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Arclight
12-16-10, 05:59 PM
Put this in group leader init field:

groupname= group this

"Groupname" can be anything, you can use that name to refer to that group from then on.

Then the code for the trigger becomes:

{_x action ["EJECT", vehiclename]} forEach units groupname; {unassignVehicle _x} forEach units groupname

Note that "vehiclename" needs to be what you called the C130.

Not sure about engines off, think airplanes have the tendency to try and take off when they start. You can try disabling AI untill you need them:

http://community.bistudio.com/wiki/disableAI

unitName disableAI section

Maybe; C130 disableAI "MOVE"

To get it moving you need to turn AI on (http://community.bistudio.com/wiki/enableAI)and possibly assign a waypoint (http://community.bistudio.com/wiki/addWaypoint). You can also use "doMove" or "commandMove" if he just needs to fly to a point; waypoints allow for more complex behaviour.


Checking if a squad is onboard is trickier, at least if you want it robust. You'll need a script that checks if member 1 is alive, and if he is, check if he's onboard the aircraft. If dead, skip to next member, if onboard skip to next, otherwise sleep for a second or 2 and repeat.

I could write that script but it'll take a bit. Used to have something similar for helo extraction script.


Not a clue on animations.

Fincuan
12-16-10, 06:11 PM
How do I start a C130 with engines off?


Open the units properties and select the corresponding option in the editor.

How do I get the same C130 to turn it's engine on and start taxi-ing once a squad gets in?


And finally I'm using the following to paradrop units once the plane reaches a trigger
I have to put it in multiple times for each unit I want to be paradropped. Is there a way to set it up so if the group leader is kicked out, everyone is?


Assuming you have tied the plane to the trigger so that it's the only one to activate the trigger this should kick everyone out. One to the left, next to the right, etc... Untested at the moment but it's from an old mission of mine, and it did work there.

//Kicks all passengers out of an aircraft
//Example use:
//Save script as "kickOut.sqf"
//Run this from a trigger which the plane activates:
//[thislist select 0] execVM "kickOut.sqf";

if (isServer) then
{
private ["_fnc_ysiohjelma", "_plane", "_units", "_offset", "_dir", "_interval"];

_fnc_ysiohjelma =
{
//New coordinates with direction and heading from old coordinates
private ["_pos", "_suunta", "_etaisyys", "_newX", "_newY"];
_pos = _this select 0;
_suunta = _this select 1;
_etaisyys = _this select 2;

_newX = (_pos select 0) + (sin _suunta) * _etaisyys;
_newY = (_pos select 1) + (cos _suunta) * _etaisyys;

[_newX,_newY,(_pos select 2)]
};

//Paradrop all except the pilot out of a C130
_plane = _this select 0;
_units = (crew _plane) - [(driver _plane)];

_offset = 3;
_dir = (getDir _plane) + 90;
_interval = 0.25;
_pos = [];

{
_x action["eject", _plane];

waitUntil{(vehicle _x) != _plane};
_pos = getPosASL _x;
_x setPosASL ([_pos, _dir, _offset] call _fnc_ysiohjelma);

//Sync for MP
_x setPos (getPos _x);

//Drop the next guy to the other side
_dir = _dir + 180;
sleep _interval;
} forEach _units;
};

Arclight
12-16-10, 06:30 PM
Don't think just setting special to "none" would keep it from starting engines if any waypoints are assigned. At least, not in A1, had that problem with helos all the time. :doh:

Would this work to check if the squad is onboard? :06:

#unit1
?!(alive unit1) then
{
goto "unit2";
}
else
{
?!(vehicle unit1== C130) then
{
sleep 2;
goto "unit1";
}
else
{
goto "unit2";
};
};

#unit2
?!(alive unit2) then
{
goto "unit3";
}
else
{
?!(vehicle unit1== C130) then
{
sleep 2;
goto "unit2";
}
else
{
goto "unit3";
};
};

#unit3
etc

Board ruins formatting. :-?

MacRae_Warrior
12-21-10, 12:14 AM
So I've been considering getting ARMA 2 after reading the reviews, watching the trailers, etc. One thing stands in my way though. After playing the demo, I have concluded that, were the voice acting in the same state in the full version, I would not be able to play more than 5 minutes of this game. Seriously, it made me want to :damn:

I was hoping that after many patches and several official expansions this issue would be worked out. Have the developers addressed the atrocious robotic voices at all, or is there a mod of some sort out there that does so? I hope that this is the case.

Castout
12-21-10, 01:49 AM
It's not that big issue for me. You can turn off the AI voices or chatter audio.

ArmA is about warfare or about being a soldier. It's a great game in that. Don't the small things or little irks prevent you from enjoying this game.

MacRae_Warrior
12-21-10, 06:59 PM
It's not that big issue for me. You can turn off the AI voices or chatter audio.

ArmA is about warfare or about being a soldier. It's a great game in that. Don't the small things or little irks prevent you from enjoying this game.
It's a little bit more than a small thing. I honestly could not play more than 5 minutes without getting a headache. But, if one may silence the voices without affecting gameplay (understanding objectives, situational awareness, etc.) then I suppose I could put up with that.

Dowly
12-21-10, 07:07 PM
The radio traffic has it's own volume slider, also subtitles can be enabled from the game options IIRC.

Radtgaeb
12-24-10, 02:42 PM
Just purchased it today on Steam's Christmas sale...would be interested in joining any of you guys, however, I do not have Arrowhead or any of the other DLCs. :salute:

Oberon
02-17-11, 03:32 PM
*blows dust off thread*

LIIIIIVE!!


ARMA night, well, at the moment all I can do are Mondays and Tuesdays, and Monday is a flight night so Tuesday would be ideal. After April that problem will (hopefully) be removed, but that all depends on builders...and we all know how they overrun.... :hmmm:

Arclight
02-17-11, 03:38 PM
Alright Tuesday. How's that for the ferret? It won't just be at night, run it for a good 24hrs anyway. Keep the Domi thingy running, maybe try some missions if there are any suggestions.

Raptor1
02-17-11, 03:39 PM
*blows dust off thread*

LIIIIIVE!!


ARMA night, well, at the moment all I can do are Mondays and Tuesdays, and Monday is a flight night so Tuesday would be ideal. After April that problem will (hopefully) be removed, but that all depends on builders...and we all know how they overrun.... :hmmm:

Isn't it your job to stand behind them wearing a commissar hat and waving a pistol while making sure they do what they're supposed to?

Dowly
02-17-11, 03:40 PM
Tuesday's fine. :yep:

Arclight
02-17-11, 03:58 PM
Tuesday it is. Now to break the news to the Minecrafting masses.

Egan
02-17-11, 04:12 PM
I just got back into it again after a couple of months without playing. Installed the newest patch and, hmm, performance is way worse than it used to be, specifically with the LOD. It seems to be really laggy when drawing in trees, vegetation, everything in fact. Anyone else had a performance drop too? Of course, it might be my machine playing up somehow, but it's difficult to know for sure.

Also just tried the Fallujah and Lingor maps. Wow!

Oberon
02-17-11, 04:12 PM
Tuesday it is. Now to break the news to the Minecrafting masses.

Lynch mob forming in five...four...three... :haha:

Crécy
02-17-11, 04:40 PM
I guess it's ARMA II night not OA, right?

Raptor1
02-17-11, 04:48 PM
Quite sure it is OA.

Dowly
02-17-11, 04:59 PM
Da, OA because the Takistan map has much better performance.

Arclight
02-17-11, 05:49 PM
Indeed. And all the gear from A2 should be useable in OpAr anyway, with the benefit of a better running map.

Crécy
02-18-11, 05:01 AM
Excellent. I shall join as well in that case.

Arclight
02-21-11, 01:46 PM
Alrighty, I'll put it up at 20:00Z, hour and 15 mins from now.

OA Domi on Takistan, no mods.

Drewcifer
02-21-11, 02:09 PM
How and where do I join up?

Arclight
02-21-11, 02:27 PM
You can join when it launches in a good half hour, and find it by looking for SSC. Shows up like any other server. Password "subsim".

Drewcifer
02-21-11, 02:30 PM
How hardcore are you guys? Are we talking expert difficulty no hud, etc?

Am I going to get yelled at because somebody yells out on the mic for alpha tango to cover the nine o clock and I have no idea what the heck is being said?

Fincuan
02-21-11, 02:31 PM
Search Youtube for Subsim Clowns and you'll find a bunch of our gameplay vids. Those should be a pretty big hint on the level of seriousness to be expected :haha:

Dowly
02-21-11, 02:33 PM
Subsim Clowns Playlist (23 videos from our games):
http://www.youtube.com/view_play_list?p=822E7967F4012B7F

:salute:

Drewcifer
02-21-11, 02:36 PM
lol, can't wait.

Nagy
02-21-11, 03:13 PM
*installs*

*Finishes Installing*

*Realises you're all playing Operation Arrowhead*

*Realises he does not own this*

*Sulks*

Fincuan
02-21-11, 04:04 PM
Tried to join, but got kicked every time after I had just loaded into the mission, with the music playing and the Domination text/logo on the screen.

Dowly
02-21-11, 06:31 PM
Tried to join, but got kicked every time after I had just loaded into the mission, with the music playing and the Domination text/logo on the screen.

Aye, we noticed that. Strange. :doh:

Arclight
02-21-11, 06:36 PM
Yeah, that had me really scratching my head. Still, actually. :-?
*installs*

*Finishes Installing*

*Realises you're all playing Operation Arrowhead*

*Realises he does not own this*

*Sulks*
Say we run the Chernarus one; would A2 player be able to join? :06:

Raptor1
02-21-11, 06:51 PM
Say we run the Chernarus one; would A2 player be able to join? :06:

Doubt it, doesn't OA run a completely different version of the game?

Arclight
02-21-11, 07:06 PM
Pretty different engine even, yeah... we might just do A2, but I have bad memories about Chernarus and it's performance. :doh:

Oberon
02-21-11, 08:25 PM
Is there a weapons cache at the spawn point? My little aimpoint Engineers rifle doesn't do much against marauding...whatever the bad guys are, couldn't actually make them out at the distance I was having to shoot them at.

