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Arclight
02-25-12, 12:52 PM
It certainly does cost some time... and it ussualy falls apart in multiplayer. Same now; when another player enters the trigger zone it starts going sideways.

For the moment I'm trying to figure out why

if (isNil track) then {
track= round random 22;
};

doesn't return true, placed in init.sqf. Using "track" as a variable to move the playlist up.


* Because yer bleeming syntax is borked. :damn:
nvm, got it. On to the next brick wall.

Arclight
02-25-12, 01:30 PM
Right, sod that for now. Server is up with a modified carrier Domi. There's a bunch of extra weapons and a OH-58 in there so make sure the mods are straightened out. No fancy music yet so no mission download required yet.

* oh and alt links for the 2 .pbo files i patched:
http://www.gamefront.com/files/21366845/rh_hk416_cfg_pbo
http://www.gamefront.com/files/21366846/rh_mk18_cfg_pbo

sidmo001
02-25-12, 04:36 PM
I'm downloading the mods now. Should be in the server in a short bit.

sidmo001
02-25-12, 04:57 PM
I'm using SIX updater to DL and install the mods and the speeds I'm getting are super slow. I must be downloading these from the South Pole :03:

sidmo001
02-25-12, 06:11 PM
I downloaded all of the servers mods via SIX, however the server won't let me join because I don't have the OH58, wierd.

Raptor1
02-25-12, 06:21 PM
Try downloading that manually, then?

Dowly
02-25-12, 06:21 PM
I blame the Six Updater. :O:

Everyone who downloaded the mods manually are playing just fine. ;)

Task Force
02-25-12, 06:30 PM
Damn you Combined ops! Im having difficultys getting arma 2 free and Operation arrowhead to work.:damn:

Says Im missing arma 2 stuff when I try to connect to the server the other day.

SgtPotato
02-25-12, 08:59 PM
http://cloud.steampowered.com/ugc/470862413662900668/BECCA29C5453E672139AE275B5293BB533AA37B0/
Hunter is a mime.

http://cloud.steampowered.com/ugc/470862413662896477/B2CDA360D28987CE899215ACEBDFD90402605FC1/
Hunter and Dowly as the conjoined twins!

http://cloud.steampowered.com/ugc/470862413662897622/7F573FD970DFB21333ADA0A8D83FCFA6C05B38C9/
:o

Dowly
02-25-12, 10:32 PM
HunterICX is bad at battlefield bonding
http://youtu.be/DdvBTMvJkj8

*shivers* Never again...

Oberon
02-25-12, 11:38 PM
http://img338.imageshack.us/img338/6820/2012022500001d.jpg
Hunter: I'll catch it...I'll catch it!

http://img703.imageshack.us/img703/1131/2012022500002.jpg
Dowly is very protective of his tent

http://img6.imageshack.us/img6/4346/2012022600001.jpg
Raptor comes over to pick up my broken MHQ, the Sukhoi also pays a visit...

http://img812.imageshack.us/img812/7033/2012022600002.jpg
Whilst the Dowly/Hunter incident happens over in the next village I stand next to my broken mountain-bike and watch Raptor dogfight the Sukhoi in his Osprey

http://img560.imageshack.us/img560/2022/2012022600003.jpg
Great Success! :yeah:

Oberon
02-26-12, 04:58 PM
http://img651.imageshack.us/img651/9413/2012022600004.jpg
Oooh, lighthouse....

http://img267.imageshack.us/img267/7168/2012022600005.jpg
Helicopter fail....

http://img827.imageshack.us/img827/9466/2012022600006.jpg
So, half the rail yard is destroyed and yet the wagons survive?!

http://img703.imageshack.us/img703/3029/2012022600007.jpg
That's better.

http://img441.imageshack.us/img441/671/2012022600008.jpg
Staff meeting

http://img9.imageshack.us/img9/2548/2012022600009.jpg
Arclight orders a Hummer and then has to walk

http://img641.imageshack.us/img641/1422/2012022600011.jpg
GNARLY!

Drewcifer
02-26-12, 07:43 PM
LOL, who is doing the X games in Arma? Thought this was a war game?

Dowly
02-26-12, 09:28 PM
Clowns' Day Off #1
http://www.youtube.com/watch?v=xJ9CofWve4A

Rest of the small bits I recorded during Saturday & Sunday.

Need to clear my HD a bit for next week. :hmmm:

Oberon
02-26-12, 09:40 PM
:har::har::har:

Brilliant stuff! :yeah:

Geno_Mariner
02-26-12, 09:59 PM
This just makes me want to join but doubt my wifi can handle it all :hmmm:

Funny video :haha:

Arclight
02-26-12, 10:42 PM
Trolling Sukhoi and pony revenge, brilliant. :haha:

Oberon
02-26-12, 10:48 PM
Yeah, that Trolling Sukhoi was just perfect...that guy was trolling me through half the map. :haha:

Task Force
02-26-12, 10:54 PM
Can I get a guide for complete idiots on how to get arma 2 free to work with operations arrowhead.:damn:

Arclight
02-26-12, 10:57 PM
Erm, I was thinking; do you get a menu in the main menu called "expansions"? Right on the bottom for me, below "player profiles".

Should just be a matter of creating a new folder in your base OA folder (you know, where the .exe resides) call it anything (TF super duper mod pack), creating another folder inside that called "Addons" and plunking all .pbo files from A2Free in that.

Then in that menu it should be listed as a mod; activate and restart the game. Gets around the shortcut targetline stuff you don't have with the Steam version (I guess).

Task Force
02-26-12, 11:18 PM
AH! good, it now says arma 2 as a expansion for OA, just have to see if it works next time we play.

SgtPotato
02-27-12, 12:49 PM
I didn't kill those ponies... :hmmm::hmmm:

Arclight
03-02-12, 07:01 AM
Domi for the weekend:
http://www.gamefront.com/files/21387750/co40_domination_2_60r_carrier_.Chernarus.pbo

Please grab that before joining. Just drop it in mpmissions folder.

Fincuan
03-03-12, 03:39 AM
Migration to SSD starting now...

You'll know I screwed up if I'm not there this evening :D

Fincuan
03-03-12, 08:50 AM
We're back in business :rock:

Arclight
03-03-12, 12:43 PM
Server is set up. Seems I'll be distracted for a while yet though.

Oberon
03-03-12, 12:52 PM
Server is set up. Seems I'll be distracted for a while yet though.

Yeah, yeah, rub it in. :O:

Dowly
03-03-12, 08:54 PM
SSC goes boating... sigh..
http://i1183.photobucket.com/albums/x462/Dowly/arma2_1-1.jpg

http://i1183.photobucket.com/albums/x462/Dowly/arma2_2-1.jpg

SgtPotato
03-03-12, 08:54 PM
http://cloud.steampowered.com/ugc/487751906451411183/D046A6B1146FB5ABB2EB7355B0EFC7171CFC7288/
It might go wrong anytime.

http://cloud.steampowered.com/ugc/487751906451412739/C15CEC7F6B363B18234AA5A5105D294875CC5D14/
http://www.youtube.com/watch?v=ZvCI-gNK_y4

http://cloud.steampowered.com/ugc/487751906451410361/D521E20DFEDFC0D57D20DF3A23AE981F4E8639EE/
FOR SCIENCE!

http://cloud.steampowered.com/ugc/487751906451422467/07B655D2ABDCD68B96A483D1B628251F71C34963/
Re-invention of Smooth Criminal

http://cloud.steampowered.com/ugc/487751906451423561/861FDECDAAD291862CC0C0C6FB270AE96A332F08/
Must be high

Oberon
03-03-12, 09:20 PM
http://cloud.steampowered.com/ugc/522654444081975231/3A3F98DE3A513C4FE1469CA72D0199A8BD716533/

:hmmm:

TarJak
03-04-12, 03:24 AM
Thanks for having me along gents. Good fun.:up: Especially the "smoke" grenades and stoning.

SgtPotato
03-04-12, 09:37 AM
Is it worth to convince us to try Invasion '44 and play it tonight? :hmmm:

I have to admit that modern combat is starting to get dull to me.

Dowly
03-04-12, 09:54 AM
Could try it next Saturday if everyone's up for it? :hmmm:

Here's the Domi for it:
http://www.armaholic.com/forums.php?m=posts&q=16946

SgtPotato
03-04-12, 12:01 PM
or maybe we could play some of the co-op missions, like the commandos missions. :yep:

Dowly
03-04-12, 12:35 PM
Yeah, the co-op missions are worth a try. :yep:

Dowly
03-04-12, 03:53 PM
Le Clowns' Day Off part deux:
http://www.youtube.com/watch?v=KrgLvYs2yQA

SgtPotato
03-04-12, 04:05 PM
http://cloud.steampowered.com/ugc/487751906466623836/B6947DB898AF872636C6AE81BCC5808C2F61F80F/
Hunter went to the moon. :o

TarJak
03-09-12, 05:15 AM
http://i198.photobucket.com/albums/aa54/TarJak/arma2oa2012-03-0919-46-10-80.jpg

http://i198.photobucket.com/albums/aa54/TarJak/arma2oa2012-03-0919-44-56-78.jpg

http://i198.photobucket.com/albums/aa54/TarJak/arma2oa2012-03-0919-42-54-42.jpg

SgtPotato
03-09-12, 07:24 PM
If we're going to play Invasion 44 tomorrow night, which version of Domi are we going to use? UK/US(west) or German(east)? :hmmm:

Oberon
03-09-12, 08:43 PM
Probably best to play the non-Death box version (German).

Oh, and I bags the Panther :rock:

Arclight
03-09-12, 08:50 PM
So are we? :hmmm:

Stupid question I guess... still need to download it though.

Oberon
03-10-12, 12:45 AM
It's worth a bash. And then you can mod in a gramophone at the base with Panzerleid on it. :yeah: Oh, and Westerwald.

But yes...Panthers. :yep:

SgtPotato
03-10-12, 01:10 AM
it would be nice if someone can replace the AI from US/UK to Russians in the german version of domi. :hmmm:

If someone made the russian army. :yep:

Oberon
03-10-12, 01:20 AM
it would be nice if someone can replace the AI from US/UK to Russians in the german version of domi. :hmmm:

If someone made the russian army. :yep:

Not needed really. There'll be a whole game created with the ARMA2 engine coming out at some point in the near future based around that premise. Iron Front I think it's called.

