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Raptor1
05-16-13, 11:06 AM
Will have to try again this evening. I have popped to the Teamspeak channel a few times in the last few days but no one has been around. Probably too early.
We usually get on TeamSpeak at about...21:00 GMT, if my time zones aren't off again. A lot of times there are at least a few players on the actual game server some time before that, though.
Do we actually have a game server to connect to? I was only aware of the Teamspeak channel and assumed someone would be just hosting each sessions like we used to do in our Flashpoint group eons ago. :06:
When we run standard missions we only put the server up when we actually play, but since we're running Domination at the moment Arclight keeps it up for as long as the mission runs.
Hottentot
05-16-13, 11:19 AM
Cool, thanks for the help Dowly and Raptor! :up:
I'll be around and see if I can catch a glimpse of you guys one day or another. Beats tying my brain in all kinds of knots to emphasize with the current AAR character's mentality.
Also, if you use Steam, joining the Subsim Tactical Armed Bastards group is a good idea.
Most of us are in it, so you can easily see if people are playing ArmA 2 at the time. :yep:
http://steamcommunity.com/gid/103582791431334203
I am terrible at shooters, and this game is no exception; I am the worst one there.
I reject that accusation! I am the worst one there, and I will have no one take my crown! :nope: :O:
We usually get on TeamSpeak at about...21:00 GMT, if my time zones aren't off again. A lot of times there are at least a few players on the actual game server some time before that, though.
Well, I'm usually on at 21:30BST which is GMT +1. Stupid daylight savings rubbish.
bertieck476
05-16-13, 11:41 AM
Hi folks, what is teamspeak and what do you do with it?
Schroeder
05-16-13, 12:09 PM
Teamspeak is a program that allows you to talk to other players (unless your name is Dowly...he's a microphoneless mute:O:).
https://en.wikipedia.org/wiki/TeamSpeak
Arclight
05-16-13, 12:18 PM
We're old-school though, still using TS2.
Hottentot
05-16-13, 01:15 PM
Typical. :shifty:
I found the server, but can't connect. The game claims the server's ping is 2500 and apparently that's the reason it refuses to work. I can connect most other servers just fine and the pings are well on the green zone. But obviously nothing can be too easy in life.
It's back to the drawing board for me, it seems.
Takeda Shingen
05-16-13, 01:18 PM
Typical. :shifty:
I found the server, but can't connect. The game claims the server's ping is 2500 and apparently that's the reason it refuses to work. I can connect most other servers just fine and the pings are well on the green zone. But obviously nothing can be too easy in life.
It's back to the drawing board for me, it seems.
Don't join in the first squad. Scroll down and pick one of the others. That happens to me all the time.
Hottentot
05-16-13, 01:23 PM
I'm not getting even that far. It says connecting to server, but whereas after that it should say along the line "waiting for the host", it instead boots me back to the server list and claims connecting failed. I've so far tried to tinker with and even disable my firewall, but no joy. Will see if the internet wonderland knows the answer. Perhaps connecting directly to the server's IP address?
Edit: Ha! Eat your heart our Kevin Mitnick! It worked! But now it says I'm lacking some downloadable content. Since you guys are, as far as I know, not using any mods, then I'll have to assume there is something lacking with the GoG's version of Arma 2. Will get back to drawing board.
Takeda Shingen
05-16-13, 01:27 PM
I'm not getting even that far. It says connecting to server, but whereas after that it should say along the line "waiting for the host", it instead boots me back to the server list and claims connecting failed. I've so far tried to tinker with and even disable my firewall, but no joy. Will see if the internet wonderland knows the answer. Perhaps connecting directly to the server's IP address?
Ah okay, this sounds like the port forwarding issue that I had. You'll need to forward ports 2302-2305 on your personal IP.
Takeda Shingen
05-16-13, 01:30 PM
Here's the content you need to play the Takistan scenario. I should be ingame in about 20 minutes.
http://www.subsim.com/radioroom/showpost.php?p=2057041&postcount=1489
Hottentot
05-16-13, 01:34 PM
*Epic Self-Facepalm* Good job reading the thread, Hott. :dead:
And thanks, Tak. I'll be back soon to cry about the next inevitable problem. :)
bertieck476
05-16-13, 01:49 PM
Thanks for info,
Bert.
http://imageshack.us/a/img834/281/2013051600001.jpg
Toasting some parked T-72s to complete a side mission.
http://imageshack.us/a/img153/2773/2013051600002.jpg
http://www.youtube.com/watch?v=bTDXWkITRds
http://imageshack.us/a/img801/615/2013051600003f.jpg
Unfortunate and quite unintentional aircraft-tree interaction. Solved later when the tree fell on it and blew the aircraft up.
http://imageshack.us/a/img593/719/2013051600005.jpg
The convoy forms up
http://imageshack.us/a/img195/4576/2013051600006f.jpg
Caution - Traffic merges ahead. Arclight and Takedas vehicles try to become one.
http://imageshack.us/a/img841/5447/2013051600007.jpg
Arclight and Hunter go on ahead with Takeda close behind in the MHQ
http://imageshack.us/a/img855/8458/2013051600008.jpg
The Abrams loses a track during a firefight, so the crew become infantry for a brief moment. During this time Hunter gets shot so I drop some smoke nearby and drag him back to safety.
http://imageshack.us/a/img248/8140/2013051600009.jpg
Raptor breaks the smoke grenade launchers for himself so I take over as commander since I can still launch them. Time to try and remember what I learnt from Girls und Panzer...
http://imageshack.us/a/img194/8095/2013051600010.jpg
Miho never had to deal with helicopters...fortunately Raptor has a HE shell to hand to deal with the problem.
http://imageshack.us/a/img837/6206/2013051700001.jpg
While the rest of the team get the equipment together to return to base, I have to leave for the night, but before I go I return to get a Hind I spotted near one of our earlier objectives. It's pretty trashed...
http://imageshack.us/a/img837/6979/2013051700002.jpg
But nothing a repair truck can't fix. Score a second Hind for the collection! :rock:
Red October1984
05-16-13, 10:02 PM
I want this game sooooo bad. :wah:
I want this, DCS, and SBP.
aaaaannnnnddd East vs West, Rise of Flight, ArmA 3, etc...
The list goes on...
Takeda Shingen
05-16-13, 10:21 PM
Drivin' like a boss.
http://imageshack.us/a/img829/222/2013051600002f.jpg
Red October1984
05-16-13, 10:52 PM
I got to drive the actual US Military Stryker Simulator at Fort Knox a few years ago.
The thing was awesome! They had the exact mockup of the cockpit and a CVC helmet and all...
It was paradise for an 11 year old. :shucks: I also did the M1A1 Tank Driver Simulator.
Arclight
05-16-13, 11:31 PM
Drivin' like a boss.
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-17_00009_zpsfc9ebe3c.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-17_00009_zpsfc9ebe3c.jpg.html)
It's a gift...
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-17_00002_zps5ac07e34.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-17_00002_zps5ac07e34.jpg.html)
1st Airborne Armor Div.
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-17_00010_zpsc2f14504.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-17_00010_zpsc2f14504.jpg.html)
Runt of the litter.
(yes, that one is also my fault)
Red October1984
05-17-13, 12:00 AM
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-17_00002_zps5ac07e34.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-17_00002_zps5ac07e34.jpg.html)
1st Airborne Armor Div.
I always did that in Battlefield Vietnam. I'd take a helo and pick up a tank with it so I could get to the battle quickly and then kick some butt when I get there.
Airborne Armor Division....I like it. :cool:
Arclight
05-17-13, 12:23 AM
That thing was actually firing while being flown around.
Raptor1
05-17-13, 12:24 AM
I always did that in Battlefield Vietnam. I'd take a helo and pick up a tank with it so I could get to the battle quickly and then kick some butt when I get there.
Ah, but could it fire while in the air? Ours can!
Anyway, more screenshots from the annals of the clown brigade:
Satan's gas station!
http://imageshack.us/a/img844/9388/52235217.jpg
This will end well...
http://imageshack.us/a/img62/8172/23883994.jpg
(It doesn't)
That's not very nice...
http://imageshack.us/a/img209/7104/84066436.jpg
Take that, flying sharks!
http://imageshack.us/a/img33/7508/93441269.jpg
Please keep your upper torso inside the helicopter at all times
http://imageshack.us/a/img843/3944/39897316.jpg
The glorious (and low-resolution) T-72 platoon moves into action!
http://imageshack.us/a/img38/7350/97532347.jpg
They'll never find me here
http://imageshack.us/a/img811/1545/12888737.jpg
Task Force and Arclight's concealed positions are vastly inferior to mine
http://imageshack.us/a/img198/4884/64471775.jpg
http://imageshack.us/a/img28/9982/25920758.jpg
Hurry up with that armoured convoy, will you?
http://imageshack.us/a/img843/5351/11384984.jpg
Contact!
http://imageshack.us/a/img11/4948/26557641.jpg
And then everyone died (except for Arclight, but he doesn't count)...
http://imageshack.us/a/img823/382/46183961.jpg
Hottentot
05-17-13, 12:43 AM
If all of this happened after Kushab, I don't even dare to think what the situation looks like the next time I'll be around (which will hopefully be soon: that was awesome despite of yours truly being useful only for practical first aid lessons for the rest of the crew!).
HunterICX
05-17-13, 05:04 AM
Drivin' like a boss.
Drivin' like a maniac I tell you! A MANIAC!
*points at the scratches on the repair truck*
HunterICX
Red October1984
05-17-13, 11:00 AM
I like the screenshots guys.... MOAR!!! :woot:
Takeda Shingen
05-17-13, 07:51 PM
Action from 17 May 2013
I log in right after getting home and feeding the kids to find the objective is to liberate the dubious residents of Mulladost from the even more dubious oppressors hanging out in Mulladost.
http://imageshack.us/a/img507/9194/2013051700001e.jpg
Lo and behold, there is Hunter taking off in a UH-1 on his way to the target area. So being the nice guy he is, he lands to let me in and off we go.
http://imageshack.us/a/img211/6979/2013051700002.jpg
So after doing some hiking and sliding up and down the rocky hills, we find bucolic Mulladost in the hands of some nefarious individuals wearing odd combinations of Middle Eastern religious garb and Red Army surplus. Arclight says hello in only the way that Arclight can.
http://imageshack.us/a/img266/5951/2013051700006v.jpg
Some more of Hunter and Arclight's handiwork.
http://imageshack.us/a/img824/4125/2013051700003.jpg
Hunter charges into the fray as did knights of old.
http://imageshack.us/a/img41/6789/2013051700004.jpg
Banzai!!!
http://imageshack.us/a/img69/9766/2013051700005.jpg
And the not entirely unexpected aftermath.
http://imageshack.us/a/img20/1628/2013051700008.jpg
After taking down a few dozen of them, the bad guys finally get wise and put some machine gunners on Arclight and myself. So the two of us head back to base to get the Abrams. 'Murica. But after we take down a few dozen more infantry and a handful of armor and assorted vehicles, our luck runs out and we are RPG'd to death.
We could go and regroup, but decide get Task Force with us and use this T-34 we found on the side of the road instead.
http://imageshack.us/a/img195/4559/2013051700013.jpg
How we roll, yo.
So together, we finally liberate the citizens of Mulladost using maddeningly substandard fields of view and clunky armor. I assume the people rejoiced. None bothered to thank us, which is probably a good thing because we were pretty much mowing down everything in sight.
http://imageshack.us/a/img593/5175/2013051700017.jpg
The world safe from bad men, we get the Chinook and airlift our new toy back to base. And everyone lived happily ever after.
http://imageshack.us/a/img842/4299/2013051700016.jpg
My life as a tail gunner. Word.
Arclight
05-17-13, 08:33 PM
T-34 wins!
http://www.youtube.com/watch?v=U06jlgpMtQs
Red October1984
05-17-13, 09:59 PM
Because when an ABRAMS doesn't do the job....
Random Side-of-the-road T-34... :rock:
Hottentot
05-17-13, 11:52 PM
Dammit, I was lurking around a bit later than usual last night, but didn't see anyone on the server yet, so assumed everyone was happily wasting time on some inane social activity usually associated with the Friday nights. Oh well. Will apparently have to stay up a bit longer next time. :arrgh!:
Red October1984
05-18-13, 12:10 AM
Dammit, I was lurking around a bit later than usual last night, but didn't see anyone on the server yet, so assumed everyone was happily wasting time on some inane social activity usually associated with the Friday nights. Oh well. Will apparently have to stay up a bit longer next time. :arrgh!:
At least you are able to play the game. :oops:
I'm "That one guy who cheerleads" when it comes to ArmA 2. It looks awesome and I'll keep repeating it over and over again as I bask in the glory of the screenshots..... :smug:
:har: Nah...Couldn't type it with a straight face.
HunterICX
05-18-13, 03:49 AM
http://imageshack.us/a/img824/4125/2013051700003.jpg
Hunter charges into the fray as did knights of old.
http://www.youtube.com/watch?v=q5HfDIwNI8w
HunterICX
Penguin
05-19-13, 04:03 PM
Finally found the time to setup my comp again, currently reinstalling Arma2, whcih takes ridiculously long on my old DVD drive - and no chance to mute the setup music, arrgh :-?
I'll keep my eyes open for a subsim server, when I'm done, hope to catch any of you folks tonight! :salute:
Red October1984
05-19-13, 04:27 PM
Guess I'll just sit in my M1A1 Tank on Saharani fighting the SLA's T-72's and BMP's.
Wish I could play with you guys.... Meanwhile, I have to make the best of what I have.
Anybody willing to play ArmA 1 online with me later on in June when I'm on vacation? :oops:
Hottentot
05-20-13, 12:05 AM
I'll keep my eyes open for a subsim server, when I'm done, hope to catch any of you folks tonight! :salute:
HOORAY!!!!!! :rock:
HunterICX
05-21-13, 10:08 AM
How I've been playing ArmA 2 last weekend.
http://fullmetaldragon.com/foro/images/smilies/icon_trollface.png
http://imageshack.us/a/img827/7889/foto0232w.jpg
HunterICX
Arclight
05-21-13, 12:08 PM
Modified Domi on Chernarus is up and running.
2 lift choppers
Number of vehicles at base, mostly APCs but also unguided airpower, support Strykers and a few IFVs
Air drop HMMWV got an upgrade
Weapons and vehicles from CO and DLC
Side missions award ground vehicles, main target awards aircraft, customized list
There's more I can't think of atm but think that's the main changes. :hmmm:
http://imageshack.us/a/img526/4843/arma2a.jpg
Naturally, Raptor was the one who took her for interrogation in the end...
http://imageshack.us/a/img547/618/arma2b.jpg
All I got were glitchy POWs :doh:
http://imageshack.us/a/img594/8674/arma2c.jpg
Must be contagious...
http://imageshack.us/a/img209/3274/arma2d.jpg
Lovely spot for a picnic this...
http://imageshack.us/a/img51/8053/arma2e.jpg
The TLAM which attacked Task Force, humped the hillside and tried to climb a tree before Schroeder shot it with an RPG
http://imageshack.us/a/img22/7596/arma2fg.jpg
Task Force Solutions Inc - Dispensing helpful advice at $10,000 per explosion
Arclight
05-21-13, 08:10 PM
30 minutes later:
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-22_00001_zps22860d20.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-22_00001_zps22860d20.jpg.html)
Don't think he'll be getting out of that thing.
30 minutes later:
Don't think he'll be getting out of that thing.
