he would move if the captain came up and take a spot at the aft or overboard.

IRISH4life

Buckster
03-11-10, 07:33 PM
anyone else think loading times seem a bit excessive ?

I'm at about 1 min 30 seconds or so starting a new mission (Q6600@ 3.5) just seems excessive compared to other much more intensive games I play

snapon1973
03-11-10, 10:20 PM
Here some bugs i got. First when you get bad weather your crew on watch deck still wear same clothes. Even in storms. Also my propellers on my torpedoes dont move at all looks kinda comical flying through the water with no prop movement. And also the ship explosions look stationary takes like 2 minutes to see any movement with flames and smoke. Maybe my slow pc or older graphics card. Anybody else have similiar explosions that look like a picture of smoke and explosions that are pasted to your computer screen like a arts and crafts show? lol

jwilliams
03-11-10, 10:43 PM
And also the ship explosions look stationary takes like 2 minutes to see any movement with flames and smoke. Maybe my slow pc or older graphics card. Anybody else have similiar explosions that look like a picture of smoke and explosions that are pasted to your computer screen like a arts and crafts show? lol

What CPU do you have?

this sounds like you have a single core CPU.

IRISH4Life
03-11-10, 11:05 PM
OK, Hopefully the designers are looking at this.

1) How do you return to course? Directions say to double click? Where? Right or left mouse button? map? course? or something else?

2) Graphics- Deck hatch closes on the watch officers foot

3) Gramaphone- How does it work?

4) Depth under keel? Where is that?

5) Graphics- TREES UNDERWATER? I could understand kelp or something but trees?

6) Periscope lower button on torpedo section does not work to lower or raise the periscope?

7) Can we ask the watch officer to CLEAR the bridge and get everyone down the ladder 1st?

8) I asked the officer of the deck to man the flac gun (it was already manned) but it said man the flac gun. I clicked it and it became unmanned. Then I selected secure the flac gun and the gunner ended up jumping to the deck. I then reversed the process and he ended melded into the conning tower facing the rear with his hands as if he was manning the gun but not on the gun. re did the same steps and the same things occured. just a glitch then it shut the whole game down after it blinked black.

just a few things from playing for an hour.

is there a way to converse and tell the watch officer commands without standing next to him.

IRISH4life:down:

janusfrk
03-12-10, 03:39 AM
Evenn through the installtion guide reflects that my system is fully compatable, I have experiencing sever lags in the graphics. I have a good internet connection, not sure how to resolve this problem.

1.87 gigahertz Intel Core 2 Duo
64 kilobyte primary memory cache
2048 kilobyte secondary memory cache
64-bit ready
Multi-core (2 total)
2048 Megabytes Usable Installed Memory
NVIDIA GeForce 7600 GS [Display adapter]



Any advice or help would be great, until such time, I guess it's back to SH4 and Fall of the Rising Sun for me.

Signing out from the Naval Dock

Janus ~ Perth, Western Australia ~ Fremanatle.:wah::damn:

Piddyx
03-12-10, 05:35 AM
My game is missing the second half of world war 2.

The General
03-12-10, 06:51 AM
Need to be addressed in Patch 1.2:


1: Framerates still too slow (especially in the Control Room and Ports). More optimization/streamlining needed.

2: Removal of Orange outlines, change of cursor instead. MODDED :up:

3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.

4: 3D Clock should display current time, as it did in SH3 & 4.

5: 'Sub-on-rails' still apparent. MODDED :up:

6: All Hatches closed and Periscopes down at start-up.

7: U.I. needs to be reconfigured. Reintroduction of the classic three dials. T.D.C. needs refinement. Additional Commands on the keyboard map, like 'Depth Under Keel' etc. PartlyMODDED :up:
8: What's with all the air-patrols at night. Did the Brits invent night-vision goggles alot sooner than we thought?! Please get the Aircraft working properly, you've had three sequels to do it! PartlyMODDED :up:

9: Need an auto-navigate Kiel Canal feature.

10: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again!

11: Reduction of mission tonnages for success. PartlyMODDED :up:

12: Problem with saved games; missing speech upon reload and I want EVERYTHING where I left it; including: hatches closed/open, where I was standing (I don't care if I am perched on the bow like freakin' Leonardo DiCaprio!), periscopes up/down where I left them etc.

13: Crew-management Issues. I don't wanna see any unrealistic super abilities. I'm quite happy if my crew gets gradually better over the course of the war. If this is too difficult to model, then just have a system where I can buy elite crew with alot of reknown. PartlyMODDED :up:

14: The missing half of WWII.

15: I am getting alot of crewemen flicking in and out of my space/time continuim as I walk around inside my Boat :o. Also, when setting a new course on the map screen, I see ghost images off all the ships on the map! Very strange, does anybody else have this?

Decoman
03-12-10, 07:53 AM
On loading a saved game, the preloading graphics sporting interesting information or quotes are often cut short by another black loading screen.

This looks bad. Couldn't the loading screen image stay on screen longer, since the game obviously need more time loading the saved game?

Decoman
03-12-10, 11:11 AM
Bad message spacing:
Messages like "Surface the boat" and "Radio Report Received!.." seen on lower right side of screen, are not matching the underlying graphics, which probably is to represent paper with lines.

EAF274 Johan
03-12-10, 11:38 AM
1) No selectable missions - July 1940, ended patrol in Lorient (base was changed). The briefing still mentions the invasion of Poland and there are no missions to select on the map.

2) (German version) Torpedo loadout screen has the word "Zurück" ("backwards") instead of "Heck" ("stern")

3) Capitulation dates for Belgium and the Netherlands are reversed. More importantly, the port of Amsterdam still shows up as enemy after Dutch capitulation.

4) When the watch officers are injured you cannot clear the deck gun or stand down from battle stations.

5) Broken Weserübung mission objective: states you need to sink a battleship before 1 June. I did just that: sank a Queen Elisabeth BB in early April along the outlined route on the map. But it is not counted as a mission result.

HanSolo78
03-12-10, 01:22 PM
Some weird I experienced with AI u-boats again... when you have AI u-boats in the same mission campaign, etc. you hear commands in your sub from the behaviour of the AI u-boat! the AI u-boat dives and you get the messages: turning diesel off, etc. Also I noticed placing AI u-baots in the harbour and you have the same type, that you can half control the AI sub!!! there are definitely ID problems!!!

Decoman
03-12-10, 01:40 PM
Audio effect for walking:
Audio for walking, seem to get bugged easily. Sounds like sometimes there are two audio playbacks when only walking slowly, which then sounds like running or tripping quickly across the floor.

IRISH4Life
03-12-10, 02:03 PM
I agree stop the tool tips.

IRISH4life

Snacko
03-12-10, 04:01 PM
The Detection tool that runs after you install the game says that I only have 2gig of memory. I have 6gig!!

Will the game use my 6gigs of memory if it only sees 2??

Ali Fish
03-12-10, 04:07 PM
playing some mp earlier i was presented with this visual issue. both screens show same view. minimap proves this. on 1 screen my torp is in completely different position to the other screen,

http://i1003.photobucket.com/albums/af156/AliFishGMT/Misc/th_4360d168.jpg (http://s1003.photobucket.com/albums/af156/AliFishGMT/Misc/?action=view&current=4360d168.jpg)

robbo180265
03-12-10, 04:11 PM
I've ordered the crew to go periscop depth. I accidentaly closed myself outside. The hatch closed, and the sub started going under water. Fast, i ordered to surface and it did, before going complete under water. The bridge crew appears, but i found myself blocked on the bridge, not managing to open hatch. Had to quit mision.

Sorry for the poor english

Tonight I've had the very same bug happen to me twice , both times I tried to go below to order a dive and couldn't because I couldn't open the hatch. It occured after I loaded a save game - Could be a corrupt save file.

Caal - did it hapeen to you after a save game load ?

Bleeding annoying either way :yep:

Echo76
03-12-10, 05:29 PM
Bug with torpedo speed: game with no upgraded crew = 43.7kts

game with upgraded crew = 51.8 kts.

Don't know which skill is bugged but I suspect the damage/range skill is the reason. TDC don't calculate the higher speed correctly which causes miss by the bow in manual targeting.

Tested with G7a.

P.S. Confirmed the range/damage skill points affect torp speed, not range. The max range stays @ 5km with every setting

TheBeast
03-12-10, 07:28 PM
After attempting to return SH5 where the store manage convinced me to wait for a few bug fixes and MODS to come out before I decide to return it. I patched SH5 and found/made a few mods.

MODS:
Latest SH5 Patch
Conning Tower Compass Fix
Mighty Fine less annoying Footsteps
MoralMod
Bad Weather Guns
AOTD_RDA_Beta_UpgradeV1.01
My_Keyboard_Bindings(Same as SH4)

The latest patch from UBI didn't do a thing for the issues I encounter. The following lists some of the problems I am seeing.

My game constantly pauses (lag spikes) for Auto-Save and something else happening over the net, totally blowing any chance for game emersion that SH5 may have try to obtain. These problems alone temp me to download the unprotected version of SH5 that hit the Internet a few hours after the game was released.:damn:
SH5 does not support a Full Screen Windowed option as many other games such as WOW. I have two video cards running 3 monitors .If I select the full screen option, my other monitors are off limits while playing SH5 forcing me to run SH5 in a Window.:nope:
If I go to external ship view ("<", ">" keys) after time compression or when submerged, I am unable to get back inside my boat unless I save and reload.:damn:
I am totally in favor of hiring the mentally handicapped but why let them configure a key feature such as key bindings. The default Key Binding are/were so bad that I found myself getting very frustrated and very upset when trying to play this game making SH5 almost unplayable out of the box.:damn:
When I restarted SH5 today, my last few saves are not there forcing me to repeat what I had done the day before. This can be a very painful experience after a few days.:damn:
I thought SH5 was supposed to be a simulation of submarines but the boats bounce around more like a rubber ducks in a bathtub with a Hyperactive 3 years old splashing away.:06::o
My Crew's moral start dropping off if I do not run back and forth, through every compartment from bow to stern. WTF is up with that.:down: Still looking for MOD to dump this feature. The new interior is very cool and all but not so cool when forced to see it over and over and over and over.
No key bindings for the various stations as in previous SH release. I can foresee some major issues here because you can not jump or climb and may end up stuck somewhere you really don't want to be, preventing you from actually controlling your boat. I really hope we are able to map keys to these locations (S3D Camera Node ID's) and I really hope each model uses the same location identifiers or the boats (Subs) will need to be MOD'd as well.:timeout:
All-in-All, at this time, I am still not convinced I should keep this latest SH5 release and plan on returning it on the date I agree'd I would wait for.

snapon1973
03-12-10, 09:16 PM
yes athon 3200 2gigs of ram nvidia newer gphx card i forget the specs 1g speed on card i think. over all gameplay is fine gets some what laggy in port. I have only come across one game thats impossible to play with my system its call rise of flight laggs so bad if you try to fly with more than 2 planes at one time. Right know i have the settings at medium. also i noticed the water splash particles are almost stationary when washed on deck slowly trickle off sometimes looks like ice is forming on the deck.

ausfatcat
03-12-10, 09:34 PM
Can't aim torps anymore.....


I am in the happy times campaign and I can no longer change the orp direction (always aims directly ahead)

Any idea's need screenshot?

jwilliams
03-12-10, 10:20 PM
yes athon 3200 2gigs of ram nvidia newer gphx card i forget the specs 1g speed on card i think. over all gameplay is fine gets some what laggy in port. I have only come across one game thats impossible to play with my system its call rise of flight laggs so bad if you try to fly with more than 2 planes at one time. Right know i have the settings at medium. also i noticed the water splash particles are almost stationary when washed on deck slowly trickle off sometimes looks like ice is forming on the deck.

The slow speed of the water splash and explosions is due to your single core CPU. I'm guessing the watersplash and explosions is programmed to run on the other core that you CPU doesnt have.

The min specs on the box state a Duel Core CPU is needed.

dcb
03-13-10, 01:15 AM
Minor glitch, compared to the real showstoppers, but still...
Did anyone notice that torpedo propellers do not turn? The bubble trail is generated, but propellers don't turn. Nor is the little cross-shaped thingy installed in the torp's bow.

floydiee
03-13-10, 03:45 AM
Does anybody know how to tune the radio? I've made a key shortcut so that I can actually see it, but when I put my cursor over it it has "Are you sure you want to leave the game session" Any way to make it work?

Elder-Pirate
03-13-10, 04:32 AM
Does anybody know how to tune the radio? I've made a key shortcut so that I can actually see it, but when I put my cursor over it it has "Are you sure you want to leave the game session" Any way to make it work?


Jeez now the radio won't work. :damn:

A guy can't even listed to "Marlene Dietrich" singing Lili Marlene. :stare:

http://www.last.fm/music/Marlene+Dietrich/_/Lili+Marlene


Next thing the TV will only get one channel. :haha:

Y4L
03-13-10, 07:21 AM
Now, forgive me if this has already been resolved/mentioned, I did take a look on this thread.

My problem is this: The radio/sonar room and the engine room lags, like a b****. Nothing else lags, I can crank up the settings and stand on the conning tower without a problem, but these rooms lag. They even lag the command room when I stand near them, I have to close the door to stop them lagging the control room (And no, I'm not joking.)

But other than this, I've only encountered the occasional physics bug with enemy ships, it's a great game overall and I applaud it!

Snacko
03-13-10, 03:50 PM
I just bought the game yesterday and today it tried for 5 minutes to connect and it said my password was incorrect. I have not changed it at all since I played yesterday!! However, I see the problem now...........

UBI.com is DOWN?!

So, I am sitting here with my computer and the game installed and the CD with my keycode and everything I need to play. I have all the hardware and all the software I need. EXCEPT I CANNOT PLAY BECAUSE THE UBI.COM WEBSITE DOES NOT WORK.

So, much for this anti-piracy protection. Even honest users who have paid for the game cannot play it. I am sure glad my SUV does not use online activation...

Nauticalwolf
03-13-10, 04:01 PM
Me too.

Petition here: http://www.petitiononline.com/mod_perl/signed.cgi?ew15dl94&1

What were they thinking?

I WANT MY MONEY BACK !!

RIGHT NOW !!!!

Snacko
03-13-10, 04:29 PM
Thanks, I just signed it for whatever good it will do.

Harcor
03-13-10, 05:44 PM
i even can´t finish the first mission!!!
first mission sink the polish ships
1. the first one 2 torpedo hits boom!! ok
2. you get the map and three new targets , i make my way to them, when i am in front of them i can´t shoot at them because i can´t use the periscope, i can´t click the periscope this is a bug. Well anyone a hint. The crew only says "yes sir", so I can´t choose the deck gun and so on... :-( arrrrrgggggg this is bull....