The Eastern theatre has been done to death IMHO, it's nice to have some western theatre action.

HunterICX
03-10-12, 04:24 AM
The Eastern theatre has been done to death IMHO, it's nice to have some western theatre action.

:O: if you ask me both have been done to death.
especially when it comes to the western allied bit ''Normandy & Battle of the Bulge'' and the Russian ''Stalingrad, Kursk and Berlin''

I wouldn't mind the Italian front they seem to always overlook this one, more bits of Holland and perhaps the advance into Germany by the Westen Allies.

HunterICX

TarJak
03-10-12, 04:31 AM
:O: if you ask me both have been done to death.
especially when it comes to the western allied bit ''Normandy & Battle of the Bulge'' and the Russian ''Stalingrad, Kursk and Berlin''

I wouldn't mind the Italian front they seem to always overlook this one, more bits of Holland and perhaps the advance into Germany by the Westen Allies.

HunterICX

The Med would be a great addition. North Africa, Greece, Crete, Sicily, and the Italian Campaign would all make for great mods.

TarJak
03-10-12, 04:32 AM
It's worth a bash. And then you can mod in a gramophone at the base with Panzerleid on it. :yeah: Oh, and Westerwald.

But yes...Panthers. :yep:

Lots of Panthers please...:D

Oberon
03-10-12, 10:00 AM
Agree with both of you, when I say Western Europe I mean D-Day to Berlin as opposed to just D-Day and the breakout from Normandy.
I'd also like to see more Battle of France 1940. That was what I liked about the original Forgotten Hope, it had quite a range of theatres...hopefully the second will expand to include the theatres the original had, but at the moment it's all gone east.

Arclight
03-10-12, 02:34 PM
There we are, one WWII domination. Grab it while it's 1944.

SgtPotato
03-10-12, 03:31 PM
Server's up and 4 of us are playing. :rock::rock::rock:

Fincuan
03-10-12, 04:43 PM
I'll be there in about 30 min

SgtPotato
03-11-12, 01:18 PM
It seem that I44 domi wasn't going too well yesterday. :hmmm:

Oberon
03-11-12, 01:25 PM
It seem that I44 domi wasn't going too well yesterday. :hmmm:

http://c.cslacker.com/9531l.jpg

Dowly
03-11-12, 01:27 PM
Why's that?

Arclight
03-11-12, 01:51 PM
The AI seemed a bit daft, vehicle damage modeling was... "odd", and the server just didn't handle it for some reason. Performance on my end got knackered at some point as well. :hmmm:

SgtPotato
03-11-12, 03:00 PM
Shooting at the M4 Sherman with King Tiger's 88 and it seems that Sherman capable to absorb every shot we did.

I kind of agreed with you about the AI, but SLX mod will make any difference than the original ArmA version? :hmmm:

Fincuan
03-11-12, 06:17 PM
I kind of agreed with you about the AI, but SLX mod will make any difference than the original ArmA version? :hmmm:


SLX used to be a pretty fast server-killer back in the days, two or so years ago, and afaik hasn't developed much since that. Using only the AI portion of it might work though.

Buggy or not I really enjoyed the 3d scopes of I44. Good for gameplay.

0rpheus
03-16-12, 01:21 PM
http://www.rockpapershotgun.com/2012/03/16/in-the-arma-now-iron-front-liberation-1944-out-in-may/

Instabuy!!

Dowly
03-16-12, 01:29 PM
Aye, looks good. :yep:

SgtPotato
03-17-12, 10:44 AM
Are we going back to the modern warfare, or stick to Invasion 44? :hmmm::hmmm:

Dowly
03-17-12, 10:55 AM
Without asking, I'm going to assume back to modern.

Was just about to come and blabber about what we should do? Domi is kinda getting
stale, I don't mind playing it, we tend to make even the simplest of task interesting,
but coops would be nice every now and then. :hmmm:

Maybe try the Chernarus Apocalypse zombie stuff too at some point?

SgtPotato
03-17-12, 11:10 AM
I would like to try Chernarus Apocalypse, as long as you guys don't make me as a zombie bait! :stare:

I noticed that Chernarus Apocalypse have three parts. :hmmm:

0rpheus
03-17-12, 12:45 PM
I would like to try Chernarus Apocalypse, as long as you guys don't make me as a zombie bait! :stare:

I noticed that Chernarus Apocalypse have three parts. :hmmm:

I'd be up for that, as well as smaller co-op stuff. Never gotten on well with Domi, but I have a fair collection of 4-10 player co-op missions for Combined Ops.

Chernarus Apocalypse is three parts, but they're all brilliant and really quite hard to boot. The last part is particularly good. You do need a fair group of players though, at least 5 to beat each one, but the more the better!

Dowly
03-17-12, 01:00 PM
Domi is "OK" when we do just the side missions, when we hit the main it goes
titties up (unless it's night).

Which actually brings me to a suggestion: How about a night domi tonight?

Arclight and I have 2-3 times blown the tower without ever being noticed.
Could bring some Commandos stuff to it. :hmmm:

As for CA, isn't that for 6 players? (too lazy to check)But at any rate, think we need at least 9 classes just to be sure in case we get surprise players, so
that might be a go for next weekend if Arc can be arsed to edit the missions. :hmmm:
(he's having quality time with his bed again :O:)

EDIT: Oh wait, he is awake! Halleluja coffee!! You be blessed. :yep:

Arclight
03-17-12, 01:21 PM
Night sounds like a plan, allows for a bit more freedom in tactics, engaging on your own terms and all that.

0rpheus
03-17-12, 01:42 PM
As for CA, isn't that for 6 players? (too lazy to check)But at any rate, think we need at least 9 classes just to be sure in case we get surprise players, so
that might be a go for next weekend if Arc can be arsed to edit the missions. :hmmm:

CA has a five or six-ish minimum yeah, I forget too exactly how many, but each one has a max of ten slots so there's plenty of room for extras without Arc needing to tweak anything. I've got all 3, but should probably check for the latest versions as it's been a while since I played it. I'll check next week.

Dowly
03-17-12, 01:47 PM
CA has a five or six-ish minimum yeah, I forget too exactly how many, but each one has a max of ten slots so there's plenty of room for extras without Arc needing to tweak anything. I've got all 3, but should probably check for the latest versions as it's been a while since I played it. I'll check next week.

Ah, rgr that. :salute:

And yeah, what Arc said. Night gives a second option to just going in as far as
we can before spotted and opening up. :yep:

Oberon
03-17-12, 01:53 PM
I have only one request if we're looking to do this Commando op style...


Can we tie Raptor to a tree?


On the other side of the island?

Dowly
03-17-12, 02:18 PM
I have only one request if we're looking to do this Commando op style...


Can we tie Raptor to a tree?


On the other side of the island?

**** you, Oberon.

Jesus, you know how I hate spilling alcohol!? :har:

Well played, sir, well played. :rotfl2:

Raptor1
03-17-12, 02:24 PM
Tying me to a tree does not actually limit my ability to call in artillery, you know? :O:

Oberon
03-17-12, 08:52 PM
http://cloud.steampowered.com/ugc/524907827291331128/658C11B4DE897A6EDD867F75E3816D4688211A4F/
The abomination

http://cloud.steampowered.com/ugc/524907827291322265/63A162E8ED417D41BC8583C767F6DC5741755C47/
Thankfully still confined by the laws of Newton

http://cloud.steampowered.com/ugc/524907827291315559/01DF34224096EEDC7569AC35EA3B9B237E456B54/
Spud brings the MHQ into the chopper...

http://cloud.steampowered.com/ugc/524907827291354563/B10083F7514FC65A0A6EF498A25CE182BC4F42FD/
The MH-60S requires healing...

http://cloud.steampowered.com/ugc/524907827291324497/338D2AB3C098E67A15F53C00CC776657D9AD4B6A/
Battlefield medicine with a silenced pistol

http://cloud.steampowered.com/ugc/524907827291357821/2E046B40EE5B20EB717C0997826EFB1553267E1F/
It's probably best not to ask

http://cloud.steampowered.com/ugc/524907827291327166/DCECC3DDCE3583CEDAE96894EF844D151002DD14/
Battlefield Medicine...Raptor style

http://cloud.steampowered.com/ugc/524907827291317862/B6DDCF386116625A9537BCBE3390FEDA71771892/
Dowly parks up

http://cloud.steampowered.com/ugc/524907827291329381/6D47A402394FE1CB2C9DE259BC2570E1EEF15778/
And in his second attempt he finds the Sukhoi

http://cloud.steampowered.com/ugc/524907827291338000/EB4DB95FB96BF382F9C62D659FD5D1EDA7BD7824/
After countless attempts, finally...

http://cloud.steampowered.com/ugc/524907827291351700/6F26AB07FDEEAA9A85E8C633F3742922E5D133C4/
Dowly and Rab C Nesbitt (Hunter) para-drop in

SgtPotato
03-17-12, 09:07 PM
http://cloud.steampowered.com/ugc/487753130361096177/A8E3D9C4F066B6F4DA0C60488A7E8E4A7591839C/
OH-85 campfire

http://cloud.steampowered.com/ugc/487753130361094578/91085660E8790CD992EBDF2597E238598238F595/
Sneaking to the T-72's arse

http://cloud.steampowered.com/ugc/487753130361098115/F0E6596C80A629BBD7F795601BB7555385DF144E/
Dowly is now Nicholas Bruning and... he's black.

Oberon
03-18-12, 08:21 AM
Good show on that side mission Spud. We did well, I didn't realise how close we were to that T-72 until I noticed its barrel sticking through the grass. :o

Polak
03-22-12, 07:12 AM
Looks like you Gents are having a lot of fun playing Arma. :DL

I usually play Arma over at United Operations because I like that real world tactics are used and emphasis is put on realism.
We play with ACE2 and a UO specific mod(best community mods put into one), ACRE is also used which changes gameplay dramatically.

Here is a video from MP game played a while back ago.
http://youtu.be/vW1tq4os9uw?hd=1

It might look very complicated, especially since the video is showing the command point of view. But no worries, no one is forced to command anything most people still play as regular soldiers.
If anyone has the aspirations to play as TL,SL and so on, then UO offers courses held by real soldiers and instructors. :DL


Now about something completely different, I've read the last 15-20 pages of this topic and some of you prefer to install ACE2 manually instead of using the SIXupdater. I really recommend you guys giving the SIXupdater an other try because it makes life so much easier when you get the hang of it(I hated it myself in the beginning).