The next day:
Planet Earth
http://preview.turbosquid.com/Preview/2010/12/04__15_30_00/pice_dry_planet4.jpg8e07c0d6-eecf-4af9-b3aa-aa0a423b3fb8Larger.jpg
Hottentot
05-22-13, 12:09 AM
http://i.imgur.com/UxxydPG.jpg
Air delivering jeeps into the middle of nowhere: these guys in the army really know how the customer service works.
http://i.imgur.com/e6QE5hq.jpg
Oberon and Raptor ride the heavy. I, with my humble little car, am there to drag them out of it once it inevitably catches fire and explodes.
http://i.imgur.com/VKGpAVK.jpg
Arriving to the village after them, I find out the lads have already had all the fun. So all I can do is spook some civilians with the heavy machinegun while Oberon and Raptor are rounding them up for...uh...interrogation.
http://i.imgur.com/iLE3eyS.jpg
I relinquish my position to the savior, mostly because we need four civilians per car and there can only be three passengers.
http://i.imgur.com/dgml63y.jpg
Off we go!
http://i.imgur.com/EXa2t7R.jpg
I have no idea where Oberon is going, but I hope he knows the way. Yeah, I'm an optimist.
http://i.imgur.com/yjp2FZs.jpg
The trip back home comes to halt when Jesus decides he doesn't want to man the machinegun anymore but insists on meditating in the middle of a forest where we just got shot at.
http://i.imgur.com/Nvhf1Jz.jpg
He gets back in the flock after Raptor threatens him with a Javelin launcher.
http://i.imgur.com/wdSRSqM.jpg
Please sit down and fasten the seat belts until the war is safely over!
This thread is better off without knowing what started happening to my already questionable playing skills after we saved these civilians, it was getting late and in the end I was quite literally falling asleep on my keyboard. Sorry for the hassle, guys.
No hassle at all mate, we were as stuck as you trying to figure out how to stop that bloody convoy.
Love the pics! :up:
Penguin
05-22-13, 11:17 AM
I'm unable to join the subsim server. :wah:
this is the error message I get: "You are unable to play/edit this mission; it is dependent on downloadable content that has been deleted: caair_acr_l39, cawheeled_acr, cawheeled_acr_dingo"
I'm running CO with the 1.62 patch. Does anyone have a clue?
I fear those missing files have something to do with my installation - it took me 6 tries to finally install the 2nd disc - and it took over an hour to complete :o.
However I got no error message after installation and I was able to join other servers.
HunterICX
05-22-13, 11:21 AM
Penguin, you're missing the ACR compability patch.
get it here : http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-&lang=en
HunterICX
Hottentot
05-22-13, 11:22 AM
I'm unable to join the subsim server. :wah:
this is the error message I get: "You are unable to play/edit this mission; it is dependent on downloadable content that has been deleted: caair_acr_l39, cawheeled_acr, cawheeled_acr_dingo"
I'm running CO with the 1.62 patch. Does anyone have a clue?
Read the effing thread n00b! :stare:
Kidding: I had exactly the same problem and chastised myself for not doing exactly that a few pages ago. Fortunately Tak was patient enough to ignore my idiocy and pointed me out to the right place (http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-&lang=en).
Just download and install that and you're good to go. :up:
Edit: Darned ninjas! Why don't you use your ninja skills in game so we wouldn't be dying all the time?
HunterICX
05-22-13, 11:24 AM
http://img268.imageshack.us/img268/3936/hqdefaultkp.jpg
HunterICX
Penguin
05-22-13, 11:29 AM
Zhanks, guys :up: - hope I'll finally meet some of you on the battlefield!
@Hottentot: this is only the beginning of my noobish questions - wait till I join the game: "What does the left mouse button do?", "Why can't we all live in harmony?", etc :D
Herr-Berbunch
05-22-13, 12:37 PM
I had almost the same error the other night when I tried to join, it was getting late so I just went to bed.
Hottentot
05-23-13, 12:24 AM
http://i.imgur.com/gp4sFwy.jpg
Well, since someone forgot to take a vehicle with passenger seat, some of us have to trek through the countryside to reach the target. :stare:
http://i.imgur.com/y40kb73.jpg
Approaching the target. At least for the third time. The last two ended very miserably as I found out that the ghillie suit and tall grass don't seem to prevent the AI from finding me with their X-ray sights.
http://i.imgur.com/38S0CNT.jpg
Raptor demonstrates creative uses of tow car.
http://i.imgur.com/OXs1VcL.jpg
Since that doesn't work, it's time for some Grand Theft Chopper
http://i.imgur.com/jXL32C1.jpg
And off he flies into the proverbial sunset. Time to head for the next objective.
http://i.imgur.com/PGyqstD.jpg
Aerial troll to the rescue!
http://i.imgur.com/Xd9YEuI.jpg
Scouting for baddies.
http://i.imgur.com/Bp2ghBx.jpg
800 meters, soon-to-be-zeroed sights, sniper rifle and a great view. After spending the last hour on that cursed hill where either the grass or the elevation was forcing me to do close combat with a sniper rifle, this felt like a dream.
And then I woke up, realized I had to go and went haywire with the rifle. Dropped a bunch of infantry and a tank crewman, got unceremoniously killed and left. No idea what happened after that.
http://imageshack.us/a/img89/3567/armagib.jpg
Sneaking up on someone with a T-90 is not as hard as it would first appear. This Shilka was oblivious until I mowed down some nearby infantry.
http://imageshack.us/a/img69/3843/arma2oa2013052223285184.jpg
When I forgot to switch back to the Co-ax from the main gun this infantryman received a SABOT to the head. He flew well.
http://imageshack.us/a/img839/9576/arma2oa2013052300185958.jpg
Convoy!
EDIT: Just tidied up the base a little. I don't know how the F35 got broken and how the MRLS landed up over at the side objective and out of fuel, but they're both fixed and returned to base now.
Hottentot
05-23-13, 10:15 AM
By the way, there was something weird going on with the TeamSpeak last night, which apparently had something to do with my TS settings being borked. Apparently Tak and Schroeder had some horrible echoing because of that.
I didn't have time to adjust it then, but could do it now to at least listen to the rest of you next time. Are there any specific settings that should be played with to have it work properly? I went and smashed buttons randomly (that usually works), but any expert help would be appreciated.
Raptor1
05-23-13, 10:43 AM
EDIT: Just tidied up the base a little. I don't know how the F35 got broken and how the MRLS landed up over at the side objective and out of fuel, but they're both fixed and returned to base now.
The F-35 crashed when Arclight's router decided to randomly reset itself just as I was landing, and I believe the MLRS ended up there because Task Force decided he wants to use it as an assault gun.
By the way, there was something weird going on with the TeamSpeak last night, which apparently had something to do with my TS settings being borked. Apparently Tak and Schroeder had some horrible echoing because of that.
I didn't have time to adjust it then, but could do it now to at least listen to the rest of you next time. Are there any specific settings that should be played with to have it work properly? I went and smashed buttons randomly (that usually works), but any expert help would be appreciated.
Is it their voice that echoes when you activate your microphone? If so, you could try right clicking on Windows' volume thingy, going to Recording Devices, checking if 'Stereo Mix' is enabled and disabling it if it is.
EDIT: Ah, be 'at least listen' I guess you mean it was their voices that were echoing to you...
Schroeder
05-23-13, 11:12 AM
Well, we could hear ourselves echoing from his teamspeak.:hmm2:
Raptor1
05-23-13, 11:16 AM
Well, we could hear ourselves echoing from his teamspeak.:hmm2:
Ah, if that's the case then he should try what I said.
Hottentot
05-23-13, 11:28 AM
Weird stuff. You'd think I was harmless when I didn't even have my microphone in the port. :06:
Anyway, thanks Raptor: the stereo mix was indeed on, so let's see if it works better now that I disabled it. Looking forward to fooling around soon. :arrgh!:
Raptor1
05-23-13, 11:34 AM
Weird stuff. You'd think I was harmless when I didn't even have my microphone in the port. :06:
If the microphone wasn't connected then TeamSpeak probably automatically picked the Stereo Mix as the default input device, and if it was set to Voice Activation rather than Push to Talk as well then it would automatically start transmitting everything you were hearing back into TeamSpeak.
Penguin
05-24-13, 04:50 PM
It was fun playing with you guys - although I was a little overwhelmed to coordinate all the new stuff. Guess I helped you guys a little to practice reviving a stupid Kraut. :)
I finally managed tinkering with my hardware and got my mic running and the firewall configured.
And Schroeder, you are insane for letting a T5er man the gun of your vehicle! :D
Sadly nobody's on the server tonight :wah: - might have something to do with Friday night.
Schroeder
05-24-13, 05:14 PM
It was fun playing with you guys - although I was a little overwhelmed to coordinate all the new stuff. Guess I helped you guys a little to practice reviving a stupid Kraut. :)
I guess they already had some practise in that....:wah:
And Schroeder, you are insane for letting a T5er man the gun of your vehicle! :D
We're Germans, that makes us insane by default.:doh:
Hottentot
05-25-13, 01:13 AM
Dammit, missed you guys again despite of waiting on TeamSpeak and server for a good while last night. :/\\!!
Edit: oops, apparently Penguin wasn't talking about last night. Bah, shouldn't start commenting right after spending two hours in a real forest for a change.
HunterICX
05-25-13, 09:18 AM
A Suggestion for later:
http://www.armaholic.com/page.php?id=7006
http://www.armaholic.com/page.php?id=7017&highlight=ISLAND%2BSAHRANI
:D
HunterICX
Penguin
05-25-13, 09:47 AM
Dammit, missed you guys again despite of waiting on TeamSpeak and server for a good while last night. :/\\!!
Edit: oops, apparently Penguin wasn't talking about last night. Bah, shouldn't start commenting right after spending two hours in a real forest for a change.
hmm, i was also on a deserted ts last night, not before 22:30 cet though, later played (=died) alone for a while on the server.
I'll be back (spoken with an Arnold accent) today at about 19CET - screw going out on Saturday night! ::)
Right, let's talk about Tanks.
In my view, the role of me, TF and Raptor in the Abrams is to take out as much of the armoured forces as we can, then mop up what infantry we can see before the infantry goes into the town to mop up the rest and capture the objective. At no point should the tank go into the town, but find the best vantage point overlooking the town until the infantry are ready to go in, and then the tank should either retire or assist the infantry as called upon by them, defending itself against local hostiles in the meantime.
If we ride too close to the approaching infantry then they can't aim because of our vibrations, and we draw every single Russkie or Muji in the area on top of them. Likewise if the infantry go ahead too early, then we land up shooting them in the middle of the town. Sometimes when I aim the gun at you, text will come up stating your name, however that doesn't seem to work at ranges over 200-300m and so all I see is an infra-red human shape walking around with an RPG, which is a threat to both the advancing infantry and our tank, so it gets either an HE shell, or the Co-ax, or if I forgot to change shells, it gets a SABOT and two heads.
So, how do we fix this, well communication helps, but when you're glued to the IFR it's hard to know exactly where people are in relation to you, pre-planning would be worth considering were it not for the fact that it would likely fall apart within fifteen seconds, so my primary recommendation is that we download ACE, tailor it to our needs in its menu and use the IR-strobes that are provided so that when I see a flashing infantryman I know that it's probably Dowly, and when I see one with an IR strobe, I know that it's friendly. :salute:
Thoughts?
Arclight
05-25-13, 07:14 PM
Problem with separating from the infantry is that you often have no shot on what threatens them. If you are behind them, it is easy to relay targets (since you can see them) and you can quickly move up into a firing position.
With the armor on the other side of town you lose some degree of situational awareness (friendly fire incidents), and getting an angle on threats requires either to drive back around to join up with the infantry or push through unknown territory.
I think a problem we have now is that people want that kill/be a hero. The armor rumbling up because the infantry reported a guy with a rifle running somewhere isn't necessary, nor should the infantry insist on peeking out to shoot that HMG gunner that is pinning them down. Keep your angles covered and let the right tool for the job deal with it.
My understanding of combined arms is advancing infantry screening the armor, with calls for support being made when that advance is impeded. Having the armor anywhere but on close support exposes it to AT weapons and diminishes coordination and situational awareness.
Red October1984
05-25-13, 07:24 PM
Have you guys ever thought of taking a couple Little Birds or other Attack Choppers with you? It'd be easier with that I'd think. Just mark targets with smoke/preferred marker.
That's what I'd do. :hmmm:
EDIT: Just thought of this. MECHANIZED INFANTRY! Eh? :)
Arclight
05-25-13, 07:34 PM
What makes you think we're charging them with bayonets?
Problem with separating from the infantry is that you often have no shot on what threatens them. If you are behind them, it is easy to relay targets (since you can see them) and you can quickly move up into a firing position.
With the armor on the other side of town you lose some degree of situational awareness (friendly fire incidents), and getting an angle on threats requires either to drive back around to join up with the infantry or push through unknown territory.
I think a problem we have now is that people want that kill/be a hero. The armor rumbling up because the infantry reported a guy with a rifle running somewhere isn't necessary, nor should the infantry insist on peeking out to shoot that HMG gunner that is pinning them down. Keep your angles covered and let the right tool for the job deal with it.
My understanding of combined arms is advancing infantry screening the armor, with calls for support being made when that advance is impeded. Having the armor anywhere but on close support exposes it to AT weapons and diminishes coordination and situational awareness.
True, the trouble is finding the sweet spot of distance from the target, too close and we close aiming difficulties for the infantry, too far and we're not that helpful. Also there's the problem of angles, most of the approaches to these towns are either up hill or on a level which means that anything could be behind the buildings further in the town and we can't see it to engage, and going actually IN to the town in a tank is a bad idea.
Red October1984
05-25-13, 07:44 PM
What makes you think we're charging them with bayonets?
Nothing! I was just simply putting my ideas out there. Adding my two cents. :smug:
The picture I see is this. An infantry squad supported by one tank. Why not put the infantry in a Stryker equipped with a Mk 19 and take the Mechanized approach.
The Air Support? Take an Attack Chopper with you so the infantry can mark targets. It just seems like a good plan to do so. :hmmm:
Raptor1
05-25-13, 07:48 PM
Have you guys ever thought of taking a couple Little Birds or other Attack Choppers with you? It'd be easier with that I'd think. Just mark targets with smoke/preferred marker.
That's what I'd do. :hmmm:
Yes, they get shot down.
EDIT: Just thought of this. MECHANIZED INFANTRY! Eh? :)
And that's the problem, isn't it?
Anyway, before getting into the actual tactics of using armour in conjunction with infantry, I think we should use the in-game chat in the vehicle channel for any internal communication between the crew. That's what it's for and it would keep the TS channel from becoming too much of a mess. Furthermore, I think that if we're working with infantry but not in close support, we should keep the thermals off; it does make it more difficult to spot targets, but at least you can see what colour their uniforms are.
Now, if close support isn't an option because of ground vibrations, then I think that the best thing to do with the tank is keep it back in reserve in case the infantry gets bogged down by a Vodnik or an emplaced machine gun or a ninja commie or something and only move it up when that happens. Alternatively, we can use lighter vehicles for close support, like the Humvee, LAV-25 or Pandur II, though I'm not sure whether those have the same problem as the Abrams does.
We should scout the target a bit before going in. Mark threats for the initial push,
naturally the marked targets will start moving as soon as we are spotted, so
the tank might want to keep that in mind.
The scout can also mark good positions for the tank, but keeping in mind that
line of sight works both ways.
Once the closest threats have been dealt with, the tank can start moving closer,
while keeping an eye on the friendly infantry and which areas have been secured.
Enemy air can be kept at bay with our own jet circling over the target.
Red October1984
05-25-13, 08:03 PM
Yes, they get shot down.
Enemy air can be kept at bay with our own jet circling over the target.
Why not use Jets for CAS?
They should avoid getting shot down. They're called Fast Movers for a reason. The problem is, in my experience with ArmA 1, jets are tricky to fly and they don't see targets marked with smoke real well.
ArmA 2 is probably completely different though. :hmmm:
Raptor1
05-25-13, 08:20 PM
Why not use Jets for CAS?
They should avoid getting shot down. They're called Fast Movers for a reason. The problem is, in my experience with ArmA 1, jets are tricky to fly and they don't see targets marked with smoke real well.
ArmA 2 is probably completely different though. :hmmm:
Jets are fine for engaging armour and other aircraft, or for precision bombing with LGBs, but they move too fast and don't have enough endurance for effective ground support besides that.