Turm
03-13-10, 06:28 PM
Harcor, in the tutorial mission I found that I was trapped in the periscope view until I'd sunk the second set of ships. I simply couldn't exit it! (Maybe the crew put super-glue on the eye piece?)

So if you've somehow managed to exit the periscope (something it seems you're not supposed to do), it might explain why you can't get back in...

I can only suggest restarting the tutorial mission. It won't take long to replay the first part with attacking the ships.


MODS:
Latest SH5 Patch
Conning Tower Compass Fix
Mighty Fine less annoying Footsteps
MoralMod
Bad Weather Guns
AOTD_RDA_Beta_UpgradeV1.01
My_Keyboard_Bindings(Same as SH4)

3. If I go to external ship view ("<", ">" keys) after time compression or when submerged, I am unable to get back inside my boat unless I save and reload.:damn:
Those keys are added in by your mods, and are not working correctly as far as I remember reading. Not a fault of stock SH5 (for once!)

4. I am totally in favor of hiring the mentally handicapped but why let them configure a key feature such as key bindings. The default Key Binding are/were so bad that I found myself getting very frustrated and very upset when trying to play this game making SH5 almost unplayable out of the box.:damn:
I find the default key bindings okay, except for the huge number of missing commands from previous SH games, like depth under keel, return to course, and the rest.

Otherwise, the layout is fairly logical, in my opinion (WASD to move, R, F, V for diving and surfacing, with Shift modifiers for emergency cases and so on, plus 1-5 for forward speed command and Shift 1-4 for backwards - it's not all so bad, surely? :))

Everyone's entitled to their own opinion anyway!

Turm
03-13-10, 06:56 PM
A few more minor issues:

1) Problem with speed indicator OR speed scale (advanced GUI).

Example 1: Here I am doing 9.1 kts, but the pointer on the scale shows approximately 8.1 knots.

http://img13.imageshack.us/img13/8122/sh52010031118121956.jpg (http://img13.imageshack.us/i/sh52010031118121956.jpg/)

Example 2: Here I want to select 12 kts, but the tooltip tells me I am at 13 kts on the scale.

http://img651.imageshack.us/img651/4445/sh52010031118120091.jpg (http://img651.imageshack.us/i/sh52010031118120091.jpg/)

Not quite sure what is in the wrong place, but either way there's a 1 kt difference.

The boat never quite reaches the selected speed due to the waves anyway (especially in heavy seas), but this difference seems to make it even worse. You need to order at least +2 kts higher than you want to have a chance of attaining the selected speed. :nope:


2) Already listed multiple times, but here's graphic evidence of the hidden/transparent map contacts that still exist when map contacts are off.

If you put your mouse in the right place, you still see both the tooltip, and information box in the right-hand corner (I chopped the middle out of the image to make it smaller):

http://img689.imageshack.us/img689/3871/sh52010031118573327.jpg (http://img689.imageshack.us/i/sh52010031118573327.jpg/)


3) Not GUI related, but some ship models & reflections seem rather broken at distance... these at night (not sure if time of day matters, but I've only approached ships at night so far).

The outermost parts of the bow and stern are not there, and nor are their reflections. All I can see are the top edges of the bow & stern and the gun-turret platforms, all apparently floating in mid-air.

This image is magnified 200% and brightened to make it easier to see, hence the poor quality:

http://img718.imageshack.us/img718/8485/sh520100311001601502.jpg (http://img718.imageshack.us/i/sh520100311001601502.jpg/)

Of course, all is fine after getting closer to the ships, but makes it hard to ID targets when overtaking a convoy.

Snacko
03-13-10, 07:35 PM
Where is there any tutorial missions? I don't see any in the main menu. I started a campaign and didn't see any, so I loaded up a historical mission and also no tutorials. Where did they hide them in SH5?

Parkera
03-13-10, 08:18 PM
The tutorial mission is the start of your campaign! If u start a new campaign you are XO and have to go thru the mission as it says.

Vreith
03-13-10, 08:31 PM
List of bugs i have found: (enjoying the game tho.... only 1 game breaker for me so far)

Major Bug: Close range deployment of torp at speed 3 (first happened when chasing a 5 knots moving destroyer at the rear at night, lucky situation) the torp get;s stopped on it's rise from launch to set torp depth, this only seems to happen on speed 3? now i have full points in the crews "non dud" skill,i thought if this is the case it would sink, but it just run continuously frozen on 1 spot, ow the i can drive strait thru them to no effect.... wastage if torps is ANNOYING cause thats 1 less ship i can sink...
It has happened a second time, ergo im posting this, and just for fun i fired other torps at a stand still just behind where the first one stopped, well they just ran into the first frozen torp and glued to it and did the same thing, did this with 3 of them, this HAS to be fixed i hate returning to base for more torps i didn't miss or they evaded.

Well that is my major bug, i figured out using short keys how to get deck gun and flak's working n all and that u need to target sight with deck binocks, still silly that the watch officer's commands don't realy work tho, noticed deck gun boys insta jump to deck gun, but takes them a few more seconds to do Flak guns.

another issue is, when i double hit a torp in the same spot on a tanker or something of sort, (so through the hole already then blowing out the inside!) it does not insta sink sometimes, infact some stay still or slowly trudge along. i would of thought this was a back breaking kill form.... it's what i normally do, although direct back shot into screws and rudd seem brake a ship into backflip up in 1 torp (best tact so far but hard to do on large convoys)

After writing all that i can't think of much more of the other i found, i did try to screen shot all of them, but when i leave game i can't either 1. find them, 2. the help keyboard lies and "print screen" doesn't save a pic it just does what windows normally does, copy paste.... i will alt tabbing ito photoshop from now on....

bigboywooly
03-13-10, 10:05 PM
http://i60.photobucket.com/albums/h22/bigboywooly/mission%20editor/hmmmmthonotaground.jpg

They look aground but are in acres of water :o
Terrain height map need sorting

Y4L
03-13-10, 11:43 PM
Now, forgive me if this has already been resolved/mentioned, I did take a look on this thread.

My problem is this: The radio/sonar room and the engine room lags, like a b****. Nothing else lags, I can crank up the settings and stand on the conning tower without a problem, but these rooms lag. They even lag the command room when I stand near them, I have to close the door to stop them lagging the control room (And no, I'm not joking.)

But other than this, I've only encountered the occasional physics bug with enemy ships, it's a great game overall and I applaud it!

Any ideas? Anyone!?

Other than this, I'd say the game's great. People have a way of overreacting.

kylania
03-14-10, 12:15 AM
Any ideas? Anyone!?

Other than this, I'd say the game's great. People have a way of overreacting.

I ended up turning OFF shadows. I miss some cool shots above water, but the radio and command rooms are muuuuch smoother now.

xiahou-dun
03-14-10, 01:31 AM
Look at this video. http://www.youtube.com/watch?v=uzQvq4FJXEs

Harcor
03-14-10, 01:42 AM
Hi Turm ,

you told me that you have to stay on periscope position, so I have no chance to exit that position until I kill the other 3 polish ships right? hehehehehe well then why the hell can I press F2 exit the sub, view the sub from the external camera perspective and when I go back to my periscope view I can´t click it again hahahah :-) OK Ok so i won´t exit to the external camera and I will stick to my periscope Jawohl Herr Kaleun.

Many thanks you saved my day , will try that!:damn:

PL_Andrev
03-14-10, 02:50 AM
With these saves there is something wrong:

1. 8.00 hours in the morning, fog, visibility half a mile. I heard the ship. Close to this merchant for some 500m and swim after her, I see her only on sonar, merchant doesn't see me.
Okay, save game. I'll be back for 2 hours.
Load game... shock: at 8.00 in the morning hour is a beautiful, sunny weather, visibility 10 miles and the ship is swimming in front of me ...

2. Total damaged ship after hitting torpedo (fires on all decks). Save and load game... look on ship: no damage, no fire. Good health...

jwilliams
03-14-10, 03:10 AM
I sunk a ship in the Kiel Kanel with my deck gun today. It blew apart and one half sank. But the other half, sank and then bounced back up, then sank again. Before bouncing back up again, and sinking AGAIN. And again, and again, and again.

Then guess what? Yep thats right it BOUNCED BACK UP !!! :nope:

This continued for over 1/2 hour, before i got bored watching it and sailed away.

It's prob still there bouncing around. :har:

Sledgehammer427
03-14-10, 05:17 AM
-cough-:hmmm:
http://i391.photobucket.com/albums/oo351/Fastrat91/SH5Img2010-03-14_014213.jpg
EDIT: hah, too tired for my own good, this was supposed to be in the easter eggs thread X_X ah well, close enough. modern shipping containers=glitch

Turm
03-14-10, 06:45 AM
Hi Turm ,

you told me that you have to stay on periscope position, so I have no chance to exit that position until I kill the other 3 polish ships right? hehehehehe well then why the hell can I press F2 exit the sub, view the sub from the external camera perspective and when I go back to my periscope view I can´t click it again hahahah :-) OK Ok so i won´t exit to the external camera and I will stick to my periscope Jawohl Herr Kaleun.

Many thanks you saved my day , will try that!:damn:
Actually, now that you mention it, I think I also switched to the external cam just like you, but whenever I switched back to internal view, I was already in the periscope and couldn't exit it (not until I'd completed the second objective).

Anyway, hope you have managed to get past that point now!

bigboywooly
03-14-10, 12:32 PM
Seems even though its Dec 40 and Holland is well under the jackboot the brave ports of Rotterdam and Amsterdam hang in there :doh:

http://i60.photobucket.com/albums/h22/bigboywooly/MFM/error/Dec1940.jpg

flymar
03-14-10, 01:39 PM
Login server down, ubi's site down. Ain't that a glitch:/ On Sunday.. riiight

Diopos
03-14-10, 01:43 PM
Login server down, ubi's site down. Ain't that a glitch:/ On Sunday.. riiight

And the solution is ...
Don't play on weekends!!!

:nope::nope::nope:

VonLowe
03-14-10, 04:12 PM
up again finally!

Parkera
03-14-10, 04:20 PM
Gonna post this here as It has come up quite abit lately. Where are you guys from with all these issues with not being able to connect to UBI etc???
I am in New Zealand and have had the game since the 5 Merch and have played it without ANY issues with connection EVER! I am not bragging but wonder if it is another reason? I have been able to load up and play saved games no problem no matter what day it is or time.
I have however turned off the option to store saves online, maybe thats the differance?

tennozan
03-14-10, 06:04 PM
The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.

VonLowe
03-15-10, 12:11 AM
Ok so I have sunk several task forces in the proper zones but all had heavy cruisers instead of BB at their center. Is this a bug? Has anyone sunk a BB there and gotten credit? Even in the major ports all there is are Heavy and light cruisers

kylania
03-15-10, 12:16 AM
The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.

Can you make some screenshots of how it's not working for you? Better yet, a video? AutoTargetting works just fine, as does manual, but if you're doing something wrong that could explain it. Just need to figure out what that thing is. :)

Y4L
03-15-10, 02:47 AM
I ended up turning OFF shadows. I miss some cool shots above water, but the radio and command rooms are muuuuch smoother now.
I'll try that later on, thanks for the suggestion.

Surfrider
03-15-10, 03:23 AM
Hi.About the difficulty settings in game .When i choose custom difficult and then start career,is there chance to chance difficulties harder middle of the career ?.And when i choose custom and start new career,it is impossible to choose it,there is only easy,medium,hard and realistic levels .Am i right or what ?

flymar
03-15-10, 05:02 AM
@Parkera
I've had first problem starting game after login ("probably internet connection isseu"-no, it was not). Nothing serious - on the third reload of game it started. And yesterday - total down of login server.

@tennozan
No real auto shot in SH5. You need to use 'connect dots' method and gyro angle conneted to periscope. My advice - not shoot when dots are aligned. Shoot later. I got used to this method and it's quite fun. Another thing - you also need to manually identify your target to use efective under keel magnetic torpedoes.

@Surfrider - you can change the realism option when you're in port. Choice before campaign should be removed - it makes you do the tutorial missions with unwanted settings.

EDIT: After server rebooted I finished one of the patrol but during this I've got 3 blue screens. Every one when entering or leaving periscope/o periscope station.

SubV
03-15-10, 05:43 AM
No real auto shot in SH5. You need to use 'connect dots' method and gyro angle conneted to periscope. My advice - not shoot when dots are aligned. Shoot later. I got used to this method and it's quite fun. Another thing - you also need to manually identify your target to use efective under keel magnetic torpedoes.
There IS an auto targeting in SH5, just like in SH3/4.

1) lock the target;
2) identify the target, set the torpedo speed and detonator;
3) unlock the target (that's important!);

(notice the trajectory on TAI map changes after unlocking)

4) use periscope/UZO, choose where to hit (just like in SH3);
5) shoot.

PS. When using this method, you can hit the target ship at any distance.

Jail
03-15-10, 06:00 AM
The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.

Think this was mentioned in another thread here that if you upgrade the torpedmans skills he makes them go faster and longer. The auto targeting don't calculate the new speed and range.

flymar
03-15-10, 06:08 AM
There IS an auto targeting in SH5, just like in SH3/4.
...
2) identify the target, set the torpedo speed and detonator;
...
4) use periscope/UZO, choose where to hit (just like in SH3);
...

I need some explanation?
2) ID by visuals using TDC or some other method?
4) in SH3/SH4 persiscope/UZO was stuck at the center of target. I could change part of target only by changing gyro angle (or there's something I do not know).

SubV
03-15-10, 06:41 AM
I need some explanation?
2) ID by visuals using TDC or some other method?
Use the Shift-I hotkey to identify the ship (I'm using the Church's SHV 1.1 Key Commands (http://www.subsim.com/radioroom/showthread.php?t=163444), dunno if these keys are working in the vanilla).
4) in SH3/SH4 persiscope/UZO was stuck at the center of target. I could change part of target only by changing gyro angle (or there's something I do not know).AFAIK, there are no way to set a gyro angle manually in SH5. Just point the crosshair at part of the ship where you want to hit it, and shoot.

Make sure you have your target unlocked before shooting.

Decoman
03-15-10, 06:41 AM
Inconsistent relation between menu and hotkeys for torpedoes:

The torpedo system menu is unintuitive and a mess.

The selection of a torpedo tube on the menu with a single mouse click has clearly no function other than to show info on the torpedo in that tube. However, double clicking a tube seem to have a function, but that function seem to be, to close the tube number prior to this one.

Use of default hotkeys will cycle the selection of torpedo tubes, however by doing this, these actions (cycling tubes with hotkey back or forth) is cycling the graphics in the torpedo system menu. Now, the message will for the last toggle state "closing tube 1", but the graphic (black semi-transparent torpedo shape) cycles as I mentioned, and has moved to tube 2.