Raptor1
02-21-11, 08:33 PM
There's a weapons crate just next to the flag at the base.

Arclight
02-22-11, 04:55 AM
Just another day in Takistan, full of adventure, helicopters, warloot and soon-to-be-spaceborne local wildlife...
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2200-22-00-93.jpg
... and Dowly.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2200-22-28-27.jpg

Castout
02-22-11, 05:01 AM
You guys playing OA only or Combined Operation? Never see any server with subsim in it. . . .

Arclight
02-22-11, 06:10 AM
I have Combined Ops, but the Domi mission only uses OA gear, so that's all you need to join. Basically the server runs every Monday 21:00GMT to Tuesday 23:00GMT. Maybe a bit longer.

Or we could start A2 Domi, have those as well.

Raptor1
02-22-11, 07:30 AM
Also the server has SSC in it, not Subsim.

SgtPotato
02-22-11, 07:36 AM
You didn't take pictures about how Dowly screw up with his MAAWS? :haha:

Castout
02-22-11, 06:41 PM
I have Combined Ops, but the Domi mission only uses OA gear, so that's all you need to join. Basically the server runs every Monday 21:00GMT to Tuesday 23:00GMT. Maybe a bit longer.

Or we could start A2 Domi, have those as well.



Also the server has SSC in it, not Subsim.


Thanks I'll try to look them up

Oberon
02-22-11, 08:10 PM
http://img843.imageshack.us/img843/1058/clownbreak.jpg
http://www.youtube.com/watch?v=oq9PdbVScaQ

SgtPotato
02-22-11, 11:45 PM
http://img843.imageshack.us/img843/1058/clownbreak.jpg
http://www.youtube.com/watch?v=oq9PdbVScaQ

You can't play this song if you don't have a campfire and a guitar.

Raptor1
02-23-11, 04:19 AM
You can't play this song if you don't have a campfire and a guitar.

We had a weapons crate and some rifles, close enough.

Dowly
02-23-11, 04:41 AM
We had a weapons crate and some rifles, close enough.

:rotfl2::rotfl2:

Arclight
02-24-11, 04:45 PM
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2417-57-04-98.jpg
Start the day with some senseless destruction...

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-23-14-76.jpg
... only to discover your true purpose in life.

Now, destruction follows in your wake.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-37-42-11.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-38-28-09.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-41-37-62.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-42-55-36.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-44-54-40.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-46-12-59.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-46-35-83.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-47-12-67.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-49-18-33.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-50-06-93.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2418-50-45-14.jpg

And to prove he's a god of destruction too, Potato plows into an enemy helicopter with his own... nearly killing our only ammobox in the Huey in the process.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2419-29-02-89.jpg

Oh, and the mosque... didn't fare too well.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2420-39-26-69.jpg

Raptor1
02-24-11, 04:53 PM
And to prove he's the god of death, Raptor plows into an enemy helicopter with his own... nearly killing our only ammobox in the Huey in the process.


Not me, I left after the MLRS massacre.

Dowly
02-24-11, 05:07 PM
Start the day with some senseless destruction...


LIES! Not only did the building throw me off the roof but also stole my (used)MAAWS [seen in the picture]. It's quite obvious that it was collaborating with the enemy. :yep:

As for the mosque, well, I had a bad feeling about it, which BTW was proven RIGHT later on when I manned recoilles rifle jeep driven by Spud and pumped all 12 rounds to the walls of the mosque without it collapsing. I therefore conclude that it was a ridiculously sized battle tank under construction. :yep:

What? Perfectly sound excuses to blow **** up! :stare:


--------------------

As for the actual game, well, I liked it. The Zeus AI makes a pretty big difference with AI suppressing you and split up to flank you. And then there was the "Arc's sniper" who only was heard, never seen. When we took of I heard the high caliber rifle shooting at us. Sneaky git.

Oh and not to mention the loss of the Chin & Huey towards the very end, that was nice.

Arclight
02-24-11, 05:08 PM
My bad, comrade Potato it was.

I think. :hmmm:
LIES! Not only did the building throw me off the roof but also stole my (used)MAAWS [seen in the picture]. It's quite obvious that it was collaborating with the enemy. :yep:

As for the mosque, well, I had a bad feeling about it, which BTW was proven RIGHT later on when I manned recoilles rifle jeep driven by Spud and pumped all 12 rounds to the walls of the mosque without it collapsing. I therefore conclude that it was a ridiculously sized battle tank under construction. :yep:

What? Perfectly sound excuses to blow **** up! :stare:


--------------------

As for the actual game, well, I liked it. The Zeus AI makes a pretty big difference with AI suppressing you and split up to flank you. And then there was the "Arc's sniper" who only was heard, never seen. When we took of I heard the high caliber rifle shooting at us. Sneaky git.

Oh and not to mention the loss of the Chin & Huey towards the very end, that was nice.
Was just amased the thing was left standing after the rocket attacks. :haha:

Love the AI. Taking lot of inaccurate fire from long range, keeps you alert for one thing. Also makes it possible to have one of those retreats where you leg it and hope to get missed often enough to make it to safety.

Those snipers... they're like bloody ghosts, still don't know where that one bugger came from or was hiding.

Oberon
02-24-11, 05:17 PM
Goddammit, I wish I had more time to play with you guys. The early afternoon was fun though, good rescue mission from Raptor. :yep:

Castout
02-24-11, 05:41 PM
Looking for SSC server is :doh: for me. The list of servers goes on and on and on . . . . .

Raptor1
02-24-11, 05:42 PM
Looking for SSC server is :doh: for me. The list of servers goes on and on and on . . . . .

You can filter the server by name. Though I think the server is down at the moment...

Dowly
02-24-11, 06:02 PM
"Officially" the SSC server is up on Monday nights [GMT] thru Tuesday night [23GMT IIRC].

Today's game was just to test the Zeus AI (which was a loooong test :DL).

Arclight is our main host for Minecraft and Arma 2 atm, unless someone wants to volunteer, he has to rotate the servers like I said above.

Castout
02-24-11, 06:23 PM
Yeah it was probably down when I tried looking for it :hmmm:

Zeus AI is great imo you guys should try ANZINS mod too it adds secondary iron sights for scope equipped rifles.


Personally I like ACE very much though too few server play with it and if there were they are mostly empty.

Dowly
02-24-11, 07:19 PM
Personally I like ACE very much though too few server play with it and if there were they are mostly empty
ACE 2 installatiob is retarted.

EDIT: I get back to that in detail tomorrow, too drunk now.

Castout
02-24-11, 08:16 PM
ACE 2 installatiob is retarted.

EDIT: I get back to that in detail tomorrow, too drunk now.

Yeah I use AddOn Sync myself which is a far easier method.

SgtPotato
02-25-11, 08:51 AM
I'm kind of disappointed that the mission, we've been on, have no gunships and aircrafts. I really want to capture the Hind and fly it. Maybe an AH-6 for hit-and-run attacks.

Arclight
02-25-11, 08:57 AM
To the mod-cave!


Added some toys in the A1 Domi, so might as well here. Think it will be light support though, and stuff like A-10 with a longer respawn. :hmmm:

Raptor1
02-25-11, 09:06 AM
Might want to add some weapons from the BAF and PMC addons if the full and lite versions are compatible as well (Should be). Or, failing that, at least more ammo for the M107, since I can never hit anything at long range with the low caliber stuff.

Oh, and moar artillery please.

SgtPotato
02-25-11, 09:19 AM
Maybe we should play as PMC instead of US soldiers. I want my baseball cap!

Arclight
02-25-11, 09:30 AM
Might want to add some weapons from the BAF and PMC addons if the full and lite versions are compatible as well (Should be). Or, failing that, at least more ammo for the M107, since I can never hit anything at long range with the low caliber stuff.
Tried that once, couldn't find the code relating to the ammoboxes. :-?

I'm sure I could shoehorn a few more crates and content in, but I'd have to track down the relavant script first.

*problem: can't run the game without the A2 content. Think if I edit and save Domi, it requires A2 for every player.

Dowly
02-25-11, 09:32 AM
Oh yes, BAF & PMC weapons would be nice. :yep:

@Arc

This might help in tracking down the ammobox stuff:
http://www.armaholic.com/forums.php?m=posts&q=12635

Raptor1
02-25-11, 09:48 AM
*problem: can't run the game without the A2 content. Think if I edit and save Domi, it requires A2 for every player.

Don't think so, unless you put in the A2 stuff.

Arclight
02-25-11, 10:25 AM
This might help in tracking down the ammobox stuff:
http://www.armaholic.com/forums.php?m=posts&q=12635
"Funination"? Carpet-bombing Hercules? Good lord. :doh:

Thanks. See what I can spy. :salute:
Don't think so, unless you put in the A2 stuff.
Had that problem with A1: if I edited Domi with the soundmod enabled, others needed it too to load the mission. Any mod you have loaded becomes a dependency, at least in A1.

Oberon
02-25-11, 02:00 PM
Carpet bombing eh? That's got Raptors attention. :haha:

I'm happy with an AH-64D with a gunner, hopefully Nagy when he gets OA.

Oh...suggestion, everyone start equipping IFR strobes, might help prevent Thermal Blue on Blues.

HunterICX
02-25-11, 02:04 PM
Oh...suggestion, everyone start equipping IFR strobes, might help prevent Thermal Blue on Blues.

With Raptor around? I doubt it'll prevent certain incidents from happening.:O:

HunterICX

Oberon
02-25-11, 02:07 PM
With Raptor around? I doubt it'll prevent certain incidents from happening.:O:

HunterICX

Hmmm...good point... Although I nearly machinegunned him with the AH-64 last time around. Well, they were concerned about an enemy at the gate. :doh:

SgtPotato
02-25-11, 02:07 PM
How can you get the wearable IR strobes? Last time we checked, it was throwable.

Dowly
02-25-11, 02:12 PM
^ This. Only found two kinds, one was throwable and one just did nothing. :hmmm:

Oberon
02-25-11, 02:17 PM
Oh...well that's helpful. I thought you wore the bloody things. Dammit.
Forget that suggestion though...although it would be handy if there was a mod for a wearable strobe, I know they exist in reality.

Fincuan
02-25-11, 02:32 PM
Forget that suggestion though...although it would be handy if there was a mod for a wearable strobe

ACE :D

Dowly
02-25-11, 02:32 PM
Not to mention that I.R. strobe doesn't exactly give out any heat for thermals to pick up. :rotfl2:

Oberon
02-25-11, 02:41 PM
Well whatever it is then...stop picking holes dammit!! :O::haha::damn:

Fincuan
02-25-11, 02:44 PM
Actually the wavelength should be just about same, so in theory the IR strobe should stick out just the same as a human body does. No idea if this is how it works in Arma2, but this is how it should be irl. Note that I haven't actually ever observed any kind of IR lightsource with thermals. What I do know for sure is that if you pee on a tree the heat signature is visible for several minutes afterwards :DL

Arclight
02-25-11, 02:47 PM
Test server is up a bit, 4 player limit to keep traffic down. Running the modified Domi, with extra vehicles and the BAF weapons added. Working on backpacks. Pass= subsimadmin.

SgtPotato
02-25-11, 03:56 PM
Realized that you can't recruit an AI for take control as a gunner in the apache or corba. :nope:

Dowly
02-25-11, 04:34 PM
Well it is multiplayer.

Drewcifer
02-26-11, 12:21 PM
Is there a way to set up a mission with my jet landed? Right now everytime I try and set up a mission my jet is always airborne when the game starts up.

Spike88
02-26-11, 01:42 PM
Is there a way to set up a mission with my jet landed? Right now everytime I try and set up a mission my jet is always airborne when the game starts up.


One of the settings for airborne units is "Flying" change that and it'll be on ground. You'll see it in the window for the unit.

Drewcifer
02-26-11, 02:46 PM
Thanks Spike, worked like a charm.

Arclight
02-27-11, 02:25 PM
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2522-06-53-86.jpg
No, it doesn't stick out at all.

Drewcifer
02-27-11, 02:36 PM
What difficulty do you guys play on? I was playing on expert for awhile, liking the no hud and using the map without markers and such, but It seems like NO matter what difficulty your on you can get one shot killed from an m9 or something ridiculous from incredible distances by the AI. :down:

Arclight
02-27-11, 03:37 PM
Veteran, and M9 is bloody useless at any range but point blank. We're currently running an AI mod that has less accurate fire over long range... either that or enemies just engage from longer range and miss more often as a result.

Drewcifer
02-27-11, 03:43 PM
Thats my point Arc.. I got capped in the head with an m9 and the guy was up hill, in a tree line.. just barely in visual range. One shot.. on kill, from the hip he turned and fired.. all in one motion.

I know because I had him scoped.. I laughed and turned Arma off for the night..

Oh and I was prone.. and he was running away from my squad. So back turned to us. Turned and fired boom I'm dead. lol.

Arclight
02-27-11, 03:50 PM
Any mods? Shouldn't happen normally. Try firing an M9 and see if you can hit anything at 50 meters... quite challenging.

They are really fast and accurate on highest level though. May well have been a lucky shot.

Drewcifer
02-27-11, 03:58 PM
zero mods, stock Arma Combined Ops, Expert Difficulty. Guy was easily over 50 meters. Easily.

Might have been a lucky shot.. but regardless it was dead on. Bastard. lol. Granted I was in a six man team.. so regardless victory was at hand. Still.. it was annoying.

Another quick question, I've seen videos on youtube of people turning and looking around inside the tank, 'turned in' I'm using track ir and I dont' seem to have any sort of cockpit to view inside the tank.

Edit: M1A1 to be specific.

Arclight
02-27-11, 04:06 PM
Hmm I just hold alt to look around. If holding Lalt and moving the mouse about (or maybe hold Lalt + tir?) doesn't work, the viewpoint is simply fixed in that instance.

Drewcifer
02-27-11, 04:10 PM
Yeah, ok I'm going to fire it up right now and mess around..

I just find it odd because in everyother plane, car, helo, truck, it works just fine.

Drewcifer
02-27-11, 04:40 PM
http://www.youtube.com/watch?v=ho5lETtscYo

I just like this video..

Drewcifer
02-27-11, 05:38 PM
Nope when turned in on any armor all I can do is look directly forward thru the hole, I can't look down at controls or turn left and right, unless I pop the hatch and turn out.

Fincuan
02-28-11, 09:25 AM
A release candidate for patch 1.58 is out, and among other changes they've sped up most animations quite a lot. I haven't had time to test this yet myself, but someone on the BIS forums described it as "commanding a squad full of ants and insects" :D

The thread for the RC patch is here (http://forums.bistudio.com/showthread.php?t=115291). Just beware that the patch doesn't use the usual beta-folder method, but installs like a final patch and thus can't be uninstalled. This can lead to the need of a complete reinstall if they decide to do major changes before the final patch rolls out.

Arclight
02-28-11, 10:18 AM
Think I will keep the server on official releases only.


Sooo, why speed it up so much? Wouldn't that make it less realistic? :06:

*server up 19:00GMT

Skybird
02-28-11, 08:25 PM
I will enter ARMA2 next week, and wonder about the AI. Flashpoint and ARMA1 did not really work wonders on the enemy AI - at longer ranges you could shoot several men down who walk in column, and the others just meters away would not care or react. Maybe 20 seconds later they start a little jogging. If you played carefully enough, and with plenty of stealth, you could walk over the whole island and kill them by the dozens all day long, without them returning fire.

Is this better in ARMA2? Or is there an AI mod adressing these things, making the enemies being aware at greater ranges, and reacting to losses much faster, like they should?

Dowly
02-28-11, 08:46 PM
Not much of an improvement from A1 IMHO. :hmmm:

We've started using a mod called Zeus AI, so far it's been pretty darn good. :up:

http://forums.bistudio.com/showthread.php?t=89970

Skybird
02-28-11, 09:02 PM
Downloading. :up:

Oberon
02-28-11, 09:17 PM
Fantastic game, being a tank gunner or AH-64 gunner just plain rocks. :rock:
http://img198.imageshack.us/img198/5128/clownbase.jpg
Raptor takes off in his A-10 whilst Task Force hovers in the Apache

http://img25.imageshack.us/img25/181/clowntank.jpg
Raptor, Task Force and Oberon charge into battle

http://img140.imageshack.us/img140/3694/faillift.jpg
Whoops...

http://img9.imageshack.us/img9/71/combinedops.jpg
Combined Ops

http://img821.imageshack.us/img821/5595/hind.jpg
Apaches go up hills faster than Abrams though...

http://img26.imageshack.us/img26/3889/opsru.jpg
So the Apache tries to use its downdraft to push the Abrams up the hill

http://img602.imageshack.us/img602/3343/clowns11.jpg
Task Force, Arclight and Raptor line up in front of the trusty Abrams as the wreckage of the Apache smolders in the background after Task Force mixed up the increase and decrease collective buttons...

Task Force
02-28-11, 09:23 PM
Yea, that one little button really messed me up... My last word was
"Oah *******!"
anyways.
http://img541.imageshack.us/img541/4872/uspicwootweareawsome.jpg
standing in front of one of the days main features. the Abrams that took quite a beating, and made it back.

I gotta say, MOAR ARMA!!! lol

Crewing the Apache and Abrams was a lot of fun.:up:

Oberon
02-28-11, 09:25 PM
One plucky Abrams. :yep::salute: Pity we can't paint kill rings on her barrel.

Arclight
02-28-11, 11:19 PM
Assorted goodies.
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2819-39-54-92.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2819-50-56-57.jpg

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-02-2821-11-06-58.jpg
(just repaired it. 4 mins later it was a pile of slag :O:)

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0100-00-25-27.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0100-00-40-38.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0100-01-31-80.jpg
(one of many daring adventures)

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0102-18-35-00.jpg
(Task Force awaitng a gunner)

http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0103-00-32-04.jpg
*grumble* how long does it take to take a bloody picture...

Oberon
03-01-11, 12:57 PM
http://img228.imageshack.us/img228/4863/wrecke.jpg
Arclight: Really?
Capt. Slow: No...

http://img850.imageshack.us/img850/8942/dowlyandspud.jpg
Dowly and Spud through the business end of an Apache

Raptor1
03-01-11, 01:02 PM
And another one of these.

http://img6.imageshack.us/img6/2335/2011030100001.jpg

Oberon
03-01-11, 04:50 PM
http://img845.imageshack.us/img845/9775/ohcrap.jpg

The second worse sight you can see when manning a tank single handedly. The first worst came shortly after I shot the Hind down...a bloody Frogfoot. Then a convoy with armoured support came along to say hi...

Drewcifer
03-01-11, 05:27 PM
Do I need any mods to jump onto SSC server?

Arclight
03-01-11, 06:28 PM
Nope, but you are going to have to wait another week before it is up again.

Drewcifer
03-01-11, 06:30 PM
Should up it to TWO arma nights a week... I mean really minecraft runs what 6 days..

Arclight
03-01-11, 06:34 PM
It is: we get a game in on Monday and it runs to the end of Tuesday night.

Drewcifer
03-01-11, 06:40 PM
.... so sunday and moday then for me... cuz its tuesday right now!

Oberon
03-01-11, 06:43 PM
It virtually is two nights. Mon night and Tues night or near enough.

Dowly
03-01-11, 07:03 PM
@Drewcifer

We start Monday night GMT time and stop Tuesday night GMT time. :up:

Dowly
03-02-11, 03:06 PM
949 meters? :doh:
http://i1183.photobucket.com/albums/x462/Dowly/2011-03-02_00012.jpg

Fincuan
03-02-11, 04:13 PM
949 meters, pfft that's a peace of cake for your average AK armed Taki guerilla :haha:

On other news BIS has cancelled the release of patch 1.58 due to an overwhelming amount of negative feedback on the new animation speeds : http://forums.bistudio.com/showpost.php?p=1866360&postcount=273

Not a bad decision at all if you ask me. Those who want the other improvements can still get them with the latest beta patches, and 1.59 should be out soon anyway. I especially like this part:

organize community testing of several proposed animation changes to be included in 1.59 via beta patches, using forums as focus test group

Dowly
03-02-11, 04:29 PM
949 meters, pfft that's a peace of cake for your average AK armed Taki guerilla :haha:

...in the midst of night, without NVG equipment, only the rare muzzleflash from my .50cal showing the way. :rotfl2:

Fincuan
03-02-11, 04:38 PM
Yep. After all in Arma2 a 7.62x39 round drops only about 40 meters at that distance :D

https://lh3.googleusercontent.com/_GHuMVhWWQPc/S1QEVbfpmwI/AAAAAAAAAuw/0qBOz1Yh7og/akm_bulletdrop.png

Castout
03-02-11, 04:59 PM
Bullet drop in Arma . . . . . . it's like you're playing with airsoft gun :D. ACE 2 help to fix this a little but still bullet ranges are below their real values.

Fincuan
03-03-11, 03:49 AM
The 7.62x39 in Arma2 slows down slightly faster than it should, but by no means is it close to ineffective within normal combat ranges. Until about 500-600 meters it's pretty close to the real thing, after that the Arma2 round slows down so fast the difference starts to really show. As you said ACE fixes this behaviour, using NWD's well researched values from Arma1.

For comparison:
RL data(the table at the bottom should be pretty good for our purposes) (http://www.takilta.fi/keskustelu/viewtopic.php?f=12&t=5002)
Stock Arma2 data (https://picasaweb.google.com/ykkonen/Arma2BallisticsData#5427968217092561666)

Castout
03-03-11, 04:04 AM
Still much below their real values. The bullet drop as you said once it starts to drop is greater in game and in fact much greater than in RL even with ACE. :hmmm:
It gets to show real ugly when you're sniping in longer ranges.

And then Hind seems to have been made from a tin can :damn:

Skybird
03-03-11, 07:35 AM
Is 1.3 the latest version of ACE?

Edit.
No wait, they have several once for A2, OA and CC. I need CC. Which is the latest?

And is it compatible with AI mods?

And mod installers, I read. And... and... will see if I can install it manually. Then I know at least what is going on and where things are going.

Dowly
03-03-11, 08:03 AM
Download the Six updater, it detected what I needed automatically ACE wise.

Skybird
03-03-11, 03:08 PM
And what basic poatch do I need? 1.57 for the Operation Arrowhead? I have "Combined Operations", but it seems it does not get listed as a separate patching category. Or do I need a A2 version of 1.57 and an OA version of 1.57?

I currently cannot check which version number it is on those two DVDs, I'm still with my old rig.

Dowly
03-03-11, 03:19 PM
1.57 for Operation Arrowhead / Combined Operations :up:

Oh and you're welcome to join our ragtag bunch when we play OA Domination (or normal COOP missions) on Mondays & Tuesdays. :salute:

Oberon
03-03-11, 03:33 PM
Just make sure when I'm overhead that you mention where in the town you are, or we'll have a wikileaks moment. ;)

Dowly
03-03-11, 03:43 PM
Just make sure when I'm overhead that you mention where in the town you are, or we'll have a wikileaks moment. ;)

Action menu -> Show Status -> Settings -> left side, player marker something :03:

Drewcifer
03-03-11, 04:30 PM
http://www.pcgamer.com/2011/03/01/pc-gamers-terrifying-battle-bus-is-why-you-should-play-arma-2/

Yes lets do this. lol. :har:

Oberon
03-03-11, 04:44 PM
Action menu -> Show Status -> Settings -> left side, player marker something :03:

Doesn't show on the FLIR screen... :damn:

Oberon
03-03-11, 04:46 PM
http://www.pcgamer.com/2011/03/01/pc-gamers-terrifying-battle-bus-is-why-you-should-play-arma-2/

Yes lets do this. lol. :har:

:har:

Reminds me of the 'Clown Bus' back in ARMA1 that we used to get to battle one time, got just outside our starting base and then a Sukhoi strafed us. :damn:

Dowly
03-03-11, 04:57 PM
Doesn't show on the FLIR screen... :damn:

But shows everyone's positions in the map. :yep:

Arclight
03-03-11, 05:08 PM
It's quite simple really: if they fire Strelas at you, they're enemy. If they fire Stingers at you, they're fr-.. "friendly".

Oberon
03-03-11, 05:16 PM
But shows everyone's positions in the map. :yep:

My in game name is 'Captain Slow', I've not got exactly going to a good reputation with maps. :03:

Drewcifer
03-03-11, 06:55 PM
AMD V120 processor 2.2o GHz. 2.00 GB ram win 7 64 bit op. system ATI Mobility Radeon HD 4200

Think this even has a shot at running Arma 2?

Oberon
03-03-11, 07:27 PM
I'd wager, I have lower specs than that and it runs fairly well.

Castout
03-03-11, 07:37 PM
Is 1.3 the latest version of ACE?

Edit.
No wait, they have several once for A2, OA and CC. I need CC. Which is the latest?

And is it compatible with AI mods?

And mod installers, I read. And... and... will see if I can install it manually. Then I know at least what is going on and where things are going.

I use Add On Sync much easier. It's ACE 2 now. It gets updated every week. They are working harder than Microsoft :DL.

For combined Op you need CBA and not CBA OA. People get confused and overwhelmed with ACE at first but if you want realism and much additional content it's a must imo.

Dowly
03-03-11, 08:37 PM
Oh noes! Even MORE lemmings!! :haha:
http://cloud.steampowered.com/ugc/576664839837005920/74C8B7F7AF5FF938CBA08DE3EA0E865E2E0F00B0/

Oberon
03-03-11, 09:43 PM
:har::har::har::har::har::yeah:

:har:

Skybird
03-04-11, 03:40 AM
Must be a girl on top of that ladder :DL

Castout
03-04-11, 04:14 AM
I never see such behavior in game. Umm was that scripted?:DL

Dowly
03-04-11, 07:27 AM
I never see such behavior in game. Umm was that scripted?:DL

I believe that due to the Zeus AI as that happened in Domination.

Feuer Frei!
03-04-11, 07:37 AM
Looking at getting myself a copy of this game soon, i have a question:
Have you or are you guys using a tool called 'loki lost key'?
Apparently it's like a dev tool with which you can do all manner of things with?
Amongst other things it's a cheat tool, but that is not what i am looking at.

http://www.armaholic.com/page.php?id=6009

Dowly
03-04-11, 08:26 AM
Nope, can't say I've ever used that.

Arclight
03-05-11, 10:38 AM
Test server is up a bit; Merlin can now carry ammo box. Gear from PMC added. Added my own arty script, available to any group leader through radio for the moment.

See if that all checks out.

Oberon
03-05-11, 10:51 AM
Any chance of throwing a Challenger II and a Land Rover in there. Well, definitely the Land Rover, sadly the BAF neglected the Challenger II :( That's a download.

Arclight
03-05-11, 11:20 AM
Sure, just need to find the addons.

Fincuan
03-05-11, 12:02 PM
What's the pw for testserver?

Oberon
03-05-11, 12:10 PM
There's two Challie IIs that I know of, both on Armaholic, one is in the OA section and needs no addons but the textures are a little...bad.
The other is the ARMAII section and looks excellent but needs the Project UK addon.

Might be best to forget the Challie for the moment....alas, the TUSK Abrams makes up for it though, one tough beast.

I suspect there is a certain Israeli who would call in MOSSAD on you if you did not add this though:

http://www.armaholic.com/page.php?id=7728

http://www.youtube.com/watch?v=jq_tOvPPI0M

;)

Arclight
03-05-11, 12:29 PM
Are you kidding? I'd be upset if I didn't add that too. :D


Right so let's get some suggestions together and make a SSC/STAB modpack. Just... things that make sense in some context, preferably.

Oberon
03-05-11, 01:47 PM
Nukes make sense in every context.... :yep:

I'll take a look at see what ideas I come up with. :up:

Arclight
03-05-11, 02:39 PM
Think we should avoid the ones that need A2... or does everyone have the Combined Ops thing? :06:

Think I might add the ArmA2 weapons. The people who don't have the A2 content loaded won't be able to see the weapons, but at least it's not as weird as missing vehicles. :hmmm:

Oberon
03-05-11, 03:08 PM
I have comops

Arclight
03-06-11, 05:27 AM
Right, tinkered some more;
Added A2 weapons.
Exchanged one of the Hueys for a Merlin, so yes it can carry ammo now.
Removed one of the MHQs and added a Lynx to serve as one instead. Can't carry ammo though.
Exchanged the Bradley for a Warrior (still have the Linebacker, little variation).
Added 3 Jackels (2xMG+1xGL).
All of Charlie team, 2 of 4 engineers and 1 of 2 arty/rescue operators changed to BAF units.

Think that's it... ah, wanted to add the ability for transport trucks to load ammoboxes, forgot that. See if I can get that in before tomorrow.

* ha, can load it but no dialog to unload it. Scratch that for now.

Oberon
03-06-11, 07:53 AM
Needs more Land Rover.

http://www.army-technology.com/projects/landroverwolf/images/1-land-rover-wolf.jpg

EDIT: It's called "Offroad" in the BAF files ;)

Dowly
03-07-11, 01:29 PM
Arc's server is up!

Castout
03-07-11, 05:58 PM
What's the password?

raymond6751
03-07-11, 05:59 PM
Don't think just setting special to "none" would keep it from starting engines if any waypoints are assigned. At least, not in A1, had that problem with helos all the time. :doh:

Would this work to check if the squad is onboard? :06:

:-?

OK, here's the easy way. Start the plane without fuel. (as long as no fuel truck is around.) Give the plane a name and name one of the squad men, say "jack".

Place a trigger anywhere as a Game Logic, condition (jack in planename)
When jack is in the plane, the trigger executes this code:

planename setfuel 1.0

Now the thing can start engines and go.

planename move getmarkerpos "markername"

or

whatever you intended it to do next.

Castout
03-07-11, 08:48 PM
It's certainly a strange experience playing in subsim clown server .

It was quite a mess. You kind of need to let go the feeling of playing seriously.

Edit:

For one they kill each other quite often

And two when I came back for the third time Archlight became quiet in the end and wouldn't answer any of my chat....

Maybe it's just me I mean maybe I'm not welcomed.

Arclight
03-07-11, 11:08 PM
Good lord, you know why I was quiet? Because I was busy shooting people. Quite vigorously. :haha:

I miss text all the time, just remind me or something.



I must say you caught us at a bad time, normally it works a bit more fluent. Think people were tired, should be a game on tomorrow afternoon, should be a bit "fresher". ;)

And TK limit is set to 3, so it isn't that bad. I got miss ID-ed as the bloke who just fired a missile and got some 30mm in return, and Potato had a brainfart in opening fire on our Apache... and promptly getting wasted in response. :haha:

Ah, and during that last bit securing the town; neither of us died even once iirc. Wouldn't call that a mess at all.

Castout
03-08-11, 12:08 AM
Ah I see but you weren't shooting a lot even at all when you became quiet.

But yeah that last town was kind of cool. We did quite good there.

Oberon
03-08-11, 04:35 AM
I was having a lot of problems with visibility, I could get a Hellfire lock but I couldn't see anything on the FLIR until it was quite close and by then we were already plummeting towards the ground on fire.

Castout
03-08-11, 04:38 AM
I was having a lot of problems with visibility, I could get a Hellfire lock but I couldn't see anything on the FLIR until it was quite close and by then we were already plummeting towards the ground on fire.

Ya need to increase the visibility slider :D

Oberon
03-08-11, 04:47 AM
Ya need to increase the visibility slider :D

In Settings in the server or in the game menu? I had it on about 3000 on the server which is normal for me, and I've had a lot of success with that setting before. I suspect it was because I turned some of the graphics settings down because I was encountering some stutter which in turn I think was related to having TS3 running, I was also getting the odd freeze where the whole game would lock up for about three or four seconds and then go back to normal. Thankfully the helicopter didn't try to move in that time and no board meetings with terrain were caused by it but it's not something I've encountered before.
TS3 does seem to be a heavy process, it's a shame we can't get Hunter to have his TS2 server running then it won't break up like Arcs does when he runs TS2 whilst ARMA2 is running.

Dowly
03-08-11, 07:00 AM
^From the server settings.

As for TS, I have TS3 server one click away, so I can put that up, should ease up the stress for Arc. :hmmm:

@Castout

Like already said, the games tend to be slightly more organised usually. We
decide where to go, pick an LZ, fly the MHQ in, drive the MHQ into position
and then move in quietly and together if the town is not alerted.

As for comms, most of us were on TS last night, so that might explain the lack
of. Not that there is THAT much chatter anyway, everyone kinda know without
saying what to do if we're going in as infantry. :hmmm:

EDIT: Oh and if you have Steam, you could join the STAB (Subsim Tactical Armed Bastards)
group, so it's easier to let you know when we play etc.

http://steamcommunity.com/groups/SubsimBastards


-----------------------------------------------------


Nevermind me, just passing through. (was hairy :O:)
http://i1183.photobucket.com/albums/x462/Dowly/A2OADOMI_Sneak.jpg

Oberon
03-08-11, 12:42 PM
http://img840.imageshack.us/img840/4056/howtomakealandrovergoup.jpg
How do you right a stranded Land Rover? Not like this alas...

http://img651.imageshack.us/img651/395/failcopters.jpg
Failcopters in action!

http://img846.imageshack.us/img846/4390/gtar.jpg
Grand Theft Aircraft...and tank

Oberon
03-08-11, 12:52 PM
http://img848.imageshack.us/img848/1594/theylovethissound.jpg
The problem with owning a Land Rover....

SgtPotato
03-08-11, 03:02 PM
I thought you told me this Land Rover run on tea, not gas? :hmmm:

http://cloud.steampowered.com/ugc/560902241205814857/F1BEB47CAF1CDDDE1CD4303E39FEF65E17D1AC44/
Dowly explained about the law of physics applying to the rug.

http://whatthecrap.files.wordpress.com/2007/11/dude.jpg
That rug really tied the room together, man.

Oberon
03-08-11, 03:24 PM
Oh, is that the Kwik-E-Mart that Me and Raptor interrogated last night?

We tried to arrest the teapot and shelves but they resisted arrest so we had to shoot them...

With a rocket...

Twice...

Arclight
03-08-11, 08:36 PM
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0802-00-28-43.jpg

Revenge! In 3..2..1..
http://i268.photobucket.com/albums/jj2/EZatHome/arma2OA2011-03-0901-40-17-46.jpg

Castout
03-08-11, 08:39 PM
^From the server settings.

As for TS, I have TS3 server one click away, so I can put that up, should ease up the stress for Arc. :hmmm:

@Castout

Like already said, the games tend to be slightly more organised usually. We
decide where to go, pick an LZ, fly the MHQ in, drive the MHQ into position
and then move in quietly and together if the town is not alerted.

As for comms, most of us were on TS last night, so that might explain the lack
of. Not that there is THAT much chatter anyway, everyone kinda know without
saying what to do if we're going in as infantry. :hmmm:

EDIT: Oh and if you have Steam, you could join the STAB (Subsim Tactical Armed Bastards)
group, so it's easier to let you know when we play etc.

http://steamcommunity.com/groups/SubsimBastards


-----------------------------------------------------


Nevermind me, just passing through. (was hairy :O:)


Yes I do have steam just that I only use it only when playing Total war games :DL.

Oberon
03-08-11, 08:50 PM
Revenge! In 3..2..1..


"I hear with my little ear something beginning with B..."
"What?"
"Bomb."
"I can't hear a bomb."
"Listen very carefully."
"...aah yes..."
BANG

Task Force
03-08-11, 10:08 PM
Good games all, had a lot of fun in the T 72 obi.:yeah: Too bad it dissapeared. Was a lot of fun pretending it was a German panzer.

SgtPotato
03-09-11, 08:33 AM
Yeah, that was unexpected for the tank disappearing, right we were riding on it. :o

Oberon
03-09-11, 08:47 AM
That was hilarious. Like something out of a cartoon, I could just picture myself sitting in mid-air with my hands on the steering column (I presume T-72s have a wheel rather than two levers like some of the WWII Panzers) but no tank around me.

Completely random. :haha:

Fincuan
03-13-11, 01:35 PM
Gamez tonight?

Arclight
03-13-11, 02:16 PM
Er, normally Mon&Tue. Might get something going tonight if there's interest and MC is abandoned, will have to see. :hmmm:

Arclight
03-13-11, 06:27 PM
Can run a mission, if there's still interest. I'll leave it up a bit.

Arclight
03-14-11, 06:08 PM
Little behind schedule, but server is up. Could still run a mission or something, I'll be there in a bit to mess around.

Fincuan
03-21-11, 05:24 AM
FDFMod for Arma2 has been released :rock:
More info (http://forums.bistudio.com/showthread.php?t=116341)

Anyone fancy a go at the 4-player coop campaign later tonight?

Radtgaeb
03-21-11, 12:13 PM
I would love to play ARMA 2. I just can never find any servers; and when I try to run single-player, it's far too buggy to complete.

Example: I tried to do the training mission, I go to the firing range, and the instructor gives me all of about 1 second to shoot down 25 targets. What? Then it's just caught in an endless loop of "Wanna restart? Wow! You need practice? Wanna restart? Wow! You need practice." :damn:

Arclight
03-21-11, 01:55 PM
Well the server is up, so you're free to join. Not sure we will have many players though, it's all torn between other games at the moment.

Fincuan
03-31-11, 03:09 PM
Patch 1.59 has been released. Nope, it's no april's fool this time around :D
http://forums.bistudio.com/showthread.php?t=116862

Skybird
04-19-11, 07:43 PM
What are your opinions on the best infantry weapon sound mods out there? I have started with ArmA2 yesterday and immediately realised that the infantry weapons once again sound terrible. Too tame, if not even lame. :)

And are there any AI mods, maybe? The AI also seems to be as bad as ever. Terrible AI, really.

It looks very nice, the landsacape and all, but without an improved AI it is pretty much pointless to play this in SP.

Saw vehicle videos at youtube, that part of the infantry simulator called ArmA still makes me laughing out loud. :haha: A 60 ton tank behaving as agile and jumpy like a schoolkid playing dodgeball. :har: Okay, it always was an infantry exclusive-simulator, but boy, after three incranations of the series onme really could have started after all those many years to tackle at least the most obvious, dominant problems, eh? AI? Vehicles? I mean, Unreal Tournament 99 had better AI bots than this simulator on max settings plus super AI option activated!

Arclight
04-19-11, 11:10 PM
ACE sound mod is usually well received, and been using Zeus AI mod.

Dowly
04-20-11, 05:57 AM
ACE sound mod is imho the best, ballsy guns and the distant gunfire/explosions sound very nice. :up:

I'm not 100% sure if there is an updated version available anywhere or if one has to download it via the Six Updater (I know my ACE sound mod updated and I got tons of more sounds at some point via Six Updater).

Check http://armaholic.com/ if you want to, there's usually somekind of preview to go with the sound mods.

Skybird
04-20-11, 07:23 AM
Thank you both guys, I'm currently downloading the ACE packages, and the Zeus AI. By the readme, Zeus AI looks very good - perception range of AI and combat distances of 500+ meters and such. If it works like advertised, it will do a lot of good things to ArmA2. ACE I still remember from the two predecessors, and also that it always took some time and work to get it set up correctly. As long as it works in the end, okay.

Dowly
04-20-11, 07:25 AM
Just be sure to read the documentation (which there really isn't IIRC) for ACE 2, it does things differently than ACE 1. ;)

Egan
04-20-11, 04:28 PM
I've just been playing around with the new Invasion 44 mod. It's pretty cool.

Skybird
04-20-11, 05:02 PM
It's giving me the creeps.

Poor documentation, at least two lineages of numbering patches, no clear identification on what version is being adressed by what patch. ACE componentes being downloaded according to their list - just finding that the versions of their component list are not compatible. Deinstalling Arma2CO completely reinstalling, defragging - and doing both twice, costing 2-3 hours in all. manually installing an earlier version of Zeus AI, to get a warnign that I need another addon for it to function. download that, and getting a warning that this addon nowneeds another addon to function. Wasting half an hour to find it, only to find that it is not avalable. Tried Six, only to end up with a perforated game installation. Quit, delete, closed the box, game over. This has been a great day spent and wasted with messing around with a big, high heap of garbage. Worst modding experience since many, many, many years.

I'm done with this. The famous Falcon dance of the past never was anywhere close to being this bad.

eddie
04-20-11, 05:19 PM
Anyone familiar with the new release called Arma II Reinforcemnts? It s a new stand alone of ArmaII, based off the British Armed Force, or a continuation of it. Has a Leo 2 and the Merlin chopper as part of the package. Only available from the UK so far, not on Steam yet.

eddie
04-20-11, 05:51 PM
My Bad, after reading further, Reinforcements appears to be British Armed Force and Private Military Company repackaged.

Kaye T. Bai
04-20-11, 06:04 PM
My Bad, after reading further, Reinforcements appears to be British Armed Force and Private Military Company repackaged.

Reinforcements doesn't require ArmA II or Operation Arrowhead to play, IIRC.

eddie
04-20-11, 07:38 PM
Reinforcements doesn't require ArmA II or Operation Arrowhead to play, IIRC.

You are correct, it is a stand slone. But I don't underdtsnad why its been released as such, because this is the write up from the website.

"Arma 2: Reinforcements brings to the Armaversum two new factions - Her Majesty's Armed Forces and private contractors. Play it separately or combine with original Arma 2: Combined Operations for ultimate military combat experience. Joint he massive online multiplayer battles with up to 50 players and hundreads of AI units "

What's different from BAF and PMC download versions?

Dowly
04-21-11, 07:18 AM
It's giving me the creeps.

Poor documentation, at least two lineages of numbering patches, no clear identification on what version is being adressed by what patch. ACE componentes being downloaded according to their list - just finding that the versions of their component list are not compatible. Deinstalling Arma2CO completely reinstalling, defragging - and doing both twice, costing 2-3 hours in all. manually installing an earlier version of Zeus AI, to get a warnign that I need another addon for it to function. download that, and getting a warning that this addon nowneeds another addon to function. Wasting half an hour to find it, only to find that it is not avalable. Tried Six, only to end up with a perforated game installation. Quit, delete, closed the box, game over. This has been a great day spent and wasted with messing around with a big, high heap of garbage. Worst modding experience since many, many, many years.

I'm done with this. The famous Falcon dance of the past never was anywhere close to being this bad.

Yeah, they really messed it up with ACE 2. Sure, there's the Six Updater that downloads everything for you, but to even get that set up is something a casual gamer probably will never know because, again, like with ACE 2, there's very little documentation and what there is, is usually for older Six Updater versions. :-?


You are correct, it is a stand slone. But I don't underdtsnad why its been released as such, because this is the write up from the website.

"Arma 2: Reinforcements brings to the Armaversum two new factions - Her Majesty's Armed Forces and private contractors. Play it separately or combine with original Arma 2: Combined Operations for ultimate military combat experience. Joint he massive online multiplayer battles with up to 50 players and hundreads of AI units "

What's different from BAF and PMC download versions?

I believe Reinforcements is BAF+PMC, just stand-alone. No idea why anyone would want to get that instead of Arrowhead + free versions or Arrowhead + DLCs.

Buck_O
04-23-11, 01:52 PM
been kinda glazing over the many post on this thread & the general consensus is that Arma2 is ok to play in multi-player but horrible in single player mode. Am I correct?

Fincuan
04-23-11, 01:56 PM
I'd say you're correct, yeah. I can't stand the stupidity of AI in practically any game, and Arma2 is no exception. It's a great MP game with humans, even against AI, but not with AI.

Skybird
04-30-11, 04:18 AM
been kinda glazing over the many post on this thread & the general consensus is that Arma2 is ok to play in multi-player but horrible in single player mode. Am I correct?
Yes. Ironically, to me it seems that with every incarnation of their series, Flashpoint, ArmA, ArmA2, the AI dramatically dropped. It was far from flawless and well-done in Flashpoint, but still better than in ArmA 1+2.

I have just gone back now to my Gold-pack of ArmA, beffed it up with patches I did not had before on my old rig (1.18, ACE, Vopsounds), and now search for an AI-improving mod.

To my horror I learned that my huge all-island-scenario from Arma 1.14 and my detailed city-assault Avgani 1.1 do not get recognised by the ACE-based installation and Avgani 1.5 that I use now. Any hint on that maybe I have done something wrong? It would be a pain to redo those SP-scenarios.

Mind you: I'm talking about ArmA ONE here.

Dowly
04-30-11, 05:34 AM
Yes. Ironically, to me it seems that with every incarnation of their series, Flashpoint, ArmA, ArmA2, the AI dramatically dropped. It was far from flawless and well-done in Flashpoint, but still better than in ArmA 1+2.

Actually, this is a pretty good point. The AI in Flashpoint wasn't the sharpest one, but it also didn't feel like you were fighting robots. Arma 1 and arma 2 has the "run-stop-turn-run" AI. They really effed up somewhere. :hmmm:

Fincuan
04-30-11, 05:45 AM
The same run-and-stop behaviour is found in OFP too. Its AI just felt good because it was something completely new. The Arma2 AI is vastly improved over its predecessors, but still nothing new, just an evolution.

Dowly
04-30-11, 05:59 AM
^ Well, yes and no. It's not long ago that I went back and played OFP:R and it very much felt better tbh. :hmmm:

As for the the AI improvements, I'd have to say that stock AI in arma 2 is worse than in A1. Why? Because the grid is now smaller, the AI makes changes to it's path much more frequently and most of the time, the change is: Stop-turn-run-stop-turn-run back.

The various AI mods naturally fix this, but still, OFP AI was much more "scary" imho than A1/A2 AI. :hmmm:

Skybird
04-30-11, 06:29 AM
The same run-and-stop behaviour is found in OFP too. Its AI just felt good because it was something completely new. The Arma2 AI is vastly improved over its predecessors, but still nothing new, just an evolution.

If this AI in ArmA2 is considered to be an improvement over it'S predecessors, then I hope I will be far, far away once they make a quantum leap.

The AI never was flawless, it had problem from all beginning on. But in Flashpoint it was less often a showstopper in SP than it was in ArmA, and in ArmA it was worse but still not as bad as in ArmA2. In ArmA2, I would rate it not just as buggy, but as a complete failure, both enemy and friendly AI. A truly nerving, truly frustrating 100% showstopper for single players, imo. That's why I deinstalled it now. I did not need enemies and their AI to mess up any mission I had set up - for messing up the mission, my own squad already proved to be sufficient. Not to mention new issues I have never seen in the earlier titles, like for example getting sightings reported from locations on the other side of a hill or oiver ridiculous distances, and AI units x-raying right through the hills. On max realism settings. And vehicles no longer can drive even on a wide olpen straight road, but start to zig zag from the woods on the one side of the road into the other side of the road - not even the steering AI in non combat situations works anymore.

Sorry, that is no improved AI to me, but two steps backward and a complete disaster, and a very miserable product quality. For SP at least.

They should delete all SP content in ArmA2 and print a red bar "MP only" on the cover and sell it exclusively as an online game. That would be fair deal with their customers, then.

Anyhow - [taking a deep breath] - my questions above still are unanswered. ;)

Fincuan
04-30-11, 09:53 AM
One of the few specific issues you described, telepathic sighting reports, have been there since OFP. Yes it sucks that it hasn't been fixed, but it's not something new that came with Arma2. They don't really see through hills, but it's very obvious that especially with lots of forest and bushes around the AI sees things cresting a hill long before a human would. They do hear extremely well, and the groups also communicate their sightings to their side a lot more efficiently than before. Ie. you are seen by one, and suddenly the whole world knows your exact location.

What comes to the other issues, I haven't seen that bad problems with the AI since Arma2 v1.0. Sure the AI isn't even remotely comparable to real humans, which is why I avoid SP as much as possible, but it isn't certainly a showstopper either. At least not when compared to the previous versions. My biggest problem with it is the lack of general improvement along the way. Some aspects have improved a lot, for example finding cover, operating in built-up areas, operating in pairs and small patrols, flanking quite agressively. In other areas there's frustratingly little improvement, like responding to ambushes and sniper attacks. Mods and babysitting done by the mission creator help to a certain extent, but for example the issues with hyper-sensitive senses(or sometimes hyper-dull) haven't quite been solved yet.

Oh, and they do drive on roads quite well if the combat mode is "safe". Any combat mode towards more danger, and they don't like roads that much. Also one easy way to make the AI aware of what's going on around the map and react to it, without resorting to mods or scripting, is to use "GUARD" waypoints and triggers. If enemies are spotted within such a trigger any groups with such a waypoint will proceed to the location and hunt down the enemy for a bit, with the first placed trigger having the highest priority and so on. They'll then return to their waypoint for another "tasking".

What comes to your issue with the A1 missions, they should work by just dropping them to the correct folder(missions or mpmissions), provided you're running all the necessary addons. If you only have the necessary island but not the units you will still see the mission in the listing, but you can't play or edit it.

Skybird
04-30-11, 12:28 PM
It seems then that you are palying a completely different ArmA2 than the one I was trying (Combined Operations default, latest patch). Neither did vehicles stay on road even in safe conditions, nor is it just forests the AI is looking (or listening, it does not matter for the final effect is what counts) through, but massive hills with several dozens meters in height difference. It does not help that own squad ignores commands at random, and that ordering that idiot in my team to go stealth, lay down and hold fire may cause him to chnage sdtance from kneeling to stand uporight and open fire at a target on the other side of the village.

I don'T know what version and mods you are playing, but what you say is not in congruence with what I saw in ArmA2CO default witgh latest patch.

Nor was it that worse in ArmA which i have gone back to now (although it is not perfect and also creates many opportunities for cursing, but you can work around most issues), and OF.

However, everyone as he pleases. The old ArmA1 missions I spoke of, seem to be lost for not being compatible with the new patch standard or with ACE or both, for I have not used unit mods, just a sound mod in my earlier ArmA1. For Avgani 1.5 I started to redo the design, and found the map to have dramatically changed from version 1.1 I was using before, so maybe it even makes sense. Why United Sarani missions do not get recognised with ACE, I do not see. But okay. There is always SBP to fall back to. :DL

CCIP
05-08-11, 07:43 PM
Any of you still active with this? I finally got this running and been playing (i.e. learning to suck a bit less than previously) with a couple of friends. However I'd always be happy to play with more people :)

Castout
05-08-11, 08:41 PM
Im awaiting my Reinforcement pack to arrive. I'll be back into the game then I guess. But people who are playing on the servers have been dwindling lately i think. Most are empty most of the time.

Arclight
05-08-11, 08:47 PM
I'm back to hosting on Tuesdays, and it's up on occasion (gets posted in SSC thread). It's Operation Arrowhead though: A2 is just impossible to run for some.

All are welcome. If it's passworded, it's 'subsim'.

CCIP
05-08-11, 10:40 PM
No trouble, I've got both. What mods do you run on it? I've got Six Updater taking care of my mod needs now, but would be still good to have the stuff in advance.

And yeah well, browsing the servers, I see either really badly-managed stuff, or for the most part passworded and closed servers for milsim groups. Truth be told I'd like something in the middle!

Dowly
05-09-11, 04:47 AM
No trouble, I've got both. What mods do you run on it? I've got Six Updater taking care of my mod needs now, but would be still good to have the stuff in advance.

And yeah well, browsing the servers, I see either really badly-managed stuff, or for the most part passworded and closed servers for milsim groups. Truth be told I'd like something in the middle!

No mods, patched to 1.59.

I'd recommend to get the ACEX_SM soundmod, tho. It's pretty darn good. :yep:

--------------------------------

@Fin

I have to say I'm with Skybird in that you are probably playing some rare version of ArmA 2. :DL

The last time I remember SP being playable was when ArmA 2 was released and I played thru that campaign. After that, every SP mission/campaign I've tried to play has suffered from severe own squad retardation.

- One member gets "stuck" in open ground, everyone else in the line behind him stops responding to orders. Only way to get around this is to
shoot the stuck guy.
- Many times I have had a bug where, after engagement, clear is not given. Hence, none of my team responds to my commands. Only way is to
restart the mission.
- Similar to #1, at times, when I give return to formation order, instead of
FOLLOW 1, the game makes it FOLLOW 2. Again, I have to execute one from
my team to get over it.

And the list goes on and on. :-?

NeonSamurai
05-09-11, 09:55 AM
I'll have to see about picking up a copy

Arclight
05-09-11, 10:30 AM
Goody. Hope the pings are alright. Got a decent connection, but it's still a fair distance. :hmmm:
No trouble, I've got both. What mods do you run on it? I've got Six Updater taking care of my mod needs now, but would be still good to have the stuff in advance.

And yeah well, browsing the servers, I see either really badly-managed stuff, or for the most part passworded and closed servers for milsim groups. Truth be told I'd like something in the middle!
Think we fall somewhere in the middle. It's passworded to keep out.. well, you know the kind. For the moment it's the one day in a week, so it would be a real shame to open it up and have it ruined. But we're always open to anyone interested.

We don't force anyone into a role and demand organisation, but even so you should see some coordination. Not on the level of complex strategies, but certainly decisions are made on how to aproach an objective. And if one goes up to snipe, another will grab a rifle and AT to close the distance. It's intuitive, rather than barking orders at someone.

Oberon
05-09-11, 12:49 PM
We don't force anyone into a role and demand organisation, but even so you should see some coordination. Not on the level of complex strategies, but certainly decisions are made on how to aproach an objective. And if one goes up to snipe, another will grab a rifle and AT to close the distance. It's intuitive, rather than barking orders at someone.

Until Gunnery Sergeant Hunter gets Arrowhead that is... :haha::03:

HunterICX
05-09-11, 12:55 PM
Until Gunnery Sergeant Hunter gets Arrowhead that is... :haha::03:

http://www.youtube.com/watch?v=aUc62jD-G0o&t=0m37s

:O:

HunterICX

VirtualVikingX
05-09-11, 02:12 PM
No trouble, I've got both. What mods do you run on it? I've got Six Updater taking care of my mod needs now, but would be still good to have the stuff in advance.

And yeah well, browsing the servers, I see either really badly-managed stuff, or for the most part passworded and closed servers for milsim groups. Truth be told I'd like something in the middle!

I can heartily recommend the "Naked Fanatics" server. Its just what you are looking for. Not passworded for the time being. Just filter for "naked". And google for "naked fanatics" if you want to say hello on the forums :)

EDIT: Shameless advertising
http://www.youtube.com/watch?v=L6jiybpasfg

Dowly
05-09-11, 02:26 PM
^ What sound pack is that? :hmmm:

VirtualVikingX
05-09-11, 02:32 PM
^ What sound pack is that? :hmmm:

Best guess: http://www.armaholic.com/page.php?id=11549

CCIP
05-09-11, 02:48 PM
We don't force anyone into a role and demand organisation, but even so you should see some coordination. Not on the level of complex strategies, but certainly decisions are made on how to aproach an objective. And if one goes up to snipe, another will grab a rifle and AT to close the distance. It's intuitive, rather than barking orders at someone.

Oh absolutely. The reason I got back into ArmA and decided to really go for MP is that to be honest, the part of the game I enjoy isn't the shooting and high-flying hijinks of all sorts - plenty of other games for that! What I really like is the communication and coordination that you have to do (or die) :)

I would definitely get into even more hardcore squad stuff, but I don't have the time to commit at the moment to join an online squad and follow through with regular, 'serious' games.

Arclight
05-10-11, 11:10 AM
It's-a-me! Le server. I'll load it up with Domi initially, always open to suggestions regarding a mission.

Right, it's 'SSC/STAB OA Domi'.
Change that to something more general perhaps. :hmmm:

Dowly
05-10-11, 11:17 AM
Guess we could do like with DCS, have domi running first and then start missions at the usual time (21 GMT, is it?).

CCIP
05-10-11, 11:30 AM
Yikes, I'll try to join up with you guys before it's too late. Still have a bunch of work to be done :shifty:

Noob question: be there Teamspeak or something of the sort for communication?

Arclight
05-10-11, 02:20 PM
Guess we could do like with DCS, have domi running first and then start missions at the usual time (21 GMT, is it?).
Yeah, was thinking the same. Usually don't have that many players during the day, so just having Domi then works better; missions tend to be a bit more demanding.
Yikes, I'll try to join up with you guys before it's too late. Still have a bunch of work to be done :shifty:

Noob question: be there Teamspeak or something of the sort for communication?
Got both TS3 and 2 running. TS3 at the moment is only used for the Shogun 2 clan, TS2 is used for all other games. We usually just use text during the day, but from 21:00GMT you'll find some (potential) players on there.

77.166.66.44:8767, subsimpass


Right, break for a bit. See if we can pick up at 21:00.

Dowly
05-10-11, 02:21 PM
Yes, it ended just as you think. :DL
http://i1183.photobucket.com/albums/x462/Dowly/arma2_1.jpg


Mil goes down, Lynx goes up. You can't explain it.
http://i1183.photobucket.com/albums/x462/Dowly/arma2_3.jpg
http://i1183.photobucket.com/albums/x462/Dowly/arma2_2.jpg

Arclight
05-10-11, 02:57 PM
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00001.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00002.jpg
Coming back to base. (drove the Lynx into the ground, so got there a little faster)

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00003.jpg
Then an enemy chopper comes in and gets promptly blasted. The wreck lands in the middle of the helos and madness ensues, starting with a Lynx being catapulted into the hills yonder.

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00004.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00008.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00009.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-05-10_00010.jpg
Similar thing happened again just after others logged off.

:doh:

CCIP
05-10-11, 03:57 PM
Boo, I won't be able to make it today unfortunately - not til it's too late for you guys probably, anyway :(

Well, next week hopefully!

Arclight
05-10-11, 06:28 PM
Next week, definitely. :yep:

And yeah, 1:30AM by now, gonna have to call it. :zzz:

rifleman13
05-11-11, 02:35 AM
Hi there, been lurking round here for a long time.

I know I'm sort of late asking this but I've been on the fence on which one to buy whether ARMA 2 or Op Arrowhead. Both games look good according to this thread and the reviews but I want to know what you think.

So any recommendations?:hmmm:

JU_88
05-11-11, 03:55 AM
Man I wish I head the time to join in with you guys, I used to play OFP MP alot and it was a blast.
my copy of ARMAII is collecting dust :(

Dowly
05-11-11, 04:42 AM
Hi there, been lurking round here for a long time.

I know I'm sort of late asking this but I've been on the fence on which one to buy whether ARMA 2 or Op Arrowhead. Both games look good according to this thread and the reviews but I want to know what you think.