The problem here isn't providing support to begin with, though, it's providing close support without interfering with (or massacring) our own forces. We can just move in without any support if it comes down to that; it might make some situations more difficult, but it's not like there's a problem that we can't solve by applying enough Douglas Haig to it.
Red October1984
05-25-13, 08:23 PM
Jets are fine for engaging armour and other aircraft, or for precision bombing with LGBs, but they move too fast and don't have enough endurance for effective ground support besides that.
The problem here isn't providing support to begin with, though, it's providing close support without interfering with (or massacring) our own forces. We can just move in without any support if it comes down to that; it might make some situations more difficult, but it's not like there's a problem that we can't solve by applying enough Douglas Haig to it.
Too fast was the problem with ArmA 1.
Does the game have AC-130 gunships? That'd be your problem solver. :hmmm:
If not, I'd have to think about it.
Task Force
05-25-13, 09:10 PM
I'd say our biggest issue with the current tactic is the tank doesn't know the infantry's position, we also need to stand and take a look at what were all wearing, as some uniforms look a lot like the enemy. EX At the end of that last city I didn't realize one of our guys was dressed like a enemy (with a ski mask) and I was about to run him over till I took about got real close and his name came up.
Red October1984
05-26-13, 12:25 AM
I'd say our biggest issue with the current tactic is the tank doesn't know the infantry's position, we also need to stand and take a look at what were all wearing, as some uniforms look a lot like the enemy. EX At the end of that last city I didn't realize one of our guys was dressed like a enemy (with a ski mask) and I was about to run him over till I took about got real close and his name came up.
US Military Uniforms.
https://www.kellac.com/h/images/D/d-16482-875.jpeg
http://upload.wikimedia.org/wikipedia/commons/2/29/MARPAT_woodland_pattern.jpg
http://www.af.mil/shared/media/photodb/web/web_030709-F-3050V-224.jpg
http://1.bp.blogspot.com/-bAqlES2WMkM/T3msIIqsncI/AAAAAAAAFzM/ANp8nVVgqlk/s400/USN+NWU+3.JPG
They're supposed to blend in...but they end up sticking out in any environment. :03: It's just a matter of picking the right one. :O:
Hottentot
05-26-13, 01:17 AM
We should scout the target a bit before going in.
Dibs on that role. I have been trying to put markers on the map as I have seen threats while looking for a position, but the problem is that sometimes the targets move so my markers are not up to date. I suppose there is a way to remove them too and therefore put new ones for updates? I would gladly play eyes for the rest of you seeing that I'm usually searching for high ground position for sniping anyway.
Anyways, some screenshots from yesterday.
http://i.imgur.com/jE8P32K.jpg
Penguin parachuting into the middle of nowhere with yours truly.
http://i.imgur.com/dBRzvsC.jpg
Lasing radio tower for Raptor. The constant infantry patrols and the choppers flying over the AO didn't exactly help me feeling any more comfortable.
http://i.imgur.com/7fo1ML1.jpg
Raptor almost crashes on my parachute after I, in my infinite wisdom, clicked to paradrop over the base instead of the AO. Incidentally the army refused to issue me another parachute for the rest of the night after that.
http://i.imgur.com/jqdjo56.jpg
Don't mind me, I'm only a bush, go about your business.
http://i.imgur.com/wZqZRh5.jpg
Capturing target with the rest of the crew. Despite of the fact that we all ingloriously died moments after this screenshot taken, at least we managed to use our last moments to look really professional.
http://i.imgur.com/YOp7H9g.jpg
And this is the moment when Penguin almost got another ventilation hole in his helmet.
Schroeder
05-26-13, 05:48 AM
I think communication is a big issue in general (I'm guilty of that as well). We don't tell the others what we are up to and simply move. Our group has been separated time and again because of that. I sometimes took out the binoculars to scan the area just to find myself all alone after putting them away again.
Maybe we should really have a squad leader who is in charge. He could then coordinate our movements or at least keep the group together. Everybody who moves tells then the squad leader where he will go ("Schroeder, moving forward to take cover behind the red house".)
Hottentot
05-26-13, 05:57 AM
I'm usually bad at spotting infantry unless I'm in some good position overlooking the area from a distance (which, I suppose, is exactly where I should be with that rifle.) Last night when I was advancing with the rest of you, I had no idea what you were shooting at: trying to find enemies on the ground level is pretty difficult since the rifle's scope zooms in and only shows such a small area. Naked eye, on the other hand, doesn't work unless the AI shows a silhouette against horizon.
So as far as communication goes, we could be calling out the general positions of the enemy too. Infantry especially since they blend in with the surroundings pretty well.
Dibs on that role. I have been trying to put markers on the map as I have seen threats while looking for a position, but the problem is that sometimes the targets move so my markers are not up to date. I suppose there is a way to remove them too and therefore put new ones for updates? I would gladly play eyes for the rest of you seeing that I'm usually searching for high ground position for sniping anyway.
Marker can be deleted by hovering mouse over it and pressing delete. :yep:
Also, as you're placing one, when it asks for name, you can use the arrow keys
to change the marker type and.. err.. is it shift+arrow keys to change the color? :hmmm:
As for IDing friendlies, helmet is usually the best way to differentiate between
friend and foe. And of course, the weapon he is carrying.
Perhaps I'll just skip ARMA for a while then, I suck at infantry and it appears I suck at tank too. In regards to using the in tank comms, Raptor, I think that typing is probably not a brilliant idea, as in the time it takes to type out 'infantry 2 o clock close' there's an RPG in the turret.
I'll bring up the Shacktac idea again, so that we can have proper lines of communication between elements and if someone in the infantry is talking then it doesn't block communication between the tank crew.
Task Force, turn up the Teamspeak volume if it is being drowned out by the tank noise, or turn down the arma volume, we really can't afford to be using typing.
We need a leader, I nominate Arclight, and a plan to attack the target, however not one that takes four and a half hours to come up with, but a simple list of roles that each person will be putting in.
For example, Hottentot takes the laser and scouts the objective, Dowly takes the Harrier, they take down the tower, Raptor commands the tank to move up and take out the armour and infantry, then Arclight, Hunter, Penguin, Schroeder, and Takeda move in on foot with support from the tank, with Arclight liasing with Raptor to give an approximate location of the infantry forces so Raptor can tell me where to not shoot at.
Again, I think the Shacktac radio can help us here in so much as it enables local communication between infantry and then area communication with the tank commander, Forward observer and Air support.
Above all, talk, don't say 'somewhere', state '1 o clock from my location', this is vital for the infantry and helpful for the tank. Map markers can only go so far and in the time it takes to check the map the enemy can ambush you or change location.
I'm sorry if I'm sounding a bit anal here, but when I teamkill someone I don't do it for sport (well except when I MLRS'd Task Force, but that was for the irony), I do it because of poor situational awareness, and tbh, at the distance I was shooting from the colour of the uniform would have made very little difference. If you want someone else to be the gunner, Task Force perhaps, then that's fine with me, but we need clearly defined roles, a leader and better communications.
That's my thoughts anyway, because last nights attack on that town was not a pleasant experience for anyone involved.
Hottentot
05-26-13, 07:47 AM
Huh? I must have left before all this took place. From my point of view everything was going nicely and everyone was having fun. :06:
HunterICX
05-26-13, 08:04 AM
^Ow I agree, last night was a disaster.
and again I apologize for my F-Bomb spam through the mic as I got really frustrated with the events.
As pointed out the problem is still our communication and the lack of leadership, we pretty much are doing a half arsed job at things without saying to the rest where we go what we do. Not talking about how good/bad people are but that there's just too many incidents which involved us all and is caused by all.
We can talk about what to do here in this thread as it won't get anywhere but we should just put it into action in the game.
starting with the 3 basic questions when joining the session:
1)Who's in charge or who has taken the role as leader
(none=are you up for the task? give it a try...better a bad leader at least then having none at all)
2)What's the situation (what are we doing? Side mission, Main objective, organizing etc)
3)What do you need? (role to pick, need something flown in or driven to the target etc)
HunterICX
Raptor1
05-26-13, 08:37 AM
In regards to using the in tank comms, Raptor, I think that typing is probably not a brilliant idea, as in the time it takes to type out 'infantry 2 o clock close' there's an RPG in the turret.
Oh, I didn't mean typing it, I just meant setting to the vehicle channel and using the in-game voice communication thingy. We rarely use ArmA II's voice comms because we have TS, but we have access to both at the same time so we can use that for talking within the tank and TS for general communication. Might help make things less confusing.
Anyway, I agree that just having slightly better communication could solve a lot of our problems. We don't have to formulate some sort of complex radio protocol; just informing everyone else of what one is trying to do and where or, alternatively, asking what one can do to help is enough. That way the rest can take that into account or inform one of what he should do and everything becomes less confusing.
As for roles and such, I don't think we should try too hard to have fixed roles or organization structures, but it is a good idea to have a commander for the infantry (either pre-designated or just somebody who takes command if it doesn't seem like there's somebody already doing it) who is in charge of both deciding where to go and coordinating with support and such. If somebody doesn't agree with him then we can start arguing, but that still beats asking "what are we doing?" (as I often do) and getting no answer in reply.
Speaking of the tank, I do think it's my role as the (usual) tank commander to prevent friendly fire incidents and I seriously screwed that up yesterday. If we do that again, I shall (while coordinating with the aforementioned infantry commander) try my best to keep an eye out on the infantry's position at all times. That way the gunner knows where they are and I can inform them if there are any threats to their position.
Huh? I must have left before all this took place. From my point of view everything was going nicely and everyone was having fun. :06:
I think things started breaking down yesterday when our base was attacked and completely trashed slightly after you left, then we attacked a town and managed to inflict more casualties on ourselves than the enemy did. So that was somewhat frustrating.
I put the base and all our vehicles back together, BTW. I also put the Linebackers in marked and easily accessible positions in case we come under air attack again.
Oh, I didn't mean typing it, I just meant setting to the vehicle channel and using the in-game voice communication thingy. We rarely use ArmA II's voice comms because we have TS, but we have access to both at the same time so we can use that for talking within the tank and TS for general communication. Might help make things less confusing.
Anyway, I agree that just having slightly better communication could solve a lot of our problems. We don't have to formulate some sort of complex radio protocol; just informing everyone else of what one is trying to do and where or, alternatively, asking what one can do to help is enough. That way the rest can take that into account or inform one of what he should do and everything becomes less confusing.
As for roles and such, I don't think we should try too hard to have fixed roles or organization structures, but it is a good idea to have a commander for the infantry (either pre-designated or just somebody who takes command if it doesn't seem like there's somebody already doing it) who is in charge of both deciding where to go and coordinating with support and such. If somebody doesn't agree with him then we can start arguing, but that still beats asking "what are we doing?" (as I often do) and getting no answer in reply.
Speaking of the tank, I do think it's my role as the (usual) tank commander to prevent friendly fire incidents and I seriously screwed that up yesterday. If we do that again, I shall (while coordinating with the aforementioned infantry commander) try my best to keep an eye out on the infantry's position at all times. That way the gunner knows where they are and I can inform them if there are any threats to their position.
Ah, we all have off days, usually not all at the same time though which is what happened yesterday. :haha: My only problem with hearing the infantry comms as well is voice overlap, so if you're pointing out a target to me or telling me the infantrys location at the same time that Arclight is directing fire towards a target then I can't hear what you're saying. Likewise it could get confusing for the forward observer and Close Air Support. It might make things a bit boring in regards to radio chatter, but it keeps things easier in terms of communications.
I think things started breaking down yesterday when our base was attacked and completely trashed slightly after you left, then we attacked a town and managed to inflict more casualties on ourselves than the enemy did. So that was somewhat frustrating.
I put the base and all our vehicles back together, BTW. I also put the Linebackers in marked and easily accessible positions in case we come under air attack again.
Ah, thanks for doing that. Yeah, HT, we got baseraped by a Sukhoi. Ordinarily I doubt such a thing would have occurred no matter how many choppers were in the air, but the main target was just around the corner from the base so it was registering the main target has having helicopters near it, so the Sukhoi got a trip out to play.
Hottentot
05-26-13, 08:56 AM
Well stuff happens and is going to go better next time. Like my sig quote loosely translated would say: "We wanted the best, but it turned out as always." :up:
In the meantime, here's a motivational video to get the blood pumping for a Red Storm Rising-esque scenario:
http://www.youtube.com/watch?v=hSpBCx4Eowc
I found Celle2, a lovely looking map, no domination for it though so might have to make one from scratch. Might also be worth getting the Russian armour pack for some T-64s and T-55s to add some variety to the Russkie arsenal.
I found Celle2, a lovely looking map, no domination for it though so might have to make one from scratch. Might also be worth getting the Russian armour pack for some T-64s and T-55s to add some variety to the Russkie arsenal.
Found this one:
http://code.google.com/p/op4domination/source/browse/trunk/Celle+2/?r=30#Celle%202%2FOp4_Domi2_Celle_ACE.Celle
:hmmm:
Found this one:
http://code.google.com/p/op4domination/source/browse/trunk/Celle+2/?r=30#Celle%202%2FOp4_Domi2_Celle_ACE.Celle
:hmmm:
Aha! Fantastic, well done that man. :up:
Raptor1
05-26-13, 01:35 PM
Right, so is everyone agreed, as we've talked about yesterday, that we should run some stand-alone missions after we're done with the current Chernarus Domi and then following that up by giving Celle a try as our next Domination map?
If so, how many here would be in favour of trying a Cold War-themed scenario again with Celle? We'd have to get some mods for additional vehicles and weapons (which we'd have to decide on beforehand; by what I can tell the most historically appropriate stuff for the Celle map would be West German and some British equipment, though we can always have things of other NATO nations) and we probably won't have access to most of the fancier stuff found in the standard game, but it could be an interesting change from the stock stuff.
Alternatively, does anybody have other suggestions for maps and mods that might make be good?
I'm currently grabbing the Project 85 collection, it looks like it has a pretty good overview of Cold War equipment in it, I remember downloading it back when I played Operation Flashpoint and I was impressed by it back then.
I'll have a look at what vehicles there are in it and post a suitable list here.
The next question is, are people alright with using Cold War era weapons, for example, iron sight weapons as opposed to weapons with scopes.
Hottentot
05-26-13, 01:50 PM
Count me in. I have been missing Cold War stuff since Flashpoint. (Though I'm so spoiled by the rangefinder that I probably can't hit anything without it anymore unless I can get an SVD somewhere.)
I can't hang around for long tonight, but there should be some intel markers for you in the next main target in case you're playing.
Red October1984
05-26-13, 01:59 PM
Count me in. I have been missing Cold War stuff since Flashpoint. (Though I'm so spoiled by the rangefinder that I probably can't hit anything without it anymore unless I can get an SVD somewhere.)
Gonna have to learn to use Mildots and do it all by hand. :D
I can't hang around for long tonight, but there should be some intel markers for you in the next main target in case you're playing.
Is this open world map persistent? Stuff you leave on the side of the road in X town will stay there and such?
Raptor1
05-26-13, 02:00 PM
Is this open world map persistent? Stuff you leave on the side of the road in X town will stay there and such?
Pretty much.
Penguin
05-26-13, 02:01 PM
I guess I was the one guilty of wearing a uniform similar to the one of the enemy :oops:
Hottentott said told me in the beginnig, though I din't spend any attention to it untill after the attack on the second village someone pointed it out to me - and Dowly's bullet certainly helped to realize it :haha:
To me, one of the disadvantages of TS in comparison to the in game talk, is that there is no indicator in the game who is talking - or I haven't found the setting of it. As someone playing with you the second time I still have to learn which voice belongs to whom. It was especially helpful, when someone talks about enemy contact and I realize they are in a chopper some kilometers away.
Regarding the situational awareness, it helped a lot to me occasionally looking on the map markers, where the team members are, especially when finding someone who had been shot down and is laying somewhere in the grass.