What I want (perhaps, there are no other buttons for flooding tubes):
• Being able to single click a tube to get info on torpedo
• To double click a tube, to flood that tube, while having option to also double click other tubes without anyone closing or whatnot. the torpedo door should open automatically shortly after, or simultaniously. Don't know what is 'realistic'.
• To double click a tube, to un-flood/close tubedoors, if tube(s) were flooded in the first place.

Also, thin black silhuette graphics found in "TorpedoPage.dds" is not scaled to match the alpha limit on torpedo graphics.

crossy
03-15-10, 02:24 PM
Hi! I have big problem.Game Freezing When Syncing Save Files.Please help me.

kylania
03-15-10, 03:04 PM
Hi! I have big problem.Game Freezing When Syncing Save Files.Please help me.

That's normal. It's synching, can't synch if you're doing stuff now can it? :)

Erik the Black
03-15-10, 08:40 PM
The game is actually playable for me now, with the mods, fixes, and UI changes. Well, I say playable. I had just got it to a happy place game-wise, and was pushing 120,000 tons after 3 patrols.

Well, it isn't playable anymore. I can't get back home now. Within 5 minutes of loading my save game, I CTD. Every. Time. Regardless of what I am doing. Either it be on deck, on the Nav Map, in the crapper, no matter. This occured in SHIV, but it was apparently because of some errors in the radio.ini, and I fixed it with Radio Manager, but I don't know what the problem is this time around. It's throwing the good ole "Desktop Management" errors in the Applications Log.

So, it seems I am doomed to float aimlessly in the western approaches for eternity!

jwilliams
03-15-10, 08:47 PM
The game is actually playable for me now, with the mods, fixes, and UI changes. Well, I say playable. I had just got it to a happy place game-wise, and was pushing 120,000 tons after 3 patrols.

Well, it isn't playable anymore. I can't get back home now. Within 5 minutes of loading my save game, I CTD. Every. Time. Regardless of what I am doing. Either it be on deck, on the Nav Map, in the crapper, no matter. This occured in SHIV, but it was apparently because of some errors in the radio.ini, and I fixed it with Radio Manager, but I don't know what the problem is this time around. It's throwing the good ole "Desktop Management" errors in the Applications Log.

So, it seems I am doomed to float aimlessly in the western approaches for eternity!

Turn all mods off. test again, and if you no longer get CTD then its one of the mods your using.

Erik the Black
03-15-10, 08:51 PM
Turn all mods off. test again, and if you no longer get CTD then its one of the mods your using.

Oh noes! I love my mods! I can't play without caving my face in with the corner of my keyboard without them!

On a serious note, I'll give that a whirl tonight when get home from work.

az
03-16-10, 02:30 PM
WARNING! This is a major RANT. I appologize in advanced to members of this community if this is an inappropriate place for this, but I kinda really need a release valve. Feel free to skip this post :DL

------------

I swore the last time that I wouldnt buy another SH game early, after IV. I should've learned my lesson since III was released bug ridden and IV turned out even worse on release.

But like all here, I'm a fan. So I go it soon I could. And now predictably it's the same thing again: I'm cursing Ubisoft at every
-buggy-missing-underdeveloped-changed without reason-added but not implemented-easily implemented but ignored- feature(s) in this so called finished product.

Some of the bugs is so god da**ed obvious that I refuse to beleive that Ubisoft are unaware of them. I mean: if you save-load in mission, crew morale drops to zero, but if you don't save-load in mission after a dive, your C02 goes up until you are dead... How could any tester missed something like that?

They couldn't. Ubisoft knows full well the state of the software on release. They just don't care. They force the developer to release something unfinished, take our money now and maybe fix a little here a little there when they feel like it. Meanwhile normal players have to rely on modders such as those in this community.

And on top of all this stinking pile of crud, they dump this unholy creation of a DRM that has only one purpose: To make life harder for paying customers. Pirates sure as heck don't have to worry about no master server. They sell us an unfinished game and then tell us when we can or can't play.

Getting SH IV up to shape took a while. I still remember how you guys basicly forced Ubisoft to release further patches when they've already said no more were planned. Seems likes if the same thing all over again. Ubisoft really has no regard for it's consumers, especially it seems this franchise in particular.

God I hate you Ubisoft.

-------------
Anyways sorry guys for the long rant :cry:. But I'm still fuming preety badly. Only got the game for less than as week so haven't been able to put it in storage and forget it until it's fixed or until a big overhaul mods comes along.

Az.

KarlSteiner
03-16-10, 06:37 PM
At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol

Yes thats clear what it is:

There is a dirty old bug since SH3 between the ME and the game.
That means;

KI_ships do not follow waypoints exactly as they are defined in the MissionEditor and also seen in the internal MissionEditor_Simulation_Option!

They cannnot pass narrow distances as entrances of antisubnets or locks.

The reason is:
After the crys of some users that ships are colliding in the scene the programers had implemented a anticollision feature with the result that a ship tries to turn aside on narrow passages.

My proposal:

To delete this feature completely.:down::down::down:
And let follow the KI-shps waypoints as exactely as the player ship do.:up:

If ships do collide or not must be depend on the good or bad knowhow of the modder, only.:sunny:

Otherwise we can forget a real coastal and habor traffic for ever.

Greetings

Karl

VonLowe
03-16-10, 07:35 PM
Game keeps CTD on load of save games. Have to backtrack significantly to find one that works. Help!

ReallyDedPoet
03-16-10, 09:28 PM
Sorry if this was mentioned. Watch still reporting contacts when
submerged :dead::dead:

Smoke on the horizon, task force sighted, blah, blah, blah.....

Tim Stan Armstrong
03-17-10, 03:05 AM
Yes last night i was playing and while submerged at pd i accidently hit the man deck gun button, to my amazement deck gun was manned and started firing at the merch from 13m underwater!:har:

KarlSteiner
03-17-10, 06:45 AM
Hi folks,

I had located some waypoints with no smaller distances as 1000 meter with a smal AI-Trawler.
And now the crux:

xxx Validation says o.k.!
xxx ME simulates the path correctly! :up:

But in the game the AI_Ship doesnt do that.:down:

Oh, I know it is an old bug since SH3,

but this makes coastal and harbor traffic nearly impossible.:stare:

The reason is that some people were angy about collisions of ships at the high seas, and so there was a patch to solve that. But now ships do not goal following waypoints exactly or they ignore the one or other.
I think it is better to implement the same exact waypointfeature as of the players boot.

It should be the work of the missionauthor to do that good or bad, only.


I hope the next patch will solve this problem, otherwise we can forget a precise and well working traffic near coast and Habors.

Best regards

Karl

Junglist
03-17-10, 06:57 AM
1. Watch crew underwater
http://img-fotki.yandex.ru/get/3811/junglist2007.96/0_46342_2c61773f_orig.jpg

2. "Impotent" torpedoes. After reloading save game problem has dissapeared
http://www.youtube.com/watch?v=vRy9WYNOl9M

elkinallen
03-17-10, 05:30 PM
Nemo, it is best to just not answer such rhetoric. That person is obviously an agitator.

yano1966
03-17-10, 08:55 PM
You must have 0 point of abilities for off torp because the torpedoes are faster and Ubi dev forgotten to increase TDC values...

The torpedoes go too fast for the target...

ceedub
03-17-10, 11:31 PM
Hi all.

During my first campaign mission to patrol the British coast. I finally expended my loadout in Grimsby harbour.
I know I should have no torps left but when I amble on down to the fwd torpedo room, there is one fish on the floor waiting to be loaded.
Again, the stores screen shows no torps left.
I'm being stalked by a British destroyer so it gets busy for a while. I return to the torpedo room later and now there are two fish on the deck.
And they can't be used. I tried. Besides I have no interest in the "unlimited ammo" option.
Very minor glitch but I was wondering if the extra bunks in the torpedo room would be lowered once the stores were expended.

Cheers
ceedub

scalelokt
03-18-10, 03:04 AM
Hi all, sorry if these have been mentioned already there are so many posts for SH5 now it takes forever to go through them all.

I'll only mention these two for now since the others are obvious and are surely mentioned already.

1. Enemy communications / awareness: on last patrol a couple AI issues came up that were strange. First set of planes that spotted me were very aggressive trying to sink me (very cool). However later on in the patrol they just started flying right over me and didnt attack at all. I thought maybe weather or time of day was the reason but further testing showed broad day light beautiful weather they just started ignoring me completely. The other example from the same patrol was hunting the english coastline. I decided to slip past the destroyer screens and attack a dock with parked ships. After firing off a salvo I thought sure the many destoryers in the area would be coming quickly, however torpedo after torpedo no one came to help, even though there were many destroyers very close to my position. Granted they were just out of visual range, however seems like a dock being attacked would send some serious hell my way, but no one came.

2. The other thing I noticed, and I could be wrong about this, but if you look at the distances while using auto targeting (the connect the dots business) it looks to me like fast torpedoes have a much greater range than slow torpedoes. I cant remember for sure but I swear it was supposed to be the other way around....

Sethorion
03-18-10, 08:27 PM
Dunno if this has been brought up yet but sometimes (was fixed for me after I loaded a save a couple of times) when switching through your torpedo tubes it'll say "Closing Torpedo #" but the doors on the sub will actually open and will also close when you're currently using a torpedo tube.

Another bug I found after having to submerge and re-surface a lot due to enemy aircraft is that even after surfacing my cO2 will keep on rising which actually led to me dying from suffocation whilst surfaced with all my doors/hatches open LOL.

brandtryan
03-18-10, 09:29 PM
Hope this isn't a repeat post--my apologies if it is.

I was tracking a contact, and just had my mouse pointer sitting there motionless, when all the sudden my contact must have moved under my contact, as the window showed its data, as if it were a radio contact. See screenshot--you'll notice there is no icon, or anything like that. I tried to find it again with my cursor once the contact moved off--to no avail.

http://public.blu.livefilestore.com/y1pVDa6xpzoKgPtb525MHUkoRiHjphu-lvT8Nck8HMg-TFM6H4ippAkWC75ELPh8iIe8OomaWtGAX-hV-hGqQYh5Q/TMI.jpg

rkk01
03-19-10, 03:58 AM
Has anyone else got suspicions of SH5 corrupting previous SH games? I know that plenty on here have said there are still lots of common files...

I played SH4 last night for the first time since installing SH5 - tempted back because at my previous SH4 game save I was trying to position myself ahead of an IJN task force, several big pagoda conning towers just breaking the horizon:D.

Anyway, first off SH4 wouldn't load - couldn't find one of the .dll files. renamed my campaign folder, reinstalled and re-launched.

Now, whenever I re-load an SH4 save, my crew are all wiped out of morale / efficiency (all at 0-10 / 100). Pretty sure they weren't before I installed SH5. All I'd done on this patrol was cruise over towards Honshu after topping off the bunkers at Midway.

Also, the sound was looping through exploding depth charge effects even though there were no destroyers around, and my fuel / batteries dropping off to zero in minutes as if taking heavy damage???

Not noticed these effects in SH4 previously. SH4 are both in a shared ubisoft directory, but the game files should all be in separate SH4 and SH5 files

ETA - all of my SH4 settings have also switched from imperial to metric.....!!

tonyw
03-19-10, 05:38 AM
Plotting lines and markers are not saved in savegames

KodiakPA
03-19-10, 01:29 PM
Need help, please.

Running Impulse version 1.1.5

I can only run the stock version of the game. If I add a mod, using JSGME, I get CTDs or I can't do anything.

Example: running superguns mod and more powerful torpedos 1.0 and I load an in port save. If I try to talk to the officer to get my orders none of the pop up dialog boxes show up. This only happens when I use a mod and then it stays like this after I uninstall the mod.

Turm
03-19-10, 01:56 PM
Some more little things to report:


1) LOD model probably needs adjusting on lighthouses. Here are two shots. The second is taken a few metres further forwards than the first, to illustrate how the lighthouse 'pops into view'. Really, shouldn't it be possible to see it from further away? It's a lighthouse! It's meant to be seen! (If you use the binoculars it can be seen from far away)

http://img714.imageshack.us/img714/5531/sh52010031414464366.jpg (http://img714.imageshack.us/i/sh52010031414464366.jpg/)

http://img294.imageshack.us/img294/2253/sh52010031414464568.jpg (http://img294.imageshack.us/i/sh52010031414464568.jpg/)


2) During a crash dive, it is impossible to go through the forward hatch of the command room. Due to the angle of the boat, the camera doesn't 'drop' low enough to allow you to pass through. You can't get through until the boat starts to level out.

If you try it, you'll get stuck here:

http://img404.imageshack.us/img404/5966/sh52010031415274061.jpg (http://img404.imageshack.us/i/sh52010031415274061.jpg/)


3) "Unknown" contact type with zero speed, despite the description and mouse tooltip indicating that it's a merchant.

http://img265.imageshack.us/img265/505/sh52010031415353630.jpg (http://img265.imageshack.us/i/sh52010031415353630.jpg/)


4) Internal conning tower graphics showing through the exterior conning tower when the external camera is higher than the hatch on the bridge.

Disappears if external camera is lower than the hatch, as the internal graphics are then not rendered.

Reported in other threads. Doubt it can be changed:

http://img294.imageshack.us/img294/2539/sh52010031417095168.jpg (http://img294.imageshack.us/i/sh52010031417095168.jpg/)

5) Anybody else see random blobs or clouds of smoke appearing at times? Only happens when other ships are nearby, either in port or close to a convoy, for example.

I have a funnel smoke mod installed (to correct the fault of smoke not appearing at distance). It may be related to that.

Lots of examples:

http://img101.imageshack.us/img101/9696/sh52010031417293814.jpg (http://img101.imageshack.us/i/sh52010031417293814.jpg/)

http://img59.imageshack.us/img59/2889/sh52010031417300255.jpg (http://img59.imageshack.us/i/sh52010031417300255.jpg/)

http://img404.imageshack.us/img404/8074/sh52010031417310021.jpg (http://img404.imageshack.us/i/sh52010031417310021.jpg/)

http://img59.imageshack.us/img59/689/sh52010031417310903.jpg (http://img59.imageshack.us/i/sh52010031417310903.jpg/)

http://img511.imageshack.us/img511/3478/sh52010031418441661.jpg (http://img511.imageshack.us/i/sh52010031418441661.jpg/)

http://img404.imageshack.us/img404/8093/sh52010031418531062.jpg (http://img404.imageshack.us/i/sh52010031418531062.jpg/)

Lots of little 'blobs' in the distance. I think it tends to occurs after changing cameras (internal to external, periscope to first-person etc.)

http://img245.imageshack.us/img245/3644/sh52010031419164029.jpg (http://img245.imageshack.us/i/sh52010031419164029.jpg/)

And here's a huge wall of smoke that sometimes appears near harbours. If I move the camera around or rotate the view, it disappears, but comes back again if I move to certain places.

http://img692.imageshack.us/img692/7748/sh52010031414454683.jpg (http://img692.imageshack.us/i/sh52010031414454683.jpg/)

Again, could be mod-related. Wondered if anybody else has it...?


