View Full Version : ARMA II Thread
Pages :
1
[
2]
3
4
5
6
7
8
Arclight
06-16-09, 10:36 PM
I got mine from the download page on the site and in an e-mail.
Task Force
06-16-09, 10:40 PM
This is all I got...
Guten Tag,
wir freuen uns, Ihren Kauf des Spiels ARMA II bestätigen zu können.
Nachfolgend finden Sie die Links zum Downloaden Ihres Spiels sowie den Aktivierungscode, mit dem Sie das Spiel installieren und starten können.
Bitte bewahren Sie diese Mail sorgfältig auf, damit Sie Ihr Spiel in Zukunft erneut herunterladen und installieren können.
Installations Informationen Um den Download zu vereinfachen, empfehlen wir folgende Vorgehensweise:
1 – Laden und installieren Sie das kostenlose Programm "Free Download Manager" http://dl.metaboli.com/dl/freedownloadmanager.exe (mhtml:{85561D17-5FE5-49D5-9574-CD9EB935D3AB}mid://00000033/!x-usc:http://dl.metaboli.com/dl/freedownloadmanager.exe) (behalten Sie die voreingestellten Optionen bei).
2 – Erstellen Sie auf einer Festplatte mit ausreichend Speicherplatz einen Ordner, in dem die Dateien abgespeichert werden sollen.
3 – Starten Sie den Free Download Manager. Klicken Sie auf den 'Plus'-Knopf oben links, um das Dialogfeld 'Download hinzufügen' zu öffnen. Kopieren Sie den Download-Link der Datei Nr.1 aus der Bestätigungsmail in das Eingabefeld namens 'URL'.
4 – Im Eingabefeld 'Speicherordner' wählen Sie den Ordner aus, in dem die Dateien abgespeichert werden sollen. Klicken Sie auf 'OK' und warten Sie, bis der Download abgeschlossen ist. Wiederholen Sie die Prozedur mit allen Dateien, die in der Bestätigungsmail aufgeführt werden.
5 – Wenn alle Dateien heruntergeladen wurden, klicken Sie auf die .exe-Datei, um die Installation Ihres Spiels zu starten.
Download und Installation des Spiels ARMA II : Ihre(n) persönlichen Download-Link(s):
Um Fällen von Missbrauch vorzubeugen, können Sie Ihr Spiel 6 Mal herunterladen. Für zusätzliche Downloads wenden Sie sich bitte unter Angabe Ihrer Bestellnummer ( ) sowie der beim Kauf benutzten Email-Adresse an unseren Kundensupport kundensupport@gamesplanet.com.
Sie können die Installations-Dateien als Sicherheitskopie auf CD oder DVD brennen können, um sich weitere Downloads zu ersparen.
Hilfe zu ARMA II : Falls Sie Probleme mit dem Download, der Installation oder der Aktivierung des Spiels haben, wenden Sie sich bitte unter Angabe Ihrer Bestellnummer ( ) an unseren Kundensupport kundensupport@gamesplanet.com (mhtml:{85561D17-5FE5-49D5-9574-CD9EB935D3AB}mid://00000033/!x-usc:mailto:kundensupport@gamesplanet.com)
Falls Sie Probleme mit dem Spielstart oder im Spielverlauf (einschließlich Multiplayer-Konten) haben, wenden Sie sich bitte an den Support des Publishers des Spiels – wir können Ihnen wenn nötig die Adresse nennen. http://www.subsim.com/radioroom/mhtml:{85561D17-5FE5-49D5-9574-CD9EB935D3AB}mid://00000033/!x-usc:http://img.metaboli.fr/newsletter/bitdefender/3h.gif Zusammenfassung Ihres Kauf: Bestellnummer:
Beschreibung: ARMA II
Datum: 16/06/2009
Preis: 39,95 EUR
Verwendeter Account:
http://www.subsim.com/radioroom/mhtml:{85561D17-5FE5-49D5-9574-CD9EB935D3AB}mid://00000033/!x-usc:http://img.metaboli.fr/newsletter/bitdefender/3h.gif
Wir bedanken uns für Ihren Kauf!
Mit freundlichen Grüßen,
Ihr Morphicon-Team
Arclight
06-16-09, 10:48 PM
I got a second E-mail 2 days later with the key, but I wrote it down from the download page right after purchase. Try contacting support if you don't want to wait for the second mail, maybe?
Task Force
06-16-09, 10:57 PM
I got a second E-mail 2 days later with the key, but I wrote it down from the download page right after purchase. Try contacting support if you don't want to wait for the second mail, maybe?
Now does support understand english...
Arclight
06-16-09, 11:12 PM
That's the question, I guess so. It's not the most obscure language afterall.
I guess I'll be contacting them in the near future as well; from what I understand I only get 3 activations and I'm already on my 3rd. :hmmm:
Task Force
06-16-09, 11:13 PM
I think you get 6.
Arclight
06-16-09, 11:26 PM
Pretty sure I only got 3. :hmmm:
Forgot my pass for logging in there, so I can't check. :damn:
Gamesplanet is also available in English, so requesting support in English shouldn't be a problem.
Raptor1
06-17-09, 12:08 AM
You get 3 but you can contact them and they give you new ones, at least that's what I understood from the support dudes
Task Force
06-17-09, 12:54 PM
How do you use the gunsights.:hmmm:
Raptor1
06-17-09, 12:56 PM
V or a fast tap of right click
Task Force
06-17-09, 01:53 PM
thanks.
Fincuan
06-19-09, 10:54 AM
Straight from the man himself at BIS forums. Looks like some well needed changes there. Driving skills for one :D
We are planning to release ARMA II Patch 1.02 soon but I can't confirm specific time yet.
It will be around 125 MB large download compatible with all game versions 1.00 DE and 1.01 DE/CZE/INTERNATIONAL.
Version 1.02 Highlights
Improved AI driving skills
Lowered enemy AI skills for regular and recruit difficulty levels
Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
Fixed multiplayer session NAT negotiation
Improved game stability (various crash opportunities fixed)
Multiple save slots supported
Improved terrain shape beyond map borders
Various campaign and localization fixes and improvements
Modules (F7) support added in the Mission Editor
Added option to disable various post-process effects (bloom, blur etc.)
Arclight
06-19-09, 12:15 PM
Looks good. Seems like this patch brings the game to the point it should be at release. Now I can take complaints about the game seriously. :yep:
Fincuan
06-19-09, 07:30 PM
It's out
http://www.arma2.com/support/updates/file/49-arma2patch_1_02.html?lang=en
edit:
Changing the language from german to english ingame won't be possible yet.
No, this is not going to be possible in version 1.02.
Quote:Originally Posted by EricM
You will probably have an option to turn the game to english if you had a German/Czech version
BIS CEO(Maruk) is doing some serious overtime btw. That message was posted a few minutes ago, and it's now 2:41 in Czech :)
Fincuan
06-19-09, 08:15 PM
Full changelog for patch 1.02:
Engine
-------
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying the linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (diffferent negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game on certain circumstances.
* AI sprinting on a spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.
-------------
Scenarios
-------------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
o Shooting range bug fixed.
o Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
o Mission-failed end now performs correctly.
o Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
o Animations of ambient people improved.
o Taks waypoint for main task positioned better.
o Insurgent animations after death disabled in scene.
o Civilian woman stuck near transport prevented.
o Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
o Conversations and broken mission flow fixed.
o Accidental death of Cpt. Shaftoe after a scene prevented.
o Improved positions of several killed unit.
o Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
o Ending and conversation flow fixes.
o Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
o Insurgent leader presence now logical.
o Several story-related vehicles are now properly usable.
o Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.
----------------
Art/Environment
----------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carier deck colision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
Task Force
06-19-09, 10:46 PM
I hate that mission where you have to find those 2 people.:shifty:
Big list fin.:up:
mr chris
06-20-09, 01:17 PM
Hi guys,
Not been around for a week or so have been laid low by a farking bad case of the Flu.#
Just about getting over it. My copy of ArmA 2 was shiped on Thursday so should be with me this week.
Hope everyone is well.
Will check back in later in the week once i have a clean bill of health.:up:
Task Force
06-20-09, 02:23 PM
rgr. then that will make 5 or 6 of us with arma 2.
