Hi all! My name is John – I am the developer behind Rise of Piracy. As this is my first steam announcement, let me first thank you all for following along with the development so far!
Over the past year we have hit a number of major milestones. We started working with a publisher, added a tonne of features, refactored and cleaned up basically every aspect of the code base, and filled in some missing mechanics.
Rise of Piracy is on its 3rd development iteration and is in a very good position now. We are in a closed testing phase with thousands of issues/bugs and suggestions being actioned in 2023. Ideally I put out a major patch every 2-3 months, packed with improvements to the base game and QOL. I will try to put out a steam announcement with each of these patches in the future. As Rise of Piracy now enters its 5th year of development – I am excited to see it coming closer to an Early Access release.
Here are some of the major elements we have worked on in 2023:
The Ships and Characters AI has all been worked on heavily. Changes and improvements to these systems are much easier now.
We have added a new pipeline for adding and improving ships within the game. Our publisher is cleaning up our pool of ships and creating beautiful models for you to hire and command in Rise of Piracy.