6) I'm sorry to bring up grammar again, but the crew conversations seem to be mostly devoid of apostrophes!!! It makes the text terrible to read in places. Did nobody check it?

http://img404.imageshack.us/img404/382/sh52010031822392387.jpg (http://img404.imageshack.us/i/sh52010031822392387.jpg/)


In one block of text, some are missing (red) and some are present (blue)... ?

http://img101.imageshack.us/img101/2559/sh52010031822454132.jpg (http://img101.imageshack.us/i/sh52010031822454132.jpg/)

Practically every sentence has a missing apostrophe.


Still enjoying the game overall, despite the troubles :yeah:

KodiakPA
03-19-10, 07:36 PM
Never mind, operator error

Herodotus
03-19-10, 08:16 PM
I have sunk over 50 merchant ships and more than 20 warships, yet each time I load my saved Career it seems I have only sunk between 20-25 Merchant ships (varies with every load) and either ten or seven warships. My tonnage, however is correct.
Also, if I sink a Capital ship in harbour, and it's not part of the Mission Objective, it just reappears the next time I go out.
Hmmmm:hmmm:.

wetgoat
03-20-10, 08:39 AM
Loved this one; Over half way through the channel on my way to western app. mission. Had already used all torps except two. Saved and quit to go to work. Got back, reloaded, everything the same, except now I have full load of torps! Only explaination I can think of is, torp guy had them FedEx'ed overnight! There will be a medal in this for him!:D

cwil757
03-21-10, 07:29 AM
so I was playing earlier today.... went into scappa flow very easily through the channel to the east. snuck up on some big targets there and let em' have all my fish.... sunk a battleship afterwards I noticed that no one was chasing me? no loud destroyers headed my way, nothing! so I decided to save it and head back to refit and come back because hell, that was really easy, there are tons of other targets there..... and no one was chasing me! I wanted to see if I could take out every ship there :D so after going back to refit I head back and when I get there I notice that the ships I had just sunk have risen from the merky depths right where they were! crazy huh? my tonnage did not change it was still way up there. so I said what the heck lets sink them again :arrgh!:and it turned into a vicious cycle. It was easy to sink the same battleship 3 or 4 times before getting bored with it, especially when no one is after you. I also experianced some consistant crashes to the desktop after sinking and saving.... I'm sure it happens in every harbour and if so how could that have been overlooked before release..... thats just silly...........:damn:

Decoman
03-21-10, 01:21 PM
Open/closed Torpedo tubes:

There is an undocumented hotkey, that floods/opens a torpedo tube. This is confirmed as one watch the outer torpedo door open, but without any animation. It either flips open or closed.

Afaik, when this hotkey is pressed, the tube will flood/open, but the message stated is "Closing tube1". This is obviously wrong.

I can open the first tube, and eventually cycle the rest of the tubes in sequence and end up having them all open, but it's a mess and nothing is intuitive beyond this other hotkey that cycles between the selection of torpedo tubes.

I do not know if having opened the torpedo tubes shaves off time when firing a torpedo.

There is also a bug it seems with the outer torped tube opening. It seems like a circular shadow is cast onto the outer door that swung inwards. Anyway, this circular black shape looks odd and doesn't make any sense really.

Some mods are in use, but I don't think they are interfering.

Edit: It's the same with shadows turned off or on apparantly.

http://www.decoman.net/linked/tubes.jpg

Scoochy
03-21-10, 03:58 PM
The torpedo tube animation is in 2 parts. The outer door swings inward, then the tube covers open inwards. The tube covers are most likely th eblack circles you are seeing.

Georg_Unterberg
03-21-10, 07:15 PM
This might've been mentioned already:

Game CTDs if you man the Hydrophone Station, when there is an enemy submarine in hearing range. Tested and confirmed with multiple single missions.

Can confirm this - CTD everytime! This needs fixing.

It's better to avoid enemy subs completely, I always have to go back to a savegame before this happens.

Pom
03-22-10, 03:30 AM
Hi, I seem to be missing a flack gun when I upgrade the conning tower,
http://img251.imageshack.us/img251/9110/sh52010032109265178.jpg
anyone else have this problem? anyone know a reason? Thanks in advance.

Sgtmonkeynads
03-22-10, 04:07 AM
Yes I was missing mine for quite a while. I recieved the type C very very early, and went for about five patrols before I got an extra flak gun. Don't worry, you don't need it. I have not been attacked yet, and yes I have all the current mods enableing planes to attack. Besides from what I hear your guys can't hit aanything with them anyway. So save that renown for something.....be it what ...I don't know....maybe a new fancy life perserver ?

Pom
03-22-10, 06:16 AM
Yes I was missing mine for quite a while. I recieved the type C very very early, and went for about five patrols before I got an extra flak gun. Don't worry, you don't need it. I have not been attacked yet, and yes I have all the current mods enableing planes to attack. Besides from what I hear your guys can't hit aanything with them anyway. So save that renown for something.....be it what ...I don't know....maybe a new fancy life perserver ?

Thanks, I wasn't sure if I had to drop the yard hands a little something extra to get them to give me the gun.:DL And your right, no aircraft attacks, we wave them on their way.

Ragtag
03-22-10, 06:55 AM
Hi, I seem to be missing a flack gun when I upgrade the conning tower,
http://img251.imageshack.us/img251/9110/sh52010032109265178.jpg
anyone else have this problem? anyone know a reason? Thanks in advance.

This happend to me when i enabled the Fist full of emblem mod. With the mod enabled you don't get access to the wintergarden. Remove the mod and it works. I already mentioned it to the modder.

Pom
03-22-10, 09:03 AM
This happend to me when i enabled the Fist full of emblem mod. With the mod enabled you don't get access to the wintergarden. Remove the mod and it works. I already mentioned it to the modder.

Thank you, just tried it and the flak gun is there, now just have to add my personal emblem back in, odd that this mod has this affect.:hmmm:

sergei
03-22-10, 09:15 AM
This can't be right?

http://img127.imageshack.us/img127/4352/wtfa.jpg

Heretic
03-22-10, 10:13 AM
Crash_dive command isn't triggering Crash_dive AI script.

kylania
03-22-10, 10:26 AM
This can't be right?

I've seen when an escort runs aground, they don't explode, they just shoot backwards at -33kts! No damage, just keep bouncing backwards.

martin1004
03-22-10, 11:23 AM
Don't know if this has been discussed before but today I was running 200m deep for about 2-3 minutes when the boat suddenly got crushed by water pressure. Sure there were lots of creaks but didn't expect it to fall apart so suddenly. 200 meters is the point where the crew should still be yawning. The actual crush depths of the subs were way more than 200 meters, some sources claim it to be close 300 meters.
Maybe it's a mistake or maybe they thought that early war subs weren't actually in their first youth and in rather bad nick. While writing this happened again while I was 180 meters deep. Thats not normal.

Oh and as far as blitches are concerned does anyone else have this one that splasing water and explosions appear like as a slideshow? Really hard to describe and never seen any bug like that before. Water splashes from the propellers and fire from explosions appear very weirdly. They move for 1 sec then remain still for 2 or 3 seconds and so over and over again.

kylania
03-22-10, 12:28 PM
The main problem is you take LOTS of hull damage before you get ANY indication that damage is happening. I did a test and there was no audio, visual, text or crew warnings till my hull integrity was 0% at which everything went wild.

We need to know when damage is happening AS it's happening, not once it's too late.

PL_Andrev
03-22-10, 02:33 PM
Translation from non english language SH5 forum:

I also sank cruiser Kent in Scapa Flow. Caught fire and sunk, and after some 45 minutes without a save / load... came back safe on the "sunked" stamp on map and in the 3D view too (was visible by periscope and external camera).
Respawn or what?
Can anyone knows how to fix it because in this situation Prien and Kretschmer together have less tonnage than I do.

cpt.spalding
03-22-10, 02:55 PM
:damn:I waited a long time for this game. Played the SH series since SH11, but enough is enough. Have way too many issues with this piece of s***.Far too many to list,but pretty much what everyone else is saying. Too bad so sad.Uninstalled SH5. Just hope Modders can save it.:damn::damn:

martin1004
03-22-10, 03:04 PM
Forgot to add to my previous post that my depth issues occured on a type VIIA boat. Well yes, it's prewar but it still has a crush depth of well over 200 meters.
To cpt.spalding. I too was first shocked by the bugs and difficulties to understand whats what in SHV but then again I get so much eye-candy when playing it so I'm not going to trash it. I've already found some mods against some of the bugs that bothered me. I'm positive about SHV and quite sure that modders will make this game fantastic.

THM
03-22-10, 07:24 PM
Missing ships from other countries than UK, Germany, see here:

http://www.subsim.com/radioroom/showthread.php?t=165722

Not to mention that all encountered ships are made up of basicly two ship types?

Seriously, how stoned where the devs? And how hard boiled is a publisher to release such a software? I'm not a hardcore subsimmer, so I can get my fun with other games from other companies than UBI, but omg I was really looking forward to this game. Everything mentioned in this thread (and much more on other websites) is topped by a company which seems to sit everything out.
This example is the perfect example for guys pirating software. At least you can try before you buy.
Don't get me wrong - I do not condone piracy and theft of software, but that game really is a shot in any serious software developer's foot.

:stare:

Chris

cpt.spalding
03-22-10, 07:25 PM
:hmmm: Now dont get me wrong, this game has a big future. The truth is UBI should never have released SH5 in an uncompleted state. Ok looking back when Sh111 was released it had issues, but I think they were dealt with fairly quickly. This does not, now, seem to be the case. And I'm quite perplexed by Ubi's stance. I feel that the modding communities role is to improve on a game not complete it. However given time and much work SH5 will be playable and yes we can all enjoy the great eye candy etc etc. But for now it will only live in my game folder. I am envious of all you udder guys an gals for perservering with the game in its current state but alas my years (58)and mental state (:wah:) I just don't have the patience.

martin1004
03-23-10, 05:28 AM
Is there a fix made for the problem that the U-boats cannot maintain depth?

doctrine
03-23-10, 12:10 PM
- Tap dancing through the sub. Sometimes when I get off a ladder I start to run like crazy (sounds like tap dancing :88)). Looks to me like two times the normal running speed. TC on 1 btw.
- Diving and sinking. I don't know whether my sub can't dive below periscope depth or it's a bug, because when i do so i will get damaged and sink eventually
- Random sinking. Sometimes when I'm cruising on periscope depth, enough meters under keel, it just go like BOEM 'We're flooding!', 'Radio damaged sir, periscope damaged sir'. Sleeping with the fishes...
- Wrong data on the Stadimeter. Although I'm not sure if that's a bug or just my fault (newb :)).
http://screenshot.xfire.com/s/94356347-4.jpg
- Rig for silent running. Now and then mister Pirate just refuses it! Also not sure who's fault it is :DL
- The crew stays on the deck while on periscope depth

TheBeast
03-23-10, 02:36 PM
Is there a fix made for the problem that the U-boats cannot maintain depth?

This may not be a bug rather it may be by design. IRL submarines had trouble mataining depth when moving slower then 2 knots. But also IRL the subs didn't vary depth more then a few feet where as in game it may vary 20-30 feet.:rotfl2:

-TheBeast

Sailor Steve
03-23-10, 03:39 PM
I am envious of all you udder guys an gals for perservering with the game in its current state but alas my years (58)and mental state (:wah:) I just don't have the patience.
WELCOME ABOARD!:sunny: It's not the mental state, it's the lack thereof.:rotfl2:

Are you by chance a Marx Brothers fan?

jdkbph
03-23-10, 04:25 PM
I've read some posts suggesting the engine sounds may be too loud in some cases, but I find that - stock, or no matter which sound mod I use - I can barely hear the engines at all. Even standing in the middle of the engine room running at half speed it's quite muted, while all other sounds are loud and clear.

My sound card is an Auzentech Prelude (a relatively high end card based on the x-fi chip) which should be quite capable of handling as many sound channels as the game can throw at it, but even adjusting that setting downward has no effect.

The wav files themselves play just fine through Winamp, BTW.

Any suggestions appreciated.

JD

SabreHawk
03-23-10, 04:37 PM
The engine sound is fine except that it only increases in volume when increasing speed instead of pitch. It sounds as if at the same RPM, but just louder when going to faster speed.
But thats something the devs will have fix cause it's how the hard coded stuff is using the sound file.
Or heck I dont know, could be some cfg file somewhere that may contain instruction for how the sound file is used.

Last night I was running at flank and the RPM sounds the same as slow speed, just much much louder and I usually have to turn the volume down cause it's annoyingly loud. And then turn it back up to hear them at all when going back to slower speed.

jdkbph
03-23-10, 06:15 PM
Another thing I noticed is that ships hit by torpedos (that don't sink immediately) don't seem to take "progressive" damage. I would expect increasing flood and fire damage damage over time - at least on merchants where damage control and compatmentation was not as advanced/robust as what you would find on warships - but that doesn't seem to be the case. They seem to take initial damage and that's it. If the initial damage was not enough to sink them, they just stay afloat forever.

Has anyone else noticed this, or perhaps had a different experience?

JD

kylania
03-23-10, 09:05 PM
Just had a really odd bug. I had a waypoint set that ended near Bergen. I switched to first person view from the bridge and set TC to 32x. I then went and watched a movie, assuming that should we spot anything I'd hear my lookouts call it out.

2 hours or so later I sit back down at my PC and I'm steaming along, night had fallen in game. I bring up the map to see where I am so far. Suddenly my engines turn off and my navigator calls out "we've reached the last waypoint!". Seems pretty odd that I'd timed it perfectly.

Except the map shows that I've sailed 1300km+ north from there my waypoint was!!! The waypoint didn't get triggered while in 3D view and under Time Compression.

Another thing I noticed is that ships hit by torpedos (that don't sink immediately) don't seem to take "progressive" damage.

Has anyone else noticed this, or perhaps had a different experience?

Yup, the current SH5 damage system is purely Hit Points related. This is a link to a mod that reintroduces flooding and slowing of ships back.

http://www.subsim.com/radioroom/showthread.php?t=164953

7thSeal
03-23-10, 09:26 PM
This may not be a bug rather it may be by design. IRL submarines had trouble mataining depth when moving slower then 2 knots.
-TheBeast

I found this out after reassuring my crew that all would be well while testing out our new sub after giving a 180m depth order. Well, I was running in silent mode and when we got there and listening to the sounds of the metal popping, I then noticed that we were still slowly dropping to 200m and sadly the 'extreme speed' wasn't quite fast enough to get us back up in the green before taking to much damage.