Here is a link to a setup guide over at UO, it can easily be used for the subsim server.:)
http://forums.unitedoperations.net/index.php/topic/8297-the-united-operations-getting-started-guide/page__p__105605#entry105605

SgtPotato
03-24-12, 10:29 AM
I found some couple mods that I would like to add in this server:

KA-50 - http://www.armaholic.com/page.php?id=10515

Comanche - http://www.armaholic.com/page.php?id=7132

Challenger 2 - http://www.armaholic.com/page.php?id=7748

F-15 eagle/strike eagle - http://www.armaholic.com/page.php?id=10180

F-4E Phantom II -http://www.armaholic.com/page.php?id=9471

I don't mind to fly that F-4E and drop the cluster bombs on enemies! :rock:

Any mods that you want to add. :O:

Oberon
03-24-12, 10:56 AM
I do believe that excessive mods that add boom are frowned upon. :hmmm:

Arclight
03-24-12, 12:19 PM
Was thinking we might try that zombie thing tonight.

I'm not really inclined to change that Domi mission now, with the added music it needs to be uploaded again, bit of a pain. Speaking of pain, I has plenty of it, so not really in the mood either. :O:

HunterICX
03-24-12, 01:13 PM
I rather play regular ArmA
perhaps grab some small coop missions from Armaholic?
I've also noticed mission packs there...perhaps it's worth looking into.


HunterICX

Arclight
03-24-12, 02:14 PM
There's a fair few on there, mostly OA I think. Could run those a bit, at least we can drag TF in as well. :yep:

Fincuan
03-24-12, 02:25 PM
Does the zombie thingy require mods? It'd be great fun for a few run throughs in any case if it's anything like the Arma 1 zombie things.

Arclight
03-24-12, 02:39 PM
Nothing listed, stand-alone as far as I can tell.

Much better than other zombie stuff too.

Dowly
03-24-12, 02:44 PM
Chernarus Apocalypse doesn't need mods.

SgtPotato
03-24-12, 02:48 PM
http://2.bp.blogspot.com/_qJQQ6GDNiIU/S61Q5qI8rbI/AAAAAAAABxA/27KPMGUkCgk/s1600/hot-fuzz-pic-1-701215.jpg

I'm ready for Chernarus Apocalyspe...
















(and extra pairs of underwears.)

Dowly
03-25-12, 06:17 PM
Our second mission, Delta Force II, from last night:
http://www.youtube.com/watch?v=i0FK48I-9Yc

Arclight
03-25-12, 07:13 PM
Nice. So part 2 for next Saturday then. :up:

Oberon
03-25-12, 08:13 PM
:yep: What map is it on? Zagrabah is a good map but I got a fair bit of graphics lag on it, so I'll have to adjust my settings in advance. That's why as we got further into the town I got more and more useless than normal. :O:

SgtPotato
03-25-12, 08:16 PM
Should we use the ACE when it come to the co-op missions? :hmmm:

Dowly
03-25-12, 08:26 PM
:yep: What map is it on? Zagrabah is a good map but I got a fair bit of graphics lag on it, so I'll have to adjust my settings in advance. That's why as we got further into the town I got more and more useless than normal. :O:

Takistan. And yeah, noticed quite a large fps hit in Zargabad.

Should we use the ACE when it come to the co-op missions? :hmmm:

Doubt it.

Oberon
03-25-12, 08:45 PM
Ah, glad it wasn't just me then. Noticed on your video too that you had some kind of problem with the telephone lines, like a black haze around them. Bit wierd.

Takistan is fine though. Look forward to it. :yeah: Thanks for doing the vid Dowly, I always look forward to them :D

Oh, and in regards to ACE, I agree with Dowly, there's no point, we're fine without it.

HunterICX
03-26-12, 03:30 AM
I had no issues with Zagrabah regarding FPS.
but also my settings in ArmA 2 are set safe instead of pushing the max.
I think most of the settings are set to medium and some are ticked higher.
both Resolution and 3D resolution is set to 1680 x 1050 (16:10)

Anyway it was a great mission and looking forward for more of those.

and regarding ACE, as above no point, we're better without and let's just stick to what we have assembled.

HunterICX

Fincuan
03-26-12, 04:06 AM
Had no problems with performance either, and I loved the missions. Especially the Delta mission was great fun, ie. simple infantry action in an urban environment, with revive. Imho very suitable for our needs.

Ace is something you don`t really miss until you try it, and I`m still all for using it. Great many excellent features.

SgtPotato
03-31-12, 01:56 PM
what's next for the co-op missions today? :hmmm:

Arclight
03-31-12, 02:21 PM
Think we wanted to do part 2 of that mission from last time.

SgtPotato
03-31-12, 05:41 PM
http://cloud.steampowered.com/ugc/559811826372467131/65EAF8EECF29B8E8A9787B168B46695257C47ACD/
Remake of Hitchcock's movie, The Birds

Arclight
04-06-12, 06:26 AM
I shall be away this weekend, so at least no hosting on my end this saturday.

Oberon
04-06-12, 10:19 AM
I shall be away

Who are you and what have you done with Arclight? :hmmm:

Arclight
04-06-12, 10:49 AM
Want proof? Fine: I'll do everything in my power to be back home Sunday 00:00 local at the latest. Why? That's when NWAC unlocks on GG. Even if I have to handsomely bribe my brother to come and fetch me because public transport exploded.

There's no bloody way they're keeping me away from home 1 nanosecond longer than strictly nescesary. :O:


* no wait, 10th isn't till Tuesday... well there goes that excuse. :hmmm:

Dowly
04-06-12, 10:51 AM
:rotfl2::rotfl2:

Fincuan
04-06-12, 11:55 AM
I can try to host if needed. Not from an ancient laptop this time(that worked well didn't it :D), but I'll just run a dedicated server and play at the same time from my desktop. Performance is a mystery, but at least it works.

That, or if anyone runs something better than a quad core 2.4ghz Q6600 feel free to do a Lydia("I am sworn to carry your burden")

Skybird
04-13-12, 06:41 PM
I had read in January, I think, there was a new patch which has specific support for improved AI. I were in no mood for more experiments and scanned for feedback on that, but found none. So I waited until early this week to try it myself, reinstalling CO and attaching the new software kit.

Then I tried some single player missions with AI set to profi and options tuned up.

Wowh, I was positively surprised, compared to my last attempt over one year ago. The enemy actually does react to my actions now, even aggressively engages on his own and does flankings. Also, my own squads showed to be more obedient and follow my commands for formations, holding positions and such, which also was a grande malaise one year ago and made me deinstalling the game. I occassionally stumbled into the odd things, for example the enemy soldier I almost stood upon and him acting ia if I were not there, and I do not know what I should make of the fact that enemies now seem to lay down aimed fire on me with no unobstructed LOS (gras, bushes), so I could not see him and thus he should not see me, but still firing at me precisely.

Anyhow, I must say that all in all the game, from an infantry point of view, now is a much more enjoyable experience than it was on my first run with it one year ago. Nice that the latest patch seems to have had such an immense impact on it.

The benchmarking option in the mission menu gave me a result of average 43 frames, and throughout the week it all was fluid and well playable. Only when using binoculars, I sometimes suffer from a punishing drop in frames, estimated to reach values in the one digit range. Is there a cure for that?

I also like the way the have improved the quick mission generator. what is possible there, perfectly matches my desires for what I want to play: missions from 30 minutes - 2 hours, with just a few enemies, or three dozens involved. You launch, make some clicks, and have a quick 1 hour of nice mission play.

Got the BW mod and two addons needed for running that. Works nice, just an occasional error regarding I think a missing sound file for the MG3 on vehicles. I do not run those vehciles anyway, so... Okay, let's not be picky.

Ah, vehicles. As is tradition in this series, they are terrible, slightly improved over the last game versions, but still: terrible. But I do not complain, since I do not play this game to ride in vehicles, but to play from a infantryman's perspective exclusively.

It is more difficult to not get hit and killed, than it was in ArmA or Flashpoint, and maybe the mentioned LOS thing is exaggerated or even erratic, however - it poses a challenge and that makes it nice. No longer mowing down hordes and hordes, with the still living guys just standing by, watching.

:yeah:

SgtPotato
04-14-12, 03:03 PM
I hope you all are up for ArmA 2 today. :hmmm:

Oberon
04-14-12, 03:42 PM
Not me, bit busy being married! :DL

Dowly
04-14-12, 03:58 PM
Congrats, try not to faint or do anything stupid like that... or if you do,
make sure there is video footage of it. :O:

Skybird
04-14-12, 06:53 PM
Am I missing some option setting? It's getting frustrating that the enemy constantly sees through grass that should block vision - and blocks vision indeed: mine, but not his. My group gets massacred time and again - and me does not see anything. Interesting: when jumpiong into the body of a subordinate, I can indeed make sure that he is impossible to see anything. When I leave for anbother body, I maybe can witness that the blind body I just left immediately opens fire.

Does not feel right. :06: Have run out of tactics and recipes to deal with this.

Skybird
04-14-12, 07:34 PM
P.S.

Googled and searched, and found many feedbacks saying that the vegetation issue is considered a bug indeed. The AI can look through gras, bushes, sometimes even through hills, players complain since 2009 on.

Skybird
04-17-12, 05:26 PM
Okay, after some more attempts and tries, I take back everythoing positive I said about "improved" AI. It's the same piece of garbage that it always has been. Since I typed the above messages, almost nothing has worked reliably anymore.

In desert, enemy opens fire with Assault guns and MGs at 600 meters or so, my group in firing line and well covered, totally unobstructed LOS - does not fire, not even the MGs. Ordering them time and again, they don't, slowly get mowed down one by one, enemy finally at last 150 meters close, and still these last surviving bloody AI suckers don't do anything while having order for fire free?

Ordering my squad into an APC, ordering to unload again: they don't, never ever again. Mission end.

Enemy soldiers firing me at arms reach through a bush. Do my buddies fight back? Noooo...

Sniper with M107 at target range 400, completely unobstructed LOS, all enemies identified and confirmed, partly by him. Give him fire free-order, and what doe she do? Right, nothing, I take him over, fire some shots, kill two, then leave him alone - and he stops firing, finally gets killed, because he is happier to take bullets than to give 'em.

Healing - woprked nice in the tutorials. Tried the same sequences in game to orde rmedic to heal here or there - no reaction.

