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Old 11-20-08, 03:28 PM   #1
mengle
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Default ARMA II Thread

Latest news of shooter ARMA II

a new video and info:
http://uk.pc.ign.com/articles/932/932227p1.html
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Old 11-20-08, 05:39 PM   #2
Deamon
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Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP. The stuff about the new soundengine sounds particularly interesting. I was already in awe about the 3D sounds in ArmA. What a great touch that adds so much to the experience!

Last edited by Deamon; 11-20-08 at 05:40 PM.
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Old 11-20-08, 07:34 PM   #3
fatty
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Looks basically the same as ArmA, hope it plays better at least.
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Old 11-20-08, 09:22 PM   #4
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Quote:
Originally Posted by Deamon
Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP.
Woah woah woah. OFP's character animations looked natural? You're telling me the movements of CWC's blocky texture Lego dudes with magically levitating guns were natural? News to me.
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Old 11-21-08, 01:14 AM   #5
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OFP was never about graphics. If you can't stand the animations, better go play one of the many limited shooters that dominate the genre.
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Old 11-21-08, 02:47 AM   #6
mengle
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if you look at the burning tanks and the smoke, you need a heavy PC to run this decently,if i'm using some smoke mods in Armed assault my game is running slow

screenshot from my Armed Assault game mod (XAM 1.6)

Last edited by mengle; 11-21-08 at 04:47 AM.
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Old 11-21-08, 07:50 AM   #7
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Quote:
Originally Posted by GlobalExplorer
OFP was never about graphics. If you can't stand the animations, better go play one of the many limited shooters that dominate the genre.
Because criticism of a technical limitation = I hate the game. Just why DO you like to build arguments around strawmen and ad hominems?

Guess what, OFP's graphics sucked, even by 2001 standards. That's a lot coming from me, and it's my favorite video game. Looky, I can STILL be objective about things i'm a fan of. Amazing right?
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Old 11-21-08, 09:36 AM   #8
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Main things i want to see from ARMA2 is much better vehicle simulation (more realism like say chaff and flares for missles), way more vehicles to use, better AI, and a fully dynamic war/campaign for online and offline play. Personally i could care less about graphics.
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Old 11-21-08, 04:57 PM   #9
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Quote:
Originally Posted by CaptHawkeye
Quote:
Originally Posted by Deamon
Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP.
Woah woah woah. OFP's character animations looked natural? You're telling me the movements of CWC's blocky texture Lego dudes with magically levitating guns were natural? News to me.
Yep, most convincing animations I ever saw in a game! And I am not talking about the quality of the human models nor the levitating guns.

The innertia in the movements in the FPS view is just right. I can feel the heavy gear slowing down my motions. This worked out so damn good, it immediately pulls me deep into the game. You feel like a soldier in the field. This was my biggest disapointment as I saw the unpached ArmA the first time. This natural feel was deminished too much for my taste.

I still play flashpoint to this reason alone. The grafics were definetely not the best but the smooth and natural animations of the people and the natural looking terrain design really did it to me, to name just a few things I love so much about OFP and I couldn't care less about grafics when the game is so phantastic. OFP was just the way I always wanted a game to be. OFP has flaws and bugs in abundance but the benefits outweight the flaws for me a big time.

Already how the sight shakes when you walk, contrary to all the other stupid fast paced ego shooters where you can run backwards jump while shooting with sniper precision.

The size of the terrain alone adds so much to the experience, I had the most immersive and unique experiences in flashpoint. This was the first game where I was running for my life, where I got lost in the woods and where I got trapped behind the enemy lines where I had to make it back home on my own, the first game that not ends when your tank got taken out but where you get out of the tank and the survival just begins.

This was the first shooter that felt REAL. This is the first game where I had this feeling. The first game where I could do LRRP type of missions that goes for hours and then one shot and you are dead. Like real. I always wanted it to be this way and flashpoint was the first game that delivered. There is obviously endless room for improvements but I can babble all night long about how much I love flashpoint. Just recently I reinstalled it again and played through all campaigns.

It hardly lost anything of its immersion and addiction. I wish arma II would feel just the same.

I still remember that one recon mission where I lost the orientation and didn't knew my position anymore and then came across a road junction with some road signs that I used to pinpoint my position, Woah where could I do something like this in any other shooter ? The maps were usually so small that you could not ever get lost. I put a lot of worth on such subtle touches. That was the first time I really start to notice that there were road signs everywhere and that they were actually of real use. Flashpoint was the first game where I could do an expedition through the countryside.

Well maybe not entirely the first game, I remember games like midwinter and hunter on the amiga that also had a very large terrain and where you could act freely.
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Old 11-22-08, 09:25 AM   #10
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Quote:
Originally Posted by NeonSamurai
Main things i want to see from ARMA2 is much better vehicle simulation (more realism like say chaff and flares for missles), way more vehicles to use, better AI, and a fully dynamic war/campaign for online and offline play. Personally i could care less about graphics.
Yeah, same. They could just use the same graphics engine from ArmA1 as far as I'm concerned, the graphics in that game were always great. The new Warfare mode sounds very close to a dynamic campaign for online/offline play.

My main beef is with the AI. I'm so tired of getting shot through trees or in dense fog. I want the same limitations that the player has applied to the AI.
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Old 11-22-08, 10:55 AM   #11
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The parts I'm most concerned about are the story and strategic elements ( i.e. I want to order units on the strategic map) as well as resource management.

My main concerns are there is this stupid feature that no one from your initial team must die, and I don't like it! Neither I like helicopter missions, and I would prefer not to play the Americans.
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Old 11-27-08, 09:37 AM   #12
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new ingame movie http://www.arma2.com/
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Old 11-27-08, 03:14 PM   #13
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Just remember that Bohemia also makes VBS1 & VBS2. So dont except ArmA II to be anything hardcore. They're not gonna add stuff to a game that they'll sell for $50 that is already included in a 'game/simulation' they're selling for $1200.

That's why, I'll wait for OFP 2.
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Old 11-27-08, 03:26 PM   #14
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...which is made by Codemasters, a company that gets allergic reactions to realism. In resent time, anyway.
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Old 11-27-08, 03:37 PM   #15
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Quote:
Originally Posted by stabiz
...which is made by Codemasters, a company that gets allergic reactions to realism. In resent time, anyway.
True that, sadly. But atleast I can have even slightly hope for OFP2 to be a more of an simulator than a shooter. For Bohemia, I'm not holding my breath. I mean, look at some of the features in VBS2 that I can see any reason why couldnt they be in ArmA too, except to offer the military more stuff for more money.

Such features are:
- Real-time mission editor
- Realistic ball tracers
- After Action Report replay thingy
- Real recorded sounds for everything
- AI shooting from greater distance (I saw a vid of soldiers shooting at the enemy that was on a hill-top, some 300-400m away.

And those are just the few I could remember.
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