We then sank straight to the bottom. :cool:

bryand
03-23-10, 11:57 PM
cant pass the damn mission. british coast merchant killing one. no matter what i do i can never progress. bar never goes up. and yes im killing them in the right place :x

McHub532
03-24-10, 07:38 AM
From reading the posts in this section I would have to say that SH5 has been released in a very poor state. You have to ask what quality control and what testing was used or did it just get to stage where Ubisoft said.."sod it- release it and we'll take the flak and we'll get the community/modders to finish it off for us, it'll be cheaper" I wonder if it bothers Ubisoft that they have a reputation for very sub- pardon the pun- standard games and are they embrassed at all. If my company released a product in this state I'd be going out of business very quickly.
I know the Devs work to a time scale but there is such a thing as pride in your work.:shifty:

Silversurfer - I believe that after SH3, SH4 and now SH5.. there is proof beyond question that there is NO pride in their work. That is my most "obvious" statement in this decade. heh

Thresher
03-24-10, 11:30 AM
Anyone docked in Marseilles or Toulon prior to July 1940?

They are showing as Axis ports in October 1939.

PL_Andrev
03-24-10, 02:55 PM
1. Ramming:
Some users reports problem with ramming: after ramming uboat is undamaged (known bug in SH3: ramming at observation station was not effective) . Please remember that ramming was very destructive for destroyers or corvettes.

2. Undersea rocks
Is impossible to hit with the undersea rocks. Implementation of collision mechanism should generate new effect for uboat: hull damage ratio, leaks, noise which can be detected by enemy escort.
Of course effect of this issues should be depended from uboat speed.

3. Bottom layer
Is impossible to lie or to hit on the bottom of sea. Implementation of collision mechanism should generate new effect for uboat: detention of ship in sand, and problem with releasing with the trap (fast reverse engine, dropping ballast) caused high noise and loss stability.

McHub532
03-25-10, 05:04 AM
In the last days before this game was released, i upgraded to a HD monitor and bought an XFX ATI HD5850 video card just to play SHV. I'm now ready to install the game after a full system reinstall and now i find out it has all these bugs.
What i'm saying is, lots of people not only waste their money on the buggy game, they may also spend a hell of a lot of money getting their system ready for this game, only to find out its full of bugs.
I upgraded for this game alone, I don't play any other games anymore.

I think Ubi should hire as many people as needed to get ALL of these problems fixed and fixed fast! If there are 100 bugs, then get 100 people and give them one bug to fix each if thsts whats needed to get it fixed quick so we can get playing this game and get some fun out of it.

I can't believe they didn't know about most of these bugs before the game was released. Who do they have testing the game?? Just the people who buy it by the looks of things. Whoever the testers are, they need to be fired, as they have not done their job right.

Does anyone know if another patch is in the works and if so, when it will be ready?

Keith.

Simply stated, "Ubisoft could care less if the game works or not. They make enough money with a fancy release date video to pay their rent and heat bills. Beyond that, screw you people that spend your money on their games. In a few years they will make another piece of crap software and make a nice video to sell it. And will sell enough to do it again."

McHub532
03-25-10, 05:06 AM
Hi there, I'm new to this forum, and I bought my SHV yesterday...
So, well, i thought about getting upgrade stuff for my PC, just to play my new game...
I spent the last 5 hours with reading all the threads here, also i did in other forums...
Did I buy the wrong game??????

Should I spend $ 200 for a new graphic card, just to figure out, that the server then lets me down all the time, that i've got to fight all those bugs and glitches I read about here?????

Or just goin' on building my beloved german U-boats in 1:72 scale?
Seems to be the better idea....

I'm not a big gamer, but didnt expect that much trouble, when I just wanna have some sub-fun!

greets:down:

Best adivce I can give, "Wait for 1 full year.. then buy the game and download all the fancy mods here on subsim.com.. and enjoy an amazing game that will blow your mind; no thanks to ubisoft."

McHub532
03-25-10, 06:12 AM
Sorry the last few posts on this thread sounded like me being all pissed off.
It took 3 IRL days to read through this ONE thread (all thier mistakes, errors, bugs and 'could care less programing') and to catch up... so my responses while reading piled up at the end of the post and make me look enraged. heh... maybe I am. :)

P.S. I have it budgeted in my family budget to purchase this game Friday. Since finding out it was available (3 days ago, I came back from Baghdad and then moved across the country for a new job, I was a bit distracted) and the purchase tomarrow.. not all that sure I'm going to buy the game after all. Been salivating for over a year and now it tastes like dung in my mouth just learning about another Ubisoft slap in the face.

Thank GOD for the modders here. Absolutely amazing people that will turn this steaming pile into a work of art over the next year.

SabreHawk
03-25-10, 11:10 AM
Ok so I've read about stuttering issues. Do a good ole system restart if the game starts doing this. This is something that any computer needs every now and then, clears up RAM of all the junk that gets to interfering with a graphicly strong game like SH5, or any other for that matter.

Last night I was getting this, and it had been three weeks since the last time I'd done a restart. So I quit the game, restarted the computer and then back in the game and all is silky smooth again.:DL

yano1966
03-25-10, 05:46 PM
The beach of Tunisia : Looking for the bug...:har:

http://images1.hiboox.com/vignettes/1210/024123b34b4cc975252b98fdcb5b4aab.jpg (http://www.hiboox.fr/go/images/divers/sapin,024123b34b4cc975252b98fdcb5b4aab.jpg.html)

Herr Schilbe
03-25-10, 07:20 PM
having a few problems... game almost unplayable

1. CO2 level continues to rise even through i am surfaced... air compression returns to 100%, CO2 continues to rise. After a save load this problem goes away at least for a while.

2. chronometer keeps making ticking noise 3 days after shooting a torpedo... save/load does not fix this issue and has forced me to restart my campain due to mind numbing ticking sound (especially bad with TC).

3. various other sound related issues.

Junglist
03-26-10, 04:21 AM
http://www.youtube.com/watch?v=h56zkBKIQH4&fmt=22 (http://www.youtube.com/watch?v=h56zkBKIQH4)

Made some experiment with magnetic detonators. Attacked a merchant with 7.3 m draft. Dud torpedoes was turned off.
Deph set to: 9,2; 8,6; 8.1; 7,6. Only 7,6 m torpedo hits a target and that was impact detonation.
Is this how it must work?

daft
03-26-10, 05:12 AM
Simply stated, "Ubisoft could care less if the game works or not. They make enough money with a fancy release date video to pay their rent and heat bills. Beyond that, screw you people that spend your money on their games. In a few years they will make another piece of crap software and make a nice video to sell it. And will sell enough to do it again."

That is not entirely true to be fair. If they really thought that they'd be out of business sooner rather than later. They need to be associated with a good level of quality to keep their sales up, be it by delivering complete and solid software or supporting the released code by patches. Hopefully they'll give SH5 some patches and keep delivering good games (which I think they do most of the time).

M4XDmG
03-27-10, 05:27 AM
Ok. Many of the problems in the game UI (missing commands, etc) are already covered in subsim and there is a mod workaround, thank god for that, but different submarine sounds are very important for me and I just can't stand the silence when I issue an order to dive and can't hear that lovely siren sound... My gaming experience drops drastically... Is anyone else having this problem? I don't know if any other sounds are missing too. This is the last issue keeping me out of SH5 world. Atleast for now...

PL_Andrev
03-27-10, 12:56 PM
Collision detection mechanism was already bugged in SH4.
In this version of Silent Hunter nothing has changed, this same bug lives!
:damn:

http://img717.imageshack.us/img717/7342/statki.jpg

Redlance88
03-27-10, 02:44 PM
I don't thing it's about calling any one a liar, the person makes a valid point that common sense would seem to bear out, why put a (hard metal presumably) bar in front of sharp saws designed to cut through sub nets? it would limit the effectiveness of the net cutter, it stands to reason that the flag mast is easily removable either socket n post or other method so that when in friendly waters one can fly national colors. When the sub is in hostile waters and might need to use the net cutters, I doubt the jack would be there. regardless I would rather the "ship yard" remove this mast as well. One other logical thing to think about is that the photo is a PR kind of photo of a brand new sub, much like the launching of modern US subs all sorts of flags decorations and other "show the colors" junk is on there that would not be on a active sub as sea. My guess, is that at sea in war time that mast is not present and it's valid to want to have a mod that removes it. no offense to any one intended just making a point and stating personal taste.

Better take another good look at the picture and if that is not good enough read the text below the picture.

Here I'll refresh your mind:

http://i4.photobucket.com/albums/y116/oleman/U-Bootwithjbowjackstaff.jpg

"A "jack" (Goesch or Gösch in German) is a small version of the national flag that is flown from a jackstaff on the bow of a war ship to indicate its nationality, while a military or war ensign is flown on the stern. A jack is below shown flying from the jackstaff on a new submarine just launched at the Krupp Germania Wharf Kiel, in the period ad at the left.





Do you still want to call the writer a liar??

PL_Andrev
03-27-10, 03:01 PM
Pic from this topic: http://www.subsim.com/radioroom/showthread.php?t=166200
(http://www.subsim.com/radioroom/showthread.php?t=166200)
This is the british "U" class submarine.
Is he not too deep?

http://img8.imageshack.us/img8/4656/31518995.png

dbf574
03-27-10, 10:14 PM
Quote from ANTAR:
[/QUOTE]...#2 Unchangable mission for single & multiplayer.
Why one mission can not be played under 1000 different conditions?
Much more interesting missions are the same missions played in various (or random) weather conditions (set the original as default).
For example:


Mission Time: night, day, dusk, dawn (4)
Wind: none, small, medium, large (4)
Weather: none, partially clouds, overcast (3)
Fog: none, small, medium, large (4)
Precipitation: None, rain, snow (3)
Precipitation: solid, variable (strength and time random and changed in time) (2)
The same mission played under about 4x4x3x4x3x2 ... 1000 conditions!
(In fact, a little less conditions: precipitation when ovecast, type of precipitation when precipitation are turned on).

It can be assumed that one single mission has the right to get boring - but if could be played in extremely different conditions (from stormy night with full cloud cover, precipitation, and dense fog to sunny windless day, the visibility excellent) can be played again and again... and player must change his attack style to be successfully.

So a simple solution - why cannot be implemented?[/QUOTE]

This would make the game sooo much better once some of the other bugs in the game are corrected along with some of the great mods often provided to us by some of the greatest modders any site would be proud of:salute::rock::rock::salute::rock:.

dbf574
03-27-10, 10:46 PM
Thats not realistic. And you dont want that anyways, sometimes you want to lead the shots, now you can change the bearing simple and easy... You can also hold a target now without having to stay locked on, you can look and identify other boats while keeping your soltuions for another.

I have already added the toggle PK lock key via the commands.cfg. I can lock that, but i hardly us it because I am able to compensate the solution manually via the proper math (like a real captain would).

The game is forcing you to be a real captian now. So for some saying the immersion is lacking is showing how poorly you understand the role of a captain and the uboat as a whole.

As one who has served on five submarines, four different classes of attack boats, as part of the control room party, I can honestly say that at no time will the periscope "track" any contact of interest without the effort of the individual operating the periscope!:sunny:

dbf574
03-27-10, 11:01 PM
http://www.youtube.com/watch?v=h56zkBKIQH4&fmt=22 (http://www.youtube.com/watch?v=h56zkBKIQH4)

Made some experiment with magnetic detonators. Attacked a merchant with 7.3 m draft. Dud torpedoes was turned off.
Deph set to: 9,2; 8,6; 8.1; 7,6. Only 7,6 m torpedo hits a target and that was impact detonation.
Is this how it must work?

If I remember correctly, depending on the year of action, in the early years there were problems with the magnetic torpedoes:hmmm:.

kylania
03-27-10, 11:08 PM
As one who has served on five submarines,:sunny:

As one who has only ever played submarine games but has two friends that have served on submarines I can say that dark red text on light gray background is impossible to read. :O:

Captain von Keldunk
03-27-10, 11:25 PM
As one who has only ever played submarine games but has two friends that have served on submarines I can say that dark red text on light gray background is impossible to read. :O:
HeHe Thist explains why you have not served on subs, color blindness:O:
There are many types of color blindness. The most common are red-green.:woot:

McHub532
03-28-10, 01:45 AM
HeHe Thist explains why you have not served on subs, color blindness:O:
There are many types of color blindness. The most common are red-green.:woot:

I have a particular type of blindness. I have a hard time reading black letters on a black background. It all just looks black and I can't see the letters.

Herr Commandant
03-28-10, 05:39 AM
Jeez, just think, you could sink both ships with just one well placed torpy:haha:
Collision detection mechanism was already bugged in SH4.
In this version of Silent Hunter nothing has changed, this same bug lives!
:damn:

http://img717.imageshack.us/img717/7342/statki.jpg

rugby6
03-28-10, 05:31 PM
I bought SH5 when it first came out and like everybody else was having problems loading the game from the server. I have another issue and I'm wondering if anyone else is experiencing it and I hope someone can help me with it. This problem just started a couple of days ago with regularity. When I try to enter a keyboard command, specifically, periscope depth or surface, the game immediately closes and goes to the desktop. There are no error messages associated with the crash. It is happening every time that I play now. I am running the game at low settings. I have numerous mods running and I have been running them and experienced no major problems until now. The one that I think might be causing the problem is the Church's SHV keyboard commands Ver 1.1. The reason I'm saying this is when the mod is disabled the keyboard commands remain from the disabled mod and when I try to use them, crash to desktop. I've completely deleted SH5 and reinstalled it to include all Mods and I'm still having the problem. Did I miss something on the uninstall and reinstall or what could be the problem? Here are my system specs:

Dell Inspiron 530
Intel(R) Core(TM) 2 Quad CPU Q6600 @ 2.4GHz
GE Force 9600 w/512MB of video memory
3.25 GB of RAM

I'm hoping someone can give me a hand with this. Let me know if you need any more information. Thanks.

Turm
03-28-10, 06:22 PM
Since it's a keyboard mod, perhaps you have a version of commands.cfg file your "My Documents\SH5" directory, as well as the one in the game directory?

At least for ddrgn's keyboard mod, he advises the following:

This mod will not work being applied during a campaign unless the commands.cfg file from this mod is copied to the SH5 folder in My Documents:

Add it here and you don't need to restart your campaign.

C:\Users\YOURPCNAME\Documents\SH5\data\cfg\command s.cfgMight also explain why it persists after reinstalling the game, as the files in your "My Documents" directory probably weren't removed. (If it's not related to the commands.cfg file, it could easily be some other config file in there).

I don't actually have a commands.cfg file in that location, so you could just try deleting it if you have one.

If it doesn't work, how about if you go back to your last "in base" save game and start out on a fresh patrol?