The AI stalls over and over and over and over again, it is a total piece of brown stuff.

Done with this crap, and very angry now. Will never try a third time.

:damn: :arrgh!: Hope ArmA3 explodes right into Bohemia's faces. The positive experiences early last week obviously were just a random artifact, a random lucky sequence of things going well. After that - three times as many attempts to play showed the ugly reality again.

Arclight
04-17-12, 05:57 PM
... you sure you've got the thing patched? Don't recall any such issues. Not since launch at any rate.

Skybird
04-18-12, 03:06 AM
Absolutely. CO, 1.60. The patch was the reason why I tried it again and reinstalled it again after first attempt one year ago. Somewhere a readme was posted saying " Improved AI". I fell for that sentence.

Ducimus
05-20-12, 08:36 AM
This game is buggy as hell.

1.) CTD's happen a little too frequently.
2.) VERY FIRST mission, "into the storm", bugged. Laze targets, toward the end of the mission, then the game sits there like a dumb****.

Why did i buy this?

Herr-Berbunch
05-20-12, 09:06 AM
I don't CTD, I just get about a 15 - 30 second lag for every move on just the training section. But, that was before my new gpu so it might be better now as I've not tried. This was a fresh install after removing it about a year ago - prior to that it ran almost flawlessly.

Arclight
05-20-12, 10:25 AM
Works just fine for most.
Why did i buy this?
For this: http://www.subsim.com/radioroom/showthread.php?t=195284

0rpheus
05-20-12, 10:48 AM
Never had a CTD in Arma over several years of playing it, could be a wonky install maybe Duci.

@ Skybird - in SP, the AI isn't all that great. There's no engage at range for snipers and yeah they will occasionally make a colossal fluff of things, or lazer-aim you with an MG from 1000 yards (vehicles especially). The enemy AI in most campaigns is set a little too high and the friendly a little too low; experimenting in the mission editor will yield a much higher range of AI behaviour.

AI in single player is a case of using them appropriately - of course your medic isn't going to get his face shot off trying to reach you if you're wounded in a bad position. He'll work with the rest of the squad to clear the approach/area first, then heal you. Controlling when they engage is as simple as space bar (select all), 7 key (stance), 1 key (stealth), then advancing to your fire position - and the same with 2 key at the end for 'Danger' when you want them to open fire when you get there. You have to understand the AI to use it properly - start expecting it to think like a soldier and you won't get so upset. No matter what you do it'll still drive like an absolute retard, but ya works with what ya gets. Arma has always been more about the MP than the SP.

Arma AI will never be perfect, but feel free to find another game where said AI can effectively hunt you across a map this size with infantry, vehicles and aircraft. Considering all the things they can do, the few things they can't are hardly the biggest worry. ;)

Since DayZ has resulted in a bit of an Arma resurgence, I'm thinking about doing an evening/weekend co-op session again, has been good before with other groups and some of the existing guys have been in touch to ask if I'll do it again. I'll post up when I do. :up:

Oberon
05-22-12, 08:59 PM
In other news...I told you guys the AI could see the laser!

http://www.youtube.com/watch?v=b90WQdettqU

Egan
06-04-12, 11:01 AM
OK, I could use some help here guys. I have Arma2, the OA expansion and the BAF DLC. I want to patch it up to it's most recent version (1.60?) so what do I need? Can I just stick the latest patch over a clean install or am I going to have to put on my dancing shoes and spend a day setting it up? Haven't played it for a while but looking to get back into it again.

I also notice there is a new DLC coming out in the Autumn. Hmm.

Fincuan
06-04-12, 12:12 PM
You should be good to go with just the latest patch. The installer won't let you apply it to a wrong version of the game.

edit: It seems the upcoming DLC will concentrate on Czech forces

Egan
06-04-12, 12:19 PM
You should be good to go with just the latest patch. The installer won't let you apply it to a wrong version of the game.

edit: It seems the upcoming DLC will concentrate on Czech forces

Cheers. Nice and simple, then. :up:

I'm not so bothered by the new forces, to be honest, but it looks like there is at least one new map. Hope it's a big one.

von Kinderei
06-12-12, 11:26 AM
A guy thats in the squad I'm associated with has developed and released this mornin' an application for the iPad that allows the user to keep track of squads and fire teams and the disposition of each fire team as well as it's members much more easily

How the app works http://www.youtube.com/watch?v=j6yM02WYxhQ


Where to get it http://itunes.apple.com/us/app/reaper-11/id532633790?mt=8


Thanks :up:

Kaye T. Bai
06-12-12, 12:14 PM
Cheers. Nice and simple, then. I'm not so bothered by the new forces, to be honest, but it looks like there is at least one new map. Hope it's a big one.

If I remember correctly, the new maps are to have rivers, which mean that they will probably have bridges, something that was missing from the earlier maps and which will add a new strategic aspect to the game. For example, if a bridge is destroyed, vehicles cannot cross, unless they are amphibious. :up:

Egan
06-12-12, 01:13 PM
If I remember correctly, the new maps are to have rivers, which mean that they will probably have bridges, something that was missing from the earlier maps and which will add a new strategic aspect to the game. For example, if a bridge is destroyed, vehicles cannot cross, unless they are amphibious. :up:

I've got the game up and running again and downloaded some user made maps: The Fallujah one, the Clafghan one and another which is supposed to be coastal Takistan, I think. All three are very nice. The Fallujah one is especially nice - the scale of the city is unbelievable. It's like GTA or something! I'd love to use the in-game modules to populate it with civilians and traffic, but I think I'd need to have a computer that uses synthetic neural nets to provide enough processing power.

Kaye T. Bai
06-13-12, 01:34 AM
I've got the game up and running again and downloaded some user made maps: The Fallujah one, the Clafghan one and another which is supposed to be coastal Takistan, I think. All three are very nice. The Fallujah one is especially nice - the scale of the city is unbelievable. It's like GTA or something!

I have the Fallujah map too, and it is amazing! From what I can gather, it's a 1/1 scale representation of the actual city of Fallujah, in Iraq. The street layouts are accurate, based on satellite maps. Perfect for recreating the Second Battle of Fallujah (http://en.wikipedia.org/wiki/Second_Battle_of_Fallujah). I tell you, MOUT ops in this game is terrifying. That's what I love about this game, you can have anything you want in it. Science fiction? Aliens? Medieval? It's there!

I'd love to use the in-game modules to populate it with civilians and traffic, but I think I'd need to have a computer that uses synthetic neural nets to provide enough processing power.

I feel your pain. The game is very CPU-heavy. I've got a GTX 680, but 6GB of DDR2 RAM and an ancient Intel Core2Duo LGA 775 CPU, so the game runs poorly. Luckily, I'm going to upgrade to a Intel Core i7 2700K LGA 1155 with 8GB of DDR3 RAM by year's end, so I should be able to play the game in it's full glory. Need I mention, the game looks absolutely stunning on full graphics settings, but terrible on mid-to-low.

Krauter
07-16-12, 08:29 PM
Anyone playing this, and by playing I mean Arma and not DayZ...?

Herr-Berbunch
07-17-12, 03:07 AM
Why would anyone not be playing DayZ? :hmmm:

It's still buggy as hell but still draws you in, proper release will be great. :rock:

TarJak
07-17-12, 06:11 AM
Why would anyone not be playing DayZ? :hmmm:

It's still buggy as hell but still draws you in, proper release will be great. :rock:

TBH I'm not a big fan of running around collecting stuff and avoiding z's and other players. Its OK if you are in a group and can support one another, but I prefer co-op to deathmatch stuff anyway.

Krauter
07-17-12, 07:02 AM
TBH I'm not a big fan of running around collecting stuff and avoiding z's and other players. Its OK if you are in a group and can support one another, but I prefer co-op to deathmatch stuff anyway.

Exactly. If I wanted a Zombie game I'd go out and buy one. I bought the "premier infantry tactical shooter" because I figured when I played online I'd find players with an actual mind for tactics and the like. This has not been the case.

Arclight
08-01-12, 02:12 PM
Seems BIS quietly snuck out another DLC: Army of the Czech Republic (http://www.arma2.com/game-features/acr_en.html)

Bloodbunny
08-11-12, 08:14 AM
Day Z is fun for a while, but ACE mod is 10x better, and combined with ACRE the game is pretty much a perfect combat sim

Fincuan
08-17-12, 06:31 AM
BIS snuck out patch 1.62 a few weeks ago and I missed the whole thing!
http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=803%3Aarma-2-combined-operations--operation-arrowhead--reinforcements-patch-1&lang=en
VERSION 1.62 HIGHLIGHTS
-----------------------
* Multiplayer optimizations, security and server improvements
* Overall stability was improved with numerous tweaks and fixes
* Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
* Additional AI improvements and numerous bug fixes
* Resolved issues with several training missions
* Added a lot of new script commands for content makers


Another small piece of news:
Dayz is going to be developed as a standalone game!
http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning

http://dayzgame.com/

Dowly
08-17-12, 06:38 AM
optimizations

:D:D:D

Task Force
08-17-12, 02:55 PM
I always read the word optimizations as lag.

Dowly
08-17-12, 03:05 PM
With all the optimizations, the game should run on NES by now. :O:

kumal4
08-19-12, 06:43 AM
Another small piece of news:
Dayz is going to be developed as a standalone game!
http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning

http://dayzgame.com/

Mhh, that sounds very interesting. Thx, for this information. I am looking forward to this.

Fincuan
08-24-12, 10:50 AM
Anyone fancy some Arma2 tonight? Takistani desert with random public players is getting boring real quick.

Krauter
08-24-12, 05:06 PM
I'm up if we can get a few people.

Maxolius
08-25-12, 01:29 AM
Mhh, that sounds very interesting. Thx, for this information. I am looking forward to this.

It's rather unfortunate, though, that there are some obvious cashgrabs being developed alongside with it, like WarZ, for example.

Kaye T. Bai
09-19-12, 05:21 AM
Some lighthearted videos for y'all.

Do chief petty officers dream of flying OHP FFGs? (http://www.youtube.com/watch?feature=player_embedded&v=KKtBh1kqFQw)

Oh my God! JEEEEEEEEEETTTTTTTTTTTTTTT! (http://www.youtube.com/watch?feature=player_embedded&v=szvgYmFx1Ig)

Spike88
09-19-12, 11:59 AM
It's rather unfortunate, though, that there are some obvious cashgrabs being developed alongside with it, like WarZ, for example.

WarZ was in production long before DayZ.

Krauter
10-06-12, 09:12 PM
Just tried ArmA2 with DayZ and I have to say I am not impressed. I ran down from Berezino, following the coast to Nizhnoye, Solnichiy, Tulga and Kamyshovo. I did not find one item (weapon, food, water, etc). Just an empty wasteland with a bunch of zombies. Finally decided to offer myself to them since I was going to die of thirst soon anyways.

Not impressed with all the hubbub. Hopefully the next time I play it I will actually find something. Which seems odd to me since in every Let's Play I've seen the people run into a building and voila, food, guns, ammo or any other little object. I had trouble finding houses I could get into let alone find items in.

Kapitän Schneider
10-07-12, 03:35 AM
http://dayzdb.com/map

If you open that up in your Steam browser Krauter. It should help you find food, weapons, guns and ammo etc a lot easier.

Krauter
10-07-12, 06:14 PM
Thanks!

Hmm, seems if I play with this "Play with Six" Utility I can't get the Steam overlay?

Edit: Also, I thought the servers saved your location and inventory? I've logged onto 3 different servers and started in 3 different locations with a new character.

Krauter
10-08-12, 04:58 PM
Anyone feel like playing DayZ tonight?

johan_d
10-14-12, 02:39 PM
Now and then, mostly in the weekends I run my own server, a bit modified version of the zombie sandbox. A Day-z light or something.
Last weekend I got harrased by hackers, and going to gather some good people and password the server.
If you like to join upcomming weekend, please PM me.
Might take a couple of days to answer, i am away this week and back at friday.

Dowly
03-19-13, 06:53 AM
This was pretty funny. :rotfl2:

Commander Claymore: Pistolier Abroad (Pt. 1/2) (http://www.youtube.com/watch?v=G672jxCAERM)

Commander Claymore: Pistolier Abroad (Pt. 2/2) (http://youtu.be/ptdVVXFm2J0)

Oberon
03-19-13, 11:00 PM
So...Arclight permitting...who's up for a Domi weekender? :hmmm:

Dowly
03-20-13, 07:18 AM
So...Arclight permitting...who's up for a Domi weekender? :hmmm:

*Raises hand*

Fincuan
03-20-13, 08:06 AM
So...Arclight permitting...who's up for a Domi weekender? :hmmm:

Hmm.. wai not. The nowadays yearly Arma2 session :D

reignofdeath
03-20-13, 08:54 AM
Id like to try and get in:yep:

Dowly
03-20-13, 08:59 AM
That's what he said.

HunterICX
03-20-13, 06:36 PM
I might tag along if there's bugger all on the Telly that night.

HunterICX

reignofdeath
03-20-13, 09:52 PM
That's what he said.

Or he-she depending on where in the world you are:haha:

Dowly
03-22-13, 06:20 AM
UN Sleepover (http://www.youtube.com/watch?v=KqovSKwxoZE)

Seems like an accurate portrayal of UN forces to me. :rotfl2:

Oberon
03-22-13, 07:04 AM
UN Sleepover (http://www.youtube.com/watch?v=KqovSKwxoZE)

Seems like an accurate portrayal of UN forces to me. :rotfl2:

"High tech blurry clothing."

That's hilarious! :har:

Oberon
03-22-13, 08:23 AM
What do people think about possibly using the ACRE mod? :hmmm:

http://www.armaholic.com/page.php?id=11339&highlight=ACRE

http://www.youtube.com/watch?v=c8za27kHGcI

Dowly
03-22-13, 08:32 AM
It's a very cool mod, though is it too complex for small, more or less unorganized games like we do? :hmm2:

While on subject of mods, trying a new island might be nice sometime. Think there's Dominations for all the popular islands.

Oh, and are we using any mods I should get?

(are we even playing? :))

Oberon
03-22-13, 08:45 AM
It's a very cool mod, though is it too complex for small, more or less unorganized games like we do? :hmm2:

While on subject of mods, trying a new island might be nice sometime. Think there's Dominations for all the popular islands.

Oh, and are we using any mods I should get?

(are we even playing? :))

That's what I'm wondering if it would be a bit too complex. It is nice though, but probably geared more towards big groups like Shacktac.

In regards to mods, we did have a mod soup last time but I'm happy with default for the moment...in regards to islands...errr...any particular islands in mind?

Raptor1
03-22-13, 08:50 AM
What do people think about possibly using the ACRE mod? :hmmm:


Does the mod effect text communications? I certainly wouldn't mind trying it, but if it only works for voice then things can get...odd.

A new island would also be nice, though I can't really think of a good one to use except maybe the OFP maps.

EDIT: Did we ever try Domination with the Cold War Rearmed mod, BTW?

Dowly
03-22-13, 08:59 AM
Only checked the Capraia island, looks nice, but no idea if there is Domi for that.

I'm ok with Chernarus, just anything but Takistan. :)

EDIT: No, dont think we tried CWR domi. Is there one?

Raptor1
03-22-13, 09:05 AM
EDIT: No, dont think we tried CWR domi. Is there one?

Appears so. (http://www.armaholic.com/page.php?id=14874)

Dowly
03-22-13, 09:15 AM
Nice. :up:

Anywho, I'm open to anything, just let me know preferably before starting if there's a need to download something. :yep:

Oberon
03-22-13, 10:32 AM
Only checked the Capraia island, looks nice, but no idea if there is Domi for that.

I'm ok with Chernarus, just anything but Takistan. :)

EDIT: No, dont think we tried CWR domi. Is there one?

There's this, which looks quite good:

http://www.armaholic.com/page.php?id=14751&highlight=CAPRAIA%2BDOMI

Dowly
03-22-13, 10:56 AM
That might be worth a try. Really like how the island looks. :yep:

Oberon
03-22-13, 12:26 PM
Sounds like a plan. I'll point Arc in this direction.


IMPORTANT LINKS:

http://www.armaholic.com/page.php?id=12961

http://www.armaholic.com/page.php?id=14751

Dowly
03-22-13, 01:24 PM
Just.. we need to be sure everything's OK with the mission. Like one of the domi's had only a few AT rockets per box. :hmm2:

Maybe Chernarus Domi this weekend and Capraia the next if we still play?

Arclight
03-22-13, 01:26 PM
We could get it rolling tonight, let it run over the weekend.

I'm not running any mods other than a sound mod and I think we might keep it like that for now. I have little confidence in people getting mods up and running on short notice. :hmmm:

Dowly
03-22-13, 02:07 PM
I'm not running any mods other than a sound mod and I think we might keep it like that for now. I have little confidence in people getting mods up and running on short notice. :hmmm:

That's a good idea. If there is interest in playing this every weekend, we can use the weekdays to test stuff out.

Mixture of AI mods for A2 are being mentioned on A3 forums as well, I might check those.
These would put all the best AI mods together, basically making the AI more human; suppression, wound treatment, etc.

Watching the ShackTac vids, they have the AI just right. They shoot at you, but it's more like suppression fire, not 500m lol 360 no scope crap. And that applies to AA and all that.

Oberon
03-22-13, 02:37 PM
That would be good, the AI seems to swing between gross incompetence and elite special forces on a whim at the moment.

Arclight
03-22-13, 04:17 PM
Righto, it's running with zeus and that fancy island enabled at least.

77.166.66.44, subsim. "SubSim Clowns" should show in the server browser.

Fincuan
03-23-13, 02:04 AM
Arghh... so you did it and I slept through the whole thing? :o

Any chance for another one tonight?

Arclight
03-23-13, 02:19 AM
Yeah that was the idea really. Think we should start it bit earlier though, to have a chance of running through that mission completely.

I'll put the server up again 18:00 UTC/GMT, if we have 3-4 people we should be able to manage well enough.

Oberon
03-23-13, 06:28 AM
Yeah that was the idea really. Think we should start it bit earlier though, to have a chance of running through that mission completely.

I'll put the server up again 18:00 UTC/GMT, if we have 3-4 people we should be able to manage well enough.

Yeah, and can we have a ground penetrating radar to find that little &*($£&*(£ in the last mission? Or perhaps a nuclear weapon? :hmmm:

Oberon
03-23-13, 01:43 PM
I'll put the server up again 18:00 UTC/GMT

:hmmm:

http://images.cheezburger.com/completestore/2010/10/22/551695ed-f90b-44c8-a1d3-6161c0f97ce3.jpg

Arclight
03-23-13, 02:16 PM
Or maybe I'll nod off in the afternoon. :nope:

It's up now at least.

Raptor1
03-23-13, 02:29 PM
Guess I shall be along later, my internet is patently borked again.

Fincuan
03-23-13, 03:52 PM
I'll be there as soon as I've got Isla de Whatever downloaded and installed :)

Raptor1
03-23-13, 03:55 PM
I'll be there as soon as I've got Isla de Whatever downloaded and installed :)

I'm not certain, but I'm pretty sure the server is running Chernarus, so that's not absolutely necessary.

Oberon
03-23-13, 05:04 PM
Sorry for bailing, just couldn't find the right angle to play with tonight. I still call BS on being one-shotted through a titanium bath-tub twice though. :nope:
I'm better off sticking with the Harrier, at least that can plink from 1400.

Raptor1
03-23-13, 05:05 PM
At least you can play...

Oberon
03-23-13, 06:22 PM
At least you can play...

Touché

reignofdeath
03-23-13, 09:46 PM
Is it still up?

Arclight
03-23-13, 09:47 PM
Just called it but I'll leave the server running, close it tomorrow evening.

Dowly
03-24-13, 12:28 PM
This guy was sitting on the driver's seat of MHQ 1, that's why we couldnt spawn in. :doh:
http://i1183.photobucket.com/albums/x462/Dowly/2013-03-24_00001.jpg

Oberon
03-24-13, 02:42 PM
http://img13.imageshack.us/img13/3873/2013032300001q.jpg
I respawn back at base and spot this, Dowly has arrived.

http://img9.imageshack.us/img9/8125/2013032300002.jpg
Task Force and I try an Apache attack but are rudely interrupted by an aircraft

http://img854.imageshack.us/img854/7966/2013032400001q.jpg
The best 4x4xfar. :03:

http://img12.imageshack.us/img12/8973/2013032400003.jpg
Whilst attacking a town, me and Dowly have to pause while an armour column rolls through, with its own problems to deal with...

http://img716.imageshack.us/img716/9404/2013032400005.jpg
The AIs ability to see at night is astounding.

http://img594.imageshack.us/img594/8296/2013032400006.jpg
Hmmm...

http://img705.imageshack.us/img705/8497/2013032400008.jpg
:hmmm:

http://img9.imageshack.us/img9/9448/2013032400009.jpg
Dowly uses a satchel as a plaster for the wounded enemy...

http://img11.imageshack.us/img11/3797/2013032400010.jpg
Dowly gets a little closer to the armoured units hogging our MHQ then he anticipated.

http://img22.imageshack.us/img22/7331/2013032400011.jpg
Dowly moving the MHQ to the new strike position.

http://img202.imageshack.us/img202/7297/2013032400012.jpg
After losing control of the BMP whilst racing down a cliff to help Dowly, I'm first shot at by this T-55, and then by the infantry around it. The gun and turret is screwed so I can't fire back, so I drive up to the T-55 which doesn't shoot back, plant a satchel next to it for 30 seconds, and get back in the BMP. The T-55 then wakes up and starts shooting with the Co-ax at point blank range, but it doesn't budge, so 30 seconds later....KABOOM! One ex-T-55. Then I ran over the remaining infantry around the MHQ.

Oberon
03-24-13, 10:17 PM
http://img109.imageshack.us/img109/4070/2013032400013.jpg
The battle against the BMP, with my cannon on the blink I had to maneuver alongside it to open fire, like the old broadsides of sailing ship warfare. Unfortunately at the end my Warrior was so beat up that it was finished off by a BRDM. :nope:

http://img534.imageshack.us/img534/2163/2013032400014.jpg
Warrior numero two, with Dowly or Arclight shuttling between base and MHQ in the Chinook.

http://img715.imageshack.us/img715/5369/2013032400015.jpg
Reloading, repairing and rearming with Raptor and Task Force in their captured T-55.

http://img6.imageshack.us/img6/7743/2013032500001.jpg
After having the Warrior crippled by a failed assault on the town, and then it repaired by Arc, I bring it back for rearming and spot this chap hanging out at the FARP...

http://img203.imageshack.us/img203/5315/2013032500002.jpg
Climbing an invisible ladder or doing the dance from 'Thriller', you decide...

http://img819.imageshack.us/img819/9885/2013032500003.jpg
Trying to dodge the rockets from the Hind, my main gun was busted again, hence why I wasn't shooting back. Sadly the Warrior was destroyed during this battle. It had served me well. :salute:

http://img507.imageshack.us/img507/6016/2013032500004.jpg
Holed up with Arclight and Dowly waiting for the retarded C-130 pilot to finally drop the bloody ammo.

http://img707.imageshack.us/img707/2378/2013032500005.jpg
Raptor and Task Force in their new toy, which is torn to shreds later by an angry BMP.

http://img94.imageshack.us/img94/1310/2013032500006.jpg
Before the Abrams gets toasted, I scoot over and grab the RPG from an RPG truck and try to kill the BMP and some infantry. Raptor doesn't realise that I've stolen the truck and Task Force gets the blame. The Abrams is toasted shortly afterwards by some very determined fire.


http://img823.imageshack.us/img823/7189/2013032500007.jpg
Dowly tries to take out a Hip with a MAAWs, it worked earlier against the Hind but missed this time. Raptor hit it with a TOW from our captured BMP instead.

http://img203.imageshack.us/img203/2271/2013032500008.jpg
The fail bus, or commie bus. A captured BMP, the same one that tore up the Abrams I think, or its partner in crime. Either way it was disabled by Dowly or Arclight with a AT missile and then repaired and captured.

http://img15.imageshack.us/img15/409/2013032500009.jpg
Naturally Dowly sits on the side with the girly pics. :03:

Dowly
03-25-13, 07:57 PM
Kilroy's the best worst hostage ever. :har:
http://www.youtube.com/watch?v=cwcANrCy8mA

Oberon
03-26-13, 01:36 PM
I'm glad you captured this Dowly, it's harder to portray it in screenshots:
http://www.youtube.com/watch?v=mhO-b6eOi9g

That was hilarious, in fact the entire attack on that town was just brilliant. :yep:

Dowly
05-06-13, 04:04 PM
A bit of a hairy situation:
http://www.youtube.com/watch?v=7x7g2oQs7xA&feature=player_detailpage#t=3271s

:haha:

Oberon
05-06-13, 09:14 PM
Now that is ARMA2 at its best, wish I could partake in major operations like that, what a blast. Love the radio chatter.

Takeda Shingen
05-06-13, 10:07 PM
If you guys plan on playing again I will install whatever is required to tag along.

HunterICX
05-07-13, 04:34 AM
If you guys plan on playing again I will install whatever is required to tag along.

I'm in the middle of getting the ArmA III Alpha which now is 25€/$ that is half the price you would pay if you wait untill the full game is released.
Getting it now allows you acces to the Alpha, Beta and upgrades to the full game when it's released.

Not sure about we planning to play ArmA II, I'm always open for that so we could see if we can give it another boot. But I'm pretty sure if everyone gets ArmA III we'll move onto that game.

Heard some fancy things about ArmA III which is improved over ArmA II, most known is ofcourse having actual physics.

HunterICX

Arclight
05-07-13, 06:38 AM
Don't mind running the A2 server. We're not using mods atm so the barrier to entry should be minimal.

Oberon
05-07-13, 07:19 AM
Has anyone thought about trying to form up a squad for something like the Shacktacs group. I mean, I love the Domi maps as much as the next man (they are a lot of fun) but there's rarely more than six or seven of us on at a time, so the action is scaled to that.
Just a thought, I mean, I know it'll require playing with other people on the internet, which might scare Raptor since he won't be able to do his Leeroy Jenkins into the middle of the enemy group, but it's an idea. :hmmm:

Arclight
05-07-13, 07:44 AM
Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.

If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.

I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running. :hmmm:

Takeda Shingen
05-07-13, 08:46 AM
Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.

If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.

I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running. :hmmm:

How much to rent?

I'm going to suck and suck terribly, but those videos looked like a lot of fun, and doing it with you guys is something I really want to do.

Dowly
05-07-13, 09:16 AM
I'm going to suck and suck terribly, but those videos looked like a lot of fun, and doing it with you guys is something I really want to do.

Wait.. what are we talking about again? :haha:

Herr-Berbunch
05-07-13, 09:23 AM
Wait.. what are we talking about again? :haha:

Stair humping? :hmm2:

Takeda Shingen
05-07-13, 09:31 AM
Confirming that Dowly's stair humping video made me warm and tingly.

Herr-Berbunch
05-07-13, 09:47 AM
Confirming that Dowly's stair humping video made me warm and tingly.

C4 can do that to you. :O:

HunterICX
05-07-13, 10:34 AM
Has anyone thought about trying to form up a squad for something like the Shacktacs group. I mean, I love the Domi maps as much as the next man (they are a lot of fun) but there's rarely more than six or seven of us on at a time, so the action is scaled to that.
Just a thought, I mean, I know it'll require playing with other people on the internet, which might scare Raptor since he won't be able to do his Leeroy Jenkins into the middle of the enemy group, but it's an idea. :hmmm:

Ow I do agree, I think we did a couple of ArmA runs on this Tactical Gamer server or something like that back in the day...those where fun.

Problem I have is mods, every server probably has their own little soup or cherry picked a excisting mod to pieces to grab what they like and remove what they don't like.

Now this App you can get that does the work for you is fine, apart from that fact it's a hog and before I'll join I have to sit through watching my Spanish Internet taking its time downloading hundreds of MB of junk I'll probably use once if we change server from time to time.

I would be perfectly fine if we find 1 server we meet on whois modsoup isn't rocket science and they only update their stuff once in a while instead of every damn week. I don't mind mods I just hate to keep track of it to maintain it all.

Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.

So hiring a server would be a waste of cash unless we have established a hard core of players that keep it alive.

If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.

We could just enter an excistings group's server as a own little band of misfits and use the ingames VOIP to communicate with them if needed.
We're just big enough for a squad that deals a lot of damage...granted it's usually ourself we get killed then the enemy but damage is damage...right?

I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running. :hmmm:

Pointless unless as said above we've established that there is a hard core of us that want to keep it alive and kicking and move beyond just joining games or hosting private games.

I say for now we try.

Private hosted games which runs missions on a spec ops level, which is enough for the people we have playing.

Domi, perhaps we should invest some time in looking what kind of servers are out there ofcourse if you want to enjoy any tactical enjoyment instead of a loose band of headless chickens (like us) it should be owned by a online squad that runs their server open to public.

HunterICX

Arclight
05-07-13, 10:40 AM
How much to rent?
Depends on the number of slots you want; the number of people that can connect. Here it's about €1,- per slot, per month. So say you want a 32-player server, it's about €30,- a month (some $40,-).


Hunter: to be honest I don't see it happening in a million years. Communities tend to grow around existing sites. Once you have the community it makes sense, but indeed not before. Another thing is that there would never be much of a core beyond ourselves: our explorations into hosting Arma and DCS has already shown that stated interest often doesn't translate to actual participation, let alone continued participation. Even if you get a good group, half of them might be gone a month later.

HunterICX
05-07-13, 11:26 AM
Hunter: to be honest I don't see it happening in a million years. Communities tend to grow around existing sites. Once you have the community it makes sense, but indeed not before.

Ow I agree, though we've already imo accomplished quite a bit to have a Subsim group that takes part in different games. Heck I'm still suprised we've managed to keep the lolwaffles alive and kicking from 2008 to 2010 and we flew a lot back in those days pretty sure it was like 4 evenings a week and sometimes even more. I can only put blame on myself that I've let it slide as at the time I just ran out of ideas and steam for IL2.

Next I think our game library doesn't help...so much to play :D
back in the day I had pretty much only IL2, the rest played games I didn't had and they didn't had the games I played. I've cacthed up quite a bit in those years to my regret at times whenever I see those moths fly out of my wallet :haha: Ah well my excuse is that I've quited smoking so better waste that saved cash on my other much worse addiction :O:

Another thing is that there would never be much of a core beyond ourselves: our explorations into hosting Arma and DCS has already shown that stated interest often doesn't translate to actual participation, let alone continued participation. Even if you get a good group, half of them might be gone a month later.

That's part of a online community, you get some that stick and some that go. Though if you keep it up for a while you will notice that slowly but surely the core grows...even if it's a one at a time.

What I notice with our game activity we play online that it is extremly seasonal and all over the place, then we have a week or 2 we play intensively a Paradox title, then it's Civ V, then it's a classic like Rainbow Six or W:EE&W:ALB. I think we also stopped setting a date for a game we play instead it's the usual :confused: on TS and we get to doing something when one or a few made their minds up instead of ''whatever/I'm fine with everything'' answer. If we say for example Wednesday is ArmA II perhaps it'll kick some regularity in our group? I think a week day suits better then weekend as some may actually have an attempt at ''life'' :timeout::O:

HunterICX

Raptor1
05-07-13, 11:46 AM
I think setting a defined date can be a good idea if we want to get more people. Also, I think that if we are going to set up an ARMA II game, we should make a separate thread about it with the time we're going to run it, the name and address of the server, what is required to play and so forth. I think more people will see that than they will a random post on page 98 of the ARMA II thread.

Of course, we probably won't get many people anyway. DCS had a fixed date and a its own thread and despite a lot of people saying they'll show up few ever did in practice.

Takeda Shingen
05-07-13, 11:46 AM
I think a week day suits better then weekend as some may actually have an attempt at ''life'' :timeout::O:

I've got two young kids, so I traded in my social life a few years ago. That being said, Wednesday should work for me. I need to install TeamSpeak and Arma II, plus whatever mods you guys use.

Also, Street Fighter. Effin' Street Fighter.

HunterICX
05-07-13, 11:59 AM
I've got two young kids, so I traded in my social life a few years ago. That being said, Wednesday should work for me. I need to install TeamSpeak and Arma II, plus whatever mods you guys use.

Do you already own ArmA II?
if not you should then get ArmA II Combined operations which includes ArmA II's expansion pack Operation Arrowhead which is what we all use.

Also it's interesting to look into ArmA III now it's in Alpha. :yep:
50% off and get acces to the alpha, beta and later it'll be upgraded to the full game when it's released.

Also, Street Fighter. Effin' Street Fighter.

There's no need to block against you :O:

HunterICX

Dowly
05-07-13, 01:20 PM
This mission sounds interesting:
http://www.armaholic.com/page.php?id=16162

Very much like the escape mission in the original OFP.

My only concern is that it might be too long. :hmmm:

I'll give it a test tonight and see how it is.

EDIT: It would seem the mission folder has intructions on how to port the mission to other islands.
So, if Chernarus is too large, we could try it on a smaller island.

Oberon
05-07-13, 02:24 PM
Just a little clarification, I meant that we join another group as a group, a bit like that Tactical Gamer server, Shacktac was just an example because it seems fairly well organised, and has a good radio mod system.
Hunter has a point about modsoup, so whatever server we chose (if we chose one) would have to be one that we'd play on for some time.

Obviously, this is just pie-in-the-sky thinking, inspired by the video that Dowly posted and I don't really expect it to go that far. Tak, I look forward to being shot to pieces alongside you. :salute:

EDIT: Dowly, I like the look of that mission :D

Dowly
05-07-13, 03:51 PM
EDIT: Dowly, I like the look of that mission :D

I'm afraid it seems to be way too big for us. :-?

The idea is nice, I loved that mission in OFP, but there's so much to do in it
that it would probably take 2-3 hours to complete.

You start with nothing. No map, no compass. You can control the amount of
enemies there are around, which of course makes it faster to kill them and grab
their stuff, but the default setting (high number of enemies) was too high.
And even with that setting, it took me about 20 minutes to get a compass
from one of the fallen baddies.

To complete the mission, you really need the map, and compass of course,
then you're going to need heavy weaponry (supposedly) to attack and capture
one of the comm centers and only after that will you start heading for extract.
So, sum all that up and it's going to take some time. :hmmm:

Might work on a smaller custom island though. :yep:

EDIT: Or just by making our own mission. The Ambient Combat Module might work
with a bit of tweaking. :hmmm:

Arclight
05-08-13, 01:07 AM
Just a little clarification, I meant that we join another group as a group, a bit like that Tactical Gamer server, Shacktac was just an example because it seems fairly well organised, and has a good radio mod system.
Problem with that is that those groups take things pretty seriously, especially ShackTac. Flying a helo into a crane or lighthouse probably wouldn't raise as many laughs there. :haha:

Point being we should get a better grasp on movement, positioning and such. Don't think the current follow-the-leader-and-scatter-on-contact wouldn't work too well there. :hmmm:

Takeda Shingen
05-08-13, 08:31 AM
Problem with that is that those groups take things pretty seriously, especially ShackTac. Flying a helo into a crane or lighthouse probably wouldn't raise as many laughs there. :haha:

Point being we should get a better grasp on movement, positioning and such. Don't think the current follow-the-leader-and-scatter-on-contact wouldn't work too well there. :hmmm:

Those guys do look very organized. I watch their videos thinking about how much I would like to do something like that, and yet how silly I would look if I tried to do so.

Dowly
05-08-13, 08:44 AM
Those guys do look very organized. I watch their videos thinking about how much I would like to do something like that, and yet how silly I would look if I tried to do so.

I do believe all the new members of Shacktac go over a set of training courses.

Fireteam Leadership with Bricks (http://www.youtube.com/watch?v=nFpzuPBm_0k) for example, few more on CHKilroy's channel.

Herr-Berbunch
05-08-13, 09:33 AM
Some people take it way too seriously. :o

Oberon
05-08-13, 11:26 AM
Problem with that is that those groups take things pretty seriously, especially ShackTac. Flying a helo into a crane or lighthouse probably wouldn't raise as many laughs there. :haha:

Point being we should get a better grasp on movement, positioning and such. Don't think the current follow-the-leader-and-scatter-on-contact wouldn't work too well there. :hmmm:

Yeah, I got to admit that was my biggest concern too, ah well, we've got a good thing going here, and that's what youtube was made for. :salute:

Arclight
05-09-13, 03:12 AM
I don't mean to dismiss it: to me teams functioning as teams is what Arma is about. I'm just saying that currently we're a liability to each other.

Ever noticed how the 1 guy left in Rainbow Six gets more done than the "team"? We keep getting each other killed.

I think it would make Arma and RS3 more enjoyable, but we would need to make an investment and actually learn some things.

HunterICX
05-09-13, 04:15 AM
Learning is not the problem. (perhaps the use of the map by using the icons or something)

It's called taking point, communication and coordination, there something we can't do and that's reading eachother minds :O:

Problem is when no one takes the point as being the Squad Leader it isn't going to work at all.
The Squad leader needs to communicate, if you're being quiet but still move forward you'll expect that we can read your mind, then your wrong we just follow aimlessly as your not telling us what to do.

Team stumbles upon a contact, the usualy method of us is to shoot it at will....meaning we trigger the response of the other AI to home in on us and we're usually not prepared or in the right location to fight this off. This is why Hold fire should be of effect at all time unless Squad leader tells us to open fire or a contact has spotted us and forms a threat.

I can jibberjabber about this into a skybird's lenght post but that's just all talk no action. I suggest we get a mission which is simple (sweep town or kill this general in middle of camp/town) and practice some communication and coordination.

It doesn't have to be strict, mistakes will happen but that'll be at least an improvement then our usualy headless clowns peformance :D

*Disclaimer* I'm as guilty in regard of lack of coordination and teamwork as the next.

HunterICX

Schroeder
05-09-13, 06:38 AM
ARMA II is just 10€ on Steam... maybe I'll give it a go...:hmm2:

HunterICX
05-09-13, 06:43 AM
ARMA II is just 10€ on Steam... maybe I'll give it a go...:hmm2:

Then you just can play half what we play as most missions we run requires the expansion Operation Arrowhead

ArmA II Combined ops (arma II + Operation Arrowhead) is the better deal 20€ saving 5€ then getting both titles separately.

HunterICX

reignofdeath
05-09-13, 07:27 AM
Learning is not the problem. (perhaps the use of the map by using the icons or something)

It's called taking point, communication and coordination, there something we can't do and that's reading eachother minds :O:

Problem is when no one takes the point as being the Squad Leader it isn't going to work at all.
The Squad leader needs to communicate, if you're being quiet but still move forward you'll expect that we can read your mind, then your wrong we just follow aimlessly as your not telling us what to do.

Team stumbles upon a contact, the usualy method of us is to shoot it at will....meaning we trigger the response of the other AI to home in on us and we're usually not prepared or in the right location to fight this off. This is why Hold fire should be of effect at all time unless Squad leader tells us to open fire or a contact has spotted us and forms a threat.

I can jibberjabber about this into a skybird's lenght post but that's just all talk no action. I suggest we get a mission which is simple (sweep town or kill this general in middle of camp/town) and practice some communication and coordination.

It doesn't have to be strict, mistakes will happen but that'll be at least an improvement then our usualy headless clowns peformance :D

*Disclaimer* I'm as guilty in regard of lack of coordination and teamwork as the next.

HunterICX

I would be in favor of this.. I would love to play with a small group of you guys doing spec ops type sweep and clear missions. If I could work the editor any decent amount at all I would love to be creating missions for us to use, but I am no good at it.

On the concept of teamwork and communication, the game that got me into that and Arma was Project Reality for BF2, outstanding game if you were lucky enough (Most of the time you were) to get a good group of players. They are developing an Arma II version too, hopefully they will get it to the level of awesome it was at for BF2.

I agree, someone needs to take charge though. That and the followers need to "follow" the leader. ;)

Dowly
05-11-13, 08:15 AM
Haters gonna hate. :sunny:
http://i.imgur.com/rz7PGNN.jpg

Hottentot
05-11-13, 09:34 AM
I wonder if I would fit in somewhere with my rubbish connection that hasn't ever been tested in online gaming. :hmmm:

Takeda Shingen
05-11-13, 09:43 AM
You'd better. I'm downloading Arrowhead as we speak.

Dowly
05-11-13, 09:48 AM
I wonder if I would fit in somewhere with my rubbish connection that hasn't ever been tested in online gaming. :hmmm:

Think there's some room in the trunk. :hmmm:

Hottentot
05-11-13, 10:16 AM
ARMA II and Arrowhead have been gathering dust on my computer for a good while now since the single player just plain sucked. And most of the good lads seem to be aboard here. If my connection doesn't get a heart attack, I'm definitely keeping an eye out for this. :arrgh!:

We used to play Flashpoint with a group of three or four for what seems like eternity ago. Much of the discussion on the last few pages reminds me of those days. We weren't exactly organized either, but it helped a little that we had loosely designated roles. Loosely, as in, I was our team's driver, pilot and sniper. Not that it made it any more effective on the larger scale, but at least when we messed up, we managed to look semi-competent at it, having messed up the same way in the same roles for hundreds of times before.

