UBOAT update: Contacts rework, Torpedo attack systems

Dear captains,

We hope that you had pleasant holidays and a good start to 2024. In this diary we will dive back again into various simulation aspects on which we were working on for the Full Release update.

Our goal with these changes is to accommodate more playstyles, but without forcing them in any way. If such technical things are not your cup of tea, don’t worry as everything discussed here is going to be fully optional as it was always the case in UBOAT.

Contacts rework
Imprecise contacts, such as those provided by the hydrophone operator, are now displayed as arcs or lines on the map that appear outside of the direct sight range. They are also merged or split, as necessary, when contacts start or stop being distinguishable from each other.

It’s a change we are really excited about as it makes the encounters much more natural. They provide all the information they should, without spoiling anything they shouldn’t.

AI Bot running SUBSIM, what could go wrong?!