Worth a try. Good luck :salute:

rugby6
03-28-10, 08:31 PM
Since it's a keyboard mod, perhaps you have a version of commands.cfg file your "My Documents\SH5" directory, as well as the one in the game directory?

At least for ddrgn's keyboard mod, he advises the following:

Might also explain why it persists after reinstalling the game, as the files in your "My Documents" directory probably weren't removed. (If it's not related to the commands.cfg file, it could easily be some other config file in there).

I don't actually have a commands.cfg file in that location, so you could just try deleting it if you have one.

If it doesn't work, how about if you go back to your last "in base" save game and start out on a fresh patrol?

Worth a try. Good luck :salute:

Thanks for the response. Let me get in there and check it out.........appreciate the help. I'll be back in here if it don't work. :salute::haha:

rugby6
03-28-10, 10:13 PM
I have tried everything. The game is still crashing to desktop with no error message on the periscope depth and surface commands. This happens with every keyboard mod that I have tried and the vanilla keyboard configuration. I have uninstalled and reinstalled the game with the same results. I can't for the life of me figure out what it could be. I've ensured that the commands.cfg are in both the directories, i.e., the main directory and the my documents directory. I don't know what else to do........anybody have any ideas? I'd sure love to hear them. Thanks.

kylania
03-29-10, 12:44 AM
I have tried everything. The game is still crashing to desktop with no error message on the periscope depth and surface commands. This happens with every keyboard mod that I have tried and the vanilla keyboard configuration. I have uninstalled and reinstalled the game with the same results. I can't for the life of me figure out what it could be. I've ensured that the commands.cfg are in both the directories, i.e., the main directory and the my documents directory. I don't know what else to do........anybody have any ideas? I'd sure love to hear them. Thanks.

Is this with any save you load or always the same one? if you start a new career or mission does it do the same? I had one save where I kept tracking coming out of the attack scope. Scraped it and haven't crashed since.

rugby6
03-29-10, 01:12 AM
Is this with any save you load or always the same one? if you start a new career or mission does it do the same? I had one save where I kept tracking coming out of the attack scope. Scraped it and haven't crashed since.

I thought it was with one save........its not. It happens every time I try to use those two commands specifically. I've uninstalled and I will try another reinstall tomorrow. We'll see what happens. :damn:

Zedi
03-29-10, 02:05 AM
I still can't believe I spent money on this so called game. Here is a german ship leaving Lorient and taking a shortcut through the city. Burning, crashing buildings, but keep going. Disturbing.
http://alison.ro/pics/SH5Img5.jpg

Captain Wolfe
03-29-10, 09:45 AM
Greetings,


So I get my first mission in the Total Germany career.


Attack shipping in Eastern Coastal Waters.


Thats all fine and dandy, I get there. See a contact. Go through the manual TDC stuff...and sink my first ship – and the crowd goes wild.


I see on my map that I have a blue hydrophone line in the vicinity of the ship I just sunk. Wondering what a German surface ship is doing here when the Flotilla commander just said that they wanted to avoid contact with surface ships.


So I surface and return to plotted course to find another target. I walk around the ship, talking to the crew. And I get into the crew management page...decided to check it out. Then all of a sudden I start hearing ping pew pew ping clang, and get the message WERE UNDER ATTACK! I call for visual contact


Nothing, no planes, no ships nothing


I head to the bridge and have a look around outside...what do I see not more than 500m away off my port beam. A god damn Brit DD shooting me with its AAA guns....not the 5inchers but the tiny AAA guns. That hydrophone contact that was and still is (as I crash dove and am slinking away as we speak) is blue.......BLUE....WTF is going on.


The mods I have active don't effect anything related to why the Brits would blue and still shooting at me – here's a list:


Accurate German Flags
AilClouds 3.0
AilDeckwave 1.0
RealSizeMoon
AilSmoke 1.7
Church's SHV 1.01 Keyboard Commands v1.1
Detailed Caustics 1.0
No Damn Bubbles, No Damn Halo Mod
Radio Paris French Music Full Version 1.2
RemoveLogoIntroTheDarkWraith
Stormys DBSM SH5 v1.1


If anyone knows what is going on and how I can fix it (cause I refuse to play the game where none of the enemy ships show up as anything but blue – which means I get no warnings until I'm getting pounded).


Desperate need of non Blue on Blue hydrophone crap

SabreHawk
03-29-10, 10:26 AM
The blue sound contact you speak of was not a friendly, it was an enemy warship which subsequently attacked you after you surfaced.

Unlike in previous SH versions, enemy warships show as blue sound contacts, not red.
Nothing wrong there, you just made an assumption that it was friendly.

SabreHawk
03-29-10, 10:34 AM
I still can't believe I spent money on this so called game. Here is a german ship leaving Lorient and taking a shortcut through the city. Burning, crashing buildings, but keep going. Disturbing.


You were TC'ing in the harbor eh? What I have found is that TC'ing in the harbor can mess up the friendly AI's course keeping, and they can and will run into things including you.
Best to naviagte into and out of harbors in real time, which IMO is as it should be.
TC is designed for open water.

Ragtag
03-29-10, 10:37 AM
I had a similar experience outside Narvik in the narrow fjord. Large convoi and half the ships where on land or under land.

robbo180265
03-29-10, 10:37 AM
You were TC'ing in the harbor eh? What I have found is that TC'ing in the harbor can mess up the friendly AI's course keeping, and they can and will run into things including you.
Best to naviagte into and out of harbors in real time, which IMO is as it should be.
TC is designed for open water.

Thats an interesting theory, gonna test that out next time I'm in port. I do get a lot of fun from "Benny Hill" bouncing off merchants and destroyers whilst on my way to/from port:rotfl2:

SabreHawk
03-29-10, 10:45 AM
Thats an interesting theory, gonna test that out next time I'm in port. I do get a lot of fun from "Benny Hill" bouncing off merchants and destroyers whilst on my way to/from port:rotfl2:

Haha! Benny Hill thats funny. Yeah just out of curiosity the other day when leaving port(Wilemshaven) I did after getting clear of the docks and a few other ships and most were behind me tried a bit of TC to watch one particular armed trawler's behavior. Well he nearly ran himself into the shore, and as I saw this I quickly went to 1X and he then turned away from the shoreline and back out into the harbor.
Was watching this on the TAI.

So for me though I have never seen this run aground or slam into docks or me as long as I stay in real time, and stay good and alert and dont leave the bridge and loligag below.

"A good seaman, is a careful seaman"
(The captain to Johan, Das Boot.)

Captain Wolfe
03-30-10, 04:16 AM
The blue sound contact you speak of was not a friendly, it was an enemy warship which subsequently attacked you after you surfaced.

Unlike in previous SH versions, enemy warships show as blue sound contacts, not red.
Nothing wrong there, you just made an assumption that it was friendly.

So both friendly and enemy sound contacts are now blue (except if its merchant) what the frak kind of gaming logic is that? Seems like an odd decision on the programming side of things

Turm
03-30-10, 07:08 AM
I thought it was with one save........its not. It happens every time I try to use those two commands specifically. I've uninstalled and I will try another reinstall tomorrow. We'll see what happens. :damn:
My only other idea is to uninstall it and rename the "SH5" directory in your "My Documents" folder to something else (and change it back later if necessary, of course, so you don't lose your save games).

That way, you should be guaranteed totally fresh .cfg files across the board when you reinstall. The only leftovers might then be registry settings.

Sorry to hear you've not been able to get it working - I can understand the frustration!

SabreHawk
03-30-10, 07:13 AM
So both friendly and enemy sound contacts are now blue (except if its merchant) what the frak kind of gaming logic is that? Seems like an odd decision on the programming side of things

Merchant sound contacts are black, warships are blue.

As to friendly or enemy, how in the world would a sound guy know that from just it's sound?
So no there never has been any differentiation between friend or foe on sound contacts, only visual.

Captain Wolfe
03-30-10, 05:31 PM
Merchant sound contacts are black, warships are blue.

As to friendly or enemy, how in the world would a sound guy know that from just it's sound?
So no there never has been any differentiation between friend or foe on sound contacts, only visual.

Maybe I've just become used to mods (for SH3 & 4) where enemy warship sound contacts were red and just got so used to it (also haven't played either of those games in a year or so at the time I picked up SH5) that I remembered it as standard. Thanks for clearing that up.

The General
03-31-10, 08:29 AM
Is this right? I found this in the Campaign whilst using Mission Editor to do my Icebergs Mod. Why would these elements, including a Player-Base, a Taskforce, Wolfpack Spawn zone, Port Traffic etc be right in th center of Africa?! It reminds me of Close Encounters of the Third Kind, where they find a ship and a whole flight of bombers in the middle of the desert! :hmmm:

http://img413.imageshack.us/img413/4290/strangey.th.jpg (http://img413.imageshack.us/i/strangey.jpg/)

I am deleting these elements and seeing if it has any affect on the Campaign...

Edit: I think I know what it might be. Creating this Campaign Map with all the elements must be labourious work, enough to induce a migraine. I think the Programmer, to save him/herself time, pastes a few items in the middle of a largeland mass like Africa, so he can copy them quickly to paste over and over again on different parts of the map. They just forgot to clean-up the left-overs when they were done. :hmmm:

T-Bone
03-31-10, 09:55 AM
Anybody know how to recon Narvik Naval Base ? Do you take pictures, if so how do you do it ? Any help would be greatly appriciated.:|\\

kylania
03-31-10, 10:15 AM
Anybody know how to recon Narvik Naval Base ? Do you take pictures, if so how do you do it ? Any help would be greatly appriciated.:|\\

Go in towards the harbor, lock a ship that's there with the observation periscope, then you'll see the "Take Picture" icon, just click that

BigBANGtheory
03-31-10, 12:32 PM
I have only just got the game, I might repeat other comments appologies in advance I seriously cannot be arsed to read through the last 45pages :zzz:


Minor stuff really at this stage:
- I cannot seem to invert the mouse Y axis.

- I noticed that when playing the Intro movie with German voices I do not get subtitles.

- The bow wave 'white foam' at the front of the Uboat when moving on the surface stutters along where as the rest of the wave animations are nice and smooth.

- I saw some unexpected colours in response to lightning, things like purple appearing in the wave shadows.

- The keyboard shortcuts as shown in the manual diagrams are way too small.

- Lack of observation crew on deck when surfaced (though I think that is being addressed in patch 1.0.2)

McHub532
03-31-10, 06:19 PM
I just got SH5 today, I installed the first patch and have the following mods...

TDC_Dials_1_0_2_byTheDarkWraith_All switches
Stormys DBSM SH5 v1.1
NewUI_0_2_0_ByTheDarkWraith
Reduced Mission Tonnage v02
No Umark
No Surface Hydrophone v2
No Damn Bubbles, No Damn Halo Mod
MoraleMod
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1 OPTIONAL crash_dive workaround
Accurate German Flags
Critical hits 1.1 Torpedos
DiveDepthFix_by_coasterdigi
Electric torp wake removal - wamphyri
Environment MOD_1.1
Free Cam Tweak 1.1 - Regular
impurity blue

------------------

I'm out on the tutorial and I press "P" to go to periscope depth.

CTD

Advice?

LukeFF
03-31-10, 06:27 PM
I'm out on the tutorial and I press "P" to go to periscope depth.

CTD

Advice?

Too many mods installed? :O:

Heretic
03-31-10, 07:26 PM
I just got SH5 today, I installed the first patch and have the following mods...

TDC_Dials_1_0_2_byTheDarkWraith_All switches
Stormys DBSM SH5 v1.1
NewUI_0_2_0_ByTheDarkWraith
Reduced Mission Tonnage v02
No Umark
No Surface Hydrophone v2
No Damn Bubbles, No Damn Halo Mod
MoraleMod
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1 OPTIONAL crash_dive workaround
Accurate German Flags
Critical hits 1.1 Torpedos
DiveDepthFix_by_coasterdigi
Electric torp wake removal - wamphyri
Environment MOD_1.1
Free Cam Tweak 1.1 - Regular
impurity blue

------------------

I'm out on the tutorial and I press "P" to go to periscope depth.

CTD

Advice?

Installing MFCM 1.2.1 OPTIONAL crash_dive workaround without the rest of the mod is likely the problem. It's an an optional add-on to be installed after the main mod, not a standalone.

*edit* The readme might not be clear on that, if so, I apologize.

McHub532
04-01-10, 06:56 AM
Installing MFCM 1.2.1 OPTIONAL crash_dive workaround without the rest of the mod is likely the problem. It's an an optional add-on to be installed after the main mod, not a standalone.

*edit* The readme might not be clear on that, if so, I apologize.

I think this was it Heretic. Thank you!

Rip
04-01-10, 01:08 PM
Not sure if anyone mentioned this but my external reloads seem to take a fraction of the time an internal tube reload does.

Rip

kylania
04-01-10, 01:42 PM
Not sure if anyone mentioned this but my external reloads seem to take a fraction of the time an internal tube reload does.

Rip

Nah, they were able to load a torpedo from external to internal, on the surface, in the midst of a convoy in 6 seconds. Of course they were! Anyone else who thinks they weren't able (http://www.subsim.com/radioroom/showthread.php?t=165416&highlight=torpedo+reload) to is plain crazy.

greatchap
04-02-10, 03:39 AM
Hi Guys,

I have a major graphics problem with SH5. I have a Geforce GTX 275 video card, Intel C2D 3GHZ, 4GB RAM and Windows 7 OS (64-bit).

Games run fine on my pc and the last one i played was Bioshock 2 which ran great.

When I play SH5, I am unable to see water, sky or anything. Just a dark grey area and my sub. The text that come have white background and light colour text thus its tough to read. Thus the game is unplayable now.

Usually I keep my pc upto date. Surprised to see this? I have also applied the latest patch of SH5. I did try tweaking some display settings but it didnt help.

What should I do ? :cry:

Thanks,
GR

doomlordis
04-02-10, 04:38 AM
resinstall, this happened to me , reinstall direct to C: NOT program files. Its a Windows 7 issue.

greatchap
04-02-10, 04:55 AM
resinstall, this happened to me , reinstall direct to C: NOT program files. Its a Windows 7 issue.

I had installed it in D:\Games folder. Is that ok or should I reinstall.

M4XDmG
04-02-10, 05:17 AM
I'm so pissed of now. I shot tribal class destroyer with torpedo, thought it will sink on it's own and was going to leave the area and return to base since I had completed my mission at hand. Saved my game. Game crashed after a while. Reloaded my save and the enemy ship was back in fully working condition, started to hunt me down and still my torpedoes were gone. I know this is reported already, but is there a way to get around this problem?

doomlordis
04-02-10, 06:24 AM
I had installed it in D:\Games folder. Is that ok or should I reinstall.