Oberon
05-11-13, 10:47 AM
Sooooooooooooo


How's about a game tonight? Around 2100-2130 BST.

Can I interest Dowly, Hottentot and Takeda in joining us? I believe Hunter will be joining us because SpanioDutch television has failed him.

Would be a nice test of the full group, perhaps someone can find Fin as well, drag him in.

Takeda Shingen
05-11-13, 10:51 AM
Sooooooooooooo


How's about a game tonight? Around 2100-2130 BST.

Can I interest Dowly, Hottentot and Takeda in joining us? I believe Hunter will be joining us because SpanioDutch television has failed him.

Would be a nice test of the full group, perhaps someone can find Fin as well, drag him in.

That would be fine for me. Just so I am squared away when it is time, could you list any and all mods that the group is using? Also, are we meeting on TeamSpeak?

Dowly
05-11-13, 10:58 AM
Always up for some ArmA 2! :salute:

@Takeda: No mods, but someone else can probably tell you if we are using the beta patches or not? :hmmm:

(Tho, you really want that soundmod I linked to you :yep:)

Arclight
05-11-13, 11:02 AM
No mods being used, best to keep it like that for tonight I'd say, but it's open to suggestions. Think ACE came up again a while ago. :hmmm:

We're on TS every night, more or less. Still using TS2 though. Had TS3 running for a while but it didn't get much use apart from the occasional file server.

I'll stick server details in PM.

Hottentot
05-11-13, 11:11 AM
Can't do that late, the dog drags me up from the bed at 6 again tomorrow. :88)

Perhaps I'll sit this one out and use the evening for setting up stuff for the next opportunity. Have fun, guys! :up:

Dowly
05-11-13, 11:15 AM
Hippie surrender monkey! :stare:

Hottentot
05-11-13, 11:21 AM
You should be happy that your chances of surviving the mission just improved dramatically when I'm kept away from anything that has a trigger attached to it.

Dowly
05-11-13, 11:26 AM
You should be happy that your chances of surviving the mission just improved dramatically when I'm kept away from anything that has a trigger attached to it.

You clearly havent seen our videos. :88)

Takeda Shingen
05-11-13, 11:26 AM
All set, and found the server. Looking forward to repeatedly asking which button shoots in a few hours.

Dowly
05-11-13, 11:27 AM
All set, and found the server. Looking forward to repeatedly asking which button shoots in a few hours.

Did you try the game? That it launches it as Combined Operations?
(start game, go to singleplayer->editor and if both Chernarus and Takistan are there, all's good)

Hottentot
05-11-13, 12:41 PM
Thank you, Windows 7, for again proving to be the most obnoxious piece of software ever devised. I just spent a good half an hour or more trying to get my microphone working and still can't figure out what bribes or dark sacrifices this idiot machine demands from me to get it working from my headset. At the moment it's less than ideally mounted on my computer's front panel which at least makes communication possible, if a little difficult.

Whatever happened to XP's "plug it in and it works" style? It's the same headset and microphone that worked perfectly in the old machine, for crying out loud!

Anyway, I think I'm all set up.

Oberon
05-11-13, 12:46 PM
I can sympathise HT, I've had 7 for well over a year and I only figured out last month how to get the volume to an acceptable level on my headphones... :dead:


Anyway, does anyone have any thoughts about missions? Dowly, I see you poking your head into OA on Steam a lot, got anything in mind?

Dowly
05-11-13, 12:53 PM
Anyway, does anyone have any thoughts about missions? Dowly, I see you poking your head into OA on Steam a lot, got anything in mind?

Err.. actually I would go with Domi tonight, if Takeda is joining. Seeing how he
is somewhat new to ArmA 2, might be good to get him familiar with the game
before doing an actual mission. :06:

And I am working on a set of simple missions, wont have anything ready for tonight,
but if we are playing during the week on some day, I'll probably have something ready.

But they are really simple stuff, search & destroy and stuff like that.

HunterICX
05-11-13, 01:01 PM
Err.. actually I would go with Domi tonight, if Takeda is joining. Seeing how he
is somewhat new to ArmA 2, might be good to get him familiar with the game
.


http://img856.imageshack.us/img856/2088/15710588.jpg

HunterICX

Dowly
05-11-13, 01:12 PM
http://i1183.photobucket.com/albums/x462/Dowly/VICTORY.jpg (http://s1183.photobucket.com/user/Dowly/media/VICTORY.jpg.html)

Oberon
05-11-13, 01:13 PM
https://cuces.soc.srcf.net/wordpress/wp-content/uploads/2012/07/1309300880715.jpg

Arclight
05-11-13, 01:17 PM
http://www.youtube.com/watch?v=M6KOEMJKdEI

A video of someone firing a RPG into the wall in front of him would be appropriate as well, but I see there are depressingly many of those. :-?

Oberon
05-11-13, 01:27 PM
http://www.youtube.com/watch?v=M6KOEMJKdEI

A video of someone firing a RPG into the wall in front of him would be appropriate as well, but I see there are depressingly many of those. :-?

Task Force to the rescue! :haha:

http://assets.diyfail.com/hashed_silo_content/silo_content/24595/resized/fail.jpg

Arclight
05-15-13, 01:25 PM
I've launched another Domi on Takistan, with all the DLC equipment in there. You'll need the last official compatibility patch for the ACR stuff: http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-&lang=en

I'm looking into making customized maps again but it will take time. Also looking into moving to beta version in order to enable Zeus AI again: it requires CBA which, in its latest version, requires a beta patch. I'd still rather avoid the beta-typical game of "figure out what works without tearing your teeth out", but it's required if we want to look into modding again.

Tl;dr: Domi is up. Please make sure you have the latest compatibility patch. Still no mods required.

Oberon
05-15-13, 01:51 PM
Awesome sauce, I was looking at some other maps the other day, Panthera looks good for a domi. I think making something like a Warrior or Bradley into a command vehicle and throwing in a M60 with an unlockable Abrams might be a good thing to get a mechanized assault in. Might need an AAA unit as well to deal with the helos and jets, maybe a pvads or Stinger Hummer.

Arclight
05-16-13, 12:39 AM
http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00001_zps26d1dbfd.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00001_zps26d1dbfd.jpg.html)
Heading home, with war loot.

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00003_zps3157f675.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00003_zps3157f675.jpg.html)
Task dogfighting a jet in the AH-6. And winning.

And a shameless display of virtual patriotic tendencies.

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00007_zps7ab4176a.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00007_zps7ab4176a.jpg.html)

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00006_zps0ab61117.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00006_zps0ab61117.jpg.html)

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00009_zps893b1da2.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00009_zps893b1da2.jpg.html)

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00011_zpsc0edab41.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00011_zpsc0edab41.jpg.html)

http://i268.photobucket.com/albums/jj2/EZatHome/2013-05-16_00014_zps753fdb40.jpg (http://s268.photobucket.com/user/EZatHome/media/2013-05-16_00014_zps753fdb40.jpg.html)

(proper res http://steamcommunity.com/id/ARConSteam/screenshots/)

Task Force
05-16-13, 01:07 AM
Yes, Just goes to show if you want to kill a aircraft, use a Little Bird!

Dowly
05-16-13, 06:13 AM
PHYSICS!
http://www.youtube.com/watch?v=s4kTuMwHvd8

Oberon
05-16-13, 07:14 AM
PHYSICS! :har:

http://imageshack.us/a/img7/4409/2013051500001.jpg
The clown chopper, turning around to pick AFK_Force up

http://imageshack.us/a/img545/2417/2013051500003i.jpg
Suddenly, Sand-ninjas, one of them!

http://imageshack.us/a/img89/9663/2013051500004a.jpg
Humvee convoy!

http://imageshack.us/a/img811/1903/2013051500005b.jpg
Task Force being an African/Middle Eastern dictator

http://imageshack.us/a/img96/7948/2013051500006.jpg
Humping trucks!

http://imageshack.us/a/img69/3410/2013051500007.jpg
Holding hands in death

http://imageshack.us/a/img404/6475/2013051500008.jpg
Dowly takes out the Froggie that's strafing the base.

http://imageshack.us/a/img189/4749/2013051500009.jpg
The armoured convoy as Task Force makes a wrong turn

http://imageshack.us/a/img404/2931/2013051500010.jpg
Dowly doing forward recon.

Dowly
05-16-13, 09:37 AM
Humping trucks!

And then there was that...
http://www.youtube.com/watch?v=LDpGu1rQpRo

Hottentot
05-16-13, 10:08 AM
grumblegrumblestupidthesisgrumblegrumblemissedallt hefunmumblemumblebeeb

Takeda Shingen
05-16-13, 10:21 AM
grumblegrumblestupidthesisgrumblegrumblemissedallt hefunmumblemumblebeeb

They'll probably be playing again today. In fact, I've played with these guys every day since last Friday (that's me wedged under Oberon in the holding hands in death pic). Log on to the TeamSpeak channel. If there are people in there, then they are playing. And they are the most noob friendly group I have ever play with. I am terrible at shooters, and this game is no exception; I am the worst one there. I have two young children, which requires me to go AFK suddenly and without warning at times. They don't care, and they'll help you out. Hell, they worked through my port forwarding problems, and I had no idea what the hell port forwarding even was.

Nothing is very formal; it's kind of a big rotating mass of players; very relaxed.

Dowly
05-16-13, 10:27 AM
@Hottentot
The server's running sort of a sandbox type mission 24/7 until further notice.

Probably starts getting populated around 21:00 - 22:00 our time.

Hottentot
05-16-13, 10:35 AM
Will have to try again this evening. I have popped to the Teamspeak channel a few times in the last few days but no one has been around. Probably too early.

Do we actually have a game server to connect to? I was only aware of the Teamspeak channel and assumed someone would be just hosting each sessions like we used to do in our Flashpoint group eons ago. :06:

Dowly
05-16-13, 10:58 AM
Do we actually have a game server to connect to? I was only aware of the Teamspeak channel and assumed someone would be just hosting each sessions like we used to do in our Flashpoint group eons ago. :06:

Arclight hosts a server. I'll PM you the details.