Ordered my copy today. :yep:
cheers porphy
Fincuan
06-21-09, 01:08 PM
Here's a new language mod for Arma2 v1.02:
http://files.filefront.com/Arma2+v102+german2english7z/;13918902;/fileinfo.html
Task Force
06-21-09, 01:10 PM
cool fin, thanks for the linky.:up:
Task Force
06-21-09, 01:40 PM
oah great, im getting a error mesage when i try to install the patch.:shifty:
http://img385.imageshack.us/img385/1664/11214413.jpg
Arma 2 in not on your computer, or is corrupted
Raptor1
06-21-09, 02:02 PM
Did you install the English patch before you tried the normal patch?
I installed my English patch in a mod dir, that way nothing gets overwritten
Task Force
06-21-09, 02:09 PM
mother f**king son of a b**ch computer file crap.:shifty:
now off to reinstall again. is there any way to save my campaign.:hmmm:
Task Force
06-21-09, 02:12 PM
all right how do we do this mod directory thing for my reinstall...:hmmm:
Raptor1
06-21-09, 02:13 PM
If you installed the English patch, there's no real reason to reinstall, just put the old files back in (If you didn't back them up, I can send them to you)
Task Force
06-21-09, 02:16 PM
well you see, idiot here accidently didnt copy one of the language files...:shifty:
I had to reinstall, cause the ****ers in my team wouldnt get in my APC. and other nice little things.
Raptor1
06-21-09, 02:17 PM
I'll send them to ya, hold on
EDIT: Reinstall already? Oh, well
Task Force
06-21-09, 02:18 PM
yea, i also was haveing a issue with the bin.pdo file.:shifty:
so anyone here play online even though the ssc still play arma 1.
Raptor1
06-21-09, 02:20 PM
The mod folder works like this, make a new folder in your ArmA II directory (I called mine 'en'), make an AddOns and a Dta folder inside and put the English patch files in the correct places inside them, then add -mod=*foldername* to your shortcut
I occasionally play public servers
Task Force
06-21-09, 02:20 PM
rgr. will do after reinstall...
Task Force
06-21-09, 04:17 PM
all right, the games all patched up... mod instaled and it aint working.
I got the files in C\Games\arma2\@english in there proper folders...:shifty:
Raptor1
06-21-09, 04:27 PM
Did you add the -mod=@english thing to the shortcut?
Fincuan
06-21-09, 04:31 PM
Just read the damn instructions I pm'd you with the patch. Step-by-step, and it works.
Task Force
06-21-09, 04:33 PM
I had it working, then I decided to go up to the new version of the mod, now, no workie.:shifty:
ok i got the files, in a nice folder called @english... game updated to the most recent version...
Task Force
06-21-09, 04:39 PM
http://img514.imageshack.us/img514/5858/31006683.jpg
pic of the folder, youl note i put the exes name as it was. Im about to rename it.
Raptor1
06-21-09, 04:42 PM
Did you put the whole game folder inside? Just put the files from the mod, not the rest of the game
http://img197.imageshack.us/img197/2016/cota000134.png
Task Force
06-21-09, 04:46 PM
Reserved
Raptor1
06-21-09, 04:48 PM
And the shortcut like so
http://img188.imageshack.us/img188/4360/cota000135.png
(Or @english, in your case)
?
Should work, if not, I'd say just backup the original files and replace them
Task Force
06-21-09, 04:52 PM
Im starting to think its a .exe issue... anyway i can have a copy of the moded .exe?
Raptor1
06-21-09, 04:52 PM
Im starting to think its a .exe issue... anyway i can have a copy of the moded .exe?
There is no modded .exe, it's just the normal one
Task Force
06-21-09, 04:55 PM
as in im haveing issues getting the exe renamed, its telling me it cant.:hmmm:
Raptor1
06-21-09, 04:55 PM
as in im haveing issues getting the exe renamed, its telling me it cant.:hmmm:
Why would you rename the .exe?
Task Force
06-21-09, 04:58 PM
time for plan b.... copy the two stock folders, to my storage files and just put replace the old files...
Raptor1
06-21-09, 04:58 PM
Ah, well, guess that works too
Task Force
06-21-09, 05:05 PM
yay, it worked. Humans 1 computer 0.:yeah: Now I have to start a new campaign....
Arclight
06-21-09, 08:23 PM
For the record: you add the "-mod=@english" bit to the "target" section in the properties of the shortcut to the .exe, not the name of the .exe itself. Might save you a headache after the next reïnstall. :roll: :haha:
Anyway, I prefer the JSGME method. :yep:
No public servers for me, I'm pretty selective of the people I play with. :)
alpha 1: "3, cease fire!"
...
alpha 2: "3, cease fire!"
...
alpha 3: "3, cease fire!"
...
alpha 4: "3, cease fire!"
...
alpha 5: "3, cease fire!"
...
alpha 6: "3, cease fire!"
...
alpha 7: "3, cease fire!"
...
alpha 8: "3, cease fire!"
...
Ah, good times. :rotfl:
Task Force
06-21-09, 11:45 PM
Anyone know where to find the arms dealer in the manhattan section of the campaign. my APV has been all over the god for saken mission area, and nothing.:rotfl: Not includeing the apv in I had that got hit by a missile launcher. and lost a tire, which rendered it inoperable... so what else would I do... run to a town, and steal a truck. get attacked by enemys, get back to base, and take anouther apv.lol
Arclight
06-22-09, 05:42 PM
Couldn't find him either, but I think he should be running arms between his hometown and the Chedaki main base.
mr chris
06-23-09, 11:33 AM
Yeepie!!
ArmA 2 Arrived today.
Have it installed and patched to 1.02.
Are the any mods needed for online clowns play?
Dowly you guys still playing ArmA 2 on the nights that Hunter and co are flying?
Task Force
06-23-09, 08:06 PM
err...
there are no mods for arma 2 realy...
I dont think a SSC 2 has started yet... from what im to understand, they just played it for a while.
I dont think a SSC 2 has started yet... from what im to understand, they just played it for a while.
That'll be correct. You guys can start playing A2 if you want, I'll wait until it's patched to hell.
Re: TF's problem with the english patch
The problem was caused because you didnt overwrite/move the old .pbo's. The target line method of installing mods doesnt overwrite anything like JSGME would do.
Task Force
06-24-09, 10:07 AM
thanks dowly, will do that next time.
yea, im guessing mp stability isnt to great.
Raptor1
06-24-09, 10:08 AM
thanks dowly, will do that next time.
yea, im guessing mp stability isnt to great.
MP is fine, the game itself isn't too stable and optimized yet though
Fincuan
06-24-09, 02:01 PM
The problem was caused because you didnt overwrite/move the old .pbo's. The target line method of installing mods doesnt overwrite anything like JSGME would do.
Bollocks. In this case it works just fine, tried and tested. Arma seems to load first the Addons-folder, then modfolders.
Bollocks. In this case it works just fine, tried and tested. Arma seems to load first the Addons-folder, then modfolders.
Then how you explain it not working for TF until he moved the stock files?
Arclight
06-24-09, 03:56 PM
For the record: you add the "-mod=@english" bit to the "target" section in the properties of the shortcut to the .exe, not the name of the .exe itself.That would be my guess. :yep:
Fincuan
06-24-09, 03:58 PM
Mine too. That kind of thing tends to have an effect :D
Fincuan
06-24-09, 04:50 PM
Arma addons in Arma2:
http://forums.bistudio.com/showthread.php?p=1323402#post1323402
Sahrani looks pretty damn nice! :yeah:
http://caa1.arma-creations.com/images/preview02/800_600/caa1_42.jpg
http://caa1.arma-creations.com/images/preview02/800_600/caa1_26.jpg
Fincuan
06-24-09, 05:20 PM
Arma2 demo has been promised for tomorrow
http://forums.bistudio.com/showpost.php?p=1326421&postcount=116
Arclight
06-24-09, 05:37 PM
Yes! :yeah:
Wait... :hmmm:
:doh:
Fincuan
06-25-09, 08:05 AM
Demo was released a few minutes ago, right on schedule:
Torrent (http://www.legittorrents.info/index.php?page=torrent-details&id=788f2c946d4e775ecef24f9a13dd892717a7dc3d#expand )
Fileplanet (http://www.fileplanet.com/201807/200000/fileinfo/ArmA-2-Demo)
Arclight
06-25-09, 08:25 AM
Excellent, those guys are really putting in a lot of hours. :salute:
Is there another source for the updated "English patch"? The link few pages back ends up on FF frontpage. :hmmm:
Fincuan
06-25-09, 08:34 AM
Da da, the english thingy:
Download (http://users.tkk.fi/~pstauffe/files/Arma2_v1.02_ge2en_signed.7z)
Instructions, for those who aren't familiar with mods:
Create a folder called @english inside your Arma2-folder
Inside the @english-folder you create two folders: AddOns and Dta
Unpack the .7z-file you downloaded somewhere. You get three files that end with .pbo.
Move languagecore.pbo to Arma2\@english\Dta\
Move language.pbo and languagemissions.pbo to Arma2\@english\AddOns\
Add -mod=@english to the end of your Arma2 shortcut's command line. DO NOT RENAME THE EXE. It might look like for example this(nosplash removes the annoying splash screens when starting): D:\Pelit\Arma2\arma2.exe -mod=@english -nosplash
Arclight
06-25-09, 08:49 AM
Ah, much obliged. :salute:
It contains a "Server Key" folder as well, is this needed? I can't find an old file to replace, but I assume it goes in the "keys" directory?
Downloaded file is called "wiper.bikey", while the "keys" folder only contains "bi.bikey". :-?
Fincuan
06-25-09, 11:28 AM
As the name implies you only need it if you are the server and you have switched on key-checking for addons.
Fincuan
06-25-09, 12:04 PM
Here's a list mirrors for the demo download:
http://forums.bistudio.com/showpost.php?p=1327874&postcount=1
Finally the torrent is picking up speed, I will fire up this demo in a few minutes.:woot:
Fincuan
06-26-09, 10:23 AM
An updated version of patch 1.02 has been released:
Info and changelog (http://forums.bistudio.com/showthread.php?p=1330520#post1330520)
Download (http://www.arma2.com/support/updates/file/54-arma2patch_102_58134.html?lang=en)
Full support for MSAA is one of the features, so go grab it :up:
Fincuan
06-26-09, 10:41 AM
Finally a transport aircraft that can land on carriers. Take off might be a bitch though :)
http://www.youtube.com/watch?v=HGUbNnTt7-o&fmt=35
Hi
I have played around with Arma2 a bit now. It really looks promising :). I had some good firefights, and the amount of stuff you can do with the game + editor is amazing! First run of the "trial by fire" mission had some memorable moments. I was in 3d person view to admire the look of everything, when I got wounded. After crawling into cover I next hear some steps and the barrel of a RPK enters view from behind... very loud death! Never saw the guy, only the long barrel with tripods firing from point blank. I guess he came around the corner... :yep:
I like it so much I'm thinking of upgrading my graphics card. The Nvidia 8800GTS 640 Mb is doing quite well, but I really want to run this game in even more visual glory. (Also I have a snag with the latest drivers when it comes to Steel Beast Pro, the driver that work there is not very good in Arma 2). So going for a new card is going to solve that as well.
Anyone in loop with graphic cards that can recommend something that goes with a rig like this? core 2 dua e660 @ 3.20ghz, 4 gb ram (800mhz), creative XiFi-gamer, Seasonic S12 600w, windows 7 rc? Edit: I'm looking at gaming on a 22" monitor at 1680x1050.
Number one thing, apart from performance, is the noise level. I really don't want a vacuum cleaner going in the case as soon as gaming starts. The 8800 card has been very good in that respect, really silent. I was looking at the Radeon Hd 4890 or maybe even a Radeon HD 4870 x2. maybe they are bit over the top, as my system isn't fully up to date. Any input welcome.
cheers porphy
I would get the 4890. I know I am as soon as the Toxic edition is back in stock here. Its supposedly VERY silent.
My 4870 runs it quite well, but the 512MB is a bit lacking in 1900x1200, and I also want a little bit more horse power.
TheBrauerHour
06-28-09, 01:44 PM
I was patrolling through a town and got hit. I fell to the ground started yelling for a corpsman and slipped in and out of consciousness. A corpsman ran up to me and rendered first aid.
That was something I wasn't expecting from the game. I really liked the immersion that brought.
Task Force
06-28-09, 02:06 PM
My corpsman is down right stupid... I yell MEDIC!!! he stands there like Duaaaaahhhhh.:doh:
Thanks, that looks like a good advice Stabiz. I will get one of those when they turn up in shops again. Read a few reviews and they confirm it has very silent and efficient cooling. :yep:
Another ARMA2 story with a strange twist to the end... I was checking out how the ai soldiers behaved when under fire and how easy and when they can spot you. I had a patroling soldier coming down the road in dusk conditions.
Me as sniper hiding some distance away, but still quite close. Firing of a shot or two to see what happens. The ai runs for cover, going prone, scaning and fires of a few shots in my general direction. Still, he can't see me properly. Another shot when he looks in another direction,,, this one has him on the run, full sprint.
Hmm... he's heading for the open beach. Is that really a good idea? :doh:
Reaching lands end the soldier looks around for a few moments and then enters the water. Wtf!? And he is gone, not coming up again! Finally I go there to inspect the tradegy, and find him drowned on the bottom... Poor AI, got to have been really upset and desperate to do that. Wonder what kind of programing logic that made him end up at if: no options= then drown myself. :D
cheers porphy
Task Force
06-28-09, 02:17 PM
Im uesing a 8800 gts 640mb version, runs the game nicely, only some lag.:yep:
My corpsman is down right stupid... I yell MEDIC!!! he stands there like Duaaaaahhhhh.:doh:
I think he should say "Shut up, that is just a flesh wound, get up and move, soldier!" :DL
Task Force
06-28-09, 02:19 PM
well, after acouple of hits from a ak 47... I dont think im gonna be walking away... lol:yep:
True... Perhaps he can't say to your face that he won't waste his first aid kit on a hopeless case... :-?
Raptor1
06-28-09, 02:25 PM
Ah, what happened to the good old days when you, realistically, only had to walk on a medpack and would instantly get healed
Task Force
06-28-09, 02:33 PM
.... yea.... too bad you cant heal yourself if you get smaller wounds.
Raptor1
06-28-09, 02:44 PM
Thanks, that looks like a good advice Stabiz. I will get one of those when they turn up in shops again. Read a few reviews and they confirm it has very silent and efficient cooling. :yep:
Another ARMA2 story with a strange twist to the end... I was checking out how the ai soldiers behaved when under fire and how easy and when they can spot you. I had a patroling soldier coming down the road in dusk conditions.
Me as sniper hiding some distance away, but still quite close. Firing of a shot or two to see what happens. The ai runs for cover, going prone, scaning and fires of a few shots in my general direction. Still, he can't see me properly. Another shot when he looks in another direction,,, this one has him on the run, full sprint.
Hmm... he's heading for the open beach. Is that really a good idea? :doh:
Reaching lands end the soldier looks around for a few moments and then enters the water. Wtf!? And he is gone, not coming up again! Finally I go there to inspect the tradegy, and find him drowned on the bottom... Poor AI, got to have been really upset and desperate to do that. Wonder what kind of programing logic that made him end up at if: no options= then drown myself. :D
cheers porphy
He heard the call of the Chernarussian Siren?
Seeadler
07-02-09, 12:32 PM
the new addon:rotfl:
http://www.arma2.com/farma/FARMA2_small.jpg
Task Force
07-02-09, 12:36 PM
Thats... gonna be a great addon.:lol:
Arclight
07-02-09, 01:19 PM
:rotfl:
Farmed Assault. :yep:
It's never gonna take off though; noone wants to play the chickens. :D
Raptor1
07-02-09, 01:25 PM
:rotfl:
Farmed Assault. :yep:
It's never gonna take off though; noone wants to play the chickens. :D
Down with the imperialist chickens! All hail the cow's revolution!
Task Force
07-02-09, 10:24 PM
Yes, the cow revolution will be a scucess!:yep:
Zachstar
07-04-09, 11:52 PM
This engine has some serious potential.
Right now its too riddled with bugs to complete the campaign (I dont have artillery anymore and one of my capture objectives wont show) but in mutiplayer its very fun at times and I love how in some of the SP warfare modes I can run a T-72 into a town and lay waste to the defenders there. (The AI seems smart enough to make AT solders a priority target now)
The engine has tons of potential. I do hope people work lots of mods into it!
Task Force
07-05-09, 12:10 AM
eventualy as people get it, it will start getting mods like arma 1.:yep:
Zachstar
07-06-09, 12:15 AM
Well I notice Arma 1 had mods but they seem more focused on improving the simulation rather than departing.
I am hopeful that perhaps people can experiment just a bit with modding this time. Star Trek Phasers vs Star Wars blasters?
NeonSamurai
07-06-09, 01:25 AM
If you want that your gonna have to do it yourself :DL
Zachstar
07-06-09, 04:24 PM
If you want that your gonna have to do it yourself :DL
Granted it is not as popular an Idea as Half Life 2 or such. And I am not saying it makes Arma 2 less of a game. It is just a wish thats all.
Ive had a rather enjoyable first experience. I will continue playing it some but I am awaiting the next major patch to fix some of the serious issues surrounding the SP campaign.
In the meantime I am noticing a shortage of variety in Warfare modes. Most servers seem to use the basic maps that due to shortage of funds evolve more into very small skirmishes rather than frontline warfare. And mostly ends when the enemy guesses your location and sends a few tanks to wipe you out. Not saying that isn't a valid way to win but it does suck when there was not even that much combat leading up to that point.
Zachstar
07-07-09, 09:50 PM
Ok more views after playing more today.
By far I am finding warfare the most enjoyable. Especially warfare that is within 20km so I don't have to wait forever to get into combat.
Sadly tho not many multiplayer servers are doing this. I guess I can understand why. As it is quite easy to screw up warfare but if you mess up in other coop modes it is less damaging.
My guess is warfare is best played with friends and squadmates. So that is something I REALLY hope gets included with Operation Flashpoint 2.
I loved OFP, but I just can't get into ARMAII.
Perhaps it's me.
Zachstar
07-10-09, 02:45 AM
Arma II is just too buggy to be bigtime right now. And performance is less than stellar in my view. Give it time.
One thing they really need to do tho in a future expansion is REALLY polish the warfare system. It takes way too long for the action to get serious and by the time it does the AI starts to bog down as well as performance. And Specops are usually way too small and predictable.
Arclight
07-10-09, 09:49 AM
Arma II is outselling Sims 3, at least on Steam. That's saying something. :yep:
Zachstar
07-10-09, 01:32 PM
Arma II is outselling Sims 3, at least on Steam. That's saying something. :yep:
Not surprising as the word is out about how much the Sims 3 sucks right now.
playing online
player west loses points if in east vehicle weapon, how to stop this?
someone know how to fix that? Dowly or Fin maybe ?
Fincuan
07-15-09, 12:24 PM
Yeah I've noticed that bug too but haven't really looked into it. IIRC it's reported at the community bug tracker, so at least BIS is aware of the issue.
Zachstar
07-15-09, 07:19 PM
It got a pretty bad review on Gametrailers due to the bugs with them saying they recommend a "try before you buy" approach.
I wonder what is holding the next patch up?
Monica Lewinsky
07-15-09, 08:32 PM
Got the demo, playing it .... enjoying it.
Way cool game.
Stresses your PC to the max.
The Wittering guys are back! This time it's Arma 2 time! AFAIK, they plan to play the whole coop campaign together and make vids from every mission. Enjoy. :salute:
http://www.youtube.com/watch?v=Wr6pCCvFDco
ArmA 2 mission 2 with wittering :woot:
http://www.youtube.com/watch?v=pzHhLiRigsA
Arclight
07-27-09, 12:06 PM
:rotfl:
Pretty impresive to work in the word "f*ck*ng" in every single sentence. :roll: :haha:
How you play MultiPlayer, my game browser is always empty :hmmm:
Raptor1
07-27-09, 01:40 PM
How you play MultiPlayer, my game browser is always empty :hmmm:
Did you check your firewall and/or router's settings?
Task Force
07-27-09, 02:07 PM
Yea.. I hates mission 2, it was laggy as hell on my system...:yep:
At the end the idiout at got themselfs hurt...
Did you check your firewall and/or router's settings?
Thank You, that was the problem,working fine now
Seademon
07-29-09, 04:08 PM
While Arma 2 has its problems it has some kewl things as well. Its buggy as **** but its awesome. Unfortunately it was built on the same game engine as arma 1. It is probably the best tactical shooter period. That is until dragon rising comes out, then we will have something to compare it with.
Hopefully BI will be patching it.
But 2nd Marine Expeditionary Force (http://2nd-mef.com) will support it and have a server for it for arma 2 in texas and 2 servers for arma 1 in california and in England.
Some come down and look at our site at 2nd Marine expeditionary force (http://2nd-mef.com) and come and join up and play and share the comraderie with us, we'd be glad to have you aboard. 2nd-mef.com See you there.
Kptlt Thomsen
07-29-09, 05:05 PM
Looks basically the same as ArmA, hope it plays better at least.
Actually, I thought Arma 1 was alright. If I had any beefs, it would be with the way the damnable editor works(?). It is anything BUT user friendly.
Just my 2 pence worth..:-)
Fincuan
07-29-09, 05:41 PM
The main problem with the editor is that it has quite a bit of features, and anything with lots of features is usually complex. Imho the editor is pretty easy to use and user friendly, but then again I've used it since OFP.
TheBrauerHour
07-29-09, 10:20 PM
ArmA 2 mission 2 with wittering :woot:
http://www.youtube.com/watch?v=pzHhLiRigsA
Funny as hell!
Kptlt Thomsen
07-29-09, 10:26 PM
The main problem with the editor is that it has quite a bit of features, and anything with lots of features is usually complex. Imho the editor is pretty easy to use and user friendly, but then again I've used it since OFP.
Sorry Fincuan...We'll have to agree to disagree...In my opinion, you should not have to create separate "opening" screen, a separate mission map and a separate "mission over" screen..and then somehow try and link the three together so that it flows smoothly..trust me...I've tried...
On a side note...I'll confess..Arma was my first attempt at mission creation with this genre of games...soooooo...
Anyway.just my opinion, my friend...
Cheers :-)
Sorry Fincuan...We'll have to agree to disagree...In my opinion, you should not have to create separate "opening" screen, a separate mission map and a separate "mission over" screen..and then somehow try and link the three together so that it flows smoothly..trust me...I've tried...
On a side note...I'll confess..Arma was my first attempt at mission creation with this genre of games...soooooo...
Anyway.just my opinion, my friend...
Cheers :-)
You can make the intro and possible ending cutscene to the mission itself too.
Kptlt Thomsen
07-29-09, 10:49 PM
You can make the intro and possible ending cutscene to the mission itself too.
Interesting...tell me more...
Fincuan
07-30-09, 03:10 AM
Run the starting cutscene script at the beginning of the mission instead of the intro. Run the ending cutscene after all objectives are completed and have it trigger the mission ending when it has played.
This prevents the players from doing anything stupid during cutscenes:
disableUserInput true;
and when the cutscene ends, allow them to start fighting again:
disableUserInput false;
Note that the only way to get out of the game during that is Alt+F4, so MAKE SURE that whatever happens, the disabling command gets executed.
Even if you don't do it this way you can just copy-paste stuff between the Intro, Mission and Outro sections, and all will be the same.
Kptlt Thomsen
07-30-09, 03:25 AM
Run the starting cutscene script at the beginning of the mission instead of the intro. Run the ending cutscene after all objectives are completed and have it trigger the mission ending when it has played.
This prevents the players from doing anything stupid during cutscenes:
disableUserInput true
and when the cutscene ends, allow them to start fighting again:
disableUserInput false
Note that the only way to get out of the game during that is Alt+F4, so MAKE SURE that whatever happens, the disabling command gets executed.
Even if you don't do it this way you can just copy-paste stuff between the Intro, Mission and Outro sections, and all will be the same.
Hmmm..thanks for the info Fin. Looks interesting...even though..I don;t know very much about scripting and stuff...always willing to learn though..
Cheers!
Thomsen
papa_smurf
07-31-09, 04:19 AM
Just tried the demo - one word WOW! Now do I get this or later, as i've heard of it being a bit buggy, and wait a bit for it to be fixed?
Fincuan
07-31-09, 04:56 AM
If you liked the demo then get it now. The full version isn't any more buggy than that, and it has a lot more content. With the full version you can also properly hop into the MP world, and that's what the game is really about :up:
From what I've gathered it seems vary from people to people. Some have trouble with the game, while most can run it great. I'm happy to be one of the latter, and after the latert patch haven't come across any showstopper bugs. Even the campaign played out great at my end and I didn't have to cheat my way past any missions. BIS has a track record of releasing their games buggy but eventually fixing them, and by the looks of it Arma2 is no exception. A few patches have been released already, and the next one is just around the corner.
papa_smurf
08-01-09, 04:47 AM
Sorely tempted to buy it:hmmm:. Just went back on the demo again and died in quick succession with no idea where the shots came from! This was my fault, down to playing COD4 too much:damn: So I started again, and this time was more patient and planned out what I would do - guess what I survived!
Never have I enjoyed a game so much, I think I've found a replacement for COD4.
When I get it let me know who plays online, and I'll certainly join in.
Fincuan
08-05-09, 02:52 PM
Arma2 patch 1.03 has been released. Quite a big changelog again :yeah:
Release thread at BIS forums (http://forums.bistudio.com/showthread.php?p=1393212#post1393212)
My favourites:
New: Direct analogue throttle and brake for airplanes now available
Fixed: Prevent killed AI units reporting who killed them.
Full changelog:
Engine
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
Zachstar
08-05-09, 06:25 PM
FINALLY! I will actually start playing Arma 2 again and try to beat the campaign mode.
Task Force
08-05-09, 06:58 PM
Have they released the real english fix?
papa_smurf
08-06-09, 02:02 AM
Have they released the real english fix?
Its on the main ArmA website
papa_smurf
08-06-09, 09:29 AM
Phew! This game is tough! Took me 5 attempts to finish off the first mission (were you have to blow up the radar truck). In the process I appeared to have "accidentally" killed the hostage that was being interrogated - think he was a doctor - oh well.
On the next mission now - help taking the capital. Still getting the hang of the squad orders, I'm sure I'll get it.
[quote=Fincuan;1145505]Arma2 patch 1.03 has been released. Quite a big changelog again :yeah:
can't use the noblur mod no more with the patch 1.03 :cry:
anybody know how to fix it?
Task Force
08-06-09, 01:59 PM
I think that arma has a option to turn it of in the vedio panel.:up:
I think that arma has a option to turn it of in the vedio panel.:up:
You mean aiming deadzone or head bob probebly
i mean with the noblur mod you diden't have the slowmotion when you look around
her you can find him http://www.armaholic.com/page.php?id=5851
Task Force
08-06-09, 02:23 PM
no, turnoff postprocessing... I believe that turns off those annoying effects.
no, turnoff postprocessing... I believe that turns off those annoying effects.
thanks mate that works :yeah: don't need the noblur mod no more :DL
Task Force
08-06-09, 02:31 PM
yep... (helps performance abit also.):yep:
Task Force
08-06-09, 03:40 PM
anyone know where to find that main enemy camp in the manhattan part of the game... Ive found it all but that...
anyone know where to find that main enemy camp in the manhattan part of the game... Ive found it all but that...
near the dam :salute:
http://img156.imageshack.us/img156/9649/thamaincamp.jpg
Task Force
08-06-09, 04:08 PM
now where would that be on the map... cause ive been driveing my APC around forever...
(oah its near the dam.) thanks
now where would that be on the map... cause ive been driveing my APC around forever...
(oah its near the dam.) thanks
grid 099 / 022 not far from pobeda dam
you know your on the right spot when the T-72 will blow you of the ground
Task Force
08-06-09, 05:58 PM
I wish I could kill the crew and keep the tank.... lol.
But anywho... I am on the last mission... I think... i learnt something... DONT TAKE THE CHOPPA! lol:yep:
manhattan is not the last mission of the campaign at the moment im on badlands (warfare play) engage a town verry hard i play expert mode
TheBrauerHour
08-09-09, 10:35 AM
Multiplayer is hard when you want to do it the right way!
I love it when you have a group of 5 or 6 players being really tactical and a couple of players join the server and act like Rambo!!!!!
lol we like to mark the waypoints on the map and coordinate our assaults, and just as we are nearing target we see a couple of people fly right over us on the way to target, eject out of a perfectly good chopper to land at the mission and start blazing away. They of course die after causing havoc, and now the enemy knows we are there.
:nope:
Overall, though, I will say that the game is pretty enjoyable, but needs some better missions. We play domination right now but it is getting old.
Fincuan
08-09-09, 01:28 PM
Very true observations on MP. Simply put the game is still so new that morons haven't been weeded out yet.
If you want a good, team-work based game you've gotta go to a rigidly admined squad or community server. I usually play at Tacticalgamer (http://www.tacticalgamer.com/armed-assault/), where you'll get some good action going pretty much every evening. Another good alternative is the Kelly's Heroes' server. At TG ramboing, lone-wolfing and generally being a jerk WILL get you kicked, just ask Dowly. :D
Domination is played sometimes, but mostly you'll be looking at "normal" coops of varying scale, the upper end being around 40 players. Another plus is that the servers run many missions which haven't been released anywhere else, and that after playing these you'll find them all in your Arma2 MPMissions cache(in Win7 that means: C:\Users\Username\AppData\Local\ArmA 2\MPMissionsCache), ready for further use in your own games. Just cut&paste them to your Arma2/MPMissions-folder and you can host them yourself.
Mission 3 with wittering :yeah:
http://www.youtube.com/watch?v=LWw607RJ1kQ
Review of the A2 coop campaign by Neddle69 from the wittering videos:
http://www.game-veteran.co.uk/e107_plugins/content/content.php?content.52
Fincuan
08-13-09, 11:40 AM
An expansion pack for Arma2 has been announced:
http://ve3d.ign.com/articles/news/49566/ArmA-II-Expansion-Pack-Announced
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Arclight
08-13-09, 11:49 AM
A standalone expansion huh? Guess they don't trust the "base game" enough to base an expansion on. :D
I'd really rather see them focus on polishing Arma2 first. :hmmm:
Cant they use something else than US for once? The same darn weapons and vehicles over and over and over again. :shifty: (Ow wait, that would mean they actually would need to do something new :D)
Hopefully we get a proper campaign this time. :yeah:
EDIT: Ow forgot to ask, anyone using the DSAI addon? For some reason it isnt working for me, no error messages etc. but my guys are still only saying the stock stuff. I take it should work with the campaign aswell?
Raptor1
08-13-09, 12:02 PM
Takistan? I guess that means more insurgents with technicals and funny clothes...
What happened to the good old days when you had a worthy enemy like the Soviets?
What happened to the good old days when you had a worthy enemy like the Soviets?
Would love to have a campaign as the Russkies ála Red Hammer. :rock:
HunterICX
08-13-09, 12:35 PM
and as for weapons and timeline Post WW-2 and Cold War Weaponry!
HunterICX
Fincuan
08-13-09, 02:35 PM
I fully agree, something else than US Army would be great, but apparently US is too important a market area for BIS.
The decline of the British empire would make several interesting campaigns. India, Suez, Malaysia, Borneo, Yemen, Oman, Falklands... None of these have really been properly represented in any game, and the OFP/Arma-series hasn't seen(officially) British troops at all. Like United States, Britain would be credible enough to be waging war on its own.
Yeah, British would be cool. One would think even Americans start to get tired of playing as American soldiers.
One would think even Americans start to get tired of playing as American soldiers.
Yeah... right. :har:
Finally finished the campaign... WHAT AN HORSEPOO!
Task Force
08-13-09, 05:39 PM
Im still finishing the campaign...
don't like the campaign so, gives me the feeling like a cat and mouse game , not large battles , not eaven like in arma I , im now in the mission badlands maybe its going to change after that :cool:
Contact
08-14-09, 05:18 AM
I tried arma II a week ago. But I found it too technological for me, I still prefer ww2 shooters :) And the camera view seemed to be kind of blur at the distance.
Two very interesting news. :woot:
About the expansion
The Apache attack helicopter will make it's official comeback in the BI gameworld with the release of Operation Arrowhead. A natural development since the expanison for ArmA2 centers around the US Army. But according to statements made by BI developer Ohara, we can also expect to see other countries armies appearing on the Blufor side.
British paratroopers, French legionaires and an entire western coalition. These are all on the community wishlist, judging from the posts in the BI Forums (http://forums.bistudio.com/showthread.php?t=83717). So far these requests have all been met with the same answer: "Wait until next week." Bohemia Interactive and Idea Games intend to reveal the full content of the Operation Arrowhead expansion next week.
Link: http://ofpec.com/intel_depot/index.php?action=read_on&id=419
A2 editing tools released!
The Editing Tools required for addon and world creation in ArmA2 was released today by Bohemia Interactive's CeO Marek Spanel.
Link: http://ofpec.com/intel_depot/index.php?action=read_on&id=420
Fincuan
08-14-09, 11:57 AM
Wow, that's two pieces of great news :up:
Not only are we going to see an increased amount of quality user addons thanks to the editing suite, but it also looks like BIS will at least partially concentrate on just what we've been wanting. If they indeed fullfill the promises and deliver international forces, with a good assortment of gear, then that alone makes the addon good enough for me.
Does anyone use Nvidea Digital Vibrance for Arma, it makes the game look very pretty :DL
ajrimmer42
08-14-09, 06:04 PM
Does anyone use Nvidea Digital Vibrance for Arma, it makes the game look very pretty :DL
Hadn't heard of it before tbh, just googled it and it's awesome :yeah:
Task Force
08-14-09, 06:27 PM
what is this... digital vibrance thing... and where can I get it...
what is this... digital vibrance thing... and where can I get it
Open Nvidea control panel and check color settings
Okay, bought this game today, cant wait to sink my teeth into it tomorrow.:up: (But now its drinkin` time)
Digital Vibrance is just a flashy name for saturation, change it to 0 and you get black & white, max it out and all the colors will be overly bright. :yep:
You know what i don't like about arma2,every time one of your stupid team members get kill is game over, 8 years later Operation Flashpoint still the best
8 years later Operation Flashpoint still the best
Amen to that. :up:
Task Force
08-17-09, 01:04 AM
what is this... digital vibrance thing... and where can I get it
Open Nvidea control panel and check color settings
****.... now I feel like a stupid arse....:shifty:
Neil and Paul go back to regular A2 Coop missions... with wittering naturally :yeah:
http://www.youtube.com/watch?v=tVkqg9jelsM
Fincuan
08-19-09, 10:54 AM
Here's something I've worked for a while, and now it's basically ready for a limited release: A fully mp-compatible pack of addons that makes longrange shooting a bit easier in Arma2. It's based on the following mods from Arma1:
GMJ_SightAdjustment (http://forums.bistudio.com/showthread.php?t=60462) - Ability to adjust sights ingame. Rangecards are included for all scoped rifles, and a few non-scoped too.
NWD_Scopefix (http://forums.bistudio.com/showthread.php?t=60932) - Scopes with proper reticles, in proper scale. Also changes weapon zero points. Included a calibrated reticle for the king of rifles, the VSS Vintorez.
NWD_Ballistics (http://forums.bistudio.com/showthread.php?t=60932) - Close to realworld ballistics for infantry weapons
Download (http://users.tkk.fi/~pstauffe/files/@GMJ_SightAdjustment.7z)
Installation:
Unzip to your Arma2-folder
Add "@GMJ_SightAdjustment" to the list of your active modfolders.
Download and install Community Base Addons (http://www.armaholic.com/page.php?id=6231)
After installation you will find the rangecards and other user-configurable parts in Arma2\userconfig\gmj_sa. Original readme's can be found in the respective mods' forum-threads' linked above.
Arclight
08-19-09, 02:00 PM
Definetely some refinement the game could use. :salute:
Fincuan
08-19-09, 03:36 PM
In the future you'll find the latest Arma2 beta build here:
http://www.arma2.com/beta-patch.php
It installs itself as a modfolder called beta and comes with a new arma2.exe, so it doesn't overwrite anything. You can return to the last "full" patch any time you want. At this time the newest beta-patch should be fully MP-compatible with the normal patch.
Arclight
08-19-09, 06:31 PM
So wait, that's official support from BI? Was kind of under the impression we'd been ditched so they could focus on that expansion. :doh:
(Link just gives "page cannot be displayed", but probably temporary issue.)
Fincuan
08-20-09, 08:31 AM
Was kind of under the impression we'd been ditched so they could focus on that expansion. :doh:
That was just the usual idiots screaming "bloody murder" when the addon was announced. All the official press releases as well as the community updates on the forums point the other way. At present the word is that whatever engine changes the addon contains will be released as patches to the owners of the original game. After that it'll probably depend on how the addon is received, ie. whether it's another Resistance(widely adopted, support for the original game dropped shortly after release) or Queen's Gambit(not widely adopted, support continued for original game only).
Fincuan
08-20-09, 08:39 AM
A new beta patch was released today.
Changelog:
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
A new beta patch was released today.
Changelog:
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
thats a good fix :yeah:
Fincuan
08-20-09, 08:07 PM
FIN_FLIR
Here's another small addon I've been working on. This one gives you a pseudo-flir, using the new filtering capabilities in Arma2, for quite a few vehicles. Based on a mission-side script released at BIS forums, from which I worked it to an addon.
Download (http://users.hut.fi/~pstauffe/files/@FIN_flir.7z)
Installation
Same as with the other addon, ie.
Unzip to your Arma2-folder
Add "@FIN_flir" to the list of your active modfolders.
Download and install Community Base Addons (http://www.armaholic.com/page.php?id=6231)(if you don't have it alreday)
Usage:
Select the "FLIR"-action menu option when in a vehicle with flir. You must be in driver, gunner or commander's seat. Select "FLIR" again when you want to disable it, or simply jump out of the vehicle.
Keys:
Q and E - Increase and decrease brightness
R - Reverse colors
Both keys and vehicles in which flir is available can be changed by editing arma2\userconfig\fin_flir\fin_flir_config.hpp
Clowns' Snipah pack
I also updated this one. No new functionality, but I did fix a nasty bug, or bad code on my part, that ate some performance when adjusting the sights. Just extract the new version into your Arma2-folder and let it overwrite anything it wants. After it's done delete the file arma2\userconfig\gmj_sa\gmj_sa.hpp
Fincuan
08-20-09, 08:21 PM
Some info on Operation Arrowhead from Gamescon:
http://forums.bistudio.com/showthread.php?t=84463
Looks like we might FINALLY get some long wanted changes to the engine, for example:
Is there going to be a functional FLIR system out of the box (everything has heat based textures)
Jennik: Yes, there will be a FLIR system. We have one of the most sophisticated FLIR simulation systems already done for VBS2 and we will bring it in Arrowhead to fans of ARMA2 too.
Will the game have Functional IR lasers (PEQ units) like in vbs2? Or Flashlights?
Jennik: I'm glad to say: Yes, and yes.
The features he mentions look fantastic in VBS2, nothing like some of the workarounds and pseudo-flirs in A1 and 2.
Finally, this had to be expected as the expansion was announced so soon after A2:
What is the price for the expansion?
Jennik: A medium rangeed price, not a full price for regular new game.
Arclight
08-20-09, 09:08 PM
20 bucks it is. :yep:
Or 20 euros, since we always seem to be paying a premium. :shifty:
Maybe 30 is a better estimate, but I hope they'll settle for 20. :)
I wonder were this sudden shift in attitude came from? From what I understand, Arma 2 is doing quite well. Maybe that's why they're finally taking a shot at much requested stuff like FLIR. :hmmm:
I mean, if Fin can do it... :rotfl: :salute:
Fincuan
08-21-09, 05:25 AM
The thing I posted above is far from a realistic FLIR, but at least it looks somewhat like one. It only post-processes the image :D VBS2 has a much better one.
These aren't my images, but you'll get the idea:
VBS2, notice how the engine, the tires and the guy look "hot", just as they should.
http://img7.imageshost.ru/imgs/090802/5db77318e5/96924.jpg
Arma2, just a post-processing effect.
http://i204.photobucket.com/albums/bb66/fortran2000/FLIR2.jpg
Oh, and I forgot this.
You'll need CBA, Community Base Addons, for both of the mods I posted
http://www.armaholic.com/page.php?id=6231
A2 Co op mission 2 with wittering
http://www.youtube.com/watch?v=uHDBODnG5Yw
A2 Co op mission 3 with wittering:
http://www.youtube.com/watch?v=m_oFEOgkStg
Task Force
09-10-09, 02:39 PM
Anyone know how to unlock all the weapons in the aurmory...:hmmm:
Anyone know how to unlock all the weapons in the aurmory...:hmmm:
This for ArmA, so not sure if it's the same for AA2 (I'd presume so).
Jump your off-road 4x4 off a concrete ramp on the mobility range, keep flying your helicopter below a ceiling of 30 meters, or hit as many targets as possible with your sniper rifle on the firing range. Completing these and many more challenges will score you points, which in turn unlock more equipment. In all there are over 100 items to be unlocked and many hours of fun to be had with all of them.
Fincuan
09-10-09, 04:26 PM
Or fire up the mission editor, throw in your guy, some ammo/weapons boxes and something to shoot at.
Or fire up the mission editor, throw in your guy, some ammo/weapons boxes and something to shoot at.
Jesus, I'm an idiot. :rotfl:
In the other news; Earth still spins!
hmm, played through Harvest red not so long ago, the campaign was awesome until after Manhatten, I especially enjoyed taking out the main insurgent base, though I admit I completed most of Manhatten using the LAVV.
It all got too messy and complicated with Bandlands and the last misson 'Bugs of war' I beleive the call it over at the BIS forums.
The RTS/ base building part is reallyy sloppy and needs alot more TLC for to it work properly.
Yeh, the later missions were complete BS. The RTS (warfare MP mode from ArmA) ruined it all. One would think they'd even try to give us a good SP campaign after the disastrous ArmA SP campaign (Hell, I'm pretty sure we were promised a good SP campaign during the hype), but no. 3 or 4 good missions and the rest is just SP warfare. :nope:
And this is exactly why I'm not too fond of BI (along the other things I've mentioned before). They promise a good SP campaign, yet the game is obviously made for MP. There's tons of ppl who simply cant or dont want to play it online and for them, I bet A2 was a huge dissappointment.
yea Dowly your right also in the past when you said arma II would be not so good.
i never know that it would be that bad :shifty:
Arclight
09-11-09, 02:42 AM
At least it started of great. :roll:
I'm hoping the community will put out some quality campaign. Or I might have a go at it myself, if I can ever find the time. :hmmm:
Yeah i reckon the Arma community will do it justice just like they did with ArmA1 and OFP.
regarding the Warfare mode, my god! they need to do something about the homicidal resupply trucks, they killed more of my soldiers than the enermy did ffs...
Oh an I hate that you go buy a vehicle, it comes with crew included, yet when you buy base defenses they are empty / unamanned! where is the logic in that? :x
Task Force
09-14-09, 03:57 PM
anyone know where I can get the latest version of the english mod?
Arclight
09-14-09, 03:59 PM
Haven't been keeping up to be honest... haven't they patched it in yet? iirc they would patch the german version to international, so maybe you can select English in the options. :hmmm:
anyone know where I can get the latest version of the english mod?
what do you mean , the patch 1.3 or the warfare mod?
The new 1.04 patch is out http://www.arma2.com/support/updates/folder.html?lang=en
Task Force
09-15-09, 11:22 AM
I hope they make the aiming work with the mouse better... Ive been killed many times because of that darn delay...
great they fixed that enemie verhicle scoring bug
Task Force
09-15-09, 11:31 AM
I hate how vehicles... explode when you blow them up, and just keep explodeing...
I hope they make the aiming work with the mouse better... Ive been killed many times because of that darn delay...
Check options->controls. Adjust the weapon sway thingy slider.
I hate how vehicles... explode when you blow them up, and just keep explodeing...
Yes if bloody anyoing, epecially becaue it sound like some ones chucking grenades about.
TBH ive shelved ArmaII for the time being.
Task Force
09-15-09, 02:26 PM
Yes if bloody anyoing, epecially becaue it sound like some ones chucking grenades about.
TBH ive shelved ArmaII for the time being.
It has also killed afiew of my team... which makes that stupid "you lost one of team razor... you were extracted. (and in the later parts, abandoned.) then you have to restart.....
It has also killed afiew of my team... which makes that stupid "you lost one of team razor... you were extracted. (and in the later parts, abandoned.) then you have to restart.....
Still not as bad as the 'homicidal supply Trucks of the apocalypes' in warfare mode.
Do they supply anything other than death to your squad?
Vrrrrrooommm!!
"Oh no 4 ...........is down!" :nope:
"Damn! they got.............. 2!" :o
"3,5,6,7, Engage that.... Truck ...at 11 O' clock!" :stare:
(PS dont stand near structures as they are built - for they too will ensure that you are shipped back home in body bag)
Just in! (well, 3hrs ago) A2 Co op mission 4 part 1:
http://www.youtube.com/watch?v=C8lTiFJowvM
Fincuan
09-17-09, 05:59 AM
Lmao :haha:
Still funny even if the joke's getting a bit old.
Task Force
09-17-09, 12:11 PM
hmmm... anyone know any good missions useing the tanks in the game... kind of dissapointed that there were no real tanks in the campaign...:hmmm:
hmmm... anyone know any good missions useing the tanks in the game... kind of dissapointed that there were no real tanks in the campaign...:hmmm:
you bet it was dissapointing , not like they promised us in the trailers with airsupport and stuf, not even a single dog that attack lol
Fincuan
09-17-09, 04:52 PM
Go download additioal content then. There's probably hundreds of missions and campaigns at Armaholic.com already, all available for free. You can also whip up a tankbattle in a few minutes with the editor.
Task Force
09-17-09, 05:55 PM
ill do that.:hmmm::yep:
I still wish that arma 2 would have had more than one campaign in stock...
Just in! (well, 3hrs ago) A2 Co op mission 4 part 1:
http://www.youtube.com/watch?v=C8lTiFJowvM
Part2:
http://www.youtube.com/watch?v=ZnnXYQMljvU
If you think you'd be safe against small arms in a tank, think again:
400 bullets to those T90's barrel things on the rear = engine on fire, after awhile tank destroyed.
320 bullets to same spot on T72 = same effect.
400 bullets to the bar between the two doors on the rear of an BMP-3 = vehicle destroyed.
:roll:
Fincuan
09-22-09, 07:05 PM
Yeah, that's absolutely ridiculous even if you rarely have enough to time fire that many rounds. Luckily there's already one community mod dealing with the issue, and ACE2 will probably also do something about it. It just can't happen in a game that calls itself realistic.
Fincuan, you got any idea how to get rid of the brown distant textures?
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Greenscreen.jpg
The island is the Crowe's Desert Island and I'm sure I changed all the textures to green, but I still get this brown poo. :-?
Fincuan
09-24-09, 12:17 PM
Oh my, green-screen studio in the works? What's the name of your upcoming film? :D
I'm sorry I can't help with the texture, as I have zero knowledge in working with islands and textures. I'd start by checking the Visitor 3 manual (http://community.bistudio.com/wiki/Visitor_3_Manual), which has links to stuff concerning islands in general, or ask the same question in OFPEC (http://www.ofpec.com/forum/) or BIS forums (http://forums.bistudio.com/)
Oh my, green-screen studio in the works? What's the name of your upcoming film? :D
Nah, just messing around, trying stuff.
Righto, will have a look see on the manual then.
gah, **** it. I just paint few buildings green and build me a studio. :hmmm:
with wittering mission 5 part 1
http://www.youtube.com/watch?v=xqz7IjdkKnk
Anyone got any idea if the language patch messes online play? I get 'Session lost' error in 90% of the servers I try to get in. :nope:
Task Force
10-13-09, 01:29 PM
I wouldnt think it would... it only changes the text files i believe...:hmmm:
Yeh, well I got into few servers but the MP seems to be in as bad shape as it was when it was released. :shifty:
Fincuan
10-14-09, 05:25 AM
The language thing is an addon, and if the server doesn't allow them it's no go. Same thing if the server has signature check enabled and either hasn't installed the key with which the addon is signed, or you don't have the pair for the key(the .bisign-files).