Thats fine but reinstall is the only solution to the missing sea issue.

greatchap
04-02-10, 08:14 AM
Thats fine but reinstall is the only solution to the missing sea issue.

I updated my graphics driver, reinstalled the game but the problem persists. It's not exactly the missing sea issue. The entire graphics is messed up and distorted. I ran SH4 and it works great. I dunno what is wrong with SH5.

PL_Andrev
04-02-10, 03:36 PM
=========================
All issues concern multiplayer matches
=========================

1. Minimalize full-window game: if you play in window that is OK, but if you play in full mode, the key "go to desktop" or "alt+tab" breaks the connection game.


2. Unsunkable boat: if your uboat is destroyed on surface, the ship is not playable (destroyed) but is on surface - undestroyable and unsunkable. SH5 has good surface battle system, but with unsukable boat the multiplayer match will be very frustrating...


3. Languages not supported for briefings: whole world plays SH5, and "whole world" do not use latin (english) letters. We tried to create own mission (not-western european coding) and nationality letters was shown as "bushes".


4. Allies vs. Allies: why Polish and free-Norwegian ships in 1942 are attacked by Royal Navy? They were Allies...


5. Mission autoloads: if all players haven't the mission chosen by the host, they will not play (game will crash). Why can not load this mission from the host? It is only a few KB...

Shakey
04-03-10, 05:29 AM
Hi,

This game runs fine with smooth graphics inside and out of the sub. I can mingle with large convoys of merchants using the deck gun and torps and even tangle with armed merchants and everything seems fine untill...

If I come into contact with a warship and decide to engage, my comp. will freeze for a couple seconds with blue screen and then completely shut down and reboot. I have not gotten closer than about 8 kms. to a war ship without this happening. If I turn away and leave the area (run away scared!) I can continue with no problem.

This seems to happen as soon as I perform an action such as moving to entert or exit the sub, use uzo or periscope and probably other actions I hav'nt tried.

Anyone else with similar problem and solution?

I've tried Searching here and else where but hav'nt found anyone with this warship encounter problem.

I am playing with shadows and antialiasing off.

The hardware detection tool shows that I meet all recommended requirements.

System specs: AMD 9550 quad core 2.2 ghz, 3.25 gb ram
Nvidia geforce 9600 GT, 1 gb video mem.
Latest video driver 1.9713
Win. XP home SP 3.

Thx. in advance for any help or recomendations.

loerelau
04-03-10, 03:03 PM
I'm sorry, I didn't read everything I would like to know if I'm the only one with the following bugs:

1: (Most annoying), 'menu items getting white', have this a lot, game loads fine. And after some time all the menu items getting white ( most annoying the F1 keyboard layout, but also all the status screens etc)

2: Sometime is the speech not loading from a savegame, when it is loaded it does work fine.

Is it my system, or SH5?

PL_Andrev
04-03-10, 04:28 PM
There are hundreds of clans who love play multiplayer matches. The game is very natural with "no signatures" but after "killing in action" the killed player wants to show the fight between other persons vs. escort ships.
For fun, for help, for screenshots.
SH5 likes SH4 doesn't support turn on/off signatures during game / after killing and this is sign for issue to change it.

Mithrandir
04-04-10, 12:57 PM
Dear all,
I noticed, playing the historical mission number 2 (the one to sink the Warsprite) that the conning tower "Conning_7B_00" of the type VIIB has a bug. When the conning tower hatch is open (so it is visible outside), the periscope mast and what I think it must be the radio mast are visible inside the tower, if you turn around your view they appear and disappear... if you close the top hatch they disappear until you re-open the hatch...

Now you see...

http://img688.imageshack.us/img688/5755/sh52010040410120218.png

and now they disappear...

http://img9.imageshack.us/img9/5154/sh52010040410120606.png

I discovered that this happens only with "Conning_7B_00". This is because the observation periscope and the radio antenna are moved aft w.r.t. the other towers. For this reason they "fall" inside the conning tower interior and are visible in particular circumstances. I wonder if it will be possible to "hide" them from interior view...

Hope UBISoft will fix it in the patch 1.2, it is a terrible annoying bug...

Bye,
Mith.

kylania
04-04-10, 02:15 PM
Interesting find Mith! <conspiracy theory>Wonder if that's why the VIIB is broken in campaign mode? Since they didn't have time to fix that bug they simply made the VIIB unavailable!</conspiracy theory> :ping:

loreed
04-04-10, 02:33 PM
I have noticed that when I pass by an escorted convoy or a patroled harbor something odd happens. If i get closen enough to a destroyer it will attach itself and begin to spinn around link a water beetle, never attacking, staying about 5 km away and never leaving. The only way I got it to go away is to surface, then it would sail back from where it came from. I have never been attacked by one of these parisite destroyers but they sure are annoying.

kylania
04-04-10, 03:12 PM
I have noticed that when I pass by an escorted convoy or a patroled harbor something odd happens. If i get closen enough to a destroyer it will attach itself and begin to spinn around link a water beetle, never attacking, staying about 5 km away and never leaving. The only way I got it to go away is to surface, then it would sail back from where it came from. I have never been attacked by one of these parisite destroyers but they sure are annoying.

Yup, a common bug. Saving and reloading 'fixes' it.

The General
04-05-10, 06:28 AM
While messing about trying to Test changes to the Campaign (you must restart the Camapign in order for the changes to take affect :stare:), I had something happen that's never happened before. A box came up that asked if I wanted to 'Skip the Tutorial?'. Secondly, when in the Sub Penn, after choosing a mission, when I selected to start the mission, I jumped directly to the Sub and there was no additional loading. I could just take-off straight away! This is obviously how it should'vee been all along, but it's taken dozens of restarts to get to this point. Anybody else had this happen?

I would clasify this as a serious problem because, for this kind of thing to crop-up for the first time, after 30+ restarts of The Campaign, means there are big problems with the programme that could cause all sorts of knock-on affects throughout the game. Let's hope that the work done for Patch 1.2 solves these core issues.

For the record, one of the other serious problems is the implementation of the Aircraft deployment model. This is the third generation of Silent Hunter where it's near useless.

Raudbjorn
04-05-10, 09:17 AM
I recently experienced a bug where a flooding starts randomly, and doesn't really gets repaired.
Quite annoying since when it first looks like it's fixed, the sub breaks down and sink, and the campaign is lost if i dive.

Fmilk
04-05-10, 01:15 PM
I'm finally unable to lower my CO2 levels, but, on the other hand, my agoraphobic deck watch is now able to see ships on some 35km from my location. That's with heavy fog. And submerged. Yup.

U-4053
04-05-10, 03:43 PM
Or is there anyone else experiencing this issue? Howdy first off. Name's Charlie in Elko Nevada ( AKA Hooterville) I just installed Window's 7 Ultimate and had some issues pop in regard's to the launching of the game Silent Hunter 5. I have uninstalled and reinstalled the game about 4 times now, and even have done so in Safe Mode just in case something was stopping it from installing. The game begins to launch as normal then when it comes to where it should start it just simply vanishes and does nothing. Is it a problem that is unique to me ? or are there others out there who are having this same issue ? I am running Window's 7 Ultimate with the proper drivers for said system, an evga Mobo with all the proper drivers etc. 4 gig of DDR3 ram and an i5 processor with two vidio cards. So I don't think it's the machine, I am leaning towards the ubi soft game server or something along those lines. But if anyone has an Idea I have not yet tried I would appreciate hearing about it.
Thanks in advance.

Charlie Michael
SPD Retired
Elko, NV ( Hooterville)
SILVRBAK82@AOL.COM

kylania
04-05-10, 04:14 PM
I recently experienced a bug where a flooding starts randomly, and doesn't really gets repaired.
Quite annoying since when it first looks like it's fixed, the sub breaks down and sink, and the campaign is lost if i dive.

How deep were you? I've noticed that crushing damage from depth is totally silent. You don't get any warnings, no sounds, no voices, just silently lowering hull %. Once it's at 0% THEN damage reports start and flooding starts and stuff.

Raudbjorn
04-05-10, 04:55 PM
How deep were you? I've noticed that crushing damage from depth is totally silent. You don't get any warnings, no sounds, no voices, just silently lowering hull %. Once it's at 0% THEN damage reports start and flooding starts and stuff.

Yes, that's some more of it (forgot those).
It does not happen on periscope depth, but once i try setting it to 60+ feets depth, it starts to flood shortly afterwards.

loreed
04-05-10, 09:11 PM
I arrived near Narvik aroun 22 March 1940. I ran into a convoy of 15 - 20 ships protected by 12 destroyers in a ring formation around the convoy like those found around a capitos ship but double the number. THis appears to be a convoy spawn gone wrong. No such convoy escort ever existed as far as I can tell. I think the spawn algorithm needs to be looked at.

Mithrandir
04-06-10, 04:25 AM
Dear all, I made another discovery. This seems to be caused by similar problem of the type VIIB Tower but happens on all SUBs/Towers.
Exactly as for VIIB Tower problem, it happens only when the top hatch of tower is opened (disappears when the hatch is closed).
On the sides of the towers artefacts (coming from internal structure of tower) are visible in particular circumstances, as you can see from my picture (indicated by mouse cursor)...

http://img269.imageshack.us/img269/8732/fsscr069.png

... Hope UBI will solve also this in the next patch...

Bye,

Mith.

kylania
04-06-10, 09:27 AM
On the sides of the towers artefacts (coming from internal structure of tower) are visible in particular circumstances, as you can see from my picture (indicated by mouse cursor)...


... Hope UBI will solve also this in the next patch...


Disable your camera tweaks and that goes away. It's more of a player caused bug that happens when we adjust the clipping distance of the camera.

Rip
04-06-10, 11:24 AM
Or is there anyone else experiencing this issue? Howdy first off. Name's Charlie in Elko Nevada ( AKA Hooterville) I just installed Window's 7 Ultimate and had some issues pop in regard's to the launching of the game Silent Hunter 5. I have uninstalled and reinstalled the game about 4 times now, and even have done so in Safe Mode just in case something was stopping it from installing. The game begins to launch as normal then when it comes to where it should start it just simply vanishes and does nothing. Is it a problem that is unique to me ? or are there others out there who are having this same issue ? I am running Window's 7 Ultimate with the proper drivers for said system, an evga Mobo with all the proper drivers etc. 4 gig of DDR3 ram and an i5 processor with two vidio cards. So I don't think it's the machine, I am leaning towards the ubi soft game server or something along those lines. But if anyone has an Idea I have not yet tried I would appreciate hearing about it.
Thanks in advance.

Charlie Michael
SPD Retired
Elko, NV ( Hooterville)
SILVRBAK82@AOL.COM

Make sure you are not installing into the Program Files directory. Best to make a Ubisoft directory and install there.

Rip

Mithrandir
04-06-10, 03:29 PM
Disable your camera tweaks and that goes away. It's more of a player caused bug that happens when we adjust the clipping distance of the camera.

Only activated MOD is interface mod... Furthermore it does this also from 200mt distance (external camera) and vanilla SH5... The reason why I put this 1st person image was that it was more visible (the subject is nearer).
I have also tried to change all settings for video card and, yes, I have the last drivers.
I do not think its caused by the player, anyway, if you can propose some camera tweak to eliminate it let me know!

Thank you,
Mith

Londo
04-06-10, 10:21 PM
Anyone have a issue in the sink the carrier mission where as soon as you raise the periscope to look at the carrier the game freezes? Have to do a hard reboot. I sank all the transports and that part worked fine. Even tried to return to base but it locked up during that as well. At first I thought it was a mod, but I disabled all of then and it still freezes.

Thanks

Turm
04-07-10, 01:13 PM
Only activated MOD is interface mod... Furthermore it does this also from 200mt distance (external camera) and vanilla SH5... The reason why I put this 1st person image was that it was more visible (the subject is nearer).
I have also tried to change all settings for video card and, yes, I have the last drivers.
I do not think its caused by the player, anyway, if you can propose some camera tweak to eliminate it let me know!

Thank you,
Mith
You're right, this exists in stock SH5. It's been reported several times and I think I might have even posted another pic much earlier in this thread.

If the camera height drops below the level of the hatch (meaning that it's not possible to look down through the hatch), the artefacts disappear because the conning tower interior is no longer rendered by the engine. It's a case of the internal conning tower structure being built slightly larger than the exterior, I guess. They'd have to change the 3D model to correct it, or better control what parts of the conning tower interior are rendered from certain positions.

Mithrandir
04-08-10, 02:33 AM
Yeah,
it seems to be caused by the same kind of problems for periscope masts visible by the type VIIB Turm interior...

Bye,
Mith

U-4053
04-08-10, 07:51 PM
OK I figured it out, In order to run SH 5 on windows 7 you must trick it into thinking that the PC is running in Windows XP Service Pack 2 Mode. Then you must make certain that you are running the program as an administrator or it won't load up and play. Only took me 2 day's to realize this. And several installs. Also for the Fellow who suggested I install into it's own directory That was done to begin with, the issue lay in administrator rights functionality. So for those of you who have Windows 7 or Vista try allowing yourself administrator rights to make the game work.

Charlie Michael
Elko, NV ( aka Hooterville)

dbf574
04-10-10, 01:41 AM
OK I figured it out, In order to run SH 5 on windows 7 you must trick it into thinking that the PC is running in Windows XP Service Pack 2 Mode. Then you must make certain that you are running the program as an administrator or it won't load up and play. Only took me 2 day's to realize this. And several installs. Also for the Fellow who suggested I install into it's own directory That was done to begin with, the issue lay in administrator rights functionality. So for those of you who have Windows 7 or Vista try allowing yourself administrator rights to make the game work.

Charlie Michael
Elko, NV ( aka Hooterville)

I run Windows 7 Home Premium 64bit OS, loaded game into C:\Ubisoft\Silent Hunter 5... and it runs fine:yep:. Though I can't wait for a patch that, amoung other things, contains a manual that explains all the possible commands and how to enable that action:damn:.

huevo
04-10-10, 10:08 AM
Just purchased and installed SH5, and as I write this, I've still to play, i keep getting the 'failed to connect to ubisoft master server' error message....duh!!! I am posting this online so i do have internet connection! UBI have prefected the art of taking us all for a ride :woot:....oh well back to EVE ONLINE with my broken internet connection, ask for a refund from the retailers. :damn::damn:

Vorkapitan
04-10-10, 05:10 PM
I haven't seen this bug mentioned...

I can hear a ship at say 75 degrees, but the sonar man says "no sound contact at xx degrees.

It seem that there are other sonar issues also.

kylania
04-10-10, 05:27 PM
I haven't seen this bug mentioned...

I can hear a ship at say 75 degrees, but the sonar man says "no sound contact at xx degrees.

It seem that there are other sonar issues also.