Like Schroeder said, some coordinator is certainly needed, especially when working with a tank. For example during the attack on the second village, I planned to stay on the left flank, keeping the hill to the left in my eyes - it would certainly be better to announce it to the team and to the tanks, something like "Taking the left flank, about 70 meters ahead of the tank."
Oh and doesn't Teamspeak make use of the different communication channels? I thought when for example using the the vehicle channel on TS, the message would only go to the passengers, not to everyone.
About fighting in West Germany in '85: yessss! :rock: - didn't have the chance back then :O:
Perhaps I'll just skip ARMA for a while then, I suck at infantry and it appears I suck at tank too.
Nonsense!:down: First of all I certainly suck much, much more in this game and second I found your reports when approaching the village quite helpfull - though I couldn't make out many targets with my blind eyes :dead:.
They were very accurate, as you announced the distance and the exact bearing, not only someething like "there's infantry near the trees" - it's not easy to figure out what someone means by this when you're surrounded by woods. :)
Red October1984
05-26-13, 02:10 PM
Nonsense!:down: First of all I certainly suck much, much more in this game and second I found your reports when approaching the village quite helpfull - though I couldn't make out many targets with my blind eyes :dead:.
They were very accurate, as you announced the distance and the exact bearing, not only someething like "there's infantry near the trees" - it's not easy to figure out what someone means by this when you're surrounded by woods. :)
If I could play, I would be the worst of all of you in dismounted combat. I'm not bad in a vehicle though. :shucks:
Then again...I'm limited in ArmA 1.
The next question is, are people alright with using Cold War era weapons, for example, iron sight weapons as opposed to weapons with scopes.
Yup. :yep:
Schroeder
05-26-13, 02:32 PM
Yup. :yep:
Yup too.
Arclight
05-26-13, 06:40 PM
If we tighten the fire discipline a bit to avoid engaging outside our range, I suppose I can deal with iron sights. :hmph:
(been trying to stick with the reflex sight on the M14 for a bit, which basically made me useless. :O:)
Firstly some shots from yesterday (well, day before yesterday now) before it all went down the pan.
http://imageshack.us/a/img801/5059/arma2oa2013052521515052.jpg
Task Force brings an RPG to a gun fight
http://imageshack.us/a/img839/4026/arma2oa2013052521562098.jpg
Standing around after the completion of the mission
http://imageshack.us/a/img248/7122/arma2oa2013052522201901.jpg
Hmmmm
http://imageshack.us/a/img546/2022/arma2oa2013052522241336.jpg
Task Force takes off, we all expect an explosion
http://imageshack.us/a/img547/2434/arma2oa2013052522281357.jpg
One doesn't happen, so I make one with Task Forces MLRS
http://imageshack.us/a/img585/4223/arma2oa2013052600115699.jpg
Bringing back the second lift chopper with Arclight
And now today...errr...yesterday...damn timezones!
http://imageshack.us/a/img14/3325/arma2oa2013052622383982.jpg
The convoy lines up while Dowly and I take to the skies in the Hind
http://imageshack.us/a/img14/3266/arma2oa2013052622481653.jpg
The WMD
http://imageshack.us/a/img707/895/arma2oa2013052623063123.jpg
The Green Screen of Death!
http://imageshack.us/a/img163/3567/arma2oa2013052623253623.jpg
Taking off in the useless chopper, a screenshot to show my view whereas to Dowly I was getting a haircut from the rotors.
http://imageshack.us/a/img407/4489/arma2oa2013052623510330.jpg
Arclight, Hunter and Raptor on mission
http://imageshack.us/a/img401/1794/arma2oa2013052700121593.jpg
Dowlys ISP is shot down by a BMP
http://imageshack.us/a/img10/4002/arma2oa2013052700133582.jpg
And to add insult to injury, Dowly forgot to bring the marshmallows... :wah:
Raptor1
05-26-13, 07:29 PM
Arclight, Hunter and Raptor on mission
Judging by careful analysis, I'd say that's Schroeder there rather than me.
Either way I managed to successfully not shoot you...will have to try harder next time.
Anyway, here's a quick listing of some of the vehicles in P85. I forgot to put the British units in but for some reason best known to themselves they don't seem to have included any Brit armour, but there is a BAOR pack on ARMAholic which includes Chieftains and Challie 1s if we want to put them in.
http://imageshack.us/scaled/landing/4/ddrx.jpg
http://imageshack.us/scaled/landing/9/ussr1r.jpg
http://imageshack.us/scaled/landing/211/polisf.jpg
http://imageshack.us/scaled/landing/28/us1gz.jpg
http://imageshack.us/scaled/landing/89/fdr1.jpg
And some quick screenshots from me playing around with it (and ACE) installed:
http://imageshack.us/a/img51/2061/arma2oa2013052701183116.jpg
Especially for Schroeder
http://imageshack.us/a/img841/2171/arma2oa2013052701411211.jpg
Soviet T-72s roll towards the infantry position, overrunning it scant moments later.
http://imageshack.us/a/img585/9941/arma2oa2013052701453877.jpg
The Abrams tanks fight well, taking several T-72s out before the return fire knocks them out.
Hottentot
05-27-13, 12:14 AM
Gonna have to learn to use Mildots and do it all by hand. :D
That would be great advice is mildots didn't expect you to know what the range to the target at least approximately is in the first place. When my current effective engagement range with the LRR can easily be up to 1200 meters, such estimation becomes a wee bit difficult. SVD, on the other hand, as an in-build optical range finder.
So in short: no.
Edit: Don't. Post. Straight. After. Coming. Home. With. A. Dog. In. Order. Not. To. Mix. Definitions. And. Make. Yourself. Look. Like. (More. Of.) An. Idiot. Hottentot. Though I still prefer the SVD's method.
^ I believe the smallest grid square on the map is 100 meters, so that's a good way
to get approximate range to target. :yep:
///
Obie and I on top the "Traktor Hill".
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Obie_HIND.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Obie_HIND.jpg.html)
The highly sophisticated KA-52 turned out to be too much for Oberon.
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Obie_Kamov.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Obie_Kamov.jpg.html)
Hottentot
05-27-13, 01:49 AM
^ I believe the smallest grid square on the map is 100 meters, so that's a good way
to get approximate range to target.
True, but playing with the map is a hassle. SVD can measure the distance ín seconds by simply putting the target in the PSO's own optical range finder. Mildots can do pretty much the same, but you still need to do the equation yourself, which takes a few more (possibly vital) seconds. Both are, of course, highly dependent on the target standing up, so in the case of targets getting prone or behind hills, the map could help.
In any case, I'd estimate I can make accurate shots up to 700 or 800 meters with both the M24 and the SVD. That's also about the effective range of at least the former. I ran some tests. Shot a guy in the face from 800 meters: there was that huge red puff indicating I hit, after which he was for a moment like "huh?", then went prone and started shooting at me. :har:
I also did a little scouting trip on my own again after seeing you already took the town I marked you last time. Here is the preliminary intel from the next target.
http://i.imgur.com/HKnjV5n.jpg
It's armor-heavy and most of that stuff is moving around (like the T-72 you see to the North of its marked location), so the markers are not exact but point out the general positions. The infantry consists of Spetsnatz and a bunch of lightly armed villagers. In order to fit in more information, I abbreviated "infantry patrol" as "IP" and put after it their numbers and heading. So for example "IP, 4, S" means it's an infantry patrol of four men heading South.
I'm fairly sure I can lase the tower from the location I marked on the hill. I can also continue acting as a forward observer from there, but shooting anything myself might prove fatal. While the view is good, the ranges are not ideal and I'm afraid the AI would locate me quickly, unless it gets distracted by the rest of you attacking. I could also try taking out the Tunguska in order to clear the skies for the jets, but that would also end up in yours truly getting spotted and being forced to run. So I'd suggest one of us acts as a hit & run AT, whereas another one lases the tower before the attack.
Red October1984
05-27-13, 01:51 AM
That would be great advice is mildots didn't expect you to know what the range to the target at least approximately is in the first place. When my current effective engagement range with the LRR can easily be up to 1200 meters, such estimation becomes a wee bit difficult. SVD, on the other hand, as an in-build optical range finder.
So in short: no.
If you want to mess with Warsaw Pact weapons...go ahead... I'm just saying there is a way to calculate range to target with Mildots. I don't know if the game modeled it correctly...but it's doable in real life.
There's a website about Mildots and it has a user guide on how to use them. I'm gonna look at it closer tomorrow. Mildot User Guide (http://www.mil-dot.com/user-guide)
Edit: Don't. Post. Straight. After. Coming. Home. With. A. Dog. In. Order. Not. To. Mix. Definitions. And. Make. Yourself. Look. Like. (More. Of.) An. Idiot. Hottentot. Though I still prefer the SVD's method.
Everybody acts like an idiot sometimes. Hell, I do it all the time. :arrgh!: It'll buff out.
Hottentot
05-27-13, 01:56 AM
I don't know if the game modeled it correctly...but it's doable in real life..
It does and its accurate. I just confused the measuring dots with the ballistic dots in haste, hence the edit right after posting. Call me old fashioned, but I'd rather add such edit instead of editing out the mistakes I make.
The markers arent showing up. Make sure you switch the chat mode to side channel or global before marking them.
Hope it didnt take you too long to scout the target. :O:
Hottentot
05-27-13, 02:16 AM
Well, darn. Good thing then I took that screenshot. I'll fix them next time I'll be around.
Just my luck. :shifty:
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Traktor.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Traktor.jpg.html)
(Marked the new position of the traktor)
Hottentot
05-27-13, 02:32 AM
The target's markers should be fixed now so they show up for everyone.
Da, markers are showing. Were you detected? I picked up a KA50 circling the target
when I was flying bombing runs on the side mission (no, I couldnt find the guy :shifty:).
Anyways, I'm off for a few days. Nature, peace and quiet, and assloads of beer awaits. :salute:
HunterICX
05-27-13, 03:39 AM
Judging by careful analysis, I'd say that's Schroeder there rather than me.
By a more thorough analysis that's Raptor1(middle), Schroeder(right) and Arclight.(left) :O:
I have to say last night was a succes, good communication great CAS by the Hind (Oberon&Dowly) and taking steps in tackling the Main Objective :yep:
HunterICX
Hottentot
05-27-13, 04:00 AM
Da, markers are showing. Were you detected? I picked up a KA50 circling the target
when I was flying bombing runs on the side mission (no, I couldnt find the guy :shifty:).
No one shot at me at the very least and the troops didn't behave oddly, so I guess I wasn't detected. I've been intentionally trying to keep low profile on these lone trips and save the shooting for the times when the rest of the crew is present (especially seeing they have that stupid tower in there again).
I'll see if I can find time before tonight to scout the Northern side of the town too. No promises, but on the other hand I don't think there is too much stuff in there anyway.
Anyways, I'm off for a few days. Nature, peace and quiet, and assloads of beer awaits.You miserable surrender monkey! :stare:
Schroeder
05-27-13, 05:24 AM
Yesterday was pretty good.:yep:
Good communication and we actually worked like a unit.
No friendly fire incidents and we got the target with minimal own casualties (to which I proudly contributed....to the casualties of course, not to achieving the target...:dead:).
Hottentot
05-27-13, 11:55 PM
Despite of there not being many of us yesterday, I'd say it went well. Too bad I had to leave right as we were attacking the target, but at least we took out the armor before that. Not to mention our epic base defending. :rotfl2:
Screenies. :D
http://i.imgur.com/dxm5Cbv.jpg
Raptor breakdancing with F-35. Never knew you could fly those things backwards.
http://i.imgur.com/C9hHNVz.jpg
Lasing the radio tower from hidey place.
http://i.imgur.com/k27pWMR.jpg
That takes care of that problem.
http://i.imgur.com/JZr0h98.jpg
Just about the best view I could hope for.
http://i.imgur.com/2Dwvagh.jpg
There is still the matter of this Tunguska harassing Raptor in his jet, though. So it gets laser treatment.
http://i.imgur.com/IJbIvlm.jpg
The infantry in the village went pretty much haywire right after this screenshot was taken. A few of them ran right past me while trying to figure out who the heck is ruining their toys. Good thing they didn't see anything odd in hearing a man-shaped bush laughing.
http://i.imgur.com/MHdCu8b.jpg
And there goes their precious T-72.
http://i.imgur.com/iVSCQLx.jpg
After there was no more armor to take out, I started playing hide and seek with the infantry in the forest. Or perhaps rather "hide and peek".
http://i.imgur.com/od6ccTb.jpg
Back at the base the army was out of parachutes again, so instead here is yours truly playing aerial pizza delivery service while waiting for them to issue me a new one.
Red October1984
05-28-13, 01:04 AM
Haha...Raptor1 got killed in that one Screenie.
Made me smirk just a bit. :smug: :O:
Hottentot
05-28-13, 01:24 AM
Preliminary intel for today:
http://i.imgur.com/wvepaLa.jpg
The target is heavy with infantry, but not so much armor. They patrol mostly the outskirts of the town, but there is one marked AT-patrol to the West. Only two guys, but their RPG might still be a problem.
I haven't at least yet found a place to cover the whole area properly, but I can handle lots of space to the East from Overlook position 1 and quite a lot of space to the North from Overlook position 2. I can lase the tower from both lasing positions, but would get a better look at the armor after that from the one in the West. If they don't move much, that is. It's a difficult area to observe due to being in the middle of low slopes. Though I reckon an armored vehicle could wreak havoc to it from the road approaching from the East.
No AA or even proper tanks spotted so far. This might be ideal opportunity to use the CAS after the BMPs and the HMG next to the tower are handled?
reignofdeath
05-28-13, 04:36 AM
What mods are you guys using??
Raptor1
05-28-13, 04:45 AM
Haha...Raptor1 got killed in that one Screenie.
Made me smirk just a bit. :smug: :O:
Russki Su-34s don't like insane choppers flying around. Who would've known?
What mods are you guys using??
None at the moment, though if you don't have the Army of the Czech Republic DLC you'll need to install the corresponding compatibility patch (http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-&lang=en).
Hottentot
05-28-13, 04:52 AM
Russki Su-34s don't like insane choppers flying around. Who would've known?
Someone who saw it either from the cockpit or the laser designator?
Oh, right...
Red October1984
05-28-13, 11:53 AM
Russki Su-34s don't like insane choppers flying around. Who would've known?
Maybe you shouldn't fly so erratically and stay low off the radar. :hmmm:
Hottentot
05-28-13, 12:08 PM
Maybe you shouldn't fly so erratically and stay low off the radar. :hmmm:
Maybe you shouldn't comment his flying based on one screenshot. :hmmm:
Red October1984
05-28-13, 12:12 PM
Maybe you shouldn't comment his flying based on one screenshot. :hmmm:
I'm just giving Raptor crap. :D We do it all the time in IRC. :03:
Raptor1
05-28-13, 12:13 PM
Maybe you shouldn't fly so erratically and stay low off the radar. :hmmm:
But then it wouldn't be a suicide run, would it?
Hottentot
05-28-13, 12:14 PM
I'm just giving Raptor crap. :D We do it all the time in IRC. :03:
Then please keep it there.
http://imageshack.us/a/img694/8614/arma2oa2013052921542989.jpg
:doh::hmmm:
http://imageshack.us/a/img15/7082/arma2oa2013052921595538.jpg
Thanks for the lasing spot HT, perfect position.
http://imageshack.us/a/img402/2530/arma2oa2013052922040075.jpg
Raptor delivering some GAU-8 goodness
http://imageshack.us/a/img826/8503/arma2oa2013052922263063.jpg
Best MHQ deployment ever!
http://imageshack.us/a/img89/8903/arma2oa2013052922532106.jpg
Infantry charge!
http://imageshack.us/a/img29/1033/arma2oa2013052923005240.jpg
Oh, hai T-90
http://imageshack.us/a/img534/4145/arma2oa2013052922342814.jpg
:nope:
http://imageshack.us/a/img46/4107/arma2oa2013052923505504.jpg
Raptor takes out a T-72 by using his jet as a guided missile
Hottentot
05-30-13, 12:04 AM
Thanks for the lasing spot HT, perfect position.
My pleasure. I find gathering intel alone before the mission sometimes even more fun than the actual shooting part and am therefore glad that it has been useful too. Nothing like lying prone with my face on the grass and having an infantry patrol walk right past me, or bumping into a weirdly shaped bush in the middle of a forest and realizing it's a sniper and his spotter with their backs turned on me.
For the record, is the intel good as it is, or is there something you'd like me to do otherwise? I have pretty much improvised so far.
Thanks also from me for the last night. Some of the best moments I have so far had with Arma. I have but one screenshot this time, but I think it sums up perfectly what made last night awesome.
http://i.imgur.com/vQANtvW.jpg
Sniper team Schroeder and yours truly. Thanks for awesome spotting and patience with me mate. :salute:
Hottentot
05-30-13, 01:10 AM
:spammm::spammm::spammm:
Ah, I see you took the last objective last night and the mission has started again. I take it we are not playing another Chernarus domination right after the last one, so there is no need to go scout the target? Or whut?
Schroeder
05-30-13, 05:44 AM
Sniper team Schroeder and yours truly. Thanks for awesome spotting and patience with me mate. :salute:
It was my pleasure. :salute:
Not entirely sure what the plan is now, I think the ultimate goal is a Cold War era based domination on Celle2, but Arclight has got to make a few modifications to the Domi mission that Dowly found to incorporate the weapons and vehicles.
There's also the possibility of using ACE, thoughts on that?
HunterICX
05-30-13, 06:17 AM
I say give Takistan another run untill the Cold War Domi is ready to go.
There's also the possibility of using ACE, thoughts on that?
http://www.brobible.com/files/archive/images/buzz/NicCageGoingNuts.jpg
Seriously, ACE = I'm out.
HunterICX
You can turn wind deflection and that off, so there's that. Might add an extra level to the sim, I've noticed that the tanks are a little bit more resilient with ACE on, they don't all automatically brew up when SABOT'd, some just stop and the crew bail. So that's nice.
But it's up to the group I guess. *shrugs*
HunterICX
05-30-13, 06:36 AM
It's not the wind deflection, or that the tanks can take a bit more. It's the ACE's overcomplicating of things like reviving or the fact your character can't run for more then 20 pases before collapsing on the ground, blacking out and out of breath.
HunterICX
Hottentot
05-30-13, 07:32 AM
It was my pleasure. :salute:
By the way, you can also see from the screenshot about how much visibility I had before you helped me to literally clear things up. So thanks for that too. :)
I say give Takistan another run untill the Cold War Domi is ready to go.
High mountains, next to no grass or vegetation and no forests?
Count me in. :rock:
Raptor1
05-30-13, 07:44 AM
From what I understand you can turn off things like wind deflection, the ridiculous revive system and stamina in ACE, but I'm not sure to what extent you can turn off other features which are too clunky; those are just the major ones I can remember. ACE does have some features which are very nice in theory, like the vehicle damage system and such, so I'll be willing to give it another try but I doubt I'll be in favour of keeping it unless we can make it a lot less frustrating than it normally is.
Schroeder
05-30-13, 07:51 AM
By the way, you can also see from the screenshot about how much visibility I had before you helped me to literally clear things up. So thanks for that too. :)
Well, I only knew of that because Raptor once told me how to set the viewing distance (I had the exact same problem:D).
High mountains, next to no grass or vegetation and no forests?
Count me in. :rock:You can switch off the grass (I always do that because the AI can obviously see through it while you can't see anything).
It's in the same menu as the viewing distance setting.
You can enable/disable most of the major features of ACE 2 with just modules
placed in the mission editor.
As for using it, I'm good either way.
Arclight
05-31-13, 02:05 AM
You can switch off the grass (I always do that because the AI can obviously see through it while you can't see anything).
Not exactly. You can use high grass to avoid detection; they aren't superhuman at that point. The problem is when you get spotted: the AI can continue to track you for a moment, leading to situations where they shoot you accurately despite not being able to see you (or anything really). An AI soldier dropping down into high grass can still accurately fire on you despite not being able to see, at least for about a second or so. Same with vehicles: they might be moving along trees, spot you through a gap and then shoot you a second later when their sight is actually obstructed.
Hott stating patrols walked close past him shows that it helps avoid detection, but indeed if spotted it's only a hindrance to you. There have been a few occasions where we blew the radio tower with satchels by crawling there through high grass, especially at night.
* right so should I stick up edited Taki Domi until we figure things out?
* right so should I stick up edited Taki Domi until we figure things out?
Yes please.
HunterICX
05-31-13, 03:26 AM
Yes please.
:sign_yeah:
HunterICX
Arclight
05-31-13, 06:06 AM
Right, up and running. Please let me know of any issues/bugs, haven't had/taken time for some proper play testing.
HunterICX
05-31-13, 06:09 AM
Ehm...what are the things you've modified and we should look out for?
HunterICX
Arclight
05-31-13, 06:28 AM
Any of the 4 main helos not being able to load an ammo box or respawning before being completely destroyed, anything around 10 tons not being liftable (Strykers are an exception, should all be liftable), missing weapons or ammo in crates, added vehicles not respawning... :hmmm: Think that's the major things.
Hottentot
05-31-13, 08:56 AM
It probably isn't a bug, but parajumping seems to be disabled. I tried to do a scouting trip, but couldn't jump near the target as usual (and wouldn't trek across the whole map just to reach it). Is this normal?
Arclight
05-31-13, 09:28 AM
Myeah decided to toggle that off for base. Reasoning being that we never use helos to drop people (yes, you can HALO from a chopper). Didn't consider the lone wolf; the idea was to encourage teamwork. :-?
Hottentot
05-31-13, 09:35 AM
If it could still be turned back on without too much hassle, that would be much appreciated. Parajumping is the quickest and stealthiest way to get to the target for intel gathering. It also helps to get in position for lasing and eventually sniping. (In short: pretty much everything I ever do.)
Arclight has a point. We use it quite a lot. :hmmm:
Dont we have Little Birds at base to use?
Hottentot
05-31-13, 09:57 AM
Little birds can be shot down. Little birds can be heard. A parachute cannot. Plus that little bird might be more useful for CAS role than transporting spotter to the designated position.
Arclight
05-31-13, 10:17 AM
There's both an MH-6 and AH-6; the MH-6 would not really be missed and is pretty much build for that kind of mission (SF action). Creeping along low the ground and setting down a good km away shouldn't attract any attention.
Setting the parameters is done at mission start. I just figured that flying HALO runs would be more interesting than the magical "pile-up at flagpole" function.
Hottentot
05-31-13, 10:18 AM
M'kay, taking the chopper for the intel runs then.
Arclight and Schroeder take out their targets; Arclight a T-34, Schroeder a bird's nest.
http://i1183.photobucket.com/albums/x462/Dowly/ArmA_Arc_Schroeder_tanks.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA_Arc_Schroeder_tanks.jpg.html)
First warloot of the day with Arclight overhead.
http://i1183.photobucket.com/albums/x462/Dowly/ArmA_Warloot.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA_Warloot.jpg.html)
(Then Schroeder and I met a couple with a bad case of road rage: T-72 & Shilka)
Also, parachuting from base is enabled again.
Arclight
05-31-13, 03:07 PM
Also, parachuting from base is enabled again.
Since I broke the bonus vehicle lists and had to restart the server to get the edited mission running. Bug hunt! :roll:
Since I broke the bonus vehicle lists and had to restart the server to get the edited mission running. Bug hunt! :roll:
http://cdn.memegenerator.net/instances/400x/37161335.jpg
http://cdn.memegenerator.net/instances/400x/37161335.jpg
You son of a ninja. :stare:
Red October1984
05-31-13, 04:36 PM
I'm watching a documentary on TV called "War is Not A Game"
They've just said that war is horrible and nobody should have to see such a thing and they're saying that "Since we love war video games, doesn't that mean we love war and violence?"
The game they pick? Army of Two. The footage they show is the stereotypical stuff.
I hate when they try to connect war games with violence. They try and blame war games for shootings. Thing is, you never see games like ArmA on these shows. You never see the games that have ROE's and support roles. You just see the games that have lots of language, lots of gore, lots of crazy jumping around, and lots of shooting from the hip.
http://imageshack.us/a/img153/4236/arma2oa2013053121555199.jpg
The first w00t l00t.
http://imageshack.us/a/img20/976/arma2oa2013053122033868.jpg
Schroeder bringing home the l00t as I check the route in front of him
http://imageshack.us/a/img442/8310/arma2oa2013053122190464.jpg
While Schroeder was heading back to base, I spotted another contact nearby. Went to investigate and found what I thought was an empty AAA truck, as I landed next to it, it suddenly woke up and opened fire on my helo. Only minor damage caused and I soon put down the gunner and driver, leaving me to wait for Schroeder to bring out a fuel truck.
http://imageshack.us/a/img560/3701/arma2oa2013053122201100.jpg
This explains everything about British MOD requisitions...
http://imageshack.us/a/img849/8955/arma2oa2013053123494882.jpg
Hunter takes a Swiss view on Minarets while I put the supply truck up right (after initially bringing out the wrong bloody truck! :dead:)
http://imageshack.us/a/img90/3896/arma2oa2013053123553331.jpg
Finally back in the air again. Schroeder remembers why he loves sharing aircraft with British men. :yep:
http://imageshack.us/a/img825/7078/arma2oa2013060100020769.jpg
Tak wanted a barrel roll, I did one over the base but only Task Force saw it, so Hunter takes Tak up in the other Merlin
http://imageshack.us/a/img855/2892/arma2oa2013060100021893.jpg
And, of course...
http://imageshack.us/a/img585/7757/arma2oa2013060100062031.jpg
I try a barrel roll in a Chinook, it might have worked if I had had more altitude...like 50,000ft more.
http://imageshack.us/a/img812/1070/arma2oa2013060100105976.jpg
Hunter parks up the Littlebird as we get ready to set out for the next side mission
http://imageshack.us/a/img832/954/arma2oa2013060100254443.jpg
Dowly demonstrates his low flying skills, soon afterwards an M113 demonstrates its sniping skills and shoots Dowly out of the cockpit.
http://imageshack.us/a/img405/548/arma2oa2013060100313285.jpg
On respawning back at base, Task Force is spotted doing loop the loops in an Osprey. Raptor would not approve.
http://imageshack.us/a/img809/350/arma2oa2013060100321254.jpg
It may say 'Hit by Dowly' but it was probably launched by Raptor.
http://imageshack.us/a/img14/4672/arma2oa2013060100485805.jpg
And Schroeder has panic attacks with my flying!
http://imageshack.us/a/img812/7993/arma2oa2013060100570946.jpg
Heading away from the side mission after Arclight put a mortar round directly on the target and blew it to pieces. :up:
http://imageshack.us/a/img849/6443/arma2oa2013060101000770.jpg
But when he goes to airlift it, Arclight finds a hole in the helicopters fuel tank (again). So he decides to take the mortar carrier back by road and executes the helicopter for gross misconduct.
Hottentot
05-31-13, 11:45 PM
Also, parachuting from base is enabled again.
Since I broke the bonus vehicle lists and had to restart the server to get the edited mission running. Bug hunt! :roll:
Thank you. And sorry if I came across as an impatient prick yesterday on the server.
Hottentot
06-01-13, 01:32 AM
Intel gathering back on agenda. :up:
http://i.imgur.com/PcDFct7.jpg
The target has pretty even mix of light armor and infantry. The positions are appropriate, as they don't magically appear on the map as little icons anymore when scouting. Should still give you fairly good picture of what to expect.
That mess in the middle crossroad is an HMG, BRDM and a T-34, all stationary. The T-55 (I suppose it was: didn't look like a 72 to me) is patrolling the Eastern side of the town and sometimes wanders into the middle of it, but didn't go further than the crossroad. The South is heavy with infantry and they also patrol the Eastern side. I saw one group of 9 and at first thought it was two different patrols, but they seem to be one single group based on moving together for a long time. One AT patrol also might cause problems in the middle of the town. I couldn't see clearly, but it seems 2 out of 3 guys have an RPG in that group.
The lasing position to the North has a clear view over the whole target and a slope to hide behind if bullets start flying too close by. Ideal for both spotting and supporting the attack. The most lightly defended approach seems to be the Western one: I didn't see practically anyone there. The houses in the SW corner of the area could also provide good cover for approaching infantry.
Edit: I seem to have mixed BTR and a BRDM in the marking. Anyway, those relatively small, four wheeled armored vehicles with such name.
reignofdeath
06-01-13, 04:18 AM
How do I get in on this? :up:
SUBSIM Clowns Quickie #3: DO A BARREL-ROLL!:
http://www.youtube.com/watch?v=O0DFBntev5Q
-------
How do I get in on this? :up:
You need ArmA 2 Combined Ops and if you dont have the ACR DLC, you need to download
the compatibility patch:
http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805
Contact Arclight for server details and such.
------
As we are lacking anything to easily take out the radio tower, I think I'll try
and sneak in and blow it up. Seems to be some vegetation right up to the
tower. :hmmm:
I shall report back of my eventual failure.
Hottentot
06-01-13, 06:50 AM
Contrary to the popular belief, Dowly didn't die. In fact, my morning's data gathering just became obsolete.
Contrary to the popular belief, Dowly didn't die.
Thanks for watching my butt. :up:
I'm not here! I'm not here! I'm not here!
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Sneak01.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Sneak01.jpg.html)
Huzzah!
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Sneak02.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Sneak02.jpg.html)
Hottentot
06-01-13, 07:24 AM
^^
Guiding you others to the targets, be it lasing, marking or blowing up a radio tower, lengthens my lifespan surprisingly lot when I can be useful for the team without having to give away my position. :03:
On a sidenote, once I did open fire the rifle proved to be hilariously effective. And the AI was not only blind, it was moronic. Every time I dropped a crew member from the T-55, the rest buttoned up, stayed holed in their little tuna can for a few minutes and then popped their heads back out like nothing had happened. Bam goes another crew member.
Edit: No, really, this just played right in front of my imagination.
BAM!
"Awalalalalaloo! Ahmad's head blew off! Take cover Mohammed!"
Wait a few minutes
"You think the sniper went away Mohammed?"
"No idea."
"Insha'Allah he went back to McDonald's."
"Yes! My village Imam taught me all the infidels are gluttonous and slothful!"
"Allahu Akbar!"
"Allahu Akbar! I'm going to take a look!"
BAM
"Awalalalalaloo! Mohammed's head blew off!"
Wait a few minutes
"Mohammed, do you think...oh, right, he died. Well, Ahmad, do you...oh yeah, he's gone too. Well, Allah the merciful, do you think the infidel sniper already went back to McDonald's?"
Wait a few seconds
"You don't say anything, oh Allah the merciful, so I interpret that as a yes. I'm going to take a look and Insha'Allah have not my head blown off like Ahmad's and Mohammed's."
BAM
Hottentot: "WTF is wrong with those guys? :-?"
The Takis are hilariously inept at night, only a handful of them have NVGs so you can walk right past them about fifteen feet away and they'll be oblivious.
http://imageshack.us/a/img22/482/arma2oa2013060112395440.jpg
Whilst trying to fuel the T-55 to grab it as l00t, the FARP decided to spawn inside the tank and do this...
http://imageshack.us/a/img825/7677/arma2oa2013060113155256.jpg
Expert MHQ deployment. :yeah:
http://imageshack.us/a/img827/1659/arma2oa2013060113413626.jpg
:rock:
http://imageshack.us/a/img20/5919/arma2oa2013060115201884.jpg
Dowly takes off as I take the Warrior to the wreck repair pad
http://imageshack.us/a/img844/3401/arma2oa2013060115204060.jpg
PHYSICS!
http://imageshack.us/a/img856/2104/arma2oa2013060115421524.jpg
Murca, and some tea
Right, the squad page (http://sh2.armatechsquad.com/squad/army_SSC.xml) I made for ArmA 1 seems to still be working,
so if anyone wants to join the squad and sport the (SSC) on their name as well
as have the squad logo on some of the vehicles when manning them, here's how.
1) Go to http://sh2.armatechsquad.com/inc/userfunctions.php?action=login and sign up
2) It might automatically put you to the create player screen, if not, there's a
button for it on the top bar.
-- Select the squad from the dropdown box (Subsim Clowns, obviously)
-- Game ID can be found from the in-game profile menu (Main Menu-> Profiles -> Edit, bottom left)
-- Game player name, AFAIK, has to be the exact same as the one you have in your in-game profile
-- Real name is needed, I just used Dowly
NOTE: If you need to edit your profile on that site, you need to select the squad again from the dropdown box.
3) Hit the 'New Player' button and it should give you an URL (http://sh2.armatechsquad.com/squad/player_Dowly.xml in my case),
copy that and go back to your in-game profile and paste it to the 'Squad URL' line.
That should be it. Also, AFAIK, the squad stuff only works in MP, so if you dont
see the logo in SP, dont worry.
Takeda Shingen
06-01-13, 04:26 PM
Also, the group is currently streaming live on my stream here:
http://www.twitch.tv/TwoBears01
I'll make the archive available afterwards for those that miss us. Stop by and watch the shenanigans.
EDIT: Stream archive link:
-----
EDIT 2: Video expired as per Twitch regulations.
Mright, jets. No matter how I say that I dont want to sound like a dick, I'm going to sound like one, so here goes:
If the task is to blow up the tower, we dont need TWO jets in the air, especially
one that doesnt have LASER GUIDED BOMBS. It only takes one LGB and patience
to blow the tower.
Also, if the the town is "hot" dont do low strafes on anything, there's half a dozen
things that can shoot you down or damage you.
Today, we had 3 destroyed and 1 damaged plane, that's 100% of our attack jets
(excluding the Lsomething) and it was the infantry that blew the tower IIRC. :dead:
I spent the last 45 minutes picking up the jet wrecks.
(And huge kudos to Arc & Obie who usually does that stuff)
That is all. :salute:
http://imageshack.us/a/img839/7330/arma2oa2013060121415389.jpg
Dowly taking out the Russkie tank that had come to pay me a visit
http://imageshack.us/a/img843/7954/arma2oa2013060123161916.jpg
Following Penguin to the battle-line as Raptor flies the 'Devils Cross' overhead
http://imageshack.us/a/img94/4074/arma2oa2013060123233004.jpg
A Hind comes to play, Raptor meets it.
http://imageshack.us/a/img441/5340/arma2oa2013060123234626.jpg
The Hind doesn't take too well to Raptors Gau-8 pep talk
http://imageshack.us/a/img203/3305/arma2oa2013060123304512.jpg
But, equally, doesn't react too well to a pep talk from a Manpad, but on the up side, the radio tower is gone.
http://imageshack.us/a/img11/613/arma2oa2013060200143923.jpg
http://www.youtube.com/watch?v=Iof5pRAIZmw :rock:
Raptor1
06-01-13, 07:28 PM
Mright, jets. No matter how I say that I dont want to sound like a dick, I'm going to sound like one, so here goes:
If the task is to blow up the tower, we dont need TWO jets in the air, especially
one that doesnt have LASER GUIDED BOMBS. It only takes one LGB and patience
to blow the tower.
It takes two LGBs to blow it up, actually. But yes, you don't really need much more than one aircraft usually.
Also, if the the town is "hot" dont do low strafes on anything, there's half a dozen
things that can shoot you down or damage you.
Today, we had 3 destroyed and 1 damaged plane, that's 100% of our attack jets
(excluding the Lsomething) and it was the infantry that blew the tower IIRC. :dead:
I spent the last 45 minutes picking up the jet wrecks.
(And huge kudos to Arc & Obie who usually does that stuff)
That is all. :salute:
I think only two of the aircraft we lost today are directly due to enemy fire. I don't know what happened to the A-10 that caused it to be crashed on the runway at the beginning, but the first jet I lost was due to me not spotting that one and running into its wreck. The second one I lost was wiped out by an extremely well placed SAM fired by some Muji while I was overflying Zavarak in the process of (successfully) bombing the radio tower. Not quite sure what happened to Hunter's Harrier, though.
Oh, and sorry I didn't pick up the second A-10 I ruined; I usually try to pick up the wrecks if it's possible but I went to assist the ground attack. I did fix the first A-10 that I blew up, though.
Arclight
06-01-13, 08:47 PM
http://cloud-2.steampowered.com/ugc/1119422699350042693/A144B5C67E8FA28B0404239717B53EBBDCCEA7DF/
OMG Imma such a l33t stealthy bastid.
Obviously they turned in and shot me 3 secs later. :shifty:
It takes two LGBs to blow it up, actually. But yes, you don't really need much more than one aircraft usually.
Blew tower with one earlier. :hmmm:
I think only two of the aircraft we lost today are directly due to enemy fire. I don't know what happened to the A-10 that caused it to be crashed on the runway at the beginning, but the first jet I lost was due to me not spotting that one and running into its wreck. The second one I lost was wiped out by an extremely well placed SAM fired by some Muji while I was overflying Zavarak in the process of (successfully) bombing the radio tower. Not quite sure what happened to Hunter's Harrier, though.
Oh, and sorry I didn't pick up the second A-10 I ruined; I usually try to pick up the wrecks if it's possible but I went to assist the ground attack. I did fix the first A-10 that I blew up, though.One A10 at the runway, one waaaay north of target, one waiting for repairs and
Hunter's Harrier was shot down on landing I believe.
Anywho, I'll just pick a regular soldier and stick to the rear following everyone else.
Getting sick of this back and forth "organized" BS we've been on about for over a year now probably.
I'm ok with any which way, just make up your mind.
Hottentot
06-02-13, 01:02 AM
A little something for today.
http://i.imgur.com/0n5bc6a.jpg
I don't get it. Either I need new eyes or then this target is really lightly defended. I counted lots of infantry, but only two BMPs and no other armor in the vicinity. The infantry is pretty much run of the mill, though there was one AA and one AT patrol, which might cause some trouble. They'll be the first ones I'll be eying through the scope in case I'm around when the attack happens.
It's a little difficult target for getting a good look at, since it's in the middle of mountains of relatively same height. The lasing position is a good one, but leaves part of the Northern side of the town behind a gentle slope. The overlook position to the East is more ideal for sniping, but the nearby village has some infantry aimlessly wandering around, making it dangerous.
The radio tower is in the middle of the town again, so plane would be the best way to blow it up unless someone here is related to ghosts. It's literally located in a bush, but there is a good view to its cornerstones from the lasing position.
The valley to the South of the target was almost completely devoid of enemies. Only few small patrols occasionally wandered there. It might be a good direction to attack from.
Anyway, be prepared for many small teams of infantry. I couldn't mark them, since it was impossible to keep track of all and it would have cluttered the map, but there should be at least about 20 - 25 guys in and around the town.
Anyone up for a similar night attack as that we had yesterday?
reignofdeath
06-02-13, 01:35 AM
is this just like a persistant map or something? I dont understand how you guys work this whole odeal?
Hottentot
06-02-13, 01:42 AM
is this just like a persistant map or something?
Yes. For example, these scouting trips basically work so that I go alone when it's early morning here IRL (and, thankfully for my scouting trips, night in the server's time cycle) and hang around the area for a while marking targets as I see them. Once the rest of the guys join the game later, they will see the markers and know what to expect. I wouldn't even need to post those screenshots in this thread for it to work, but have thought it's better if they can study the findings in this thread easily without having to join the server. Plus it helps to make sense of those little debriefings I usually write after the trip.
HunterICX
06-02-13, 06:28 AM
Mright, jets. No matter how I say that I dont want to sound like a dick, I'm going to sound like one, so here goes:
If the task is to blow up the tower, we dont need TWO jets in the air, especially
Well due the pain in my back last night I couldn't sit straight, had to sit in a odd position to be without much pain but that made it difficult to reach for the mouse and keyboard so used the gamepad instead so I could at least use Helo and Jets after some configurating. Since I'm terrible at guided drops I rather use the Harrier and do bomb runs on the other side of the target to clear up some stuff while you guys move in and it seems to be possible to take out the tower too with the Harrier's MK82s but alas I was a bad shot last night.
I usually pick up the pieces I break though with the enemy close to the wreck and everyone still at the target I didn't bother with it yet.
HunterICX
Hottentot
06-02-13, 06:40 AM
Oberon, have you been giving the Takis some driving lessons lately?
http://i.imgur.com/rsX8ScC.jpg
Don't ask. I just found it when scouting the Southern side of the town and updating markers.
Found a nice lasing spot there too:
http://i.imgur.com/SiLTd6w.jpg
http://imageshack.us/a/img703/8278/arma2oa2013060222534859.jpg
The A-10 doing what it does best, in between being shot down like it's made out of cardboard... :nope:
http://imageshack.us/a/img825/4082/arma2oa2013060222571269.jpg
The board at the close of play in Takistan, highlighting Arclights ridiciously high infantry massacre-rate, my ridiculously high death rate, and other stuff.
http://imageshack.us/a/img845/8190/arma2oa2013060222584674.jpg
Raptor rocketing.
Hottentot
06-02-13, 11:52 PM
The board at the close of play in Takistan, highlighting Arclights ridiciously high infantry massacre-rate, my ridiculously high death rate, and other stuff.
In my case 68 infantry killed for 2 deaths and one of them was intentional suicide to respawn back in base. Highlighting the ridiculous power of any sniper rifle in any hands on that map at least.
I take it we're done there then?
In my case 68 infantry killed for 2 deaths and one of them was intentional suicide to respawn back in base. Highlighting the ridiculous power of any sniper rifle in any hands on that map at least.
I take it we're done there then?
You're like some sort of ghost around those targets, the AI just can't find you. :up:
Yeah, we're done on Takistan. I heard talk of playing as the Russkies on Chernarus which should be...brutal.
Hottentot
06-03-13, 05:51 AM
You're like some sort of ghost around those targets, the AI just can't find you. :up:
Just wait until we are back on Chernarus and I don't have that comfortable 1200 meters between me and my target's forehead.
I heard talk of playing as the Russkies on Chernarus which should be...brutal.HOORAY!! :woot:
As far as I know, the Russians don't have laser markers in Arma, but I suppose they can still do HALO jumps? There's this rifle I've been just aching to use...
Penguin
06-03-13, 06:22 AM
Is the conversion of the Celle map for Domination still a plan? I saw it is also used in the Day Z mod: http://forum.mydayz.de/dayz-download-mirrors/6798-dayz-celle-1-7-4-download-mirror/?c0e3e245 Maybe it is possible to convert it from that :hmmm: - though I don't know crap about map making in Arma.
HOORAY!! :woot:
It looks like we already have a traitor! :stare:
It's URRAH!
*bad fake russian accent*
"Tovarish Kommissar, shoot the spy!"
As far as I know, the Russians don't have laser markers in Arma, but I suppose they can still do HALO jumps? There's this rifle I've been just aching to use...
Dont think they have anything to use the laser for. :88)
HunterICX
06-03-13, 06:32 AM
Even if they did have guided bombs/missiles it wouldn't work :O:
HunterICX
but I suppose they can still do HALO jumps?
Of course, here's the parachute you use:
http://rhinoden.com/wp-content/uploads/2009/02/parachute2.jpg
How to port domination to other islands:
http://forums.bistudio.com/showthread.php?93010-*All-Islands*-Domination-Conversion-Guide-Example-Missions
Dont know if it makes any sense to anyone. :hmmm:
Hottentot
06-03-13, 06:57 AM
It looks like we already have a traitor! :stare:
It's URRAH!
*bad fake russian accent*
"Tovarish Kommissar, shoot the spy!"
Тихо, дурак! Передай командиру, что мы готовы и ждём атаку. За Родину!
Ahem. Ignore my simple sidekick, dear comrad...err, I mean, my chuppy old chaps! Instead pay attention to this little reference tool I have made available for you.
In case any of you feels like playing with the SVD or the M24 (in the eventual Cold War scenario especially), I have compiled a little reference picture of how to quickly find the correct range of the target with their scopes and especially in the SVD's case put them on right spot before shooting. These have been quick tests, but I have found the results pretty accurate.
The M24 side should be pretty self-explanatory. The SVD's chevrons have two ranges for each. One for the top and one for the bottom. The markers are small and the difference is huge especially when aiming for a small target like head, so be sure not to only use the correct chevron, but also the right end of it.
http://i.imgur.com/Kd8Omyj.jpg
Penguin
06-03-13, 07:24 AM
How to port domination to other islands:
http://forums.bistudio.com/showthread.php?93010-*All-Islands*-Domination-Conversion-Guide-Example-Missions
Dont know if it makes any sense to anyone. :hmmm:
This is pretty interesting. I am definitely willing to rotate my few brain cells around it - I am unemployed now :up: - so I have the time for it atm.
Though I have to start from the very beginning and have to read into a lot of stuff. Currently I only tried some very basic editing, hell, I don't even know yet how to stop my own team from directly opening fire at enemies when they are in sight, which is pretty bad when creating an ambush... :)
Тихо, дурак! Передай командиру, что мы готовы и ждём атаку. За Родину!
Bah, I still think you only want to take Karelia back from glorious Mother Russia - otherwise you wouldn't have mentioned the imperialistic M24! :O:
I kind of fell in love with the G36 sights. I noticed on Saturday that even it it enables me to get a grip of the target distance, 800m is a little too far for the rifle... Damned Kraut technology!
I read in the Arma forums though, that you should use the sights not as intented irl when shooting >600.
Hottentot
06-03-13, 07:40 AM
I read in the Arma forums though, that you should use the sights not as intented irl when shooting >600.
At least with the sniper rifles the zeroing basically takes away all the effort from using the scope, as it turns the rifle into a laser gun. Just get the range, push PageUp or PageDown a few times, point and click. And the AI really doesn't seem to know how to cope with sniper fire from long distances. In Chernarus they would locate me pretty quickly and then we would play hide and seek in the forest for a while. In Takistan the baddies mostly just ran around aimlessly, occasionally scoped the area with their binoculars and then, get it, resumed to calmly walking around the place like bunch of their guys hadn't been shot dead less than a minute ago.
Arclight
06-03-13, 08:58 AM
This is pretty interesting. I am definitely willing to rotate my few brain cells around it - I am unemployed now :up: - so I have the time for it atm.
Though I have to start from the very beginning and have to read into a lot of stuff. Currently I only tried some very basic editing, hell, I don't even know yet how to stop my own team from directly opening fire at enemies when they are in sight, which is pretty bad when creating an ambush... :)
If you would, then I make the edits for playing the current ones with the other side. :yep:
If we are going to do this CW thing, I'd suggest coming up with a preliminary mod list. Making the final edit to Celle (or any map) once the port is complete is going to need the units and weapons, and people can get it at least downloaded before we actually make it a requirement. From what I recall the first few times we play with mods half the group generally does not have it sorted yet.
Arclight
06-03-13, 12:12 PM
Chernarus Domi, OPFOR and edited. Hopefully properly. Likely not, but who knows. Have to get it right sometimes, right?
Hottentot
06-03-13, 01:21 PM
OK, here is the next nut to crack:
http://i.imgur.com/qAcvvpd.jpg
A huge city and lots of infantry plus some armor on the top of that. An easy start, huh? I counted at least one patrolling Bradley and saw a glimpse of another one in the distance later, but can't be sure if it was the same one. But there it least one of them lurking in there.
http://i.imgur.com/6yz2Tc4.jpg
This is the heaviest piece of equipment I located. It's doing fairly large rounds around the area, so you could bump into it anywhere.
http://i.imgur.com/pklfPQM.jpg
Infantry is littered around the area, but concentrated mostly around the railroad. There was one huge patrol of 10 men near the Northern bunker, but if we catch them in the open, they should be easy pickings. The ones in the town are more problematic.
http://i.imgur.com/A0zxTrn.jpg
I have no idea what that is, but I marked it as a possible AA. It's stationary.
http://i.imgur.com/XkS2rHu.jpg
Another stationary vehicle in this yard, still has a pretty good view to pepper troops with its annoying machinegun. Another one of these was driving around the town, so heads up.
http://i.imgur.com/xRnD8ZN.jpg
The radio tower is pretty heavily defended, but approaching by the coast during night might be possible, especially with silenced weapons.
http://i.imgur.com/8D1Dx7G.jpg
There is a great view over the town (I marked two locations not visible on the picture), but I'm not sure if the SVD has enough range to cover the whole area from there. It should be enough at least for the Northernmost bunker and for picking off some stragglers in the streets.
If you would, then I make the edits for playing the current ones with the other side. :yep:
If we are going to do this CW thing, I'd suggest coming up with a preliminary mod list. Making the final edit to Celle (or any map) once the port is complete is going to need the units and weapons, and people can get it at least downloaded before we actually make it a requirement. From what I recall the first few times we play with mods half the group generally does not have it sorted yet.
http://www.armaholic.com/page.php?id=5481
I think this would be a good start. I believe Raptor said that it was mainly FDR and a couple of BAOR units in Celle, so P85 should cover that, they have Leopards, Marders and a few low level BAOR units.
EDIT: Side mission has an Abrams guarding it. Have fun with that.
Raptor, would I be right in thinking that at Celle we'd be facing off against the 2nd Guards Tank Army and the 3rd Shock Army? Or would it be more the Poles?
Arclight
06-03-13, 04:17 PM
Does anyone actually want to play OPFOR? Sick of it already to be honest.
Penguin
06-03-13, 04:22 PM
http://www.armaholic.com/page.php?id=5481
I think this would be a good start. I believe Raptor said that it was mainly FDR and a couple of BAOR units in Celle, so P85 should cover that, they have Leopards, Marders and a few low level BAOR units.
Strangely Armaholic still has the older files, some stuff like vehicles and weapons have been updated, the unit packs are separate now.
Here are the most recent files:
http://www.armaholic.com/page.php?id=13446
Don't think we need the Nogova stuff though.
Here is the link to the Celle map, patch and a necessary add on can also be found there: http://www.armaholic.com/page.php?id=16585
There are also packs with German stuff and cars - Celle contains a piece of Autobahn :up:. Still have to check out what could be usefull and what's already included in Celle.
Clowns returning from another "successful" mission.
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_MI8s.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_MI8s.jpg.html)
Durr durr de de de durr durr de de de durr durr de de de durrr
(European Escalation and Airland battle players should know what I'm on about)
Raptor1
06-03-13, 10:29 PM
Raptor, would I be right in thinking that at Celle we'd be facing off against the 2nd Guards Tank Army and the 3rd Shock Army? Or would it be more the Poles?
It's hard to tell exactly but I think it would most likely be the 2nd Guards Tank Army. The nearest NATO units are the 33rd Panzer Brigade and the British 22nd Armoured Brigade, I believe.
Hottentot
06-04-13, 12:02 AM
Does anyone actually want to play OPFOR? Sick of it already to be honest.
I wouldn't mind. The lower tech appeals to me plus there are not too many good games where you get to play that side.
It's hard to tell exactly but I think it would most likely be the 2nd Guards Tank Army. The nearest NATO units are the 33rd Panzer Brigade and the British 22nd Armoured Brigade, I believe.
You sure that 2nd Guards wouldn't be curving north with the GSFG to hit Hamburg and Bremen?
I just found this:
http://i257.photobucket.com/albums/hh240/andyrix/file-6.jpg
I'd say we'd be facing the Third Shock Army (Ouch), with the 20th Guards and possibly some NVA forces providing breakthrough support. Their objective would likely be Hanover, I think that much would be obvious.
So, that means we get the kitchen sink thrown at us, T-80s, BMP-2s, BTR-80s, SA-15s, BM-21s, Hinds and Hips, as well as the odd nuclear Scud just for giggles.
Obviously I don't know if ARMA2 has SA-15s...and I don't think it came into service until '86 so we'd be better off using Tunguskas.
Thankfully, I think P85 has us covered in that respect.
22nd Armoured would be Chieftains, they didn't get the Challie Is until 1989, I presume the 33rd Panzer would have Leos and Marders?
Does anyone actually want to play OPFOR? Sick of it already to be honest.
Yeah, I could bash my head to the wall a bit more.
And last night didnt go that badly, we just had bad luck with the infantry
ambush in the end of the first side mission and then the 2 random patrols in the
second. :hmmm:
Definitely takes more planning now that the only really effective AT weapon is
the METIS.
Main mission might be a PITA though.
Hottentot
06-04-13, 05:20 AM
Main mission might be a PITA though.
Dunno. The city is good grounds for ambushing armor and a good bunch of infantry can be taken out from the overlook positions. A team of two with rifles should be enough to leave only the armor and a few survivors to be taken care of in the urban area.
The radio tower is a problem, but I still believe it could be taken by sneaking. I have been there twice now and haven't seen any infantry patrols near it, only the howitzers and a few men standing around it. Those standing guys could be dropped from a distance, I think, or with combination of both long and short range fire.
I've played around with the other OPFOR rifle, the KSVK. It's accurate up to 1200 meters and the 12,7mm round usually kills even if it doesn't hit head or chest. I reckon it's more than enough to cover the area, though haven't measured yet. The main problem with the OPFOR equipment is that the rifles are not night capable. SVD, in theory, has a version equipped with night scope, but it sucks. Vintorez has night equipment as well, plus it's suppressed, but in terms of accuracy it's a glorified assault rifle rather than sniper.
The main problem playing OPFOR is that we suck at everything.
We lack LGBs, we only have two versatile assault rifles (AKM & AKS), our short
and medium range AT is little more than throwing rocks at them, and our long range
AT (Metis) cant take out an Abrams unless you hit it right in the rear. All of US
troops also have NVGs, so sneaking is going to be hard as heck.
All that said, I just played for 2+ hours, working on one side mission and had a blast!
It was painful, as I had to sneak around the target to get a good long range shot
with Metis to take out the Abrams. After that, I had to run back to the MHQ
to rearm at which point the town I used to move around through was swarmed
with infantry, which turned out to be a mini-mission in itself as I sneaked around
trying to clear the area. It's hard, but it's OFP hard, in a good way.
---------------
Best war loot ever! (I left and marked the M4 at base, please dont take it. :))
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Lone_01.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Lone_01.jpg.html)
Shilka goes up in a mushroom cloud. (Courtesy of WarFX)
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Lone_02.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Lone_02.jpg.html)
I thought the sound I heard was the Shilka I saw at the side target.. then the ground started to shake. :dead:
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Lone_03.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Lone_03.jpg.html)
One Metis and two RPG7s later...
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Lone_04.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Lone_04.jpg.html)
EDIT: BTW, are we still using vanilla AI? Because I'm seeing some strange behaviour
when vehicles are damaged. BRDM I shot with a RPG7 losts it's front wheels,
yet nobody bailed out. Also, the Abrams in the last screenshot was damaged
enough that the driver or gunner bailed out, but the commander stayed in. :hmmm:
Penguin
06-04-13, 07:33 AM
It's hard to tell exactly but I think it would most likely be the 2nd Guards Tank Army. The nearest NATO units are the 33rd Panzer Brigade and the British 22nd Armoured Brigade, I believe.
I found a pretty good site, which confirms your intelligence gathering, Herr Geheimagent! :03: http://www.relikte.com/nds_heer/
It's in German only, but it is quite self-explaining.
When hovering over the map at the bottom, you can see which battalions were stationed where. (Celle is west of the German flag, the blue and red dots)
For the German forces, there is also a little overview of their equipment, when clicking on the links of the divisions.
So some Dutch troops would also had been nearby, unfortunately they aren't modelled into P85 - sorry, Arc and Hunter :(.
Note that the NATO doctrine was to halt an attack from Warsaw Pact troops 50km after the inner German border, so the BAOC would have thrown forces from much further west into the fight, depending on the timeline and developement of an attack, the US would also had some stuff present.
Penguin
06-04-13, 07:39 AM
Best war loot ever! (I left and marked the M4 at base, please dont take it. :))
Well, I looted an M16 from a Yank you shot during the side mission, so I certainly have no right to take the M4. :know:
So I guess the next mission for both of us will be: collect tons of STANAG mags - this way we won't have to club the enemy soldiers to death with our rifles :D
Arclight
06-04-13, 10:57 AM
The main problem playing OPFOR is that we suck at everything.
We lack LGBs, we only have two versatile assault rifles (AKM & AKS), our short
and medium range AT is little more than throwing rocks at them, and our long range
AT (Metis) cant take out an Abrams unless you hit it right in the rear. All of US
troops also have NVGs, so sneaking is going to be hard as heck.
Aye it's the gear selection that gets under my skin. You can't even aim the RPG-7 properly. RPG-18 is too bulky, Metis needs range. Assault rifles don't have any punch, no battle rifles available. PSO is useful but slow to target. No rangefinder. Etc.
To be clear: I'll happily put up with it if people like playing it. Just had a "why are we doing this?" moment.
Oh, and the missiles on the jets are laser guided. Not sure that combines with the marker, but it just might.
Hottentot
06-04-13, 11:27 AM
http://i.imgur.com/daRm2Mz.jpg
Our glorious Spetsnaz team moments before we learned what "blast radius" means.
http://i.imgur.com/ODW8m69.jpg
I've always wanted to take one of these pictures.
http://i.imgur.com/vtGcmBh.jpg
After an artillery strike leveling everything around it, you'd think this BMP was a little more damaged?
http://i.imgur.com/kuynrHT.jpg
Cursing my lungs out seeing a big, fat infantry patrol passing by while the artillery crew is still too drunk from vodka shots to aim.
http://i.imgur.com/8kZMpqI.jpg
Not that it saved the 8 other guys who were chilling out and didn't see any point in moving around like the rest.
http://i.imgur.com/Bpn8KGB.jpg
Spot Dowly from the picture.
Sorry for the LAV, D. No idea how that bugger slipped under the radar.
Yup, SU25 can lock on to laser markers. :up:
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_SU25_Laser.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_SU25_Laser.jpg.html)
Sorry for the LAV, D. No idea how that bugger slipped under the radar.
No worries, might've been random passing by as I wasnt even on the target area.
Not that any of it matters given the end result. :shifty:
Schroeder
06-04-13, 11:46 AM
Not that any of it matters given the end result. :shifty:
That was a prime entry for the F!!! moments thread.:/\\!!
That was a prime entry for the F!!! moments thread.:/\\!!
Myeah. Might be the OPFOR domi defaults to 5 satchels, think it can be changed
from the parameters when launching the mission. That or the tower is bugged.
Abridged version for others: Went on a sneaky mission to blow up the tower,
with Arc, Hott & Schroeder keeping an eye out for threats. Almost get shot up
by a ninja LAV, managed to put a rocket in it, crew bailed out and killed them
all, the last one with my last round.
Hug the shoreline, crawling towards the tower. Three man patrol passes ~25-30m away
without spotting me, get the charges (4) on the tower and
start sneaking out. Charges go boom, but the tower stands.
And as a final F U, enemy arties the tower area killing me.
Uraa...
Raptor1
06-04-13, 12:07 PM
You sure that 2nd Guards wouldn't be curving north with the GSFG to hit Hamburg and Bremen?
I just found this:
I'd say we'd be facing the Third Shock Army (Ouch), with the 20th Guards and possibly some NVA forces providing breakthrough support. Their objective would likely be Hanover, I think that much would be obvious.
I think both the 2nd Guards Tank and 3rd Shock Army were deployed a bit further to the south than that map shows. The NVA's 5th Army was actually deployed near the Baltic coast opposite from Lübeck, and it doesn't appear on the map. Also, I think the general assumption is that the Polish Army would have deployed to the north in wartime as well, which would leave the 2nd Guards Tank Army to advance west. Doesn't matter much, though. I think the 2nd Guards Tank and 3rd Shock Army were about as well equipped.
As for the 33rd Panzer, they would indeed have Leopard 2s and Marders (along with other vehicles like the Jaguar).
Aye it's the gear selection that gets under my skin. You can't even aim the RPG-7 properly. RPG-18 is too bulky, Metis needs range. Assault rifles don't have any punch, no battle rifles available. PSO is useful but slow to target. No rangefinder. Etc.
To be clear: I'll happily put up with it if people like playing it. Just had a "why are we doing this?" moment.
Oh, and the missiles on the jets are laser guided. Not sure that combines with the marker, but it just might.
Well, you did say the missions were getting too easy as West, and I thought it would be a nice change from having the same stuff all the time. I haven't actually been in the mission yet as I haven't had much time, but I wouldn't object to switching back to West if people are finding it too frustrating.
It's ok, we'll get helicopter support, finest in all Russia:
http://funnyrussians.com/wp-content/uploads/2012/10/russia-50.jpg
Hottentot
06-04-13, 12:35 PM
And as a final F U, enemy arties the tower area killing me.
At that point it turned just absurd. "Oh my God! A saboteur is trying to blow up our precious radio tower! Quick! Center an artillery barrage on the tower right away! That should flush him out!"
*rummage*
Right, I think I have this, although it's an orbat from 88/89 rather than 85.
333rd Panzer Battalion – Celle-Scheuen: 41 Leopard 2, 5 M113, 2 Leopard ARV
334th Panzer Battalion – Celle-Scheuen: 41 Leopard 2, 5 M113, 2 Leopard ARV
HeeresfliegerRegiment 16 – Celle, FRG: 56 PAH-1 (BO-105 with HOT), 5 VBH (Alouette II)
a) Heeresfliegersicherungsstaffel 163: 12 20mm RH202
b) Heeresfliegersicherungsstaffel 164:
c) Heeresfliegerversorgungsstaffel 165: 9 20mm RH202 (479 personnel)
13th Panzergrenadier Battalion – Wesendorf: 24 Marder, 6 Panzermörser 120mm, 18 M113, 18 Milan
332nd Panzergrenadier Battalion – Wesendorf: 35 Marder, 6 Panzermörser 120mm, 8 M113, 18 Milan
UK:
3rd Bn, The Royal Greenjackets (Light Infantry): 8 81mm mortars, 6 Milan, 4 .50 cal mg (based in Gibraltar in 1989)
The Queen's Own Hussars: 57 Chieftain, 4 Sultan, 8 Scorpion, 10 FV432, 8 Ferret (to Challenger during 1989)
1st Bat Welsh Guards - Light Duties in London in '89. Possible orbat of:
HQ Company: 1 x FV432; CO + 7 figs (MAW, SF GPMG, Blowpipe, RTO, 51mm mtr). 2 fig OP + FV432
3x Companies: 1 x FV432; 8 figs (MAW, GPMG)
Mortar Platoon: 2x 81mm Mortar + 3 crew; 2x FV432 Mortar
AT Platoon: 1x Milan AT + 2 crew, 1x FV432
Recce Coy: 1x Scimitar
In regards to the current map and role, I'm up for it, it'll force us to work together more to achieve our objectives. It is frustrating though, and we'll have to be careful to balance enjoyment with challenge. :yep:
Those not able to play or are otherwise interested to see the "Clowns" in action, Takeda is streaming abit of ArmA 2 at the moment:
http://www.twitch.tv/twobears01
(Check's in the mail I hope, Takeda?)
Takeda Shingen
06-04-13, 05:38 PM
Check in the mail. :O:
And here are two of the not terrible ops from today's stream.
https://www.youtube.com/watch?v=_wWsg-vrXgU
https://www.youtube.com/watch?v=LAQZjtEZMRI
[ArmA2]SUBSIM Clowns Quickie #4: The Airdrop (http://www.youtube.com/watch?v=FRQGqw3jbCs)
So.. we found ourselves in need of extra transport, so being a good team leader,
I dropped us a Vodnik. Then... ArmA happened...This game just outright hates us, no question about it. :yep:
Hottentot
06-05-13, 01:06 AM
Right, here's what I've got today: frustration!!
http://i.imgur.com/C1fuOzK.jpg
The target has mostly infantry, but it was impossible to have a good look at it. I tried three places and think I managed to compile a somewhat reliable picture from the pieces, but there are still white areas in there, especially in the middle of the town.
I saw some vehicles to the NW of town when paradropping, but didn't take a closer look at them. Anyway, that's perhaps not the best approach. Otherwise I spotted only one piece of serious armor in town.
http://i.imgur.com/enehNgr.jpg
Guess which one? It's stationary, though, so a few rounds of arty might do the trick.
http://i.imgur.com/48Y1X1n.jpg
The area of radio tower is again good spot for an artillery strike too. Howitzers and lots of infantry just standing around there.
Oh yeah, and then I met a ninja. And guess what?
http://i.imgur.com/Eafawjx.jpg
This what.
http://i.imgur.com/QeQKZhc.jpg
And this.
Schroeder
06-05-13, 03:42 AM
From last nights experience I would say: in Soviet Russia Abrams owns you!:dead:
Hottentot
06-05-13, 08:17 AM
http://i.imgur.com/9zopCgG.jpg
Our best buddy...
http://i.imgur.com/T45YoOO.jpg
Looking to blow up another of our Vodniks...
http://i.imgur.com/IOYlk1m.jpg
Is about to get a real nasty surprise.
http://i.imgur.com/xaQ07rV.jpg
Beeb...beeb...beeb...
http://i.imgur.com/uz68G6D.jpg
*Beeb* *Beeb* *Beeb* you and your flares!!
http://i.imgur.com/jWG8FvH.jpg
Well, do you have more of them, do you? Do you?!
http://i.imgur.com/VFVckPP.jpg
No?
http://i.imgur.com/kmMEalj.jpg
Justice.
Same in moving pictures:
http://www.youtube.com/watch?v=2NPLuYDN7lY
That felt good. :|\\
Did some testing with the OPFOR AT weapons against M1A1 Abrams.
Three shots per weapon/rocket.
RPG-7
PG-7V
HULL SIDE
#1 - Tracks destroyed
#2 - Hull & turret damaged
#3 - Hull & turret damaged
Hits to explode: 7
TURRET SIDE
#1 - No damage to speak of
#2 - Hull, tracks & turret damaged
#3 - Hull, tracks & turret damaged
Hits to explode: 7
REAR
#1 - Engine damaged
#2 - Tank destroyed
Hits to explode: 2
FRONT
#1 - Gun badly damaged
#2 - Gun destroyed
#3 - Hull, both tracks & turret damaged
Hits to explode: 7
PG-7VL
HULL SIDE
#1 - Tracks destroyed
#2 - Hull & turret damaged
#3 - Hull & turret damaged
Hits to explode: 4
TURRET SIDE
#1 - Minor damage to hull, tracks & turret
#2 - Hull, tracks & turret damaged
#3 - All components damaged, tracks destroyed
Hits to explode: 4
REAR
#1 - Engine destroyed
#2 - Tank destroyed
Hits to explode: 2
FRONT
#1 - Gun destroyed, tracks damaged
#2 - Hull, turret & tracks damaged
#3 - Hull, turret & tracks damaged, left side tracks destroyed
Hits to explode: 4
PG-7VR
HULL SIDE
#1 - Tracks destroyed
#2 - Hull & turret damaged
#3 - Tank destroyed
Hits to explode: 3
TURRET SIDE
#1 - Tracks damaged
#2 - Hull & turret damaged, tracks destroyed
#3 - Tank destroyed
Hits to explode: 3
REAR
#1 - Engine (assumed) destroyed, tank exploded after 3-5 seconds
Hits to explode: 1
FRONT
#1 - Gun destroyed, L. tracks destroyed, R. tracks, hull & turret damaged
#2 - R. tracks destroyed, hull & turret damaged
#3 - Tank destroyed
Hits to explode: 3
RPG18
Virtually same performance as the PG-7V. Takes three rounds to destroy the tank from rear, so worst of the 4 unguided options.
METIS AT-13
SIDE
#1 - Hull, engine & turret damaged, tracks destroyed
#2 - Tank destroyed
Hits to explode: 2
REAR
#1 - Tank destroyed 3-8 seconds after hit
Hits to explode: 1
FRONT
#1 - Gun & L. tracks destroyed, R. tracks, hull & turret damaged.
#2 - Tank destroyed
Hits to explode: 2
I love Raptor in the second mission.
"This thing blew up the BTR so it must have line of sight-WAAAH! Found it!"
"Ok...good news...it's just M1A1...so no Explosive Reactive Armour and such...the bad news...erm..."
*burst of tank commanders machine gun fire*
ARCTIC FOX IS UNCONSCIOUS
SCHROEDER IS UNCONSCIOUS
"The bad news I'm dead."
"For the last time: It's not a giant coffee cup!!!"
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Buggy_Arc_01.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Buggy_Arc_01.jpg.html)
Arclight
06-05-13, 05:58 PM
And then er... this...
http://i268.photobucket.com/albums/jj2/EZatHome/2013-06-05_00002_zpsdbe1c515.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-06-05_00002_zpsdbe1c515.jpg.html)
Hottentot
06-05-13, 11:50 PM
http://i.imgur.com/W1tyOeE.jpg
So...plan B then?
Hottentot
06-06-13, 12:47 AM
I've. Had. Enough.
@Arclight
http://forums.bistudio.com/showthread.php?103871-CBA-Community-Base-Addons-for-A2-OA-and-CO
Bottom of the first post, D/L link for non-beta, 1.62 CBA. :yeah:
The ZeusAI readme states that it needs CBA .7 or higher, so it "should" work. :hmmm:
(Need to use @CBA, @CBA_A2 and @CBA_OA for CO)
EDIT: Also, main radio tower ist kaputt. :salute:
EDIT2:
Uh.. Can I help you? :doh:
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Can_I_HELP_YOU.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Can_I_HELP_YOU.jpg.html)
One of them ran so close that he actually bumped into the barrel of my gun.
Blind as bats. :haha:
Arclight
06-06-13, 09:51 AM
@Arclight
http://forums.bistudio.com/showthread.php?103871-CBA-Community-Base-Addons-for-A2-OA-and-CO
Bottom of the first post, D/L link for non-beta, 1.62 CBA. :yeah:
The ZeusAI readme states that it needs CBA .7 or higher, so it "should" work. :hmmm:
(Need to use @CBA, @CBA_A2 and @CBA_OA for CO)
Goody. So what do we want to do with this then? I'll be away from tomorrow for an undetermined amount of days, and it seems people are fed up playing OPFOR at least. I'd suggest restarting it with Zeus, but what map?
Anything but Takistan.
EDIT: Also, Communication is Key (http://www.youtube.com/watch?v=_uDKOsX-DPY). :rotfl2:
(http://www.youtube.com/watch?v=_uDKOsX-DPY)
I haven't really played much as OPFOR so I can't really say.
Anyway, meanwhile in Chernarus:
http://imageshack.us/a/img28/7681/arma2oa2013060615045029.jpg
http://www.youtube.com/watch?v=qw3btHkgink&feature=player_detailpage#t=53s
We have, at count, roughly three Shilkas, two T-90s, two T-72s, three BMP-2s, two BMP-3s, some BTRs and a Bolshevik Recce Death Machine (BRDM), oh and a Tunguska, two Ka-52s, an Abrams and a Frogfoot.
http://imageshack.us/a/img689/27/arma2oa2013060615485676.jpg
Dowly playing Hide and Seek with some American Ninjas
http://imageshack.us/a/img805/8237/arma2oa2013060615551776.jpg
Me and Schroeder trying to find the last bits of opposition, here's one potential hiding place.
http://imageshack.us/a/img703/2949/arma2oa2013060616042770.jpg
Schroeder found some headlights coming from a house, Arclight came overhead to draw some fire. Dowly found one more infantry, I satcheled the house and unleashed a TOW Humvee. Arclight strafed it with some rockets and the town was taken!
Arclight
06-06-13, 11:27 AM
Mm restart OPFOR Chernarus with Zeus for tonight? Might shift the line from "frustrating" to "challenging" a bit.
Suits me. If the admin PW is the same as always, I can switch it to BLUFOR when
you are away if people want. Just let me know the exact name of the mission
if you have two billion different Domis. :88)
Be vewy vewy quiet now, little wabbit. :)
http://i1183.photobucket.com/albums/x462/Dowly/ArmA2_Wabbit.jpg~original (http://s1183.photobucket.com/user/Dowly/media/ArmA2_Wabbit.jpg.html)
Arclight
06-06-13, 11:53 AM
Still the same password. Should only be the current Domi's, definitely the only v2.71 ones. Just tinker the parameters a bit before launch; stuff like TP to base and para from base are off by default.
Rgr that. When you restart, check if the satchels needed for the tower is in the parameters,
5+ is a bit too many. Four was pretty OK. :hmmm:
We been playing on veteran?
Arclight
06-06-13, 12:19 PM
Never seen anything related to the tower, prolly has a separate script somewhere.
Yes, veteran. Was a bit too easy to use arty and such with units shown on map. Rather have map reading as a player skill. Not to mention auto-report.
Come to think of it, you still using beta patch? They changed something about AT guidance, might explain why the Metis doesn't lock for you.
Yup, I'm using latest beta patch, but the Metis locked on when I was testing it in the editor.
Though, this was from around 150m. :hmmm:
Its no biggie, tend to try and shoot from distance anyways.
http://imageshack.us/a/img12/7120/arma2oa2013060622033960.jpg
Arclight preparing to move out while Raptor repairs his broken helicopter after interacting with a building.
http://imageshack.us/a/img46/576/arma2oa2013060622091244.jpg
A view of Arclight and the MHQ from the BRDM
http://imageshack.us/a/img822/2854/arma2oa2013060622112984.jpg
Takedas quality view
http://imageshack.us/a/img41/5440/arma2oa2013060622500971.jpg
Well, that bodes well...and set the tone for the rest of the mission.
http://imageshack.us/a/img15/4449/arma2oa2013060623374500.jpg
Testing gravity.
So, after careful experimentation the follow conclusion has been reached:
ZeusAI
+
Chernarus (vegetation everywhere)
+
AI Superior technology (A10s on tap)
+
AI Superior numbers
+
AI that can see through vegetation
=
http://imageshack.us/a/img543/7052/gulfwarhwy.jpg
So... BLUFOR something or stick to this one?
Raptor1
06-07-13, 10:35 AM
I think the general consensus yesterday was that we're done with the current OPFOR setup, so if we haven't anything better we should probably switch back to BLUFOR for the time being.
As for OPFOR, I suggested making a variant with Russia versus only the CDF or the Takistani Army while leaving the US out of it. That would leave us with the technological advantage but not quite to the extent that we have when playing BLUFOR, but I don't know what everyone thinks about that. If we do that, we'll probably have to mod the game a bit to give the Russians more weapons variety and maybe an actual aircraft with Laser-Guided Bombs (I guess I won't be allowed to have a Backfire, but maybe an Su-24 or something).
I think the general consensus yesterday was that we're done with the current OPFOR setup, so if we haven't anything better we should probably switch back to BLUFOR for the time being.
Takistan or Chernarus?
Takeda Shingen
06-07-13, 10:51 AM
I'd prefer Chernarus, as I think Takistan is a bit too easy. Of course, I'd also prefer not to sit and watch the enemy-free rear while everybody else plays the game, but I'll take what I can get. I know I suck, but geez. :shifty:
I'd prefer Chernarus, as I think Takistan is a bit too easy. Of course, I'd also prefer not to sit and watch the enemy-free rear while everybody else plays the game, but I'll take what I can get. I know I suck, but geez. :shifty:
I'll swap with you, because you can actually see the enemy, whereas I cannot. Green on Green on Green on Green is good stuff when you have a colour deficiency in green and red. :/\\!!
Myeah, that can't be easy. :-?
Takeda Shingen
06-07-13, 11:12 AM
I'll swap with you, because you can actually see the enemy, whereas I cannot. Green on Green on Green on Green is good stuff when you have a colour deficiency in green and red. :/\\!!
Actually, I have rather enjoyed the times that I have been "working" (working in a video game?) with you, as I appreciate the clarity of your instructions. If you want a buddy in your tank, I will be happy to be taught the ropes by you, as long as we don't have to be in that physical arrangement from yesterday. Awkward.
In fact, your aptitude in leadership is why this mission:
https://www.youtube.com/watch?v=_wWsg-vrXgU
...was so successful. I had a blast and didn't even fire a shot in anger. You should lead more. You too, Dowly.
Schroeder
06-07-13, 11:14 AM
I'd prefer Chernarus, as I think Takistan is a bit too easy. Of course, I'd also prefer not to sit and watch the enemy-free rear while everybody else plays the game, but I'll take what I can get. I know I suck, but geez. :shifty:
The idea was to have the medic stay back a bit to increase the chance of survival during the inevitable artillery strike. there was always the need to revive someone.:cool:
We can of course swap that role so that everyone has to do it once in a while.
Takeda Shingen
06-07-13, 11:19 AM
The idea was to have the medic stay back a bit to increase the chance of survival during the inevitable artillery strike. there was always the need to revive someone.:cool:
We can of course swap that role so that everyone has to do it once in a while.
Except that once people started going down, everybody decided to stop doing their job and start doing the medic's job. See, you guys had this nice little firing line going, with multiple people down the same sight line. It was textbook-perfect. But once the first guy went down, people stopped firing and went to revive their buddy. That's how things broke down.
It's basic gaming roles. Let the healer class do his job, and the damage dealers to their's. That's why I reconnected as a soldier. It was pointless to have a medic after that.
EDIT: I'll be the medic every time; I don't care. But if everybody is going to be a mini-medic, then there is no point in having one as there would be no advantage in that.
Raptor1
06-07-13, 11:29 AM
BLUFOR on Chernarus would be fine by me.
I'd prefer Chernarus, as I think Takistan is a bit too easy. Of course, I'd also prefer not to sit and watch the enemy-free rear while everybody else plays the game, but I'll take what I can get. I know I suck, but geez. :shifty:
You don't have to watch the rear if you don't want to; just say what you do want to do and I doubt anyone will object. I'm willing to swap out for mostly any role anybody else doesn't want to do (how effective I will be is a different matter), and I'm pretty sure others would as well.
Except that once people started going down, everybody decided to stop doing their job and start doing the medic's job. See, you guys had this nice little firing line going, with multiple people down the same sight line. It was textbook-perfect. But once the first guy went down, people stopped firing and went to revive their buddy. That's how things broke down.
It's basic gaming roles. Let the healer class do his job, and the damage dealers to their's. That's why I reconnected as a soldier. It was pointless to have a medic after that.
Yeah, we tend to try to revive other people as soon as they go down and I do agree that that's probably not the best idea in the middle of a firefight. Most of our casualties in that mission were to threats we could do nothing about (automatic grenade launchers, artillery, armoured vehicles from two forests away, aircraft, helicopters and so forth), though, so there wasn't always much choice besides having the survivors revive the nearest person as quickly as possible so that the squad can get away before the next volley lands.
That's how things broke down.
From my point of view, things broke down right after the first shots were fired
and the enemy got into the forest on our left flank. After that came the artillery
strikes and enemy air.
EDIT: I'll be the medic every time; I don't care. But if everybody is going to be a mini-medic, then there is no point in having one as there would be no advantage in that.
Medics can heal injured players and build a MASH. Plenty of use for that role.
EDIT: I'll wait for 25min to see which people want, Taki or Cher. Currently 2-1 for Chernarus.
Takeda Shingen
06-07-13, 11:33 AM
Okay, forget I said anything.
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