Apart from the slightly unreliable VOIP MP works pretty well at the moment.
Apart from the slightly unreliable VOIP MP works pretty well at the moment.
Dont know, mate. Atleast on public servers (I take you based your post on TG's server?) there's ALOT of lag, both enemy and own players/bots warp quite a lot eventho the pings are good. :hmmm:
Just too bad there's so few A1 servers anymore. :nope:
Fincuan
10-14-09, 11:31 AM
Yeah public servers are... well public servers. Most are quite zoolike, so if you find good ones try to remember the names. WBG is one which I've found to be good. Another thing is that too many are running Domination or Evolution, which are both heavy on the server. The PvP maps like Berzerk run well with over 100 players, as do the TG Coops with 30-50 players when the amount of AI and other objects in the mission is reasonable. One of the TG servers is currently unpassworded btw and no addons are needed, but addons are allowed, and it's a good choice for some OFP-style coop play. Even with my ping of 100-200 the gameplay is very fluid, but VOIP keeps cutting out sometimes.
On a related note someone has started working on Kiska(ie. Skira from DR) for Arma2 :haha:
http://forums.bistudio.com/showthread.php?t=88362
On a related note someone has started working on Kiska(ie. Skira from DR) for Arma2 :haha:
http://forums.bistudio.com/showthread.php?t=88362
Rofl, good luck. The island is pretty boring tbh. :DL
Just tried the public TG server, worked almost without lag. Was fun (except for the part when the other Delta Sniper decided to bug out and left me alone to cover the 2nd crashsite on the BHD mission :nope:).
Fincuan
10-15-09, 07:06 AM
I think I barely missed you, as I jumped on for a short period around the time you posted.
Your experience at the crash site reminds me of a few days back when I was a CO on that mission: Not many TG-veterans and many public players -> nightmare to command. Luckily I happened to have decent squadleaders, so after dealing with the worst troublemakers we rolled over the crashsites and the target building with relatively low casualties. I think someone even managed to find the lost squad in the progress. In that case the Delta-snipers did an excellent job with the target building, which I had ordered them to cover after securing their crashsite.
Your experience at the crash site reminds me of a few days back when I was a CO on that mission: Not many TG-veterans and many public players -> nightmare to command. Luckily I happened to have decent squadleaders, so after dealing with the worst troublemakers we rolled over the crashsites and the target building with relatively low casualties. I think someone even managed to find the lost squad in the progress. In that case the Delta-snipers did an excellent job with the target building, which I had ordered them to cover after securing their crashsite.
Yeh, that was how it went this time aswell. We had few players who clearly didnt have a clue what TG servers are all about. The first Delta I was with was luckily someone either TG veteran or just knew how to play, then he disconnected and the next Delta was all about shooting stuff so he left the crashsite and went on his way. Right about this time I disregarded me being the #2 sniper and field promoted myself to handle the comms between us and the CO. :O: Luckily the other sniper got to his senses and we moved together to cover the target building after CS2 was secured. We even managed to clear out all the guards outside the building with no casualties. :up:
with wittering mission 5 part 2
http://www.youtube.com/watch?v=R9MiGX4zGvA
part 3
http://www.youtube.com/watch?v=Zm4D6Ww-dTE
Task Force
10-29-09, 11:26 AM
cool... lol, I know the feeling of haveing a bunch of enemy and only 1 (or 2 in that case) of you...:yep:
aand part 4
http://www.youtube.com/watch?v=tB3Sr8Mqj4E
Part 5
http://www.youtube.com/watch?v=FWzTr3d9-m4
Part 6
http://www.youtube.com/watch?v=5EDdnvdecmc
Fincuan
11-18-09, 06:33 AM
Here's an article published in December's(yeah I know they have a WEIRD publishing schedule)PCGamer, where the author was embedded as a "war reporter" in a Tacticalgamer event:
http://www.pcgamer.com/
http://www.pcgamer.com/pdfs/Dec09.FromTheFront.pdf
Raptor1
11-18-09, 10:17 AM
Is there an official language patch already? If not, can someone send me the link to the unofficial one?
Fincuan
11-18-09, 11:52 AM
No there's no offical solution for the language problem, and it looks like there might not be one in a while. Apparently they need the German publisher's permission to do such a thing(ingame language is tied to the CD-key), and the publisher keeps saying "Ask BIS" when asked about it. Here's an unofficial one for the 1.04 "final" patch: http://forums.bistudio.com/showthread.php?t=83208
If you need one for the latest beta drop me a note and I'll upload it somewhere.
Raptor1
11-18-09, 02:30 PM
Danke, that's what I needed
LiveGoat
11-18-09, 10:01 PM
These vids are genius. Thanks to you I'm a subscriber to their channel. The BBC should give Neal and Martin their own tv show.
Part 6
http://www.youtube.com/watch?v=5EDdnvdecmc
Hehe, aye, they're good fun. Tho, they've gotten abit more serious on the vids nowadays which is a shame. :hmmm:
Ilpalazzo
11-19-09, 05:31 AM
They are fun, but I just wish there was more happening in them. Sometimes I can't hear what they are saying because of the music.:-?
Fincuan
11-19-09, 06:16 AM
It's funny how far a good Brit accent goes. If it was Dowly and me babbling in finnish doing the same thing... well you get the point :haha:
Anyway since this is Subsim after-all, we finally have subs for Arma2:
http://forums.bistudio.com/showthread.php?t=90471
Currently there's a 688i, an Akula-I(?) and a Delta-IV in the pack. The models, especially the Akula, look like they're from DW but at least we have something now :yeah:
Part 7
http://www.youtube.com/watch?v=9UuC5Yn3LKw
8
http://www.youtube.com/watch?v=4LudOw2q8wc
Task Force
12-04-09, 08:40 PM
Lol, they have been haveing a hard time with that mission.:haha:
SgtPotato
12-05-09, 07:36 AM
They can't even move on to the another mission? :doh:
Task Force
12-05-09, 03:19 PM
Well. They said they want to finish this one... It is a rather good mission. (Ive played it.)
Fincuan
12-07-09, 12:24 PM
ACE2 public beta is out, go and grab your own :salute:
How to get it (http://dev-heaven.net/wiki/ace-mod2)
Official thread at BIS forums (http://forums.bistudio.com/showthread.php?t=91500)
Features: ACE Core (http://community.bistudio.com/wiki/Features_of_ACE2), ACEX(units,weapons etc) (http://community.bistudio.com/wiki/Features_of_ACEX)
Previews on Youtube (http://www.youtube.com/user/tpM91)
9
http://www.youtube.com/watch?v=f74yjnfy5ts
Task Force
12-07-09, 06:44 PM
Lol... I like how his phone rang at the perfect time.:rotfl2:
Task Force
12-07-09, 06:45 PM
ACE2 public beta is out, go and grab your own :salute:
How to get it (http://dev-heaven.net/wiki/ace-mod2)
Official thread at BIS forums (http://forums.bistudio.com/showthread.php?t=91500)
Features: ACE Core (http://community.bistudio.com/wiki/Features_of_ACE2), ACEX(units,weapons etc) (http://community.bistudio.com/wiki/Features_of_ACEX)
Previews on Youtube (http://www.youtube.com/user/tpM91)
Garrr... where is da download like... or is there something else I have to do...
Garrr... where is da download like... or is there something else I have to do...
How about pressing the big "How to get it" link? :roll:
Task Force
12-07-09, 08:38 PM
well... well... yes... you have a point...:rotfl2:
(I knoticed that earlyer... but i ment once ya get to that page, where the mirror links are, but I found em.)
ArmA2 CoOp (with wittering) Mission 5 Part 10
http://www.youtube.com/watch?v=RRzQtEvzLgM
Arclight
12-11-09, 12:31 PM
ARMA II Patch 1.05 Packed With Free DLC (http://kotaku.com/5424337/arma-ii-patch-105-packed-with-free-dlc)
Thank you, BIS. Now if it actually fixes stuff as well, I'm a happy camper. :lol:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.