That's not a bug, you can often hear things before the computer can. Now, some of the things you hear are SO LOUD that it's a wonder the computer can't.. that might be a bug, but not everything.

Londo
04-11-10, 02:31 PM
Anybody having problems with random crashing. The game seems to play fine for awile and all of a sudden it freezes and I have to do a hard reboot. Mission or campaign doesn't seem to matter


Thanks

kylania
04-11-10, 04:22 PM
Anybody having problems with random crashing. The game seems to play fine for awile and all of a sudden it freezes and I have to do a hard reboot. Mission or campaign doesn't seem to matter

Video card heat problem maybe?

Acidcrash
04-11-10, 11:36 PM
Have we come up with a solution or a reason (and better still a fix/or date for fix) for torpedo's getting stuck stationary?
most bemused at spending the last few days searching for troop ships for the Winstons Special mission, only for every single one of my torpedo's to just not move and sit stationary and then for the save to corrupt and fail to load repeatedly! had that torpedo bug countless times now, hugely irritating! [well, game breaking!]

McHub532
04-12-10, 12:44 AM
Have we come up with a solution or a reason (and better still a fix/or date for fix) for torpedo's getting stuck stationary?
most bemused at spending the last few days searching for troop ships for the Winstons Special mission, only for every single one of my torpedo's to just not move and sit stationary and then for the save to corrupt and fail to load repeatedly! had that torpedo bug countless times now, hugely irritating! [well, game breaking!]

I removed the Torpedo correction mod.
I removed the Torpedo wake mod.

I stopped having the problem.

Acidcrash
04-12-10, 12:59 AM
not got either of those, I have:
MCCD, BRF, Morale Mod and Dark Wraith's New UI mod thats it.

just managed to sink myself now because of running into my own stationary torpedo... how embarressing is that?!

Shakey
04-12-10, 01:44 PM
Hi,

This game runs fine with smooth graphics inside and out of the sub. I can mingle with large convoys of merchants using the deck gun and torps and even tangle with armed merchants and everything seems fine untill...

If I come into contact with a warship and decide to engage, my comp. will freeze for a couple seconds with blue screen and then completely shut down and reboot. I have not gotten closer than about 8 kms. to a war ship without this happening. If I turn away and leave the area (run away scared!) I can continue with no problem.

This seems to happen as soon as I perform an action such as moving to entert or exit the sub, use uzo or periscope and probably other actions I hav'nt tried.

Anyone else with similar problem and solution?

I've tried Searching here and else where but hav'nt found anyone with this warship encounter problem.

I am playing with shadows and antialiasing off.

The hardware detection tool shows that I meet all recommended requirements to play the game perfectly:hmmm:.

System specs: AMD 9550 quad core 2.2 ghz, 3.25 gb ram
Nvidia geforce 9600 GT, 1 gb video mem.
Latest video driver 1.9713
Win. XP home SP 3.

Thx. in advance for any help or recomendations.

O.K., I solved my problem by updating my Realtek high definition audio drivers.

I have on board audio and I assumed the drivers were up to date as the updater could not find a better match on the net than what i was using.

Also the hardware detection tool passed my audio, (sound card installed, YES, GREEN CHECK MARK).

Finally did a manual search on the Realtek site, and although it recommended I aquire the drivers from the system/motherboard manufacturer (which were the ones I already had), I installed the updated Realtek driver, fired up the game and watched a destroyer proceed to blow my sub out of the water :D

Updated from driver version - 5.10.0.5605
to - 5.10.0.6083

Hope this helps others with the same problem.

Cheers

McHub532
04-12-10, 02:00 PM
O.K., I solved my problem by updating my Realtek high definition audio drivers.

I have on board audio and I assumed the drivers were up to date as the updater could not find a better match on the net than what i was using.

Also the hardware detection tool passed my audio, (sound card installed, YES, GREEN CHECK MARK).

Finally did a manual search on the Realtek site, and although it recommended I aquire the drivers from the system/motherboard manufacturer (which were the ones I already had), I installed the updated Realtek driver, fired up the game and watched a destroyer proceed to blow my sub out of the water :D

Updated from driver version - 5.10.0.5605
to - 5.10.0.6083

Hope this helps others with the same problem.

Cheers

I am going to Realtek to update my drivers also. I have discovered the Windows update feature is worthless. It never updated my graphics card and I had to go to the graphics card site and download/update manually.

Sure enough.. my Realtek drivers on my laptop are 1/3/2008 and 5/14/2007.
The Realtek drivers at their website are 4/9/2010, just a little bit more up to date.

This would also explain my massive lag issues when installing Captham's Audio mod... I had a pretty good idea my issues were with under-powered audio abilities. This is going to help a lot.. or crash my system.

Will let you know. :)

McHub532
04-12-10, 03:01 PM
I just updated my audio files:

Realtek High Definition Audio
Version: 6.0.1.5559
1/30/2008

to

Realtek High Definition Audio
Version: 6.0.1.6083
4/6/2010

Loading up now to check if it's improved. Later I will upload Captham's Sound mod to see if that's fixed or not. Getting ready for work right now though....

stay tuned...

Shakey
04-12-10, 04:49 PM
Hope it helps you guys.

Everythings running great so far. Just lost another sub to the enemy while testing. Now I know what it's like to be shelled.

Think i'll get back to some serious game play now.

Good luck

McHub532
04-12-10, 07:33 PM
I just signed up for something called "RadarSync".. it scans my comptuer and then finds the most up to date drivers and installs them. Keeps track when new drivers come out for my system, etc. It's supposed to be something both Microsoft AND Toshiba are doing already (I paid for it when I bought the laptop).. but those are a joke and just pretend to find updates for you.

No report yet on RadarSync's review but I'll keep you posted if you want. My theory is if I keep my drivers up to date then a few quirks will be eliminated as the software world evolves forward.

Faelon
04-13-10, 12:32 AM
I use the german speech and noticed that numbers are not spoken correctly. For example, when they say 34 it should be Vier und Dreisich, instead they say UND at the beginning then Vier Dreisich.
I poked about some script files etc but cant seem to find a way to fix this.
Any ideas?

Cheers!

Diopos
04-13-10, 08:24 AM
No. The german way of counting is wrong!
:DL



.

McHub532
04-13-10, 07:17 PM
I just signed up for something called "RadarSync".. it scans my comptuer and then finds the most up to date drivers and installs them. Keeps track when new drivers come out for my system, etc. It's supposed to be something both Microsoft AND Toshiba are doing already (I paid for it when I bought the laptop).. but those are a joke and just pretend to find updates for you.

No report yet on RadarSync's review but I'll keep you posted if you want. My theory is if I keep my drivers up to date then a few quirks will be eliminated as the software world evolves forward.

Do not spend your time and/or money on the software: RadarSync
I have literally spent 3+ hours trying to get their program to work and it ends up giving you older drivers than what you already have and you have to end up doing it all manual by yourself anyway. It's crap!

Shakey
04-14-10, 05:17 PM
Do not spend your time and/or money on the software: RadarSync
I have literally spent 3+ hours trying to get their program to work and it ends up giving you older drivers than what you already have and you have to end up doing it all manual by yourself anyway. It's crap!

Yea, I've looked at other programs which claim to do the same thing once I pay their fee. Never took the bait. Driver recomendations from the forums and a net search has always worked fine for me.

Cheers,

McHub532
04-14-10, 05:31 PM
Yea, I've looked at other programs which claim to do the same thing once I pay their fee. Never took the bait. Driver recomendations from the forums and a net search has always worked fine for me.

Cheers,

I did a 'work around' with paying them. I did a promotional thing where I signed up for Netflix on a 2 week trial... I can/am going to cancel my Netflix any day (likely today). Netflix paid my $ for the RadarSync program... promotional/advertising thing. It added 1 day to getting my password/serial number to get the RadarSync working.. but it works now. Though poorly and not worth using.

Grey_Raven75
04-15-10, 12:50 AM
I've been getting a lot of crashes to the desktop without any warning. No slow downs to choppiness. (What seems to be) Solid gameplay one second and boom, on the desktop the next.

http://i819.photobucket.com/albums/zz115/GreyRaven75/desktop.jpg

You can see I have a lot of mods going, but there's only a few overwriting another (and they're supposed to be compatible. Tries reinstalling and reloading the mods after patching to 1.1. Still happens. Sometimes after a few minutes, sometimes after an hour.

System Specs

Windows Vista SP2
Pentium D 3.2 Ghz
2 gigs RAM
Geforce 8800 GT 512 MB

kylania
04-15-10, 01:33 AM
Those last two mods look odd, you're overwriting a newer mod with an older version of the same mod. Not sure if that's it though.

Cap.Palla
04-15-10, 05:03 AM
I dunno if someone already posted this...
I have graphic problem: sometimes when i'm on the bridge and i move mouse right and left it moves jerkily, and if i use binoculars or UZO all is fine. Sometimes i have this problem in the interior views :zzz:.
I dunno if it's a fps problem but i think to have a good configuration:

Windows7 64bit
Intel E8400 3GHz
2 Gb RAM (maybe i should try with 4)
ATI 4850 1Gb

Is that a known issue??

Wilcke
04-15-10, 09:33 AM
I dunno if someone already posted this...
I have graphic problem: sometimes when i'm on the bridge and i move mouse right and left it moves jerkily, and if i use binoculars or UZO all is fine. Sometimes i have this problem in the interior views :zzz:.
I dunno if it's a fps problem but i think to have a good configuration:

Windows7 64bit
Intel E8400 3GHz
2 Gb RAM (maybe i should try with 4)
ATI 4850 1Gb

Is that a known issue??

The nice thing about Win 7 64 is that it will support a ton of ram, I am currently running 8 gigs with great results. You may want to try and up that to at least 4, but you will be really happy with 8.

Best of luck!

Cap.Palla
04-15-10, 10:20 AM
The nice thing about Win 7 64 is that it will support a ton of ram, I am currently running 8 gigs with great results. You may want to try and up that to at least 4, but you will be really happy with 8.

Best of luck!

Yes i installed 64bit verision for that reason :up: but i was waiting for a best prize! I think i'll follow your suggestion for 8 Gb...

Ducimus
04-15-10, 11:32 AM
I've been getting a lot of crashes to the desktop without any warning. No slow downs to choppiness. (What seems to be) Solid gameplay one second and boom, on the desktop the next.

http://i819.photobucket.com/albums/zz115/GreyRaven75/desktop.jpg

You can see I have a lot of mods going, but there's only a few overwriting another (and they're supposed to be compatible. Tries reinstalling and reloading the mods after patching to 1.1. Still happens. Sometimes after a few minutes, sometimes after an hour.

System Specs

Windows Vista SP2
Pentium D 3.2 Ghz
2 gigs RAM
Geforce 8800 GT 512 MB


With that mod soup action you got going there, you really have no business posting a "bug report" or issue. your software has been altered so much, there's no telling where any bugs you experience are coming from.

And herein is a problem with MANY bug reports. The devs need bug reports from THEIR software, THEIR settings, THEIR changes, not the settings or changes made by umpteen modders.

rededge
04-15-10, 01:22 PM
With that mod soup action you got going there, you really have no business posting a "bug report" or issue. your software has been altered so much, there's no telling where any bugs you experience are coming from.

And herein is a problem with MANY bug reports. The devs need bug reports from THEIR software, THEIR settings, THEIR changes, not the settings or changes made by umpteen modders.

Yes, that's very true!

I'm running a few (umm,well OK, a shedload) of mods and-

I'm 40 metres below and my WO is bellowing about sighting a task force! :hmmm:
The sonar man reports no contacts.
Hmm...

Roll on patch day!

Zedi
04-16-10, 02:22 AM
I saw similar pics, but never something like this. This DD got very mad on me, so mad that he actually cut his way through this sinking merchant. First he rammed the ship, then he slowly pushed through cutting down his stern. After that he dropped tons of charges on me for almost a hour, first time since I play SH5 and an escort actually is very determined to annihilate me.

I'm not sure if this a "natural" bug, or is because the AI improvement mod I use... Haramiss escort awareness mod. Seeing this through the scope was pretty scary.

http://farm5.static.flickr.com/4060/4524768345_8f89b27a70_o.jpg

Cap.Palla
04-16-10, 04:43 AM
Well i had a similar experience...I was running exacly under a merchant and the DD shots tons of deep charges and some on the poor merchant bridge!! But i was so surprised that i didnt take a shot! I remember that in SH3 this never happened, DD usually stop engines and wait for merchants move away....:shifty:

SabreHawk
04-16-10, 10:32 AM
Wow Magnum, now what I see in that shot is just as unrealistic as having the AI too weak. It's way too far past improving the AI.
Geez the act of plowing through and splitting that merchant should have damaged the DD's bow enough to put it out of commision. Would be a very stupid act for a DD captain to pull IRL.

Kptlt_Lynch
04-16-10, 10:56 AM
1. Depth Keeping is atrocious. Order 15m... I end up at 40 before the boat stops sinking and slowly rises to 18m, never acheiving the ordered depth... regardless of speed.

2. Depth under keel (modded to activate) is way off. 40m of water under the keel... navigator tells me 117m!

3. U-Boat physics are still the same as SH3... heavy seas and my props are hangin in the wind 50% of the time. The boyancy model is too simplified.

4. Damage model to merchants is out of whack. 2 Torps, 15 DG shells and the tanker is burning like a firestorm.... doing 10knots, makes port.

Zedi
04-16-10, 11:43 AM
Wow Magnum, now what I see in that shot is just as unrealistic as having the AI too weak. It's way too far past improving the AI.
Geez the act of plowing through and splitting that merchant should have damaged the DD's bow enough to put it out of commision. Would be a very stupid act for a DD captain to pull IRL.

True, but he cut his way through the sinking merchant at slow speed. Was pretty shocking for me as I never pay attention to escorts. I just wait for the convoy to pass over me then I raise scope and fire all my torps on full speed. Usually the AI is so dumb that they never catch me in the middle of a convoy, the trick is only to stay at scope depth so they can't use their guns.

Now this guy was very different and I don't know why. I was doing my maths to have a fire solution for the next line of ships when I saw this guy shown up in my scope turning hard in my direction. But there was the burning merchant so I said.. lol, bring it on stupid, u will blow up yourself. But the DD slowed down right before the merchant and then slowly started to cut him through, then at full speed he headed into my direction. That was the moment when I said.. WTF, this is not real.. so I paused the game just to take that screenshot.

The guy had no scratch by doing this and as I said, was the first time when an escort ship was so full on hate against me. Had me to crash dive under 200m and use all kinda tricks to escape. So I don't know what was this incident, a bug or only a pissed off captain who considered that the merchant is lost anyway, so getting through him will end my cat and mouse tactic of running around the ships in the convoy. For sure, I got very impressed. Now this was a bug I liked it :yep: