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ZeeWolf
04-12-10, 12:25 PM
Hi to ZW and all members who want to see development!


FPS has much improved.:salute: Lowest for short time was 4.7 and highest about 8.9 but mostly with everything on max. between 5.9 and 7.7 mostly above 6.5.

Less tanks are moving. ZW, Katyushas, SU-122 and Artillery undestructable. Gunnies are shooting at them.

Reached first village, then up upon a hill where two T-34s were coming in sight and destroyed. On the left were the Katyushas etc and a house wich was attacked not destroyed but after several hits it was above me like an UFO. So it was with some Tiger tanks on that hill. A Tiger tank which lost both tracks was travelling in that "Tiger anthill" and was thrown away.
Tank is steering to right and NO TIGER STOPS.
Sometimes my tank sinks like in a swamp.

ZW, I made some screenshots for you about 12,5 MB there you can see better what i mean. If you need them i can send them to you.

Hope this will help you, and one thing, your RETICLE is GREAT, same with infantary. Cool:yeah:.
Its going forward. GO ON WITH THESE IMPROVEMENTS!!!!!!!!!!!!!!!!!! Great job.

Thank you

Lima Charlie over and out :ping:


The damage model and destroy 3dmodels that are in the default models are
not ready (yet) for the custom models. That is a part of the continuing work.
The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
Did you complete the mission by driving your Tiger through the village?

ZW:salute:

indebin
04-12-10, 12:47 PM
ZW
That is what I did, twice, with the same error. It runs ok after the pre-Kursk 275mg file the problem occurs after the Kursk mission 1 file is installed.

Ok indebin and others with problem

1.) Install the pre-Kursk 275 mg file clear cache and reboot.

2.) Now install the Kursk Mission 1 file. :know:

If you do not have the Kursk Mission 1 file it is because you are not a beta tester. :yep:


Note: The pre-Kursk file does not have the Kursk Mission in it. :hmmm:

You may have to install the graphics files in your windows\system32 folder
Get them here:

http://www.filefront.com/15181093/Msvcr_Files.zip/

Let me know how it goes :salute:

ZW

Hitman
04-12-10, 01:05 PM
Zee,

just installed and fired up the game with latest build of your mod, and I'm quite impressed. Since I reduce graphic details I don't have much problems playing, more or less everything goes smooth.

Sorry if this has been asked before, but would it be possible to add a simple "Training Campaign"? Nothing else than a simple mission where one can practice calmly and not under enemy fire moving the tank, switching positions, and gunnery (short, medium and long range). But with no enemy, just targets and a nice terrain to test the tanks :up:

ZeeWolf
04-12-10, 01:38 PM
Zee,

just installed and fired up the game with latest build of your mod, and I'm quite impressed. Since I reduce graphic details I don't have much problems playing, more or less everything goes smooth.

Sorry if this has been asked before, but would it be possible to add a simple "Training Campaign"? Nothing else than a simple mission where one can practice calmly and not under enemy fire moving the tank, switching positions, and gunnery (short, medium and long range). But with no enemy, just targets and a nice terrain to test the tanks :up:

Hi Hitman,
That's a great idea Hitman. I know that you asked that before but it was
lost in the shuffle so-to-speak.
I think though now would be the time to roll it in the "must include list".
I will put some printed instruction bill boards in the training mission to help
with keys and other helpful tips so as to aid in the training and that kind of
stuff, it will be a great help for me as well by answering some basic things that
are asked allot. :DL

Thanks Hitman I will have to find the time for this one! :yeah:

ZW:salute:

BlueMind
04-12-10, 03:03 PM
Hi BlueMind and welcome aboard,

The mouse control is needed for fine target acquisition. The key pad controls are for rapid traverse. The Tigers had a foot pedal for rapid
and a hand crank for fine adjustment. The key controls in T34 vs Tiger
are in need of work no doubt about it. The original game that TvsT
was built on was a helicopter simulator with IR tracking control so
the possibility to fine tune is there in the code to strengthen that
area of the Tank control. :hmmm:

I do agree with you that it is not realistic but I am working to make it
so.

Regards:salute:

ZeeWolf

It would be really great if this option can exists (maybe, a checkbox in the option menu so everybody can decide if they want control the turret with the mouse or the keyboard).
This function would be very usefull when you change between the different crew (when you aim at very long range a small correction is sometimes necessary, based on the last shot and I can't do it with the mouse).
:yeah:

Hitman
04-12-10, 03:15 PM
Cheers, glad to hear it :up:

As every simulations fan knows, the key to enjoying them is to practice until everything becomes a second nature and you can concentrate in what you are doing, instead of concentrating in looking for the key that did this or that. Which is specially difficult when you are being shot at, or see a target moving fast out of sight :D

ZeeWolf
04-12-10, 03:38 PM
It would be really great if this option can exists (maybe, a checkbox in the option menu so everybody can decide if they want control the turret with the mouse or the keyboard).
This function would be very usefull when you change between the different crew (when you aim at very long range a small correction is sometimes necessary, based on the last shot and I can't do it with the mouse).
:yeah:

The mouse sensitivity can be adjusted in the GameSetting.script
at the line:

final static float MouseSensitivity = 0.25;

you will find itin the Scripts folder:

Lighthouse Interactive\T34vsTiger\Scripts

Check it out

ZW:salute:

ZeeWolf
04-12-10, 03:39 PM
Cheers, glad to hear it :up:

As every simulations fan knows, the key to enjoying them is to practice until everything becomes a second nature and you can concentrate in what you are doing, instead of concentrating in looking for the key that did this or that. Which is specially difficult when you are being shot at, or see a target moving fast out of sight :D

I agree Hitman :up:

ZW

indebin
04-12-10, 04:35 PM
ZW
I have now tried 5 times to install Kursk mission 1. After it is installed TvsT CTD on any mission at the start of the mission loading bar with the error I reported before. It runs perfectly with only the 275 mg pre-Kursk file installed. :damn:

Ok indebin and others with problem

1.) Install the pre-Kursk 275 mg file clear cache and reboot.

2.) Now install the Kursk Mission 1 file. :know:

If you do not have the Kursk Mission 1 file it is because you are not a beta tester. :yep:


Note: The pre-Kursk file does not have the Kursk Mission in it. :hmmm:

You may have to install the graphics files in your windows\system32 folder
Get them here:

http://www.filefront.com/15181093/Msvcr_Files.zip/

Let me know how it goes :salute:

ZW

eddie
04-12-10, 05:40 PM
Well ZW, it was "No Go!" first time around with this new version of the Kursk mission.

On startup, I was getting the error report of Duplicate KurskM1Mission scripts. I looked everywhere through the Mission scripts, thought there was 2 KurskM1 Mission scripts in there somewhere, but only saw the one in the Customs Mission folder. But something didn't look right in that folder either. After looking at so many different mission folders, I noticed that the Kursk Mission folder had one extra file in it.

It is called MissionBase script, or something like that. I opened with Wordpad, and compared it to the KurskM1 Mission script, and saw the offending duplicate lines. They are something like Kursk M1 text, Kursk M1 briefing, and so on.

I took a guess, and removed the Mission Base script, but did not delete it, just incase I had a wrong guess,lol Sure enough, the mission started, so I exited from the sim to come here and let you know what I found.

Of the 2 emails you sent, I installed the mission from the second one, I believe that's how you wanted us to do it? Just one other thought, I took a quick look around when the mission started, and noticed a whole lot of other tanks are not there for the intial thrust at the Russian lines. Where did they go!?! I feel so alone out there now!:haha:

ZeeWolf
04-12-10, 05:56 PM
Well ZW, it was "No Go!" first time around with this new version of the Kursk mission.

On startup, I was getting the error report of Duplicate KurskM1Mission scripts. I looked everywhere through the Mission scripts, thought there was 2 KurskM1 Mission scripts in there somewhere, but only saw the one in the Customs Mission folder. But something didn't look right in that folder either. After looking at so many different mission folders, I noticed that the Kursk Mission folder had one extra file in it.

It is called MissionBase script, or something like that. I opened with Wordpad, and compared it to the KurskM1 Mission script, and saw the offending duplicate lines. They are something like Kursk M1 text, Kursk M1 briefing, and so on.

I took a guess, and removed the Mission Base script, but did not delete it, just incase I had a wrong guess,lol Sure enough, the mission started, so I exited from the sim to come here and let you know what I found.

Of the 2 emails you sent, I installed the mission from the second one, I believe that's how you wanted us to do it? Just one other thought, I took a quick look around when the mission started, and noticed a whole lot of other tanks are not there for the intial thrust at the Russian lines. Where did they go!?! I feel so alone out there now!:haha:

Good find eddie, but because nobody has the Kursk mission 1 except you
beta testers I forgot to mention it. But you are right on target so delete
that file. Normally I would want you beta testers to delete the whole Kursk
mission 1 folder. I have just finished fixing the end of mission code for Kursk mission 1. So give me 20min. and then download the same file again same
pw. The .exe will say v2 at the end of it and then delete or install over the
last Kursk mission 1.

20 minutes then download :up: (it's 4:00PM PST here now)

ZW:salute:

ZeeWolf
04-12-10, 06:20 PM
ZW
I have now tried 5 times to install Kursk mission 1. After it is installed TvsT CTD on any mission at the start of the mission loading bar with the error I reported before. It runs perfectly with only the 275 mg pre-Kursk file installed. :damn:


Hi indebin
eddie found the culprit you should deletethe Kurskmission folder then re-install Kursk mission 1 again

Lighthouse Interactive\T34vsTiger\Missions\CustomMissions\Kur skMission

And before you do that download the Kursk mission 1 file again and use
that one it will have v2 at the end of the .exe file.

Keep up the good work indebin we're almost there!

ZW:salute:

eddie
04-12-10, 09:52 PM
ZW, everything is running fine here! Thanks for the new file BTW! FR are higher, starting around 4 and moving up to around 8 or 9 at times, but still going to need around 3 GHz machine to run it at higher settings. Of course lower settings will help with machines that don't have that range of power.

ZeeWolf
04-12-10, 10:56 PM
Thanks eddie, did you finish the mission successfully?

The power issue is I think an issue that is here to stay with TvsT

ZW

eddie
04-12-10, 11:30 PM
Sorry ZW, couldn't finish the mission today, got caught up by things here at home. I was having fun exchanging some long range fire with the Russians, and was getting in my licks against them. Finally coming to terms with the optics, so picking them off from a great distance is becoming sort of fun!

Have to get back to it on Tuesday, first have to go to work, then take my Dad to see his Doctor, so won't be back at it until Tuesday evening. Will do my best to blast my way through the Russian guns, no more Mr. Nice Guy!!:D Then on to the village, hopefully I'll have some Russian soldiers try and out run me, like in the first mission! They run pretty good on foot, just not fast enough, and I hate to use too much ammo on them, the tracks should do just fine~:rock:

oilman
04-13-10, 12:29 AM
This may have already been adressed in your mod Zee, But I'm not happy with how when one bounces back and forth between gunner and comander the view mode is not as one left it. When I switch to comander its always in Binoculars rather than F1 view. Gunner is always (usualy?) in cockpit view rather than where I was, gunsite view. Arrgg.

I made a donation tonight. So I guess I will be finding out first hand.

I hope the AI xray vision has been addressed.

ZeeWolf
04-13-10, 12:47 AM
Sorry ZW, couldn't finish the mission today, got caught up by things here at home. I was having fun exchanging some long range fire with the Russians, and was getting in my licks against them. Finally coming to terms with the optics, so picking them off from a great distance is becoming sort of fun!

Have to get back to it on Tuesday, first have to go to work, then take my Dad to see his Doctor, so won't be back at it until Tuesday evening. Will do my best to blast my way through the Russian guns, no more Mr. Nice Guy!!:D Then on to the village, hopefully I'll have some Russian soldiers try and out run me, like in the first mission! They run pretty good on foot, just not fast enough, and I hate to use too much ammo on them, the tracks should do just fine~:rock:

I understand Kamerad save your ammo but kill those mortars with the HE
rounds. You are the only one that can see them the other Tigers can't
The mortars will take out more of are Kameraden then anything else so
get them fast. then move to the center of the Village C as fast as you
can. Let the other Tigers do the shooting. YOUR mission is to kill the mortars and move to the center of that village. :salute:

Vor!

ZW

ZeeWolf
04-13-10, 12:50 AM
This may have already been adressed in your mod Zee, But I'm not happy with how when one bounces back and forth between gunner and comander the view mode is not as one left it. When I switch to comander its always in Binoculars rather than F1 view. Gunner is always (usualy?) in cockpit view rather than where I was, gunsite view. Arrgg.

I made a donation tonight. So I guess I will be finding out first hand.

I hope the AI xray vision has been addressed.

Hi oilman,
You must be talking about the T34, is that right?
Let me send you the Project ZW new member message and get you going
with the latest upgrades.

To the front Kamerad! :salute:

ZW

frinik
04-13-10, 02:12 AM
Don't worry Oilman Mr. Zee has taken care of the XRay :ovision for the AI.It's no longer a concern and great news!

Cheers

indebin
04-13-10, 05:58 AM
ZW
All ok now, installed without problems. Kursk mission starts at 7fps drops to 4 fps but not very often, at times gets to 10 fps. It is running at 1920x1080 on a Samsung SyncMaster P2370. Now very playable, well done.:salute:

LcSummers
04-13-10, 10:01 AM
The damage model and destroy 3dmodels that are in the default models are
not ready (yet) for the custom models. That is a part of the continuing work.
The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
Did you complete the mission by driving your Tiger through the village?

ZW:salute:



Hi ZW,

not really driving through the village. I saw that yellow waypoint but decided to follow my plattoon which were driving uphill.

So i am trying now to drive through the village, thanks for this information.



The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
This was a kind of Tiger anthill and those Tigers were driving into each other and then flew away.



LC

ZeeWolf
04-13-10, 11:35 AM
ZW
All ok now, installed without problems. Kursk mission starts at 7fps drops to 4 fps but not very often, at times gets to 10 fps. It is running at 1920x1080 on a Samsung SyncMaster P2370. Now very playable, well done.:salute:

Thanks indebin well done Kamerad!

ZW:salute:

LcSummers
04-13-10, 11:38 AM
ZW,

i now followed your orders and drove through village. Mission complete

One russian artillery was flying through scene, eventuelly exploded.

Saw 3 Tiger tanks with broken tracks but driving around.

#1311
#1321
#1335

FPS was by heavy artillery (very heavy) about 5.1-5.3.

One question (my opinion): I think less artillery is better, therefore more tanks. (or are these movable objects lowering fps too much and static objects like artillery not?)

LC :D

PS: E-mail recieved, mod installed, no problems.

ZeeWolf
04-13-10, 11:45 AM
The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
This was a kind of Tiger anthill and those Tigers were driving into each other and then flew away.



LC

Hi LC,
The Tiger ant hill was addressed in the v2.exe Kursk update. :yep:
The physics code will always be an issue of CPU speed/power though.
So, the conclusion is now really plain to see what is necessary to maintain
playabilty for the large, heavy populated future missions.

Well done Kamerad :up:

ZW

LcSummers
04-13-10, 11:47 AM
Hi LC,
The Tiger ant hill was addressed in the v2.exe Kursk update. :yep:
The physics code will always be an issue of CPU speed/power though.
So, the conclusion is now really plain to see what is necessary to maintain
playabilty for the large, heavy populated future missions.

Well done Kamerad :up:

ZW


Played v2.exe Kursk update. Report above. No anthill, tanks are driving normally.

Thank you ZW



LC

ZeeWolf
04-13-10, 11:52 AM
ZW,

i now followed your orders and drove through village. Mission complete

One russian artillery was flying through scene, eventuelly exploded.

Saw 3 Tiger tanks with broken tracks but driving around.

#1311
#1321
#1335

FPS was by heavy artillery (very heavy) about 5.1-5.3.

One question (my opinion): I think less artillery is better, therefore more tanks. (or are these movable objects lowering fps too much and static objects like artillery not?)

LC :D

PS: E-mail recieved, mod installed, no problems.

Good idea LC I will keep the artillery to a minimum for future missions
and the Tigers moving while tracks are broken can be fixed in the unit
file (easy).

Ok I think we have made good progress :up:

ZW

Wilcke
04-13-10, 12:03 PM
What are you using for ingame FPS counters, FRAPS or is there an ingame key stroke?

Thank you!

ZeeWolf
04-13-10, 12:12 PM
What are you using for ingame FPS counters, FRAPS or is there an ingame key stroke?

Thank you!

Hi Wilcke,
The ingame key is F9!

Do you recommend Fraps?

ZW

BlueMind
04-13-10, 03:34 PM
Ok, here is my first impression about the mod.

When I tested a normal German mission, I was very surprised by the graphic quality. It's a new game !!! The landscapes appear much more realistic. The skin of the Tiger is wonderfull too...
In one word (or in one smilie) : :yeah:

However, I have 2 strange issues (sorry if this already been discussed before but I've find nothing about that... too much replies) :

1. The binocular view is very little now (see screens below).

Original game binocular view :
http://www.vhpcomputer.ch.ma/project_zeewolf/Binocular_original.jpg

Project Zeewolf view :
http://www.vhpcomputer.ch.ma/project_zeewolf/Binocular_ZeeWolf.jpg

2. The sight range isn't correct (I need to adjust it at the half of the distance given by the commander or estimated by the triangles).

Original game setting at 1'400 meters :
http://www.vhpcomputer.ch.ma/project_zeewolf/Sight_original.jpg

Project Zeewolf setting at 700 meters :
http://www.vhpcomputer.ch.ma/project_zeewolf/Sight_ZeeWolf.jpg

Except that, it's a really good job !

I haven't noticed any FPS loss (tested with fraps). I haven't tried the Kursk mission yet, but I will post my impressions after I played it.

PS: our comrades are really good now (a little too much IMO). I tested the 5th german mission and in the original game, I need to kill almost all the enemy tanks. Yet, I juste killed 4 or 5 and the other was killed by my teammates. The mission was finished in 5 minutes and we lost only one Stug. In the original game, that take betwen 10 to 15 minutes and often, I'm the only survivor !

ZeeWolf
04-13-10, 05:16 PM
BlueMind between you and indebin's report I just order a large Jalaenio Pizzia. :DL :woot:

Well done Kamerad :salute:

ZW

PS: I could put the Gun site back to stock if you want me to :yep:

Wilcke
04-13-10, 11:34 PM
I am curious to see comparisons between FRAPS and the ingame counter. Are they the same? I just ran the Tigers Shake Kurtenki mission and saw FPS from 15-12 throughout with the ingame counter.

The mission runs very smoothly, effects are fantastic, I would think at the above frame rates that thing would be unplayable. But no its awesome.

AMD Phenom II 955 BE Rev C
9800GT
8gigs of ram
Win 7 Pro

frinik
04-14-10, 03:16 AM
I agree with LC that it would be preferable to have more tanks in the game and less artillery or alternately keep the same amount of artillery but decrease or space the explosions of shells crashing on the battlefiled.My own experience with particle effects( gunsmoke, dust from rolling tanks, tanks or vehicles on fire, explosions spewing chunks of ground in the air) is that they dramatically lower your fps even if it's temporary.However particle effects also add to the atmosphere and the realism of game play....

The other day I was playing a game and a 152 mm shell landed just 10 feet( 3 metres) in front of my tank as I was aiming to fire. The fps dropped instantly from 17 to 2.89 while the particles resulting from the exploding shell were dissipating in the air.Then after 6 seconds the air cleared and the fps went back up to 16. Also infantry - probably because individual soldiers usually tend to greatly outnumber the vehicles present in a scenario - takes a hard toll on the fps.

As well every game is different; some need high fps count to work well and smooth others seem to thrive on much smaller fps.Which is why TvsT works well at values that would leave other games playing in slow motion.

Anyway Zee has worked his usual magic and for that we are grateful.:up:

Cheers

Txema
04-14-10, 03:38 AM
ZeeWolf,

First of all I want to congratulate you on your excellent work on T34 vs Tiger. :DL

However I want to let you know that I am experiencing exactly the same problems as BlueMind. Perhaps they are related with the screen resolution used (I am playing with 1920 X 1200). For me the original game binocular view and gunsight view were perfect and I would appreciate it very much if you could allow us to use them (at least as a option) in your mod.

Thank you very much again for all your excellent work !!


Txema



Ok, here is my first impression about the mod.


1. The binocular view is very little now (see screens below).

Original game binocular view :
http://www.vhpcomputer.ch.ma/project_zeewolf/Binocular_original.jpg

Project Zeewolf view :
http://www.vhpcomputer.ch.ma/project_zeewolf/Binocular_ZeeWolf.jpg

2. The sight range isn't correct (I need to adjust it at the half of the distance given by the commander or estimated by the triangles).

Original game setting at 1'400 meters :
http://www.vhpcomputer.ch.ma/project_zeewolf/Sight_original.jpg

Project Zeewolf setting at 700 meters :
http://www.vhpcomputer.ch.ma/project_zeewolf/Sight_ZeeWolf.jpg

Firststep
04-14-10, 10:19 AM
Hallo ZW, hallo All,

I must say ZW did excellent work to refresh the sim, thanks a lot!!!
The sight view of the binoc and the gunsight should be changed to the original because the distance of aiming is correct in that view.
However, the piercing of Tigers Panzergranate 39 and 40 is not correct yet because the Panzergranate 39 was able to destroy a T34 at 1500 meter with one direct hit, in game 4th german mission i fired at 800 meters and need at least 3 - 4 hits, knock out a T34.

mfg
First

BlueMind
04-14-10, 10:43 AM
I tried with the 2 files you send me Zeewolf and the binocular problem doesn't exist anymore. But, despite the original view of gunsight, the distance is always wrong (half of the real distance). The problem is elsewhere. :wah:

Now, I have some other points:
I confirm the problem with the view when we change between the crew position, like said Oilman.
But, with a little difference: the new position crew take always the last view used (if I'm the gunner and after hit the F3 key, I switch between the cockpit view to the gunner sight and when I change to the commander seat, I've the binocular view... is that clear?) :hmmm:

Another little think (but very little)... You changed the zoom of the external view, that's very nice but the closest view is a little to close (the extremity of the barrel is cut)... I like take screenshots or records with Fraps to make movies. :03:

I tried the Kursk Mission but not at the end (only few minutes). I have almost 8 to 10 FPS and sometimes it's around 4 FPS. I tested it with a resolution of 1280x720 pixels (I use this size to make movies in HD without re-encoding) and my computer runs Windows XP with a Core2 Quad 2.66 GHz (Q6700) with 3 Go of RAM and a Nvidia 8800GTX (I will change it soon with a better graphic card, another processor and Windows 7).

I tested another time the 5th german mission (Hill 500) and I kill only 2 tanks :wah::wah::wah:
The other tanks was destroyed by my teammates and no one of the T34 can take my flank anymore... Wether Germans are too talented, or the Russians are blind IMO...

Now I stop complain and I will say another time: THIS MOD IS REALLY GREAT !!! All the german missions are more better than the original game (I don't play often as russian because I like more the Tiger than the T34).
:up:

@Wilcke: yes, Fraps indicates the same FPS than the F9 key but without a lot of text in the screen (only a number on the top left corner), I compared the two.

BlueMind
04-14-10, 11:11 AM
I have a question about the reloading time (I tried to search on the web but I haven't find any official document).
For a Tiger, it's about 15 secondes, same time for a T34 and about 20 secondes for the JS-2... But it's not very clear. :06:

Anyone know how many time it takes ?

It's seems to be a little too fast in T34 vs Tiger (for all tanks).

ZeeWolf
04-14-10, 11:38 AM
Well Guys, as all can see there is still work to be done. As you can all
recognize too how much your feedback is vital to working things out that
would get by me so-to-speak. :yep:

I will include the gun site change in the Kursk Mission 1 release. But it
would be much better if you guys could wait on the other cockpit issues.
Those issues would be best worked on during the training mission (thanks
Hitman) with a much higher degree of focus.;)

Of course like you I want this sim to be as realistic as possible and that
can IMO only happen with your dedication to the Project ZeeWolf vision
for this Tank sim through your sincere interest.:up:

Thanks Kameraden! :salute:

ZW

ZeeWolf
04-14-10, 02:03 PM
For a treat I send you guys my German Mission#3. A tip: "Check your six":D

I added a few new changes :salute:

ZW

Firststep
04-14-10, 02:34 PM
>Bluemind

The time of loading of a well trianed german gunner was 6-7 sec under battle condition much faster than russians ( about 20 sec to the small turret of a T34 and the storage condition of ammo ).

mfg
First

oilman
04-14-10, 03:19 PM
Hi. Just loaded ZW addon.

I installed a fresh instal in a seperate partition. Then extracted the addon package to it.

The addon extracter utility got started and unpacked some, maybe all of the package. But ended with an error window coming up. Windows also stated it blocked some files.

I tried firing up the game and it did boot up. Diferent first mission map from original and there was a Russian half track there.

I proceded to the town and on the way noticed one graphics error with grass on the road.

On arriving at the town I distroyed two anti tank guns the right most first. At wich point I saw two bunkers behind the guns. I destroyed the anti tank gun to the right. The there was one bunker. I went off and blasted the leftmost gun and decided to take a drive through town. Just after clearing the barb wire the game started to go astray. With very strange graphics and the tank was imobilised. Exiting was difficult with the task manager. Once I got back to the desk top I tried restarting the game and the computer locked up. Before hard booting it a error message poped up saying graphics driver error or something like that.

Windows XP Pro SP3

Dual 3 ghz Pentium D 778

Nvidea onboard graphics 512 meg ram.

4 gig of Corsair 800 DDr2


Would it be possible to know if the patch fully installed by the size of the TVT main file?

Hitman
04-14-10, 03:25 PM
I second the petitions for enlarged binoculars view :) The same size as in the F5 view would actually be perfect, BUT if possible I'd like to see simply a rounded hole, as in the current gun optic, because this is also what you see when looking through binoculars.

A series of numbers in the reticle would also be of some help, as I'm not sure what they are supposed to be (1 mil, 2 mil per mark?)

A final suggestion: Having the switch from standard to zoomed view and back via mouse wheel would be fantastic because of its intuitiveness and no need to press keys, which is always distracting from what is going on in the screen.

morttheslayer
04-14-10, 03:35 PM
Hi Tankers, daughter successfully married to policeman so I must be extra careful in future !! - put on a bit of ballast due to eating and drinking but hope the Kursk campaign with all it's hardships will cause a dramatic weight loss!!

Thanks especially to Zee, Lc, and Frinic for your congrats - much appreciated, and unfortunately for me this occurred at a critical development time for the Kursk tests. I see Zee has sent me a small shed load of updates which I will work through soon. I just got back tonight so won't be much of an asset (well was I ever???) for a while; until I get sorted and have a short rest.
Thanks Zee for the updates as I have been fretting about my lack of involvement and having to catch up. :salute:

Scottish saying
"I'd rather have a bottle in front of me than a frontal lobotomy!!":haha:

PS Scots aren't normal!!!!!

ATB Mort:DL

ZeeWolf
04-14-10, 03:56 PM
Hey Morti,
I was wondering what happened - knowing some weddings can get kinda
crazy out there. :haha:
Take it easy mort, your a casualty of the culture :yep: so-to-speak.

Glad your ok!

ZW

BlueMind
04-14-10, 04:33 PM
@Hitman > Click here >>[/URL] [url]http://www.vhpcomputer.ch.ma/T34vsTiger/Page26.jpg (http://www.vhpcomputer.ch.ma/project_zeewolf/Page26.jpg)
:03:

ZeeWolf
04-14-10, 05:33 PM
Hi. Just loaded ZW addon.

I installed a fresh instal in a seperate partition. Then extracted the addon package to it.

The addon extracter utility got started and unpacked some, maybe all of the package. But ended with an error window coming up. Windows also stated it blocked some files.

I tried firing up the game and it did boot up. Diferent first mission map from original and there was a Russian half track there.

I proceded to the town and on the way noticed one graphics error with grass on the road.

On arriving at the town I distroyed two anti tank guns the right most first. At wich point I saw two bunkers behind the guns. I destroyed the anti tank gun to the right. The there was one bunker. I went off and blasted the leftmost gun and decided to take a drive through town. Just after clearing the barb wire the game started to go astray. With very strange graphics and the tank was imobilised. Exiting was difficult with the task manager. Once I got back to the desk top I tried restarting the game and the computer locked up. Before hard booting it a error message poped up saying graphics driver error or something like that.

Windows XP Pro SP3

Dual 3 ghz Pentium D 778

Nvidea onboard graphics 512 meg ram.

4 gig of Corsair 800 DDr2


Would it be possible to know if the patch fully installed by the size of the TVT main file?

Oilman, try downloading the file again it my be a corrupted file. You need all the files in the pre-Kursk (275mg) file to work.

Then install and let me know how it works :yep:

ZW

indebin
04-14-10, 06:08 PM
ZW
Installed ok, runs very well, what are the changes.

For a treat I send you guys my German Mission#3. A tip: "Check your six":D

I added a few new changes :salute:

ZW

ZeeWolf
04-14-10, 07:32 PM
ZW
Installed ok, runs very well, what are the changes.

Hi indebin,
If you never played the default it would be hard to tell. But there is more
enemy and more aggressive flank attack. The attack by the T34s have more
speed and more aggressive.

Vor!

ZW :salute:

eddie
04-14-10, 08:03 PM
ZW, got the new version of the Kursk mission, but can't install it. The problem that it mentions is that it can't create the uninstall file for it. Then it shuts down.

Edit: Got it working, removed one of the other uninstall files.

oilman
04-14-10, 08:09 PM
I ran mission one again. And mission 5(?). Ran ok this time. My cure for switching views right now is just to get the gunner on F5 and leave it there. Seems if I'm just bouncing back and forth between gunner and comander I'm fine.

Is there a way to toggle map icons on and off in game?

ZeeWolf
04-14-10, 08:58 PM
ZW, got the new version of the Kursk mission, but can't install it. The problem that it mentions is that it can't create the uninstall file for it. Then it shuts down.

Edit: Got it working, removed one of the other uninstall files.

Try un-installing the previous Kursk M1. The problem may be that the
UN-Installer is the same name as the one you have now.

Or deleting the previous Kursk M1's uninstall file then over-wright the last Kursk M1

Then let me know how it goes! :up:

ZW

ZeeWolf
04-14-10, 09:03 PM
I ran mission one again. And mission 5(?). Ran ok this time. My cure for switching views right now is just to get the gunner on F5 and leave it there. Seems if I'm just bouncing back and forth between gunner and comander I'm fine.

Is there a way to toggle map icons on and off in game?

That hopping cockpit issue may be caused by your joy stick. It seams
I remember someone else had that issue and they unplugged the joystick
and that was solved. So, give that a try oilman :yep:

ZW

frinik
04-15-10, 01:51 AM
Hi Zee this may actually answer a similar question that I have"

Hi indebin,
If you never played the default it would be hard to tell. But there is more
enemy and more aggressive flank attack. The attack by the T34s have more
speed and more aggressive.

Vor!

ZW

Zee; so basically the Pre Kursk Alpha1 release is comprised of 10 of the original TvsT missions + your 2 ZW-made missions but with more challenges, more tanks and new models as well?

Cheers

Frinik

LcSummers
04-15-10, 03:50 AM
Hi ZW,

thank you for those files. Downloaded them. But i have a question.

Do i have to delete "old" German M3 and install new one. I think getting new files from you requires uninstalling (manually) old files and install new ones. Am i right? This method will may be solve problems with error messages.

Thankx


Hi morty,

glad to have you back again. You are allright? Great.
Before you crawl into your tank you have to loose some weight, so lets go to Hindernisparcour with full equipment (helmet, MP 40) eventually a 88mm shell on you back. :D

Need more training? Then install those files and fight for your platoon.



Cheers


LC

LcSummers
04-15-10, 04:01 AM
ZW,

deleted old Kursk mission installed new one. Deleted old GM3 and installed it.

Error message:

Script manager: duplicate class CC2M3 Atmosphere definition.

This sounds familiar to me. Searching forum, try to find what causes this error message.


Thank you all


LC

der-blaue-max
04-15-10, 10:26 AM
HAllo, I have the same Message here,
has anybody a solution for that.

I had an Fresh install of TvT and only the free Mission 1 installed!

Do I have to make a complete new Installation?

ZeeWolf
04-15-10, 12:28 PM
ZW,

deleted old Kursk mission installed new one. Deleted old GM3 and installed it.

Error message:

Script manager: duplicate class CC2M3 Atmosphere definition.

This sounds familiar to me. Searching forum, try to find what causes this error message.


Thank you all


LC

Hi LC and Max,

It sounds like you installed the missions in the wrong place
the address to install all ZW addons and mods will be the
same:

<drive>:\Lighthouse Interactive\T34vsTiger\:up:

<drive>:\Lighthouse Interactive\T34vsTiger\*nothing in here*

<drive>:\Lighthouse Interactive\ *NOT THIS* :down:

or

<drive>:\Lighthouse Interactive\T34vsTiger\missions\ *NOT THIS*:down:


Just make sure the end of the game location has this ONLY:

" \T34vsTiger\":up:

And BTW I fixed the problem of the players Tiger not being able to
keep up with the other Tigers at Low fps.
The Tiger was very hard to steer with out killing the engine at hi-speed.
And there where some anomaly that caused your Tiger to act like it hit
a mine and dig in the ground and kill the engine. Now that has been
reduced to a point you no longer have to worry about your engine dieing
or having to drive slow.
Now the Kursk mission (with low fps) can enjoy keeping up with the other
Tigers and if you want you can now pass them if fps is not an issue.

Onwards Kameraden!:salute:

ZW

ZeeWolf
04-15-10, 12:31 PM
Hi Zee this may actually answer a similar question that I have"

Hi indebin,
If you never played the default it would be hard to tell. But there is more
enemy and more aggressive flank attack. The attack by the T34s have more
speed and more aggressive.

Vor!

ZW

Zee; so basically the Pre Kursk Alpha1 release is comprised of 10 of the original TvsT missions + your 2 ZW-made missions but with more challenges, more tanks and new models as well?

Cheers

Frinik

Hi frinik,
Yes but don't forget the new explosion effects and the new grapics or
the larger maps etc.

Cheers:up:
ZW

LcSummers
04-15-10, 12:35 PM
Hi LC and Max,

It sounds like you installed the missions in the wrong place
the address to install all ZW addons and mods will be the
same:

<drive>:\Lighthouse Interactive\T34vsTiger\

<drive>:\Lighthouse Interactive\T34vsTiger\*nothing in here*

<drive>:\Lighthouse Interactive\ *NOT THIS*

or

<drive>:\Lighthouse Interactive\T34vsTiger\missions\ *NOT THIS*


Just make sure the end of the game location has this ONLY:

" \T34vsTiger\"

And BTW I fixed the problem of the players Tiger not being able to
keep up with the other Tigers at Low fps.
The Tiger was very hard to steer with out killing the engine at hi-speed.
And there where some anomaly that caused your Tiger to act like it hit
a mine and dig in the ground and kill the engine. Now that has been
reduced to a point you no longer have to worry about your engine dieing
or having to drive slow.
Now the Kursk mission (with low fps) can enjoy keeping up with the other
Tigers and if you want you can now pass them if fps is not an issue.

Onwards Kameraden!

ZW

Hi ZW,

i am sorry but you are not right. If you remember before Morty left away to his daughters marriage we had the same problem. I am sure to have the right installation. Look at the pages 36-38 there we had the same problem. Most information at page 38 on this forum. Thats why i said it sounds so familiar.



Cheers

LC

der-blaue-max
04-15-10, 12:50 PM
I have done it in the right way!

There has to be an other solution!?!?

ZeeWolf
04-15-10, 01:31 PM
Ok guys the this type of error is not like the the one on pages 38 :hmmm:
This deals with "CC2M3 Atmosphere definition" after you installed the new
German Mission 3. PLEASE double check when you re-install this mission.:ping:

The best thing to do is Un-install German Mission 3 and then test. if
every thing checks out re-install German Mission 3. :yep:

we're getting there! :up:

ZW

LcSummers
04-15-10, 01:33 PM
Ok guys the this type of error is not like the the one on pages 38 :hmmm:
This deals with "CC2M3 Atmosphere definition" after you installed the new
German Mission 3. PLEASE double check when you re-install this mission.:ping:

The best thing to do is Un-install German Mission 3 and then test. if
every thing checks out re-install German Mission 3. :yep:

we're getting there! :up:

ZW


ZW,

this is german mission 3 from campaign2, right?

LC

ZeeWolf
04-15-10, 01:38 PM
ZW,

this is german mission 3 from campaign 2?

LC


YES! Kamerad :woot:

ZW

LcSummers
04-15-10, 01:46 PM
ZW,

i tried to copy GM3 over original files error

i uninstalled GM3 complete installed files deleted cache error

Should i try the 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3. I didnt test it if this functioned. Do you know from someone that this v3 worked? If not i can make a fresh install with your mods in 5 minutes.

LC

PS: installed 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3 over the last pre alpha version 2

May be this causes error message

ZeeWolf
04-15-10, 01:50 PM
ZW,

i tried to copy GM3 over original files error

i uninstalled GM3 complete installed files deleted cache error

Should i try the 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3. I didnt test it if this functioned. Do you know from someone that this v3 worked? If not i can make a fresh install with your mods in 5 minutes.

LC

Yes LC there are others that had no problems. :up:
BUT uninstall 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3 too, then reinstall Pre-Kursk foundation (275mg one)
file.

ZW

LcSummers
04-15-10, 01:52 PM
Yes LC there are others that had no problems. :up:

ZW


Have they deleted pre alpha version 2



PS: installed 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3 over the last pre alpha version 2

May be this causes error message


LC

LcSummers
04-15-10, 01:57 PM
As you know, i have a copy of TvT. I copied it into my folder.

I first install your big add on 275Mbs.

Then installing Kursk Mission version 3 and test game if running.

If running i will install GM3 and see what is happening.

Is this ok ZW?


LC

this will take little time for me.

ZeeWolf
04-15-10, 02:00 PM
Have they deleted pre alpha version 2



PS: installed 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3 over the last pre alpha version 2

May be this causes error message


LC

Always use the UN-install on the beta versions. Then, in that way you can
get a more accurate test result.

ZW:salute:

LcSummers
04-15-10, 02:01 PM
Yes LC there are others that had no problems. :up:
BUT uninstall 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3 too, then reinstall Pre-Kursk foundation (275mg one)
file.

ZW


I installed a fresh TVT and your Pre-Kursk foundation (275mg one). What now?

I am waiting for an answer and then go on.


LC

PS: I have better everytime a clean install so avoiding error messages

ZeeWolf
04-15-10, 02:03 PM
As you know, i have a copy of TvT. I copied it into my folder.

I first install your big add on 275Mbs.

Then installing Kursk Mission version 3 and test game if running.

If running i will install GM3 and see what is happening.

Is this ok ZW?


LC

this will take little time for me.

If you have not been using the UN-install process that would be the best
way to eliminate the error possibilities. And remember to use those UN-
Installers.

Almost there!:up:

ZW

LcSummers
04-15-10, 02:06 PM
If you have not been using the UN-install process that would be the best
way to eliminate the error possibilities. And remember to use those UN-
Installers.

Almost there!:up:

ZW


I installed a fresh TVT and your Pre-Kursk foundation (275mg one). What now? Successfully installed. This takes me 2-3 minutes.

I am waiting for an answer and then go on.


LC

PS: I have better everytime a clean install so avoiding error messages

LcSummers
04-15-10, 02:11 PM
Seems Blue Max is playing and has no problems. No sign of him.

ZeeWolf
04-15-10, 02:17 PM
I installed a fresh TVT and your Pre-Kursk foundation (275mg one). What now? Successfully installed. This takes me 2-3 minutes.

I am waiting for an answer and then go on.


LC

PS: I have better everytime a clean install so avoiding error messages

Now install the new German Mission 3 using the same install location as
the big file and test.

ZW

LcSummers
04-15-10, 02:20 PM
Now install the new German Mission 3 using the same install location as
the big file and test.

ZW


Should i earase original mission3 before installing your mission?

LC

ZeeWolf
04-15-10, 02:25 PM
Should i earase original mission3 before installing your mission?

LC

No, if you follow the install instructions there is no need to delete German
m3 LC

ZW

LcSummers
04-15-10, 02:32 PM
Hi ZW, mission is running, havibg 22 fps and a T-34 behind my Tiger but was shot down from another tank.


Great


LC :yeah:


NEW SOUNDS (MG)

PS: Can i install 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3

ZeeWolf
04-15-10, 02:37 PM
Hi ZW, mission is running, havibg 22 fps and a T-34 behind my Tiger but was shot down from another tank.


Great


LC :yeah:


NEW SOUNDS (MG)

PS: Can i install 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v1.zip v3

Yes, and please try to play to success then report :salute:

ZW:woot:

LcSummers
04-15-10, 02:39 PM
Yes, and please try to play to success then report :salute:

ZW:woot:

Yes Sir.

Mission 3 Map is not functioning. Are the T34 supposed to be so fast, especially those 3 T-34 which are attaking my right flank?



LC

morttheslayer
04-15-10, 03:26 PM
Zee Thanks for the tremendous support to date, reading the progress and fixes I wonder if you've got any hair left!!!
I will be trying out the fixes very soon but I'm behind the curve on this one it helps to get a flavour of the problems to date by reading all threads.

Hi Lc I'm in strict training so I can bale out when I get let down by my auto driver - he's going to end up on a mine clearing detail eventually I feel!! :haha:

It looks like some real progress is being achieved and as someone once said "no one said it would be easy"!!

Frinik here's hoping your fps are good enough. When this is sorted it will blow away the opposition and hopefully will extend well into the future.
Draconian DRM impositions are adversely affecting new games/sims and having a game such as this will give years of pleasure it might be "the Golden age" of sims.
ATB - Mort

BlueMind
04-15-10, 03:36 PM
Like ZeeWolf said, I used the uninstall before install the new version (if this option exist I always use it) and I had any problem.

I really enjoy to play the original missions :yeah: and I tested another time the Kursk mission but I don't have more FPS than before. And actually, it's not really playable but I need to play more than 2 or 3 minutes (can't because my baby wake up and was crying so I stopped... she never cry at the right time :wah:)... when I had more time to play, I decided to try the german mission nr.1 for the first time (wonderful and totally different than the original, I really liked it)...
:up:
After it I tried the new version of the 3th mission, one of my favorite mainly due to the attack on my right flank. The first frontal attack was very very fast; my teammates are really good (often, I just see smoke behind the hill, killed by them :yawn:). I liked the tanks wich attack from the right side, I thought they was more aggressive but no more numerous than the original or I'm wrong ?

I never tire of saying: GOOD WORK !!!
:salute:

Now, I will eat something and maybe, I will try Kursk after if I'm not too tired.

LcSummers
04-15-10, 03:59 PM
Mission report!

FPS were between 4.7 and 6.8 most time around 5.1-5.6. "Swamp" effect was deleted but in the forrest there was a light swamp.

Recognized the mines, oh boy, keep out. Steering left remained? ZW is this normal or what is effecting the left turn?

I want to only remind you for later operations that RPM gauge in the drivers view is showing 2700rpms but your corrected rpm is showing us 3230rpms.

Oil gauge is not working? YOu have to check this too in the future.

All in all a great improvement, liked to blow up enemy tank at 1400 Meter range. BOOOM. :up:

I know less artillery will be in further missions, saw that wingmen destroyed SU-122. Those tanks in the woods were heavy but killed them too. :yeah:

No damaged tank was driving around only 1 Tiger ran into another one from behind when village was taken and tanks drove above enemy artillery.


Just one question. I was missing the antenna on the Tigers. Yes if we want to have realism this must be corrected too. (this is again only my opinion):hmmm:

Tomorrow i will do another report if needed, now my knee and leg is acking (swollen). (still have to use those crutches)

Report over and out


Cheers

LC

ZeeWolf
04-15-10, 04:10 PM
Mission report!

FPS were between 4.7 and 6.8 most time around 5.1-5.6. "Swamp" effect was deleted but in the forrest there was a light swamp.

Recognized the mines, oh boy, keep out. Steering left remained? ZW is this normal or what is effecting the left turn?

I want to only remind you for later operations that RPM gauge in the drivers view is showing 2700rpms but your corrected rpm is showing us 3230rpms.

Oil gauge is not working? YOu have to check this too in the future.

All in all a great improvement, liked to blow up enemy tank at 1400 Meter range. BOOOM. :up:

I know less artillery will be in further missions, saw that wingmen destroyed SU-122. Those tanks in the woods were heavy but killed them too. :yeah:

No damaged tank was driving around only 1 Tiger ran into another one from behind when village was taken and tanks drove above enemy artillery.


Just one question. I was missing the antenna on the Tigers. Yes if we want to have realism this must be corrected too. (this is again only my opinion):hmmm:

Tomorrow i will do another report if needed, now my knee and leg is acking (swollen). (still have to use those crutches)

Report over and out


Cheers

LC

Excellent LC great job Kamerad, :up:

we,re almost there LC :yep:

And yes I am working on the "Swamp" effect and making progress but very touchy code, smallest adjustment
causes crash so I will dig deeper to get to the bottom of this. :ping:

Cheers

ZW :salute:

oilman
04-15-10, 06:49 PM
I finaly broke down and read the instructions.

I removed TVT and reinstalled and put the prekursk mod on. This time mission one looks radicaly different. All the missions are different. I see the zw instal notes. The ZW installer and uninstaler. But I'm still getting the error message when I run the ZWinstaller. I was under the impression the instal should work or not work. Not something in between. I'm I right there? The error window says it will save a copy of the error report. And I wrote that down. But I can't find that folder. Anyways lets try attatching a pic. Note. Mission one did not look like this on my first ZW instal. But both instal attempts definately installed nonstock missions. On the second instal mission ones land scape looks lik the Swiss Alps!

I'll have to find my photobucket account and get logged in.

oilman
04-15-10, 07:00 PM
Lets see if I can remember how to do this.

http://i283.photobucket.com/albums/kk292/oilman2/SH_0000.jpg

Is this what you intended ZW?

ZeeWolf
04-15-10, 07:37 PM
Wow oilman, :har:

Ok! Let's start from the beginning. First UN-INSTALL all the ZW stuff in the
order you installed. Testing each time you do a Un-Install.
All the way back to the Pre-Kursk large install.

Keep me posted :up:

ZW

PS: Make sure when re-Installing the Stock Game you manually delete all the folders and files first.
Because the Stock T34 vs Tiger does not do a good job of overwriting files.:nope:

oilman
04-15-10, 08:51 PM
So if I try and start from fresh. Remove add-on and game. Should I wipe away the two relevant Windows registry folders too?

[I tried that when first installing the game a few weeks back. I thought I was having troubles with the games KEY code but turns out it was anouther problem, game was missing two dll files. ]

Also I have many partitions and two hard drives. Is the game and your add partition/ location sensitive?? I have been trying to install the game in my F drive. I have been changing the location drive letter when installing the game and add on.

ZeeWolf
04-15-10, 09:07 PM
So if I try and start from fresh. Remove add-on and game. Should I wipe away the two relevant Windows registry folders too?

[I tried that when first installing the game a few weeks back. I thought I was having troubles with the games KEY code but turns out it was anouther problem, game was missing two dll files. ]

Also I have many partitions and two hard drives. Is the game and your add partition/ location sensitive?? I have been trying to install the game in my F drive. I have been changing the location drive letter when installing the game and add on.

Well I would not delete any registry entries although as far as location goes
if you have Vista that can be a problem. But first I would encourage you to save those *.dll files that were missing and re-install the stock TVT again
and then the Pre-Kursk foundation. Then in sequence that you can remember install the other updates with the beta Kursk mission last.
And remember to un-install the beta Kursk mission before installing any
thing new. :yep:

Then I think you'll be ok oilman :up:

ZW :salute:

PS: Don't forget these files:
http://www.filefront.com/15181093/Msvcr_Files.zip/

frinik
04-15-10, 11:55 PM
Wow Oilman are you doing Mountank climbing?:D better equip your T34 with skis....

Re defective oil gauges, missing antennas etc

Fellow ZW members let's be realistic ZW has enough work with install bugs and a host of us on his back because our instals are nor either properly done or the instructions not proprely followed.I think let's give him a break with the little perks and wishes that we may have until such time as he has been able to cope with the unending and stressful assistance that he has been providing. He is only one man and like the rest of us he needs to sleep, eat and work.

Zee for future instals, mods missions to save yourself a lot of stress and work and posts on the forum may I suggest you simply post a screen showing exactly what needs to be done :

For example a post with a pic of your game folder indicating where the mod or instal should go? An image is worth a thousand words and for you rather than having to tackle individual queries of the same nature you could easily refer people to that post.Most people are more visual than auditive( this is my case).

Also it would be useful when you release a mod or mission just to say a few words as to what people should expect to see( either in terms of game play or on the game menu).This way you'll save yourself a lot of posts from anxious people who might not see the difference and believe their instal is faulty.:salute:

I believe we have to think in collective terms. This a one-man enterprise with associate members and we have to find ways of minimising the amount of stress and work that each release brings .

Cheers!

Frinik

ZeeWolf
04-16-10, 12:58 AM
Frinik, your awesome man! :shucks:

ZW

LcSummers
04-16-10, 01:31 AM
Frinic,


thats a very good idea. Yes pictures saying more than thousand words. This is a very effective way to imoprove the whole situation and making tests faster.


Quote:

Re defective oil gauges, missing antennas etc

Fellow ZW members let's be realistic ZW has enough work with install bugs and a host of us on his back because our instals are nor either properly done or the instructions not proprely followed.I think let's give him a break with the little perks and wishes that we may have until such time as he has been able to cope with the unending and stressful assistance that he has been providing. He is only one man and like the rest of us he needs to sleep, eat and work.

Frinic, i am here to test these add ons and i only mentioned it `cause ZW wants to have reports. I am a precise man.
As ZW wrote, and thats my opinion too, first we have to make a solid structure the graphical issues are (for very late improvements) when ZW is making the interior of new tanks and new vehicles. But he mentioned to improve later graphical issues.
My thought was and is to make his add on the greatest one in tank battles and these minor improvements should be done when ZW has enough time and he is thinking now its the right timt to do this.

Better to mention these things right now than later when everything seems great but are not for some people.

Cheers


LC

frinik
04-16-10, 02:03 AM
LC my Friend this comment was not meant as criticism and simply to illustrate my point about all of us( Me included :wah:) being reasonable in our expectations.

I know a lot of us have some wish list of things we'd like changed, improved, added etc.

I understand that you were reporting what did not function and simply doing what you were asked for.I simply wanted to say that these little things do matter but they are going to put on the backburner until such time as the major issues have been tackled and solved and ZW has the luxury of actually having time to address individual members Xmas wish:D

That being said ZW I have a list of 137 improvements to the game to submit for your spare time:03:.Just kidding....

Cheers

Frinik

BlueMind
04-16-10, 03:12 AM
I tried the Kursk Mission with more time...

The FPS raise down between 4.2 and 4.8 and sometimes it can reach 7-8 FPS but rarely.
I drove a long time, compared with the other missions, and sometimes, I stopped my Tiger to fire from a very long range without success (between 2-3 km). With this low FPS, it's hard to aim correctly and often, I can't see the impact. So, I can't correct the sight (I always have the problem with the half distance in the sight with the PzGr39-1).
I tried to fire more closest (between 1-1.5 km) but with the sight's bug, I need to correct manually: if enemies are at 1.1 km, I must select 500 meters and aim a little up the target... not really accurate.
:hmmm:
After some unsuccess shoots, my tracks was blow up by the arty. Maybe this mission will be more playable with my next processor and graphic card (IMO, 10 FPS is a minimum to play correctly).

I played another time the german mission nr.1: this damned tanks move a little too much even fire at us and I saw often another Tiger attacking and firing under 50 meters, a real close combat :doh: (for a Tiger is a disadvantage because the slow rotation of the turret)... I watched as a spectator and it was really funny :har:
Moreover, the enemy tanks attack in column and was often in a real traffic jam (see picture below).
http://www.vhpcomputer.ch.ma/project_zeewolf/GM1_Traffic_jam.jpg
IMO, it would be more effective if they attack in line, or from different ways but, I know it's not a priority and take your time to do what is really important, like the Kursk Mission... and even the sight problem because I can't aim correctly with this bug. About this, is it normal to have a different sight according with the type of ammo used (PzGr39-1 is longer than SprGr. and the sight need to be different)? Maybe this bug is due to the type of ammo and not the TEX of the sight.
Personnaly, I prefer the sight you made ZeeWolf. :03:

der-blaue-max
04-16-10, 04:33 AM
I have made a fresh install of TvT too. Now it works fine, the error Message is gone.

LcSummers
04-16-10, 05:46 AM
LC my Friend this comment was not meant as criticism and simply to illustrate my point about all of us( Me included :wah:) being reasonable in our expectations.

I know a lot of us have some wish list of things we'd like changed, improved, added etc.

I understand that you were reporting what did not function and simply doing what you were asked for.I simply wanted to say that these little things do matter but they are going to put on the backburner until such time as the major issues have been tackled and solved and ZW has the luxury of actually having time to address individual members Xmas wish:D

That being said ZW I have a list of 137 improvements to the game to submit for your spare time:03:.Just kidding....

Cheers

Frinik


Kamerad frinic,

i dont see that as critisim and never saw that. I know you a short time and you mentioned it in the first pages ( yes i can remember) that you never want to critisize.

From my part its a point of view so if i hurt you that was not my intention. I am only to precise may be thats not too good.:hmmm:
But as a model kit builder (not any more) in my younger days i learned to be precise. Always loved a perfect tank or plane.


Cheers and good hunting


LC

frinik
04-16-10, 06:10 AM
LC I am not hurt at all.You're the one who needs crutches remember:D?
Don't worry about being a perfectionist it's part and parcel of being a German( explains why German tanks were overworked and too sophisticated).Me too having German roots and blood tend to be picky, fussy and demanding in all the details and wanting to tinker until things are perfekt! But I have learnt to temper my nature to accept that things don't come as we want without a little bit of delay and patience:oops:

That being said the optic sight bug seems like a serious issue...
Good hunting.

I'll be joining you in mission 3 this weekend.

Cheers

BlueMind
04-16-10, 07:20 AM
This thread becomes really BIG !

I have a suggestion...

> Take a free forum and just put here the address... with an entire forum, we can have sections according to each type of subjects like: Whishes, Bugs, History, "Bawl about another forum member", etc.

We are closer to 900 posts in this thread, so it becomes difficult to find something.
:03:

Some addresses:
http://www.forumotion.com/
http://www.freeforums.org/
http://www.lefora.com/
etc...

...just a suggestion.

Chucky
04-16-10, 07:44 AM
That's a good suggestion BlueMind.
I can't find anything anymore :(

indebin
04-16-10, 04:45 PM
ZW
Installed without problem, runs ok get the same fps as LcSummers but they seem to have dropped by 1 or 2 compared to V2.:-?

morttheslayer
04-16-10, 05:36 PM
First of all a round up of what I have done and discovered.

I had some problems updating my install to the first Kursk mission, and reading all posts decided to go back to square one and sequentially add the latest updates and comment on progress if useful.

So back to standard out of box install (tested OK), then on to install the pre kursk foundation Alpha v.1 release (incorporating all Zees updates prior to Kurk).

Happily all is OK, some observations though upon the game as it is now (i.e. patched to Foundation Alpha v.1) For some strange reason I noticed my FPS have dropped v-slightly, worse case is the First German mission early enemy contact drops FPS to 7/8 in some cases. However soon picks up and general lowest FPS tend to be between 10 and 17.

I noticed many new ground road textures and cloud effects (nice) some clouds look a bit like an impending thunder storm (also nice).
My question is; were these Zees addtions/improvements or has my install done something untoward to the textures?? I can't believe it shouldn't be like this as it looks so good!! Note: it wasn't on the previous ZW mods update - hence my question. Also noticed a few additions (like bunkers) in one of the Russian missions (also nice).

Well I'm not quite at Kursk yet, but would be most grateful for a reply on the textures question (when you get time).

This game has just been fired into orbit and now it's flying!!!!!
it's a hell of a balance getting it to run with heavy action and not bog the FPS down. There's a hell of a lot of hardware out there all different.
As far as I'm concerned it's an amazing job so far.

Just like to add a big thanks to Zee who's been working his nuts off and giving splendid support you are worth every penny mate.

Seig Heil :salute: You are the man

Salute - Mort (hoping to get to the Kursk area sometime soon).

morttheslayer
04-16-10, 05:53 PM
To further quantify the results to date I'm running Intel Core 2 Duo E8500 (2x3.16GHz) 1333 on a ASUS-P5QC skt 775 mb. GPU 512mb Nvidea GF 9800 GTX+ RAM 4Gb Corsair DDR3 1600MHz. Audio Creative X-Fi Xtreme audio 7.1.
OS WinXP Home SP3. I run settings shadows 50%, AA default off, forest animations 50%, (grass moves but trees don't!). All else 100%.

My FPS vary sometimes (i.e.drops) with no apparent cause but in general follow the action/fps impact as expected. I find this is a resourse hungry sim and like other members I run IL2, Karkov1942, Flashpoint DR with no real visual problems. I have had FPS down to 4 but this is transitory but has happened.
All the best - Mort:salute:

ZeeWolf
04-16-10, 06:21 PM
Hi Guys,

Thanks for all your work too. I glad to see Mort back on the frontlines.
And BlueMind that banner looks beautiful man!
And LC and Indebin I enabled the Wespes and the Hummels to attack and
I think that is where the fps were pulled down a bit. Although I am working
still on the swamp effect (that's when the Tiger acts like it hit a big mud
hole). The progress is good but I have to remind everyone that The stock Tiger model is going to be replaced with a new and better model. That is the best way to attack some of the tech issues that I have to guess at and also I can put the Kill Rings on the barrel and add new areas for decals and divisional markings that can be customized. And of course it will have to have an antenna LC.:yep:
I wanted to put the flag over the storage box for areal ID too. Which could
be displayed when you wanted to. But all this is in the mix so know that
we're getting there.

All the best Kameraden!:salute:

ZW

oilman
04-16-10, 10:18 PM
Core 2 Duo E8500 mmmmm I'm suffering from core envy....


I'm not much of a tanker dude. But have I not seen in some old movies tanks sporting large flags to denote tank leader, comunications, parade??

I would't mind a big honkin red flag fluttering behing my T34 as I streak accross the battlefield.

morttheslayer
04-17-10, 04:24 AM
Hi Oilman Yes I chose the E8500 Dual Core as it's the best compromise for me for the forseeable future. Had it a year now and I would be prepared to overclock if I felt it needed more juice! So far as I can tell (I'm a 'tinkerer' not an expert) most games are GPU limited rather than CPU. I know all the trajectories and unit movements eat up resources BUT my previous PC had a P4 3.4GHz with NVid 7900 GTX and that ran Karkov well and (Basic original) TvsT (albeit jerky on occassions) with options turned down, so all is not lost. I just like to see all the graphic goodness:DL it helps with the immersion factor.
Of course ZeeWolf is testing the limits of the Game to see what is possible and playable and it must be a nightmare job, he has stepped up the units, objects and terrain and so the CPUs will take a bigger hit now, but I'm hopefull that with the developments we are seeing from Zee we will be able to keep pace with the programme and enjoy playing it for many years possibly (like Zee) upgrading slowly to take advantage of the progress. This could be monster and I hope ZW is around a long time' as for personal support and attention he is unbeatable.
All The Best - Mort

LcSummers
04-17-10, 04:31 AM
Core 2 Duo E8500 mmmmm I'm suffering from core envy....


I'm not much of a tanker dude. But have I not seen in some old movies tanks sporting large flags to denote tank leader, comunications, parade??

I would't mind a big honkin red flag fluttering behing my T34 as I streak accross the battlefield.


In this sense you are not really right. I think ZW means to have swastika flags on the tank to have an identification for the Luftwaffe esp. the STUKA. There are some orig. coloured pix (think it was a P III) where the flags were on the tanks rear.

This is i think ZW wants to do.



LC

LcSummers
04-17-10, 04:47 AM
Hi Guys,

Thanks for all your work too. I glad to see Mort back on the frontlines.
And BlueMind that banner looks beautiful man!
And LC and Indebin I enabled the Wespes and the Hummels to attack and
I think that is where the fps were pulled down a bit. Although I am working
still on the swamp effect (that's when the Tiger acts like it hit a big mud
hole). The progress is good but I have to remind everyone that The stock Tiger model is going to be replaced with a new and better model. That is the best way to attack some of the tech issues that I have to guess at and also I can put the Kill Rings on the barrel and add new areas for decals and divisional markings that can be customized. And of course it will have to have an antenna LC.:yep:
I wanted to put the flag over the storage box for areal ID too. Which could
be displayed when you wanted to. But all this is in the mix so know that
we're getting there.

All the best Kameraden!:salute:

ZW


What? You are sending me into battle (Kursk) with an old Tiger ? Thats why i never was awarded the Knights Cross only the purple crutches.:haha: .
And thats why i didnt had any chance to give my wingman orders. The Antenna was missing. Thank you very much ZW i think communications will be better in the future with a new antenna mounted on.:D

I cant believe it , a new Tiger I. :yeah:
Everytime when ZW announces something new, its like having birthday.

ZW, i thought upon frinics words. We are now testing the structure and the limits of Kursk. I mean to see that we are closer if not very close to the end.
Thats why i started to search for other "bugs" etc.
Should i give you reports on graphical issues too or do i have to left them behind, forget them. What kind of reports do want to have in the future tests?

Thanks alot for these news and let us roll against fortifications and bunkers.
See you in mission 3 frinic and morty too.


Cheers

LC :o

KdF
04-17-10, 06:32 AM
In this sense you are not really right. I think ZW means to have swastika flags on the tank to have an identification for the Luftwaffe esp. the STUKA. There are some orig. coloured pix (think it was a P III) where the flags were on the tanks rear.

This is i think ZW wants to do.



LC

He can't. Germany will not allow swastikas on video games, even plastic models. He can however put a red flag with a white circle.

BlueMind
04-17-10, 08:45 AM
What I know, the swastika was only when they attack positions combined with aviation (principaly at the beginin of the war, but rarely in 1943) and was flags put by the crew on the rear top of the tanks (like bellow):
http://www.birminghamstories.co.uk/db/media/lrg/panzer_tanks.jpg
But if someone knows more, don't hesitate to give us some informations (or a link... I like learn about WW2... in english pls my german is worse than english).
:03:

It's a little boring for german gamers... Without gore, swastika... Your administration think you will go in war if you see too much blood or flags ?!?
:damn:
Europe is not what it was before... and people (mentality) is different too (IMO)

ZeeWolf
04-17-10, 12:12 PM
I hate talking politics because when I do (it seems) I always get in trouble
but here goes!

I thank God that I live in a nation that is stating to really awaken to the
fact that there is no freedom at all with out the base of freedom of
expression and speech. I do not say this to be smug or judgmental of other
nations but I do have to say that any government that is so afraid of what
is in a video game or on a plastic model is a tyranny that needs to be
overthrown. :arrgh!:

I say this especially for the US and UK puppet governments that have been
created after WWII to serve the "Internationalist(Globalist) Greed Machine"
and not at all for the people of those nations. :yep:

I for one am a law abiding citizen of America who is determined to live my
life as free from fear (from government) as possible. But please understand
that to live in Germany today you run the risk of jail, fine or imprisonment
by a puppet regime that has more concern for foreign interests then for the
German people. And THAT is a recipe for revolution- IMO. :up:

Cheers

ZW

morttheslayer
04-17-10, 01:48 PM
Hi ZW - and it'll probably get worse!!
We live in what's called a "Nanny State" and it certainly is.
Criminals get more justice than the public, we in the UK just threw away common sense with a lot of other good stuff (mainly education) over the last 15 years. Now all is dumbed down for the majority of up and coming dorks.
Rant over but have to say modders put swastikas back where they should be in games - for example IL2 latest edition campaign Defence of The Reich by Flatspinman has lovely authentic skins for LuftW aircraft WITH SWASTIKAS lovely job. I'm all for authenticity.
If swastikas represent tyranny the hammer and sickle, and rising sun should also be banned IMO.
Finished now
ATB - Mort:salute:

morttheslayer
04-17-10, 04:15 PM
ZeeWolf:yeah:

What a spectacle!! I got shot up when I finally got to the buildings and wore out my engine. I should test in "immortal" mode but I'm a masochist.

I didn't finish but intend to. Things of note in order of (IMO), importance up to now:

1. First never mind the heavy action issues arising - what a brilliant job! You really feel the Ivans are out to nail you, I felt quite cowardly looking for cover!! Still I thought of Lc, Frinic, KdF, Eddie, Oilman and all the others being my Flack Magnets, and managed to bravely press on in the rear!!
Scenery excellent with wide and rolling tank country, just like - well, Kursk really.:D

2. Lost my good FPS I'm afraid now started at 6 dropped to 4.9 a few times and definately had a visit from the Judderman. Had a few good spells but mostly I'm struggling on the settings I detailed previously.

3. Good install worked straight off the shelf and I liked the menu layout
----- I know I know but I'm behind the curve on this!!

4. There was a flying Russian AT Gun (result of an explosion??) and a couple of dead in the air Russian soldiers. Minor really.

5. The tigers that got ahead of me were milling about clunking together some way outside the first group of buildings before reaching the rear artilliary positions.

I have a suggestion it's not rocket science and has been adopted in other sims (IL2 for example).
Would it be possible to have 2 identical missions for each objective say 1a. and 1b. The difference would be 1a could be a bit "lighter" units/effects/objects than the current Pre Alpha suitable for the lower end (even my PC!!) and 1b could be either left as is or enhanced and stored for future upgrades for those of us short in the pocket at present or played by those like Lc who have lots of spare cash :har:.

If this causes you unnacceptable work levels Zee I fully understand but I love to have all the scenery enhancements as much as possible for immersive effects. So this is just a thought for you at present, I'd love to run this mission smoothly as it's superb and I don't want to take out too much goodness either. I just need more funding eh!!!!

PS I still love you (In a manly Tiger Commander sort of way!!):salute:

PPS thanks for the promotion to Mate - I did notice:woot:

ZeeWolf
04-17-10, 05:49 PM
Excellent Mort, great work mate, :salute:
This is just in time for the new Kursk update that will up the fps a tad and
deal with the swamp effect with low fps. The turning at hi-speed is really
been improved as well as your ability to stay up with the other Tigers even
at low fps.
And LC the pull to the left is due to the terrain. There will be a pull to the
right if the right side of your Tiger is in decline too.
All things considered this one is really worth a try Mort and I would like to
know your opinion about being ready for the guys who are not beta testing
if they might enjoy it now. However the "A" mission and "B" mission is a fantastic idea and sure to be a welcome addition for the guys who have
trouble with low frame rates with this Kursk mission.

So stand by mate, in about 30 min. or so I will send you a new link for
this update v4. :up:

Cheers,
ZW

frinik
04-18-10, 01:31 AM
Kdf is only partly right, public display - exception made for films, plays and books dealing with WWII -of the National Socialist flag orthe Hakenkreuz( Swatiska) is banned in both Germany and Austria however games which incorporate the Swastika IL2 , Panzer Elite with mods and others are not banned. Games made in Germany or Austria however have to abide by local laws.But since ZW is a US citizen and so is his mod and in his country display of the Swastika is not forbidden then we're OK!

Anyway it's moot point because as bluemind said the Swasitka was only used in cases to avoid air attacks or straffing of German tanks (friendly fire we call it now in newspeak) by Luftwaffe planes particulalrly when using captured T34/76 or Soviet material used by the Wehrmacht.

The reach of the overpaid Berlin bureaucrats is not that long.Hopefully they'll turn their energies to more useful tasks like fighting child porn?????

I agree with Zee that freedom to think is primordial and Thank God that the USA offers at least that freedom to its people.That being said I also understand that Germany - as part of making amend for atrocities committed in its name - had to ban Nazi symbols but zealots as usual took that to ridiculous extremes.

Cheeers to freedom of choice and thought!:yeah:

LcSummers
04-18-10, 07:50 AM
Hello ZW, fellow members,

Mission report on Kursk version4. FPS were between 4.7 and 7.9. Most time around 6.3. Game has eimprovements, but had some sinking in front of second tophill before artillery beginns to fire. In the forrest the same thing (here alittle bit heavier in distance, more often) but you can switch 1 gear down and tank is coming out of "whole".

Now more enemy tanks are advancing and fighting :yeah:. ZW was that intended that all of our Tiger Tanks, except three or four, are waiting in the forrest and do not support us? Two Tigers were disabled in front of village, one with me included were advancing for village.

For my opinion there is still a little to much artillery. A little less and fps would increase. ZW, i know you said that this will be done in further missions, wanted to remind you.

Lets wait what the other beta tester are finding and reporting.



SWASTIKA

I only can say that ZW gives everybody the option to enable or disable that mod. So everyone can decide himself if he is doing that choice or not. This is a very fair option. :hmmm:


Waiting for other reports and orders.

LC

indebin
04-18-10, 09:12 AM
ZW
Fps starts at 5 then varies from 3.4 to 7. Swamp effect seems to be worse. Gunner position almost unusable as response is to slow, auto gunner seems to be on holiday most of the time. Still to slow for release I think.

ZeeWolf
04-19-10, 12:06 AM
ZW
Fps starts at 5 then varies from 3.4 to 7. Swamp effect seems to be worse. Gunner position almost unusable as response is to slow, auto gunner seems to be on holiday most of the time. Still to slow for release I think.

I agree indebin this latest beta (v5) I sent out is as low as I'll go as far as reduction of objects. All the swamp effect work has been rolled back with
the firm conclusion that the effect is due to low fps. All the data and feed
back as of now indicates that the 3.0ghz due or equivalent is the minimum
to run Kursk mission 1 as it is now. That is just the cold facts. :yep:

But what is really necessary is to have some one say that it runs just fine
and would like to try my original build of Kursk mission 1 with the 150 Guns
with 6 inch barrels and the 4 batteries of Katyushas and large number of
enemy tanks. That would give the more accurate assessment of what is
required in order to remove all doubt and give those who can upgrade
a clearer picture.

Vor Kameraden! :salute:

ZW

PS LC I took your suggestion Kamerad !

LcSummers
04-19-10, 12:45 AM
Hi ZW,

downloaded v.5 and installed. I follewed your instructions with uninstalling the mission with your uninstaller. I made this the 3rd time and now it works really well.

I am now to begin testing v.5 This will take its time.


Quote:

But what is really necessary is to have some one say that it runs just fine
and would like to try my original build of Kursk mission 1 with the 150 Guns
with 6 inch barrels and the 4 batteries of Katyushas and large number of
enemy tanks. That would give the more accurate assessment of what is
required in order to remove all doubt and give those who can upgrade
a clearer picture.

ZW i think this would only go if all four CPUs (my quad core) would be supported of the original TvT. I think, but you know it better and correct me if i am wrong, that the originla game is supporting only single or may be double core cpus.


Testing now and then report follows.

Nice and a sunny Monday Kameraden

LC :salute:

ZeeWolf
04-19-10, 01:54 AM
Hi ZW,

downloaded v.5 and installed. I follewed your instructions with uninstalling the mission with your uninstaller. I made this the 3rd time and now it works really well.

I am now to begin testing v.5 This will take its time.


Quote:

But what is really necessary is to have some one say that it runs just fine
and would like to try my original build of Kursk mission 1 with the 150 Guns
with 6 inch barrels and the 4 batteries of Katyushas and large number of
enemy tanks. That would give the more accurate assessment of what is
required in order to remove all doubt and give those who can upgrade
a clearer picture.

ZW i think this would only go if all four CPUs (my quad core) would be supported of the original TvT. I think, but you know it better and correct if i am wrong, that the originla game is supporting only single or may be double core cpus.


Testing now and then report follows.

Nice and a sunny Monday Kameraden

LC :salute:

I forgot to mention there is a small utility that works around the original
software's lack of multiprocessing it's called prioaff.exe

prioaff.exe works really well for working all your CPUs

If you want to check it out I will e-mail you all you have to do to get it
up and running with a simple Batch file I could write for you. It's easy as
pie LC. After you finish with v5 with how you are setup now I will prepare
all you need tomorrow first thing.:yep:

Cheers Kamerad und Kameraden!:salute:

ZW

LcSummers
04-19-10, 02:18 AM
Sinking was only once now great improvment. ZW the light version is that the most Tigers are waiting and are not advancing. Its not much difference in fps but its harder or may be impossible to reach target. Now only three tanks were advancing and every tank destroyed (including me.)

Gras is less, fps started with 8.9 and reached 4.9 for a very short time. Mainly 7.6 but reaching village it remained 5.3-5.5. For me it was playable had not that kind of trouble like indebin.
Gunners position worked well

ZW i know its hard (i dont critisize you and i never would because this is a fantastic game) but we have to reduce static artillery positions and artillery fire. These are eating to much fps and we want to have a fair gamplay . If that is not an option for you then we have to cut those Tigers (less driving vehicles) or envirionment. You are the programmer you should know were we you have to reduce. Maybe less positions or forrests or lessening landscape.
But i have experienced there is to much fire.

I know its frustrating but this is my opinion.

Look at your 3rd German mission. I reached 22FPS. I must say i really enyoyed it and this is what i mean of gameplay. Less but effective and really enjoyable. :rock:

Hope this report is not to hard but keep on your very good work. When those teething problems are solved (like those on the Panther) man this game will really rock you.


Thank you very much for your patience and good work ZW

LC


PS. I didnt read your last post now i will

LcSummers
04-19-10, 02:35 AM
I forgot to mention there is a small utility that works around the original
software's lack of multiprocessing it's called prioaff.exe

prioaff.exe works really well for working all your CPUs

If you want to check it out I will e-mail you all you have to do to get it
up and running with a simple Batch file I could write for you. It's easy as
pie LC. After you finish with v5 with how you are setup now I will prepare
all you need tomorrow first thing.:yep:

Cheers Kamerad und Kameraden!:salute:

ZW


My good friend ZW,

should i kiss you? Sure lets have a try. If you are not to "overworked" and willing to do me that favour? Nothing can hold me off from making experiences. :D

I was really wondering that my quad core" was so "slowly" even with that graphic card. I think when that batch works and game is running well we have to think the other way around. (This is only an opinion)

We should know wich CPUs are used mainly by our, sorry i mean ZW members.
Its only an idea. For example: If the most part is using double cores, we should concentrate on this if thats so easy you said. When most part is using single core CPUs then we should go on with this version.

Dont make a decission right now. Think about it.
With more cores supported its sure we can implement more guns, tanks etc (as you intended) but with only a single core i think this is too hard too much stuff for that single CPU.


I really enjoyed this blog today :yeah:

Cheers


LC


PS: Frinik i hope you have a double core!

morttheslayer
04-19-10, 03:50 AM
Hi Zee and Kameraden I'm behind as usual but here goes all points found to date (over several hours!). Nice sunny Monday morn here too BTW.

First uninstall of V.3 worked OK but left previous version with a small issue. (This is the Pre Kursk version BTW that installed fine and ran fine) after uninstall of Kursk v.3; I tested to check what was left and error message "can't load splash screen bitmap" came up. Menu can be selected but after selecting (any) mission loading ceases early and "Text" messsage comes up top of screen.

OK no panic as I thought what the uninstall took out - the new install (v.4) would put back and this assumption was correct. Added this point in case of future uninstalls give same probs to other members.

Now on with v.4

I tested with unlimited ammo and Immortal (there can be only one!!) mode. This is a mixed blessing as you can get as far as you want but when you leave the game you can't check why your tank company is holding back just outside village C (in this mission anyway!).

1. FPS raise ever so slightly by 1 or 2 FPS. No increase in gameplay or decrease in stuttering (noticeable anyway) from v.3 for me.

2. As a further test I lowered my existing setting so that Texture, Model, Land and Forest detail remained 100%, but grass water, shadows about 50% and less, I was fiddling up and down sliders as Tank drove over hills towards village C.

Result of lowering these specific settings - no different; didn't have time to lower all and test sequentially as this takes some time.

3. I am IMO taking a GPU hit more than a CPU hit - why? well when Tank is cruising towards village C with accompanying Tigers I switch between F6 and F5 in Commanders position and the FPS roll up and down like magic. It might seem blindingly obvious but there have been comments about CPU and other limitations so I cite this example as ON MY PC this is what happens. Variances are between (F6) 4.7 to (F5) 8.7. Not to be confused with F6 outside view and F2 Commanders "raised head out turret view with no binoculars" --- to avoid doubt here.

4. I notice some minor bogging down in some areas where fast turns are made but no show stoppers (IMO). Got bogged down by big AT ditch which I thought was strange (I mean it's summer) but reversed out OK.

5. I got behind the guns as I left my comrades to flank right and approach around some woods and over the AT ditch where it runs out towards Vlilage C. After going through village creating mayhem the soldiers manning the artillary positions just stood about allowing me to m/g and HE them to death.
I'd love it if on Tiger approach to guns soldiers could scatter/run away.

6. I finally had to leave the mission to get some sleep!! I didn't finish and couldn't check why my comrades stayed just outside the village (as immortal so not knocked out or finished mission). There wasn't much opposition left by then (couple of tanks AT guns on far right of map some distance away).

7. Observations - lovely battle area and big scenario with loads of Russian opposition. Just need a Uber Graphics card and tweake CPU to get this to run as we'd all like.
Not sure what happened to other tanks did they jam-up? v.3 they came thro village OK (but jammed up later!).

I would dearly like this mission as 1b and a lower object unit density version for 1a, that I could truly enjoy knowing there's better missions to be "unlocked" with an upgrade. There's not a lot wrong with this at all, it's just a step too far for my PC to run and give me a completely enjoyable experience. Nobody's fault and I see the need to maximise the potential of this awesome game which you are doing beyond doubt. Downside is it may put people without Uber rigs off, which will be a real shame as we all want this to be THE SIM and allow you to develop this to the limit (wait now !!! eventually :haha: when I've got that new GPU).

What do think about the 1a and 1b mission choice would this be possible it could be the best way to overcome the "current state of Hardware" issues??.

However -- We are getting there and no-one said it would be easy.

ZW You are The Man. The new models and terrain are superb/fantastic - and I still love you in that Panzer Commander sort of way. :up: :salute:
Seig - Mort

BlueMind
04-19-10, 03:53 AM
I forgot to mention there is a small utility that works around the original
software's lack of multiprocessing it's called prioaff.exe

prioaff.exe works really well for working all your CPUs

If you want to check it out I will e-mail you all you have to do to get it
up and running with a simple Batch file I could write for you. It's easy as
pie LC. After you finish with v5 with how you are setup now I will prepare
all you need tomorrow first thing.:yep:

Cheers Kamerad und Kameraden!:salute:

ZW

I'm really interesting with this software too (I've a quad like LC)... And my next processor will be a quad too. Maybe it will help to play Kursk mission !
:D

morttheslayer
04-19-10, 04:06 AM
Zee I see everyone is calling the last version issued No5, well mine is the same but I'm calling it v.4 :88) Its mine now :haha:

ATB - Mort

LcSummers
04-19-10, 04:10 AM
Hi Morty,

still drunken from your daughters marriage? :haha: (dont take that too serious). Or was training with 88mm shell to hard?

Where have you been? (or Mr. Bean):D Zw gave us a new update, we are testing version5. Its a lighter version.

Cheers and happy testing :hmmm:



LC


PS: did not saw your previous blog

LcSummers
04-19-10, 04:27 AM
Hello again,


had the same experiences like you morty. Made some setup changes in graphics- the same no improvment.

As i think it has to be done that the original game is using only one core and it cant come up with the demands. Its is not only your PC that is suffering, mine too.

Your comrades leaving you behind is herer too. This will give you some more fps but its hard to fight the Russiian frontline.

Lets see what is happening when more cores are supported. Hopefully this will improve fps in a such kind of way, that ZW can put all his intended subjects like tanks etc.

Testing is going well, i like it to see how ZW is attacking this project in any way. Its really tremendous. :yeah:


LC

Hitman
04-19-10, 07:01 AM
HI Zee, just received latest mission update and was wondering if you want an individual confirmation from us, to check that we all are receiving it.

Thanks :salute:

KdF
04-19-10, 08:38 AM
I forgot to mention there is a small utility that works around the original
software's lack of multiprocessing it's called prioaff.exe

prioaff.exe works really well for working all your CPUs

If you want to check it out I will e-mail you all you have to do to get it
up and running with a simple Batch file I could write for you. It's easy as
pie LC. After you finish with v5 with how you are setup now I will prepare
all you need tomorrow first thing.:yep:

Cheers Kamerad und Kameraden!:salute:

ZW

Send that to me too...I have a Core Duo, and I'll check it out.
Allways like new programs.

morttheslayer
04-19-10, 11:48 AM
Hi Zee and Kamaraden

Lc was right there was a new v.5 sitting in my Spam box trouble is I didn't notice it until midday today (I looked previously but it hadn't come through the gate yet).

I am keen to try the lighter version, pretty confident that Zee will have worked his customary magic and I will still get killed!!!
I'll go without the immortal claok this time (looks like another late night).

I think 2 versions of each mission would extend the life of this sim very significantly and give the members all the options needed for satisfying gameplay. I know Zee wanted all the "heavy" action to be fully realistic but we are exploring limitations of hardware and software capability. I'd hate all ZW's hard work to be put aside but in fact I see in about 6-12 months time lots more members getting HW that will cope with the "realistic" missions - perhaps that's what we should call the heavy version as it sound right!
I'd now like to thank Zee again for listening and giving such support to us I say again this is money more than well spent. If Zee had a garage your car would be perfection but he'd be bankrupt in a month :haha:

Lc How did you know I was still drunk ?? :har:
I put my slow responses down to the (as Zee said) culture shock I suffered in Scotland.
Not sure if you can truly get 2 Core response unless programme is specifically written, you can allocate other services (Like Track IR, Joysticks etc and background services from your "primary gaming core" but to specifically have a new programme written for Dual/Quad Cores is I think a bridge well too far!!! What is your Core speed Lc (less than 3GHz?).

Thanks Zee & Guys ATB - Mort :salute: (Ver5!!!!!!!!!!!!!!!!!!!)

indebin
04-19-10, 03:50 PM
Hi ZW
Installed ok. Starts at 9fps-drops to 5 when the artillery starts-4.2 to 4.5 up to top of hill-4.2 to 5 down hill-drops to 3.5 as enter wood-5 to 5.5 to village. set as driver with auto-gunner just to see what happens-did not get knocked out till almost at village. Playable but still very jerky. This is with intel 9450-gigabyte x48ds5-4 gigs 1066-ati 4870.
Tried it on core duo 8400-asus p5q deluxe-4gigs 1066-ati 5770 and the fps were up 1.5 to 2 compared to the 9450.

morttheslayer
04-19-10, 05:11 PM
Hi Zee
Same as indebin, installed no problem.

Start to drive towards village artilliary starts and FPS running around 7.6 to 8.2 in F6 external view - same for Commanders open cupola riding i turret with outside all round views same as F6 (as you'd expect). F5 binocular view gives me 10 to 11 FPS which is nice. Overall improvement for me anyway with some FPS drops.

FPS dropped a bit when reaching the woods overlooking village C (i.e. N-E of the village) running around 5.6 to 6.3 and slightly jerky. This area was the worst for FPS hit.

After clearing out Village C framerate rose a bit to 9 to 10 FPS (F6).
Turnig attention to distant artilliary via the Katushka (spelling??!) rocket launchers (to N-W of village) FPS running at around 8 to 10 (F6 view) OK really but looks a bit jerky when watching tank travelling over terrain in close up views.

After dealing with Launchers (by running into them as I was low on ammo) noticed adjacent building suspended in the air due to me shooting it, or the distant artilliary gun hittting it while shooting at me.

Finally got to last artilliary positions located N-E of village (4 Guns I think) with two AT guns supporting; the framerate held up and was around 9 FPS average for this action.

Strange behaviour/prog for these last 4 Guns, I shot all the crews/soldiers, and they kept firing (spooky) enough to frighten any superstitious Ivan. I guess you've got to get a hit with your main 88 to destroy the Arty Guns but I was out of ammo. Then having disabled one AT gun (it still showed up on the map) and knocked out the other I had nothing left and had to exit.
I did operate in immortal mode finally, as my tracks were knocked out twice and I couldn't summon any Hannomags for repair although I tried. Don't know if they are programmed into this mission anyway.
As this was the case I couldn't see why the bulk of the support force remained on the outskirts of the village again. One solitary Tiger came up to the AT ditch and barbed wire - I got through but the other tank (I like to think it was Lc) :haha: got knocked out. That was my only support and it didn't last long.

Good job Zee I think I am just on the limit of playability when the FPS drop to say 5.6 to 6.3, happily (for me) this didn't last very long, but I feel for those members like indebin who suffer a big FPS hit.

Now interested to see what results the others manage.

Briefly: much much better for me, and I wouldn't like to have a lesser performance (FPS) then this. (This is a Very big map too - nice) :salute:

Thanks for the updates so far and hope this has been useful.
Best Wishes - Mort

frinik
04-19-10, 10:23 PM
Hi Morty!

Welcome back from the Highlands!

I was reading your post about your ATI Radeon gcs and there was an article I read about instancing particularly for ATI Radeon cards while gaming. Here's what it says "

The videoadapter does not support hardware Instancing. This will cause considerable performance decrease. If you have ATI Radeon videoadapter, enable Instancing support in the driver settings!\n\n;"


I don't know if this is relevant to you but might want to check if your ATI has instancing enabled and whether it makes any difference in your fps.

Cheers:rock:

LcSummers
04-20-10, 01:38 AM
Hello Morty,


just to answer your question:

Quote:but to specifically have a new programme written for Dual/Quad Cores is I think a bridge well too far!!! What is your Core speed Lc (less than 3GHz?).


I have a 3.4GHz quad core. I think it is only a try with ZWs mentioned "prioaff.exe". It is not a must but its like beta testing. We will see the result if this tool will increase FPS or not.

Thats my opinion, if this tool doesnt give us a boost so we can continueing with version 5.

Cheers and a nice day for everyone


LC :woot:


PS: Oh my god i was promoted to engineer, does this mean i am here to overhaul only the engines (Maybach 230) of those Tigers and to see how my Kameraden are fighting without me?

LcSummers
04-20-10, 01:51 AM
Hi again,

read this one

Quote:
As this was the case I couldn't see why the bulk of the support force remained on the outskirts of the village again. One solitary Tiger came up to the AT ditch and barbed wire - I got through but the other tank (I like to think it was Lc) :haha: got knocked out. That was my only support and it didn't last long.

What have you done? Helped me either way? I hope so. Gave me some beer from your last feast.
Thank you Commander Morty. Now i am fine but you forgot to bring me my purple crutches. Cant leave that tank.:rotfl2:


LC :hmmm:

frinik
04-20-10, 02:08 AM
Wow Lc you have a 3.4 gigahertz processor and you average only 6 pfs????I am starting to wonder if a fast processor is really the only answer to the low fps problem

.The graphic card definitely comes into play and may be the sound hardware as well? Have you noticed jerkiness or stuttering in your game when there are lots of explosions/noise( seen or unseen) in the background? Turn the sound off in your game and see how the fps behave?

I am waiting to see how you guys are faring before I jump into the fray with my 2.0 gig processor....I am also a scavenger looking for damaged Tigers to grab and repair and then sell on the black market.Just you watch your backs guys:arrgh!:

PS I am not stinking drunk and neither am I in Trinidad....

Cheers

Chucky
04-20-10, 02:24 AM
I would love to try out my hardware on this but I have lost my way a bit.
I'm no longer sure what patches/files I should have.:-?

LcSummers
04-20-10, 04:20 AM
[QUOTE=frinik;1366099]

The graphic card definitely comes into play and may be the sound hardware as well? Have you noticed jerkiness or stuttering in your game when there are lots of explosions/noise( seen or unseen) in the background? Turn the sound off in your game and see how the fps behave?


Hi frinic,

can you please tell me what do you mean exactly with jerkiness? :hmmm:

Thank you

LC

PS: Your suggestion with sound on/off will be done

PPS: My sound card is an old but very good (for me) SC.Its a CREATIVE SOUNDBLASTER AUDIGY 2ZS with newest Win7 driver.
Never had any problems under Win7.

LcSummers
04-20-10, 04:28 AM
I would love to try out my hardware on this but I have lost my way a bit.
I'm no longer sure what patches/files I should have.:-?


Hi chucky,


the only thing i can say to you we or its me are using 1ZW_MO_Kursk_Mission_1_Pre-Alpha_v5 This is the first Kursk mission.

Further i have installed new German Mission3 from ZW wich runs and is very fantastic.

If i can help you in any way tell me please.

Cheers


LC

morttheslayer
04-20-10, 06:30 AM
Hi Chucky, you should have the basic TvsT game then install the Kursk foundation Alpha release see past posts (mods existing missions). There is an optional Mission 3 post this phase but I skipped it after trying (not cause it was bad - just to keep the testing simple for me).
Then install the Kursk mission either v.4 or v.5.
v.4 has lots of units and activity hence the FPS issue (at present) on a lot of PCs. v.5 is a 'lighter' cut down version more suitable for higher framerates. Hope I got that right for you and it makes sense.
Frinic and Lc hello will reply to your posts later no time at present!

All the best - Mort :salute:

frinik
04-20-10, 06:43 AM
Hi Lc, by jerkiness I mean if the image on the game jumps suddenly or shakes unexpectedly at times a little bit.Stuttering means the image hesitates, stops, moves a bit, freezes a bit then resumes a bit like an old film.Like you when you walk or hop on your crutches :D

I don't think your sound card is the culprit I think either the sound needs to be adjusted in the game( check the in game controls).Is there EAX enabled in TvsT?I know in some games it needs to be turned off because it can affect the quality of play.

ZW; are versions v4 and v5 for beta testers only? I only have v3?:hmmm:

Cheers

LcSummers
04-20-10, 06:51 AM
Hi Lc, by jerkiness I mean if the image on the game jumps suddenly or shakes unexpectedly at times a little bit.Stuttering means the image hesitates, stops, moves a bit, freezes a bit then resumes a bit like an old film.Like you when you walk or hop on your crutches :D

I don't think your sound card is the culprit I think either the sound needs to be adjusted in the game( check the in game controls).Is there EAX enabled in TvsT?I know in some games it needs to be turned off because it can affect the quality of play.

ZW; are versions v4 and v5 for beta testers only? I only have v3?:hmmm:

Cheers


Hi my friend,

no jerkiness but stuttering of corse by low fps. I made a srange notice after disabeling sound in TvT. CTD

I cant enable EAX in the TVT setup menue but i have it enabled (global). Walk or hop on my crutches but dont call me an old film.:haha: :yeah:

Try to enable sound waiting if TvT is running again.


LC


PS: I had to clear cache and reboot my pc now its working again

PPS. No more drunken in Trinidad?

frinik
04-20-10, 06:58 AM
Sorry Lc when I said old film I had your newsreel on Deutsche Wochenschau in mind:D....

What strange thing did you notice after disabling the sound?Actually I didn't mean to disable the sound so much as adjusting the sound settings lower and disabling EAX and any sound hardware that is not really needed.

Lc? What's going on I can't hear you nor your Tiger roaring anymore????Are you mute as well like those old films from the twenties?:rotfl2:

Cheers

LcSummers
04-20-10, 07:01 AM
Hi again,

Quote: ZW; are versions v4 and v5 for beta testers only? I only have v3?:hmmm:


i can copy that. My E-mail says it is for beta testers. :yawn:


LC

LcSummers
04-20-10, 07:10 AM
Sorry Lc when I said old film I had your newsreel on Deutsche Wochenschau in mind:D....

What strange thing did you notice after disabling the sound?Actually I didn't mean to disable the sound so much as adjusting the sound settings lower and disabling EAX and any sound hardware that is not really needed.

Lc? What's going on I can't hear you nor your Tiger roaring anymore????Are you mute as well like those old films from the twenties?:rotfl2:

Cheers


Frinic,

i didnt disabling sound only pushed the trigger to the utmost left. This thing caused my pc to CTD. Never mind, cleared cache and made a reboot so it is working again. Seems that without sound game is ctd.


Be aware what are you writing, i am now an engineer and i will change your Tigers Maybach engine into a cart engine with 6PS. :timeout:

Cheers


LC :salute:

Chucky
04-20-10, 12:26 PM
Thanks for the help guys.I think I will wait until the official release.I have a few games going on at the moment,no time for them all :wah:

morttheslayer
04-20-10, 02:15 PM
Guys
Had a laugh at your posts, thanks for greeting Frinic, and Lc you gave me great support in v.5 until a bad tempered Ivan (not sure if it was Arty or T34) smoked you. I was in 'God' mode so probably a bit too casual I must have lured you into feeling safe!! I see your core (well cores) are 3.4 GHz rating and I thought that would be pretty adequate. There may be some sound issues possibly one of your cores may be allocated to sound Hardware acceleration I don't know. I've heard of problems where Force Feedback was related to sound problems but this was years ago. May just be your graphics card.
Now Graphics; Frinic I have a GeForce Nv 9800GTX+ its no slouch but won't hold up against the latest flagship Radeon cards - my aim when prices fall a bit is to get a Sapphire Vapour X HD5870 1Gb card, solid state HDD and new monitor (only 17inch at present but OK). Might get them before I die :haha:.
Seriously I have given some thought to experimenting with updated drivers sometimes this can make a bit of difference but I'm reluctant to do so at present while we're all testing and to be honest the present drivers don't seem to have very many issues (i.e.NVidea issued some drivers recently that didn't allow the cooler to spool up when the GPUs started overheating and apparently fried some expensive cards!!).
Lc when you get your new (Pink) paint job we'll have an evening attack with sun behind us and you'll be invisible.
By the way I'm a Bosun now not sure if I've been promoted or demoted!! it's like being married a long time when I can't tell the difference between praise and a rollocking. :har:
BTW Lc I thought you were a beta tester getting all versions!

I had a strange moment after installing v.4 Kursk (heavy mission), the sound setting defaulted to zero - in game settings and it took a while to find it (mainly as not happened before) thought I had sound problem too; but reset slider to one less than max and all OK again.
So to recap my sound settings were re-set to zero after inst v.4 but the CTD didn't happen to me. Wonder if a file has a slight corruption as I had some weird graphics problems after the initial ZW mods release but it wasn't the programme as I reinstalled everything twice and it all wen't away (thank goodness).
Off now for a cup of Panzer Commander's Tea brewed by Mrs Panzer Commander. All the best Kamarades :salute:
Mort (Half Bosun Half Panzer Commander)

ZeeWolf
04-20-10, 04:05 PM
Kameraden, do not think for a moment I have backed off the attack!
Ferreting out the solution takes time and determination.

Forward! :salute:

ZW

Tigers on the ATTACK!
http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Tigers_Attack1.jpg

FPS on my machine varies from 10.5 - 6.5 at 1680 x 1050 80% settings
and 8x AA

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Tigers_Attack2.jpg

animal
04-21-10, 01:21 AM
I'm going to talk to a friend who has paypal (brother in -law) and arrange to help beta test, because i'd like to throw in any help I can. I'm going to do some testing tomorrow with hyperthreading enabled and then disabled to see if that has an effect on the game.

In zw's mission 6 remake/christmas release (which is an enjoyment btw) i get anywhere between 45-60+fps and only have drops lower then that if I'm using a scoped mode/binoculars through the smoke of a burning vehicle, but it still stays above 25fps and because of the slow nature of the game that is more then enough. (compared to a FPS)

I'll report back on my hyperthreading findings tomorrow. It would be helpful for others to see people reporting more specifically what hardware they have if they list their fps. I've got an i7 920 watercooled @ 4.2 Ghz with 6GBddr3 and dual SSD's in raid-0. So its a quad core but with hyperthreading is effectively an 8 core chip. I also have 2x GTX 280's in SLI that are also watercooled. I play at 1680x1050 resolution with 4x antialiasing and 16x anisotropic filtering with all the in game settings maxed.

frinik
04-21-10, 01:55 AM
Mort make sure that you are a bosun not a bosom.....

I saw that Sapphire graphic card.Yes it's a beauty.I can't afford it (not priice-wise) because I only have laptops so it's out of my reach. Once I order a pc I will look for that card of some high end ATI with 1 or 1.5 dedicated gigs.You have good specs and the Nvidia 9800 is not something to frown upon.It's a good gc.

The problem is the game.TvsT is much more demanding than other similar games.No idea why.A coding or programming issue perhaps?

Lc, Morty; I need your assistance. I have been trying to install Zee Pre Kursk Alpha v1 mod on the wife's laptop to test it but I don't see any change.Zee told me that oprobably my download was corrupted so I downloaded nod again and reinstalled it .Still when I turn game on I game I get the same ZeeWolf 's Production Beta release v2.0 starting screen with a Tiger in the foreground blasting at a target
I must be doing something wrong.Here's what I did I saved the downloaded file into a separate folder and then extracted it placing the resulting folder through the auto install into my TvsT game main folder.I can see that the folkder is there.The game plays fine but without any change in sounds, special effects, tank models etc.It's just Zee's 2 new missions( Tiger Shake Kurtenki and Tigers Break Out and the old missions).What should I be looking for to tell me the install is successful?Should there be a ZeeWolf's starting screen with a Tiger in the foreground blasting at a T34 that says Pre Kursk Alpha Release v1 ?

Cheers!

LcSummers
04-21-10, 02:31 AM
Hi my friend,


trying to make it understanable what i did.


Quote:

Lc, Morty; I need your assistance. I have been trying to install Zee Pre Kursk Alpha v1 mod on the wife's laptop to test it but I don't see any change.Zee told me that oprobably my download was corrupted so I downloaded nod again and reinstalled it .Still when I turn game on I game I get the same ZeeWolf 's Production Beta release v2.0 starting screen with a Tiger in the foreground blasting at a target
I must be doing something wrong.Here's what I did I saved the downloaded file into a separate folder and then extracted it placing the resulting folder through the auto install into my TvsT game main folder.I can see that the folkder is there.The game plays fine but without any change in sounds, special effects, tank models etc.It's just Zee's 2 new missions( Tiger Shake Kurtenki and Tigers Break Out and the old missions).What should I be looking for to tell me the install is successful?Should there be a ZeeWolf's starting screen with a Tiger in the foreground blasting at a T34 that says Pre Kursk Alpha Release v1 ?



First of all what kind of ZW ADD ONs do you own?
If they are corrupted it is possible (with ZWs agreement) that Morty or me (so ZW can concentrate on Kursk mission and we will help you) are sending them to you.


1, First have a fresh install of TvT.

2, Then install ZW_MO_T34vTiger_Pre_Kursk_Alpha_v1

3, Install (i have done this) ZW_German_Mission3. Do you have this too? Its great.

4, At least we beta testers installed 1ZW_MO_Kursk_Mission_1_Pre- Alpha_v3 or v4 or v5.




I will install it the way you did and then tell you more. Is this OK for you? This will take some minutes. Then reporting or CTD.

LC

LcSummers
04-21-10, 02:52 AM
Hi frinic (the same as every year) means its me again!


ZeeWolf 's Production Beta release v2.0 starting screen with a Tiger in the foreground blasting at a target YES, RIGHT :up:


Setup screen has:

Single Player
USSR
Germany here you have TEXT TEXT TEXT
Project ZEEWOLF


ZeeWolf's starting screen with a Tiger in the foreground blasting at a T34 that says Pre Kursk Alpha Release v1 ? NO :down:


but you have to install ZW_German_Mission3. Here you will see differences but LOGO remains the same. :yeah:


If you installBeta tester mission Kursk I you will have another LOGO.

OPERATION ZITADELLE, a Tigerface (animal) in the background and your Tiger I is facing to the right.

Cheers


LC :salute:

LcSummers
04-21-10, 03:02 AM
[QUOTE=ZeeWolf;1367134]Kameraden, do not think for a moment I have backed off the attack!
Ferreting out the solution takes time and determination.

Forward! :salute:

ZW

Tigers on the ATTACK!

FPS on my machine varies from 10.5 - 6.5 at 1680 x 1050 80% settings
and 8x AA



Hi ZW,

we all know that you and all of the members dont think about retreating. :woot:
With FPS growing you go the right way and everything that has to be improved, updated takes time.

We are all behind you and knowing you are hard working to improve and release Operation Zitadelle.

Thank you for this update.


LC :yeah:

LcSummers
04-21-10, 03:24 AM
[QUOTE=morttheslayer;1366973]Guys
Had a laugh at your posts, thanks for greeting Frinic, and Lc you gave me great support in v.5 until a bad tempered Ivan (not sure if it was Arty or T34) smoked you. I was in 'God' mode so probably a bit too casual I must have lured you into feeling safe!! I see your core (well cores) are 3.4 GHz rating and I thought that would be pretty adequate. There may be some sound issues possibly one of your cores may be allocated to sound Hardware acceleration I don't know. I've heard of problems where Force Feedback was related to sound problems but this was years ago. May just be your graphics card.

Lc when you get your new (Pink) paint job we'll have an evening attack with sun behind us and you'll be invisible.


Hi Morty, or should i say bosom friend :D

I do not think that my CG makes problems. I have nVidia Forceware drivers which are really fast ever used those drivers. My CG shouldnt make any problems too its a GTX 295 with 1792 Mb.


Quote:BTW Lc I thought you were a beta tester getting all versions!
I have those versions which ZW send to me and they are Pre Kursk v3-v5. The rest of them were deleted.


Quote:Lc when you get your new (Pink) paint job we'll have an evening attack with sun behind us and you'll be invisible.

Now if this really happens we will see us in Africa, may be ZW is thinking about pink paint and will sending us to fight Monty!!!!!!:wah:


Have a nice and ashy day

Cheers

LC

frinik
04-21-10, 08:51 AM
ZEE nobody wants to back down.We go and look forward to Kursk!Wir Kapitulieren Nie!Even with weaker CPUs and GPus we will plod onward!

Anyway we got a direct order from the Fuehrer´s HQ in Rastenburg to fight to the last FPS :doh:

Cheers

morttheslayer
04-21-10, 09:04 AM
Zee and Kamaraden
Great shot of the Tiger advance it cries out for "The ride of the Valkyries"
played at full volume! Your framerates are pretty good considering, do you get a fair drop as you drive around/through the tree line just to S-E of Village C ? after the hillside dash - that was my big FPS hitpoint for some reason.
If we had rigs like animal we'd have no trouble taking on the whole Russian Army! mind you the home electricity bill would be a bit steep. I feel my hardware would improve a fair bit with a new (high spec) graphics card as said before.

Lc - My new "SLI Crutches" Pink Camo Bosom friend (in a Panzer Kamerade sort of way!!) The foundation pre Kursk release with the Tiger (famous photo) hammering a distant target has been superceded by the Tigers in Russia artwork (very nice) for Kursk Pre Alpha. Sorry can't remember the text details on screen as mine has changed now I'm up to v.5 Kursk but I remember the logo (that photo) very well.

However for the first "amalgamated mods" issue (The last big Pre Kursk file that is), file is ZW_MO_T34vsTiger_Pre_Kursk_Alpha_v1 zipped file.
I installed it right on top of the basic TvsT out of the box version. You'll know its OK if it fires up and runs the first German mission Tigers at Kurtenki which is different from the original advence of 2 Tigers to the river. Mission 3 can be installed now but I didn't this time as I wanted to keep my installation as clean as possible with patches.
Therefore I installed the Kursk pre alpha v.5 on top of the Pre Kursk Alpha v.1 and all was fine.

Hope this is clear, to avoid doubt after basic TvsT I installed 2 updates first Pre Kursk Alpha v.1 and next Kursk pre Alpha v.5. OK? :salute:
A fine and sunny ash free day in the UK :sunny:
Lc I looked at all your posts - don't you ever go to bed????:haha:

Hope your up and running OK soon cos I'll need you at the AT ditch.
ATB Mort:up:

Chucky
04-21-10, 11:50 AM
I have come to the conclusion that certain members of this forum are quite insane.

Keep up the good work lads :salute:

ZeeWolf
04-21-10, 01:03 PM
You guys are awesome man!:haha:
I really appreciate and I am encouraged by you interest and dedication
to the success of this process to re-new Tvt.:yeah:
It's you guys that bring Kraft der freude "Strength through Joy" from
these efforts we are Kameraden :up:
I will say more after my first cup of coffee :doh: and tell you about some
new addition to Kursk mission 1 Alpha (still in beta) :yep:

My BEST regards Kameraden! :salute:

ZW

morttheslayer
04-21-10, 01:54 PM
Apologies: :oops: The bulk of the information on the Mods so far was for you.
Lc has quite correctly put down his sequence of installs and I just wrote my version. Sometimes it helps to get 2 views I hope it was helpful and not confusing (I find it clarifies things in forums when more than one person describes a problem or a procedure).

PS I think Chucky is referring to Lc, I mean I'm not mad I'm a Panzer Comander/Bosun (New SS Rank). :har:

Let us know how you get on with info.

All the Best - Mort

PS
Thanks for update Zee:salute:

morttheslayer
04-21-10, 02:24 PM
Right where to start (as far as I can remember).
After install of Pre K Alpha v.1 yes as you said the German missions 1 & 6 changed (Tigers shake Kurtenki & Tiger B-Out)

but also check Russian mission No1 (I believe) where you advance and take a village; now in the uprated mission you will find (and this is general) some concrete bunker/hard fire points that weren't in the original. And of course the Russian missions are much much harder especially the last two.
If you are surviving the Russian missions with success there's something wrong.

I'm getting battle fatigue!! and relying on my memory for specific pointers is getting difficult! However the previous points are solid.
Hope your install is OK
Regards - Mort :salute:

morttheslayer
04-21-10, 02:40 PM
Sorry last post (not the bugle!!!!)
I'm taking this section over and getting embarrassed but please also check German mission No4 renamed Breaking Red Army Pinchers (another Pre Kursk Alpha v.1 change)

That's it :salute: Mort
resting now

morttheslayer
04-21-10, 04:43 PM
Zee, I retested the Kursk Pre Alpha v.1 several times now and happy to report Tiger Group not advancing in support of me is due to them getting shot up/knocked out.
I stayed with the group and saw they were immobilised but not destroyed.

I originally thought there was something possibly wrong with a waypoint or script but it is not so. What fooled me was that from a distance I have to look at the map to check on their progress as I split from the group to carry out a flank manouver, and they were showing up as being present, but not moving up as expected which of course was true but they didn't have any choice!!!

So there is nothing wrong except the opposition was too strong for them over the 4 or 5 times I played this mission to specifically look at the Tiger groups behaviour.

Over and Out Mort :salute:

ZeeWolf
04-21-10, 06:25 PM
Zee, I retested the Kursk Pre Alpha v.1 several times now and happy to report Tiger Group not advancing in support of me is due to them getting shot up/knocked out.
I stayed with the group and saw they were immobilised but not destroyed.

I originally thought there was something possibly wrong with a waypoint or script but it is not so. What fooled me was that from a distance I have to look at the map to check on their progress as I split from the group to carry out a flank manouver, and they were showing up as being present, but not moving up as expected which of course was true but they didn't have any choice!!!

So there is nothing wrong except the opposition was too strong for them over the 4 or 5 times I played this mission to specifically look at the Tiger groups behaviour.

Over and Out Mort :salute:

I agree Mort the changes to the other Tigers script when they were supposed to attack village C and advance up the hill to the last Soviet
Gun position failed to execute as I wanted. Found the problem already and
it will be in the next beta update. I figured I would try something all together new as a successful ending. And that will be when the Tigers take
Village C the mission will end in success. I find it to frustrating to all most
reach our objective then lose a track and the mission fails. So success will
be a group effort. If you reach the goal then that will also end the mission
in success too but if not the other Tigers will. How about that?

On to Dubrova Kameraden!:up:

ZW

LcSummers
04-22-10, 01:35 AM
HI MORTY,


QUOTE:
Lc - My new "SLI Crutches" Pink Camo Bosom friend (in a Panzer Kamerade sort of way!!) .

Its really a honor for me to be titled like this. Now i am raised in an aristocratic hierarchy chart. From now on you can Call me
Kommandant
von und zu SLI Crutches" Pink Camo Bosom friend


Lc I looked at all your posts - don't you ever go to bed????:haha:

No NO NO. I live in Europe too and i go to bed at 22.00 and wake up at 05.30 hour.


Capisc my friend il DUCE


Cheers

von und zu SLI Crutches" Pink Camo Bosom friend :D

LcSummers
04-22-10, 01:41 AM
I agree Mort the changes to the other Tigers script when they were supposed to attack village C and advance up the hill to the last Soviet
Gun position failed to execute as I wanted. Found the problem already and
it will be in the next beta update. I figured I would try something all together new as a successful ending. And that will be when the Tigers take
Village C the mission will end in success. I find it to frustrating to all most
reach our objective then lose a track and the mission fails. So success will
be a group effort. If you reach the goal then that will also end the mission
in success too but if not the other Tigers will. How about that?

On to Dubrova Kameraden!:up:

ZW


Thats realism. It is great because I was an 1 man army. If i failed the whole mission was lost. In real life it is the same. COOL. GREAT IDEA.


Auf nach Kursk Kameraden.


LC :shucks:

LcSummers
04-22-10, 01:57 AM
Zee, I retested the Kursk Pre Alpha v.1 several times now and happy to report Tiger Group not advancing in support of me is due to them getting shot up/knocked out.
I stayed with the group and saw they were immobilised but not destroyed.

I originally thought there was something possibly wrong with a waypoint or script but it is not so. What fooled me was that from a distance I have to look at the map to check on their progress as I split from the group to carry out a flank manouver, and they were showing up as being present, but not moving up as expected which of course was true but they didn't have any choice!!!

So there is nothing wrong except the opposition was too strong for them over the 4 or 5 times I played this mission to specifically look at the Tiger groups behaviour.

Over and Out Mort :salute:

Hi,

i think without you as a Beta tester Morty, it would be really hard of us all.

I mean that everybody who is and who can help in any way is really an enrichment for the whole project.

I want to thank you all for every help in any way. It does not only help ZW, me too. It shows me what i recognized but didnt examined further.

With so great experiences we all can support ZW in any way, making suggestions etc.
It really helps to get into the right direction and to wipe out bugs, sure only and i say it again, only with ZWs fantastic patience and his dedication to his project.:rock:


LC

ZeeWolf
04-22-10, 02:40 AM
Hey LC!
I found out for certain a few things after experimenting with different things
that I thought I should try.

One of them is to increase the virtual memory size 1 to 2 gigs.

And two was some code techniques that split up the execution load
for commands to the group of Tigers.

Both these areas have proven to work with a increase in response, but the virtual memory increase helped maintain the the fps for the whole mission run time. I found this after trying for a couple of days now to figure out why things were slowing down so much as I got closer to Village C and through this latest discovery [virtual memory increase] ended that issue very noticeably.:up:

So tomorrow I will put up some image instruction for you if you need help in
doing that and also I wanted to show you how to see if prioaff.exe is working. But for now I am pooped out and going to bed. :zzz:

So, good night all! :salute:

ZW

LcSummers
04-22-10, 02:47 AM
HI ZW and members!

After a little fight with the installation of Prioaff i now can make a report. With ZWs help i installed it andmade a very short test. After klicking the new shortcut i had an CTD. Remembering to clearing cache solved my problem so i could start Kursk mission. It was a really short test and i have to test it later but what i can say is that fps was growing.


QUOTE: My report for v5
Grass is less, fps started with 8.9 and reached 4.9 for a very short time. Mainly 7.6 but reaching village it remained 5.3-5.5.

FPS STARTED with 10.2 and a very short time it reached 4.9 but mainly was between 6.8 and 8. As i mentioned i have to make another test but ran better. When my whole gang was near me and the artillery shot us i had 7.8-7.9 fps. GREAT!!!!! :yeah:

Thank you report is coming later. Around 14:00 or 16:00 hours.


LC


Good night sleep well ZW we will see us tonight (for me)

PS: its 09.50 hours


PPS :Quote One of them is to increase the virtual memory size 1 to 2 gigs. MY VIRTUAL MEMORY HAS 3070MB

frinik
04-22-10, 03:01 AM
Morty/LC thank you both for your answers you are indeed Brothers-in-arms ( although in Lc's case it's in legs as well...:haha:.)

The thing I did was to install Zee Pre Kursk Alpha v1 release on top of the main game on my wife's laptop which already had Tigers Shake Kurtenki and Tigers Break Out installed. But I checked the menu and there's no new game 4 in the German Single player.So I guess I'll have to check that out when I install the Pre Kursk release.I'll PM Zee to ask whether his Alpha release needs a clean install or can it overright his existing mods.

As for the Soviet missions even without the Pre Kursk Alpha release they have become murderous ever since in installed Zee's Xmas gift and the new mission 6 for members only. I even made a comment to Zee who said he realised that and he would after Kursk work on the Soviet missions to add more tanks and a bit easier on the Soviet player.What happened is that Zee with his realistic mods and missions broke the " balanced " mode which had been created by the games developpers.They had deliberately made the Tiger weaker in order to balance the game and give even odds to the T34/85 .In reality, the T34/85 was inferior to the Tiger in almost every department except for speed and fuel consumption/autonomy (and production numbers of course.)But as TvsT was intended primarily as multiplayer game they wanted the players to have opposing tanks with similar strenght otherwise nobody would want to play the T34/85. Then Zee came along and tweaked the Tiger back to its real strength and now the Soviet side is suffering.Of course, it will addressed eventually as it was in real life by adding more tanks to the Soviet side and adding also more lethal tanks; JS2s(also known as IS122), ISU152, SU 100 .


Thanks again Comrades and keep writing about your experiences it's very interesting to read about your respective tactics.Do you guys drive your tanks as the driver or do you drive in automatic with the external view on?

Cheerio

morttheslayer
04-22-10, 04:16 AM
Hi Frinik glad to hear your working the installations out. I had some early problems and to avoid any clashes or conflicts that detracted from my "main testing objectives" I chose not to install the Xmas gift or the latest mission No3. Purely for my "cleaner leaner install". Sure I'm missing a mission or two, but I know now exactly where I am (I was getting very bogged down with a huge sheet of notes scribbled all over!!!!) So now I have the 1,2,3 i.e. Basic TvsT, Pre Kursk Alpha v.1 and then Kursk Pre Alpha v.5 and all worked great. I have a copy of each so I can revert back to the folder and run it for comparison. I forgot also to mention after my first test upgrade (Basic plus PK Alpha v.1) first German mission has your Mount in a different camo (same as your wingman). Also textures have changed (seemed richer/deeper).
You queried my gameplan, I find when negotiating fairly unobstructed areas I put driver to auto and myself as switcheable between Gunner and Commander, negotiating obstacles (giving the Auto driver steering and speed prompts) like trees, from F6 outside view (cheating really) :D.

This allows me to "jump" back to Gunner or Commander via F5 key and scan (if Commander with extra height for danger/targets. I can also as Cmdr, activate gunner if a target suddenly appears (like a T34) by hitting the G key (previously not allocated Auto) to help me out of a Problem.
I can also, if things get too hot, put myself in drivers position (my driver never reverses very well!!) and very bravely clear out of it!!!

I will man the drivers position on occassions leaving Cmdr and Gunner on Auto if playing "Hide and seek" this helps the slight problem with X-Ray vision sometimes around heavily wooded areas.

I prefer to be in the gunners position mostly though as I love to have a
shot that turns the opposition into fireworks. I find though that with Kursk I have to move more to avoid hits and tend to select Gunner Auto as I don't have the luxury of time, like the earlier single missions mind you I kind of expected this, Zee doesn't want this to be a walkover as Kursk was a bloodbath for both sides I certainly have had my share of being knocked out!! :yeah:
All the best - Mort

PS Lc I was up early like you this morning due to the fact (as we say in England "I had church candles hanging from my nostrils" which means I have a cold :cry: perhaps I brought it back from Scotland !! sniff sniff!

LcSummers
04-22-10, 07:47 AM
Now i had time to test it again. At the start fps was very good. But advancing and reaching woods and advancing to village fps droped between 5.9-5.4. After eliminating those guns etc. fps went up to 7.6 in village again.

Experience shows me,that with prioaff fps rises 1-2 fps more at the moment. Now it was better to play. (God mode, one Tiger)

Thats all for the moment, waiting for orders or reports from other testers.


LC

LcSummers
04-22-10, 07:55 AM
Morty/LC thank you both for your answers you are indeed Brothers-in-arms ( although in Lc's case it's in legs as well...:haha:.)

Thanks again Comrades and keep writing about your experiences it's very interesting to read about your respective tactics.Do you guys drive your tanks as the driver or do you drive in automatic with the external view on?

Cheerio


Frinic,

You are always welcome. :yeah: my brother in legs.

Do you guys drive your tanks as the driver or do you drive in automatic with the external view on?

I use both options to see if there are differences for testing (internal and external view) but never automatic. :hmmm: Commander remains the same (in most cases). Gunny sometimes automatic. But to be honest i like the outside view too, you see so much and the envirionment is beautifull.
When we get those new Tigers (as ZW promised us for the future) i only will have the outside view, looking if my tank didnt lost its antenna :hmmm:


LC

LcSummers
04-22-10, 08:10 AM
Morty get well as soon as posible.

but

We dont need a Commander who is sounding to attack. We are no longer at the cavalry (no horses, maybe yes but we have some 100 horses more under our bottom) and sounding your attack will wake up the russian frontline. No more surprise attack only low FPS. :woot:

dismissed.



Now serious:

I have mainly the same reasons as Morty wrote it down in his report.

I am concerning about my men so i like to shoot from great distances. This is my or the Tigers big advantage.

Sometimes gunner in automatic mode but not to often (X-ray eyes as morty mentioned).


Last but not least get well.


LC

animal
04-22-10, 11:01 AM
it would be nice to see a difficulty setting to limit views to what was available, no external view and no "f5" view... but i suppose one could just unbind the keys for those if they wanted to. Sometimes I just can't resist hitting the keys for it, so you can use the extra height to see over hills

: p

I remember panzer commander had a setting for "allow external view"
it made things interesting.

My friends and myself used to hook up 2-3 keyboards and each play a position in the crew, but without separate views it was only so practical. Is there a way that one could have a multi-view set up if you had multiple monitors? I've got 3x 120hz samsung lcd's and dream of the day my 2 best friends could come over and we could play driver-gunner-commander in a crew. How much access does one have to the inner portions of the game when modding? is it limited to mapping and battles? or would it be possible to have 2 views so you could at least have a driver on one and a gunner/commander on another?

I've never tried the multiplayer but I don't think it supported multiple people in one tank... to me that would be a dream-state for a sim like this. What are the probabilities for one day having a radio operator position with the bow mg? it would be nice for the driver to have mg control at least, I think that's how panzer commander did it. It feels weird sometimes mopping up troops when you should be engaging enemy tanks with the main gun - reminds me of the accounts of kursk in the ferdinands firing mg42's down the main barrel with the gunner sighting in Russians :p

eddie
04-22-10, 02:59 PM
I've run this mission so many times now, that I'm sticking with an earlier version with more artillery fire. I understand why it needs to be toned down for lower end pc's, but there's enough people around to test that end of it. I'm not stopping all testing, but I'm burned out on this particular Kursk mission, going to try the others that have been updated.

ZeeWolf
04-22-10, 06:13 PM
I've run this mission so many times now, that I'm sticking with an earlier version with more artillery fire. I understand why it needs to be toned down for lower end pc's, but there's enough people around to test that end of it. I'm not stopping all testing, but I'm burned out on this particular Kursk mission, going to try the others that have been updated.

Hi eddie,
What has your frames per second been on average? And do you think
the earlier version is ready for others that have the system to run it be
released as the High-end Alpha Kursk Mission one?

Thanks for all your help,:salute:
ZW

LcSummers
04-23-10, 01:51 AM
Hey LC!
I found out for certain a few things after experimenting with different things
that I thought I should try.

One of them is to increase the virtual memory size 1 to 2 gigs.

And two was some code techniques that split up the execution load
for commands to the group of Tigers.

Both these areas have proven to work with a increase in response, but the virtual memory increase helped maintain the the fps for the whole mission run time. I found this after trying for a couple of days now to figure out why things were slowing down so much as I got closer to Village C and through this latest discovery [virtual memory increase] ended that issue very noticeably.:up:

So tomorrow I will put up some image instruction for you if you need help in
doing that and also I wanted to show you how to see if prioaff.exe is working. But for now I am pooped out and going to bed. :zzz:

So, good night all! :salute:

ZW


Hi ZW,

mentioned it earlier, my VM is more than 3000 MBs. I installed prioaff too, have only 1-2 fps more. The only thing i have is an old problem. When starting TvT, then i ll get an CTD. So before starting TvT i always have to clear cache.


Quote: and also I wanted to show you how to see if prioaff.exe is working.

Lets make it so. :D
I will be back later ´cause have do do my housejob, homework and taking a shower. This takes me very long you know ONE LEG JACK. :arrgh!: with SLI crutch mode as morty said.:yawn:

I´ll be back waiting for orders :up:

Over and out


LC

ZeeWolf
04-23-10, 02:47 AM
Hi ZW,

mentioned it earlier, my VM is more than 3000 MBs. I installed prioaff too, have only 1-2 fps more. The only thing i have is an old problem. When starting TvT, then i ll get an CTD. So before starting TvT i always have to clear cache.


Quote: and also I wanted to show you how to see if prioaff.exe is working.

Lets make it so. :D
I will be back later ´cause have do do my housejob, homework and taking a shower. This takes me very long you know ONE LEG JACK. :arrgh!: with SLI crutch mode as morty said.:yawn:

I´ll be back waiting for orders :up:

Over and out


LC

Good mornig LC

Start TvT and the start the Windows Task Manager (Ctrl+ALT+DELETE)
Then Right mouse click on the TvT exe to check the priority

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Win_TaskMng_1.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Win_TaskMng_2.jpg

Then Right mouse click on the TvT exe to see if your working all CPUs

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Win_TaskMng_3.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_Win_TaskMng_4.jpg

That's it Kamerad,

Let me know if all your CPUs are checked. The the priority to RealTime
is the work prioaff.exe for sure.

Bed time for me now:salute:

ZW

LcSummers
04-23-10, 06:11 AM
Good mornig LC

Let me know if all your CPUs are checked. The the priority to RealTime
is the work prioaff.exe for sure.

Bed time for me now:salute:

ZW


Hi ZW,

must say i was surprised, didnt know that, cool learned something new. :yeah:
Really COOL!

Have some questions too but first i want to answer yours.

Yes ZW started TvT (normal) and followed your instructions every CPU (4*) has been selected.

Started the other TvT (default prioaff) here two CPUs are highlited but if i want, i can select the others too.

My question is: which TvT should i select, normal or default?
Tried that with 4 CPUs but had some stuttering, seems that selecting all of them will causing stuttering when sound is increasing (more artillery sounds etc.) I dont know if i am right but it seems so.

Waiting until late afternoon to talk about this. Maybe its better to select only two or three cpus. But i will wait.

Thank you very much

LC

eddie
04-23-10, 12:28 PM
Have to go back ZW, to see if it was v3 or 4 of this mission, I believe it was 3? I appreciate all that you are doing and will continue to help where I can.

ZeeWolf
04-23-10, 12:50 PM
Hi ZW,

must say i was surprised, didnt know that, cool learned something new. :yeah:
Really COOL!

Have some questions too but first i want to answer yours.

Yes ZW started TvT (normal) and followed your instructions every CPU (4*) has been selected.

Started the other TvT (default prioaff) here two CPUs are highlited but if i want, i can select the others too.

My question is: which TvT should i select, normal or default?
Tried that with 4 CPUs but had some stuttering, seems that selecting all of them will causing stuttering when sound is increasing (more artillery sounds etc.) I dont know if i am right but it seems so.

Waiting until late afternoon to talk about this. Maybe its better to select only two or three cpus. But i will wait.

Thank you very much

LC


Hi LC I wounder if you could add another "1" to the Target line in TvT's
shortcut

H:\Prioaff\prioaff.exe 3 111 "H:\Lighthouse Interactive\T34vsTiger\TvsT.exe"

The 3 11 is for two CPUs 3 111 is for three CPUs

The 3 is for Realtime which is best.

Check it out LC :salute:

ZW

ZeeWolf
04-23-10, 12:53 PM
Have to go back ZW, to see if it was v3 or 4 of this mission, I believe it was 3? I appreciate all that you are doing and will continue to help where I can.

Thanks for your help eddie all the data you have pass on in your beta testing
is really been helpful :salute:

ZW

LcSummers
04-24-10, 01:21 AM
Hi LC I wounder if you could add another "1" to the Target line in TvT's
shortcut

H:\Prioaff\prioaff.exe 3 111 "H:\Lighthouse Interactive\T34vsTiger\TvsT.exe"

The 3 11 is for two CPUs 3 111 is for three CPUs

The 3 is for Realtime which is best.

Check it out LC :salute:

ZW


HI ZW,


I call my TvT shortcuts TvTmod because it is modded. Here i made another copy of TvTmod shortcut and renamed it TvT_default as you showed me in that blog (prioaff).

This is the one i took to make it compatible with prioaff. THIS ONE SHOWS ME 2 CPUs.


I just made another try with my TvTmod shortcut and here it shows me 4 CPUs. Hope you understand what i mean. :hmmm:

LC

LcSummers
04-24-10, 02:11 AM
Hi LC I wounder if you could add another "1" to the Target line in TvT's
shortcut

H:\Prioaff\prioaff.exe 3 111 "H:\Lighthouse Interactive\T34vsTiger\TvsT.exe"

The 3 11 is for two CPUs 3 111 is for three CPUs

The 3 is for Realtime which is best.

Check it out LC :salute:

ZW


Hi again,


made as you described, its working. :up:


LC

ZeeWolf
04-24-10, 11:05 AM
Hi again,


made as you described, its working. :up:


LC

That's fantastic LC :up:
if you do not get 3 CPUs with 3 111 then try 3 1110 add a zero after the
third 1. The zero will allow the system a CPU to run things like sound an
among other things.

Good job! :salute:

ZW

doug770
04-24-10, 04:29 PM
You know by now that I donated the $60.00 to your efforts.
I think T34 vs. tiger is one of the best sims out there, but the way it was put together was very bland.

When it's ready to go, download me the link and I'll se if I can get it to work..

I'm pretty good at tinkering with these programs.

I play Sword of the Stars,. Fallout 3, Oblivion ,B17 , and a few good flight sims.
I thing they are Russian made but it's good.

ZeeWolf
04-24-10, 05:02 PM
You know by now that I donated the $60.00 to your efforts.
I think T34 vs. tiger is one of the best sims out there, but the way it was put together was very bland.

When it's ready to go, download me the link and I'll se if I can get it to work..

I'm pretty good at tinkering with these programs.

I play Sword of the Stars,. Fallout 3, Oblivion ,B17 , and a few good flight sims.
I thing they are Russian made but it's good.

Greetings doug770,
I just sent you your Project ZeeWolf welcome message, make sure you
return it so I know your e-mail address is good and I will sent you the link
to your first (275mg) ZW download. This file is the foundation for all future
downloads and must be installed over a default T34 vs Tiger install with
no other mods.

Forwards Kamerad :salute:

ZW

doug770
04-24-10, 06:26 PM
Greetings doug770,
I just sent you your Project ZeeWolf welcome message, make sure you
return it so I know your e-mail address is good and I will sent you the link
to your first (275mg) ZW download. This file is the foundation for all future
downloads and must be installed over a default T34 vs Tiger install with
no other mods.

Forwards Kamerad :salute:

ZW
Got it Chief...will do

Just installed T34vs. Tiger on my new computer and getting the rust out of my gears..

frinik
04-24-10, 11:33 PM
Hello Fellow Zee Members, Kameraden and Tiger Kommandant,

I finished installing Zee´s Pre Kursk Alpha Release and misison v3.It´s wonderful.The improvemnts made to the game are impressive.The thumping of the shells hitting target, the artillery barrages finally TvsT has what had been sorely missing an Atmosphere!My fps have driopped a bit but between 8 to 22 at times the gam,e is playable.I am upgrading and will have my first desktop with 1.8 gigs of dedicated graphics 8 gigs ram and 1 terabyte hard drive.Only 2.8 gh processor-wise but it should be enough as my game runs well enough with my current 2.0 gig processor and 512 mb dedicated and 1024 shared graphic memory.

Anyway kudos to Zee he has pulled it off and we can look forward to a bright future of tanking( What about a celebration on the first aniversary of ZW ´s membership on 31 January 2011 (Americans just reverse the first 2 numbers ;-)))).We could call it Tanks Giving:D

Thank you beta testers too for the outstanding work you are doing.Lc, Morty, Eddie, Chucky ( does every beta tester has to have a name ending with the sound ee???:hmmm:).You guys are ploughing ahead helping Zee tremendously and making sure the rest of us have the best to play:yeah:

Cheers

morttheslayer
04-25-10, 04:10 AM
HI Frinic thought you'd be back soon ! :D Can't keep a good man down.

Yes massive lift to whole game, I'm planning a better graphics card maybe mid-end this year. Like you I think my CPUs adequate for this game but the graphics are behind from what I see in my testing (awaiting new Nvidea launch as well to compare). Also very helpful to gauge my performance and compare my hardware (and software sometimes) to others; like yourself, Lc, Eddie and KdF.

By the way when you say your FPS is up 8-22, I assume you are referring to Zees "lighter" mission not the initial more units/avction version??
I mean if you're getting 8-22 on the first release you're doing really great.

Over and out for now - Mort :salute:

I reackon Zee's PC is completely worn out now :haha: the keyboard must be smoking!!!!!!

frinik
04-25-10, 07:14 AM
Well Eddie that what´s puzzling me I do have the PRe Kursk Alpha v1 release installed successfully but I dont see more action .I have played the Tigers Shake Kurtenki, Defending simashkovo, Hill 500 and Tigers break Out and I haven´t noticed more action.You have KV85s in Tigers Shake Kurtenki, nice artillery barrage in the first Soviet mission and a nice cloudy stormy sky in Tiger Trap*Soviet mission very nice effect Zee( but more action)Otherwise no, not more tanks than usual?Am I missing something?

BTW I average 18/20 in the old TvsT missions and only 10 to 11 in Zee's made missions.

Thankj you Morty good to be greeted.Keep up the good work on behalf of us all:yeah:

Cheers

LcSummers
04-25-10, 08:28 AM
That's fantastic LC :up:
if you do not get 3 CPUs with 3 111 then try 3 1110 add a zero after the
third 1. The zero will allow the system a CPU to run things like sound an
among other things.

Good job! :salute:

ZW


Hi"gh" ZW,

It is working either way. If there are three of a kind 111 or 1110. It doesent matter what am i tipping the result is th same:

ALL CPUs

CPU "0"
CPU "1" Checked
CPU "2"Checked
CPU "3"Checked


Thats it. Thank you and Vorwaerts.


LC


PS: Should the last one CPU "3" unchecked and CPU "0"Checked ?

LcSummers
04-25-10, 08:45 AM
[QUOTE=frinik;1372631]Hello Fellow Zee Members, Kameraden and Tiger Kommandant,

I finished installing Zee´s Pre Kursk Alpha Release and misison v3.It´s wonderful.The improvemnts made to the game are impressive.The thumping of the shells hitting target, the artillery barrages finally TvsT has what had been sorely missing an Atmosphere!My fps have driopped a bit but between 8 to 22 at times the gam,e is playable.I am upgrading and will have my first desktop with 1.8 gigs of dedicated graphics 8 gigs ram and 1 terabyte hard drive.Only 2.8 gh processor-wise but it should be enough as my game runs well enough with my current 2.0 gig processor and 512 mb dedicated and 1024 shared graphic memory.


Hi frinic,

do we have a super gamer with high end pc? Cool, now you can give us two hands and help us in testing. COOL:up:

Do you have an 64 bit OS? Wich one Vista or Win7?

Nice to have you back with full equipment.


Roger over and out


LC :yawn:

eddie
04-25-10, 09:09 AM
frinik, I was talking about the intense artillery fire in the Kursk mission, I enjoyed it myself! Running across the steppes of that area not knowing if the next round is going to hit you, blasts going off everywhere,lol A round hits close, shrapnel and dirt hitting the tank so hard you can hear it and practically feel it too!

It had to be like that I would think, the Russians opening up with about everything they had when the attack started. You can zig zag across those fields and think to yourself that they couldn't possibly hit a moving target like that, but I wouldn't bet on it!:D

ZW did a great job with that end of things, that's why I enjoy the earlier version!:rock:

frinik
04-25-10, 10:41 AM
Sorry Eddie but I don't have a Kursk Mission only the Pre Kursk Alpha v1 and mission v3 which Zee said is actually a stock mission which has been reworked.May be because you are a beta tester you got to play one of the Kursk missions which I have yet to get?This is all unclear to me and certainly to others too which is why Zee is going to make a post to clarify things for all of us ebcause with all the releases, pre release, new missions not to mention the old Xmas gift and then mission 6 for members and another one for non members etc it's getting confusing because is you're not a tester at times it's impossible to know if your install is successful as the changes may be subtle and not obvious unless you are actually told what they are.The Pre Kursk Release is an example that comes to mind.

Anyway it's time to take stock and find otu where we are exactly.

Cheers

BlueMind
04-25-10, 03:54 PM
Hello all...
...after one week without playing TvsT or any else other game (RL take a lot of my time), I tried the last Kursk mission for low end PC :O:
It's sure the game is more playable for me. I have about 1 or 2 FPS more than the previous version. After it, I tried the prioaff.exe and it give me too 1 or 2 FPS more (is it configured with 3 processor - 111). Finaly, the gain is approximately 3 FPS. Nice :yeah:

Now, I can play this mission with 7-8 FPS (with some drops to 5 but not for a long time) and still much more playable than before (I was around 5 FPS) !

I was just a little disapointed when I reached the village (to take some cover against ennemy tanks) and the mission ends up successfully... but all tanks was not destroyed :wah: (they contined to fire in my direction but I couldn't do anything). Doesn't matter...

After switching between external views (when the mission was finished), I noticed some mortars outside the trenches or turned upside our positions. Except that, all seems ok... besides the sight problem wich is allways present. I just would notice one thing however: as we not see how many crew members is present for each artillery gun (at long range), you can put less, around 3 for each instead of 5. Maybe that would increase a little the FPS...

Almost forgot... sometimes I see units through hills, I had this problem before (with the original game, without ZeeWolf extension) and some flying in the air. I don't know if it's a bug in the game or a problem with my graphic card... I expect my new one soon so I will see if anything change.

Nice work... keep the good way !

Short movie I made about Project ZeeWolf (during some test with my new version of Pinnacle Studio): http://www.youtube.com/watch?v=1Cp36DuXpDk (http://www.youtube.com/watch?v=1Cp36DuXpDk)

ZeeWolf
04-25-10, 04:45 PM
Hello all...
...after one week without playing TvsT or any else other game (RL take a lot of my time), I tried the last Kursk mission for low end PC :O:
It's sure the game is more playable for me. I have about 1 or 2 FPS more than the previous version. After it, I tried the prioaff.exe and it give me too 1 or 2 FPS more (is it configured with 3 processor - 111). Finaly, the gain is approximately 3 FPS. Nice :yeah:

Now, I can play this mission with 7-8 FPS (with some drops to 5 but not for a long time) and still much more playable than before (I was around 5 FPS) !

I was just a little disapointed when I reached the village (to take some cover against ennemy tanks) and the mission ends up successfully... but all tanks was not destroyed :wah: (they contined to fire in my direction but I couldn't do anything). Doesn't matter...

After switching between external views (when the mission was finished), I noticed some mortars outside the trenches or turned upside our positions. Except that, all seems ok... besides the sight problem wich is allways present. I just would notice one thing however: as we not see how many crew members is present for each artillery gun (at long range), you can put less, around 3 for each instead of 5. Maybe that would increase a little the FPS...

Almost forgot... sometimes I see units through hills, I had this problem before (with the original game, without ZeeWolf extension) and some flying in the air. I don't know if it's a bug in the game or a problem with my graphic card... I expect my new one soon so I will see if anything change.

Nice work... keep the good way !

Short movie I made about Project ZeeWolf (during some test with my new version of Pinnacle Studio): http://www.youtube.com/watch?v=1Cp36DuXpDk (http://www.youtube.com/watch?v=1Cp36DuXpDk)

WOW! That is awesome BlueMind! :rock:

You ROCK man! :o

ZW :salute:

Wilcke
04-28-10, 10:25 AM
Is there a projected release date for members? We are waiting anxiously to try Kursk out!

Thanks!

Baifo
04-28-10, 10:45 AM
First of all, apologies for my English. Im from Canary Islands, so I speak spanish. Here I go! I have only played a game/simulator in my life (And I am 46 years old!): WWII online-Battleground Europe. I am a Apple user since 1989 and allways used my Macs for profesional pourposes, but four years ago a friend told me about a game/simulator you can run in a mac that was popular and included a good tank simulation, which for me is the most important point . Now, after 4 years playing B.E. and having bought a PC for gaming, I am looking for a change. My friends in B.E. have told me to go for SB PRO PE or T vs T with your developments. Your simulator seems to be nicer, bu I have a couple of questions:
- Do you have to pay 60 € every year?
- Is there a community to play with online?

PRO PE seems to have a big community to play online with, but graphics are poor and I am not sure if you have to pay yearly.

Well, I look forward to hear from you.
Hasta la vista!

Baifo

Chucky
04-28-10, 12:55 PM
Hello Baifo,and welcome.:salute:
ZeeWolf's mod isn't multi-player,it's single player only.
TvsT does have multi-player but it was very bugged.
Someone was working on that side of things but the guy very sadly passed away.I can't tell you the state of on-line play at the moment but Frinik is sure to know and he will be along soon.

I also have SP Pro PE and as far as I know there is no fee to play on-line.
All info you will find here though http://www.steelbeasts.com/

As for ZeeWolf's mod,he currently is asking for 12 months subscription,for which you get all of his work during that period.

Baifo
04-28-10, 05:09 PM
Thank you Chucky!
I have been gathering information and its amazing the few options you have if you look for a good Tank Sim. I have realized that there is no spanish speaking community with the PRO-PE, not a single one, so even when the game has multiplayer, is not useful for me....I prefer WWII simulation than those modern beasts. Moreover, PRO-PE´s graphics are , well, not nice...Yes, the physics sure are brilliant, but it does not make a big difference for me when comparing to tank simulation in WWII Online: Battleground Europe. So I have decided to pay my bill and go for T vs T with ZW Project. It seems to be a serious sim with brilliant graphics and even with a possible online expansion in the future. I want to help. Thank you!
Baifo

Baifo
04-28-10, 05:22 PM
Just one question. When you pay your 60 dollars, Do you have to wait for ZeeWolf to contact you?
See you.
Baifo

ZeeWolf
04-28-10, 06:42 PM
Just one question. When you pay your 60 dollars, Do you have to wait for ZeeWolf to contact you?
See you.
Baifo


Greeting Baifo,
To answer your question, yes. I have just finished sending you the welcome
message e-mail. All you have do do is send it right back to me so I know
you received it and I will send you the Pre-Kursk foundation install's link and
password.

PLEASE NOTE:The Kursk Mission 1 is not included in this file. This is the foundation add-on. :yep:

However I am doing the finishing touches on the new Kursk Mission 1 for
the guys who do not have the PC power to handle the Kursk Mission 1 with
the more animated objects (for HIGH-END PCs ). That will be completed after the one I working on now. :up:

So,I will send all members this LOW-END Kursk Mission 1 and when the
HIGH-END one is complete I will only have to send a very small file to add
to the LOW-END one to beef it up with more content.:arrgh!:

My hope is you will believe this Kursk Mission 1 is worthy of your patience.

To Kursk Kameraden!:salute:

ZW

frinik
04-28-10, 10:34 PM
Baifo, there is a TvsT multi player community in English which you can find on this forum either start a thread asking about it or check the oldest threads on this very same thread.You will see that after ZeeWolf announced his Kursk project on 17 November 2009, 3 people playing MP and modding TvsT for multi player asked him if they could combine their efforts. I think Murkz and NSU were 2 of them the other was Monkwarrior who, unfortunately, passed away recently but I know there are more.I know there's a fairly active French-speaking community playing TvsT in MP.If you are interested I could give you the link to the francophone forum.I know they play sometimes with players of other countries, Germans and, Belgians but Spaniards? No I don't think so.I don't play MP myself pero no creo que haya una comunidad de jugadores hispanohablantes.

When you talk about PRO PE are talking about Panzer Elite?

Re spending your $ 60 it's money well invested.You are going to get a sim that will stretch into the future and offer you a lot a new models, mods and missions.

Welcome aboard Fellow ZW Member.If you show valour and courage you may even win the coveted Crossed Purple Crutches awarded by Hauptstuermfuehrer Lammerding Carstens Summers himself. A very great honour indeed:o>...

Cheers

morttheslayer
04-29-10, 02:05 PM
A-Ganger here!! (You're right Frinic the other Banger is a sausage just to keep politically correct!!). :D
Will be testing this weekend thanks for the latest:up:v6

Hope "twocrutchesthreecpus" (like StarWars) Lc gets his mission to test also:haha:

For Info: Nothing to do with mission directly but the newer Nvidea drivers for XP that I mentioned in earlier post (for GF9*** series) have improved graphics slightly. One aspect is less "shimmering" from trees/foliage so not a bad upgrade.
All the Best - Mort :salute:

Baifo
04-29-10, 06:27 PM
Thank you all!
But I acant install the ZW mod:down:.....I received the link, downloaded the mod, expanded it, run it and got a message of finish, but also that unstall couldnt be installed.....Moreover, I dont see the mod anywere in the PC neither in game.....Surely is my fault being so noob, but after 24 hours hitting the wall, I am frustated. Any idea about what can I do? I also sent an email to ZW to let him know and ask for help....
I want the mod:wah:
Best regards.
Baifo

ZeeWolf
04-29-10, 07:44 PM
Thank you all!
But I acant install the ZW mod:down:.....I received the link, downloaded the mod, expanded it, run it and got a message of finish, but also that unstall couldnt be installed.....Moreover, I dont see the mod anywere in the PC neither in game.....Surely is my fault being so noob, but after 24 hours hitting the wall, I am frustated. Any idea about what can I do? I also sent an email to ZW to let him know and ask for help....
I want the mod:wah:
Best regards.
Baifo


Installation Reminder :

<drive>:\Lighthouse Interactive\T34vsTiger\ :up:

<drive>:\Lighthouse Interactive\T34vsTiger\*nothing in here*

*NOT THIS* <drive>:\Lighthouse Interactive\ *NOT THIS*:down:

or do not do it like the following:

*NOT THIS* <drive>:\Lighthouse Interactive\T34vsTiger\missions\ *NOT THIS*:down:


Just make sure the end of the game location has this ONLY: " \T34vsTiger\" :know:



The best thing to do now is:

1.] Un-install your stock install
2.] Manually delete any remaining files and folders
3.] Re-install the stock T34 vs Tiger game.
4.] Make sure to use the exact same location for all other ZW installs


Onwards Kamerad! :salute:

ZW

frinik
04-30-10, 02:02 AM
Baifo, If you have Vista ( doesn't matter whether it's the 32 or 64 version ) installed on your pc or laptop I found out at my expense e that the only way you can successfully install ZeeWolf's mods are by using the Administrator rights( use the right click on the file in other words).If you don't then your mods do not install or not properly. I am going to upgrade soon to Windows 7 and I am looking forward to it. Frankly Vista ain't fun!!!!


If you have vista here's what I did to instal all of ZW's latest mods or missions. I download his mod//mission and save it into a desktop folder called ZW mods or whatever you like.Then I extract the file in that folder using Administrator rights( i.e use the right click instead of the regular clicking on the mouse pad).Once the file is extracted I just copy the resulting application file into my game main folder and then using the normal mousepad click I execute it.After going through the autoinstal I then get message install successful.If you have problem using the normal mousepad click once the application file is copied in your game folder you can always resort to the right click option once more.But I have done that procedure ever since I installed his members only downloads and it's the only way I can get them installed and working.

If you don't have Vista then I am at a loss to explain how come you don't succeed in your endeavours. If it is the case then I suggest you tell how you install Zw mods/missions.:rock:

By the way, Zee Kursk mission 1 " lite" for fps conscious dieting players installed successfully.It 's excellent and harrowing. Getting bombarded for a full 15 minutes on a huge, bare plain without any cover to speak of , hearing shell crashing all around you non stop without having the chance to fight back is nerve-wracking. Wonderful atmosphere; it's a brand new game! No more little boy missions as in the original TvsT now it's a playground for Big Boys! I only played it once because I did my instal late last night and got myself killed in that fortified village as my wingmen got themselves killed and the ambushed SU 100s zapped me out while I was looking for targets. I got 54 registered hits but did not kill a single gun, tank , mortar or infantry.??????....


FPS-wise anywhere from 4.2 to 6, a little choppy at times but very playable overall.I experienced my Tiger nosediving and stalling 2 or 3 times during the rush forward. It seems that the ground became soft in some spots and it would cause the engine to stall while I was being concked on the hull by Red artillery.Nice to see plenty of new stuff; guns, emplacements, models etc.You truly have delivered on your promises!:yeah:

I really felt disoriented in the first 5 minutes of the mission partly because the aritllery was opundind all around me and because the map is so big now that you feel small on it. This in my opinion is excellent because it really makes you feel like those tank crews going forward on the vast empty plains of the Ukraine, Russia and Belarus.Forward with a knot of apprehension in your throat and a terrible feeling of vulnerability.OUT standing work Meister Zee.:salute:

I have learned from my first failure and luckily my crew and myself are alive.As my friend Schwarzenegger once said :

" I vill pe pack!"

Over and out.

LcSummers
04-30-10, 03:10 AM
Hi ZW,

tried now your new update v.6 and i must say BEAUTIFULL. You have done very much, you improved very very much. CONGRAT. Gameplaying is now a great leap forward. I really enjoyed it.
Now that the Katyushas and Artillery are gone (destroyed) it goes much better. I think now you can release Kursk if the other missions will be playable like the first mission.:yeah: (my opinion)

FPS was between 6.0 and 9.4 mostly around 7.7 but for a moment it was about 14.9. Now my wingmen were supporting me, everything was much easier then the update before. They are advancing and destroying enemies. Swamp was in front of village but it feeled like more you were in a bomb crater but quickly got out. I ´ll see here no problems, sure later this can be buged out but it didnt disturbed me.

RPM in my Tiger is now about 2730 and i think my tank had become an graphical update too. I mean it looked better than before i dont know why or i didnt recognized it.

Great. GO ON!!! WOW!! :rock:



CHEERS


LC :up:

ZeeWolf
04-30-10, 11:33 AM
Thanks frinik,
I was really not sure if you could run it at all so that is extremely good:up:
And I like those big fonts I can actually read them without my spectacles :o

Ve vill attack!:salute:

ZW

ZeeWolf
04-30-10, 11:45 AM
Hi ZW,

tried now your new update v.6 and i must say BEAUTIFULL. You have done very much, you improved very very much. CONGRAT. Gameplaying is now a great leap forward. I really enjoyed it.
Now that the Katyushas and Artillery are gone (destroyed) it goes much better. I think now you can release Kursk if the other missions will be playable like the first mission.:yeah: (my opinion)

FPS was between 6.0 and 9.4 mostly around 7.7 but for a moment it was about 14.9. Now my wingmen were supporting me, everything was much easier then the update before. They are advancing and destroying enemies. Swamp was in front of village but it feeled like more you were in a bomb crater but quickly got out. I ´ll see here no problems, sure later this can be buged out but it didnt disturbed me.

RPM in my Tiger is now about 2730 and i think my tank had become an graphical update too. I mean it looked better than before i dont know why or i didnt recognized it.

Great. GO ON!!! WOW!! :rock:



CHEERS


LC :up:

Thanks LC I agree, it is time to say beta testing complete on the Low-end
Kursk Mission 1.
Now, there is still the High-end Kursk Mission 1. And I was wondering if there is anyone out there that can run it. :06:
So, if you are getting 30 plus FPS with this latest Kursk Mission 1 you will love the High-end version.
I just finished updating it with all the new changes that you and all the beta testers found plus some of the coding
stuff that was lacking and it is ready to go.:yep:

Onwards Kamerad! :salute:

ZW

eddie
04-30-10, 02:32 PM
Have just run this mission, for the low end pc's, and it runs foine. FR(according to the sim) hovered around 7 to 8 most of the time. Drove straight into the village without being hit once! Mission was a success!

ZeeWolf
04-30-10, 03:50 PM
Have just run this mission, for the low end pc's, and it runs foine. FR(according to the sim) hovered around 7 to 8 most of the time. Drove straight into the village without being hit once! Mission was a success!

Well done Kamerad!:up:

Mission 2 next! :salute:

ZW

morttheslayer
04-30-10, 05:15 PM
Hi Zee and Tankers

Similar results to Eddie and Lc. To be honest I really didn't find any great difference in performance between v.5 and the latest v.6.
Might be peculiar to my PC system performance but I really put the Auto Driver "on the rack" and switched between Manual and Auto several times during heavy action (with the collision programme elements using processor resources in mind) and there really was no great difference (FPS) for me. Fair to say mine was never terrible, before but could slow sometimes to 5/6 but general average 7-9.

Anyway I feel bad seeing you put in a great effort but if others have improvements all is well. It runs fine - more FPS would be nice but I can see I need to "upgun" sometime to run this as we'd all like.

So far overall - brilliant , and comparison with original - can't compare.
You Delivered!! Our PC systems are your bottleneck and you'll never get it right for everyone but what you've done is the best compromise and you listened to what we said. - And you made me a loader!!!!

Best Regards - Mort :salute: (and Lc's loader)

Baifo
04-30-10, 05:23 PM
Its embarrassing for me to say that I am not able to install the Mod.....I erased all the stuff and started again from 0. I have the sim correctly installed and the ZW mod directed to the right target , ending in T34vs Tiger. Once again I get the same message telling me that the mod was not completly installed and that I have to run the utility again..... I feel that I am starting to be a disturb for you. Maybe Id better give up and forget about the mod/money. I sadly simply dont know what else I can do.....
Baifo

indebin
04-30-10, 05:37 PM
Hi ZW
Same fps as LC, I agree suitable for release. Can't wait for next instalment.

ZeeWolf
04-30-10, 05:54 PM
Hi Zee and Tankers

Similar results to Eddie and Lc. To be honest I really didn't find any great difference in performance between v.5 and the latest v.6.
Might be peculiar to my PC system performance but I really put the Auto Driver "on the rack" and switched between Manual and Auto several times during heavy action (with the collision programme elements using processor resources in mind) and there really was no great difference (FPS) for me. Fair to say mine was never terrible, before but could slow sometimes to 5/6 but general average 7-9.

Anyway I feel bad seeing you put in a great effort but if others have improvements all is well. It runs fine - more FPS would be nice but I can see I need to "upgun" sometime to run this as we'd all like.

So far overall - brilliant , and comparison with original - can't compare.
You Delivered!! Our PC systems are your bottleneck and you'll never get it right for everyone but what you've done is the best compromise and you listened to what we said. - And you made me a loader!!!!

Best Regards - Mort :salute: (and Lc's loader)

Thanks mate,
I will have to upgun as well I want to play the High-end version as soon as
I can. Of course if and when I can afford to the AMD quad 4 black addition
sounds like it may be worth a try. :hmmm:

Thanks again morty you beta guys where a tremendous help in getting this
out with out the confusion of previous releases.:salute:

ZW

ZeeWolf
04-30-10, 05:56 PM
Hi ZW
Same fps as LC, I agree suitable for release. Can't wait for next instalment.

Thanks indebin, the next mission is in the works Kamerad!:up:

ZW

ZeeWolf
04-30-10, 05:59 PM
Its embarrassing for me to say that I am not able to install the Mod.....I erased all the stuff and started again from 0. I have the sim correctly installed and the ZW mod directed to the right target , ending in T34vs Tiger. Once again I get the same message telling me that the mod was not completly installed and that I have to run the utility again..... I feel that I am starting to be a disturb for you. Maybe Id better give up and forget about the mod/money. I sadly simply dont know what else I can do.....
Baifo

Hey Baifo don't give up man!
Help me with more details about your system and we can start from there.
The more info the better.:yep:

ZW

Baifo
04-30-10, 06:13 PM
Thank you, Zeewolf.

My PC: Intel Core 2 Quad Q6600 2.4 GHz
Nvidia 275 GTX
RAM 4 GB
Windows 7, 32 bits
300 HD , 50% free.
Games running OK: WWII online:B.E. , Rise of Flight

T34 vs Tiger running also with no problems so far...
I cant install the ZW mod.
Maybe its a problem of the T34vsTiger? I bought the CD second hand and look old, but the sim seems to run properly.....
Thank you in advance.
Baifo

ZeeWolf
04-30-10, 06:23 PM
Thank you, Zeewolf.

My PC: Intel Core 2 Quad Q6600 2.4 GHz
Nvidia 275 GTX
RAM 4 GB
Windows 7, 32 bits
300 HD , 50% free.
Games running OK: WWII online:B.E. , Rise of Flight

T34 vs Tiger running also with no problems so far...
I cant install the ZW mod.
Maybe its a problem of the T34vsTiger? I bought the CD second hand and look old, but the sim seems to run properly.....
Thank you in advance.
Baifo

There is only one thing that immediately comes to mind and that is Win 7
is coming between the Mod install. Have you tried the method that frinik
suggested? and that is right mouse clicking the .exe and installing with
the administrator rights?:ping:
The second thing that comes to mind is the CD my install TvsT with write
protection "on" . Double check your default install for write protection.
Starting with the folders and then the folders contents.:ping:

ZW:up:

Baifo
04-30-10, 06:53 PM
I used admin rights with the rightclick and now checked the rights. Nothing seems to be wrong. Rights for everything for administrator. Tried once again: Same message . Could not finish the install......Dont want to annoy you anymore. Thank you for everything. It has been my mistake.
Baifo

eddie
04-30-10, 07:23 PM
Baifo, don't give up yet. I run Win7 64 bit, and sometimes it is hard to install something, especially older sims.

Do me a favor, look inside your TvT folder, then look in the missions folder.

You should see a file called Custom Missions, look in there next. In there should be a folder called KurskMission, spelled just like that. Do you have that folder?

ZeeWolf
04-30-10, 07:36 PM
I used admin rights with the rightclick and now checked the rights. Nothing seems to be wrong. Rights for everything for administrator. Tried once again: Same message . Could not finish the install......Dont want to annoy you anymore. Thank you for everything. It has been my mistake.
Baifo


Double check your default install for Read Only protection.

http://i327.photobucket.com/albums/k442/autopilot_2008/ReadOnly_1.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/ReadOnly_2.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/ReadOnly_3.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/ReadOnly_4.jpg

ZW

frinik
04-30-10, 10:06 PM
BAIFO DON´T GIVE UP MAN! ZEE´S FULL MODS HAVE BEEN INSTALLED AND ARE BEING PLAYED BY MORE THAN 3 DOZEN MEMBERS WITHOUT PROBLEMS.THRE¨S NO REASON YOU¨D BE THE ONLY ONE:up:


I HAD THE SAME PROBLEM WITH MY MY VISTA SYSTEM.OK my suggestion download the Pre Kursk Alpha v1 release and save it into your game main folder so you can see it there in your game folder.Then use the right click to extract it there.Once the application folder has been extracted successfully you need to execute that file using Admin rights if needed.Do the same wiht mission v3 and Kursk misison v1 or whatever version you have.But Alpha v1 comes first as it´s needed as a base for all subsequent missions.

If needed do a fresh instal of TvsT and follow the procedure I indicated.

The reason you cannot finish the install is because your OS does not let you put the install into the Programmes files proabbly.In which folder is your game installed?The way around it that I found is to either download the mod directly into your game folder or at least copying( right click copy ) and pasting the application folder after the extract into the game folder.Then you can execute the file using admin rights or not (try both ways.Then you should see Zw´s mods in youe game main folder.MAKE SURE YOU DID NOT PUT THE MODS INTO YOUR GAME¨S SUBFOLDER which is why it does not work.

Report and let´us know where your game or games if you have more than one instal of TvsT are located.

PS a couple of important things:The Pre Kursk Alpha does not bring major visual changes to your game menu.The only visible difference you'll see is that the stock mission n 4 Intercepting the Enemy has been chnage dby BReaking Red Army Pinchers and you'll see at the end of the single player menu ZeeWolf Enterprises and underneath just text.This means Pre Kursk Alpha v1 has been successfully installed.
Mission Kursk v1 successfully installed opens up with a nice new screen with a Tiger head( the animal)in the background and ZeeWolf's first in series of tigers in Russia missions.

Lastly, make sure that when you extract or execute the mods/missions you enter the proper path because the game is defaulted automatically to C/lighthouse Interactive/T34 versus Tiger and if your game is in a different folder then ZW's mods will noy go there unless you enter the proper path.I think I have covered everything.Hang on Kamerad!

Cheers:rock:

LcSummers
05-01-10, 10:20 AM
Hi Morty,


sure i have v6 and tested it. But something was wrong. I didnt know what it was but then i remembered.

Hope "twocrutchesthreecpus" (like StarWars) Lc gets his mission to test also:haha:

You were missing. So i decided to take you as my new "R2D2 unit" in my Tiger tank. Lets fight this war beyoned the stars.:yeah:

LC

LcSummers
05-01-10, 10:25 AM
Thanks LC I agree, it is time to say beta testing complete on the Low-end
Kursk Mission 1.
Now, there is still the High-end Kursk Mission 1. And I was wondering if there is anyone out there that can run it. :06:
So, if you are getting 30 plus FPS with this latest Kursk Mission 1 you will love the High-end version.
I just finished updating it with all the new changes that you and all the beta testers found plus some of the coding
stuff that was lacking and it is ready to go.:yep:

Onwards Kamerad! :salute:

ZW

Hi ZW,


30 FPS? I think this would be or is a dream. Have you found somebody? I just having a low end pc. No 30 FPS only 7-9 FPS.

Lets see what is going on.

Waiting for your orders


LC :03:

morttheslayer
05-01-10, 10:48 AM
Good to see you're running OK Frinic and I am indeed Lc's R2D2 (with whistle) and ZW made me a loader so get those tungsten (sorry it was 'wolfram' in 1943) rounds ready!!!

Baifo seems to be having problems and you're all giving him great support, although I'm not qualified to comment on Window 7 I had an early problem (graphics glitch) that was entirely unusual and unexplainable!

If you remember I said it was so bad I had my luger ready to shoot the PC or me!!:wah:
Finally resolved it by starting from scratch (again!) and reinstalling the initial problematic update (twice) after a fresh download (in case of corruption) and rebooting after each install.
Amazingly all was well and it must be said (Luger aside) that I didn't give up and Baifo shouldn't either, there is always hope.

All the Best - Mort :salute:

Wilcke
05-01-10, 01:07 PM
Currently running TvT, Kursk Mis1 v6 on the Win 7 Pro 64bit OS, with no issues.

I do empty the cache with the bat utility. thanks Zee!
I do default my controls and save each time I run the game since I have joysticks USB connected up.
I did install to C:\Games2 this is old from Vista.
I run AVG virus which is benign.
I have turned off UAC competely to avoid the admin issues which started with Vista and continue.
Stock TvT installs and runs consistently.
Zee's foundation and Kursk Mission1 also.

Hope this helps any other assistance needed just ask.

Good luck!

JHS
05-01-10, 08:31 PM
Hi ZeeWolf. I've been waiting for this, and I became a member today. Installed right into the TVT folder. When I run the game for offline play, I see your intro screen, and I see the ZeeWolf mission "button" under the standard game "buttons". There is nothing in the ZeeWolf mission section, and only the standard single missions, one each, of the original game. What am I missing? I am running the game on Vista with a monster computer which meets your requirements. Game runs fine, but it isn't Kursk!

eddie
05-01-10, 09:02 PM
JHS, just a few of us are beta testing the Kursk mission at the moment. ZW is reworking the Kursk mission for high-end pc's like yours. I imagine he'll be in touch with you soon.

Try the other missions, they have been rewritten by ZW, and these are a lot better then the originals.

ZeeWolf
05-01-10, 09:39 PM
Hi ZeeWolf. I've been waiting for this, and I became a member today. Installed right into the TVT folder. When I run the game for offline play, I see your intro screen, and I see the ZeeWolf mission "button" under the standard game "buttons". There is nothing in the ZeeWolf mission section, and only the standard single missions, one each, of the original game. What am I missing? I am running the game on Vista with a monster computer which meets your requirements. Game runs fine, but it isn't Kursk!

Don't worry JHS you just didn't read my e-mail I sent you with the Pre-Kursk foundation file. :o

I needed to know you where able to install the first file before I sent the
Kursk Mission 1 (second file).:yep:

BTW do you think your system can handle the High-End version of Kursk
Mission 1?:03:

Onwards Kamerad!

ZW

ZeeWolf
05-01-10, 09:56 PM
JHS, just a few of us are beta testing the Kursk mission at the moment. ZW is reworking the Kursk mission for high-end pc's like yours. I imagine he'll be in touch with you soon.

Try the other missions, they have been rewritten by ZW, and these are a lot better then the originals.

Hi eddie,
I thought you needed to know that every member receives Kusk mission 1 v6
now
ATB
.
ZW:salute:

JHS
05-01-10, 10:41 PM
Hello guys---I just got the mission. It is installed and I am ready to roll out to meet the Sovs---wish me luck!

Yes, ZW, I am sure my computer can handle the best you can throw at it. I can't wait for the more demanding version!

ZeeWolf
05-01-10, 10:46 PM
Hello guys---I just got the mission. It is installed and I am ready to roll out to meet the Sovs---wish me luck!

Yes, ZW, I am sure my computer can handle the best you can throw at it. I can't wait for the more demanding version!

Hold on man! here it comes! You got to let us know how it runs on your PC
things like fps you can hit the F9 key to check.

Good luck Kamerad! :salute:

ZW

JHS
05-02-10, 01:38 AM
Many thanks, and glad to help. What I've seen so far (the low demand mission) is very impressive. I never used TVT very much because my primary interest in the Eastern Front is 1941-1943. I'd wished TVT had been for Kursk in the first place. The Tiger truly was the king of that battlefield, the photographs of Tigers standing alone surrounded by the distant smoke of destroyed Sov vehicles speaks volumes. I am fascinated by the tactical problem of using the T-34/76 in the battle, too.

LcSummers
05-02-10, 01:42 AM
Hi ZW,

read your new threrad and i will give it a try. Lets see what my pc does, may be smoking.


Quote: 5.)4-30-2010, HIGH-END Kursk Mission 1 Version A1. This is the Kursk
Mission 1 that requires a very powerful CPU and is available to all members
by request.

Has Baifo solved his problems? Important is to clear cache. This is rerally really important.

Right now awaiting your orders ZW.

Thanks


LC

ZeeWolf
05-02-10, 01:55 AM
Hi ZW,

read your new threrad and i will give it a try. Lets see what my pc does, may be smoking.


Quote: 5.)4-30-2010, HIGH-END Kursk Mission 1 Version A1. This is the Kursk
Mission 1 that requires a very powerful CPU and is available to all members
by request.

Has Baifo solved his problems? Important is to clear cache. This is rerally really important.

Right now awaiting your orders ZW.

Thanks


LC

Hey LC :salute:

I am sorry to say Baifo could not get the Pre-Kursk foundation to install.
Wilcke had a solution that was sure to work and maybe Baifo will come back
and give it a go.
http://www.subsim.com/radioroom/showpost.php?p=1379431&postcount=971

As for the High End Kursk Mission - check your e-mail Kamerad :up:

ZW

ZeeWolf
05-02-10, 02:03 AM
Many thanks, and glad to help. What I've seen so far (the low demand mission) is very impressive. I never used TVT very much because my primary interest in the Eastern Front is 1941-1943. I'd wished TVT had been for Kursk in the first place. The Tiger truly was the king of that battlefield, the photographs of Tigers standing alone surrounded by the distant smoke of destroyed Sov vehicles speaks volumes. I am fascinated by the tactical problem of using the T-34/76 in the battle, too.

Thanks you JHS,
I am anxious for your Frames Per Second report on the High Ender, if you
think the low demand mission is impressive you'll love the High End one.

Good luck Kamerad! :salute:
It's time to hit the hay here at the ZeWolf's den - Over and out!
ZW

LcSummers
05-02-10, 02:31 AM
Hey LC :salute:


As for the High End Kursk Mission - check your e-mail Kamerad :up:

ZW

Just downloading and installing.

Thank you


LC:yeah:


PS: First i have to update my drivers to this version: XTreme-G 197.45 Vista Win7 32bit

LcSummers
05-02-10, 03:23 AM
Hello ZW and fellow members,


tried the High end one und must say that i am sorry. No go for me, i mean my tank was hopping around 4.4 and 1.2 FPS. This was with a resolution of 1024x 768.

Thank you ZW but i have to capitulate. My Tank was too heavy:hmmm:


Cheers


LC

ZeeWolf
05-02-10, 10:57 AM
Hello ZW and fellow members,


tried the High end one und must say that i am sorry. No go for me, i mean my tank was hopping around 4.4 and 1.2 FPS. This was with a resolution of 1024x 768.

Thank you ZW but i have to capitulate. My Tank was too heavy:hmmm:


Cheers


LC

I know LC, the High End Kursk Mission 1 takes one hell of a PC to run.
But your system ran it faster then my computer (3.3 -0.5 fps) :o
So stick with the Low End version until you can upgrade your system
that is the what I intend to do. :up:

Onwards Kamerad! :salute:

ZW

morttheslayer
05-02-10, 11:42 AM
Hi Zee

Hope you are well rested after sorting out all the pre Alpha's, post Beta's and versions 1-6 A to B :haha:. I got a pile of CDs next to my rig looks like a bad day in a pirating studio :arrgh!:

V interested to see what results JHS gets.

I would love a copy your last high end version as I intend to "bank it" until I am able to get a much better GPU and then experiment with some more serious overclocking of my 2 core E8400 (3.2 Ghz). It nearly cuts it; but with some tweaking I'm hoping get the FPS up in the low 10's. That's for later though when all the present Kursk releases are out and I'll get more time to fiddle (and save!!).:up:

Have enjoyed the ride so far :salute: Sing Along now!!!

"Wheels on Fire Rolling Down the Road" (Julie Driscol and the Trinity)
All the Very Best - Mort

ZeeWolf
05-02-10, 12:19 PM
Hi Zee

Hope you are well rested after sorting out all the pre Alpha's, post Beta's and versions 1-6 A to B :haha:. I got a pile of CDs next to my rig looks like a bad day in a pirating studio :arrgh!:

V interested to see what results JHS gets.

I would love a copy your last high end version as I intend to "bank it" until I am able to get a much better GPU and then experiment with some more serious overclocking of my 2 core E8400 (3.2 Ghz). It nearly cuts it; but with some tweaking I'm hoping get the FPS up in the low 10's. That's for later though when all the present Kursk releases are out and I'll get more time to fiddle (and save!!).:up:

Have enjoyed the ride so far :salute: Sing Along now!!!

"Wheels on Fire Rolling Down the Road" (Julie Driscol and the Trinity)
All the Very Best - Mort

Hey Mort!

Ok man, here it comes! :up:

The Pirate Studio is smoking from this High End mission :arrgh!:

Onward mate! :salute:

ZW

"Wheels on Fire Rolling Down the Road" (Julie Driscol and the Trinity)

http://www.youtube.com/watch?v=Ta18NMjWH7c

Baifo
05-02-10, 05:10 PM
Well, here I am again. Thanks to you I have been able to install the Mod. I had to start from scrath and change rights, but I got it. Thank you very much. But now I see no missions under ZW Project. Have I to keep on installing things? Did I miss anything?
Thank you all again.Thank you.
Baifo

ZeeWolf
05-02-10, 05:36 PM
Well, here I am again. Thanks to you I have been able to install the Mod. I had to start from scrath and change rights, but I got it. Thank you very much. But now I see no missions under ZW Project. Have I to keep on installing things? Did I miss anything?
Thank you all again.Thank you.
Baifo

Awe man that is great news Baifo :woot:

You installed the Pre-Kursk foundation file. The Kursk mission 1 is not included
in the PRE-Kursk foundation file. I will eimail you the link, now you have the
PRE-Kursk foundation file installed. But first how does every thing run?

Did you play any missions yet?

ZW :salute:

Baifo
05-02-10, 05:39 PM
Im a noob! I missed check the mail :damn:! There was the mission! I have just installed it and after writing this message will start learning the sim :DL. Am I up to date in the ZW Project with the Mod and the first mission or should I install something else?
THANK YOU ALL! NOW I HAVE MY TIGER!
Baifo

Baifo
05-02-10, 05:51 PM
One more question: Is there a Manual or Tutorial to learn the basics? I am now starting to memorize the keys and mapping the X52 Pro ingame, but I guess there must be a manual somewhere... Im I wrong? :hmmm:

Baifo

PD: Thank you all again! :salute:

ZeeWolf
05-02-10, 06:13 PM
One more question: Is there a Manual or Tutorial to learn the basics? I am now starting to memorize the keys and mapping the X52 Pro ingame, but I guess there must be a manual somewhere... Im I wrong? :hmmm:

Baifo

PD: Thank you all again! :salute:

Let me know how your X52 pro works Baifo,
The manual :

http://www.filefront.com/15430935/Manual_T34.zip/

Way to go !:salute:

ZW

ZeeWolf
05-02-10, 10:02 PM
The stock German Mission 4 for is being replaced.:woot:

The Germans take desperate action to stop the Red
Army's attempt at encirclement of our retreating
forces. Tigers are called upon - they respond.

http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_GermanM4_1.jpg

They must be stopped
http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_GermanM4_2.jpg

The Tigers hit hard
http://i327.photobucket.com/albums/k442/autopilot_2008/ZW_GermanM4_3.jpg

Vorwärts Kameraden! :up:

ZeeWolf

JHS
05-02-10, 10:39 PM
The high end first mission for Kursk is very interesting. A very intense artillery bombardment as the Germans rolled to close with the Sov defenders. After about ten minutes, and before I could spot a defender, my Tiger was immobilized by fragments from a howitzer shell or from a hidden AT gun shot---right in the middle of an artillery killing zone! Congratulations, ZeeWolf---I felt like I was in the Kursk battle!

http://i154.photobucket.com/albums/s261/G6AS/SH_0016.jpg

LcSummers
05-03-10, 06:48 AM
[QUOTE=ZeeWolf;1380705]The stock German Mission 4 for is being replaced.:woot:

The Germans take desperate action to stop the Red
Army's attempt at encirclement of our retreating
forces. Tigers are called upon - they respond.


They must be stopped

The Tigers hit hard

Vorwärts Kameraden! :up:



Hi ZW,

this looks very interesting. So many tanks. This is what i like to give `em hell. Here you can really take the advantrage of the Tiger Tank. Will it be out on weekend?

One question about High End Mission: What specs (hardware) you need to run them. What sort of pc has JHS. (I think he has a 64 bit system because here you can go beyond 4GB Rams). There would be no problem to make a SLI mode with GC. But this would not solve the problem.

Thanx over and out

LC

morttheslayer
05-03-10, 09:50 AM
Hi Tankers

Mission 4 looking good hope I can run it in "beautiful" setting.

Hi Lc
I think what you need is a 'Gyasleves' cooled CPU but strain out all the particles first! :har:

JHS
Pity you got shot up!! What FPS were you shot up at!!! Har Har
No seriously what were your FPS (average) on the 'open ground dash' for info.

Thanks and all the Best - Mort

ZeeWolf
05-03-10, 01:11 PM
[QUOTE=ZeeWolf;1380705]The stock German Mission 4 for is being replaced.:woot:

The Germans take desperate action to stop the Red
Army's attempt at encirclement of our retreating
forces. Tigers are called upon - they respond.


They must be stopped

The Tigers hit hard

Vorwärts Kameraden! :up:



Hi ZW,

this looks very interesting. So many tanks. This is what i like to give `em hell. Here you can really take the advantrage of the Tiger Tank. Will it be out on weekend?

One question about High End Mission: What specs (hardware) you need to run them. What sort of pc has JHS. (I think he has a 64 bit system because here you can go beyond 4GB Rams). There would be no problem to make a SLI mode with GC. But this would not solve the problem.

Thanx over and out

LC

Hi LC

JHS has a :

i7 CPU 920@2.67 GHz 2.67 GHz
32 bit Vista Home OS
ATI Radeon X1800
FPS in the HIGH-END Kursk M1 version went from 1.2-2

So, you can see - again it is CPU speed that is needed to
run the HIGH-END stuff.

I am looking at the AMD Phenom II X4 965 Quad Core 3.4 Ghz :O:
with 64bit Win7 and 4gigs Ram

Have not make the final decision $$ yet.:ping:

And don't worry about any of the stock mission replacements
they will be for 2.5Ghz and up. I will get GM4 out as soon as
I can. :salute:

ZW