So any recommendations?:hmmm:

I'd recommend ArmA 2: Combined Operations, you get both ArmA 2 and Operation Arrowhead. :up:

Dowly
05-11-11, 07:53 AM
Sounds like a plan! :yeah:
http://i1183.photobucket.com/albums/x462/Dowly/Arma2_Raptors_way.jpg

Oberon
05-11-11, 08:47 AM
:har:

Might have to join you on the next round, ARMA II runs a bit better now I have a decent setup. :salute:

Lionclaw
05-11-11, 09:27 AM
Some pictures from last night. :DL


Arclight attacking targets.
http://img52.imageshack.us/img52/9679/sscarma201.jpg

My view of the incident. :O:
http://img827.imageshack.us/img827/5141/sscarma202.jpg

http://img6.imageshack.us/img6/4669/sscarma203.jpg

TarJak
05-13-11, 06:10 PM
RU using ACE mods or just stock?

Dowly
05-13-11, 06:14 PM
^ Stock

Arclight
05-24-11, 12:20 PM
Server is up. Sorry about last week, got a little "distracted". :-?

Arclight
05-24-11, 04:26 PM
A little mayhem with the Lynx.

http://cloud.steampowered.com/ugc/559783220108786093/E64BE5FE45C393620E35996CF92D30EBA6471556/

http://cloud.steampowered.com/ugc/559783220108789347/CF6B46041EE69DE5BAFB080D084AADCF3E746922/

http://cloud.steampowered.com/ugc/559783220108788221/AD3ADB305A4EC44CACFC1EF89CD0E797B18FED31/

http://cloud.steampowered.com/ugc/559783220108787254/56361722357FDF6EA33A7B49C71DE61D089E5523/

(sorry about the size, bucket acting up)

Dowly
05-24-11, 04:31 PM
Good game. :up: (well, apart from the Huey incident(s))

Arclight
05-31-11, 02:15 PM
Server is up, gonna make some coffee.

Oberon
05-31-11, 02:54 PM
Very interesting. Some major graphical issues there. Odd, it worked fine with the new card, I'll do some investigating sometime. :yep:

Arclight
05-31-11, 03:44 PM
Dowly can't keep it running either, so I guess that's that then. :hmmm:

Arclight
06-07-11, 12:40 PM
Right, I have people on MC while with ArmA it's usually only Dowly and me, so unless there's any real interest I don't see much point in starting the server.

Feel free to prove me wrong. :)

Dowly
06-07-11, 12:53 PM
Won't be joining tonight, got Kamovs to wreck. :hmmm:

Arclight
06-07-11, 01:02 PM
Might want to check the bolts holding on the cockpit... just a hunch. :O:

Dowly
06-15-11, 04:44 AM
Two missions we played last night.

Deadly Games:
http://www.youtube.com/watch?v=bp1I8xlTNNM


Rubber Boat P1:
http://www.youtube.com/watch?v=G5z_YI_3Euc

Rubber Boat P2:
http://www.youtube.com/watch?v=m0WCJrr2MbI

Fincuan
06-15-11, 06:37 AM
Good one :yeah:

Those simple OFPish missions and good company made a really nice comeback to Arma2. There is life outside Domination after all!

Arclight
06-15-11, 10:21 AM
After that satchel blew, I really wanted to yell "move yer damn ass!" at Dowly. Quickly became occupied the the whole manshoot thing though. :O:

Bit more momentum. Could have been in and out 2 times over. :hmmm:

Dowly
06-15-11, 10:25 AM
After that satchel blew, I really wanted to yell "move yer damn ass!" at Dowly. Quickly became occupied the the whole manshoot thing though. :O:

Likewise! I kinda stopped at the wall to cover you. :haha:

Arclight
06-15-11, 10:34 AM
Hey, TL y'know. First boots on the ground, last one off. ;)

But yeah, the typing thing doesn't work for me. Might only take 2-3 secs to type a coherent sentence, but in ArmA that's enough time to be killed, tagged and shipped home in a bag. :hmmm:

Arclight
06-22-11, 01:55 PM
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00011.jpg
Wonder what he is firing at...

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00013.jpg
Oh, I see.

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00008.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00009.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00004.jpg
http://www.youtube.com/watch?v=TxTCwrIYyZQ

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00003.jpg
Dowly legging it, and several deceased simulated individuals.

http://i268.photobucket.com/albums/jj2/EZatHome/ArmA%202%20OA/2011-06-22_00001.jpg

Fincuan
06-24-11, 04:31 AM
One more week away from home(in Crete), and this comes out :yeah:

A demo release of CWR², Cold War Rearmed², for Arma2 is out.
Release thread (http://forums.bistudio.com/showthread.php?t=121098)


Included in this Demo:

* Everon Island completely revamped from scratch, including all buildings, fountains, and other objects from the original. This island features some of the densest forest ever seen in the RV 2 Engine- going into the woods is scary again!

* A demo campaign made from a subset of the CWC Everon missions, plus bonus, community made, single and multiplayer content, including PvP missions by Celery.

* Over 150 units, weapons, and vehicles, not including subvariants. The full complement of assets from Operation Flashpoint have been redone completely to ArmA 2+ specifications, or enhanced from source material. In addition, bonus weapons and vehicles have been provided to add diversity to your user generated scenarios!

Fincuan
06-24-11, 11:58 AM
Another thing I missed while I was away(and none of you wankers noticed :timeout:):
BIS released one more patch to the original OFP to celebrate its 10 years of existense. The name of the game was also changed to...

Arma - Cold War Assault :haha:

Release thread (http://forums.bistudio.com/showthread.php?p=1964461#post1964461)
Download and more info (http://community.bistudio.com/wiki/Arma:_Cold_War_Assault)

Not much in the changelog, but at least something:

Version 1.99 Change Log
- Improved: Default gamma and brightness settings
- Fixed: Two cursors appeared in some configurations
- Fixed: Login hack prevention.
- Improved: cheat / spam protection.
- Changed: "missionName" function now returns user friendly name
- Fixed: Preprocessor bugs and crashes
- Changed: createMarker function now works only local
- Added: isServer function
- Fixed: missionStart function on dedicated server
- Added: disableAI option for disable automatic animation selection
- Added: User defined maps in missions
- Added: function: array find item
- Added: function getWorld
- Added: functions getPosASL, setPosASL
- Added: Event handler AnimChanged
- Added: function getMove

Arclight
06-24-11, 10:15 PM
I can see why they renamed it, with new unrelated games coming out as an OFP.

Wish I still had it. Lost that one moving out of my old town.

Arclight
06-24-11, 11:54 PM
Yes, another post.

http://www.rockpapershotgun.com/2011/06/24/take-on-helicopters-preview-for-op-arrowers/

Preview build of their upcoming helo game. Basically you grab an installer that installs a mod for OA. Need to add the stuff to target line and everything.

Readme:

TAKE ON HELICOPTERS COMMUNITY PREVIEW:
------------------------------------------------------------------------
Copyright (c) 2011 Bohemia Interactive. All rights reserved.
The latest Community Preview is available from http://www.takeonthegame.com/community_preview.php, including changelogs.

Please note: the TKOH Community Preview is a public preview release intended for developer testing and community feedback. It represents an early work-in-progress build of a small part of the final game.

It may be updated often and we use it to verify that a bug we are tracking has been fixed, plus to gather feedback on new features and functionality. We make the Community Previews for testing and also to enable developers in the community to test their content with the upcoming game before they are released as the official release.

The game might crash on startup or cause any other kind of unpredicted problems, so please refrain from downloading TKOH Community Previews if you're unwilling to put up with issues or help with the testing of the game.

MULTIPLAYER COMPATIBILITY:
------------------------------------------------------------------------
The current TKOH Community Preview does not include multiplayer support.

SYSTEM REQUIREMENTS:
------------------------------------------------------------------------
- ANY ORIGINAL VERSION OF ARMA2 OPERATION ARROWHEAD from 1.59 (including Steam version)
- DirectX 10 February 2010 is required

HOW TO INSTALL AND RUN THE COMMUNITY PREVIEW:
------------------------------------------------------------------------
Run the preview EXE to apply the setup automatically (you may be prompted to choose your exact version in some occasions).
* It will install all preview content to a mod folder "tkoh_preview", including the preview EXE (that has to be run properly with working directory set to the main game installation; see below for more information).
* To launch TKOH Community Preview you need to go to the main game directory and click on the shortcut "Launch TKOH Community Preview".
* You can configure your TKOH Community Preview to include other mods etc., just make make sure that in your ArmA shortcut start-up target line:
- You are running the takeonhpreview.exe.exe from your "tkoh_preview" folder.
- You have "tkoh_preview" in your modfolder as in -mod=tkoh_preview
example: "C:\Program Files\Bohemia Interactive\ARMA 2 Operation Arrowhead\tkoh_preview\takeonhpreview.exe.exe" -mod=tkoh_preview
- Make sure the shortcut's "Start In" section refers to main "ARMA 2 Operation Arrowhead" main working folder and NOT "ARMA 2 Operation Arrowhead/tkoh_preview"
example: "C:\Program Files\Bohemia Interactive\ARMA 2 Operation Arrowhead"

You can always run your Arma2 OA final version in the main Arma2 OA folder if you use default application shortcuts, start menu or run the regular arma2OA.exe without the preview mod folder.

Fincuan
06-25-11, 11:39 AM
I installed the helo-preview today, and holy crap those things are hard to fly. I can somewhat master normal flying after an hour or so and also take off in one piece, but landings are another story :D

At least the preview shows that the RV engine is much more flexible than what we've been shown so far.

Oh, and patch 1.10 for Arma2 is out:
Release thread (http://forums.bistudio.com/showthread.php?t=121169)

Fincuan
06-27-11, 10:59 AM
Apparently the new "patch" for OFP is actually the complete game that you can install if you just own the cd-key, without any other installation medium required. Installing right now to find out for sure.

Then there's this:
http://www.youtube.com/watch?v=Bdh_h-l9-l0

I've played through a few missions of the campaign now, and damn those felt familiar. :DL
You could easily remember what happens after cresting this and that hill etc.

Arclight
06-28-11, 11:19 AM
Any takers for some simulated military manshooting tonight?

Fincuan
06-28-11, 11:36 AM
Yep. Around 20.00 GMTish would be great.

Did you have some kind of plan for the mod and mission set-up used, or is it just stock Arma2+OA and some of the smaller coops?